Lol was gonna comment this same thing. If they want us to stop comparing them or praising a game they didn’t make. Make a better f-cking game. They know what fans like about that game, yet they still managed to make a pos game like starfield. How tf are they that out of touch? I’m so confused.
@@Necksteppa77 or better yet why are you people keep supporting a company that clearly doesn't care about its fans....!! This is why companies don't take you people serious when you still buy their products regardless of quality Bethesda knows they can get away with Games like Stanfield or bugged filled games because gamers pretty much accepted it years ago which was stupid if you ask me.
Not just that, but there is a long and sorted history that came with Bethesda and Obsidians' Origin of just how Bethesda got their hot little hands on FO IP in the first place. It's deep, and a lot of the real details are locked behind ND agreements after Obsidian had to sue Bethesda to allow them to make the FO2 that Chris Avellone and John Gonzales had already mostly written but never had the resources as Black Isle Studios was cutting back everything and even agreed to "lend" out FO IP to Bethesda/ It gets muddy on the details as so much is locked behind classified court documents. However after long arbitration judges ruled that Black Isle, now reformed as Obsidian, had retained the legal right to make the sequel to FO2. Now re-imagined as FONV and must use the Gamebryo Engine. And as a last desperate attempt to torpedo Obsidian's efforts to make a game using their own now stolen IP. The Court did not specify the window Obsidian had to make the game so Bethesda gave the Studio an absurd 14 months to learn Beth's finicky engine and put together an entire game. It's quite the story of how FONV even came to be. And Bethesda's dark past and their infamous team of lawyers that attack and sue anything and everything daring to use the word "Fallout" in just about anything is another stain on their reputation.
@@AIIEYESONME Yeah tbh the whole start of the video at least... is just made up... like obviously, they didn't somehow think that Fallout 4 would only be out in 2015 and so decided right after Fallout 3 to make another one because of that... that makes no sense. It's a nice story, but I don't think anyone was making predictions based on games taking 3x longer to make at that point.
@embargovenom9948 the only reason you commented about Luke not saying obsidian were the original developers of FO is because you want everyone to know you know
I thought Bethesda would grow alongside us as we have grown, but they haven't. They are stuck in pre-2015 still. Fallout 3 was an amazing experience for me, as was Skyrim. It seems like that was the peak.
Objectively Fallout 3 was an RPG in name only, it was a glorified looter-shooter with RPG elements and had a a God awful story but it was subjectively fun, Skyrim is in the same boat an action/adventure game with shallow RPG elements and a terrible story, Bethesda has been making terrible games for the genre they claim to be making them in whether subjectively fun or not.
yeah, bgs has been making decent/mediocre RPG's since TES4, but people are only noticing the flaws in their design philosophy because the new BGS audience, which only seems to value looter shooter mechanics, exploration and overall technical presentation, are just now getting shafted in thaty department. Real critics saw the downward trend in 2008@@Sumoniggro
@@vaengr2695 "RPGs" because they are just wearing a RPG mask that isn't very good or convincing for those who actually play RPGs, it's why Baldurs Gate 3 trounced Starfield at the absolutely vapid and pointless but still telling game awards, an isometric, D and D turn based RPG beat bugthesdas great space "exploration" game which in reality resembles old school text based RPGs more than their usual fare with all the menus and loading screens.
@@Sumoniggro Skyrim is one of the most critically and commercially successful games ever made. Gamers have a real problem with trying to rewrite history. Like when some activist weirdos hated TLOU2, and then decided to pretend that the writer of TLOU2 wasn't the same one who did TLOU1.
@@yahyathegameenjoyer good board game simulator horrible video game , even if by some subjective measure that is a good game, one example means nothing in a sea of slight iterations and broken releases
@@guotyr2502 2 things : 1 it's an rpg 2 it is proof that good studios exist and not an exception for example hello games and CD project red both released a bad game and unfucked it
Obsidian wasn't just some random up-and-coming studio that Bethesda took a chance on for New Vegas. Obsidian was founded by a group of guys from Black Isle Studios who literally created Fallout. They made Fallouts 1 and 2.
And never meant for Bethesda to take over the IP. Black Isle was desperate for cash but did not want to liquidate their IPs. Only to lend them out. Bethesda was originally only meant to make 1 FO game. Details are hidden behind sealed court documents but a judge actually had to force Bethesda to allow the rights for, now formed as Obsidian. for Chris Avellone and Josh Gonzales to finish their sequel to FO2. Which now became FONV. Which the story to was mostly already written.
The new Fallout TV show will make New Vegas "non canon" , and the show has Todd Howard behind it, this tells all you need to know about how jealous he is.
That's the difference between New Vegas and Starfield. New Vegas was broken, bugged, but it had a great core game. Starfield wasn't as broken as all the antecessor titles, but it lacked a core game that was slightly interesting so it could be fixed with updates.
To you. I find it interesting. Different strokes. Also, if New Vegas came out today, post Fallout 76, it would be crucified. Nobody would ever think of it like that.
I wouldn't use your comparison about the older brother getting a sports injury. Instead, I would like it to the older brother going to college but partying all the time instead of studying. The younger brother instead focuses and gets a better job because of that. Bethesda could have looked at what Obsidian did and understand why people connected to it more (better writing, stronger roleplaying, etc). But they don't do that, they instead get salty and continue to make more generic games every release.
Gaming might have become a multi billon Dollar mainstream industry, but its actually shocking how much (bruised) ego's and many other forms of amateurism still pretty much dictate everything.
@@fudgepacker2858 the graphics got better but the writing/dialogue/storyline/game mechanics/gameplay loop Got infinitely worse. It was all lazier, shittier and woke.
Lets not forget New Vegas was great cause it had devs who worked on the oroginal games so they knew what to make in temrs of the lore. And thats why i feel its hard for me to replay 3 or even 4 cause Vegas is like a true sequal to I believe 2.
your comment is very much correct. NV really is the true fallout 3 because it reuses a bunch of ideas such as the legion or Joshua Graham from Van Buren, aka the cancelled fallout 3 black isle were cooking up before they got shut down. NV highly respects the isometric fallout titles and feels like a true sequel with callbacks and new ideas that feel consistent with the existing canon whereas Bethesda has never really understood what Fallout was about and does little to introduce new and interesting concepts to the series. Instead they choose to dumb it down and reuse ideas that they only seem to understand at a surface level. I’ve always said that Fallout 3/4 just feel like really good Fallout fan mods but nothing more, and don’t even get me started on 76 lol
@@_dibbs Fallout 3/4 are decent non-fallout games but terrible Fallout games. Fallout the frontier the fan made mod is similar to Fallout 3/4 on faithfulness to the original IP as well as the quality of writing and storyline, mediocre at best and an insult at worst.
@@MLPDethDealr32 That was my point, Fallout 3 and 4 are just as faithful as the frontier to the original Fallout IP, you have pointed out how unfaithful the frontier is that means Fallout 3 and 4 are what?
Yeah I believe this too. I don’t even see how you can call three or four numbered games when they don’t relate to the main plot at all. Like they aren’t anywhere near California. They don’t really relate in any way to the vault dweller or the chosen ones story. The courier has way more connections to the chosen one than your character in fallout three does. I really don’t even understand how fallout three can be considered a numbered game. When it doesn’t even take place anywhere near California. The fact that people who have just grown up with this don’t question any of it. Is another signal to me that they have just gotten away with it. And people need to go back and refuse to accept these new games as fall out that is the only way we will get a good ret con I think that we need to get rid of the lore of the past two games. Give control of the IP back to a company made of its creators. Microsoft could do this easily. They can get the best artists from Bethesda. And they can get the best creatives even the ones that have retired. I do not doubt they would come back if they got actual control over fall out again.
You mean the best Fallout game wasn't made by them. Skyrim is Bethesda's best "Bethesda" game. New Vegas is a top 5 Rpg all time but not a great open world experience compared to Bethesda's games. I get what you mean, though. Bethesda definitely didn't like being outshined like that by Obsidian and definitely were wary of something like that happening with Elder Scrolls. I wish it did happen.
I don't understand how xbox is letting Bethesda hog their IPs when they waste 8 years on a game no one likes. I'm no longer confident BGS knows how to make good RPGs
Yeah my thoughts exactly. If i just paid like $10B or whatever to buy Bethesda (and their IP rights) im not just gonna sit here waiting patiently for 10-15 years for FO5 to come out, i want something sooner even if it has to be from a different developer. ES6 is already in progress so its fine but they cant be happy just waiting for Bethesda to get around to FO5.
@@raptors11111 I mean, just because you buy out something, doesn't actually give you proper ownership/Authority over IPs. It depends on what the buyout included, some of which have clauses for things like that, such as allowed or not allowed.
@@raptors11111 If they think they'll still get the money back it can happen, and it being Bethesda it wasn't necessarily out of the question until Starfield raised a lot of questions lol
This is why I think companies need to take the Capcom route ala Monster Hunter. Have a team A and B to make games at least come out every few years. I get that you can't have the exact same talent each game around, but I don't believe the major game directors cant split their work between multiple games when they produce and nurture the talent beneath them. But of course the reason this never happens is because companies are only interested in a one game cycle whereby they lay 3/4 of their staff off once production finishes.
Devil May Cry 5 too. They understood what people followed them for and focused on improving the same formula, evolving it and making it innovative and top tier in its own genre instead of mixing a bunch of stuff thrown into an open world to put as many tags as possible on the Steam page and grab a couple of months of attention from the public, contrary to well made games that may not sell immediately 1M copies, but are a long term investment as people still buy DMC3, 4 and 5 despite the years passed. It's incredible how Bethesda takes 10 years to develop a game and it still comes out so empty and devoid of any emotion and attention nowadays, compared to the past when they had way less resources and attention.
There is no way Besthesda/Zenimax could have predicted the staying power of Skyrim and the financial success it brought for years to come, to have turned down a potentially very lucrative deal from Obsidian to make an Elder Scrolls spinoff. Which makes me believe it was for personal reasons and Todd shot it down.
I don't think it's that deep. Bethesda has been cautious of spin offs ever since Redguard and Battlespire flopped in the late 90s, nearly killing the company.
@@willl676 them treating spinoffs this way has really hurt them, imagine if the made a souls like elder scrolls/ or even experimented with roguelikes (starfield should have had roguelike elements) . That's why they have been complaining about making the same game for decades
@andrewryan8507 Todd wasn't in charge then as he is today. He was only the director for Redguard. Battlespire, Shadowkey and the two TES: Travels games all had different directors and game designers. I think Todd was a producer on Shadowkey but his only job was giving them the go ahead.
I think Avowed will be the alternative answer to it. It's a first person/potentially third person rpg set in the world of Pillars of Eternity, which is their own IP, it will most likely be open world as well, so I'm looking forward to that at least.
Not sure if it will be a good Skyrim substitute (probably no optional 3rd person, no Creation Kit), but it probably will be a better RPG (more choice and consequences). At least, that's what I expect.
@@comradetirer Mods can keep a game fresh for a longer time. They also allow players to adapt the game to their personal preferences in a way a developer will never be able to do. Mods can make a good game even better. That's why I have to disagree with your statement.
Nah they already admitted Avowed will be like The Outer Worlds in style and tone. It's DOA just like TOW. They rather make tacky goofy SNL shallow games mimicking RPGs than make RPGs anymore like 2010 Obsidian. The people that did FONV are basically all gone.
@@mrm7058 Almost no one wants to make mods for a shit game tho. Mods can make the game better, but mods should not be a requirement to make the game playable. When the baseline experience is fun and enjoyable, it inspires people to make the mods. For example, 25 years from now people will still be playing games like Red Dead Redemption 2, Elden Ring, and Baldur’s Gate 3 (etc..) because they are masterpieces of the medium, not because of their mods.
Bethesda didnt make Fallout New Vegas. Obsidian studios made that game. The only reason it was so good is because Todd "the Manlet" Howard had no creative control over it.
@HoldinContempt i understand that. What bethesda does( or has done) well is the immersion. Virtually every npc has a schedule and a backstory, lore and worldbuilding, Virtually everything can be interacted with, a wide variety of personality and approach to your avatar, giving replayability. But obsidian is obviously superior in writing and quest design. So it sucks the screwed obsidian over and deprived us of more obsidian spinoff games
I been saying this for YEARS the fans would love it and the company would make easy money but Bethesda can't stand that people consider the best fallout the one they DIDN'T make and dont want to risk them getting shown up AGAIN...18 months 😂😂. I wonder if Phil Spencer can make it happen
but thats not what made NV great, in fact alot of NV's criticism came from the technical shortcomings of the engine itself, Obsidian still managed to efficiently use and repurpose F3 assets@@Xornicus
Kind of surprised more people aren't going on about how Obsidians Outer Worlds is better than Starfield. Hand designed planets with lots to intereact with, and an engageing narrative with choices like New Vegas.
People have the memory of a goldfish what a surprise. People when it comes to yapping about cautionary tales they are only talking about Cyberpunk, as if Fallout 76, which was not only a lot buggier but literally had no NPCs in it at launch ( apart from it being a worse game in every way imagineable ) , only explanation is they forgot or some hateboner for Cp2077. Either way Outer Worlds didnt leave much of an impact on people, so it doesnt surprise me that people arent talking about it. I certainly didnt ever see people saying Outer Worlds was even remotely as good as Fallout New Vegas anyway.
@@AngRyGohan Absolutely correct on so many levels but that just makes it all the more devastating that the outer worlds, a mediocre game at best is better than starfield currently is.
Outer Worlds is just don't have that "appeal", for some reason. I see other worse and lame games get more traction than OW. Not good enough to be GOTY but also not bad enough to be remembered, it just not popular.
Yeah shut the whole studio down fkem put all those people out of jobs and ruin all their lives because they made an 87 metacritic above average game that butt hurt alot of people because it was exactly what you would expect from a bathesda game 😂
Yeah it’s weird cause I watched his reaction to Starfield direct back in the summer and then I never saw him again until recently he was just showing up and now I’m watching him
Todd and Emil will never surpass New Vegas, they don't know what Fallout is or it's core, the main reason why Obsidean manage to create it was due most of the devs were members of the Fallout original team in black island studios. They had talent unlike todd and emil that are just hacks, that feed of the works of others more talented that leave Bethesda long ago
The vibe I get with New Vegas is that Bethesda is the more successful child, but that doesn't change that their parents just PREFER their younger sibling Obsidian, who is still a success themselves just not nearly to the level of the older sibling. I just don't get why Bethesda doesn't want players to play evil bc their evil options since Fallout 3 have been worse with every game. The guys at Obsidian know how to cater to multiple playstyles and vibes.
Obsidian made Tyranny too, where you play as evil by default and pick which variety of evil overlord you want to play as. Very few games can handle "moral systems" well. Even in Kotor you were either Jedi Jesus or a dog kicking psychopath.
Probably a combination of no design document for teams to refer to, Emil being the worst version of a story-writer, Bethesda game studio streamlining for Microsoft's preferences, and a general arrogance to presume that their modding community to fix or swap in their own stuff. Touch wood, but I'm afraid that new elder scrolls is going to be even worse.
They were clearly upstaged with FNV. I hope Microsoft shakes Bethesda's house of cards a bit because 8 years of active development for Starfield, to only have a worse experience in many respects than Fallout 4, is mind-boggling. 15 years for the next TES is insane.
It’s fucking insane, I won’t even be gaming like that in 10 years. Who the hell is going to play it? A bunch of old people who played the original ones or kids who somehow know about fallout or like it. I just don’t see how there will even be a fan base for fallout in 10 years. I would want to not buy it out of spite for taking that god damn long especially since on release it’s going to be glitchy trash.
Its been the same dumbing down and removal of systems since Daggerfall, every successive game has only removed systems and true RPG mechanics. Hell Daggerfall let you own a house and boat and horse and cart, not to mention being the largest game by map size for a huge amount of time. Any time Bethesda runs into a slightly difficult system or something they don't quite like right, instead of fixing it or making it work somehow, its just ripped out and removed for the sake of "playability".
@@Jim-Bagel As if any parts of Skyrim's combat was any good to begin with. I cant find fun in it no matter the modlist. But it seems like its the norm for the most part to make poor bosses unless its a soulslike.
@@AngRyGohan you gotta take into account when the game came out nowadays it might not very impressive but back then it was mind blowing being able to just run into one
@@MIKE2111ful No i didnt like the game at launch either. Combat was mindnummingly simple with bad execution ( as opposed to Dark Souls 1 which also came out around that time which is still very simple but with good execution )
@@AngRyGohan yeah I’ve never been a huge fan of their combat either it needs a complete redesign but they’ll probably keep it the same way forever Todd seems like a very stubborn man
never forget that Bethesda denied Obsidian their bonus because it was tied to the condition of the game recieving a metascore of at least 85. Game got a 83 or 84. Bethesda cold as fuck cut their bonus.
The same thing is going on now with Sony's studios as went on with Bethesda when they got bought by Zenimax. Zenimax saw all the sweet, sweet cheddar WoW was bringing in for Blizzard & said "we want you to make an mmo". Bethesda said "but we don't make mmo's, we make story - driven rpg's", to which Zenimax said "You make games right, how hard can it be?" The rest as they say.... lol
Bethesda: We're not going to make a new TES game nor outsource a spinoff TES game. Modders: Fine I'll do it myself! Seriously though, even if modders haven't completely made a new TES game out of Skyrim's Creation Engine, they've certainly made enough DLC-grade expansions to the game to make a new TES game if they were combined and given a cohesive story to bind them.
I haven't played New Vegas, but it's a miracle they did anything at all within 18 months. Not sure how many people know, but Bethesda intentionally put such conditions up in order to make Obsidian fall apart so they could buy it out. Not to mention, the agreement stated that if New Vegas achieves meta critic score of 85 or above, they would receive an additional $300M in bonuses. New Vegas achieved an 84 meta critic score, essentially forfeiting said bonus. I wouldn't be surprised if Bethesda had their fingers in this too.
Kinda glossed over that Obsidian is basically interplay's best and brightest, and also the creators of Fallout. It still shows Bethesda have no idea how to make a fallout game, and they know they fucked up treating Obsidian how they did. Why Obsidians next RPG is a big fuck you to Bethesda and their prime IP
I think it’s safe to say that Bethesda has reached a skill ceiling within their company that they’re trying to overcome. I think with the release of Skyrim, they were unaware of how much Expectation there was going to be for the next big elder scrolls and they decided to delay it with a new franchise to hopefully learn how to improve their design. I think they legitimately thought Starfield was going to be good only to find out their bad habits have caught up to them and now they have nothing to show for the Elder Scrolls 6. Honestly, it’s entirely possible that Todd Howard will retire before the elder scrolls 6 release due to the lack of faith he probably had for the company now (and himself). It’s entirely likely a lot of drama will start pouring out within the company within the next two years and will end up destroying the company’s reputation from with in. There are three choices Bethesda can make at the moment: 1. Make a new game in between now and the release of ES6 to distract from Starfield temporarily while they try to get a win before ES6. 2. Keep selling or promoting old games and their mods and micro transaction’s. They could also remaster oblivion as well. 3. Learn from this mistake and go all in on ES6 and see if it becomes their first success since fallout 4 (or Skyrim if you thought that game wasn’t good)
It's hilarious the one singular thing Bethesda learned from what Obsidian had to do to make that game.... was the load screens. LOL Todd: "That's friggin genius!" Bethesda's reactions to being asked about New Vegas remids me of how George Lucas tends to look at KotOR. He clearly hated that Bioware made a way better story in some little video game. He has always refused to refer to anything about it as canon, regardless of how much it would make sense or fans desire for it. It's why I kept waiting for someone now that he's not involved to take and go with it. Dave Filoni has hinted VERY hard at KotOR in his stories. I know he wants to.... just do it Dave, come on. LOL
Funny thing about this is obsidian crushed Star Wars as well as Fallout with FNV and Kotor 2 both made under time crunches and both while suffering from minor flaws either technical or overall completion, one-uped the game that they were following up. Kotor 2 with the patch that adds in all of the stuff that was cut due to time constraints makes it easily the better of the 2.
Well some journalists called starfield a masterpiece did it seem to you starfield was a masterpiece? Fallout 3 was alright it had okay writing still mediocre
Even at release the writing was highly critized. And nowadays even the biggest fans of fallout 3 point out its many flaws. Except off course the bethesda stans.
@@GoatBoat22 I love Starfield but it has won 0 gotys…you’re comparing that to Fallout 3 which won numerous awards including best game and best writing at GDC. Don’t play revisionist history lol.
@@nelsonhamilton8262 best writing??buddy are you mentally challenged just because it won awards doesn’t make it a masterpiece even obsidians most mediocre game outer worlds destroys Bethesda in writing,only man children with the IQ of peanut think Bethesda writes good
Would hiring new personnel help reduce the wait times for games? It’s just crazy that some of us may seem Elder Scrolls VI, then be dead from old age before the Elder Scrolls VII releases.
games companies need to understand that their audience that loves some ip they did will age and get old, at some point a lot of us will be mooving to other things in life, i'm not sure the people going crazy about new vegas will be the buyers for the lastest fallout, i mean those guys will probably be dead in 10 years. But i think we are in the phase where development time is becoming so big that the companies will have to adress this issue and resolve it eventually
I get why Bethesda won't want to allow a New Vegas sequel, its lose-lose for them. If the game is really good and well received it looks bad on them and people will stop playing 76, but if it turns out bad and they cant recapture the magic then it also looks bad on Bethesda. But i really do hope Microsoft can kind of lay down the law and force something to happen. Why tf would they pay several billions in 2022 just to have Fallout sit idle for a good 10-12 years? If ES6 is 2027-28 then F5 is likely 2032-2034. Theyve gotta get something fallout related out (besides just 76 content and the F4 update) in the next few years to keep the fans really engaged.
Starfield doesn't have a great game loop, it's intro was super weak, it's message was more of "abandoned" rather than "isolation" or "loneliness" The game should had gone something like this... Player has a choice of beginnings (Miner, Corporate, military, free star galactic, crimson fleet, *other) Player begins the game and is greeted with a basic hand-held intro sequence to intro the game and get the info dumps out of the way. For military it can be a boot camp intro and a basically trainee combat mission to clear heat leaches from the landing pad (exterior and interior). This is the bulk of the tutorial. Then the player is placed on a simulated mission where they fight off terrormorphs. This mission is cut short because they have been told by corporate that there is a terrormorphs spotted in the Alpha Centauri system. The player and AI clean house (meeting the free star start) and is then told, since they did a great job, that they will be escorting a ship of corporates to a mining facility to confront an illegal mining operation. (Escorting corporate start and meeting mining start) corporate can be the player sat in the corner as an intern hearing negotiations about a rumor of possible Terrormorphs sightings around Alpha Centauri. The meeting concludes. The player is told to review some documents, photos and videos that came in and highlight the important information for the next meeting. Once viewing the documentation, the player finds video and photo evidence of a terrormorph citing. A large dark brewding creature that is attacking livestock at a local farm on Alpha Centauri. The player rushes the evidence to corporate and they dispatch the closest Marine team to kill the terrormorph before it gets out of control (this team is the military start). Since the team was successful they are rewarded with more work. They are to escort the corporates to a mining facility as security to deal with an illegal mining operation (meeting the Miner start) Miner can be a an FNG collecting material and delivering it to the science lab for examination. One piece that the player mines raises a silent alarm on the computer, alerting corporate that a rare resource was found. Corporate tells the science team to have the miners investing that area further. The science team tells the player that they need more samples and is to carve out the area to look for more data. The player mines out several nodes and cracks the wall, a small cave in occurs revealing a passageway above the current mine. The mine leads run over and begin to reinforce and investigate the passageway. The player is told to follow them into the passageway. Towards the end, they reach a big theatre of a room and in the center they see a 3 foot tall post with an artifact sitting on it (Indiana Jones style). The lead Miner Lin goes to her terminal and emails Constellation, letting them know that she found something and need them to come to it. Unknown, corporate has Constellations communication logged and monitored. Sending this comm alerts corporate that there is some shady business going on and they have to respond to the situation in person. This introduces the mining start to the military and corporate start. free star can be the player going on a hunt to exterminate pest animals that are killing live stock. This starts out small with killing some local carnivores but then there are indications of terrormorphs but they have long been beat back and confined to a single other planet. They notify corporate of what they find and are told that if they don't have evidence, they refuse to help. The player is tasked with tracking the evidence to see if this is a terrormorph or something else. The player backtracks the evidence and from a distance they can see a camp with people eating food around a fire and their tents are pitched. From the shadows the player can see a terrormorph sneaking up on them and eventually attacking and killing them. The player rushes back to the farm and notifies the farmer. The farmer uses the players helmet comm equipment to pull a video recording of the attack and they send it to corporate as evidence of terrormorphs. This gets into the hand of corporate start. Once the Marines show up, the player escorts the Marines to the location of the attack but there is no terrormorph. The player tracks down the new evidence to reveal the terrormorph lives in a cave. The Marines fight the terrormorph and kill it. The player helps out and is wounded in the process. Because the player helped out, the Marines offer to take the player on their starship and recover in the med bay. Once inside and the operation is started, they are told they need to escort corporate to a mining facility. The player is stuck in the med bay and takes a ride along to the mining facility. Once there, the player is off-loaded into the mining facility to care for their crushing wound. Something miners med bays should be well equipped for. For crimson fleet, the player starts off as an intro level pirate and is shadowing an experienced pirate. They are being shown the ropes of The Den and how things are gonna work. They go out and do some ship mugging, they go to a few colonies and mines to strong arm the people there and they ambush people as they land at outpost docks and steal their ship. The pirates are then tipped off by radio chatter that there was a terrormorph that was killed by some Marines (the military start) and they are now escorting a corporate ship. All pirates know that corporate ships and military gear are the most valuable loot, so they track them and follow them. They are them land at a mining facility and decide to ambush them. They land a decent bit away and travel on foot to the mine and start their assault in an attempt to take their ships and gear. This is when they meet the other player starts. All of these should be fun, engaging, entertaining ,informative and generally gives the player a shot of attention-grabbing-juice. Something coherent and cohesive to tie their life paths together before setting them loose on the galaxy. At this point in the beginning it's about 2 hours in, all those beginning timelines merge at a single location, the Mines. Constellation is already landed before the player's time lines converge. Barret is already talking to Lin and they are inside the science lab discussing the artifact that was witnessed. At this point, it's not been moved or touched due to preservation, documentation and discovery. As everyone is at the science lab discussing the artifact and getting reemed by corporate, the crimson chin.... fleet arrives and assaults the mining facility with everyone inside. They want the ships and don't know about the artifact. It's all out chaos and this is when the bulk of all tutorials (except flying) should be completed. The crimson fleet fights off the Marines at the landing pad, loosing ground to the crimson fleet. They are pushed back to their marine ship and the doors to the mining facility. The crimson fleet steels constellations ship! They take off *zooooom* and the Marines chase after it. The Marines dock with the constellation ship. If the player is the marine, they win. If the player is crimson fleet, they win. The winner then gets to take control of the constellation ship. The player gets a flight tutorial now if military or pirate. Barrets found artifact is on board so the player touches it now and gets the song and dance of Unity. Now, constellation is contacting the flyer of the constellation ship and is asked to return their valuable artifact to them by meeting them at the lodge, they'll trade their ship for it. The pirate wants you to fly the ship back to the Den so they can steal it for themselves. This is the point where the player is loose on the galaxy and makes their own decisions and plays out the story. Alternatively, if the player is not military or a pirate, they are inside of the base and are told to retreat and defend the artifact with their life. The player escapes to the theater with the artifact and takes up a defensive position. The player fights off some pirates and is told to grab the artifact and escape with it. The player grabs the artifact, gets their song and dance pony show and is then woken up a few days later in a hospital bed. They discover that they survived the pirate attack, barrets ship was stolen, corporate retreated on their military escort vehicle and Barret and Lin are resetting up the Mine. The player has a few options. Follow up with Barrett, corporate, Lin or go back to the free star rangers ranch. This is the players jump into autonomy and gets to choose which angel to experience the overarching narrative story from. Collecting the pieces for their faction and discovering unity.
This probably wouldn't have been as good as everyone thinks it would have been. The reason New Vegas was so good is because many of the devs were from Interplay and spent the previous decade thinking about adding to Fallout's story. Elder Scrolls never had this
8 years between games. So Fallout 5 in maybe 16 years and Starfield 2 in 24 years (nearly a quarter century ). Ho boy ! BGS better allow an other studios to do 'New Vegas' Style games. It is just too long.
I really wish Phil Spencer would make good changes for Bethesda and give Obsidian a chance to make a solid Elder Scrolls spin off game, it would be so awesome!
I think poppa phil is to lenient on the studios he lets them do what they want, and than they lie to him about performance etc. He needs to step up and get the lazy out of them
I uninstalled Starfield after 30hours ( and many UA-cam reviews to see if iam not crazy). For Starfield to be a viable option again it needs a complete overhaul and do a " Cyberpunk", but I think the engine has too many limitations. Deleting all generated planets ( only keep the ones with handcrafted stuff) and overhaul traversal on and between planets would help alot, but theres so much stuff that needs fixed. Sadly Skyrim doesnt want to work on my PC so I installed NewVegas again, modded it for half a day and iam quite happy. NewVegas with Starfield graphics is what we wanted...
The only way to fix Starfield is to make Starfield 2. Not being able to travel between the planets in real time like no man’s sky is a massive immersion breaker. They should have only focused on the solar system and designed hand crafted worlds with some asteroids, moons, space stations, and things in between while being able to actually travel through space instead of going from loading screen to loading screen. Plus the terrible combat, lack of ground vehicles, not being able to travel between planets, lackluster story, lackluster RPG Elements. You would have to rebuild the entire game
The problem is that people didn't see Bethesda for what it was when Skyrim came out. The early problems were showing with Oblivion, and Skyrim is when things started accelerating.
My guess is they decided to turn down those proposals in favor of Skyrim remasters which requires less resources, time, and obviously effort. Also, they probably didn't want Obsidian to make a next level Elder Scrolls game, leaving fans wondering why Bethesda couldn't provide an experience equal to or better and when the next Obsidian Elder Scrolls would release instead of the in house mainline game.
This is a fantastic video from Luke. I'll admit he hasn't always been my favorite video game youtuber, but this is excellent. The information on New Vegas is really interesting.
It’s an extremely disingenuous video. Fallout 3 had a much much better critical reception than new vegas. It was regarded by many at the time to be one of the best games ever made. The idea that BGS hates new Vegas is also false - the devs have many times made it clear they do not hate Obsidian.
Someone correct me if I'm wrong, but didn't most of the people that worked on New Vegas leave Obsidian? So it doesn't really matter if they gave Obsidian the green light, it still won't be as good. We've missed our window of opportunity
Chris Avellone the genius writer is not at Obsidian. But he only worked on some DLCs. The genius behind New Vegas is Josh Sawyer. He is still at Obsidian
At this point I am completely done with Bethesda. I dont even care about elder scrolls six anymore. The ONLY GAME that could bring me back to them is if they rehire the guys from obsidian and make a top down remake and expansion of Fallout New Vegas in the Unreal 5 engine. Thats it. Until that happens this is a Dead company. I dont care what they do because Im not buying it or paying attention anymore. Make the New Vegas That we gamers want and deserve or go bankrupt as a company.
I was just thinking, imagine if the Elder Scrolls IP was licensed out to other developers sort of like how Warhammer is. We'd be having Elder Scrolls games like Baldur's Gate 3, Elder Scrolls RTS games, Elder Scrolls turn based games.... it's such an amazing IP yet we don't get anything like that.
I would LOVE for the previous Elder Scrolls games (Morrowind, Oblivion, maybe even Daggerfall) to be re-released with either Skyrim's engine or a better one. Which is why I'm looking forward to Skyblivion. I never cared about Fallout, or Starfield, as I was never into the sci-fi genre, I always felt it was a boring, uncreative, and repetative genre. Which is why I'm more interested in Elder Scrolls news. I don't really understood why Bethesda seems to be able to make 3 or 4 Fallout games almost in a row, but Elder Scrolls 6 takes 20 years. We didn't have to wait that long for Skyrim after Oblivion so how come the next Elder Scrolls game is taking so long? I can only hope this is because they are actually treating it with respect and doesn't wanna release a half-baked Elder Scrolls game. That is my hope at least, and if that is the case, take all the time you need.
on the topic of bethesda being embarrassed by the success of new vegas, i watched a video with one of their developers who, in a somewhat defeated tone, said that some people think the last good game they made was morrowind LMAO
my problem is Bethesda is becoming really lazy on small details and even big one, like holstering your gun to your hip or back is gone in fallout 4 so the weapon just vanish.
I know it’ll never happen but could you imagine if CD Projeckt Red were given the rights to make a Fallout game?!! Even if it was just a remake of New Vegas it would be pretty righteous to see. As long as it’s not another Cyberpunk launch lol.
also massive thing that people don't get is that bethesda soft from 2006 is nothing like bethesda from 2023, the name of the studio means nothing, it's the talents in it, most of them left all your favorites franchise, or stopped working or died, that's also the reality, you attach experiences to a conglomerate when you should with individuals devs that have key positions.
The thing is... That isn't true and that is the main reason Starfield is a bit outdated in terms of game design and immersion. Guys like Todd Howard and Emil Pagliarulo simply are stuck in the past and continuously interfere with the work of other game designers.
both of these statements can be true though. alot can happen to a team in the span of 20+ yrs, its just that Todd and Emil are the only ones we see in interviews for the most part@@REDDEADANDGTACLUB
Wouldn't it make sense to create a game, sell it for 70€ and then every 1-3 years they would release an expansion that would not just add another offshoot of a DLC like Oblivion and Skyrim had, but actually expand the game in all directions seamlessly while adjusting some of the original content if need be, and charge 40€ for each expansion. So basically you would get more and more of the game, it would be easier to just brainstorm the lore forward and implement new mechanics. Only limit here I would imagine is disk space for consoles or something.
Worst take ever. Oblivion was better than Skyrim in every way besides graphics and world building. The writing and side questing in oblivion was miles ahead. As was the DLC. I would Argue that Skyrim was the beginning of the end as they introduced radiant questing and a dull voice acting cast and main quest where u are a god from the get go.
Problem is Emil after seeing what Starfield had to offer I'm glad people are finally waking up to this, I played Skyrim since release the only thing that kept me around honestly was the mods. Its hard to consider this game an RPG when the writing is terrible and the story is pretty bad and the mechanics to Roleplay aren't even there basically. Been telling people this for years and they been defending Skyrim Bugs that modders had to fix etc, seems like Starfield broke the Camels back they just keep dumbing down there games more and more
19:59 now you shouldn't expect Phil to do this right? He is maxxxxxing out his Diablo character to 1000 level spending 100s of hours.. how can you expect that from him . If we was true gamer he would strike a deal what you are saying!! But that's highly impossible
I used to want Elder Scrolls 6 so bad but after all this time waiting and how Bethesda hates their fans now because of the disappointing Starfield im no longer looking forward to Elder Scrolls 6 anymore 😔 they have to win me back big now.
it's because of ESO. zenimax didn't want a new single-player elder scrolls game to take a potential audience away from their attempt at a wow-killer. by the time it was clear that they weren't going to be doing blizzard sub numbers it was already several years since es5, which is a substantial delay in beginning production
Don't know where else to put this, but just wanted to say, I commend you for the extremely gracious, honest, and humble way you responded to your mention in Hbomberguy's sincerely amazing video. Seems like you've addressed before so it must suck to have to eat that crow multiple times but you handled it like a decent human being and it's noteworthy. Anyway, I enjoy your stuff as always, just wanted to say that. EDIT: just realized I probably could have put it on the vid you made about it if it wasn't just an insta story or something, didn't even think to lol, sorry.
They should have made Starfield as a "molders games". A modern could create a "world" where they created a base, landmarks, missions, etc. Then they would have a reason to make it "zones" like they did. As successful as Skyrim is, it's mainly had lasting appeal due to modding. Stanfield could have been wildly successful with this model. They could have had as many "worlds" as modders wanted to make. And think if the ships they could make. Maybe modders can make it good eventually, but it could have been so much more if it was made specifically for modders.
The turning point for Bethesda was deciding to put Morrowind on Xbox, it was a complete gamble as they had to make the decision before the Xbox launched, they had no idea if the game would sell at all on a console, and there was also risk that the Xbox was going to be a flop. Morrowind ended up being number 17 in all time sales on Xbox, selling approximately 1.36 million copies. This is the reason why Bethesda began down the path of casualizing the series, Oblivion became a time Xbox 360 exclusive and the lead system for development, rather than the PC. After 20 years we ended up with Starfield, the antithesis to Morrowind.
And all these gaps between games is without them revamping the engine substantially or building a new one more suited to the current gen hardware. If they had to update the creation engine, add another 5 years easy unless they expand the dev team
Just looking at the timeline for Bethesda releases, it looks like the long development time for Starfield was an aberration that would suggest that that game was in development hell for 8 years. And everything I've heard points to that being true. This gives me some hope for the next Elder Scrolls game being released alot sooner then expected. Fantasy RPGs are their thing so hopefully they will have a clearer vision about what the next game be like and not be smashing their head against a wall for almost 10 years with an unfocused project.
I like New Vegas but to be honest I like Fallout 3 and 4 more. Yes, I'm not oblivious to their flaws but the same goes for New Vegas. Both got their strenghs and weaknesses and the 3 and 4's strenghs hit on the right stop. Still very impressed with the 18 months work for NV. I don't touch ESO and 76, those MMO's aren't for me at all. I wish Bethesda would have let Obsidian or another studio to make more Fallout and ES spin-offs. NV2 or something else, I would love to see it because as for now my last Fallout experience was 2015 and ES in 2011. Way too long ago.
@@sethmartin7084 Right, to each his own but if you are curious, there are few interesting points I like to address. You mentioned good characters in NV. I would make the same argument for 4. When it comes to the story, yes, Fallout 4 got plenty of logic flaws, plot holes, lore breaks and even unfinished writing. But the character writing is very good, it let's the player think and come to conclusions himself by laying hints around the dialogues. Small example: You only talk to Kellogg once but in that single conversation he said something like "Man are you persistent. But that's how a father should act. How I would be acting if I was in your place I like to think...", at that moment I figured out his backstory. I mean so far we knew him as ruthless and then he can relate to the player and that line sounded like Kellogg went through a similar situation as the player. After the conversation ended I was like "Oh, nevermind I guess" but then there was that memory mission and there it was. Ever reached max affinity with Preston? I know it's annoying because of all the settlement quests but once you reach max affinity, he tells something which I already figured out at the moment when he asked me to become the general of the minutemen because there have been plenty of hints for it. The game allows the ones who like to pay attention in what a character says to reach to the conclusions before it even is revealed, that's always something that can hook me into a game. So yes, the Fallout 4 character writing is very good, way better than the story writing, as I said it is very flawed. In terms of gunplay I would like to mention that I don't like FPS games against NPCs. After don't know how many hours of Goldeneye on the N64, FPS against NPCs just became boring to me. So, I play Fallout games in 3rd person and there is a huge improvment when it comes to 3rd person between F3/NV and 4. Fallout 4 is way more fun in that regard. If you prefer to play Fallout in first person, then you sure have a different perception. I agree, NV is a great game, great RPG, no surprise that many consider it the best Fallout game but there are reasons why someone would like something like F3 or 4 more. No shame in that.
Fallout 4 is only good for modding back in all the stuff Bethesda tried to gut from the franchise. Thats all ITS GOOD FOR. New Vegas was my first Fallout game, FO3 is currently uninstalled. There was nothing memorable about it. Your choices in vanilla Fallout 4 dont matter. First time i played i told Preston i had other stuff to do, CLICKED the obvious NO option. Guess what? QUEST UPDATED as it i said yes, WHEN I CLICKED NO.
I didnt appreciate New vegas when it came out. I thought that fallout 3 was better but I think thats because it was the first fallout game I played which left a big impression on me. When I look back at those games now, its no contest which of the two is better. I like the apocalyptic style of fallout 3 more but new vegas is a much better game overall.
Its saving grace to be honest because Obsidian is not old Obsidian anymore sadly. A lot of telent who made New Vegas dont exist there. You just have to accept that New Vegas was last true Fallout game that was made.
Same can be said for so many companies now, why I think the industry is having alot of inconsistencies, incompetence, and lack of good talent cause so many talented amd experienced people leave or get let go from these companies, so you don't have alot of passing down that knowledge or wisdom.
You do know that this was a discussion right after Skyrim right? We would have had another Elder Scrolls before F4 if Bethesda had just let Obsidian make the game. It would also have been made by the NV team that where present at that time. Tragic
If Bethesda wants people to stop talking about New Vegas they could try making a game that doesn't have mediocre writing and dumbed down RPG systems
Lol was gonna comment this same thing. If they want us to stop comparing them or praising a game they didn’t make. Make a better f-cking game. They know what fans like about that game, yet they still managed to make a pos game like starfield. How tf are they that out of touch? I’m so confused.
Never gonna happen until they replace Emil
Bethesda can never make another New Vegas because it was Obsidian that was responsible for that masterpiece.
Exactly
@@Necksteppa77 or better yet why are you people keep supporting a company that clearly doesn't care about its fans....!! This is why companies don't take you people serious when you still buy their products regardless of quality Bethesda knows they can get away with Games like Stanfield or bugged filled games because gamers pretty much accepted it years ago which was stupid if you ask me.
I can't believe you didn't mention the developers for New Vegas are actually the creators of Fallout.
Not just that, but there is a long and sorted history that came with Bethesda and Obsidians' Origin of just how Bethesda got their hot little hands on FO IP in the first place. It's deep, and a lot of the real details are locked behind ND agreements after Obsidian had to sue Bethesda to allow them to make the FO2 that Chris Avellone and John Gonzales had already mostly written but never had the resources as Black Isle Studios was cutting back everything and even agreed to "lend" out FO IP to Bethesda/ It gets muddy on the details as so much is locked behind classified court documents.
However after long arbitration judges ruled that Black Isle, now reformed as Obsidian, had retained the legal right to make the sequel to FO2. Now re-imagined as FONV and must use the Gamebryo Engine. And as a last desperate attempt to torpedo Obsidian's efforts to make a game using their own now stolen IP. The Court did not specify the window Obsidian had to make the game so Bethesda gave the Studio an absurd 14 months to learn Beth's finicky engine and put together an entire game.
It's quite the story of how FONV even came to be. And Bethesda's dark past and their infamous team of lawyers that attack and sue anything and everything daring to use the word "Fallout" in just about anything is another stain on their reputation.
@@AIIEYESONME Yeah tbh the whole start of the video at least... is just made up... like obviously, they didn't somehow think that Fallout 4 would only be out in 2015 and so decided right after Fallout 3 to make another one because of that... that makes no sense. It's a nice story, but I don't think anyone was making predictions based on games taking 3x longer to make at that point.
And he didn’t mention that Chris Avellone who pitched the game in the tweet was the guy who wrote Planscape Torment
@embargovenom9948 the only reason you commented about Luke not saying obsidian were the original developers of FO is because you want everyone to know you know
@@BlackWolf-el3gu Or maybe because it would've made sense in the context of the video.
I thought Bethesda would grow alongside us as we have grown, but they haven't. They are stuck in pre-2015 still. Fallout 3 was an amazing experience for me, as was Skyrim. It seems like that was the peak.
Objectively Fallout 3 was an RPG in name only, it was a glorified looter-shooter with RPG elements and had a a God awful story but it was subjectively fun, Skyrim is in the same boat an action/adventure game with shallow RPG elements and a terrible story, Bethesda has been making terrible games for the genre they claim to be making them in whether subjectively fun or not.
@@Sumoniggro Bethesda is only relevant cause of the modders constantly fixing their games.
yeah, bgs has been making decent/mediocre RPG's since TES4, but people are only noticing the flaws in their design philosophy because the new BGS audience, which only seems to value looter shooter mechanics, exploration and overall technical presentation, are just now getting shafted in thaty department. Real critics saw the downward trend in 2008@@Sumoniggro
@@vaengr2695 "RPGs" because they are just wearing a RPG mask that isn't very good or convincing for those who actually play RPGs, it's why Baldurs Gate 3 trounced Starfield at the absolutely vapid and pointless but still telling game awards, an isometric, D and D turn based RPG beat bugthesdas great space "exploration" game which in reality resembles old school text based RPGs more than their usual fare with all the menus and loading screens.
@@Sumoniggro Skyrim is one of the most critically and commercially successful games ever made. Gamers have a real problem with trying to rewrite history. Like when some activist weirdos hated TLOU2, and then decided to pretend that the writer of TLOU2 wasn't the same one who did TLOU1.
Remember getting New Vegas for $30 bucks at release at GameStop and my Dad watched me play all day and night. That is how amazing it is.
Unfortunately succes means stagnation (rockstar , bethesda) and we're way past the golden age of gaming
@@guotyr2502 *laughs in larian*
@@yahyathegameenjoyer good board game simulator horrible video game , even if by some subjective measure that is a good game, one example means nothing in a sea of slight iterations and broken releases
@@guotyr2502 2 things :
1 it's an rpg
2 it is proof that good studios exist and not an exception for example hello games and CD project red both released a bad game and unfucked it
was he a fallout fan before or did watching you play really draw him in
Obsidian wasn't just some random up-and-coming studio that Bethesda took a chance on for New Vegas. Obsidian was founded by a group of guys from Black Isle Studios who literally created Fallout. They made Fallouts 1 and 2.
And never meant for Bethesda to take over the IP. Black Isle was desperate for cash but did not want to liquidate their IPs. Only to lend them out. Bethesda was originally only meant to make 1 FO game.
Details are hidden behind sealed court documents but a judge actually had to force Bethesda to allow the rights for, now formed as Obsidian. for Chris Avellone and Josh Gonzales to finish their sequel to FO2. Which now became FONV. Which the story to was mostly already written.
The new Fallout TV show will make New Vegas "non canon" , and the show has Todd Howard behind it, this tells all you need to know about how jealous he is.
Seriously?
Just looked now. Taking place in Los Angeles, with no NCR and a big BoS presence. Wow. Bethesda has destroyed the Fallout IP.
Wow, thats actually disgusting
Yep. Todd is actually a bad person. What a surprise... with all that scamming and lies he does for years.
yes, it was an insider scoop, but now it's official, New Vegas is being deleted from canon@@nygeriunprence
That's the difference between New Vegas and Starfield. New Vegas was broken, bugged, but it had a great core game. Starfield wasn't as broken as all the antecessor titles, but it lacked a core game that was slightly interesting so it could be fixed with updates.
I learned a new word today... antecessor.
@@tami3456 yo I hit reply to say the exact same thing.
King of Vocabulary, I salute you. 🫡
To you. I find it interesting. Different strokes. Also, if New Vegas came out today, post Fallout 76, it would be crucified. Nobody would ever think of it like that.
@@tami3456 damn, my bad, I literally typed that in portuguese like it's the same. Predecessor would be the word.
@@WholeHolyHole it's just in portuguese
I wouldn't use your comparison about the older brother getting a sports injury. Instead, I would like it to the older brother going to college but partying all the time instead of studying. The younger brother instead focuses and gets a better job because of that.
Bethesda could have looked at what Obsidian did and understand why people connected to it more (better writing, stronger roleplaying, etc). But they don't do that, they instead get salty and continue to make more generic games every release.
Gaming might have become a multi billon Dollar mainstream industry, but its actually shocking how much (bruised) ego's and many other forms of amateurism still pretty much dictate everything.
It got all the money, but didn't grow up.
Tech is always advancing but human gonna human.
Every industry, just look at Disney.
I mean, that's pretty much how all the multi-billion dollar mainstream industries are. Consolidation/lack of competition will do that.
@@fudgepacker2858 the graphics got better but the writing/dialogue/storyline/game mechanics/gameplay loop Got infinitely worse. It was all lazier, shittier and woke.
Lets not forget New Vegas was great cause it had devs who worked on the oroginal games so they knew what to make in temrs of the lore. And thats why i feel its hard for me to replay 3 or even 4 cause Vegas is like a true sequal to I believe 2.
your comment is very much correct. NV really is the true fallout 3 because it reuses a bunch of ideas such as the legion or Joshua Graham from Van Buren, aka the cancelled fallout 3 black isle were cooking up before they got shut down. NV highly respects the isometric fallout titles and feels like a true sequel with callbacks and new ideas that feel consistent with the existing canon whereas Bethesda has never really understood what Fallout was about and does little to introduce new and interesting concepts to the series. Instead they choose to dumb it down and reuse ideas that they only seem to understand at a surface level. I’ve always said that Fallout 3/4 just feel like really good Fallout fan mods but nothing more, and don’t even get me started on 76 lol
@@_dibbs Fallout 3/4 are decent non-fallout games but terrible Fallout games. Fallout the frontier the fan made mod is similar to Fallout 3/4 on faithfulness to the original IP as well as the quality of writing and storyline, mediocre at best and an insult at worst.
AHAHA NO Frontier wasnt faithful. it plagiarized and ripped off Triple AAA Titles. and the devs used another team member as a scapegoat.@@Sumoniggro
@@MLPDethDealr32 That was my point, Fallout 3 and 4 are just as faithful as the frontier to the original Fallout IP, you have pointed out how unfaithful the frontier is that means Fallout 3 and 4 are what?
Yeah I believe this too. I don’t even see how you can call three or four numbered games when they don’t relate to the main plot at all. Like they aren’t anywhere near California. They don’t really relate in any way to the vault dweller or the chosen ones story. The courier has way more connections to the chosen one than your character in fallout three does. I really don’t even understand how fallout three can be considered a numbered game. When it doesn’t even take place anywhere near California. The fact that people who have just grown up with this don’t question any of it. Is another signal to me that they have just gotten away with it. And people need to go back and refuse to accept these new games as fall out that is the only way we will get a good ret con I think that we need to get rid of the lore of the past two games. Give control of the IP back to a company made of its creators. Microsoft could do this easily. They can get the best artists from Bethesda. And they can get the best creatives even the ones that have retired. I do not doubt they would come back if they got actual control over fall out again.
Betheadas mad the best "Betheada" game wasnt even made by them
Ayyyyyy rew!
You mean the best Fallout game wasn't made by them.
Skyrim is Bethesda's best "Bethesda" game. New Vegas is a top 5 Rpg all time but not a great open world experience compared to Bethesda's games.
I get what you mean, though. Bethesda definitely didn't like being outshined like that by Obsidian and definitely were wary of something like that happening with Elder Scrolls. I wish it did happen.
@@specialnobody4148 Bethesda’s best Bethesda game was Morrowind
@specialnobody4148 you're probably right about that. Although if obsidian was given another chance, they would most likely sweep Skyrim
@@SamuraiKibiji hola!
I don't understand how xbox is letting Bethesda hog their IPs when they waste 8 years on a game no one likes. I'm no longer confident BGS knows how to make good RPGs
Yeah my thoughts exactly. If i just paid like $10B or whatever to buy Bethesda (and their IP rights) im not just gonna sit here waiting patiently for 10-15 years for FO5 to come out, i want something sooner even if it has to be from a different developer. ES6 is already in progress so its fine but they cant be happy just waiting for Bethesda to get around to FO5.
@@raptors11111 they have almost 40 studios now I'm sure they need those games rushed
@@raptors11111 I mean, just because you buy out something, doesn't actually give you proper ownership/Authority over IPs.
It depends on what the buyout included, some of which have clauses for things like that, such as allowed or not allowed.
@@Th1sUsernameIsNotTaken cant imagine theyd pay that many billions to not have full ownership, but i get what youre saying.
@@raptors11111 If they think they'll still get the money back it can happen, and it being Bethesda it wasn't necessarily out of the question until Starfield raised a lot of questions lol
This is why I think companies need to take the Capcom route ala Monster Hunter. Have a team A and B to make games at least come out every few years. I get that you can't have the exact same talent each game around, but I don't believe the major game directors cant split their work between multiple games when they produce and nurture the talent beneath them.
But of course the reason this never happens is because companies are only interested in a one game cycle whereby they lay 3/4 of their staff off once production finishes.
Devil May Cry 5 too. They understood what people followed them for and focused on improving the same formula, evolving it and making it innovative and top tier in its own genre instead of mixing a bunch of stuff thrown into an open world to put as many tags as possible on the Steam page and grab a couple of months of attention from the public, contrary to well made games that may not sell immediately 1M copies, but are a long term investment as people still buy DMC3, 4 and 5 despite the years passed.
It's incredible how Bethesda takes 10 years to develop a game and it still comes out so empty and devoid of any emotion and attention nowadays, compared to the past when they had way less resources and attention.
There is no way Besthesda/Zenimax could have predicted the staying power of Skyrim and the financial success it brought for years to come, to have turned down a potentially very lucrative deal from Obsidian to make an Elder Scrolls spinoff. Which makes me believe it was for personal reasons and Todd shot it down.
I don't think it's that deep. Bethesda has been cautious of spin offs ever since Redguard and Battlespire flopped in the late 90s, nearly killing the company.
@@willl676 them treating spinoffs this way has really hurt them, imagine if the made a souls like elder scrolls/ or even experimented with roguelikes (starfield should have had roguelike elements) . That's why they have been complaining about making the same game for decades
@andrewryan8507 Todd wasn't in charge then as he is today. He was only the director for Redguard. Battlespire, Shadowkey and the two TES: Travels games all had different directors and game designers. I think Todd was a producer on Shadowkey but his only job was giving them the go ahead.
100
@@willl676 You brought facts, they hate those.
I think Avowed will be the alternative answer to it. It's a first person/potentially third person rpg set in the world of Pillars of Eternity, which is their own IP, it will most likely be open world as well, so I'm looking forward to that at least.
Not sure if it will be a good Skyrim substitute (probably no optional 3rd person, no Creation Kit), but it probably will be a better RPG (more choice and consequences). At least, that's what I expect.
@@mrm7058Fortunately you don’t need mods if the core game is good by itself
@@comradetirer Mods can keep a game fresh for a longer time. They also allow players to adapt the game to their personal preferences in a way a developer will never be able to do. Mods can make a good game even better. That's why I have to disagree with your statement.
Nah they already admitted Avowed will be like The Outer Worlds in style and tone. It's DOA just like TOW. They rather make tacky goofy SNL shallow games mimicking RPGs than make RPGs anymore like 2010 Obsidian. The people that did FONV are basically all gone.
@@mrm7058 Almost no one wants to make mods for a shit game tho. Mods can make the game better, but mods should not be a requirement to make the game playable.
When the baseline experience is fun and enjoyable, it inspires people to make the mods. For example, 25 years from now people will still be playing games like Red Dead Redemption 2, Elden Ring, and Baldur’s Gate 3 (etc..) because they are masterpieces of the medium, not because of their mods.
Fallout new vegas has that unique bethesda magic WITH actually good writing and interesting decisions.
the rpg side is good. But that's it. It is not fun to explore whatsoever.
Bethesda didnt make Fallout New Vegas. Obsidian studios made that game. The only reason it was so good is because Todd "the Manlet" Howard had no creative control over it.
@HoldinContempt i understand that. What bethesda does( or has done) well is the immersion. Virtually every npc has a schedule and a backstory, lore and worldbuilding, Virtually everything can be interacted with, a wide variety of personality and approach to your avatar, giving replayability. But obsidian is obviously superior in writing and quest design. So it sucks the screwed obsidian over and deprived us of more obsidian spinoff games
Lmao Bethesda didn't touch FNV thankfully
I been saying this for YEARS the fans would love it and the company would make easy money but Bethesda can't stand that people consider the best fallout the one they DIDN'T make and dont want to risk them getting shown up AGAIN...18 months 😂😂. I wonder if Phil Spencer can make it happen
In all fairness FONV is basically FO3 they had a solid foundation to run with
but thats not what made NV great, in fact alot of NV's criticism came from the technical shortcomings of the engine itself, Obsidian still managed to efficiently use and repurpose F3 assets@@Xornicus
@@vaengr2695 man iirc Obsidian even wanted to kind of fix or improve the engine but Bethesda shot that down.
Kind of surprised more people aren't going on about how Obsidians Outer Worlds is better than Starfield. Hand designed planets with lots to intereact with, and an engageing narrative with choices like New Vegas.
People have the memory of a goldfish what a surprise. People when it comes to yapping about cautionary tales they are only talking about Cyberpunk, as if Fallout 76, which was not only a lot buggier but literally had no NPCs in it at launch ( apart from it being a worse game in every way imagineable ) , only explanation is they forgot or some hateboner for Cp2077. Either way Outer Worlds didnt leave much of an impact on people, so it doesnt surprise me that people arent talking about it. I certainly didnt ever see people saying Outer Worlds was even remotely as good as Fallout New Vegas anyway.
@@AngRyGohan Absolutely correct on so many levels but that just makes it all the more devastating that the outer worlds, a mediocre game at best is better than starfield currently is.
because the internet thinks the outer worlds is a mediocre game so why would they mention it?
Outer Worlds is just don't have that "appeal", for some reason. I see other worse and lame games get more traction than OW. Not good enough to be GOTY but also not bad enough to be remembered, it just not popular.
Outer worlds was awful but it’s way better than whatever star field is.
With the state & quality of their games, it’s disgusting that studio needs that much time to make a game. Shut the whole studio down down 🤮
@andrewryan8507 hell nah smh
Bunch of graduates slaving away. Fuck Bethesda
Yeah shut the whole studio down fkem put all those people out of jobs and ruin all their lives because they made an 87 metacritic above average game that butt hurt alot of people because it was exactly what you would expect from a bathesda game 😂
Either shut it down or fire all the current employees and replace them with passionate game developers that actually know how to make a good game.
Just wanna say I found Luke yesterday and am really liking the style of content here. Great stuff man! New inspiration found 👍
Yeah it’s weird cause I watched his reaction to Starfield direct back in the summer and then I never saw him again until recently he was just showing up and now I’m watching him
if I'm not mistaken, back when New Vegas was being made Obsidian had some of the og devs working for them that worked on Fallout 1 and 2.
Todd and Emil will never surpass New Vegas, they don't know what Fallout is or it's core, the main reason why Obsidean manage to create it was due most of the devs were members of the Fallout original team in black island studios.
They had talent unlike todd and emil that are just hacks, that feed of the works of others more talented that leave Bethesda long ago
The vibe I get with New Vegas is that Bethesda is the more successful child, but that doesn't change that their parents just PREFER their younger sibling Obsidian, who is still a success themselves just not nearly to the level of the older sibling. I just don't get why Bethesda doesn't want players to play evil bc their evil options since Fallout 3 have been worse with every game. The guys at Obsidian know how to cater to multiple playstyles and vibes.
Obsidian made Tyranny too, where you play as evil by default and pick which variety of evil overlord you want to play as. Very few games can handle "moral systems" well. Even in Kotor you were either Jedi Jesus or a dog kicking psychopath.
Probably a combination of no design document for teams to refer to, Emil being the worst version of a story-writer, Bethesda game studio streamlining for Microsoft's preferences, and a general arrogance to presume that their modding community to fix or swap in their own stuff. Touch wood, but I'm afraid that new elder scrolls is going to be even worse.
They were clearly upstaged with FNV. I hope Microsoft shakes Bethesda's house of cards a bit because 8 years of active development for Starfield, to only have a worse experience in many respects than Fallout 4, is mind-boggling. 15 years for the next TES is insane.
I wholeheartedly disagree, Bethesda is not "good" nor have they been for at least a decade. Sheer fkcing hubris.
Phil has GOT to intervene and get Beth to hire more people to get these games done quicker. 15 years between Fallout games is just dumb.
It’s fucking insane, I won’t even be gaming like that in 10 years. Who the hell is going to play it? A bunch of old people who played the original ones or kids who somehow know about fallout or like it. I just don’t see how there will even be a fan base for fallout in 10 years. I would want to not buy it out of spite for taking that god damn long especially since on release it’s going to be glitchy trash.
Its been the same dumbing down and removal of systems since Daggerfall, every successive game has only removed systems and true RPG mechanics. Hell Daggerfall let you own a house and boat and horse and cart, not to mention being the largest game by map size for a huge amount of time. Any time Bethesda runs into a slightly difficult system or something they don't quite like right, instead of fixing it or making it work somehow, its just ripped out and removed for the sake of "playability".
Topic starts at 14:00 😂
Once I found out you didn't fight a dragon, you "fought" dragons. I was hooked forever on Elder Scrolls V
Too bad the dragon fights aged terribly
@@Jim-Bagel As if any parts of Skyrim's combat was any good to begin with. I cant find fun in it no matter the modlist. But it seems like its the norm for the most part to make poor bosses unless its a soulslike.
@@AngRyGohan you gotta take into account when the game came out nowadays it might not very impressive but back then it was mind blowing being able to just run into one
@@MIKE2111ful No i didnt like the game at launch either. Combat was mindnummingly simple with bad execution ( as opposed to Dark Souls 1 which also came out around that time which is still very simple but with good execution )
@@AngRyGohan yeah I’ve never been a huge fan of their combat either it needs a complete redesign but they’ll probably keep it the same way forever Todd seems like a very stubborn man
Bare in mind Chris Avellone and many Obsidian devs worked at Interplay on Fallout 2, so it was more their IP than Bethesda's.
Took us all this time for Starfield lol and what a treat that was!
never forget that Bethesda denied Obsidian their bonus because it was tied to the condition of the game recieving a metascore of at least 85. Game got a 83 or 84. Bethesda cold as fuck cut their bonus.
I would like to see a obsidian take of Elder scrolls😢
I think that’s what Avowed will be
@@julio1148 Nope. Avowed is a fairly small game, closer in scope to Outer Worlds.
@@hihihi1q23 fallout las vegas was a small scope too… literally was made in 18 months
having an Obsidian Elder Scroll would means 2 giant modding community, just like fallout 3 and NV Tales of Wasteland Mod. Can you imagine that !
The same thing is going on now with Sony's studios as went on with Bethesda when they got bought by Zenimax. Zenimax saw all the sweet, sweet cheddar WoW was bringing in for Blizzard & said "we want you to make an mmo". Bethesda said "but we don't make mmo's, we make story - driven rpg's", to which Zenimax said "You make games right, how hard can it be?" The rest as they say.... lol
That's also what happen with Redfall and Gollum. Those people just never learn huh?
Bethesda: We're not going to make a new TES game nor outsource a spinoff TES game.
Modders: Fine I'll do it myself!
Seriously though, even if modders haven't completely made a new TES game out of Skyrim's Creation Engine, they've certainly made enough DLC-grade expansions to the game to make a new TES game if they were combined and given a cohesive story to bind them.
I haven't played New Vegas, but it's a miracle they did anything at all within 18 months. Not sure how many people know, but Bethesda intentionally put such conditions up in order to make Obsidian fall apart so they could buy it out. Not to mention, the agreement stated that if New Vegas achieves meta critic score of 85 or above, they would receive an additional $300M in bonuses. New Vegas achieved an 84 meta critic score, essentially forfeiting said bonus. I wouldn't be surprised if Bethesda had their fingers in this too.
Bethesda shouldn’t have a say anymore , Xbox owns the Ip and them , Bethesda doesn’t own anything anymore.
Kinda glossed over that Obsidian is basically interplay's best and brightest, and also the creators of Fallout. It still shows Bethesda have no idea how to make a fallout game, and they know they fucked up treating Obsidian how they did. Why Obsidians next RPG is a big fuck you to Bethesda and their prime IP
They probably think elder scrolls online will fill the gap, which for a lot of us does not.
Idiotic that they are going to have at least 16 years between elder scrolls games
The genius of the people at Bethesda... They could have done cycled releases with Obsidian.
I think it’s safe to say that Bethesda has reached a skill ceiling within their company that they’re trying to overcome. I think with the release of Skyrim, they were unaware of how much Expectation there was going to be for the next big elder scrolls and they decided to delay it with a new franchise to hopefully learn how to improve their design. I think they legitimately thought Starfield was going to be good only to find out their bad habits have caught up to them and now they have nothing to show for the Elder Scrolls 6.
Honestly, it’s entirely possible that Todd Howard will retire before the elder scrolls 6 release due to the lack of faith he probably had for the company now (and himself). It’s entirely likely a lot of drama will start pouring out within the company within the next two years and will end up destroying the company’s reputation from with in.
There are three choices Bethesda can make at the moment:
1. Make a new game in between now and the release of ES6 to distract from Starfield temporarily while they try to get a win before ES6.
2. Keep selling or promoting old games and their mods and micro transaction’s. They could also remaster oblivion as well.
3. Learn from this mistake and go all in on ES6 and see if it becomes their first success since fallout 4 (or Skyrim if you thought that game wasn’t good)
I'm not surprised. After NV, Bethesda's Fo4 felt kinda spiteful.
It's hilarious the one singular thing Bethesda learned from what Obsidian had to do to make that game.... was the load screens. LOL Todd: "That's friggin genius!"
Bethesda's reactions to being asked about New Vegas remids me of how George Lucas tends to look at KotOR. He clearly hated that Bioware made a way better story in some little video game. He has always refused to refer to anything about it as canon, regardless of how much it would make sense or fans desire for it. It's why I kept waiting for someone now that he's not involved to take and go with it. Dave Filoni has hinted VERY hard at KotOR in his stories. I know he wants to.... just do it Dave, come on. LOL
Funny thing about this is obsidian crushed Star Wars as well as Fallout with FNV and Kotor 2 both made under time crunches and both while suffering from minor flaws either technical or overall completion, one-uped the game that they were following up. Kotor 2 with the patch that adds in all of the stuff that was cut due to time constraints makes it easily the better of the 2.
@@Sumoniggro kotor 2 is the single best thing that come out from star wars franchise
Fallout 3 won a ton of goty awards and sold very well. It’s reception was better than ‘pretty well’ lol.
Well some journalists called starfield a masterpiece did it seem to you starfield was a masterpiece? Fallout 3 was alright it had okay writing still mediocre
Even at release the writing was highly critized. And nowadays even the biggest fans of fallout 3 point out its many flaws. Except off course the bethesda stans.
@@GoatBoat22 Starfield wasn't called a masterpiece. Mainstream websites gave it pretty mediocre reviews. IGN and Gamespot both gave it 7.
@@GoatBoat22 I love Starfield but it has won 0 gotys…you’re comparing that to Fallout 3 which won numerous awards including best game and best writing at GDC. Don’t play revisionist history lol.
@@nelsonhamilton8262 best writing??buddy are you mentally challenged just because it won awards doesn’t make it a masterpiece even obsidians most mediocre game outer worlds destroys Bethesda in writing,only man children with the IQ of peanut think Bethesda writes good
Would hiring new personnel help reduce the wait times for games? It’s just crazy that some of us may seem Elder Scrolls VI, then be dead from old age before the Elder Scrolls VII releases.
Elder Scrolls 7 on the Playstation 19
I wouldn't bother waiting for TES VI because probably in reality it is not going to be as good as people want it to be.
Wayward Realms will kill ES6 before it even releases.
games companies need to understand that their audience that loves some ip they did will age and get old, at some point a lot of us will be mooving to other things in life, i'm not sure the people going crazy about new vegas will be the buyers for the lastest fallout, i mean those guys will probably be dead in 10 years. But i think we are in the phase where development time is becoming so big that the companies will have to adress this issue and resolve it eventually
I get why Bethesda won't want to allow a New Vegas sequel, its lose-lose for them. If the game is really good and well received it looks bad on them and people will stop playing 76, but if it turns out bad and they cant recapture the magic then it also looks bad on Bethesda.
But i really do hope Microsoft can kind of lay down the law and force something to happen. Why tf would they pay several billions in 2022 just to have Fallout sit idle for a good 10-12 years? If ES6 is 2027-28 then F5 is likely 2032-2034. Theyve gotta get something fallout related out (besides just 76 content and the F4 update) in the next few years to keep the fans really engaged.
"People will stop playing 76"
Zero correlation.
@@c-tothefourth4879 you dont think a new proper fallout would be the end of 76? Lol.
Starfield doesn't have a great game loop, it's intro was super weak, it's message was more of "abandoned" rather than "isolation" or "loneliness"
The game should had gone something like this...
Player has a choice of beginnings (Miner, Corporate, military, free star galactic, crimson fleet, *other)
Player begins the game and is greeted with a basic hand-held intro sequence to intro the game and get the info dumps out of the way.
For military it can be a boot camp intro and a basically trainee combat mission to clear heat leaches from the landing pad (exterior and interior). This is the bulk of the tutorial. Then the player is placed on a simulated mission where they fight off terrormorphs. This mission is cut short because they have been told by corporate that there is a terrormorphs spotted in the Alpha Centauri system. The player and AI clean house (meeting the free star start) and is then told, since they did a great job, that they will be escorting a ship of corporates to a mining facility to confront an illegal mining operation. (Escorting corporate start and meeting mining start)
corporate can be the player sat in the corner as an intern hearing negotiations about a rumor of possible Terrormorphs sightings around Alpha Centauri. The meeting concludes. The player is told to review some documents, photos and videos that came in and highlight the important information for the next meeting. Once viewing the documentation, the player finds video and photo evidence of a terrormorph citing. A large dark brewding creature that is attacking livestock at a local farm on Alpha Centauri. The player rushes the evidence to corporate and they dispatch the closest Marine team to kill the terrormorph before it gets out of control (this team is the military start). Since the team was successful they are rewarded with more work. They are to escort the corporates to a mining facility as security to deal with an illegal mining operation (meeting the Miner start)
Miner can be a an FNG collecting material and delivering it to the science lab for examination. One piece that the player mines raises a silent alarm on the computer, alerting corporate that a rare resource was found. Corporate tells the science team to have the miners investing that area further. The science team tells the player that they need more samples and is to carve out the area to look for more data. The player mines out several nodes and cracks the wall, a small cave in occurs revealing a passageway above the current mine. The mine leads run over and begin to reinforce and investigate the passageway. The player is told to follow them into the passageway. Towards the end, they reach a big theatre of a room and in the center they see a 3 foot tall post with an artifact sitting on it (Indiana Jones style). The lead Miner Lin goes to her terminal and emails Constellation, letting them know that she found something and need them to come to it. Unknown, corporate has Constellations communication logged and monitored. Sending this comm alerts corporate that there is some shady business going on and they have to respond to the situation in person. This introduces the mining start to the military and corporate start.
free star can be the player going on a hunt to exterminate pest animals that are killing live stock. This starts out small with killing some local carnivores but then there are indications of terrormorphs but they have long been beat back and confined to a single other planet. They notify corporate of what they find and are told that if they don't have evidence, they refuse to help. The player is tasked with tracking the evidence to see if this is a terrormorph or something else. The player backtracks the evidence and from a distance they can see a camp with people eating food around a fire and their tents are pitched. From the shadows the player can see a terrormorph sneaking up on them and eventually attacking and killing them. The player rushes back to the farm and notifies the farmer. The farmer uses the players helmet comm equipment to pull a video recording of the attack and they send it to corporate as evidence of terrormorphs. This gets into the hand of corporate start. Once the Marines show up, the player escorts the Marines to the location of the attack but there is no terrormorph. The player tracks down the new evidence to reveal the terrormorph lives in a cave. The Marines fight the terrormorph and kill it. The player helps out and is wounded in the process. Because the player helped out, the Marines offer to take the player on their starship and recover in the med bay. Once inside and the operation is started, they are told they need to escort corporate to a mining facility. The player is stuck in the med bay and takes a ride along to the mining facility. Once there, the player is off-loaded into the mining facility to care for their crushing wound. Something miners med bays should be well equipped for.
For crimson fleet, the player starts off as an intro level pirate and is shadowing an experienced pirate. They are being shown the ropes of The Den and how things are gonna work. They go out and do some ship mugging, they go to a few colonies and mines to strong arm the people there and they ambush people as they land at outpost docks and steal their ship. The pirates are then tipped off by radio chatter that there was a terrormorph that was killed by some Marines (the military start) and they are now escorting a corporate ship. All pirates know that corporate ships and military gear are the most valuable loot, so they track them and follow them. They are them land at a mining facility and decide to ambush them. They land a decent bit away and travel on foot to the mine and start their assault in an attempt to take their ships and gear. This is when they meet the other player starts.
All of these should be fun, engaging, entertaining ,informative and generally gives the player a shot of attention-grabbing-juice. Something coherent and cohesive to tie their life paths together before setting them loose on the galaxy.
At this point in the beginning it's about 2 hours in, all those beginning timelines merge at a single location, the Mines.
Constellation is already landed before the player's time lines converge. Barret is already talking to Lin and they are inside the science lab discussing the artifact that was witnessed. At this point, it's not been moved or touched due to preservation, documentation and discovery.
As everyone is at the science lab discussing the artifact and getting reemed by corporate, the crimson chin.... fleet arrives and assaults the mining facility with everyone inside. They want the ships and don't know about the artifact.
It's all out chaos and this is when the bulk of all tutorials (except flying) should be completed. The crimson fleet fights off the Marines at the landing pad, loosing ground to the crimson fleet. They are pushed back to their marine ship and the doors to the mining facility.
The crimson fleet steels constellations ship! They take off *zooooom* and the Marines chase after it. The Marines dock with the constellation ship. If the player is the marine, they win. If the player is crimson fleet, they win.
The winner then gets to take control of the constellation ship. The player gets a flight tutorial now if military or pirate. Barrets found artifact is on board so the player touches it now and gets the song and dance of Unity. Now, constellation is contacting the flyer of the constellation ship and is asked to return their valuable artifact to them by meeting them at the lodge, they'll trade their ship for it. The pirate wants you to fly the ship back to the Den so they can steal it for themselves.
This is the point where the player is loose on the galaxy and makes their own decisions and plays out the story.
Alternatively, if the player is not military or a pirate, they are inside of the base and are told to retreat and defend the artifact with their life. The player escapes to the theater with the artifact and takes up a defensive position. The player fights off some pirates and is told to grab the artifact and escape with it.
The player grabs the artifact, gets their song and dance pony show and is then woken up a few days later in a hospital bed. They discover that they survived the pirate attack, barrets ship was stolen, corporate retreated on their military escort vehicle and Barret and Lin are resetting up the Mine.
The player has a few options. Follow up with Barrett, corporate, Lin or go back to the free star rangers ranch. This is the players jump into autonomy and gets to choose which angel to experience the overarching narrative story from. Collecting the pieces for their faction and discovering unity.
They got so much money and refused to improve core gameplay and writing and it disappoints me so much
This probably wouldn't have been as good as everyone thinks it would have been. The reason New Vegas was so good is because many of the devs were from Interplay and spent the previous decade thinking about adding to Fallout's story. Elder Scrolls never had this
8 years between games. So Fallout 5 in maybe 16 years and Starfield 2 in 24 years (nearly a quarter century ). Ho boy !
BGS better allow an other studios to do 'New Vegas' Style games. It is just too long.
There is not going to be a starfield 2
I really wish Phil Spencer would make good changes for Bethesda and give Obsidian a chance to make a solid Elder Scrolls spin off game, it would be so awesome!
I think poppa phil is to lenient on the studios he lets them do what they want, and than they lie to him about performance etc. He needs to step up and get the lazy out of them
They're making avowed, it's like TES.
I uninstalled Starfield after 30hours ( and many UA-cam reviews to see if iam not crazy). For Starfield to be a viable option again it needs a complete overhaul and do a " Cyberpunk", but I think the engine has too many limitations. Deleting all generated planets ( only keep the ones with handcrafted stuff) and overhaul traversal on and between planets would help alot, but theres so much stuff that needs fixed. Sadly Skyrim doesnt want to work on my PC so I installed NewVegas again, modded it for half a day and iam quite happy. NewVegas with Starfield graphics is what we wanted...
The only way to fix Starfield is to make Starfield 2. Not being able to travel between the planets in real time like no man’s sky is a massive immersion breaker. They should have only focused on the solar system and designed hand crafted worlds with some asteroids, moons, space stations, and things in between while being able to actually travel through space instead of going from loading screen to loading screen. Plus the terrible combat, lack of ground vehicles, not being able to travel between planets, lackluster story, lackluster RPG Elements. You would have to rebuild the entire game
The problem is that people didn't see Bethesda for what it was when Skyrim came out. The early problems were showing with Oblivion, and Skyrim is when things started accelerating.
I was in middle school when skyrim came out. I will be in my 30s when ES6 comes out. Ridiculous
My guess is they decided to turn down those proposals in favor of Skyrim remasters which requires less resources, time, and obviously effort. Also, they probably didn't want Obsidian to make a next level Elder Scrolls game, leaving fans wondering why Bethesda couldn't provide an experience equal to or better and when the next Obsidian Elder Scrolls would release instead of the in house mainline game.
This is a fantastic video from Luke. I'll admit he hasn't always been my favorite video game youtuber, but this is excellent. The information on New Vegas is really interesting.
It’s an extremely disingenuous video. Fallout 3 had a much much better critical reception than new vegas. It was regarded by many at the time to be one of the best games ever made. The idea that BGS hates new Vegas is also false - the devs have many times made it clear they do not hate Obsidian.
@@ikninja1hdyeah bc people always tell the truth, especially given the circumstances 😂😂😂 lmao
Someone correct me if I'm wrong, but didn't most of the people that worked on New Vegas leave Obsidian? So it doesn't really matter if they gave Obsidian the green light, it still won't be as good. We've missed our window of opportunity
Chris Avellone the genius writer is not at Obsidian. But he only worked on some DLCs.
The genius behind New Vegas is Josh Sawyer. He is still at Obsidian
At this point I am completely done with Bethesda. I dont even care about elder scrolls six anymore. The ONLY GAME that could bring me back to them is if they rehire the guys from obsidian and make a top down remake and expansion of Fallout New Vegas in the Unreal 5 engine. Thats it. Until that happens this is a Dead company. I dont care what they do because Im not buying it or paying attention anymore. Make the New Vegas That we gamers want and deserve or go bankrupt as a company.
F:NV, is the best 3D Fallout game... Change my mind!
I was just thinking, imagine if the Elder Scrolls IP was licensed out to other developers sort of like how Warhammer is. We'd be having Elder Scrolls games like Baldur's Gate 3, Elder Scrolls RTS games, Elder Scrolls turn based games.... it's such an amazing IP yet we don't get anything like that.
New Vegas: Unpolished Diamond
Most bethesda games: Badly polished Gravel
Yeah I can see why they would have their egos hurt.
I would LOVE for the previous Elder Scrolls games (Morrowind, Oblivion, maybe even Daggerfall) to be re-released with either Skyrim's engine or a better one. Which is why I'm looking forward to Skyblivion.
I never cared about Fallout, or Starfield, as I was never into the sci-fi genre, I always felt it was a boring, uncreative, and repetative genre. Which is why I'm more interested in Elder Scrolls news. I don't really understood why Bethesda seems to be able to make 3 or 4 Fallout games almost in a row, but Elder Scrolls 6 takes 20 years. We didn't have to wait that long for Skyrim after Oblivion so how come the next Elder Scrolls game is taking so long? I can only hope this is because they are actually treating it with respect and doesn't wanna release a half-baked Elder Scrolls game. That is my hope at least, and if that is the case, take all the time you need.
on the topic of bethesda being embarrassed by the success of new vegas, i watched a video with one of their developers who, in a somewhat defeated tone, said that some people think the last good game they made was morrowind LMAO
What video was that?
I mean hes not wrong
@@mountainblazer6263 Might be the Noclip-documentary?
If Phil saves Fallout by giving it to Obsidian I will create a religion based on worshipping him as an almighty gaming Chirst
lol, love how he just described cooper manning’s life in a nutshell
my problem is Bethesda is becoming really lazy on small details and even big one, like holstering your gun to your hip or back is gone in fallout 4 so the weapon just vanish.
Well releasing a game every 10 years is a terrible business idea. If one game flops than u have to wait 10 years for ur next payout🤣
I know it’ll never happen but could you imagine if CD Projeckt Red were given the rights to make a Fallout game?!! Even if it was just a remake of New Vegas it would be pretty righteous to see. As long as it’s not another Cyberpunk launch lol.
Not sure why I love Luke’s delivery so much. Nobody has this type of information and voice speech talk I can’t English good.
Shame since Obsidian is just a better studio, way more hyped for there games compared to Bethesdas.
Of course they did, Todd is still butthurt about how hard New Vegas mogged FO3.
This is really sad to hear what we could of had I love obsidian elder scrolls game would have been amazing.
also massive thing that people don't get is that bethesda soft from 2006 is nothing like bethesda from 2023, the name of the studio means nothing, it's the talents in it, most of them left all your favorites franchise, or stopped working or died, that's also the reality, you attach experiences to a conglomerate when you should with individuals devs that have key positions.
The thing is... That isn't true and that is the main reason Starfield is a bit outdated in terms of game design and immersion.
Guys like Todd Howard and Emil Pagliarulo simply are stuck in the past and continuously interfere with the work of other game designers.
both of these statements can be true though. alot can happen to a team in the span of 20+ yrs, its just that Todd and Emil are the only ones we see in interviews for the most part@@REDDEADANDGTACLUB
Wouldn't it make sense to create a game, sell it for 70€ and then every 1-3 years they would release an expansion that would not just add another offshoot of a DLC like Oblivion and Skyrim had, but actually expand the game in all directions seamlessly while adjusting some of the original content if need be, and charge 40€ for each expansion. So basically you would get more and more of the game, it would be easier to just brainstorm the lore forward and implement new mechanics. Only limit here I would imagine is disk space for consoles or something.
Elder scrolls 6 will cause the end of current Bethesda after its failure xbox will tear Bethesda apart
There really should be a remake of F: New Vegas. I want to play it but it is just very hard for me to immerse in that quality…
Worst take ever. Oblivion was better than Skyrim in every way besides graphics and world building. The writing and side questing in oblivion was miles ahead. As was the DLC.
I would Argue that Skyrim was the beginning of the end as they introduced radiant questing and a dull voice acting cast and main quest where u are a god from the get go.
Problem is Emil after seeing what Starfield had to offer I'm glad people are finally waking up to this, I played Skyrim since release the only thing that kept me around honestly was the mods. Its hard to consider this game an RPG when the writing is terrible and the story is pretty bad and the mechanics to Roleplay aren't even there basically.
Been telling people this for years and they been defending Skyrim Bugs that modders had to fix etc, seems like Starfield broke the Camels back they just keep dumbing down there games more and more
19:59 now you shouldn't expect Phil to do this right? He is maxxxxxing out his Diablo character to 1000 level spending 100s of hours.. how can you expect that from him . If we was true gamer he would strike a deal what you are saying!! But that's highly impossible
I used to want Elder Scrolls 6 so bad but after all this time waiting and how Bethesda hates their fans now because of the disappointing Starfield im no longer looking forward to Elder Scrolls 6 anymore 😔 they have to win me back big now.
it's because of ESO. zenimax didn't want a new single-player elder scrolls game to take a potential audience away from their attempt at a wow-killer. by the time it was clear that they weren't going to be doing blizzard sub numbers it was already several years since es5, which is a substantial delay in beginning production
Don't know where else to put this, but just wanted to say, I commend you for the extremely gracious, honest, and humble way you responded to your mention in Hbomberguy's sincerely amazing video. Seems like you've addressed before so it must suck to have to eat that crow multiple times but you handled it like a decent human being and it's noteworthy. Anyway, I enjoy your stuff as always, just wanted to say that.
EDIT: just realized I probably could have put it on the vid you made about it if it wasn't just an insta story or something, didn't even think to lol, sorry.
They should have made Starfield as a "molders games". A modern could create a "world" where they created a base, landmarks, missions, etc. Then they would have a reason to make it "zones" like they did.
As successful as Skyrim is, it's mainly had lasting appeal due to modding. Stanfield could have been wildly successful with this model. They could have had as many "worlds" as modders wanted to make. And think if the ships they could make.
Maybe modders can make it good eventually, but it could have been so much more if it was made specifically for modders.
The turning point for Bethesda was deciding to put Morrowind on Xbox, it was a complete gamble as they had to make the decision before the Xbox launched, they had no idea if the game would sell at all on a console, and there was also risk that the Xbox was going to be a flop. Morrowind ended up being number 17 in all time sales on Xbox, selling approximately 1.36 million copies. This is the reason why Bethesda began down the path of casualizing the series, Oblivion became a time Xbox 360 exclusive and the lead system for development, rather than the PC.
After 20 years we ended up with Starfield, the antithesis to Morrowind.
To quote an employee I overhead conversing with a customer at a game store about upcoming games at the time, 'Well....can't be better than Skyrim'
And all these gaps between games is without them revamping the engine substantially or building a new one more suited to the current gen hardware. If they had to update the creation engine, add another 5 years easy unless they expand the dev team
Loved the more indepth dialogue and gameplay of new Vegas but I still prefer the setting of fallout 3 the best.
If Obsidian wasn't working on Avowed, I'd want them to be taking care of Fallout 5 while BGS worked on ES6.
I remember actually seeing in a interview that obsidian came to bethesda with a script
Just looking at the timeline for Bethesda releases, it looks like the long development time for Starfield was an aberration that would suggest that that game was in development hell for 8 years. And everything I've heard points to that being true.
This gives me some hope for the next Elder Scrolls game being released alot sooner then expected. Fantasy RPGs are their thing so hopefully they will have a clearer vision about what the next game be like and not be smashing their head against a wall for almost 10 years with an unfocused project.
It’s kind of surprising that Besthesda double the amount of people on their team to be able to put out more games. These waits are insane.
I like New Vegas but to be honest I like Fallout 3 and 4 more. Yes, I'm not oblivious to their flaws but the same goes for New Vegas. Both got their strenghs and weaknesses and the 3 and 4's strenghs hit on the right stop. Still very impressed with the 18 months work for NV. I don't touch ESO and 76, those MMO's aren't for me at all. I wish Bethesda would have let Obsidian or another studio to make more Fallout and ES spin-offs. NV2 or something else, I would love to see it because as for now my last Fallout experience was 2015 and ES in 2011. Way too long ago.
Fallout 4 better than New Vegas? The gunplay is better but the story and characters of NV is so good to me. To each his own thouhh
Fallout 4 over New Vegas is wild. There's barely even any role playing in 4 and the main story is phoned in.
@@sethmartin7084 Right, to each his own but if you are curious, there are few interesting points I like to address. You mentioned good characters in NV. I would make the same argument for 4. When it comes to the story, yes, Fallout 4 got plenty of logic flaws, plot holes, lore breaks and even unfinished writing. But the character writing is very good, it let's the player think and come to conclusions himself by laying hints around the dialogues. Small example: You only talk to Kellogg once but in that single conversation he said something like "Man are you persistent. But that's how a father should act. How I would be acting if I was in your place I like to think...", at that moment I figured out his backstory. I mean so far we knew him as ruthless and then he can relate to the player and that line sounded like Kellogg went through a similar situation as the player. After the conversation ended I was like "Oh, nevermind I guess" but then there was that memory mission and there it was.
Ever reached max affinity with Preston? I know it's annoying because of all the settlement quests but once you reach max affinity, he tells something which I already figured out at the moment when he asked me to become the general of the minutemen because there have been plenty of hints for it. The game allows the ones who like to pay attention in what a character says to reach to the conclusions before it even is revealed, that's always something that can hook me into a game. So yes, the Fallout 4 character writing is very good, way better than the story writing, as I said it is very flawed.
In terms of gunplay I would like to mention that I don't like FPS games against NPCs. After don't know how many hours of Goldeneye on the N64, FPS against NPCs just became boring to me. So, I play Fallout games in 3rd person and there is a huge improvment when it comes to 3rd person between F3/NV and 4. Fallout 4 is way more fun in that regard. If you prefer to play Fallout in first person, then you sure have a different perception. I agree, NV is a great game, great RPG, no surprise that many consider it the best Fallout game but there are reasons why someone would like something like F3 or 4 more. No shame in that.
Fallout 4 is only good for modding back in all the stuff Bethesda tried to gut from the franchise. Thats all ITS GOOD FOR. New Vegas was my first Fallout game, FO3 is currently uninstalled. There was nothing memorable about it. Your choices in vanilla Fallout 4 dont matter. First time i played i told Preston i had other stuff to do, CLICKED the obvious NO option. Guess what? QUEST UPDATED as it i said yes, WHEN I CLICKED NO.
Obsidian so many people who make f2 and f1 hmmmm
another 15 years just to be let down...
The reason they don't talk about it is cuz they shafted the developers and nearly bankrupted them.
I didnt appreciate New vegas when it came out. I thought that fallout 3 was better but I think thats because it was the first fallout game I played which left a big impression on me. When I look back at those games now, its no contest which of the two is better. I like the apocalyptic style of fallout 3 more but new vegas is a much better game overall.
Its saving grace to be honest because Obsidian is not old Obsidian anymore sadly. A lot of telent who made New Vegas dont exist there. You just have to accept that New Vegas was last true Fallout game that was made.
Same can be said for so many companies now, why I think the industry is having alot of inconsistencies, incompetence, and lack of good talent cause so many talented amd experienced people leave or get let go from these companies, so you don't have alot of passing down that knowledge or wisdom.
You do know that this was a discussion right after Skyrim right? We would have had another Elder Scrolls before F4 if Bethesda had just let Obsidian make the game. It would also have been made by the NV team that where present at that time. Tragic
It's insane how FONV was made in only 18 months. It's a masterpiece and my favorite FO game ever 👍👍👍