Stabilizing a Ship From Tipping or Flipping | Beginner/Intermediate Tutorial | From The Depths
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- Опубліковано 1 лип 2024
- This covers stabilizing a ship using COM, force vectors, hydrofoils, and propellers.
I'll go over breadboard and Lua PID systems in a later tutorial.
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Finally what I've been looking for. A clean straight to the point video
Hold on.. A well scripted, well edited, from the depths tutorial?? I will follow you career with great interest
i know right?! like not only is this a recent video but i can actually understand what the hell he's talking about
the council watches over you
Adding a pitch adjustment on propellers(its and option in the proppellers interface) to keep them pointed more towards the center of mass can also prevent wheelies. I usually keep mine no more then -5 so i dont send the proppellers out of the water but you might need to tweak it depending on how much thrust you have and the weight/balance of the ship.
these tutorials are really clean. Very well done bro.
Sweet, an FtD youtuber, can't wait til you get to more "creative" stuff.
This man is using the mouse building. What a madlad
I also use mouse building :)
You just fixed my giant first hovercraft at minute 15-17 thank you, PID makes sense now
Intro is me testing my cheap ship yesterday
By far the best tutorial I've seen for this game. No rambling or confusing accents here!
Actually really like these! Keep it up, awesome content!
Wow an actual tutorial without cuts or bs thanks
Great tutorial
thanks man you're a total godsend
Could you make video about plane controlling(only wing controller)?
I also found that having stuff behind the purpellers stops it from going up as well just have to make the bottom support it
@11:35 That is where this video should of started.
Can I get some help? My ship keeps almost capsizing, it reaches like a 45 degree angle, but then it goes back. This causes it to quickly capsize when it takes some damage and it looks really wierd. How do I stop this?
The fact that the shit at the start is even possible makes me sad about this game's physics.