Protoss Mission 8: The Trial of Tassadar - StarCraft Walkthrough / Speedrun
Вставка
- Опубліковано 24 сер 2024
- Carrier has arrived.
I'm trapping a probe in the mineral line to stack the carriers.
When moving carriers during combat to dodge enemy fire, make sure they always have a target by using Attack Move as well as regular Move commands.
Also don't forget to get an observer to detect cloaked enemies.
Played on Version 1.16.1
Jeez carriers have got to be the best thing in the game when grouped. I had 2 fleets and a bunch of land units and stormed the regular way but geographically they had quite a defence. This vid was solid af
My entire fleet got stasised, stormed, and I promptly gave up :D
Did you keep an observer in the party?
whatever loophole you enjoyed doing this isn't around anymore, as soon as you get to the second minerals spot you get overwhelmed with carriers and gunships. I've tried this method about 10 times already and it consistently happens. they've made this level increasingly difficult as of 9/2/23.
Bugger. I've enjoyed following Stu's cheese in my own game, but if they deny it now, I guess I'll have to trudge through.
I find it funny how a lip smacking can be heard in Zeratul's dialogue(15:51) even though the Protoss are supposed to be communing with telepathy.
Clearly an intentional imperfection to better mimic human speech 😎 Wait, why are they speakingEnglish to each other...?
@@StuGamesFirst, neutralize the base in the 7 o'clock direction.
@@StuGamesProtoss run all of their telepathic messages through Google Translate first
How did you avoid the stasis fields that usually come from the arbiters?
If I had to guess, he attacked so fast they hadn't researched it yet.
This just didn't work for me. Probably can't control carriers well enough. Was getting hit with stasis fields and picked apart by scouts and carriers. Went through this mission the old fashion way. Knocked out the two purple bases, grabbed the free base on the right and built a 200/200 army to crush the red. Even then I had to just suicide on the objective because I was getting tore up and counter attacked. Great game, love these old school games that are actually difficult.
I used two tricks when controlling the carriers (I explain them in the description) that allowed me to beat it with a small amount of them. But they're not required by any means, as you found out yourself 200 supply of carriers will overpower pretty much any AI.
Nice! That helped me a lot in this mission. Great moves with the Carries. Thanks
One thing that breaks red's back something fierce is taking out their mining base at bottom left rather than hitting the main base at bottom right. It's on a rampless raised platform so they'll shuttle in dragoons and high templar piecemeal, and the mining base has far less defenses built up in place. Furthermore, once you wipe out that base, they have no income and no probes, so any building destroyed is gone forever and any unit killed takes limited funds to replace. You'll still get hit with stasis fields, scouts and carriers, but with the land defense being less intense, it's far more viable.
And if you can hold it for a couple of minutes, you can drop off a probe to line the ridge with cannons, and then beat up their nexus while they feed shuttles and arbiters into the cannon line trying to get at your fleet. (Can you tell I have fun messing with the AI so it does dumb stuff?)
Although this video is old wanted to say that you should make more carriers and only attack his cell,it might take a few tries but i got it from the first
Dang... so fast. This mission is a nightmare to build up.