Inside Paws n Claws in 1min 59sec
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- Опубліковано 8 тра 2024
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Star Citizen aims to span multiple video game types by combining space trading, space combat and shooter elements, in a first person massively multiplayer online game. We cover the ongoing situation to keep you informed and up to day. As an early backer and tester, you need to be ready for its quirks but you can also witness the game evolve.
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I can’t lie, the graphics on the dog looks like it fits more in 2014 than 2024. Stands out in a world of great graphics
Can we apreciate the irony of the cat/dog be called Kopion (Copium)
Were I of a cynical cast of mind I'd suspect the name was selected to topic dilute searches for "Star Citizen copium". "Did you mean...?"
Bird strike mechanics soon
Thanks nooba! That's exactly why I pay my internet! 20 mins saved!
Eh predators don’t typically have “horns” or other external adaptations for fighting/hunting other than teeth/claws. Most horned animals are herbivores who adapted to protect themselves.
Well, they've moved towards making everything habitable and full of aliens... so, I don't really expect them to think about biology that much. Honestly, my bigger gripe is the windmills (which wouldn't turn IRL).
@@jwg72 yeah I guess I should be glad they didn’t go with the “Icarus” model and just put earth animals on another planet.
inspired by a Carno
You're basing that on animals evolved on Earth, but we have no idea how xenos on foreign biomes in completely different solar systems might adjust and adapt to other hostilities under completely different circumstances.
This ISC also teased something for the future. There's a scene where a sniper is hunting Kopion at night using a scope with the low light amplification they mentioned last week to finally provide some dorm of night vision.
It will be dumb like the glint
@@NOOBIFIER1337 dumb? I like that implementation
@@NOOBIFIER1337 The prob with snipers is you either have to not have them at all, or do something unnatural to make it fair, or nerf them so bad they aren't worth using. The glint I have seen so far in demo I probably wouldn't notice in a busy firefight unless the situation was calm or at night.
What else can they really do to make it balanced?
@@eltreum1 Glint right now is a placeholder, which I'm completely fine with. They will need help from the rendering team to do a proper glint, so they just have the cheap version in now. They can do something more dynamic after the rendering team gets Vulkan and upscaling working right, because I feel those are way more important right now.
Thanks for the recap! 👍👍
Wait, where are all the chairs for the creatures to stand on? 🙃😉
I understood this reference
Thanks noob!
Here kitty, kitty - doggy doggy.
Kopion obviously did not listen to its mother when she told him to not make that face or it would get stuck that way.
Can I pet that dawg ? Can I pet that dawg ? Can I pet that dawg ?
All fun and games until flying through a flock of birds brings down a ship.
I can't believe we're not getting the egg-cow or the floating insect-octopus first
Right?
"Going to add more" - and I'm wondering how long it took to create these two?
Interested to see if they stand on chairs....
want to see both in T pose
They have already created a handful of more according to the monthly reports, with a lot more on the way and a couple of hand-off sheets for some new creatures.
Grrrrr
that jumpcut was abrupt @0:18
It was
I wonder if bird strikes going to be a thing.
You can just fly through and see when it patches to live 😀
@TheNOOBIFIER1337 Hey, I've got a peculiar issue with my Warbrd-D and cannot find any information on how to fix it. You're my last hope.
When the drag clutch is tightened, the wheel inside it gets stuck, but the stick is still free-moving. So it's been decoupled. How would I go about "tightening" these back together? The best thing I can think of is to basically 'ratchet' it back into place by tightening the drag clutch then yarding on it in the clockwise direction, then untightening, releasing, retightening, clockwise, etc.
I suppose I could also try removing the sensor, the clutch, and then manually trying to 'screw' it back on. I'm also kind of assuming this is a screwing mechanism.
So, you are saying the screw on the clutched backed off completely?
I want a Bird thing with lti… does it have a qt?
Jesus that was a fast Turnaround, also first
Also first
Some thing star citizen has said never
Bats don't have feathers - so why the onus on the bird?
More like a tetradactyl.
Calling it now, Avenger One will be killing all birds to test weapons etc
its a fucking dinosaur
Weird. Unaware of a single predator with horns. Horns are a prey animal accessory.
Who says that they aren't prey to a larger and more ferocious creature that they adapted the horn to defend against?
Gotta say. All this, (not your video though, on SC) it's pretty meh
SC is hot and cold for me
@@NOOBIFIER1337 Following you for many years, pledged in 2013, invested a lot, having fond memories of 1.3-2.1, owning and using Virpil gear, playing on a LG C2, and actually played 3.22 a lot ...after following 3.23 and playing it for 12h now, SC, unfortunately became very COLD for me tonight and I'm worried for real...
I would really like a video from you about your opinion one day. Cheers.
@@surject I am actually on a business trip at the moment. I have no opinion. I have no love or interest to test SC with master modes, but I will when I get home.