When learning a new circuit, the racing line assist helps me get the flow of the track, and to learn what's come next. It's like a shortcut to a baseline that I can then improve upon. A wise man once said there is no bad tools. Only bad usecases. Racing line has been a fantastic tool for me to quickly get used to a track before starting to actually improve
yeah, racing lines are great for people who dont know the tracks. if i had a dollar for every time i turned left to go into the nordshelief instead of finishing the nurbugrg GP track. just assuming " gotta turn left hear" when its a straight or a right depending on the layout.
The best visual assist to date I have used is the gear marker from Gran Turismo 4. It doesn't show you a static way through the track, it's vague enough that you can, no, you have to experiment with how early or late to consider it, and outside of using it as brake and shift down guidance, the racing lines you make while using it are still utterly and entirely your own. The gear marker hasn't been seen in any Gran Turismo since, and I know of nothing else that has shared the concept. I can imagine part of its existence was because of the Playstation 2's limited resolution, making it harder to read, or sometimes even see, many track markers, though they were in the game. Even if that was the reason for the gear indicator's existence, it could still be a very useful assist today, providing a loose idea of the braking zone while allowing the driver to learn and drive their own line.
@@willywillington9252 As far as I was able to figure, it was not in GT5. I remember trying to turn it on when I found I hated the line, and it was either line, braking only line, or off. I truly wish it could have survived beyond GT4.
It's on by default in GT5 Prologue, 5, 6, Sport, and 7. It's kinda bugged in GT7 VR, but still present. It just doesn't flash as you get close to the corner. It was still quite helpful in learning the new Grand Valley, since my knowledge of the old one was almost entirely useless due to all the new elevation.
Another reason to not use said line. It makes it easier to lose a dogfight with a similarly skilled player. Taught some friends this years ago. If you become dependent on it, those who are not will easily overtake from the inside or outside. A point on training. Use higher tier AI opponents. It'll force players to use multiple lines and strategically attack/counterattack faster drivers.
This is not true, you should always be taking different lines as you practice a track. If you are only taking the best lines then you are not practicing properly.
in forza i ended up using it as a marker for turn in and whatnot. that line would be red af sometimes and i would never take my foot off the gas because of the line i was taking.
Those of us that started with gran turismo 1 and 2, there was no “line assist” we had to learn the track, and to have all golds on the license tests we had to learn the tracks flawless, we had to become better drivers, and we are better for it
If I play open world like Forza Horizon that has so many public road track, I set it on "Braking Only" where it will only show up (but in red) if you're going too fast for the corner. When I drive I brake a tiny bit later than when it do show up and try to keep in within "yellow" range. rather than completely disappear. But if it's a dirt track, I often ignore it and go in sideway on red. The braking the game suggest is quite often too early and too much. But if I racing in a race circuit in something like GT or Project Cars (not the 3rd), I turn it off completely and use objects in track as marker instead.
Had been using line assist in Forza Horizon games for a long time just because you are switching cars constantly across all classes and you don't have time to learn tracks on the go. It really helps to adapt to a completely different car, or identify how hard is this blind corner on a track you haven't learned yet before going into it... But even there I disabled it eventually, though it is better, then in most sims. In sims it's just... Unusable. The line itself is ok-ish most of the time, but color hints are just horrible, in different sims it was constantly making me to either brake a kilometer early or were i don't need to brake at all, just lift. Or I was missing braking points! No in-between. And I really can't justify it much in sims, like, common. You still will practice, races are much longer then FH's 3 laps max, usually there are much fewer cars and they don't have such a wild customization. In those conditions racing line assist gives you very little, while sabotaging your progress massively. And if it is done as poorly, as, let's say, AC - it won't benefit you at all, it just confuses.
Racing Lines aren't useless, rather they're unoptimized. The Racing Line can be useful in learning a track's flow, after that it's all bad. Additionally, not all cars have the same racing line. A GT car has a different racing line than an F1 car and some modded tracks have really bad racing lines.
As someone who has played Forza for a long time, I am glad to see this video. I've seen many players get involved in many unfortunate accidents (whilst spectating) because of the braking line. Whilst it's not as bad as AC's braking line, it still can be enough to discourage people to be more brave with corners, and thus getting piled into the back of when racing. Solid video :)
Well imma say racing line is good for the first few laps on a track your unfamiliar with yeah the braking and acceleration zones are off but it can lead you around while you scout out better lines and zones
Also, what he said was a whole load of crap and here's 3 reasons why you SHOULD use it. 1) The lines are set mostly to give you the optimum line as it's following the textbook of "Apex in, outer apex out" theory and often pushing you to the basics of "slow in fast out" approach which is the very fundamentals of track racing. Yes it might not net you the most consistent line nor 100% guarantees you the quickest lines but it does help you learn the track 100% on where the corners are and where's the start of a braking line. 2) For new drivers, racing lines are damn useful as again, same as mentioned in part 1, it gives you all the narrative guide on what you're supposed to do on an unfamiliar track. Sure you can choose not to follow the lines but the lines do give you assistance on what to do and what lines to take if you're extremely untrained in racing game or not even familiar on the track. 3) Almost ALL sim racers use racing lines in an extent be it the full ones or semi (Braking only) option. Opmeer, Lando, Leclerc, Jimmy "Jimbers" Broadbent and a couple others also use it quite alot during pro competitions or just normal iRacing events. Even Max showed he used it during the botched 24hrs event he did. No one would be stupid enough to not admit using it as if you're doing a long event, your brain can shut off and forgot what corners are what corners and where the best point is. The visual aid gives drivers the remembrance on what the next gradient on the track is doing without the need to shift their eyes to the minimap if it has one and also like a refresher to them as "Hey dumbass. BRAKE! NOW!". Again, you don't have to follow it but it's a good guide to have.
Yeah this strategy is unbeatable. Similar to Initial D as well. I've been learning tracks same way. Go at about 50-80% at first depending on the track difficulty and familiarity and then keep going faster and faster till you put best lap
i think gran turismo does racing line assists really well. i have markers turned on just to give me a general gauge of when to start turning, apex, and exit. while often it isn’t the fastest way around a track, it gives me a good baseline that i can build off of.
I have only ever really used the racing line on Forza Horizon games... especially the earlier ones. A lot of times the tracks were not marked well if at all, so I pretty much used the racing line as a GPS so that I wouldn't miss a corner. Was a lot more useful then running the same race 2 or 3 times just so I would know where the heck I was going.
I'm gonna put my hand up and admit that I've been using the racing line on Forza Motorsport 7 and Horizon 5. Although the rally expansion out, I turned off the driving line and I found out the hard way just how much I had become dependent on it.
I ignore the racing line but unfortunately I absolutely NEED it for my astigmatism for night driving with all the brake lights in my face. Also have a sub. I watched you awhile and I like your videos.
This is the second time in a row where I saw Factor as a sponsor in a video. Literally the video above this one in my recommendations had the exact same sponsor
I don't use the racing line and I have occasionally used this method however I don't get to sit down too long to play so I've started taking the Richard Hammond approach of roll the car until you figure out what the brake pedal is (not trying to go pro anytime soon)
Whenever im learning a new track on beamng i just force it into my skull, i rarely look at markers and instead just kinda guess where to brake and usually get it about right
Personally for me I totally agree. I do have the racing line feature turned on but only because when I’m racing my eyes aren’t on the braking zones, otherwise I follow my own line
The only reason I even enable it in any game is to tell me if I need to slow down at all, as my vision is worsening, and I can't always tell distance. I don't follow it in the slightest, but having it on corners only tells me if I am going too fast or not
In iracing I've found the line was useful in a limited capacity. I drove around phoneix with the line on but very slowly and when I came to the brake indicators I looked at the track and found landmarks rolled around like that doing a few laps to do my reccy then turned the line off and used those landmarks. Hybrid of your advice and the line. That's another approach. Use the line to do a reccy and find the landmarks, maybe a few laps at speed then run it without the line and use your landmarks
I do the same when learning a new iracing track. I believe the iracing assist line is based on top split player data for the car and track combo so it isn’t just the calculated straightest line. I use it to hammer down landmarks for a few laps then turn it off forever
personally, i just use the racing line to better remember the braking zones, and then just drive my own line, unless it's a track i've never driven before, or it's a blind corner in a car that i might be new to (for example, turn 9 at catalunya). it should be noted that i don't play assetto corsa, and that it appears to me that AC's racing line is way worse than that of, say, the F1 games.
If you're a "it's a drivers race" kinda person, then you know you already know the line of the road. That was 101 when I was learning racing and driving. Knowing the fastest away around the track is knowing the line.
It’s like giving a baby a pacifier, it’s alright in the beginning, but the sooner you get them out of the need the better. The optimal choice is to never introduce them to it and they will never be hindered by it.
two years ago i really dependant to that line assist, and when the track (mod) doesnt have that it really hard to learn the track without that, so it really become bad habbit of me using thoose back then. now i drive without it, somehow the laptime is slower but more consistant.
each game's racing line logic is different. Some do have advantages for beginners, some are just bad for beginners. Some even are good for getting information like grip level changes. Racing line feature is not just about racing line, there's more to it if the game has implemented it to be dynamic not static like Assetto Corsa. This has to be looked in case by case basis. AC is a decade old, it's not a good reference what feature are there today in games that get updated like iRacing, rFactor 2, etc
No sources so don't quote me on this, but I've a theory that the racing line assist shows you the safest way around the track, not the fastest. It always says you should brake way earlier than you need, and that you should throttle up way later than you could
Yes teach me how to downforce comparing my times to others, any time i’d try a road car i’d get pretty close to some fast times. Then i could try an open wheeler and be a bit below average, despite me feeling like if i push anything else out of the car i’d throw it backwards into a barrier. yes please
I like to use the racing line for more casual/arcade like games since I'm usually only hopping on for like an hour on controller and swapping between many cars and tracks. If it's anything like gran turismo or further into the SIM world I'll turn it off. I don't get the shaming if you use it casually. If you're trying to get good sure it's bad but you don't need to bully/gatekeep people for it.
The only game i personally use racing lines in is Forza's Horizon series. And sometimes on their Motorsport series as a general thing i use to set my base laps braking points around and then disable it as i learn the car more
Ar first it was hard for me without it, when i began playing AC. Nowadays i don't even remember it existed. Edit: usually 10 laps is enough for me to memorize the circuit. Not perfect it but memorize.
you don't follow the built-in racing line because it's not optimal i don't follow the built-in racing lane because i'm drunk driving we are not the same
1. This is incorrect. This depends on what you are using the line for. The racing line is very good at showing you the apex of corners and giving you an idea of where to brake. if you are actually using the racing line to learn the track then no, it is not bad for you. Also, just because you have the racing line on, why would you stop using objects to tell you what to do and when? The racing line doesn't tell you how to brake properly or even the proper line for the corner. It just gives you a rough idea of the braking zone and the apexes of the track. 2. Going wide is not always the fastest way around a corner. It really depends on the car and the track. The faster the car goes the more you want to trailbrake into the corner and stop early, rotate the car, and throttle in a straight line out of the corner. This allows you to have the maximum speed. The idea that you want to go "wide" is mostly for slower cars or sweepers. Yea I disagree with this video because it assumes you are simply following the braking line which is not true at all. If you are just following it then yes, it's bad. But it has other uses than just following the racing line and the biggest is showing the apex of the corner. Also, most corners have multiple lines you can take through them to get a similar time on the circuit. What really matters is if there is a straight after the corner. If there is, you need to take the line that gets you back on the throttle the fastest which will be the best line. In all other scenarios you can do what you want as long as you can get to a good position to take the next corner.
I don't care if I should or should not use the racing line! You can't tell me what to do! Using the racing line does not make me slow! You are not my teacher and my boss!
I do, many pro drivers do as well both irl drivers and sim racers, etc. There is nothing wrong with using the racing line if you are using it properly.
the ending at 4:03 with all the people staring at the camera instead of the car was somehow mad funny to me
yea kinda reminds me those seagulls from Finding Nemo lol
The way he showed most of his viewers are unsubbed was genius
Lots of people do that
@Wind Rose bruh y'all are two different persons.
I subbed because it was so genius
When learning a new circuit, the racing line assist helps me get the flow of the track, and to learn what's come next. It's like a shortcut to a baseline that I can then improve upon.
A wise man once said there is no bad tools. Only bad usecases. Racing line has been a fantastic tool for me to quickly get used to a track before starting to actually improve
yeah, racing lines are great for people who dont know the tracks.
if i had a dollar for every time i turned left to go into the nordshelief instead of finishing the nurbugrg GP track. just assuming " gotta turn left hear"
when its a straight or a right depending on the layout.
The best visual assist to date I have used is the gear marker from Gran Turismo 4. It doesn't show you a static way through the track, it's vague enough that you can, no, you have to experiment with how early or late to consider it, and outside of using it as brake and shift down guidance, the racing lines you make while using it are still utterly and entirely your own. The gear marker hasn't been seen in any Gran Turismo since, and I know of nothing else that has shared the concept.
I can imagine part of its existence was because of the Playstation 2's limited resolution, making it harder to read, or sometimes even see, many track markers, though they were in the game. Even if that was the reason for the gear indicator's existence, it could still be a very useful assist today, providing a loose idea of the braking zone while allowing the driver to learn and drive their own line.
I believe the gear marker was in GT5 as well, actually. I'm not sure about GT6 or 7, though.
@@willywillington9252 As far as I was able to figure, it was not in GT5. I remember trying to turn it on when I found I hated the line, and it was either line, braking only line, or off. I truly wish it could have survived beyond GT4.
GT3 had one, and every GT after that. The thing is that you have to turn it on in the settings.
It's on by default in GT5 Prologue, 5, 6, Sport, and 7. It's kinda bugged in GT7 VR, but still present. It just doesn't flash as you get close to the corner. It was still quite helpful in learning the new Grand Valley, since my knowledge of the old one was almost entirely useless due to all the new elevation.
it definetely exist in gt5 along with flashing
Another reason to not use said line. It makes it easier to lose a dogfight with a similarly skilled player.
Taught some friends this years ago. If you become dependent on it, those who are not will easily overtake from the inside or outside.
A point on training. Use higher tier AI opponents. It'll force players to use multiple lines and strategically attack/counterattack faster drivers.
This is not true, you should always be taking different lines as you practice a track. If you are only taking the best lines then you are not practicing properly.
Simracer who got a sponsor from a food realated company Nice
Someone's hungry
Another thing is when in an actual race while battling people you may not be able to take the “optimal” racing line.
video on this soon 👍
how to turn off this s1%@!$ 😪
That's why it's called a dogfight... You constantly try to screw your opponent's line or follow yours.
in forza i ended up using it as a marker for turn in and whatnot.
that line would be red af sometimes and i would never take my foot off the gas because of the line i was taking.
Those of us that started with gran turismo 1 and 2, there was no “line assist” we had to learn the track, and to have all golds on the license tests we had to learn the tracks flawless, we had to become better drivers, and we are better for it
congrats on being older? That's the only reason you 'started first.' You will most likely die sooner too.
If I play open world like Forza Horizon that has so many public road track, I set it on "Braking Only" where it will only show up (but in red) if you're going too fast for the corner. When I drive I brake a tiny bit later than when it do show up and try to keep in within "yellow" range. rather than completely disappear. But if it's a dirt track, I often ignore it and go in sideway on red. The braking the game suggest is quite often too early and too much. But if I racing in a race circuit in something like GT or Project Cars (not the 3rd), I turn it off completely and use objects in track as marker instead.
Had been using line assist in Forza Horizon games for a long time just because you are switching cars constantly across all classes and you don't have time to learn tracks on the go. It really helps to adapt to a completely different car, or identify how hard is this blind corner on a track you haven't learned yet before going into it... But even there I disabled it eventually, though it is better, then in most sims.
In sims it's just... Unusable. The line itself is ok-ish most of the time, but color hints are just horrible, in different sims it was constantly making me to either brake a kilometer early or were i don't need to brake at all, just lift. Or I was missing braking points! No in-between.
And I really can't justify it much in sims, like, common. You still will practice, races are much longer then FH's 3 laps max, usually there are much fewer cars and they don't have such a wild customization. In those conditions racing line assist gives you very little, while sabotaging your progress massively. And if it is done as poorly, as, let's say, AC - it won't benefit you at all, it just confuses.
Racing Lines aren't useless, rather they're unoptimized. The Racing Line can be useful in learning a track's flow, after that it's all bad. Additionally, not all cars have the same racing line. A GT car has a different racing line than an F1 car and some modded tracks have really bad racing lines.
As someone who has played Forza for a long time, I am glad to see this video. I've seen many players get involved in many unfortunate accidents (whilst spectating) because of the braking line. Whilst it's not as bad as AC's braking line, it still can be enough to discourage people to be more brave with corners, and thus getting piled into the back of when racing.
Solid video :)
When I used to play Forza I'd just use the line to tell me if there were any sharp corners coming up in case I forgot to glance at the map
Well imma say racing line is good for the first few laps on a track your unfamiliar with yeah the braking and acceleration zones are off but it can lead you around while you scout out better lines and zones
Also, what he said was a whole load of crap and here's 3 reasons why you SHOULD use it.
1) The lines are set mostly to give you the optimum line as it's following the textbook of "Apex in, outer apex out" theory and often pushing you to the basics of "slow in fast out" approach which is the very fundamentals of track racing. Yes it might not net you the most consistent line nor 100% guarantees you the quickest lines but it does help you learn the track 100% on where the corners are and where's the start of a braking line.
2) For new drivers, racing lines are damn useful as again, same as mentioned in part 1, it gives you all the narrative guide on what you're supposed to do on an unfamiliar track. Sure you can choose not to follow the lines but the lines do give you assistance on what to do and what lines to take if you're extremely untrained in racing game or not even familiar on the track.
3) Almost ALL sim racers use racing lines in an extent be it the full ones or semi (Braking only) option. Opmeer, Lando, Leclerc, Jimmy "Jimbers" Broadbent and a couple others also use it quite alot during pro competitions or just normal iRacing events. Even Max showed he used it during the botched 24hrs event he did. No one would be stupid enough to not admit using it as if you're doing a long event, your brain can shut off and forgot what corners are what corners and where the best point is. The visual aid gives drivers the remembrance on what the next gradient on the track is doing without the need to shift their eyes to the minimap if it has one and also like a refresher to them as "Hey dumbass. BRAKE! NOW!". Again, you don't have to follow it but it's a good guide to have.
Yeah this strategy is unbeatable. Similar to Initial D as well. I've been learning tracks same way. Go at about 50-80% at first depending on the track difficulty and familiarity and then keep going faster and faster till you put best lap
i think gran turismo does racing line assists really well. i have markers turned on just to give me a general gauge of when to start turning, apex, and exit. while often it isn’t the fastest way around a track, it gives me a good baseline that i can build off of.
something I wasn't expecting this helps alot thanks for posting this
I have only ever really used the racing line on Forza Horizon games... especially the earlier ones. A lot of times the tracks were not marked well if at all, so I pretty much used the racing line as a GPS so that I wouldn't miss a corner. Was a lot more useful then running the same race 2 or 3 times just so I would know where the heck I was going.
Forza horizon tracks can go anywhere and there's not many good markers sometimes.
I'm gonna put my hand up and admit that I've been using the racing line on Forza Motorsport 7 and Horizon 5. Although the rally expansion out, I turned off the driving line and I found out the hard way just how much I had become dependent on it.
I ignore the racing line but unfortunately I absolutely NEED it for my astigmatism for night driving with all the brake lights in my face. Also have a sub. I watched you awhile and I like your videos.
This is the second time in a row where I saw Factor as a sponsor in a video. Literally the video above this one in my recommendations had the exact same sponsor
now we need this on a real track with subscribers cars.
I don't use the racing line and I have occasionally used this method however I don't get to sit down too long to play so I've started taking the Richard Hammond approach of roll the car until you figure out what the brake pedal is (not trying to go pro anytime soon)
thanks for explaining this. I've always knew these driving assist lines were wrong, but coulnd't prove it.
I accaully made the same strat with circuits in Forza because noticed that the drivtars wher alot faster than me
“Drive the car not the track” was the way the Speed Secrets guy put it, made sense to me!
Whenever im learning a new track on beamng i just force it into my skull, i rarely look at markers and instead just kinda guess where to brake and usually get it about right
Personally for me I totally agree. I do have the racing line feature turned on but only because when I’m racing my eyes aren’t on the braking zones, otherwise I follow my own line
The only reason I even enable it in any game is to tell me if I need to slow down at all, as my vision is worsening, and I can't always tell distance. I don't follow it in the slightest, but having it on corners only tells me if I am going too fast or not
I never did consider those lines only to know that corner is comin 👌👌
In iracing I've found the line was useful in a limited capacity. I drove around phoneix with the line on but very slowly and when I came to the brake indicators I looked at the track and found landmarks rolled around like that doing a few laps to do my reccy then turned the line off and used those landmarks. Hybrid of your advice and the line. That's another approach. Use the line to do a reccy and find the landmarks, maybe a few laps at speed then run it without the line and use your landmarks
I do the same when learning a new iracing track. I believe the iracing assist line is based on top split player data for the car and track combo so it isn’t just the calculated straightest line. I use it to hammer down landmarks for a few laps then turn it off forever
personally, i just use the racing line to better remember the braking zones, and then just drive my own line, unless it's a track i've never driven before, or it's a blind corner in a car that i might be new to (for example, turn 9 at catalunya). it should be noted that i don't play assetto corsa, and that it appears to me that AC's racing line is way worse than that of, say, the F1 games.
I keep racing line on just a little reference for new circuits, I usually forget its on though because I ignore it so much haha
If you're a "it's a drivers race" kinda person, then you know you already know the line of the road. That was 101 when I was learning racing and driving. Knowing the fastest away around the track is knowing the line.
It’s like giving a baby a pacifier, it’s alright in the beginning, but the sooner you get them out of the need the better. The optimal choice is to never introduce them to it and they will never be hindered by it.
Yes all these tips and tricks help but it comes down to practice makes perfect
that was the tip
"go down the the hill without crashing and do it fast" what a useless moron
two years ago i really dependant to that line assist, and when the track (mod) doesnt have that it really hard to learn the track without that, so it really become bad habbit of me using thoose back then.
now i drive without it, somehow the laptime is slower but more consistant.
Perhaps the real racing line is the friends we made along the way
each game's racing line logic is different. Some do have advantages for beginners, some are just bad for beginners. Some even are good for getting information like grip level changes. Racing line feature is not just about racing line, there's more to it if the game has implemented it to be dynamic not static like Assetto Corsa. This has to be looked in case by case basis. AC is a decade old, it's not a good reference what feature are there today in games that get updated like iRacing, rFactor 2, etc
Thanks for this!!! I always cut that off!
No sources so don't quote me on this, but I've a theory that the racing line assist shows you the safest way around the track, not the fastest. It always says you should brake way earlier than you need, and that you should throttle up way later than you could
Keep the music, I always love to hear it.
What about acc trajectory assist? It’s adaptive and much better than that one in the video,is it bad too?
I can't say, never used it! If it adapts, I imagine it's much better however
Yes teach me how to downforce
comparing my times to others, any time i’d try a road car i’d get pretty close to some fast times. Then i could try an open wheeler and be a bit below average, despite me feeling like if i push anything else out of the car i’d throw it backwards into a barrier. yes please
1:59 MuYe music starts playing:
I like to use the racing line for more casual/arcade like games since I'm usually only hopping on for like an hour on controller and swapping between many cars and tracks. If it's anything like gran turismo or further into the SIM world I'll turn it off. I don't get the shaming if you use it casually. If you're trying to get good sure it's bad but you don't need to bully/gatekeep people for it.
The only game i personally use racing lines in is Forza's Horizon series. And sometimes on their Motorsport series as a general thing i use to set my base laps braking points around and then disable it as i learn the car more
Who else here uses the racing line just for braking points?
do you think any of the how to touge videos could acutally be used in real racing? still love the vidstho very helpful
love your vids!
Also: Even with exactly the same car and setups, the racing line may become useless when it rains.
i know that in FH you sould never use them cause they slow you even on a smallest turns
"This thing is wrong, use the same thing but explained diffirent"
i dont think you understood
I use the racing line but don't follow it. I usually brake and accelerate a couple yards after it tells me to
the racing line in forza is a lot better imo since it's from experience very good at telling you when to break.
Ar first it was hard for me without it, when i began playing AC. Nowadays i don't even remember it existed. Edit: usually 10 laps is enough for me to memorize the circuit. Not perfect it but memorize.
At least I play assoluto racing as my racing sim which doesn't have a racing line but driving there is very hard
Do you still do your livestreams?
Frick the racing line
All my homies hste the racing line
fr fr
@@TSRB 💯💯
I dont use racing line in assetto but when driving the same f1 car and track on f1 games I just cant drive without it 🤣
The most imporant reason is: because it's more fun
Is it the same for all racing games?
Most I'd say
I had my own line im using drift in a 4WD such as the subaru
whats the name of the song in 0:48?
I use the racing line in GT5, because my little brother plays with it too, so I need to leave it turned on....
Also, I use controller, so sometimes it helps me to know where is should go (but I never go that way😂)
Sometimes i find it difficult to see the marker
whats the track used in the video?
brands hatch
thanks :D
Lol, I'm gonna subscribe just because I've found someone who agrees with me.
I find the racing lines distracting and pointless in games.
instead of racing line i am driving on the piece of road that has the most tiremarks on it
Love ya vids. Thx
you don't follow the built-in racing line because it's not optimal
i don't follow the built-in racing lane because i'm drunk driving
we are not the same
Link for that subie?
Every time i Blink i see 100 New more things that i need learn, i just gonna be a street racer
I was very fast in Gran Turismo when I was 12 years old!
Yo, whats your Ppfilter?
Forza is probably the only game that has an accurate brake zone
It's still not the fastest.
Alternative Title : how to become a rally driver
I don't use the lines, I only have breaking zones on but don't completely follow it
next game you just hold forward button and car drive itself
Racing line is pretty much the reason why most Forza players shouldn't go play any simracing game at all.
Brands Hatch is famous for how useless line assist actually is atleast for me anyway
yes
1. This is incorrect. This depends on what you are using the line for. The racing line is very good at showing you the apex of corners and giving you an idea of where to brake. if you are actually using the racing line to learn the track then no, it is not bad for you. Also, just because you have the racing line on, why would you stop using objects to tell you what to do and when? The racing line doesn't tell you how to brake properly or even the proper line for the corner. It just gives you a rough idea of the braking zone and the apexes of the track.
2. Going wide is not always the fastest way around a corner. It really depends on the car and the track. The faster the car goes the more you want to trailbrake into the corner and stop early, rotate the car, and throttle in a straight line out of the corner. This allows you to have the maximum speed. The idea that you want to go "wide" is mostly for slower cars or sweepers.
Yea I disagree with this video because it assumes you are simply following the braking line which is not true at all. If you are just following it then yes, it's bad. But it has other uses than just following the racing line and the biggest is showing the apex of the corner.
Also, most corners have multiple lines you can take through them to get a similar time on the circuit. What really matters is if there is a straight after the corner. If there is, you need to take the line that gets you back on the throttle the fastest which will be the best line. In all other scenarios you can do what you want as long as you can get to a good position to take the next corner.
If could have pace notes without narrator yes
Initial D Fourth Stage AE86 vs. S2000
I don't care if I should or should not use the racing line! You can't tell me what to do! Using the racing line does not make me slow! You are not my teacher and my boss!
not you again 😂
@@TSRByep. That's me. You're probably wondering how I got in this situation.
The game in this vid is a bad example, most games have a better racing line (though the main points of the video still apply).
how to turn off this s1%@!$ ? 😪
Who even turns on the racing line? just learn the track properly... DUH🙇🏻♂️
Sigma
I do, many pro drivers do as well both irl drivers and sim racers, etc. There is nothing wrong with using the racing line if you are using it properly.
first
Should I ignore the racing lines if I play Real Racing Next/Real Racing 4?
I never follow the racing line, and I’m not particularly fast 🥲
Should I ignore the racing lines if I play Real Racing Next/Real Racing 4?