I've watched a few videos on The Last Spell so far and yours is the best. You refute quite a bit of information I've heard elsewhere and your reasons just make way more sense.
Thanks friend. Most of my content on this game is 2 years old, when i first started out. I'm looking forward to revisiting this stuff with more experience under my belt!
New subscriber here, I just bought the game yesterday on my switch, Im loving it, great videos and awesome Death albums on the wall. Long live Chuck Schuldiner!
Very good tips! The gear selling trick is amazingly useful. My only criticism is that the map you displayed in your video is a spoiler for beginners of the game, which is the target demographic.
imo, none of the top tier perk builds needs a lot of mana or a lot of health...bully, crit, or poison are far superior (dmg per ap) than any other fun stuff
Would love to see a video discussing all important choices a brand new player will face in the first run. Esp. since the perks and some abilities seem not well balanced, e.g. damage-increasing v.v. health-increasing perks.
i came back to this game after seeing thee 1.0 update. i would love seeing some guides about weapons and perks guides if you can. ty for your content (im from barcelona, so sorry for my grammar mistakes)
I'm thinking of pulling the trigger on this one. The thing is, I don't actually like tower defence/fight the horde type games that much. I do like D&D type rpgs, X-Com and city builders. And i do generally like Rogue-likes and rogue-lites. This game seems to combine aspects of all those things, i'll probably like it despite my earlier point.
@@AverageTESEnjoyer5783 I probably could have worded that better. I didn't mean to imply The Last Spell was a tower defence game. Just that it seems to have Tower defence elements. As that kind of game tends to involve the placing of defensive structures and traps against an incoming horde in order to lessen or weaken it. And last spell seems to have that aspect too, when fighting/defending vs the hordes.
building glass cannons can be difficult on high apocs as keeping high night ranks it essential and body blocking enemies can be the difference between S and A rank
Totally right, it can be super difficult. Fortunately in this beginner guide video, we don't have to worry too much about this. Fortunately, in my experience with the game, there are plenty of workarounds for glass cannons (you can check out my worlds first run of Lakeburg#0 for instance). Ultimately, this game comes down to the simple calculation of kills/AP, and glass cannons will tend to win in this simple function.
Hello, thank you for all the tips. I was wondering if you could help me, I just started playing, one of my characters has a couple of blood icons over their health bar that reduces their action and movement points. I'm not sure how to cure it, could you please help me?
You either need to build a temple, or buy a health potion from the shop. Other than that, not taking more dmg and waiting for the night to end as each hero has a daily health regen also.
I'm a new player. I think the +75% poison damage perk is poor. It's a "win more" perk, which only comes into play when the player already proved that they're strong enough to win without it. If it was instead "+15% Poison Damage per level, up to 75%" then it would become much better.
It will feel like that from Standard-Apoc 3 playthroughs. At the higher end of the game, you'll really need to min-max characters to be able to consistently win.
yeah, like any other game, the higher the difficulty, the less viable/winning strategies there are. This perk is really good on apoc 5+, especially on the last 2 maps, a lot of dmg per ap is needed
@@def_metal I'm saying its a poor quirk, not a bad one. It only is available to high level characters, poison has poor performance without it. The game discourages the player from trying out poison. Why use poison when the other attacks perform better? That is, unless the player knows about the metagame. Maybe I'm complaining too much, but the burden of knowledge shouldn't make entire builds underperform. Could have made it a lv 1 perk in the first row so players would feel inspired to build poison-spec characters from the beginning.
tip 4 kinda just blew my mind. It never occurred to me to use items as a loan/buffer to progress stuff in that way. Good stuff Def_Metal
I just watched and I totally agree, never would have thought of this.
I've watched a few videos on The Last Spell so far and yours is the best. You refute quite a bit of information I've heard elsewhere and your reasons just make way more sense.
Im really impressed with your content and you have the best coverage of this game.
Thanks friend. Most of my content on this game is 2 years old, when i first started out. I'm looking forward to revisiting this stuff with more experience under my belt!
Can't wait to see more of your content! I'm brand new and never considered planning out perks in advance or using a "line of credit"
super excited to hear about your step increase in apoc level after every map, on a new start, now that is a good challenge!
New subscriber here, I just bought the game yesterday on my switch, Im loving it, great videos and awesome Death albums on the wall. Long live Chuck Schuldiner!
A MAN OF FINE TASTE RIGHT HERE
Nice to see you play TLS again my friend 🤘
Very good tips! The gear selling trick is amazingly useful.
My only criticism is that the map you displayed in your video is a spoiler for beginners of the game, which is the target demographic.
Great video!
Really appreciate your content on this game, man. Very underappreciated game.
Useful info!
Glad it was helpful!
As always, the best survivability is a dead enemy.
No. 4 is great, I wouldn’t have thought of that
I'd love your thoughts on the new changes in 1.0, like the mana well and temple thing
imo, none of the top tier perk builds needs a lot of mana or a lot of health...bully, crit, or poison are far superior (dmg per ap) than any other fun stuff
man that wall with those glorious albums!
Would love to see a video discussing all important choices a brand new player will face in the first run. Esp. since the perks and some abilities seem not well balanced, e.g. damage-increasing v.v. health-increasing perks.
i came back to this game after seeing thee 1.0 update. i would love seeing some guides about weapons and perks guides if you can. ty for your content (im from barcelona, so sorry for my grammar mistakes)
No problem amigo, i will deliver these once i've spent some time with the game myself again
I'm thinking of pulling the trigger on this one. The thing is, I don't actually like tower defence/fight the horde type games that much. I do like D&D type rpgs, X-Com and city builders. And i do generally like Rogue-likes and rogue-lites. This game seems to combine aspects of all those things, i'll probably like it despite my earlier point.
This absolutely is no tower defense game. I don't know where this comparison comes from.
@@AverageTESEnjoyer5783 I probably could have worded that better. I didn't mean to imply The Last Spell was a tower defence game. Just that it seems to have Tower defence elements. As that kind of game tends to involve the placing of defensive structures and traps against an incoming horde in order to lessen or weaken it. And last spell seems to have that aspect too, when fighting/defending vs the hordes.
building glass cannons can be difficult on high apocs as keeping high night ranks it essential and body blocking enemies can be the difference between S and A rank
Totally right, it can be super difficult. Fortunately in this beginner guide video, we don't have to worry too much about this. Fortunately, in my experience with the game, there are plenty of workarounds for glass cannons (you can check out my worlds first run of Lakeburg#0 for instance). Ultimately, this game comes down to the simple calculation of kills/AP, and glass cannons will tend to win in this simple function.
when you increase damage it also increases magic damage?
Hello, thank you for all the tips. I was wondering if you could help me, I just started playing, one of my characters has a couple of blood icons over their health bar that reduces their action and movement points.
I'm not sure how to cure it, could you please help me?
You either need to build a temple, or buy a health potion from the shop. Other than that, not taking more dmg and waiting for the night to end as each hero has a daily health regen also.
@@def_metal thank you so much.
Where do you see how long the map is
Any idea how to map out perks on ps5
I'm a new player. I think the +75% poison damage perk is poor. It's a "win more" perk, which only comes into play when the player already proved that they're strong enough to win without it.
If it was instead "+15% Poison Damage per level, up to 75%" then it would become much better.
It will feel like that from Standard-Apoc 3 playthroughs. At the higher end of the game, you'll really need to min-max characters to be able to consistently win.
yeah, like any other game, the higher the difficulty, the less viable/winning strategies there are. This perk is really good on apoc 5+, especially on the last 2 maps, a lot of dmg per ap is needed
@@def_metal I'm saying its a poor quirk, not a bad one. It only is available to high level characters, poison has poor performance without it. The game discourages the player from trying out poison. Why use poison when the other attacks perform better? That is, unless the player knows about the metagame.
Maybe I'm complaining too much, but the burden of knowledge shouldn't make entire builds underperform. Could have made it a lv 1 perk in the first row so players would feel inspired to build poison-spec characters from the beginning.
good vid but the lips smacking really bothering