One day, we'll all look back on nostalgix fondly. You can absolutely do "who is this game for?" thematics well. That's exactly what Yugioh does, and it's brilliant - I don't have to like Purrely because I can play Witchcraft, while my friend who doesn't particularly like anime but does like mascot animals gets to enjoy Yugioh through Purrely, while the yugiboomer enjoys the blue-eyes deck that reminds him of his childhood, the lore guy can obsess about the religious themes in Dogmatika, and 11-year-old Timmy can show off how cool his level 10 trains look. Those are all people in my local scene. Completely different tastes, sharing the same game. Weiss Schwarz does the same thing within a smaller niche. I don't like One-Piece, so I'll never play the One-Piece card game, but in Weiss Schwarz, I have the ability to play with the guy who does like One-Piece using my unrelated Angel Beats deck. Nostalgix fails to do this because it goes too wide too fast, it's not committing to any theme for long enough to build a deck around that theme, and it's often not even committing to the same concept or art style within a single evolutionary line, which means to play the game, you don't just have to find one theme you like, you have to find somewhere between five and ten. I just looked through all evolutionary lines and found four I like - and I wouldn't want to put them in the same deck. What Nostalgix should have done was start with a smaller number of multiple-character archetypes, so that if I like the look of their "gardevoir but valhalla" card, I can make a valhalla deck full of creatures in the same art style and with similar concepts, and thereby become engaged with Nostalgix through identifying with that piece of the game, and potentially joining a "valhalla mains" subreddit, or being "the valhalla guy" at my locals. The other thing I think new card games really need to be doing is lowering the minimum deck size. The standard should be 30, maybe even 25 for some games. The higher the deck size, the more cards that a player needs to like before they have enough to build a deck. With a 30 card minimum, my hypothetical valhalla deck would only have 18 slots to fill after putting in 4 copies of the 3 evolutionary stages of the existing valhalla card, which might be satisfied by having as little as two 2-stage valhalla lines; the rest can be filled in with low-thematic-burden staple cards if necessary. With a 50 card minimum and 7 monster slots on the board to fill, I need to find 38 more cards after maxing out the cards I want to use. A lower minimum also means higher consistency, meaning you don't need to print as many of the search and draw cards that will one day break your game, and a higher proportion of matches that new players play will be ones where they got to do the thing they made their deck to do, and therefore a more satisfying new player experience.
The way the owner/creator was at the start doomed this from day 1 of kickstarter delivery. Told him and still have all the emails predicting the downfall but he wouldn't have it 😂
9:41 This is just not true. KS doesn't charge you (the backer) unless the fundraising goal is met. Regardless, great points on how Nostalgix is floundering. Sad, how it does not try anything new or innovate on an existing TCG's idea. Instead, it's an assortment of pieces to different puzzles in cardboard form.
I think new cardgames cant support itself mainly do to the fact consumers demand many sets, look at Sorcery for example they try to do stuff slow and people constantly complain about new sets, new games just cant throw out many release cycles a year and be wel designed and supported. All these parameters do not align due to the amount of money that is involved. A couple of million is nothing if you want to achieve this with a TCG that is way to little budget to pay for all of this.
Hi Ricardo. Haven’t seen you around in a while. Hope you are doing well. Are you saying you think Sorcery is doing well? Do you not think it is thriving right now, despite some people complaining?
@@CollectorArthouse Thanks, been kinda low key. Yeah I think Sorcery does it the only way possible cant rapidly expand a game with sets and new cards you will break everything and be in a split between money and playability. Many people lose interest because it takes time and most people nowadays are goldfishes that want instant gratification on a daily basis. So better to use the break and lose some players and money for the long term value of the game but you need an owner / shareholders that are prepared to take less money now for more money later.
The kickstarter creator only gets the funding if the goal is 100% met
One day, we'll all look back on nostalgix fondly.
You can absolutely do "who is this game for?" thematics well. That's exactly what Yugioh does, and it's brilliant - I don't have to like Purrely because I can play Witchcraft, while my friend who doesn't particularly like anime but does like mascot animals gets to enjoy Yugioh through Purrely, while the yugiboomer enjoys the blue-eyes deck that reminds him of his childhood, the lore guy can obsess about the religious themes in Dogmatika, and 11-year-old Timmy can show off how cool his level 10 trains look. Those are all people in my local scene. Completely different tastes, sharing the same game. Weiss Schwarz does the same thing within a smaller niche. I don't like One-Piece, so I'll never play the One-Piece card game, but in Weiss Schwarz, I have the ability to play with the guy who does like One-Piece using my unrelated Angel Beats deck.
Nostalgix fails to do this because it goes too wide too fast, it's not committing to any theme for long enough to build a deck around that theme, and it's often not even committing to the same concept or art style within a single evolutionary line, which means to play the game, you don't just have to find one theme you like, you have to find somewhere between five and ten. I just looked through all evolutionary lines and found four I like - and I wouldn't want to put them in the same deck. What Nostalgix should have done was start with a smaller number of multiple-character archetypes, so that if I like the look of their "gardevoir but valhalla" card, I can make a valhalla deck full of creatures in the same art style and with similar concepts, and thereby become engaged with Nostalgix through identifying with that piece of the game, and potentially joining a "valhalla mains" subreddit, or being "the valhalla guy" at my locals.
The other thing I think new card games really need to be doing is lowering the minimum deck size. The standard should be 30, maybe even 25 for some games. The higher the deck size, the more cards that a player needs to like before they have enough to build a deck. With a 30 card minimum, my hypothetical valhalla deck would only have 18 slots to fill after putting in 4 copies of the 3 evolutionary stages of the existing valhalla card, which might be satisfied by having as little as two 2-stage valhalla lines; the rest can be filled in with low-thematic-burden staple cards if necessary. With a 50 card minimum and 7 monster slots on the board to fill, I need to find 38 more cards after maxing out the cards I want to use. A lower minimum also means higher consistency, meaning you don't need to print as many of the search and draw cards that will one day break your game, and a higher proportion of matches that new players play will be ones where they got to do the thing they made their deck to do, and therefore a more satisfying new player experience.
The way the owner/creator was at the start doomed this from day 1 of kickstarter delivery. Told him and still have all the emails predicting the downfall but he wouldn't have it 😂
9:41
This is just not true. KS doesn't charge you (the backer) unless the fundraising goal is met.
Regardless, great points on how Nostalgix is floundering. Sad, how it does not try anything new or innovate on an existing TCG's idea. Instead, it's an assortment of pieces to different puzzles in cardboard form.
yeah, I like Mark, but this misinformation about KS is pretty big blunder
I think new cardgames cant support itself mainly do to the fact consumers demand many sets, look at Sorcery for example they try to do stuff slow and people constantly complain about new sets, new games just cant throw out many release cycles a year and be wel designed and supported. All these parameters do not align due to the amount of money that is involved. A couple of million is nothing if you want to achieve this with a TCG that is way to little budget to pay for all of this.
Hi Ricardo. Haven’t seen you around in a while. Hope you are doing well.
Are you saying you think Sorcery is doing well? Do you not think it is thriving right now, despite some people complaining?
@@CollectorArthouse Thanks, been kinda low key. Yeah I think Sorcery does it the only way possible cant rapidly expand a game with sets and new cards you will break everything and be in a split between money and playability. Many people lose interest because it takes time and most people nowadays are goldfishes that want instant gratification on a daily basis. So better to use the break and lose some players and money for the long term value of the game but you need an owner / shareholders that are prepared to take less money now for more money later.
Same as elestrals
Did you hear that MetaZoo is being purchased for $2 million?