Coucou, merci beaucoup. J'ai utilisé ce workflow pour faire tous les CFX de cette vidéo ua-cam.com/video/Hs7SRAZpSN4/v-deo.html C'était un système de vêtements complexe de manches, capuche, multicouches jupe et autre détails simulés en une seule fois et pour de multiple agents à la fois. Donc je pense qu'il n'y pas de problème pour une chemise.
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@@EdmondBouletGilly Coucou Edmond, merci, du coup j'ai 18 chara différents dans ma sim, je vais essayer de simuler qq clothes pour donner un peu plus de vie... Bravo pour ta démo!
bonjour Edmond . tout d'abord merci beaucoup pour le tuto , j'ai suivi toutes les étapes dans la video jusqu'au agentLayer et là je me suis bloqué parceque je suis débutant et j'utilise Houdini 19 et je ne sais pas comment faire avec la nouvelle version de AgentLayer je ne trouve plus le SOP Path .. j'espère votre aide et merci d'avance
Merci pour le commentaire, pour utiliser la nouvelle node agent layer il faut mettre le vellum dans la seconde input et il l'importer en utilisant un attribut 'name'. Du coup object merge>'/obj/vellum/Out' name node 'cloth_shape' Connect to 2nd input Layer name 'vellum_layer' Shapes 'cloth_shape' et check 'Source Layer' sous Use existing shapes
Happy to help ! The $OS is an expression that is replaced by the name of the node when the parameter is evaluated so in this case 'walk' You can check that by doing a middle mouse click on 'Set Current Clip' that will display the actual value of the parm upon evaluation Cheers !
Hey, I don't know if you're still active on here. But I was trying to replicate a similar simulation using my own FBX characteres from mixamo but whenever I try to do it the simulation messes up or just doesn't seem to work. I've tested it out on your scene as well as my own and I'm sure that the problem is coming from the FBX agents. Do you have any idea on how to fix this? I ended up using my own method but it's a bit more complicated compared to this method.
Hey, hard to say what's the issue is without looking at the file. If you can find me on Linkedin and send me your file via DM I might be able to take a look.
Ive been trying to follow the steps but after doing the agent vellum unpack my geometry doesnt follow the agent, it stays on its place, do you know why could this happen? Thank you
Hey, I just tested with houdini 19 and everything works great. agentvellumunpack is not supposed to move, it is just the first frame of vellum ready to be simed, only the third output is animated. After adding the vellum solver everything should be good.
@@EdmondBouletGilly Idon't know why, the cloth just not moving even I get "vellum solver" on.can you check the file for me,plz?or may I have the file in houdini 19?
The speed of your tuts is great, thanks so much, youre condensing into 7 mins what other tutorials do in 20 and its very helpful.
Great stuff, amazing that you packed all that into 7 minutes!
Love this quick format, thanks for sharing!! 10/10
une machine. merci du tuto, du gros love de montreal
👍👍👍Beautiful effects and thoughtful . i would like to learn and try to do some great ideas, awesome
thank you so much! perfect speed and information. can't wait for more (:
thank you !really helpfull for me
thank you
Thank you!!
awesome!
Make more videos on crowd sim... Plz bro
Wow
Hello Edmond, nice video, penses tu que je puis appliqué ce workflow à une chemise par exemple?
Coucou, merci beaucoup. J'ai utilisé ce workflow pour faire tous les CFX de cette vidéo ua-cam.com/video/Hs7SRAZpSN4/v-deo.html
C'était un système de vêtements complexe de manches, capuche, multicouches jupe et autre détails simulés en une seule fois et pour de multiple agents à la fois. Donc je pense qu'il n'y pas de problème pour une chemise.
@@EdmondBouletGilly Coucou Edmond, merci, du coup j'ai 18 chara différents dans ma sim, je vais essayer de simuler qq clothes pour donner un peu plus de vie... Bravo pour ta démo!
mega!
bonjour Edmond . tout d'abord merci beaucoup pour le tuto , j'ai suivi toutes les étapes dans la video jusqu'au agentLayer et là je me suis bloqué parceque je suis débutant et j'utilise Houdini 19
et je ne sais pas comment faire avec la nouvelle version de AgentLayer je ne trouve plus le SOP Path .. j'espère votre aide et merci d'avance
Merci pour le commentaire, pour utiliser la nouvelle node agent layer il faut mettre le vellum dans la seconde input et il l'importer en utilisant un attribut 'name'.
Du coup object merge>'/obj/vellum/Out'
name node 'cloth_shape'
Connect to 2nd input
Layer name 'vellum_layer'
Shapes 'cloth_shape'
et check 'Source Layer' sous Use existing shapes
@@EdmondBouletGilly merci beaucoup pour la réponse maintenant je peux continuer le project.😀
Hi, thanks for the tutorial. What is the "$OS" in 2:11 for? Thanks a lot.
Happy to help ! The $OS is an expression that is replaced by the name of the node when the parameter is evaluated so in this case 'walk'
You can check that by doing a middle mouse click on 'Set Current Clip' that will display the actual value of the parm upon evaluation
Cheers !
Hey, I don't know if you're still active on here. But I was trying to replicate a similar simulation using my own FBX characteres from mixamo but whenever I try to do it the simulation messes up or just doesn't seem to work. I've tested it out on your scene as well as my own and I'm sure that the problem is coming from the FBX agents. Do you have any idea on how to fix this? I ended up using my own method but it's a bit more complicated compared to this method.
Hey, hard to say what's the issue is without looking at the file. If you can find me on Linkedin and send me your file via DM I might be able to take a look.
Ive been trying to follow the steps but after doing the agent vellum unpack my geometry doesnt follow the agent, it stays on its place, do you know why could this happen?
Thank you
Hey, it's hard to say without looking at the hipfile. Are you able to send it to me at edmond[dot]bouletgilly[at]gmail[dot]com ?
@@EdmondBouletGilly sure thank you!
@@EdmondBouletGilly just sent you! thanks!
bakes clothes individually and import them as alembic. break down big problems into small ones.
howd you get the clothes to time right with each agent though??? ive been stuck on this for days
hello,agent cloth stop moving at frame start if I put on "agentvellumunpack" under "agent edit" in houdini 19,how to fix that?
Hey, I just tested with houdini 19 and everything works great. agentvellumunpack is not supposed to move, it is just the first frame of vellum ready to be simed, only the third output is animated. After adding the vellum solver everything should be good.
@@EdmondBouletGilly Idon't know why, the cloth just not moving even I get "vellum solver" on.can you check the file for me,plz?or may I have the file in houdini 19?
@@kyozhan7172 I checked the file I posted in the description with houdini 19, everything is working. Do you have a file you want me to check ?
@@EdmondBouletGilly can I have your email so I can sent the hip to you?I dono why it's keeping deleting my comments with the link
@@kyozhan7172 sure :
edmond[dot]bouletgilly[at]gmail[dot]com
Parle français car ton anglais es pas hyper bon niveau prononciation mais super vidéo houdini
Pas de souci camarade, j'uploaderai des versions doublées en français bientôt.