Xyz Pendulum Wind Ship lets go! Also Plunder P.U.N.K. makes even easier to go into Synchro 8s in the deck. White Aura Whale and Dragite come to mind. Not sure if the Rescue Ace Cards are in MD but a small engine of 1x Fire Attacker and 3x Impulse. Basically, Impulse will trigger via when opponent activates monster effect, SS the Fire Attacker. If your opponent adds a card to hamd, Fire Attacker will trigger, drawing 2 cards and discarding 1. Synergy with your Plunder Cards. White can tag out into another Ship.
Thanks man finally a quick and good tutorial! I will love to see other combo with the plunder patroll + adventure to see when and how to summon big card like " don't remember the name... The white dragon synchro" and others
Thanks for your kind words! Really hope you can find the names of the "white dragon synchro and others", cause it doesn't automatically ring a bell to me. Well, actually, it rings a lot of bells because there are quite a couple of them, but I am not completely sure which one you are refering to.
I'm going to make a wild prediction on the wind attribute ship It'll be a link two link monster with its arrows pointing to its left and right sides, its ability will be to negate the effects of a spell and trap card and destroy it Once returned (quick effect), also plunder patrol monsters this card points are unaffected by your opponent's card effects.
@@albertosalazar200608 Awesome - gotta love the Plunders! Got any particular variant in mind, as there are plenty of them? I do already have a small guide out showcasing how to get to Jord with also P.U.N.K. and Runick builds, which you may have already seen - but if not: ua-cam.com/video/cs-3cjmi7C0/v-deo.html
@@albertosalazar200608 Got Lab on my mind, so I'll see what additions I can bring to it outside of my other Lab/Plunder vids. Chimera is a bit of a wait, as they were released in Duelist Nexus (DUNE) in the TCG, so I'd reckon those not arriving for the next 3-4 months in Master Duel, which is the application my channel focuses on. But I will put it on the list for when they get added to MD!
I had an awesome idea for a 7th ship Name: Plunder patrollship Oordyr (Divine beast, in Norse) Attribute Divine beast Link 5, arrows pointing to the left right corner left corner right and down. Effect: it is unaffected by card effects. You can negate card effects and destroy them up to the number of cards this monster points to per turn. First time this card negates a card's effect and destroys it you can add a plunder patrol card from your deck to your hand. Let me what you Plunder Patroll fans think.
My quick thoughts; fun, doesn't seem that easy to summon (best is probably via Booty and one of the tag outs - Red, White, Blackbeard - and can Booty set an attribute to Divine Beast though?). Summoned this way it may 'only' negate and destroy twice at maximum (due to its arrows pointing left and right - none pointing up). The only thing I don't like that you have a harder time using this card in versions that lock you into fiends (Lab, Chimera). But it is never wrong to promote a pure version. Also, changing its attribute to anything but Divine Beast might make it too easy to summon, so it has to be that or its effects need to be toned down. I like the creativity!
@@cognitivegrub0 see that's the thing. There's only three Divine beasts in the game. So if you want to summon Oordyr You would have to fulfill its requirement of at least three Plunder patrol monsters and two other monsters
@@anthonypeipert5011 Ah, that was the part that I missed, its requirements for a normal link summon (obviously with a link-5 I was aware it would need 5 at least 5 monsters somewhere in its summoning line), but is it '4+ monsters including 3 "Plunder Patroll" monsters'? We'd better going to include triple Speedroid Terrortop and the Adventure package to even get enough bodies on board to make it worthwhile. Also, summoned normally would give it 3 negates + destroy at maximum. (I know Konami - if they would even read it - would never print it, but I like the idea to just speculate about it)
@@cognitivegrub0 yeah Konami would never plan on making a fourth divine beast attribute monster this was just for fun but I do know one day that they will give us the wind attribute ship
I do have a video on 'how to get to Jord' with Runicks: ua-cam.com/video/cs-3cjmi7C0/v-deo.html - third combo if I am not mistaken. For current Plunder Versions, I think that Labrynth is the best one (until Chimera support gets added into the game). Runick got a hit with the Fountain limit from last banlist. It is still good though. I've recently played against it with my Mannadium deck, and it is in the most recent Mannadium vid if you want to see how they fair against that.
I think wind ritual ship because theres all the others types (sincro,xyz,link,pendulum,fusion) so makes sense for me the next ship be a ritual one and also theres no wind ship
@@danielrey2573 Fair questions, but that heavily depends on what your opponent does, more so with this deck than others. My advice would be to watch a couple gameplay videos and see how others respond to certain situations. We can do these combo guides as they are often performed in a vacuum (meaning that the opponent does nothing), but every next turn there are so many additional variables that could affect your next step that it is impossible to make 1 guide for.
If you want to learn more about Plunder Patroll - check out the combo guide with Chimera!
ua-cam.com/video/Lp1j0cTryzc/v-deo.html
Xyz Pendulum Wind Ship lets go!
Also Plunder P.U.N.K. makes even easier to go into Synchro 8s in the deck. White Aura Whale and Dragite come to mind.
Not sure if the Rescue Ace Cards are in MD but a small engine of 1x Fire Attacker and 3x Impulse.
Basically, Impulse will trigger via when opponent activates monster effect, SS the Fire Attacker.
If your opponent adds a card to hamd, Fire Attacker will trigger, drawing 2 cards and discarding 1. Synergy with your Plunder Cards. White can tag out into another Ship.
Thanks man finally a quick and good tutorial! I will love to see other combo with the plunder patroll + adventure to see when and how to summon big card like " don't remember the name... The white dragon synchro" and others
Thanks for your kind words!
Really hope you can find the names of the "white dragon synchro and others", cause it doesn't automatically ring a bell to me. Well, actually, it rings a lot of bells because there are quite a couple of them, but I am not completely sure which one you are refering to.
Very well done video mate.
I'm going to make a wild prediction on the wind attribute ship
It'll be a link two link monster with its arrows pointing to its left and right sides, its ability will be to negate the effects of a spell and trap card and destroy it Once returned (quick effect), also plunder patrol monsters this card points are unaffected by your opponent's card effects.
That would be an awesome addition to the fleet!
nice video! Would love additional combo videos
Thanks for your kind words!
Do you want to see more combo videos for Plunder Patroll or do you have an other deck in mind?
@@cognitivegrub0 Plunder all the way!
@@albertosalazar200608 Awesome - gotta love the Plunders! Got any particular variant in mind, as there are plenty of them?
I do already have a small guide out showcasing how to get to Jord with also P.U.N.K. and Runick builds, which you may have already seen - but if not: ua-cam.com/video/cs-3cjmi7C0/v-deo.html
@@cognitivegrub0 I've seen labyrinth and chimera builds, which I thought was interesting.
@@albertosalazar200608 Got Lab on my mind, so I'll see what additions I can bring to it outside of my other Lab/Plunder vids. Chimera is a bit of a wait, as they were released in Duelist Nexus (DUNE) in the TCG, so I'd reckon those not arriving for the next 3-4 months in Master Duel, which is the application my channel focuses on.
But I will put it on the list for when they get added to MD!
So what do you think the Wind Ship's card type will be?
Post it down in the comments!
~Inb4 the WIND ship ends up being a Ritual monster~
That would certainly be something 😅
I had an awesome idea for a 7th ship
Name: Plunder patrollship Oordyr (Divine beast, in Norse)
Attribute Divine beast
Link 5, arrows pointing to the left right corner left corner right and down.
Effect: it is unaffected by card effects. You can negate card effects and destroy them up to the number of cards this monster points to per turn. First time this card negates a card's effect and destroys it you can add a plunder patrol card from your deck to your hand.
Let me what you
Plunder Patroll fans think.
My quick thoughts; fun, doesn't seem that easy to summon (best is probably via Booty and one of the tag outs - Red, White, Blackbeard - and can Booty set an attribute to Divine Beast though?). Summoned this way it may 'only' negate and destroy twice at maximum (due to its arrows pointing left and right - none pointing up).
The only thing I don't like that you have a harder time using this card in versions that lock you into fiends (Lab, Chimera). But it is never wrong to promote a pure version. Also, changing its attribute to anything but Divine Beast might make it too easy to summon, so it has to be that or its effects need to be toned down. I like the creativity!
@@cognitivegrub0 see that's the thing. There's only three Divine beasts in the game. So if you want to summon Oordyr You would have to fulfill its requirement of at least three Plunder patrol monsters and two other monsters
@@anthonypeipert5011 Ah, that was the part that I missed, its requirements for a normal link summon (obviously with a link-5 I was aware it would need 5 at least 5 monsters somewhere in its summoning line), but is it '4+ monsters including 3 "Plunder Patroll" monsters'?
We'd better going to include triple Speedroid Terrortop and the Adventure package to even get enough bodies on board to make it worthwhile. Also, summoned normally would give it 3 negates + destroy at maximum.
(I know Konami - if they would even read it - would never print it, but I like the idea to just speculate about it)
@@cognitivegrub0 yeah Konami would never plan on making a fourth divine beast attribute monster this was just for fun but I do know one day that they will give us the wind attribute ship
The windship should be a Xyz pendulum.
The wind ship is for sure gonna be an Xyz monster maybe xyz pend 🗣🗣🗣🗣
At this time, I just hope Konami adds a new ship soon. Love the Plunders, and they could use a nudge in the right direction.
I think the wind ship will be a link
Fusion pendulum
Teach me how to play Runick Plunder Patroll bro
This version is incredible
I do have a video on 'how to get to Jord' with Runicks: ua-cam.com/video/cs-3cjmi7C0/v-deo.html - third combo if I am not mistaken.
For current Plunder Versions, I think that Labrynth is the best one (until Chimera support gets added into the game). Runick got a hit with the Fountain limit from last banlist. It is still good though. I've recently played against it with my Mannadium deck, and it is in the most recent Mannadium vid if you want to see how they fair against that.
I think wind ritual ship because theres all the others types (sincro,xyz,link,pendulum,fusion) so makes sense for me the next ship be a ritual one and also theres no wind ship
While that would be awesome, Konami has yet to give any archetype all summoning mechanics.
xyz & pendulum 👌
Ritual
Wind ship hopium
They must be getting something after years of plundering, right? 😅
@@cognitivegrub0 surely (copium)
@@ellieisnotlegit1023 I know, I know...
part 2? :(
What do you mean exactly?
Idk, like whats the Next step, what should i do Next turno or so
@@danielrey2573 Fair questions, but that heavily depends on what your opponent does, more so with this deck than others. My advice would be to watch a couple gameplay videos and see how others respond to certain situations.
We can do these combo guides as they are often performed in a vacuum (meaning that the opponent does nothing), but every next turn there are so many additional variables that could affect your next step that it is impossible to make 1 guide for.