Intuitive Game Design

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  • Опубліковано 21 вер 2024
  • In this video I explore some examples of intuitive game design from Days Gone, Skyrim, and inFamous: Second Son
    Patreon: / adamsrayi
    Music in order of use:
    The Notebooks - Stray ost
    We’ve All Done Things - Days Gone ost
    Minor With Cricket by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
    True Love - Red Dead Redemption 2 ost
    Far Horizons - Skyrim ost
    The Streets of Whiterun - Skyrim ost
    Alibi - inFamous Second Son ost
    Accralate - The Dark Contenent by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
    Work and Worship - Cult of the Lamb ost
    #skyrim #daysgone #infamoussecondson

КОМЕНТАРІ • 29

  • @Superwazop
    @Superwazop 5 місяців тому +33

    The design is very human

  • @apollo6718
    @apollo6718 5 місяців тому +13

    This video was amazing, I love it when open world games actually use the fact that they are open worlds.

  • @stygianoatman
    @stygianoatman 5 місяців тому +5

    I'd like to add with Skyrim, that the map actually updates in real time. Not just weather, but if something very large is visible such as certain magical effects (I.e absorbing a dragon soul or lots of scorch marks), you can actually see that.
    Also the way magic works, it makes sense that frost spells slow you down and drain stamina since cold makes you numb. Electricity messes with your nervous system, so shock magic also makes sense. Some of the final perks if I remember correctly, are fire on low health enemies causing them to run away, or frost spells causing low health enemies to become paralyzed. Makes sense again, because burns are super painful and fire just scares you when it's really bad. When you succumb to hypothermia, you can essentially be paralyzed as well.
    Not to mention how fire ignites oil, and even boils water as I recall. Lightning spells all travel basically instantly, because they're electricity.

  • @UlissesSampaio
    @UlissesSampaio 5 місяців тому +3

    13:50 man, being able to loot *ANYTHING* NPCs were using blew my mind playing Oblivion back in the day. I wish more games did that.

  • @KaiAfterKai
    @KaiAfterKai 5 місяців тому +9

    Honesty, the most fun I've had in Infamous Second Son is in the postgame - after all the story and major missions are done, and I'm free to roam and interact with Seattle as I please with my powers. Never thought too much about it, but thanks for giving me some words to explain why I enjoy it so much!

  • @jeremyru1994
    @jeremyru1994 4 місяці тому +1

    This channel is criminally underrated. Such thoughtful and well crafted commentary. Love it! The cyberpunk video was your best so far (imo), would love more about the cyberpunk world.

  • @THEOUTERWAY
    @THEOUTERWAY 5 місяців тому +2

    I like how you Explain these Features about a Game.I watched every video of your's and I never wanted to press the Forward Button. The Way you explain is just Amazing and sometimes It makes me want to replay the game again. Good work and Keep doing more of these Videos.

  • @rattenkollektiv
    @rattenkollektiv 5 місяців тому +6

    Project Zomboid feels like it tries to root all its gameplay systems in simulation elements, in very similar ways to Days Gone. If you need tools to build a base, find a warehouse! Everything has weight, so you might want a backpack to carry more things. If you try to jump over a high fence, you'll need to drop what's in your hands! While most survival games give you a few meters to manage, Zomboid expects you to manage being a human in a Zombie Apocalypse, and probably die

  • @Biomancy
    @Biomancy 5 місяців тому +1

    Oblivion (The Elder Scrolls game before Skyrim) also had the inventory system for NPC's but the torso armor was separated into upper and lower torso. It also had the increase skill level by using the skills system. Except there were more skills back then...

  • @namesnex6160
    @namesnex6160 5 місяців тому +3

    Happy to see another video from you!!! Absolutely love this one, keep it up !!!

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 5 місяців тому +1

    Glad to see you post again.
    Big fan of your work fr

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 5 місяців тому +2

    14:45 would be cool if you can only loot parts you didn't damage while fighting. Solves the OP loot problem (killing a guy generally means you damaged wherever you exploded him) and it adds an extra layer to the combat for skilled players. Horizon forbidden west does this (haven't finished it yet so I haven't seen your vid) where if you don't destroy some components you can loot them for special resources. That's one of the coolest ways I've seen it done
    PS: I really should play skyrim

    • @bobsonny
      @bobsonny 3 місяці тому

      "would be cool if you can only loot parts you didn't damage while fighting"
      Horizon Zero Dawn and its sequel do this well!

  • @theeyeofsauron6589
    @theeyeofsauron6589 5 місяців тому +1

    Loving your videos! Keep up the good work

  • @nidungr3496
    @nidungr3496 5 місяців тому

    The reason why other games don't use Skyrim's skill system is that the optimal leveling strategy revolves around spamming the easiest action that gives experience. You gain conjuration experience for casting Soul Trap on an enemy, so you find an easy enemy and cast Soul Trap 1000 times. You gain restoration experience for healing yourself, so you turn your health into mana with Equilibrium and then use that mana to heal yourself 1000 times. You gain smithing experience by forging items, so you forge 1000 iron daggers. You gain sneak experience for sneaking near enemies, so you find a low level enemy and afk next to them in sneak mode. There are maybe one or two skills out of 18 that cannot be powerleveled in some way.
    Once you realize this, rolling a new character comes with a few hours of doing silly actions on repeat until all your skills are maxed.
    Skyrim is the successor to Oblivion and Morrowind, both of which are games that revolve largely around cheesing the mechanics to become indestructible. Skyrim took away much of your freedom to prevent you from doing so, but they kept the skill system, so you still get rewarded for breaking the game.

  • @HumanitysCompanion
    @HumanitysCompanion 5 місяців тому +1

    this got me to finally try days gone after having it in my library for years and im glad i did!!

  • @uzubi.15
    @uzubi.15 5 місяців тому +2

    My fav Video Game UA-camr 😇

  • @Game-Breaker97
    @Game-Breaker97 4 місяці тому +1

    Ooo days gone another one of my platinum trophies lol. Absolutely loved that game. Shame the sequel got cancelled.

  • @monstergelo1072
    @monstergelo1072 5 місяців тому +4

    Classic final fantasy is intuitive in the way you can always target your enemies or your own friend. So if your party member asleep you can attack them to woke them. Or if you want to grind an enemy you can heal them to kept them alive

  • @UlissesSampaio
    @UlissesSampaio 5 місяців тому +2

    18:33 me too... Not even Bethesda did it again so far... 😢

  • @jideocolima9751
    @jideocolima9751 5 місяців тому +2

    Great video! I feel open world games often don't take advantage of their environment enough, which honestly, makes me wonder what's the point of it lol games like these are rare

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 5 місяців тому +1

    Days Gone's story has a pretty weak reputation, but this video makes it seem much cooler than I thought it was

    • @AdamSrayi
      @AdamSrayi  5 місяців тому

      I really like the story in Days Gone. It doesn't do tropes. And has multiple great moments. I recommend

  • @Seer_Of_The_Woodlands
    @Seer_Of_The_Woodlands 2 місяці тому +1

    Great Video !

  • @ammarabu-qalbain616
    @ammarabu-qalbain616 5 місяців тому +1

    Another amazing vid Adam. My question is how you learnt to speak and explain such little details so well?

  • @epiphaner
    @epiphaner 5 місяців тому +1

    Very nice exploration of intuitive design. Thanks for sharing!
    By the way, did you use some sort of TAA like DLSS or FSR while recording the Days Gone footage? There is a lot of ghosting on the bike visible even through the UA-cam compression.

    • @AdamSrayi
      @AdamSrayi  5 місяців тому +1

      It's strange, the game does not have DLSS or FSR, only its own TAA. The alternative was having no anti aliasing which looked worse overall. Seems to be an unavoidable quirk of an otherwise good pc port. If I had a stronger pc maybe I could have used DLSR through the nvidia control panel.

    • @epiphaner
      @epiphaner 5 місяців тому +1

      @@AdamSrayi Haha, I was simply curious, nothing more. Both graphical quality and glitches are unimportant for the point you're making in this video. I will say though, either DLSS or FSR would have given the same artefacts, albeit in a reduced quantity. I'm just exceptionally sensitive to it and notice them more often than others. Probably a professional deformity 😅

  • @bobsonny
    @bobsonny 3 місяці тому +1

    There's a bit of irony at 6:43 in the construction "It wasn't until halfway through the game [...] *that I finally understood the intuitive nature* of the open world."
    Not so intuitive, then, eh?