Got a Nyxi Hyperion Joy-Con set. Better in most ways compared to the original Joy-Cons, except for the lack of HD rumble which I wish they could use but I get why.
"Okay, just gotta work on this thumbnail for Plutonia. Gotta pick an iconic death pose to put myself in since, y'know, _it's Plutonia._ Family Guy one's too obvious tho, let's go with Yamcha." - That Trav Guy, probably
"(Hell overwhelming the Quantum Accelerators to start another invasion) is basically Plutonia in a nutshell: When one doesn't work, send _more_ " - Civvie-11
People always say Trav is taking notes from Civvie, but I think Trav's Plutonia intro is not only better, but my favorite out of all his video's intros. (Nothing bad about Civvie's, to clarify)
Ah yes, "Oops! All Revenants", the iconic slaughter-map experience. There are a lot of these boners in Plutonia, and much like the skeletal inhabitants of a certain pyramid in Yucatán, they've got a BONE to pick with you! I don't know if Quake has a Plutonia analogue, but it'd probably be mostly Vores. Believe me, I've played a lot of Quake .wads recently, and Vores are the Revenants of Quake.
Vores are my worst enemy in Quake. Their homing projectiles almost always hit me, and they’re annoyingly common in Scourge of Armagon. Even the Spawns don’t cause as much trouble for me.
@@Morningstar91939 For me it's the opposite. With Vores, I can duck-and-cover with relative ease (even though Quake 1 doesn't usually let you crouch), but Spawns are my real "that one fucking enemy". If you don't take out Spawns super-quick, like a second or two after they belch, they become an even deadlier nuisance than homing missiles. Partly because they're a lot smaller and faster than most enemies, and because they explode on death. Lost Souls can't even compare to that, and I'm glad that there was never a Shoggoth enemy that spawned Spawns a'la the Pain Elemental.
@@Morningstar91939 I find spawns far worse than Vores tbh. Vores are a funny case for me, because I just tend to avoid them by running in very tight circles on the spot so I end up orbiting a mass of like 6 Vore projectiles. Not sure if that only applies to the remaster of Quake or if it stops being true on nightmare difficulty... Meanwhile spawns just bounce everywhere and the only way I can consistently land a shot on spawns is via hitscan, which are either close ranged or run out of ammo in 0.25 seconds, so it just becomes hell
It's cool how zen Decino has managed to get while becoming increasingly OP in Doom Like that dude can basically see the code in everything like he's the Drummer from PLANETARY, ffs... oh and he's pals with friggin John Romero these days no big deal lol But he's just same ol' Decino... Same as it ever was.
I've played doom 2 most of my life, so much so that it's ultimately helped shape me as a person and be there when I'm down. I still have yet to complete the plutonia experiment... I will climb over that mountain someday.
Trevor will be like, "It's really easy, I swear!" As if he doesn't have the reaction speeds of a mongoose fighting a black mamba. Meanwhile, I'm just standing there thinking he's lying through his teeth.
"But I'll never reach the point of 'My review was playing in the credits of a movie!' Yeah that's not happening." I'm going to make a big, high quality movie now just to get a review of yours in the credits.
First: 10:54 I don’t know if you were referring to me, but if you were, I appreciate the shoutout. Also, nice to know I’m not alone with Lippeth’s “Always Watching”. Not sure if I can pick a favorite TBH, but I will bring up stewboy’s Jade Empire for map 3 which is SO FREAKING GOOD! Like…I wish you used the midi pack for map 3, because it’s such a good track! And legit, stewboy’s one of the best midi composers in the community, and if you haven’t, check out his contributions to speed of doom, ancient aliens, and especially Heartland. Second: man this has been a long time coming. Now just to wait for the Doom 1 and 2 re-reviews and maybe master levels? I say maybe because…legit, they aren’t the best. It has some ok levels like attack, canyon, and black tower, but for every one of them, we get 2 christen klie level, a Jim Flynn level here and there, and throw in TEETH and Mephisto for good measure. Much like Plutonia and Evilution, Master Levels ALSO has a midi pack, this time courtesy of Peter Lawrence meant to celebrate the 25th anniversary of the collection. If you’re ever gonna play the master levels, use the midi pack. It’ll only help make the maps better. Aaand as for what I think of Plutonia itself, while I still say Doom 64’s my favorite in the classic series, this is a pretty satisfying wad to play through and beat. It does slump near the end with the exception of the final frontier (judge me) and anti christ, but for the most part, it helped fine-tune the combat of doom into a punishing yet fun map pack, and the fact it took 4 months for two guys to complete is kind of impressive. Plus, without this, we wouldn’t have the legion of challenging wads like hell revealed, alien vendetta, scythe, and more. I’ll reply eventually with the total casali coins each casali got, unless someone else does it, in which case, yeah.
M Congo: 2 D Well Of Souls: 1 M Aztec: 0 D Caged: 0 M Ghost Town: 1 D Baron’s den: 0 D Caughtyard: 1 D Realm: 1 for the archvile fight- M Abbatoire: 0 D Onslaught: 2 D Hunted: 0? M Speed: 2 D The Crypt: 0 D Genesis: 1 M The Twilight: 0? D Cyberden: 1 M GO 2 IT!: 0? M The Omen: 1 D Compound: 0 M Neurosphere: 0 M NME: 0 D The Death Domain: 0 M Slayer: 1 D Impossible Mission: 2 M Tombstone: 1 M The Final Frontier: 0 D The Temple of Darkness: 0 D Bunker: 0 M Anti-Christ: 0? D The Sewers: 0 M Odyssey of Noises: 2 M The Gateway To Hell: 0 Milo: 10 Dario: 9 Winner: Milo
Final Doom is like a Pizza. You have your classic Doom 2 cheese and pepperoni, your TNT mushroom monotony, and your Plutonia jalapeno and hot sauce spam. Either you enjoy bland, or pain. *And we like pain.*
Fun Fact about "Go 2 It" if anyone didn't know: It's a reimagining of Map 1 from Doom 2, which is, I assume, why the custom OST has a Doom melody for the level. Also I have legitimately NEVER heard of a Doom map where everything is the same across all difficulties. That's a tiny bit cursed to me that only NOW I'm learning this about Plutonia.
It actually isn’t a remake of Doom2 MAP01. It’s a rebuild of Dario Casali’s PUNISHER, which itself is based on the Doom 2 map. It’s Milo taking what’s supposed to be his brother’s hardest map and pushing it even further. (I thought DWANGO5 MAP01 was also in the family tree somewhere but I’m not sure.)
Plutonia is my stuck on a deserted island WAD. It was hard back then but has some good action. I think my first experience with it, was on the Playstation version of Final Doom.
“Always Watching” by Lippeth to replace the mad bunny music in the arch vile maze has always been my favourite from the pack. Perfect level of sinister without being chainsaw your eyes out repetitive like the original
The “unkillable” archvile in map 27 can actually be killed. you’ll need to stock up on rockets first and you just have to fire a constant stream of rockets at the chain gunner and hope the splash damage is enough to kill the Archie. It’s not 100% reliable but it is possible
You forgot to sum up all the points at the end, so let me do that for you: 1 point was given to maps: 02, 05, 07, 08, 16, 21, 23 2 points were given to maps: 01, 10, 12, 22, 29 So if you wanna split it by mapper, the score is 7 for Dario and 10 for Milo. You've honestly shown a lot more restraint with the points than I would've expected, it's refreshing to see a video like this that doesn't praise Plutonia to no end and shows that, well, yeah, a lot of it is kinda bland, because this is ultimately an ancient pack of speedmaps long before that even became a thing. The difficulty in general is a bit overstated as well, it's good that you tried it without mid-level saves and showed how doable it is, and it's really not that different even when you begin pistol-starting. Speed becomes a little easier, Realm becomes a lot more of a slog, but the core is still the same, almost all of Plutonia's difficulty is completely counteracted with foreknowledge, bar a handful of setpieces like the finale roome ofe Abattoire. You can even test this yourself, if you've got the time and patience, play the whole wad again the same way and your death count will be halved, and not because you'd have somehow become better at the game, but simply because you can suddenly trivialise most of Casalis' trick by being prepared for them. But that's where my main gripe with Plutonia comes from. On its own it's an okay map pack, pretty well made for the standards of 1996, but I despise how much this style of "you have to know exactly what'S ahead of you in order to beat it" resonated with people for some reason. Dario brought the same thing to Half-Life and it only cascaded from there, every FPS game from that point on had to be just a massive pile of bullshit thrown at the player that becomes manageable or even straight up easy when you've memorised all of the enemy spawns. It's maddening, the whole genre was stuck in this mud pit for almost 2 decades and you can trace the origin of it all the way to Plutonia. Anyway, I swear I watched a video of yours a couple years ago that was exactly like this but with a lot more praise for the wad. It's weird, I'd have to go look for it, but I can't be bothered. In any case, it's cool to finally have a video of yours with _mostly_ respectable takes. Keep up the good work, Civvie, I might even forgive you for that Hexen video one day. Well, no, that's a lie, I never will, but still... Oh, couple notes before I go: - The reason you couldn't fire through the corpses in Ghost town is that whenever you'Re playing a vanilla or limit-removing wad in GZDoom, you're supposed to go to settings and set your compatibility to "Doom (strict)," that way the port brings its behaviour a little bit closer to the way the wad was meant to be played. - The Death Domain MIDI came waaaay before Eviternity, the Plutonia MIDI Pack pre-dates that wad by half a decade. And no, you should not be finishing Eviternity, but that's more or less a personal recommendation, you'll just be gaining nothing from it, is all. - You forgot to include a link to the Evilution MIDI Pack in the description, but I'll still tell you what the best track from it is, because I'm such a nice guy. It's Cammy's "Knights of Zettazepto," that one that plays on Mt. Pain. I'm pretty sure I've already have told the composer that in advance though. Also, it doesn't only replace the stock Doom 1 and 2 MIDIs, it remixes the original ones to a... varying degree of success. (I'm looking at you, Peter, I know you're reading this too, I still hate what you did to Cold Subtleness.)
Finally, been waiting for this forever. Also, how open would you be to make a video on Going Down or Sunlust, or Sunder? IMO, Going Down is the greatest, most creative and engaging classic Doom experience there is.
In map 27: anti-Christ, you can kill the Arch-vile that endlessly respawns the Heavy Weapons Dude, you need the rocket launcher for it. Sure the rocket wouldn't touch him, but the splash damage will.
Final Doom (and the Master Levels) are included in the purchase of Doom II on Steam now. You get the Unity version, as well as the original DOS versions.
Ah yes, the best official episode of Doom 😎 *edit: at least before the Unity port started including mods. I just played through Anomaly Report and it’s pretty easy but really fun.
Picking one song from this pack to be my favorite is a tough call. It would definitely be one of bucket's songs or stewboy's songs. Death's Toll always stuck out to me, but bucket's midis are really high energy and fun to shoot demons to.
the custom animations and gzdoom blood splatters bring me pain and I wouldn't exactly call myself a doom purist, since I mainly use the nightdive port with it's new lighting settings just cause I like to see what I'm shootin at
I have a Nyxi controller myself, and genuinely it's really really nice. I should toy around with mine a bit more, but it's really smooth, very clicky which I like, and most importantly it just fucking works. And no drifting so far, which is why I bought one.
I played Plutonia recently and sadly didn't enjoy it. While I don't mind difficulty in my Doom WADs, the combination of confusing level layouts and trial and error encounters burned me out quickly. I never ended up completing the last level.
The trial and error problem is HUGE. I understand that a lot of people like the challenge, but I also think people who enjoy it have also played it before, enjoyed the REplays, and forgot their first time. This entire WAD seems like the poster child of "nobody but the authors tested these levels". 90% of the enjoyment comes from already knowing the maps beforehand. If it's your first time playing, absolutely nothing makes any damn sense, and your only hope is to save-scum your way through. And you cannot convince a lot of Plutonia fans that this WAD is filled to the brim with this critical game design flaw, because they all know the levels already, so their POV inherently robs them of the ability to see this. I beat Plutonia and took design notes as I went, and it was horrendous. Felt like a hazing. Fun fact: Extreme/sadistic challenge does not require broken design to exist.
@@jasonyesmarc309 As someone who loves extreme challenges and enjoys making them even more? I agree massively. It is one thing to make a game that frequently requires a player to take a few tries to figure things out, but it is not fun when the majority of the difficulty comes from hazards appearing without warning. One of the biggest things I have learned with designing such challenges is to always give the player a chance to see something is coming *before* they get hit, rather than sucker-punching them immediately. Even if the telegraph too short for most to act on pure reaction, being able to spot a threat coming and still run into it feels much more fair and potentially memorable than something coming out of the blue.
@@jimboanimations4041EXACTLY. If a player is not given any information before being punished, then it's just meaningless randomness, and the punishment is hollow and a waste of time. In Plutonia, most of the information is only provided after death. There is nothing for the player to do with that, except load from a save, which directly rewards and promotes save-scumming.
@@jasonyesmarc309 Definitely. I felt like the last couple levels in Plutonia amplified this issue, given how large they were and how open some ended up being. I honestly had more fun with Go 2 It than Odyssey of Sounds for that reason. While Go 2 It is harder in almost all regards, it also has a simple goal, is reasonably short, and gives you some reaction-time for most encounters. I have been getting into Doom mapping myself, and while I am trying to be careful with difficulty on my first maps, I am still taking what I have learned and holding it closely for making this campaign. Everyone loves a surprise in Doom, but few enjoy having to reset because of something you could not have dodged without preemptive action.
@@jimboanimations4041 100% Go 2 It is the gem of Plutonia and where things were done well. It is a brutal and amazing challenge and doesn't lock away necessary information. Wishing all the resolve for making your own maps. It's a super fun and satisfying process, but requires a lot of ideas! It sounds like you have an excellent understanding of game design, though, so I'm certain you'll do great!
The map 02 bridge is there, even if you don't shoot the panel. I found found out about that on my own because when i was playing it i would often fall into the pit, and wonder why i couldn't move. then i got the idea there is an invisible bridge. before i found out about the bridge i even tried to use the panel as a switch, never ocured to shoot it.
UAC try not to screw up a humanitarian program challenge: IMPOSSIBLE Rules: -Don’t get outsmarted by the demons and have them take over the base(s). -Don’t have one of your own scientists with clearly ulterior motives make a deal with Hell to summon demons via teleportation and become a demon themselves.
It's funny how you rate maps like Onslaught as decent mainly because you're not pistol starting. When you have all your weapons, that whole beggining portion isn't a big deal. Just clean up the chaingunners and cacos, nbd. Pistol start it and suddenly you're just forced to run because you cannot stay around for long, making that whole starting portion a mess until you finally get the SSG after going through the sewers. My fav track from this pack is Cry of Desperation from MAP31. I like moody tracks and that hits all the right spots.
Your humor is always great. Great job on Go 2 It with only 4(?) deaths. May I ask which player created wads you've played? What's your experience with 'slaughter'?
This is my favorite classic Doom experience. It's just Doom 2 but on steroids lol I think just as an overall game start to finish I probably still like Doom 2 the best. But I have played more levels from plutonia for more time because it kind of cuts out the fluff and gets right to the action in every level. I just have to be in the mood to deal with the higher difficulty. Or cheat 😆
Imo, you need to play hunted and go 2 it with the original doom music soundtrack as i always associate these tracks with these specific levels. Expecially 'Nobody told me about ID' with go 2 it So iconic
Use code travguy.business and Game better with Nyxi 🎮nyxigame.com/?referral_code=TLU9UY3KL3VU&source_type=sales_plugin_af&slt=sales_plugin_af)
Got a Nyxi Hyperion Joy-Con set. Better in most ways compared to the original Joy-Cons, except for the lack of HD rumble which I wish they could use but I get why.
The intro to this video slaps, great stuff :D
How do you make the game look like this. I have this on steam but it looks like shit.
@@tjlambaes likely using a source port like GZDoom
"Okay, just gotta work on this thumbnail for Plutonia. Gotta pick an iconic death pose to put myself in since, y'know, _it's Plutonia._ Family Guy one's too obvious tho, let's go with Yamcha."
- That Trav Guy, probably
Yeah, I love how he did yamcha
the fucking demon handprint on his butt always amuses me the most
"The UAC are good now" - eh, tbh, the UAC in the old games was more cataclysmically stupid rather than evil.
"(Hell overwhelming the Quantum Accelerators to start another invasion) is basically Plutonia in a nutshell: When one doesn't work, send _more_ " - Civvie-11
no pistol start, no quake con girls
One must imagine civvie happy
Decino would not approve.
Bro are you crazy?
THERE AIN'T ENOUGH AMMO TO DO THAT
@@tsyumamatsuthehavenofguard32Fists will do.
based civvie 11 enjoyer
ah yes, the "getting sniped by a dozen chaingunners" simulator
Heavy mad you touched sasha
This isn’t TNT what do you mean
@@tsyumamatsuthehavenofguard32 “WHO TOUCH MY GUN?!” -Heavy weapons guy team fortress 2
as a massive plutonia fan that intro really put a smile on my face
Synonymous with “a glutton for punishment”
People always say Trav is taking notes from Civvie, but I think Trav's Plutonia intro is not only better, but my favorite out of all his video's intros. (Nothing bad about Civvie's, to clarify)
ive never finished plutonia because im too ass at doom, but i really wanna get through it sometime lol
Ah yes, "Oops! All Revenants", the iconic slaughter-map experience. There are a lot of these boners in Plutonia, and much like the skeletal inhabitants of a certain pyramid in Yucatán, they've got a BONE to pick with you!
I don't know if Quake has a Plutonia analogue, but it'd probably be mostly Vores. Believe me, I've played a lot of Quake .wads recently, and Vores are the Revenants of Quake.
Vores are my worst enemy in Quake. Their homing projectiles almost always hit me, and they’re annoyingly common in Scourge of Armagon. Even the Spawns don’t cause as much trouble for me.
@@Morningstar91939 For me it's the opposite. With Vores, I can duck-and-cover with relative ease (even though Quake 1 doesn't usually let you crouch), but Spawns are my real "that one fucking enemy".
If you don't take out Spawns super-quick, like a second or two after they belch, they become an even deadlier nuisance than homing missiles. Partly because they're a lot smaller and faster than most enemies, and because they explode on death. Lost Souls can't even compare to that, and I'm glad that there was never a Shoggoth enemy that spawned Spawns a'la the Pain Elemental.
@@Morningstar91939 I find spawns far worse than Vores tbh. Vores are a funny case for me, because I just tend to avoid them by running in very tight circles on the spot so I end up orbiting a mass of like 6 Vore projectiles. Not sure if that only applies to the remaster of Quake or if it stops being true on nightmare difficulty...
Meanwhile spawns just bounce everywhere and the only way I can consistently land a shot on spawns is via hitscan, which are either close ranged or run out of ammo in 0.25 seconds, so it just becomes hell
@@GmodPlusWoW one of the expansion packs has a spawn variant that duplicates itself, so...
@@Polytank1981 oh fuck me dry i forgot about those fuckers from Dissolution of Eternity
That revenant just leaving is totally the correct move to make when you're a demon and you see Doomguy.
"God I wish that were me"
Based Trav, same
Trav Guy’s finally playing Plutonia? To quote Pinhead in Hellraiser 2, his suffering will be legendary even in Hell.
Decino would be proud of your Doom journey.
It's cool how zen Decino has managed to get while becoming increasingly OP in Doom
Like that dude can basically see the code in everything like he's the Drummer from PLANETARY, ffs... oh and he's pals with friggin John Romero these days no big deal lol
But he's just same ol' Decino... Same as it ever was.
Next stop: Master Levels and No Rest for the Living (also, the bonus Xbox levels Sewers and Betray).
1:39 patiently waiting for the metroid dread review 🙏🙏
I've played doom 2 most of my life, so much so that it's ultimately helped shape me as a person and be there when I'm down. I still have yet to complete the plutonia experiment... I will climb over that mountain someday.
Trevor will be like, "It's really easy, I swear!" As if he doesn't have the reaction speeds of a mongoose fighting a black mamba.
Meanwhile, I'm just standing there thinking he's lying through his teeth.
"But I'll never reach the point of 'My review was playing in the credits of a movie!' Yeah that's not happening." I'm going to make a big, high quality movie now just to get a review of yours in the credits.
In the words of Oscar the Grouch:
"It's called a garbage can, not a garbage cannot."
@@thrillsekr2606 The serious movie part is only a few minutes and the rest of the runtime is this review
I kinda think if he want to sell people on a great opening level to try No Rest For The Living.
Hell yeah, uploads from MtPain27 *AND* That Trav Guy back-to-back!!!
First: 10:54 I don’t know if you were referring to me, but if you were, I appreciate the shoutout. Also, nice to know I’m not alone with Lippeth’s “Always Watching”. Not sure if I can pick a favorite TBH, but I will bring up stewboy’s Jade Empire for map 3 which is SO FREAKING GOOD! Like…I wish you used the midi pack for map 3, because it’s such a good track! And legit, stewboy’s one of the best midi composers in the community, and if you haven’t, check out his contributions to speed of doom, ancient aliens, and especially Heartland.
Second: man this has been a long time coming. Now just to wait for the Doom 1 and 2 re-reviews and maybe master levels? I say maybe because…legit, they aren’t the best. It has some ok levels like attack, canyon, and black tower, but for every one of them, we get 2 christen klie level, a Jim Flynn level here and there, and throw in TEETH and Mephisto for good measure.
Much like Plutonia and Evilution, Master Levels ALSO has a midi pack, this time courtesy of Peter Lawrence meant to celebrate the 25th anniversary of the collection. If you’re ever gonna play the master levels, use the midi pack. It’ll only help make the maps better.
Aaand as for what I think of Plutonia itself, while I still say Doom 64’s my favorite in the classic series, this is a pretty satisfying wad to play through and beat. It does slump near the end with the exception of the final frontier (judge me) and anti christ, but for the most part, it helped fine-tune the combat of doom into a punishing yet fun map pack, and the fact it took 4 months for two guys to complete is kind of impressive. Plus, without this, we wouldn’t have the legion of challenging wads like hell revealed, alien vendetta, scythe, and more.
I’ll reply eventually with the total casali coins each casali got, unless someone else does it, in which case, yeah.
M Congo: 2
D Well Of Souls: 1
M Aztec: 0
D Caged: 0
M Ghost Town: 1
D Baron’s den: 0
D Caughtyard: 1
D Realm: 1 for the archvile fight-
M Abbatoire: 0
D Onslaught: 2
D Hunted: 0?
M Speed: 2
D The Crypt: 0
D Genesis: 1
M The Twilight: 0?
D Cyberden: 1
M GO 2 IT!: 0?
M The Omen: 1
D Compound: 0
M Neurosphere: 0
M NME: 0
D The Death Domain: 0
M Slayer: 1
D Impossible Mission: 2
M Tombstone: 1
M The Final Frontier: 0
D The Temple of Darkness: 0
D Bunker: 0
M Anti-Christ: 0?
D The Sewers: 0
M Odyssey of Noises: 2
M The Gateway To Hell: 0
Milo: 10
Dario: 9
Winner: Milo
Plutonia was the Devil's Fun, but Plutonia 2 is straight up the Devil's Work
Then what's Plutonia *3?*
@@protostar5946They skipped 3 and went straight to 7
@@protostar5946 Wait thats out now?
@@protostar5946according to popular concensus, an abomination.
Damn. They Yamcha'd poor Trav. I'll get the beans
Did you mean to trick shot yourself off the ledge when that Arch-Vile killed you at 24:17 ? 😂
Final Doom is like a Pizza. You have your classic Doom 2 cheese and pepperoni, your TNT mushroom monotony, and your Plutonia jalapeno and hot sauce spam. Either you enjoy bland, or pain. *And we like pain.*
ah yes
REVENANT RAVE PARTY
1:56 bro why not? you could’ve gotten any girl at quakecon!
petah, the chaingunners are here(shotgun sfx overlapping upon itself)
Fun Fact about "Go 2 It" if anyone didn't know: It's a reimagining of Map 1 from Doom 2, which is, I assume, why the custom OST has a Doom melody for the level.
Also I have legitimately NEVER heard of a Doom map where everything is the same across all difficulties. That's a tiny bit cursed to me that only NOW I'm learning this about Plutonia.
It actually isn’t a remake of Doom2 MAP01. It’s a rebuild of Dario Casali’s PUNISHER, which itself is based on the Doom 2 map. It’s Milo taking what’s supposed to be his brother’s hardest map and pushing it even further. (I thought DWANGO5 MAP01 was also in the family tree somewhere but I’m not sure.)
trab guy eats plutonium
Came for the CIVVIE 11 reference.
Wasn't disappoint.
"Winners don't do drugs, kids." - That John Sessions Guy, Doom Enforcement Administration
Plutonia is my stuck on a deserted island WAD. It was hard back then but has some good action. I think my first experience with it, was on the Playstation version of Final Doom.
playing Plutonia on UV was one of the most painful gaming experiences I've ever been through.
10/10 it's my favorite classic Doom game
I have unironically had easier time going through Plutonia than I had through TNT
I don't think I was meant to have
“Always Watching” by Lippeth to replace the mad bunny music in the arch vile maze has always been my favourite from the pack. Perfect level of sinister without being chainsaw your eyes out repetitive like the original
The “unkillable” archvile in map 27 can actually be killed. you’ll need to stock up on rockets first and you just have to fire a constant stream of rockets at the chain gunner and hope the splash damage is enough to kill the Archie. It’s not 100% reliable but it is possible
That's only possible in complevel 1, 2, and I believe 3.
@@nickblake8767 I’m not too familiar with the comp levels so you may be right, I think gzdoom may effect this too
Trav be hitting the yamcha
I tried playing this.
*Tried.*
Fuck this it's too difficult
Welp time to Go 2 it Trav
20:12 I can confirm, it does.
Seemingly not on mobile though, only on desktop. Probably the only cool feature UA-cam has added in years.
You should do myhouse, when you’re ready of course.
Winners don't do drugs which is why I was prescribed Adderall.
Just as my doom obsession came back, perfect timing
"Sure i could've also done pistol starting, but you know why i didn't do that"
You didn't want to pick up cosplay chicks at Quakecon?
I am in a very happy relationship and do not want cosplay boner
@@ThatTravGuyUnderstood. Very respectable.
@@ThatTravGuyI was wondering why you wouldn’t want to do pistol start, it’s fun, but okay, respecting your partner is more important.
You forgot to sum up all the points at the end, so let me do that for you:
1 point was given to maps: 02, 05, 07, 08, 16, 21, 23
2 points were given to maps: 01, 10, 12, 22, 29
So if you wanna split it by mapper, the score is 7 for Dario and 10 for Milo.
You've honestly shown a lot more restraint with the points than I would've expected, it's refreshing to see a video like this that doesn't praise Plutonia to no end and shows that, well, yeah, a lot of it is kinda bland, because this is ultimately an ancient pack of speedmaps long before that even became a thing.
The difficulty in general is a bit overstated as well, it's good that you tried it without mid-level saves and showed how doable it is, and it's really not that different even when you begin pistol-starting. Speed becomes a little easier, Realm becomes a lot more of a slog, but the core is still the same, almost all of Plutonia's difficulty is completely counteracted with foreknowledge, bar a handful of setpieces like the finale roome ofe Abattoire. You can even test this yourself, if you've got the time and patience, play the whole wad again the same way and your death count will be halved, and not because you'd have somehow become better at the game, but simply because you can suddenly trivialise most of Casalis' trick by being prepared for them.
But that's where my main gripe with Plutonia comes from. On its own it's an okay map pack, pretty well made for the standards of 1996, but I despise how much this style of "you have to know exactly what'S ahead of you in order to beat it" resonated with people for some reason. Dario brought the same thing to Half-Life and it only cascaded from there, every FPS game from that point on had to be just a massive pile of bullshit thrown at the player that becomes manageable or even straight up easy when you've memorised all of the enemy spawns. It's maddening, the whole genre was stuck in this mud pit for almost 2 decades and you can trace the origin of it all the way to Plutonia.
Anyway, I swear I watched a video of yours a couple years ago that was exactly like this but with a lot more praise for the wad. It's weird, I'd have to go look for it, but I can't be bothered. In any case, it's cool to finally have a video of yours with _mostly_ respectable takes. Keep up the good work, Civvie, I might even forgive you for that Hexen video one day. Well, no, that's a lie, I never will, but still...
Oh, couple notes before I go:
- The reason you couldn't fire through the corpses in Ghost town is that whenever you'Re playing a vanilla or limit-removing wad in GZDoom, you're supposed to go to settings and set your compatibility to "Doom (strict)," that way the port brings its behaviour a little bit closer to the way the wad was meant to be played.
- The Death Domain MIDI came waaaay before Eviternity, the Plutonia MIDI Pack pre-dates that wad by half a decade. And no, you should not be finishing Eviternity, but that's more or less a personal recommendation, you'll just be gaining nothing from it, is all.
- You forgot to include a link to the Evilution MIDI Pack in the description, but I'll still tell you what the best track from it is, because I'm such a nice guy. It's Cammy's "Knights of Zettazepto," that one that plays on Mt. Pain. I'm pretty sure I've already have told the composer that in advance though. Also, it doesn't only replace the stock Doom 1 and 2 MIDIs, it remixes the original ones to a... varying degree of success. (I'm looking at you, Peter, I know you're reading this too, I still hate what you did to Cold Subtleness.)
Zzzzzzzzzzzz
Was hoping to find someone here having given us the score tally Trav promised us, nice.
That intro feels like a trailer for plutonia
Finally, been waiting for this forever.
Also, how open would you be to make a video on Going Down or Sunlust, or Sunder? IMO, Going Down is the greatest, most creative and engaging classic Doom experience there is.
"Man, I never should've smoked that shit... Now I'm in Tenochtitlan..." was gold
I like the HD Plutonia Experiment logo. Obviously it isn't 100% faithful but it is really cool.
In map 27: anti-Christ, you can kill the Arch-vile that endlessly respawns the Heavy Weapons Dude, you need the rocket launcher for it. Sure the rocket wouldn't touch him, but the splash damage will.
Nice to see you back!
Well time to add to the sleep Playlist
Uac being Nintendo is so funny for no reason
Ok, real talk, for half a second I thought the beginning song was Chemical Plant from Sonic 2
"I used Optifine to stare into the eye of God and he waved with his appendix" fucking sent my sides through every iteration of Hell ever conceived.
The thumbnail perfectly illustrates my feelings toward plutonia
Just from the thumbnail, my immediately thought was somecallmejohnny's review of Doom game, especially final doom
Been watching since your original Doom 2 video. Its been awesome to see this channel grow.
“God I wish that were me”
mood
Final Doom (and the Master Levels) are included in the purchase of Doom II on Steam now. You get the Unity version, as well as the original DOS versions.
Hearing him talk about Doom 64 brought me inexplicable joy
Ah yes
The Pain Experiment
I played through this while making dumb jokes with a friend
Edit: Run 'Em Gun 'Em Kill 'Em is my favourite track
Now that’s some spicy editing
Yes, the bridge is "there" before you shoot the texture :)
@ThatTravGuy Blood fresh supply when
@@FightingForceSoulless cultist Crudux Cruo!
What I'm learning from this video above all else is:
Drugs are really really cool.
Wake up babe, new Trav Guy video just dropped
Ah yes, the best official episode of Doom 😎
*edit: at least before the Unity port started including mods. I just played through Anomaly Report and it’s pretty easy but really fun.
TNT Evilution: DOOM 2 but make it bigger.
Plutonia Experiment: DOOM 2 but make it harder.
More like "DOOM 2 but make it cruel and replace 85% of the monsters with revenants, chaingunners and archviles"
Cool sponsor. I might have to play princess peach showtime with a nixi. Idk.
*_"It's all Revenants again!"_* 😂
Plutonia Experiment? More like 'Rocket Blasting Bullet Holes Experiment'.
Nice video! ... And Plutonia's pretty good too!
Loved the end with your improvised intertext, he'll can pound ya anytime I suppose! 😅
Picking one song from this pack to be my favorite is a tough call. It would definitely be one of bucket's songs or stewboy's songs. Death's Toll always stuck out to me, but bucket's midis are really high energy and fun to shoot demons to.
Plummeting is my favorite. What a banger.
My proudest Doom moment was when I beat Go 2 It on Ultra-Violence.
LETS GOOOOOOOO
the custom animations and gzdoom blood splatters bring me pain and I wouldn't exactly call myself a doom purist, since I mainly use the nightdive port with it's new lighting settings just cause I like to see what I'm shootin at
20:17 TravGuy, I can confirm that the like button does jump when you press it, though idk if that's just a mobile thing or not
I have a Nyxi controller myself, and genuinely it's really really nice. I should toy around with mine a bit more, but it's really smooth, very clicky which I like, and most importantly it just fucking works. And no drifting so far, which is why I bought one.
Trav man returns with peak content
15:29 I do wonder if the Casalis ever did Q1/Q2 mapping now that you brought that up
Trav is cooking again 🔥
I played Plutonia recently and sadly didn't enjoy it. While I don't mind difficulty in my Doom WADs, the combination of confusing level layouts and trial and error encounters burned me out quickly. I never ended up completing the last level.
The trial and error problem is HUGE. I understand that a lot of people like the challenge, but I also think people who enjoy it have also played it before, enjoyed the REplays, and forgot their first time.
This entire WAD seems like the poster child of "nobody but the authors tested these levels".
90% of the enjoyment comes from already knowing the maps beforehand. If it's your first time playing, absolutely nothing makes any damn sense, and your only hope is to save-scum your way through.
And you cannot convince a lot of Plutonia fans that this WAD is filled to the brim with this critical game design flaw, because they all know the levels already, so their POV inherently robs them of the ability to see this.
I beat Plutonia and took design notes as I went, and it was horrendous. Felt like a hazing.
Fun fact: Extreme/sadistic challenge does not require broken design to exist.
@@jasonyesmarc309 As someone who loves extreme challenges and enjoys making them even more? I agree massively. It is one thing to make a game that frequently requires a player to take a few tries to figure things out, but it is not fun when the majority of the difficulty comes from hazards appearing without warning. One of the biggest things I have learned with designing such challenges is to always give the player a chance to see something is coming *before* they get hit, rather than sucker-punching them immediately. Even if the telegraph too short for most to act on pure reaction, being able to spot a threat coming and still run into it feels much more fair and potentially memorable than something coming out of the blue.
@@jimboanimations4041EXACTLY. If a player is not given any information before being punished, then it's just meaningless randomness, and the punishment is hollow and a waste of time.
In Plutonia, most of the information is only provided after death. There is nothing for the player to do with that, except load from a save, which directly rewards and promotes save-scumming.
@@jasonyesmarc309 Definitely. I felt like the last couple levels in Plutonia amplified this issue, given how large they were and how open some ended up being. I honestly had more fun with Go 2 It than Odyssey of Sounds for that reason. While Go 2 It is harder in almost all regards, it also has a simple goal, is reasonably short, and gives you some reaction-time for most encounters.
I have been getting into Doom mapping myself, and while I am trying to be careful with difficulty on my first maps, I am still taking what I have learned and holding it closely for making this campaign. Everyone loves a surprise in Doom, but few enjoy having to reset because of something you could not have dodged without preemptive action.
@@jimboanimations4041 100% Go 2 It is the gem of Plutonia and where things were done well. It is a brutal and amazing challenge and doesn't lock away necessary information.
Wishing all the resolve for making your own maps. It's a super fun and satisfying process, but requires a lot of ideas! It sounds like you have an excellent understanding of game design, though, so I'm certain you'll do great!
20:10
Saying Like in a video seems to make the Like Button glow all rainbow-y. So yeah, it does something.
The map 02 bridge is there, even if you don't shoot the panel. I found found out about that on my own because when i was playing it i would often fall into the pit, and wonder why i couldn't move. then i got the idea there is an invisible bridge. before i found out about the bridge i even tried to use the panel as a switch, never ocured to shoot it.
UAC try not to screw up a humanitarian program challenge: IMPOSSIBLE
Rules:
-Don’t get outsmarted by the demons and have them take over the base(s).
-Don’t have one of your own scientists with clearly ulterior motives make a deal with Hell to summon demons via teleportation and become a demon themselves.
Uh oh! Trav got his fingers burned off with plutonia from the Casali brothers. Womp womp
the best thing about this video is that learning that trav likes pikmin
Duuuuude I do the same thing when I'm high! I'll write down random stuff and it's the funniest shit I've ever seen lmao
You should at least play the sequels to these WADS TNT2: Devilution, and Plutonia 2
Cool, now do the master levels
It's funny how you rate maps like Onslaught as decent mainly because you're not pistol starting. When you have all your weapons, that whole beggining portion isn't a big deal. Just clean up the chaingunners and cacos, nbd. Pistol start it and suddenly you're just forced to run because you cannot stay around for long, making that whole starting portion a mess until you finally get the SSG after going through the sewers.
My fav track from this pack is Cry of Desperation from MAP31. I like moody tracks and that hits all the right spots.
Your humor is always great. Great job on Go 2 It with only 4(?) deaths.
May I ask which player created wads you've played? What's your experience with 'slaughter'?
This is my favorite classic Doom experience. It's just Doom 2 but on steroids lol
I think just as an overall game start to finish I probably still like Doom 2 the best. But I have played more levels from plutonia for more time because it kind of cuts out the fluff and gets right to the action in every level. I just have to be in the mood to deal with the higher difficulty. Or cheat 😆
"It's like I learnt nothing from Back To Saturn X!"
... BTSX Episode whe-
MORE DOOM?! YES PLEASE
What was the intro music? Please.
Plusfort by Bucket for the Plutonia MIDI pack
Thanks.@@Cyberkaiju
Plutonia is easily one of the best titles in Classic Doom.
Holy Mary mother of Joseph, it's here
Imo, you need to play hunted and go 2 it with the original doom music soundtrack as i always associate these tracks with these specific levels. Expecially 'Nobody told me about ID' with go 2 it
So iconic
trav upload YIPPEE