Godzilla's Heat Ray in Ginza scene was really something... So epic and terrifying. Gave me goosebumps and already became my favourite scene from Godzilla Minus One (2023).
This is just absolutely baffling, I'm lost for words. I sense great passion for cinema in the work of this small VFX team from Japan. Hollywood should watch closely: it's not about money, it's about talent and passion. Masterful work guys and the Oscar was more than well deserved.
The thing is to make a good movie is with enough budget. And most importantly PASSION, Spiderverse, Puss in boots 2, name one good movie and its obvious It had passion
Hollywood should learn from this movie. While hollywood needs hundreds of millions of dollars of a budget, Japan needed only 10 million to create this oscar winning movie.
I really wanna make a kaiju film one day with original kaiju and a lot of ground shots that look like a human’s perspective for size. So watching these vfx breakdowns is very helpful
The fact this won an oscar for its visuals proves its not about how much a film cost to make but where those resources are applied. An absolutely stunning film through and through
0:51 Damn, i never knew that they actually added in a full on skeleton and some flesh and muscle to pre-irradiated godzilla, or as the fans call it the "Godzillasaurus"
Because in Hollywood, a good portion of the budget goes into paying the actors. And Hollywood actors are extremely greedy and demand more money. But most likely, the Japanese don't play like that. They're in it for the story. Plus, the value of US dollar isn't like how it is in Japan. If I remember correctly, $1 in America is 155.8 yen in Japan.
@@cjkalandek996 a lot of it is because they're union paid actors. While yes they get paid way more than they need but they can't be paid any less than union minimum
Any titian this hits will prob die on impact. Deadliest atomic breath for me. Legendary Godzilla atomic breath hit long while he was swinging on the buildings and it severely burned his back But holy if this was the one that hit him it wouldn’t def went through his body and caused it to explode🙂↕️
The one real thing I disagree with the filmmakers on VFX-wise is how Godzilla moves. Yes they do have the general lumbering vibe of the creature right and most of his stuff in the water looks immaculate. However on land, they retain the sort of typical japanese movement style of the creature that's like a holdover from the rubber suit days and which they got wrong in Shin Godzilla too. It's way too stiff, robotic, the arms barely move, the posture is too upright (all animals with large tails use them as counterbalance so they can arch their backs more horizontally, their center of mass lying on the hips) and there aren't any signficant number of fine details in the animation of the creature to give realism to it, to make it feel alive, such as wobbling soft tissue, small muscles movements etc. Compare the animation of this version of Godzilla to the VFX reel for Godzilla 2014 and you'll see the massive difference, with Legendary Godzilla looking much more realistic than this version specifically because of how it moves. My criticism here is mostly budget-independent since I think they did a better job animating the creature in the Odo Island sequence and also applies even if you were to make the argument that it was meant to move stiffly and unnaturally, you can still preserve those elements while incorporating the things I've talked about. So this is an objective critique of the film. I love this movie, but I can still have problems with it. To trash the monsterverse in turn, I dislike the recent GxK on the whole in large part because of the animation, because they made the silly creative choice to abandon realistic movement and have the monsters all do kung fu, backflips and pro-wrestling moves all over the place, feeling weightless and anthropomorphized. If you could combine the incredible atmosphere and storytelling of Minus One with the CGI of early monsterverse, you would have unbridled perfection, and to be clear, this movie is pretty damn close to perfect, close but not perfect specifically because of this CG issue.
So, your point is that making a gigantic radioactive kaiju using its tail as a counterbalance would make it realistic? No, godzilla is fictional, so it doesn't need to ground itself to our reality.
@@StefanWithTrains you could this an excuse for literally any degree of bad quality CGI. Try something more concrete that a CG artist would actually say. You saying there’s no need to ground it in reality is insane when that’s obviously what they’re trying to do. And you only bring up one of my points and fail to understand it.
I don't think realism is the only goal. I don't see anything groundbreaking in any of the VFX shots in this film. Technically it's all pretty standard. What stood out for me was the animation. The way Godzilla moved totally creeped me out. Having physical realism worked well for the 2014 film because it was a more grounded, "what would happen if a giant creature emerged" kind of film. In Minus One, Godzilla functions more as a metaphor than a living animal. That's why this one needed a different feel and they nailed it.
@@HalukTarcanht you're missing the point, realism isn't just about having some real life analogue, it's about looking convincing. For example, Rubber Suit Godzilla from the movies is literally a real thing that they filmed, but does it look "realistic", no! And that's mainly to do with the movement of the creature. There's not enough detail that should be there. The same is true for Minus One's Godzilla. It looks great when the creature is occluded or moving in various other ways, but it doesn't move realistically because it's like taking one step, freezes for a second, takes another step, freezes for a second. If they wanted to convey that the creature is struggling to move its mass around, they should have added more secondary animated elements within the character, so that it feels continuously animated and not like an animator is just dragging its legs along one step at a time. Let me give you an example, Clickers from The Last Of Us, they run around like they have a rod shoved up their ass, they are rigid, stiff creatures, they're literally being puppeteered by a mind controlling fungus, and yet they have TONS of secondary animated elements within them to bring them to life, flailing their arms around, twitching, screeching etc. Animators even follow this rule with human characters that are meant to move organically. They will add things like loose strands of hair, facial ticks. Little details make animated characters feel alive and Minus One Godzilla lacks a lot of that detail and it's not because the absence makes it look creepier, it's because A) japanese artists are still married to the classic Rubber Suit Godzilla aesthetic, meaning they're gonna make it move around in a way that's familiar to them and B) time and budget, they weren't gonna be able to do complex muscle and soft tissue simulation for the character and where they could have accomplished what I'm talking about without those things, the obvious focus is gonna be on finishing the shots, as the film uses an INSANE amount of cgi in the sets, crowd sims, destruction etc, they didn't have all the time in the world to make Godzilla look perfect and so they put their work in where it counted the most. 15 million dollars was not enough to perfect this film.
I put this movie in my presentation at school. Like I actually spent time and hard work into this presentation about godzilla minus one. And when I got to the visual effects part some girly 12 years old male said “ erm that’s kind mid☝️🤓” and I said “ what your presentation then?” He went silent. It was about MY LITTLE PONY💀💀💀
Only thing bothering me are the walking animations. Like, how he stops after putting one foot down. It looks and feels very robotic, imo. Rubber suite Godzilla at least had a realistic, organic walk...
What the hell is this at 3:14? "Boss! We linearly pulled out its back spikes so we're done!" Where did these spikes come from?! They're simply clipping through the back skin, but even if the guys do it properly (and not even with a linear movement envelope), what kind of crazy biology do they imagine that the spikes will clip through the ribs and the spine?! 🤦♂ It's like it was made by kindergarteners, only they manage the softwares very well.
The visual effects of this film are spectacular
This movie is well deserving of it’s Oscar award
That’s what you get when you have a director with a VFX background.
Work of art indeed, unlike those Holywood with 200-300 budget films with some load of crap vfx, cgi and some lazy script issues.
@@kaprosaurusrex6144...Oscars...
ARE FOR ACTORS
And the vfx team was only like 35 people
I didn’t even know while I have watched the movie that the background was almost fully cgi.
This film really has a spectacular VFX and CGI.
Definitely not spectacular cgi but great VFX
@@MrGoji12345 eh it was pretty great cgi but your right def not fantastic
Godzilla's Heat Ray in Ginza scene was really something... So epic and terrifying. Gave me goosebumps and already became my favourite scene from Godzilla Minus One (2023).
Heat ray is weapon Martian tripods use to fend off threats near them. Godzilla has atomic breath which is way more dangerous.
@@vksasdgaming9472in the movie they call it a Heat Ray.
@@Galactic613 Does it even have official name? It is devastating and leaves radioactive residue.
Seventeen years of being made fun of for his special effects and he ends up winning the Oscar for special effects.
2:03 quick godzilla minus one hit em with a scream 🗣🗣🗣🗣🔥🔥🔥
With a budget of only 15 million they did an awesome and spectacular job with this! I can see how it won an Oscar!
The budget was BELOW 15 Million.
@@thebestdecepticonSoundwave oh. My bad. Well even then, bellow that is even more impressive!
Behind-the-scenes stuff is just as good as the final product for me. Thanks for sharing!
This is just absolutely baffling, I'm lost for words. I sense great passion for cinema in the work of this small VFX team from Japan. Hollywood should watch closely: it's not about money, it's about talent and passion. Masterful work guys and the Oscar was more than well deserved.
The thing is to make a good movie is with enough budget. And most importantly PASSION, Spiderverse, Puss in boots 2, name one good movie and its obvious It had passion
It's very much about money, Minus One only looks so good because working conditions are different over there. Don't be so quick to praise
@srcoeiu6100 Pretty accurate, but y9u also have to consider that Most directors keep saying "fix it in post"
This movie's CGI was so realistic and beautiful. They did an amazing job.
Hollywood should learn from this movie. While hollywood needs hundreds of millions of dollars of a budget, Japan needed only 10 million to create this oscar winning movie.
I really wanna make a kaiju film one day with original kaiju and a lot of ground shots that look like a human’s perspective for size. So watching these vfx breakdowns is very helpful
You mean something like Cloverfield but Godzilla?
@@Insomius123331 something more like Godzilla 2014 but you can actually see the kaijus.
@@flameplasmainian85724Good luck on your journey. I'm sure you'll succeed
@@flameplasmainian85724 That sounds amazing.
Hopefully you balance out the monster screen time with the human screen time
The fact this won an oscar for its visuals proves its not about how much a film cost to make but where those resources are applied.
An absolutely stunning film through and through
3:05 Minus One’s Nuke Beam!
Heat ray
That's Heat Ray.
Real! It’s just my parody.
@@RakKrDdon't need to be a nerd
@@RakKrDhe doesn't know
Outstanding job, It was a very long time since the last time I saw visual effects of this caliber.
this is beyond a masterpiece, good job Triton!
The destroyers and water part is especially impressive! :O
roar was so powerful the town exploded 2:03
0:51
Damn, i never knew that they actually added in a full on skeleton and some flesh and muscle to pre-irradiated godzilla, or as the fans call it the "Godzillasaurus"
They did it the ‘90s way and still won…a true masterpiece.
what '90s way?
@@swastikdas9687 its because they did the VFX how they would do it during the 90’s
@@TitanusGodzilla2027the 90’s would not have used even half the amount of cgi that they used in this film…
2:04 Godzilla's Roar Beam!
How tf is this $10-12 Million?!? That’s just unbelievable effort!
Because in Hollywood, a good portion of the budget goes into paying the actors. And Hollywood actors are extremely greedy and demand more money.
But most likely, the Japanese don't play like that. They're in it for the story.
Plus, the value of US dollar isn't like how it is in Japan. If I remember correctly, $1 in America is 155.8 yen in Japan.
@@cjkalandek996 a lot of it is because they're union paid actors. While yes they get paid way more than they need but they can't be paid any less than union minimum
Basically they're just overpaid. There are still very good VFX in Hollywood, but mostly are just lazy ass overpaid people.
This was made in blender, or this scene was
@@cjkalandek996It's because japanese working conditions are hellish so they can demand more for less mf
What a masterpiece Godzilla minus one is . 💯💯💯👑👑👑👑
Woah! Some things I've never seen yet. The godzillasaurus/pre irrated version where it's in the scene for 10 seconds. That's a cool test scene 0:59
that was in the actual movie
@@kojizilla That particular shot wasn't. It was just for testing.
@sayansarkarz5414 yeah I knew it was a test
@@sayansarkarz5414 oh
While it is a test scene, I believe they actually used the movement on that rig but from a different angle in the final film.
They really cooked the movie❤
And THIS is why Godzilla won the Oscar for Best VFX!
00:51 Wait, they've used Blender for muscle sim stuff?
yess
2:28 No way that isn't real.
The video :😧🥺🥰
The music background :😧💥🤩😍😍🥰🥰🥰
あれー後半見たことないメイキングも入ってる!にしても今やCGの方が実写より安いんだそうですね。だから銀座シーンの電車のところは典子が座ったシート(椅子)以外全部CGという…ほんとは電車1両全て実物を希望してたのに、予算の関係で難しくなって、山﨑監督「電車半分でも作れない?」(^_^;)「計算してみます」(プロデューサー)→「計算しましたがやはりキツいです。椅子だけならいけそうです。」→「わかった、じゃあ椅子準備して。他は全部CGで作るから」。こんな会話をしながら、予算でカットされそうなシーンが多々あったのを、涙ぐましい工夫と努力でオスカーまで獲れたのは、やはり製作者の情熱とゴジラへの愛だったんだろうな。
0:53 corner says blender!
What Godzilla theme is this? An official or custom one? Please. I need to know. I love it.
song is in the description
It’s in the description
@@kotm2021 thx
There the best movie in 2023 was made
IT'S RELEASED IN NETFLIX 🎉🎉🎉🎉
man they really said
"destruction?"
"y-yes"
0:51 interesting they used Blender
Cool!
Ishiro Honda Would Be Proud By This
Common misconception is that they used CGI. They really just got me to deatroy Ginza.
deatroy
is godzilla moive
2:09 is cool
Any titian this hits will prob die on impact. Deadliest atomic breath for me.
Legendary Godzilla atomic breath hit long while he was swinging on the buildings and it severely burned his back
But holy if this was the one that hit him it wouldn’t def went through his body and caused it to explode🙂↕️
2:04 FUS RO DAH
See how much work goes to make realistic vfx
👍
v061, wow :D
BLENDERR??
they made 61 variants of the atomic breath
christ
The one real thing I disagree with the filmmakers on VFX-wise is how Godzilla moves. Yes they do have the general lumbering vibe of the creature right and most of his stuff in the water looks immaculate. However on land, they retain the sort of typical japanese movement style of the creature that's like a holdover from the rubber suit days and which they got wrong in Shin Godzilla too. It's way too stiff, robotic, the arms barely move, the posture is too upright (all animals with large tails use them as counterbalance so they can arch their backs more horizontally, their center of mass lying on the hips) and there aren't any signficant number of fine details in the animation of the creature to give realism to it, to make it feel alive, such as wobbling soft tissue, small muscles movements etc.
Compare the animation of this version of Godzilla to the VFX reel for Godzilla 2014 and you'll see the massive difference, with Legendary Godzilla looking much more realistic than this version specifically because of how it moves. My criticism here is mostly budget-independent since I think they did a better job animating the creature in the Odo Island sequence and also applies even if you were to make the argument that it was meant to move stiffly and unnaturally, you can still preserve those elements while incorporating the things I've talked about. So this is an objective critique of the film.
I love this movie, but I can still have problems with it. To trash the monsterverse in turn, I dislike the recent GxK on the whole in large part because of the animation, because they made the silly creative choice to abandon realistic movement and have the monsters all do kung fu, backflips and pro-wrestling moves all over the place, feeling weightless and anthropomorphized.
If you could combine the incredible atmosphere and storytelling of Minus One with the CGI of early monsterverse, you would have unbridled perfection, and to be clear, this movie is pretty damn close to perfect, close but not perfect specifically because of this CG issue.
So, your point is that making a gigantic radioactive kaiju using its tail as a counterbalance would make it realistic? No, godzilla is fictional, so it doesn't need to ground itself to our reality.
@@StefanWithTrains you could this an excuse for literally any degree of bad quality CGI. Try something more concrete that a CG artist would actually say. You saying there’s no need to ground it in reality is insane when that’s obviously what they’re trying to do. And you only bring up one of my points and fail to understand it.
I don't think realism is the only goal. I don't see anything groundbreaking in any of the VFX shots in this film. Technically it's all pretty standard. What stood out for me was the animation. The way Godzilla moved totally creeped me out. Having physical realism worked well for the 2014 film because it was a more grounded, "what would happen if a giant creature emerged" kind of film. In Minus One, Godzilla functions more as a metaphor than a living animal. That's why this one needed a different feel and they nailed it.
@@HalukTarcanht you're missing the point, realism isn't just about having some real life analogue, it's about looking convincing. For example, Rubber Suit Godzilla from the movies is literally a real thing that they filmed, but does it look "realistic", no! And that's mainly to do with the movement of the creature. There's not enough detail that should be there.
The same is true for Minus One's Godzilla. It looks great when the creature is occluded or moving in various other ways, but it doesn't move realistically because it's like taking one step, freezes for a second, takes another step, freezes for a second. If they wanted to convey that the creature is struggling to move its mass around, they should have added more secondary animated elements within the character, so that it feels continuously animated and not like an animator is just dragging its legs along one step at a time.
Let me give you an example, Clickers from The Last Of Us, they run around like they have a rod shoved up their ass, they are rigid, stiff creatures, they're literally being puppeteered by a mind controlling fungus, and yet they have TONS of secondary animated elements within them to bring them to life, flailing their arms around, twitching, screeching etc.
Animators even follow this rule with human characters that are meant to move organically. They will add things like loose strands of hair, facial ticks. Little details make animated characters feel alive and Minus One Godzilla lacks a lot of that detail and it's not because the absence makes it look creepier, it's because A) japanese artists are still married to the classic Rubber Suit Godzilla aesthetic, meaning they're gonna make it move around in a way that's familiar to them and B) time and budget, they weren't gonna be able to do complex muscle and soft tissue simulation for the character and where they could have accomplished what I'm talking about without those things, the obvious focus is gonna be on finishing the shots, as the film uses an INSANE amount of cgi in the sets, crowd sims, destruction etc, they didn't have all the time in the world to make Godzilla look perfect and so they put their work in where it counted the most. 15 million dollars was not enough to perfect this film.
I didn’t like the way it walks it felt so off
I put this movie in my presentation at school. Like I actually spent time and hard work into this presentation about godzilla minus one. And when I got to the visual effects part some girly 12 years old male said “ erm that’s kind mid☝️🤓” and I said “ what your presentation then?” He went silent. It was about MY LITTLE PONY💀💀💀
这可不是电脑做的。而是他爸爸去大战.
Only thing bothering me are the walking animations. Like, how he stops after putting one foot down. It looks and feels very robotic, imo. Rubber suite Godzilla at least had a realistic, organic walk...
I like it, makes him feel tank like and unlike any other creature
Age of computers
Honestly those little controls at the start at his model look like Blender’s.
because it is.
@@ranajoyshil what
@@LabyrinthFunkinDev 0:51 they've used Blender for the muscle sim of Godzilla. Look in the top left corner.
@@ranajoyshil ohhh well damn
What the hell is this at 3:14? "Boss! We linearly pulled out its back spikes so we're done!" Where did these spikes come from?! They're simply clipping through the back skin, but even if the guys do it properly (and not even with a linear movement envelope), what kind of crazy biology do they imagine that the spikes will clip through the ribs and the spine?! 🤦♂ It's like it was made by kindergarteners, only they manage the softwares very well.
@@Ma1hematics2013 … rationalized the 8-yo kid after learning about ribs and seeing the movie scene. Then continues playing wih her Barbie dolls. 😁
@@Ma1hematics2013 You mean, 2013 is your birth year?
@@merion297 literally how the hell do you know that
@@Ma1hematics2013 Know what?
@@merion297 my birth year
Meh to the godzilla scale.
3:09 is cool