Voices of the void. Goofy ass, funny, and upbeat one minute, annoying tasks the next, and then fucking scared to death, not from the jumpscares or anything. That game has little to none. You loose yourself to the game's unseeable intent, where you dont know whats happening next. Your confusion will eat you. That game has mastered it. I must beg you, please play voices of the void. (It totaly doesnt have like 50+ hours of gameplay...)
I’m convinced that all the people that died in the chasm weren’t victims to the cult, but rather to the amount of OSHA violations in relation to handrails
The way i see it is that you actually died in the tent, your exploration is actually your walk out of the cave, until you reach the exit only to see where your efforts as well as the deaths of many are recognised. You weren't going deeper. You had already reached the bottom.
@@wombat9793 eyup, it's always nice to see people find this game, but get the order of release wrong. The Introversion team had a hidden gem with this one, only getting popular well after their more sucessful release of Prison Architect. Tho, Uplink is also a fun game as well, if you like old 80's style hacking tropes and such.
@@krywhal yeah, it was released in 2017. it's been around awhile. Just, wasn't super popular. People find it now because they see the Gmod Lidar thing, get interested and go looking for more, and then find this... the game that inspired the gmod mod, and simply assume it's the other way around.
@@SinisterHeartGaminghis body was just outside of the tent off to the left, if you spawn in with all the upgrades especially the material scanner, you can see his body
@@SinisterHeartGaming it doesn't exactly reveal how he died but the prevailing theory of the story is that the upgrades which you find are the features of the scanner that broke down or became unavailable as he descended into the cave and eventually until the equipment became totally useless, the shadows in the cave were the other souls trapped in that cave with you and you are essentially a ghost just reliving your last moments in that cave over and over again for all eternity and he did state this himself
The cave is in reverse. That’s why the time periods didn’t make that much sense. When he says he was the first. He was the first to discover the cultist ruins. Not the cave itself. The whole time you were basically walking backwards through the whole thing. Deep within the cave there was a cult. Then people used it to kill witches or something. Then it was used as a mine. The closer to the exit, The more modern it gets.
made even more entertaining since the other people I have watched play this were either to occupied by something else or rushed passed to fast to notice it followed their movements when you weren't looking
As @lordandsavipr6726 said, the player character died at the tent. The way I see it, the ascent from the tent to the entrance was actually the path you took to get to the bottom. As you delved deeper, your equipment started failing until you reached the bottom with a basic scanner. Then you perished.
I think that’s exactly what happened. He had all that equipment the material scanner the map and the burst scan but then they either started to run out of battery or just started failing one by one until eventually he reached the bottom, and either ran out of oxygen, or ran out of supplies.
one of those things where the horror aspect isnt cheap jumpscares and horrifying creatures but the absolute lack of life and the way it keeps you on edge all throughout, completely alone apart from a few weird exceptions (like that turning figure or the little glitches)
44:00 I just realized, it's light emitting fungus. Which means the LIDAR can pick them up passively which explains why you can see all of them despite having the headset on.
@alhassirakhdugani5813 Wow I was gonna say this is a bit ridiculous but after looking it up, you are so right. I can't believe that exists. They look like something out of a movie.
I reckon the moving statue at the beginning is our body, the cave is also messing with it and through lidar we assume it's a statue. It's turning around to look at its soul.
Saw the short, laughed hard, came for more! Keep making awesome stuff. Im not usually into games, and jump scares arent my thing. Youre very entertaining amd im glad i stumbled into you
While dying in the tent seemed like the most direct answer to it all, I would like to think that the first 'statue' we encounter is actually us in the future tense. Since this whole story is on an endless loop, the only person we encounter that has shown movement could be one of our own selves that is reliving this endless cycle and would try to break free from it, hense why it screamed at the bridge jump... Or rather, that bridge jump was the point of which the character had met his fate and the scream was from his future soul who had been trying to make it back to his family once more.
Okay new theory, maybe this isnt other people but you, since you can see things from the past, id say that the statue in the middle of the room is you from before you died seeing you, the player, and when it screamed it was you seeing your own ghost the first time. The people falling are your old friends/team Maybe the lidar scanner can see the past in the afterlife ( thats why you can see all of the gear you lost) and when you were alive it could see the near future
Perhaps the fall didn't kill him but rather it broke a leg or something, and he just set up tent and just... Died knowing he couldn't possibly get back up.
Who else was here because of the YT algorithm and did not expect to find the most most calm dude. You definitely deserve more subs. 45:52 also the music goes so well with this mans voice and vibe
I'm only a few mins in this is the first vid I'm watching bc of his short that poped up I think I'm gonna sub I like his game play a lot so far he's calm and funny
I love that universal signs of "Something is coming and I should be screaming my head off" are either an Autosave point out of nowhere, or a "Use button/key to hide under a table/in a locker/etc." And the monster or monsters aren't nearby. Provide other examples, please.
6:20 the fact that the bridge wasn't more rotten after thousands of years would be a huge red flag because the rotting process uses oxygen meaning there hasn't been much if any oxygen flow in that cavern in a very long time
I didn’t actually know this was meant to be a horror game when I played it. I picked it up because Geller used it for background footage as he was talking about the sublimely beautiful living nature of caves. It lead to a very different experience.
It looks like his equipment started failing as he went deeper into the cave, and at the end he only had the basic scanner. That also failed at some point, and he eventually died in the dark at the tent.
@@louisrobitaille5810 although there are many of them they’re still a minority among horror games because a great percentage of horror games have jumpscares.
I should not be watching this alone in a dark room right before bed. But I’m invested now. My nightmares may be painted rainbow, but at least I’ll know.
😅Same, I'm alone in my room just on my bed with some orange soda and orange juice with the lights off and the doors closed and my bed is in the middle of the room next to a window... So uh happy rainbow nightmares for me too
I guess it's nice that even though he/she is essentially in hell reliving the same thing over and over, he/she still has that nice little moment to appreciate
This man just gave an entire movie to watch. No overreactions or ignorance. Just a calm guy playing a game and bringing us along. I have subscribed in hopes to see more of your content 🔥🔥🔥
i can definately see why you'd use a lidar scanner over actual light, as sometimes with centries old caves and artifacts, sudden exposure to light can damage them or fade the colors. if i remember correctly, there was a cave exhibit that had this very issue and they had to close it off because all the light was beginning to make the paintings fade lidar, obviously, would either not have this issue to begin with or because of the infrered it'd be significantly less of a problem, miniscule in comparison also lidar is just cool
I vaguely remember a story similar to that but I thought it was because of the moisture of all the people's breathe on top of skin oils and general touching of things that began degrading some of the cave paintings.
I too remember something about the lights and from what I recall, it was due to the type of lights that were being used. It was something like quartz halogen flood lights and they created too much heat and the light too began to fade the paints. If my memory serves correctly.
@user-up1id5rv2m better to perserve the color until you're ready to decide if you want to send an extraction team down than it is to send people down there with floodlights and realize what fools you are also, you'd want to send some people down to explore and see what's what before you send anyone down to start examining everything, so lidar creating maps of the enviorment without causing any damages is still a good call
@user-up1id5rv2m my vacuum cleaner uses LIDAR to make a map of the house, you can even view the map in the app, although it's turned into a 2d top-down map so you can interact with it easier. I don't see why the same thing - however its doing it - wouldn't work in a cave.
42:29 "Just a nice, relaxing little boat ride. Where nothing could possibly go wrong..." That got me dying, your calm voice just adds to it all the more 🤣
Imagine the reverse, the journey the character actually took that led to his death. Starting out in a public cave. Delving through a museum. Then old abandoned mine shafts. Coming to the cultists domain. He would have finished his venture with the worst of it. His cameras that we found are what slowly died, leaving him with the weakest form of navigation in the end.
@@RealNnze The game path is in reverse. You start at a dead end, at the BOTTOM of a cave, with only one exit (ENTRANCE). Your tent is surrounded on all sides but one by rock. You're "finding" equipment because you're retracing your steps and picking up things you set down. You entered into a cave, explored the abandoned mine, went further still into an area slowly filling with water, where locals once took witches to be drowned. You walked through that water, that filthy bacteria ridden water that's been isolated for hundreds to thousands of years. You continued, further still - exhausting your resources and yourself, recording yet deeper, to the living site of a long forgotten civilization that seemed to worship something. This discovery being so important, you continue to ignore your wavering health to get as much proof as possible before leaving. You're very cold, likely wet, and extremely fatigued from your journey... it's finally weighing on you. You've explored as far as you can for today, there's no doubt about it. It's time to set up your tent... and sleep.
@user-up1id5rv2m In progression yes, but not story wise. When you start everything is unscanned, and while yo do trip scanners that "you" set up previously that then light up really large rooms (the bridges and the beginning) However if you never pick up (or pick up but never use) the map, its easy to feel like you're going deeper due to the way you reach the lake. If not for climbing up when you reach the sacrificial pit / altar room, its pretty hard to tell you're leaving the cave until you reach the mine.
@user-up1id5rv2m That's a great way to describe it! Awesome hearing that you're playing through it that way too, like you're actually exploring with just your wits and instincts.
There is even advice from people, which explore old caves. "Never step into a puddle, you cannot see the ground. It may be a flooded shaft and you drown." There is quite a few more advices, about air and water currents, I can't remember right now. If you watch a couple of those explorers, some explain it while "in action".
6:40 "how do you code for a game like this?" Not a game dev but i do code and watch behind the scenes stuff, my guess would be that the game shoots a bunch of rays out in whatever direction you're looking, then it adds a blob of colour corresponding to the distance the ray went before hitting anything. Honestly it's pretty directly analogous to how LiDAR works irl (without it bouncing back of course)
that's how i'd do it as well, solid black texture on all environment and then shoot a set of rays in a semi randomised pattern in a cone in front of the object tied to the camera or the player. when ray hit something : add a point on the texture at location of impact (color of point is determined by distance to the player). never done anything similar though, might be wrong.
Yes, that is probably how it works. GPUs also have direct support for point rendering so that might additionally have been utilized to display the points as efficiently as possible. Pretty neat!
I am rather amazed the game can stand those millions of particles and not crash. I think removing all the textures (Or having at least one 64x64 with an Alpha channel) and only having collision helped a lot in memory management. A particle data is just XYZ float and RGB, if you dumb it down to this. ~maybe 128 Bytes per particle (no overhead). The rest is just color caclucation based on distance / line of sight around the player; if too far away, just turn blue/cyan.
@@SypakaI think they're not particles but part of texture, like those paintball games where you're painting a wall at minecraft, you're not actually drawing dots on screen but painting the walls and stuff that previously were there.
The points don't appear to distort with perspective like a flat texture would, and transparency is expensive. We have plenty of memory to construct a point cloud, and a combination of frustum culling and batch rendering should make this plenty efficient for any modern GPU.
Didnt expect such a sad ending trapped to forever live in the cave and having no knowledge of how you died forced to relive it as you go mad slowly truly tragic
37:00 …meaning that the spirits are angry…they’re stuck there with no way out, forced to relive their final hours for the rest of eternity, until either the sun burns out, or tectonic plate movement breaks the cave apart…a very grim fate…men, women…children…forced to live their final moments over and over again…possibly able to watch their loved ones final moments…not able to do anything about it…the human consciousness not able to escape, indefinitely held in a realm between living and non living…you’d go mad…you’d want revenge…you’d lash out at the first person you see in that cave…the character…it’s a chilling thought.
@@dawnthedragon2569 perhaps. The human mind is complex, so somethings are for certain, somethings aren’t. We won’t really know, but it’s interesting to think about.
@TekieScythe I got through it lol, the boat ride calmed me down. The weeping angel is what really spiked my stress (one of my friends pranked me on BO3 so yea, bad experience with weeping angels)
59:35 I feel like this point marks the end of his journey, when you walk up to the scanner you see the dots disappear, meaning that the vr is slowly dying. He’s stuck there in the darkness with no way to get out, screaming in anguish and anger as he’s stuck their for the rest of his life
Came from the short and loved your commentary. This game made me feel a way I can’t describe. Somber yet beautiful in a cosmic horror type of way. Really loved that there weren’t any real jumpscares, just us and our thoughts, and the history of the cave.
His strategy to just ignore everything scary is hilarious! For example at 50:15 he just didn’t scan the hanging people and pretended they weren’t even there 😂
51:20 …wait…we’ve been going up this entire time…haven’t we…that’s why the coal mine is later in the game…why the cult is so early…we’re ascending, not descending…it explains why the game starts at a dead end…fuck me…so the guy who kept turning to see you…was the deepest figure…
As one other person said, I think your death was the first jump to the bridge. It’s the only thing that got a reaction out of the “statue”. Perhaps it’s your main consciousness watching you travel through time and time again
I sat here watching through this whole thing and man, its just crazy how much ambiance and horror such a simple styled game can have. I saw this initially on the short you posted, but I stayed for the story. I feel everything is in reverse, he started at the end and ended at the start. Its heart breaking to know how everything went, how his story lasts along with the other dead people that you see along the way.
I want to say, at the start, Scanner Sombre was actually made way before any Roblox games were made. In fact I think it was the game that actually acted as a proof of concept for a lot of recent lidar horror games.
17:35 gives me strong 'The Enigma of Amigara Fault' vibes. If you haven't heard of it, it's a short horror story be Junji Ito, and I would highly recommend reading it, as it's really good, in my opinion at least. In summary, a massive earthquake caused a fault to open in Amigara Mountain, revealing countless human shaped holes.
OH I THINK I KNOW THIS So the deal is that, there was this mountain that was weird right? And then when people went there, they saw human-shaped holes that fits exactly to their body, just like a puzzle piece. So each one of them went inside while the others went to the other side of the mountain. But when they saw that other side, they saw a different shape, kinda like a twig or stickman figure of a hole and when they peeked into it saw the people dying and kinda like their whole being got sucked, leaving them literally in twigs of a body. Bones got literally thin.
OH I THINK I KNOW THIS So the deal is that, there was this mountain that was weird right? And then when people went there, they saw human-shaped holes that fits exactly to their body, just like a puzzle piece. So each one of them went inside while the others went to the other side of the mountain. But when they saw that other side, they saw a different shape, kinda like a twig or stickman figure of a hole and when they peeked into it saw the people dying and kinda like their whole being got sucked, leaving them literally in twigs of a body. Bones got literally thin.
So the path was backwards the whole time? He was already at the deepest point he had gotten to, died, and then could only retrace his steps as memories.
It was at 12:20 when it turned into a suicide run. Aint no way he getting back after jumping down from a deteriorating bridge onto another one and expecting to go back that way
Yeah as soon as he jumped down I couldn’t stop wondering how he was going to get back after jumping to a place where it’s impossible to climb back up. Then he went down the slide and went deeper and deeper…
I came here and watched the video from the short, and after I decided to check out your channel, and based off the quality of this video I assumed you were a rather large UA-camr but somehow you only have like 4.8K subscribers. The quality of this video and many others you’ve put out is top notch my guy, and I actually can’t wait to see more!
I came from the short too.He’s now at 21k. Still not enough for the quality and entertainment value of his channel. But a lot of growth nonetheless. If he keeps pumping out shorts like that one he’ll be big in no time.
Really well made short, shows off the games concept perfectly, while being mysterious. I've seen tons of horror games and videos and something about the scanner and the limited vision really gets me, I'm looking around my room every now and then while watching
Like, I personally didn't even realise it was an edited video till quite far in. I was thinking it was a continuous recording, which means the cuts were incredibly smooth
In addition to other peoples' thoughts on the main character dying in the tent, I would like to add that the upgrades as we further progress aren't indeed upgrades, but instead just our memory getting stronger. As we further progress in the cave, we get closer to our deaths, and our memory get just a little more foggier and a tad bit darker.
Ted the caver is my favourite creepypasta in existence. Didn't expect to see you mention it for it being as old of a story as it is. Glad to know there's people with good taste out there. Great video aswell!
Dude I’m high as hell right now and idk just the vibe of the game and the way you’re talking and going about it everything is boosting my high so much. New sub!
Your commentary throughout actually added to the game experience, not just for like entertainment value, but it actually complimented the game. Like in an adding a quality ingredient to a dish way, not a having dessert with dinner type of way. Y'know? Great job, really rare to see. I didn't even fast forward through any parts either!
Great consept. But I was really hoping they would utilize the horror aspect a bit more. The one moving statue was really underutilized imo. But otherwise looks amazing
@@blacklightvirus6101 that might be true, but since it didn't move in any way, other than turn towards the player, I feel "statue" is a sufficient description. As an example, it would fit the narrative if it followed you in some way, or you found more of them, doing something different, like a "window" into the characters actual movement, while you yourself was the spirit. It could also have been the "killer" or something. My point being, it didn't add anything really, only the first time you see it, then you never see it again.
The ending to this game always gets me, no matter how many times i play it or watch it. It's always crushing. You explained it really well. Imagine fighting your way out of something so dark that you can only see with radar. Only to realize, it wasn't enough.
Honestly dude you deserve a hell of a lot more subscribers. Your content and play through is top tier. Keep up the good work. You definitely earned yourself a new fan!
The way color of the dots changes is like light I dont remember but red means something is or getting closer or just close and violet or blue means that they're really far away
I mean..... idk if you cant see the pattern here, but obviously the closer something is to the player, the more red it us in the color spectrum, and blue for further away. I think everyone realized that.
I’m way late but, what you are referring to is redshift and blueshift respectively. You are right in the directions (I think, not googling it) it is when an object is moving really fast, the different wavelengths of light arrive at different times so it tints the picture of the object Thats the general concept, I’d recommend more research into it cause it’s really cool and I might have some details mixed up
Um actually (🤓). What you're referring to is redshift. It can also be observed in soundwaves, but that us not the point. As something moves further away from us, the waves of the light it emits appear to become less frequent. This is because they are emited at the same fecuency, but at a sligly further place, so they have to move extra space. Red is bigger waves (moving away) and blue/violet smaller waves (moving closer). White it wont tell you the position of something, it can tell you its speed, and thw variation of the hue can tell you the variation of the speed. This is how we know galaxies are moving away at increasing speeds
huh. With a nod toward realism, how he died probably is cave gasses, CO2, Nitrogen so on. Especially since the place had been turned into a mine, which tends to bring up / free those gasses that are trapped in rock. Probably died sleeping in his tent. You'd be surprised how often that happens in spelunking communities. Going through a cave, finding a tent and finding a body that has just been there undisturbed and unknown about for years.
38:17 Fun fact, that noise is something rising out of the water near the three cages. If you're still in the water once it finishes rising it will run at you and kill you
Played through this game forever ago, the short reminded me of it. Glad you also did a playthrough of it. Also really glad the game held up to what I remember of it. It does a good job of explain just enough to keep you curious
Just randomly saw a clip of this playthrough on my YT shorts and decided to watch the full video. Super interesting + loved hearing your commentary and humor lol! You deserve more followers! ❤
that was such an awesome playthrough of this game! great running commentary, and the story that builds with this game up to the very end was just *chefs kiss* magnificent. great video!
i think its really interesting how the dots and the lack of them do create depth. even if you can't ACTUALLY see what's there, sometimes those lack of dots give you more visual information than if the dots were there
This was such a beautiful game, the twist was kinda obvious but still beautiful. Plus you were perfect in not talking too much and letting the game talk for itself at times.
My take: we made it too the end (our tent placement) but died due to asphyxiation because of the stale air comment. Our hubris pushed us to the point of no return knowing we would most likely die. We got the answers but gained nothing, there is nothing we can do with that knowledge now. We were blinded by obsession and it killed us in the end.
Not usually much of one for let’s play videos myself but well, I’d intended just to scroll through and have a look at the game and ended up staying for the whole thing! You’ve really got quite the knack for this- honestly you’re better than most million plus follower lets players I’ve seen! You just have such a well spoken, interesting, flowing style of narration that is both soothing and entertaining. Proper good video mate, cheers!
What horror game should we play next?
Also, if you liked Scanner Sombre, consider checking out Cave Crawler!
ua-cam.com/video/Z_ar4q9TXKk/v-deo.html
Voices of the void. Goofy ass, funny, and upbeat one minute, annoying tasks the next, and then fucking scared to death, not from the jumpscares or anything. That game has little to none. You loose yourself to the game's unseeable intent, where you dont know whats happening next. Your confusion will eat you. That game has mastered it.
I must beg you, please play voices of the void. (It totaly doesnt have like 50+ hours of gameplay...)
Elevated Dread, perhaps?
You sound like Dr Glen pirce from superliminal
Outlast if you haven't already
@@Yangyin. I actually have a playthrough of Superliminal on my channel!
Cant believe a yt short made me watch a full hour long video on a game i have never heard of but im glad it did
Same I’m 12 minutes in and I’m mesmerized
I have not put down my phone to watch this for the past 20 min. Darn UA-cam shorts. I’m sorry youtube overlords, I didn’t mean it, ya know we love you
Yeah the short got me too.
It got us even three months later
You could either spend an hour scrolling on shorts or an hour watching some gaming content. I think you won.
I’m convinced that all the people that died in the chasm weren’t victims to the cult, but rather to the amount of OSHA violations in relation to handrails
Honestly 😭😭
OSHA approve this message!👍🏽
No toeboards
And you're persued by the spirit of OSHA itself, crying out in anguish at all the easily avoidable hazards and lack of PIP.
@@kevinmahaley4916 prolly knocked on a tape measure on his head from lack of toe boards 😂
The way i see it is that you actually died in the tent, your exploration is actually your walk out of the cave, until you reach the exit only to see where your efforts as well as the deaths of many are recognised. You weren't going deeper. You had already reached the bottom.
Bro speaking my life 😭
@@Katiethekitten💀💀💀💀
Pretty much the guy is dead and the horrors that you see is others that have died
Hes just reliving his last moments while making his way back to the surface as his ghost telling his story on the way there
Damn that something
Fun fact: this came out long, long before that gmod lidar mod
Direct inspiration for it even
@@wombat9793 eyup, it's always nice to see people find this game, but get the order of release wrong. The Introversion team had a hidden gem with this one, only getting popular well after their more sucessful release of Prison Architect. Tho, Uplink is also a fun game as well, if you like old 80's style hacking tropes and such.
i remember jacksepticeye playing this ages ago
@@krywhal yeah, it was released in 2017. it's been around awhile. Just, wasn't super popular. People find it now because they see the Gmod Lidar thing, get interested and go looking for more, and then find this... the game that inspired the gmod mod, and simply assume it's the other way around.
@@ElderonAnalas It's a real shame that it's not being recognized as such...
I’m not a huge horror fan but curiosity got the better of me and am watching this thing all the way through
Hope you're liking it!
@@SinisterHeartGaminghis body was just outside of the tent off to the left, if you spawn in with all the upgrades especially the material scanner, you can see his body
Oh shit, I didn't realize that! I started a new game plus and didn't even catch it!
@@SinisterHeartGaming it doesn't exactly reveal how he died but the prevailing theory of the story is that the upgrades which you find are the features of the scanner that broke down or became unavailable as he descended into the cave and eventually until the equipment became totally useless, the shadows in the cave were the other souls trapped in that cave with you and you are essentially a ghost just reliving your last moments in that cave over and over again for all eternity and he did state this himself
@@aldrichbalnazzar8214dam
I don’t necessarily watch full vids from yt shorts but I had to after seeing how funny you are “so umm I think I see the problem here” 🤣😂
Same bro. Immediately thought that this would be entertaining
Came here for the same reason as well but really tho the game's premise got me interested as well xD
Same man
same
Same! And his voice is quite nice
The cave is in reverse. That’s why the time periods didn’t make that much sense. When he says he was the first. He was the first to discover the cultist ruins. Not the cave itself. The whole time you were basically walking backwards through the whole thing.
Deep within the cave there was a cult.
Then people used it to kill witches or something.
Then it was used as a mine.
The closer to the exit, The more modern it gets.
Yooo not the exit; the entrance. Did the explorer just die inside the tent once reaching the bottom? Dang
@@Servate yeah its confirmed he died at the tent
and ofc you continue reliving the memories as a ghost bc of the cave
No way you are born in 5/4/07 too
how about the time he jumped down broken bridges or slided down steep slopes? ik it's just a game but yeah
8:53 the build up to him noticing something is wrong to "im seeing the um... Problem here
" Is so funny to me
made even more entertaining since the other people I have watched play this were either to occupied by something else or rushed passed to fast to notice it followed their movements when you weren't looking
PREPARE THY SELF!
As @lordandsavipr6726 said, the player character died at the tent. The way I see it, the ascent from the tent to the entrance was actually the path you took to get to the bottom. As you delved deeper, your equipment started failing until you reached the bottom with a basic scanner.
Then you perished.
Excellent idea
I think that’s exactly what happened. He had all that equipment the material scanner the map and the burst scan but then they either started to run out of battery or just started failing one by one until eventually he reached the bottom, and either ran out of oxygen, or ran out of supplies.
It's the exact idea I had while watching the video
Do ghosts see things in Lidar or something?
And exactly what the main character thought, the souls that perished inside the cave stayed down, re living their last moments in the cavern.
The scariest part of this cave for me is the lack of life.
Not one bug, mole, anything. Its just the cave, you, and whatever else is there.
caves are usually like that if you go deep enough
Yeah, as a caver, only the first few feet of a cave have any life. After that it is just water and earth.
one of those things where the horror aspect isnt cheap jumpscares and horrifying creatures but the absolute lack of life and the way it keeps you on edge all throughout, completely alone apart from a few weird exceptions (like that turning figure or the little glitches)
Weren’t there silkworms in the river section
No molding fox poop
44:00 I just realized, it's light emitting fungus. Which means the LIDAR can pick them up passively which explains why you can see all of them despite having the headset on.
It's probably not fungus. Probably glow worms. They live in caves above water
@alhassirakhdugani5813 Wow I was gonna say this is a bit ridiculous but after looking it up, you are so right. I can't believe that exists. They look like something out of a movie.
@@Jordan-rb28 wormy worms
@@Jordan-rb28 They are, definitely worth seeing for yourself. It's otherworldly
44:00 This is a GORGEOUSSSS scene omg
I reckon the moving statue at the beginning is our body, the cave is also messing with it and through lidar we assume it's a statue. It's turning around to look at its soul.
Wow
Your body is under the stalactites next to your tent
More likely its the "malevolance" in the cave
Its simply ghosts, as we too are dead.
Yooo, I had that same thought, but I didn’t go that deep into it, that’s awesome
The tent was as deep as he could get, and he died there. You make your way back to the surface. Very cool.
Saw the short, laughed hard, came for more! Keep making awesome stuff. Im not usually into games, and jump scares arent my thing. Youre very entertaining amd im glad i stumbled into you
Glad you enjoyed!
Same
I’m watching right now and..
DID YOU SAY JUMPSCARES
While dying in the tent seemed like the most direct answer to it all,
I would like to think that the first 'statue' we encounter is actually us in the future tense. Since this whole story is on an endless loop, the only person we encounter that has shown movement could be one of our own selves that is reliving this endless cycle and would try to break free from it, hense why it screamed at the bridge jump... Or rather, that bridge jump was the point of which the character had met his fate and the scream was from his future soul who had been trying to make it back to his family once more.
This seems like the most best explanation
@BeastzillaJCreread what they said lol
Okay new theory, maybe this isnt other people but you, since you can see things from the past, id say that the statue in the middle of the room is you from before you died seeing you, the player, and when it screamed it was you seeing your own ghost the first time. The people falling are your old friends/team
Maybe the lidar scanner can see the past in the afterlife ( thats why you can see all of the gear you lost) and when you were alive it could see the near future
I mean, if you restart the game after winning you can find your body outside the tent.
Perhaps the fall didn't kill him but rather it broke a leg or something, and he just set up tent and just... Died knowing he couldn't possibly get back up.
24:07 The way the statue just comes into view and the pause before "Im starting to get the impression of what the cult was worshipping" loll
“Aw sweet man made horrors beyond my compression”
-sues
Me when I see horrors beyond my comprehension (I don't get it)
@@Asageunwell duh theyre beyond your comprehension ofc you dont get it
@@eliiiiiiiiiiiiiiiiiiiiiiiiii did you just explain my own joke to me
@@Asageun no i was adding on to it sorry ;-;
@@eliiiiiiiiiiiiiiiiiiiiiiiiii oh I see lol. Mb
I love how they dealt with the depth of field issue, making closer dots red and further dots blue...
The dots are also bigger and smaller depending on the distance, no? Otherwise, the Material Scan mode wouldn't work as well.
Thats what brought some kind of "beauty" to this game, it looks like a aurora some times.. .
Who else was here because of the YT algorithm and did not expect to find the most most calm dude. You definitely deserve more subs. 45:52 also the music goes so well with this mans voice and vibe
I'm only a few mins in this is the first vid I'm watching bc of his short that poped up I think I'm gonna sub I like his game play a lot so far he's calm and funny
You know it!
Came here because of the algo, ended up watching the whole video
My new favorite UA-camr 🔥
It was so calm I unintentionally took a nap 😂
I love that universal signs of "Something is coming and I should be screaming my head off" are either an Autosave point out of nowhere, or a "Use button/key to hide under a table/in a locker/etc." And the monster or monsters aren't nearby. Provide other examples, please.
Hearing a loud inhuman noise in the distance
@@ragnar4008 True
“Press ___ to sprint”
@@Rocco049 Yeah, lol
The character going, “Hm? What was that noise?”
6:20 the fact that the bridge wasn't more rotten after thousands of years would be a huge red flag because the rotting process uses oxygen meaning there hasn't been much if any oxygen flow in that cavern in a very long time
Great detail!
Yup I assume this is how he died.
That’s actually genius
I didn’t actually know this was meant to be a horror game when I played it. I picked it up because Geller used it for background footage as he was talking about the sublimely beautiful living nature of caves. It lead to a very different experience.
How did you not notice the messages?
@@NotBJosh?
that little cave boat ride made me realize how much i want a legitimate relaxed exploration game with this lidar mechanic, it looks SO satisfying.
Yea I love how this game is mostly just mysterious with only a few parts that are creepy.
It looks like his equipment started failing as he went deeper into the cave, and at the end he only had the basic scanner. That also failed at some point, and he eventually died in the dark at the tent.
The way the scanner starts screaming at any anomoly is kinda unsettling
I know. It’s VERY creepy
I kept on getting chills every time I heard it
It’s giving me anxiety, I hate it
The early version of this game actually had a moving monster, I'm not sure which is creepier
@@BierBart12 dear god
One of my favorite horror games that makes you scare yourself more than it does
Have you played Elevated Dread?
Many horror games are only in the category because of the ambience, not because of any jumpscares or anything.
@@louisrobitaille5810 although there are many of them they’re still a minority among horror games because a great percentage of horror games have jumpscares.
Isn't that what psychological horror is?
The quality of this video is so high. Felt like a 200k subs channel.
Thank you!
Holy shit I'm glad I scrolled past this comment, and it made me check. I genuinely assumed dudes channel was huge!
This is the quality of a Markiplier or FusionZGamer video, whom both have millions of subscribers
16:40 “ It’s still acting buggy make the strange noises, which makes me *a little bit uncomfortable* “
I love your humor lmao
I should not be watching this alone in a dark room right before bed. But I’m invested now. My nightmares may be painted rainbow, but at least I’ll know.
😅Same, I'm alone in my room just on my bed with some orange soda and orange juice with the lights off and the doors closed and my bed is in the middle of the room next to a window... So uh happy rainbow nightmares for me too
The underground portion where you're on the boat is just a reminder that just because it's a horror game doesn't mean it needs to be ugly.
I guess it's nice that even though he/she is essentially in hell reliving the same thing over and over, he/she still has that nice little moment to appreciate
This man just gave an entire movie to watch. No overreactions or ignorance. Just a calm guy playing a game and bringing us along. I have subscribed in hopes to see more of your content 🔥🔥🔥
The table at 32:15 where the scanner was freking out - I swear I see shadow outlines on the ground, of about 4 people
Your calm demeanor fit this game so well. Subbed, and happy to be on this ride with you.
Glad you enjoy it!
The sound design in this game is also amazing.
Did you notice that when you walked past the decapitated statue, your footfalls sounded wet?
😶
Thats not disturbing at all, that that was probally not a statue 😃
Can you tell me the timestamp pls?
25:00 @@SAUDI_MONSTER
@@skyeplays1772 thank you
If people aren't aware, this can also be played in vr. So much more meta when you put on the vr headset at the start of the game
I thought so too, it'd look stunning as hell but do I have the balls to do it? No.
Cool, Thanks for the heads up 👍🏼
i can definately see why you'd use a lidar scanner over actual light,
as sometimes with centries old caves and artifacts, sudden exposure to light can damage them or fade the colors. if i remember correctly, there was a cave exhibit that had this very issue and they had to close it off because all the light was beginning to make the paintings fade
lidar, obviously, would either not have this issue to begin with or because of the infrered it'd be significantly less of a problem, miniscule in comparison
also lidar is just cool
I vaguely remember a story similar to that but I thought it was because of the moisture of all the people's breathe on top of skin oils and general touching of things that began degrading some of the cave paintings.
I too remember something about the lights and from what I recall, it was due to the type of lights that were being used.
It was something like quartz halogen flood lights and they created too much heat and the light too began to fade the paints.
If my memory serves correctly.
@@TheHungrySlug well, still better safe with lidar than sorry with discovering yet another kind of lightbulb could fade centuries old artifacts
@user-up1id5rv2m better to perserve the color until you're ready to decide if you want to send an extraction team down than it is to send people down there with floodlights and realize what fools you are
also, you'd want to send some people down to explore and see what's what before you send anyone down to start examining everything, so lidar creating maps of the enviorment without causing any damages is still a good call
@user-up1id5rv2m my vacuum cleaner uses LIDAR to make a map of the house, you can even view the map in the app, although it's turned into a 2d top-down map so you can interact with it easier. I don't see why the same thing - however its doing it - wouldn't work in a cave.
42:29 "Just a nice, relaxing little boat ride. Where nothing could possibly go wrong..."
That got me dying, your calm voice just adds to it all the more 🤣
Imagine the reverse, the journey the character actually took that led to his death. Starting out in a public cave. Delving through a museum. Then old abandoned mine shafts. Coming to the cultists domain. He would have finished his venture with the worst of it. His cameras that we found are what slowly died, leaving him with the weakest form of navigation in the end.
What’s the reverse?
@@RealNnze The game path is in reverse. You start at a dead end, at the BOTTOM of a cave, with only one exit (ENTRANCE). Your tent is surrounded on all sides but one by rock. You're "finding" equipment because you're retracing your steps and picking up things you set down. You entered into a cave, explored the abandoned mine, went further still into an area slowly filling with water, where locals once took witches to be drowned. You walked through that water, that filthy bacteria ridden water that's been isolated for hundreds to thousands of years. You continued, further still - exhausting your resources and yourself, recording yet deeper, to the living site of a long forgotten civilization that seemed to worship something. This discovery being so important, you continue to ignore your wavering health to get as much proof as possible before leaving. You're very cold, likely wet, and extremely fatigued from your journey... it's finally weighing on you. You've explored as far as you can for today, there's no doubt about it. It's time to set up your tent... and sleep.
@user-up1id5rv2m In progression yes, but not story wise. When you start everything is unscanned, and while yo do trip scanners that "you" set up previously that then light up really large rooms (the bridges and the beginning) However if you never pick up (or pick up but never use) the map, its easy to feel like you're going deeper due to the way you reach the lake. If not for climbing up when you reach the sacrificial pit / altar room, its pretty hard to tell you're leaving the cave until you reach the mine.
@user-up1id5rv2m That's a great way to describe it! Awesome hearing that you're playing through it that way too, like you're actually exploring with just your wits and instincts.
34:15
Not to mention that since it comes from the stalactites, there’s no circulation of the water, meaning it’s still…bacteria brothel right there.
There is even advice from people, which explore old caves. "Never step into a puddle, you cannot see the ground. It may be a flooded shaft and you drown." There is quite a few more advices, about air and water currents, I can't remember right now. If you watch a couple of those explorers, some explain it while "in action".
6:40 "how do you code for a game like this?" Not a game dev but i do code and watch behind the scenes stuff, my guess would be that the game shoots a bunch of rays out in whatever direction you're looking, then it adds a blob of colour corresponding to the distance the ray went before hitting anything. Honestly it's pretty directly analogous to how LiDAR works irl (without it bouncing back of course)
that's how i'd do it as well, solid black texture on all environment and then shoot a set of rays in a semi randomised pattern in a cone in front of the object tied to the camera or the player. when ray hit something : add a point on the texture at location of impact (color of point is determined by distance to the player). never done anything similar though, might be wrong.
Yes, that is probably how it works. GPUs also have direct support for point rendering so that might additionally have been utilized to display the points as efficiently as possible. Pretty neat!
I am rather amazed the game can stand those millions of particles and not crash. I think removing all the textures (Or having at least one 64x64 with an Alpha channel) and only having collision helped a lot in memory management. A particle data is just XYZ float and RGB, if you dumb it down to this. ~maybe 128 Bytes per particle (no overhead). The rest is just color caclucation based on distance / line of sight around the player; if too far away, just turn blue/cyan.
@@SypakaI think they're not particles but part of texture, like those paintball games where you're painting a wall at minecraft, you're not actually drawing dots on screen but painting the walls and stuff that previously were there.
The points don't appear to distort with perspective like a flat texture would, and transparency is expensive. We have plenty of memory to construct a point cloud, and a combination of frustum culling and batch rendering should make this plenty efficient for any modern GPU.
Didnt expect such a sad ending trapped to forever live in the cave and having no knowledge of how you died forced to relive it as you go mad slowly truly tragic
I think it was the lack of oxygen most likely
37:00
…meaning that the spirits are angry…they’re stuck there with no way out, forced to relive their final hours for the rest of eternity, until either the sun burns out, or tectonic plate movement breaks the cave apart…a very grim fate…men, women…children…forced to live their final moments over and over again…possibly able to watch their loved ones final moments…not able to do anything about it…the human consciousness not able to escape, indefinitely held in a realm between living and non living…you’d go mad…you’d want revenge…you’d lash out at the first person you see in that cave…the character…it’s a chilling thought.
Perhaps they’d also lash out to try and scare you away, so that you would be able to avoid their fate?
@@dawnthedragon2569 perhaps. The human mind is complex, so somethings are for certain, somethings aren’t. We won’t really know, but it’s interesting to think about.
With the noises you heard in the cave, i instantly starting thinking: Minecraft cave noises, once you hear it once, you never want to hear it again.
I lost interest in Minecraft after they added those. I just didn't feel comfortable in that world anymore.
@@zacharyrollick6169 we lost one 😭😭
@@Noclip. It makes me sad.
That was so eerie. Thank fuck for your calmness. It helped keep me calm.
Not me, im.not even halfway in and I'm STRESSIN
@@lukereyes6266 would you like to know if there are actual scary parts?
@TekieScythe I got through it lol, the boat ride calmed me down. The weeping angel is what really spiked my stress (one of my friends pranked me on BO3 so yea, bad experience with weeping angels)
It was nice to have someone play a game and stay as calm as I was.
59:35 I feel like this point marks the end of his journey, when you walk up to the scanner you see the dots disappear, meaning that the vr is slowly dying. He’s stuck there in the darkness with no way to get out, screaming in anguish and anger as he’s stuck their for the rest of his life
23:56 the timing couldn't have been more perfect
My thoughts exactly
41:43
Mr. Captions, that sir was most definitely not applause
The fans cheering me on
@@SinisterHeartGaming well... You are called sinister. So, it shouldn't have surprised me your fans applause you by um.. Screaming in horror? 😂
I'm surprised your channel isn't too big! Calm and funny gameplay, and the editing is perfect, too. Hopefully you take off even more!
I appreciate it!
we had a little conversation there
“arperture control”
*”aperture”*
“aperture, sorry”
“thank you”
haven’t felt this way since i was 2 watching dora
No way I did that too!
😂
Came from the short and loved your commentary. This game made me feel a way I can’t describe. Somber yet beautiful in a cosmic horror type of way. Really loved that there weren’t any real jumpscares, just us and our thoughts, and the history of the cave.
Wow came across this channel because of shorts and subscribed because of how chill you seem.
Same
Same lmao early into the vid "I see the problem here" I was sold 😂😂
@@noneyabizz27 exactly
His strategy to just ignore everything scary is hilarious! For example at 50:15 he just didn’t scan the hanging people and pretended they weren’t even there 😂
51:20
…wait…we’ve been going up this entire time…haven’t we…that’s why the coal mine is later in the game…why the cult is so early…we’re ascending, not descending…it explains why the game starts at a dead end…fuck me…so the guy who kept turning to see you…was the deepest figure…
As one other person said, I think your death was the first jump to the bridge. It’s the only thing that got a reaction out of the “statue”. Perhaps it’s your main consciousness watching you travel through time and time again
How would the tent be further down then?
@@vikashchauhan9335maybe that was you trying to exit the cave and dying while doing so
I like the idea @@gianlucatomasello9492
Maybe it’s another spirit stuck in the cave.
I sat here watching through this whole thing and man, its just crazy how much ambiance and horror such a simple styled game can have. I saw this initially on the short you posted, but I stayed for the story. I feel everything is in reverse, he started at the end and ended at the start. Its heart breaking to know how everything went, how his story lasts along with the other dead people that you see along the way.
I want to say, at the start, Scanner Sombre was actually made way before any Roblox games were made. In fact I think it was the game that actually acted as a proof of concept for a lot of recent lidar horror games.
jeez really? This doesn't strike me as a 2000s game! the visuals are very impressive for it's time
17:35 gives me strong 'The Enigma of Amigara Fault' vibes. If you haven't heard of it, it's a short horror story be Junji Ito, and I would highly recommend reading it, as it's really good, in my opinion at least. In summary, a massive earthquake caused a fault to open in Amigara Mountain, revealing countless human shaped holes.
Thats what I thought of too!
is that the story where the "this is my hole" meme is from?
@@AndrewDevourer yes
OH I THINK I KNOW THIS
So the deal is that, there was this mountain that was weird right? And then when people went there, they saw human-shaped holes that fits exactly to their body, just like a puzzle piece. So each one of them went inside while the others went to the other side of the mountain. But when they saw that other side, they saw a different shape, kinda like a twig or stickman figure of a hole and when they peeked into it saw the people dying and kinda like their whole being got sucked, leaving them literally in twigs of a body. Bones got literally thin.
OH I THINK I KNOW THIS
So the deal is that, there was this mountain that was weird right? And then when people went there, they saw human-shaped holes that fits exactly to their body, just like a puzzle piece. So each one of them went inside while the others went to the other side of the mountain. But when they saw that other side, they saw a different shape, kinda like a twig or stickman figure of a hole and when they peeked into it saw the people dying and kinda like their whole being got sucked, leaving them literally in twigs of a body. Bones got literally thin.
So the path was backwards the whole time? He was already at the deepest point he had gotten to, died, and then could only retrace his steps as memories.
@user-up1id5rv2mNo, you don't
It was at 12:20 when it turned into a suicide run. Aint no way he getting back after jumping down from a deteriorating bridge onto another one and expecting to go back that way
Yeah as soon as he jumped down I couldn’t stop wondering how he was going to get back after jumping to a place where it’s impossible to climb back up. Then he went down the slide and went deeper and deeper…
I don’t know why you’re not more popular, this was a great vid 👍
Thank you!
15:38 "I CAN BREAK THESE CUFFS"
"AAAUUUGGHHHH"
subbed for that golden era reference 🥲
I came here and watched the video from the short, and after I decided to check out your channel, and based off the quality of this video I assumed you were a rather large UA-camr but somehow you only have like 4.8K subscribers. The quality of this video and many others you’ve put out is top notch my guy, and I actually can’t wait to see more!
I came from the short too.He’s now at 21k. Still not enough for the quality and entertainment value of his channel. But a lot of growth nonetheless. If he keeps pumping out shorts like that one he’ll be big in no time.
Really well made short, shows off the games concept perfectly, while being mysterious. I've seen tons of horror games and videos and something about the scanner and the limited vision really gets me, I'm looking around my room every now and then while watching
Nice editing, nice comentary, 10/10 vid. Keep it up.
Thank you!
I look for any horror based game channels like this.
Agreed
Like, I personally didn't even realise it was an edited video till quite far in. I was thinking it was a continuous recording, which means the cuts were incredibly smooth
In addition to other peoples' thoughts on the main character dying in the tent, I would like to add that the upgrades as we further progress aren't indeed upgrades, but instead just our memory getting stronger. As we further progress in the cave, we get closer to our deaths, and our memory get just a little more foggier and a tad bit darker.
The lack of oxygen the deeper he went made his brain foggier.
Ted the caver is my favourite creepypasta in existence. Didn't expect to see you mention it for it being as old of a story as it is. Glad to know there's people with good taste out there. Great video aswell!
Glad you enjoyed it!
The way you talked through this is like youre a real archaeologist and I’m sold. Calm, collected, nice voice, horror games. Subbed!
Dude I’m high as hell right now and idk just the vibe of the game and the way you’re talking and going about it everything is boosting my high so much. New sub!
Your commentary throughout actually added to the game experience, not just for like entertainment value, but it actually complimented the game. Like in an adding a quality ingredient to a dish way, not a having dessert with dinner type of way. Y'know? Great job, really rare to see. I didn't even fast forward through any parts either!
How do you not have more subscribers you have the same quality as the big gaming UA-camrs keep it up dude. I give you big props good job
I appreciate it!
Great consept. But I was really hoping they would utilize the horror aspect a bit more. The one moving statue was really underutilized imo. But otherwise looks amazing
That’s the thing it wasn’t a statue, from everything we’ve seen in it that was someone’s spirit
@@blacklightvirus6101 that might be true, but since it didn't move in any way, other than turn towards the player, I feel "statue" is a sufficient description. As an example, it would fit the narrative if it followed you in some way, or you found more of them, doing something different, like a "window" into the characters actual movement, while you yourself was the spirit. It could also have been the "killer" or something. My point being, it didn't add anything really, only the first time you see it, then you never see it again.
It was different from the "spirits" you found around the place, since it was the only one that moved.
There where other things that moved.
The statues of the gods moved as well.
Came from the short, instantly came here and watched. Really chill dude and genuinely intriguing game. I love it!
Bro just trying to protect the last thing it owns 8:44
It's is called the ruins so...
Came here from the short you made. Good job on the hook bro
24:00 "Who's to say what a cult is or is not..?
-5 seconds later-
Yep nevermind, definitely a cult.
44:30 i was getting pretty scared so far but then this boat ride was so soothing 😮
The ending to this game always gets me, no matter how many times i play it or watch it. It's always crushing. You explained it really well. Imagine fighting your way out of something so dark that you can only see with radar. Only to realize, it wasn't enough.
Honestly dude you deserve a hell of a lot more subscribers. Your content and play through is top tier. Keep up the good work. You definitely earned yourself a new fan!
Thank you!
The way color of the dots changes is like light
I dont remember but red means something is or getting closer or just close and violet or blue means that they're really far away
I dont remember like light waves are shorter and change colors or smth
I mean..... idk if you cant see the pattern here, but obviously the closer something is to the player, the more red it us in the color spectrum, and blue for further away. I think everyone realized that.
I’m way late but, what you are referring to is redshift and blueshift respectively. You are right in the directions (I think, not googling it) it is when an object is moving really fast, the different wavelengths of light arrive at different times so it tints the picture of the object
Thats the general concept, I’d recommend more research into it cause it’s really cool and I might have some details mixed up
Um actually (🤓). What you're referring to is redshift. It can also be observed in soundwaves, but that us not the point. As something moves further away from us, the waves of the light it emits appear to become less frequent. This is because they are emited at the same fecuency, but at a sligly further place, so they have to move extra space.
Red is bigger waves (moving away) and blue/violet smaller waves (moving closer).
White it wont tell you the position of something, it can tell you its speed, and thw variation of the hue can tell you the variation of the speed. This is how we know galaxies are moving away at increasing speeds
Pov: the barcode isn’t working
huh. With a nod toward realism, how he died probably is cave gasses, CO2, Nitrogen so on. Especially since the place had been turned into a mine, which tends to bring up / free those gasses that are trapped in rock. Probably died sleeping in his tent. You'd be surprised how often that happens in spelunking communities. Going through a cave, finding a tent and finding a body that has just been there undisturbed and unknown about for years.
38:17
Fun fact, that noise is something rising out of the water near the three cages. If you're still in the water once it finishes rising it will run at you and kill you
What does it look like? I'm curious now
DUDE great video, I was hooked the whole time had to watch all the way to the end to make sure I didn’t miss anything. Fantastic stuff!
I can’t get over how calming your voice is. Like I was so immersed in what you were saying during the ending cut scene.
Played through this game forever ago, the short reminded me of it. Glad you also did a playthrough of it. Also really glad the game held up to what I remember of it. It does a good job of explain just enough to keep you curious
Saw the short and came here, loved the video! Cant wait to see what you have cooking up!
Came from the short - you've got an entertaining personality, my guy. You don't sound forced with your monologue, which is great. Instant new fan.
Just randomly saw a clip of this playthrough on my YT shorts and decided to watch the full video.
Super interesting + loved hearing your commentary and humor lol! You deserve more followers! ❤
that was such an awesome playthrough of this game! great running commentary, and the story that builds with this game up to the very end was just *chefs kiss* magnificent. great video!
Also, I think the screening that we hear at the end is the same as the screaming that you hear whenever he’s in the underground Lakes
Music at 5:10 adds to the atmosphere tremendously. Love it!
Saw ur short and came on over!! I don't often find myself watching full playthroughs in one sitting, but yours was so low level and calm!
25:10 words cannot describe how fast and far my heart dropped outta my ass when he youched the statues hand and started shaking 😂😂😂
Curiosity got the better of me after one of your shorts came up, glad i came and checked this out was do cool to watch
i think its really interesting how the dots and the lack of them do create depth. even if you can't ACTUALLY see what's there, sometimes those lack of dots give you more visual information than if the dots were there
This was such a beautiful game, the twist was kinda obvious but still beautiful.
Plus you were perfect in not talking too much and letting the game talk for itself at times.
My take: we made it too the end (our tent placement) but died due to asphyxiation because of the stale air comment. Our hubris pushed us to the point of no return knowing we would most likely die. We got the answers but gained nothing, there is nothing we can do with that knowledge now. We were blinded by obsession and it killed us in the end.
Obsession theme definitely shows. Something in the dialogue was his friends said he was crazy and he took it personally or something
This was incredible
Glad you liked it!
Not usually much of one for let’s play videos myself but well, I’d intended just to scroll through and have a look at the game and ended up staying for the whole thing! You’ve really got quite the knack for this- honestly you’re better than most million plus follower lets players I’ve seen! You just have such a well spoken, interesting, flowing style of narration that is both soothing and entertaining. Proper good video mate, cheers!