Hey thanks for that tutorial. Very nice. What Polycount should it be have if i want it in games? Can you model that fast too? And can you texturing it in stylized art? Would be happy to see that.
polycount depends heavily on the platform, type of game and other elements in the scene. However in this case i would say 5k tris seems like a good number since the silhouette is quie simple. You could go higher or lower again depending on the project. and yes we will be texturing this soon!
Yes, texturing. Thanks, teacher!!!
Your videos are always so amazing. You rockkkkk
Glad you like them!
19:25 yes!!!
For sure!!!
Would love to see texturing. And also will you share the image with us or should we do a Screenshot?
My bad. Are you on discord? I can post it there
THANKS!
Yes, please, sir! 🙏😇
I can't find the shield source image?
In our discord - discord.com/invite/w9GBhyV4wU
Hey thanks for that tutorial. Very nice. What Polycount should it be have if i want it in games? Can you model that fast too? And can you texturing it in stylized art? Would be happy to see that.
polycount depends heavily on the platform, type of game and other elements in the scene. However in this case i would say 5k tris seems like a good number since the silhouette is quie simple. You could go higher or lower again depending on the project.
and yes we will be texturing this soon!
19:30 yes need texture
I THINK CONE WOULD BE MUCH MORE APPROPRIET TO GET THE MIDDLE DESIGN , JUST A THOUGHT.
yep i agree! could be a nice variation
snap is not working properly
❤❤❤
WE NEED TEXTURE
I'm literally recording it right now ;)
Waiting 😇