Yeah, but most of the specials suck. Half of them are the same thing, just copy-pasted onto different characters. Rody and Karman were the only cool ones.
When this game came out in 1996, it was the best looking 2D Fighting Game ever made. It blew people away. Rumor has it the animators for Street Fighter 3 saw this game and set out to top it which they did unbelievablely.
@@alebrigaz Exactly. A lot of people mistake a high number of frames and smooth interpolation for good animation, but most of this isn't good animation. There are some nicely animated exceptions for sure, but for the most part the poses are really stiff and lack any dynamism. You can definitely tell it's rotoscoped.
I know you mean well, but it's not equal rights. Men are "allowed" to walk around with their bare chests almost anywhere. A lot of men don't feel ashamed or embarrassed to be seen without a shirt on. Especially true for fit guys, like most guys in the game are. When the game rips off the clothes of women, most of the time their bras are exposed. Bras aren't meant to be "seen" by the world at large; only by those she consents to show them to. For it to be equal rights, you'd need to have most of the guys end up in their boxers, with their butts almost "exposed", or something like that. Then it would be a similar situation of shame and embarrassment.
I like how all the characters' clothes would blast off in the Art of Fighting series but when Ryo, Takuma, King, Yuri, Eiji, Mr. Big, and Robert came over to KOF they only have Yuri and King have it happen to them. I see you SNK!
Karman Cole was my favourite, he wasn't the greatest at combat but I really liked his design, if he was reworked in some way I would really love to see him back
ikr and they're actually a better characters than Choi, Chang & Chin. God, i wish that they're gone forever, and more AoF/FF characters came back in KOF series.
@@PiccoloNamexio Maybe Karman has potential to become a nice char under a modern KoF design, but that's it. Nobody else from AOF3 deserves to come back. Like even back then they (mostly) didnt deserve to exist and take the place of the old roster. And for sure they are not better than Chang, Choi and Chin. You just dislike them, and that's a completely different thing. I dont hate them but i honestly want a better rotation in the roster, and they could get out sometimes and give their slots to other chars. But absolutely not being removed from the series. You hate too much to get yourself to understand the chars and how they contribute to fgs with their gameplay ideas (especially Choi).
You're exagerating, but yes, the graphics were incredible to its time. They used rotoscoping to make character's animations, that's why the animations are so good.
The problem with art of fighting 3 was didn't use the old characters.. there are a lot of new, but the oldest are better. Looks almost another game because that
Except this one needs you to take away half of the opponent’s health first, forcing you to work your way if you want to get that _MATCH K.O,_ ironically, the protagonists (Robert and Ryo) has some of the slowest desperation move,just behind Sinclair and fucking Karman and Wang Koh-San has the fastest desperation move (one of the weakest characters)
That’s because it’s the first NEO•GEO game to use a motion capturing system, allowing 2D sprites with fluid and believable animations. They were doing this because they wanted the game to play something like Virtua Fighter or 鉄拳TEKKEN, which is why they’re so stiff.
It was a widespread thing in the early to mid 90s specially. Capcom had a lot of that in XvSF and MvSF, and a little toned down in MvC1... just not in SF.
AoF 3 looked absolutely amazing at the time - and still does today. But i always felt it suffered from having the weakest roster in the trilogy. Most of the new characters and their move-sets felt uninspired and bland compared to the first two games. That's not to say that it wasn't a fun game though.
The worst decision ever was changing the roster that way. The first one wasnt incredible, but that doesnt make it right to get rid of everybody... Also it turned out they were mostly better than the newcomers.
The sad thing about this game is that all the newcomers (except Kasumi) will likely never be playable in a new game ever again. (aside from cameos in stages of the KOF series) They've permanently vanished. Such a sad and shameful excuse.
Snk deberia haber hecho un sistema mas parecido a AOF2. Los nuevos combos y golpes en el suelo (otg) fueron una buena innovacion, pero los "combos de juggle de Tekken" no fueron una buena idea.
El problema de hacerle un remake es que habría que replantear la jugabilidad y corregir varias cosas. Principalmente los personajes, la mayoría de ellos no tienen ni la pisca de gracia que tenían los de las primeras 2 entregas (exepto por Kasumi y talvez Lenny). A nivel gráfico es muy bueno pero es pena que el juego sea la prematura muerte de la saga.
El problema es que la franquicia se quedó sin ideas, desde AOF2 que para mí es el mejor juego de la franquicia tanto en sistema de juego como en historia , lo dañaron muy feo , en el caso de fatal Fury está abierto garou con su saga
@@charleyx55 Creo que tenés razón, sería muy difícil sacar un Art of Fighting 4 apegándose a la fórmula de las primeras 2 entregas ya que habria que cargar barras de energía, no habria sistema de combos y el combate es más pausado. La segunda entrega (sin dudas la mejor de la saga) no tuvo mucha innovación, ya con eso uno se da cuenta de que SNK tenía muchas ideas para seguir con esa formula, por eso en esta 3ra entrega quisieron venir con algo nuevo y no les salió bien la jugada.
@@arandomguy7387 lo q no recuerda mucha gente es q SNK si intento un Art of fighting 4, pero en 3D y lo llamaron Buriki one... Era la epoca en la que SNK trataba de renovar sus franquicias, cambiando, entre otras cosas, a los protagonistas (K' en KOF, Rock en Fatal fury, Seishiro Kuki en Samurai shodown y Gai Tendo en Buriki one).
Es mas, Art of fighting siempre fue su saga mas experimental, el 1 fue el primer juego de lucha en incorporar "super moves" (incluso antes de Street fighter y Fatal fury) usar scaling para hacercar o alejar la camara, mostrar las heridas o la ropa rota, este usa rotoscoping para animar a los personajes y Buriki one fue el primer juego de pelea 3D de SNK.
Anybody tell me please, How can i open the MENU befour you start the game? I mean the MENU where you change the Difficulty Level language and else. I am use the NEO GEO Emulator and dont know how to open this MENU.
The animation is smooth as always and the sprite work is phenomenal, but is it just me or the pose of the animation itself looks a little stiff? Like noticeably for an SNK game? It doesn't feel all that exaggerated.
Honestly, SNK should be acknowledged way more when it comes to sprite work. I mean, even the victory animations is astonishing.
People already do lmao
I heard somewhere that they used live actors as the basis for animations in aof3 which is why it looks so smooth.
@@goodlookinouthomie1757s, Steven Seagal did the moves of Garcia, i mean the walking.
@@dieterrosswag933 Really? That's pretty cool to find out - and knowing that it makes perfect sense because he moves just like Segal does.
@@goodlookinouthomie1757 just kidding. But i read that Robert Garcia was inspired by Andy Garcia and Steven Seagal.
The animation and sound design in this game is absolutely stunning
Basically the only nice things this game was
I wish I could say the same to the gameplay.
Too bad the game is trash
Yeah, but most of the specials suck. Half of them are the same thing, just copy-pasted onto different characters. Rody and Karman were the only cool ones.
I still think it should have had a simpler and more conventional animation style, and a system that resembled AOF more.
When this game came out in 1996, it was the best looking 2D Fighting Game ever made. It blew people away. Rumor has it the animators for Street Fighter 3 saw this game and set out to top it which they did unbelievablely.
Yeah, but sf3 animators couldn't make the character's with the same size of the aof3. And it seems that they didn't used rotoscoping like aof3
@@aguchogames bro you're in every comment screaming roboscoping, roboscoping ,roboscoping,roboscoping, give it a ressstttt. Jheeze
@@MrKennnnnn 🤣🤣🤣
And then MotW came out...
@@aguchogames "And it seems that they didn't used rotoscoping like aof3" Elena says hi
I'm amazed at how well animated the large sprites are, and this game came out in 1996.
Good ol days...
Lots of frames but definitely not good animation, very stiff
They used rotoscoping to make the character's animations.
@@alebrigaz Exactly. A lot of people mistake a high number of frames and smooth interpolation for good animation, but most of this isn't good animation. There are some nicely animated exceptions for sure, but for the most part the poses are really stiff and lack any dynamism. You can definitely tell it's rotoscoped.
Amazed? Try Garou: Mark of the Wolves
Talk about equal rights. Even the dudes get their shirts ripped in those ultimate k.o.s
Cole's suit seems to be indestructible though.
@@targetseeker I guess his suit is more badass than everyone in the game.
I know you mean well, but it's not equal rights. Men are "allowed" to walk around with their bare chests almost anywhere. A lot of men don't feel ashamed or embarrassed to be seen without a shirt on. Especially true for fit guys, like most guys in the game are.
When the game rips off the clothes of women, most of the time their bras are exposed. Bras aren't meant to be "seen" by the world at large; only by those she consents to show them to.
For it to be equal rights, you'd need to have most of the guys end up in their boxers, with their butts almost "exposed", or something like that. Then it would be a similar situation of shame and embarrassment.
Took them a couple of games
@@targetseeker no, that's because his desperation move doesn't rip opponent's torso
Did SNK seriously say that a cool super move was a guy hitting really hard with a tonfa once!
Loved Rody Birts! Hated that super lol
BUT it was a HYPER tonfa...
It's like Haomaru's Super move in SS2
Also a guy who yell really loud.
@@ZARATUSTRA1780 That's Sinclair's finisher though lol
As a kid playing AoF in the arcades I remember those sprites were immense!
I love Robert's idle stance in this game. He vibing.
SNK always make good sprites, that is why i love SNK
That's an awesome stance animation. It almost looks like he's dancing.
Why the movement so clean unlike other sprite fighting game, ahead of its time?
rothoscoping
They used rotoscoping, an animation method where you use live action video as a base for the animation
1996 this was the Best looking fighter out. It's aged very well also..
Rody's hard tonfa bonk looks so plain, but it does look like it's useful in an actual fight.
In a way I like how the guys wielding actual weapons special move is just to give a real good whack with it.
"For her LDM, she wields a gun"
These Scenarios are superb and flawless
Virtua fighter,Dead or alive 3 and this game are probably the best looking fighting games ever created it's amazing
What's your opinion on Skullgirls and Darkstalkers 3?
I like how all the characters' clothes would blast off in the Art of Fighting series but when Ryo, Takuma, King, Yuri, Eiji, Mr. Big, and Robert came over to KOF they only have Yuri and King have it happen to them. I see you SNK!
Sinclair's design is gorgeous. A shame she got completely forgotten
I wish they would have made a sequel to the AOF series. would have loved to see AOF 4 and 5!!
Graphics are so good in this game.
Unfortunately gameplay wise is very awful compare to aof 2.
@@truelovewontwait Maybe the budget went away in the graphics, they even used rotoscoping to make character's animations.
The gameplay DEFINITLY wasn't awful compared to 2, lol. It felt way better.
Karman Cole was my favourite, he wasn't the greatest at combat but I really liked his design, if he was reworked in some way I would really love to see him back
He would be a nice addition to KoF with a reworked moveset.
Rody too
Hard to believe this game came out in 1996. The quality is outstanding.
Rody: *Bonk* and it's super version
*Harder bonk*
2:45 she become Blue Mary LOL ^^
Sad a lot of them never came back for king of fighters series
Cameos at least, but not much else yet.
Besides Kasumi, they were not interesting at all.
@@Marcelo-rs8yh But we have whip.
ikr and they're actually a better characters than Choi, Chang & Chin.
God, i wish that they're gone forever, and more AoF/FF characters came back in KOF series.
@@PiccoloNamexio Maybe Karman has potential to become a nice char under a modern KoF design, but that's it. Nobody else from AOF3 deserves to come back. Like even back then they (mostly) didnt deserve to exist and take the place of the old roster.
And for sure they are not better than Chang, Choi and Chin. You just dislike them, and that's a completely different thing. I dont hate them but i honestly want a better rotation in the roster, and they could get out sometimes and give their slots to other chars.
But absolutely not being removed from the series. You hate too much to get yourself to understand the chars and how they contribute to fgs with their gameplay ideas (especially Choi).
Jesus the animation in this game is better then games even released today! That's crazy
You're exagerating, but yes, the graphics were incredible to its time. They used rotoscoping to make character's animations, that's why the animations are so good.
@@aguchogames There's plenty of games that lack this kinda animation under nights rebirth for example fantastic game still
I never played this game saw the thumbnail and man the animation is smooth.
I didn't know this game. Looks pretty funny and I like the art style
We had KoF 1996 instead, but sometimes I wonder how different my love for arcade bouts were if I was introduced to that genre with this game first.
Somehow.....the pants moving slightly in their idle stance always looks so damn good
Robert Garcia always Dancing
Haha, yes. His fight pose is ridículous.
@@aguchogames but in a real fight on any discipline a guy who is active is more dificult to read than one static or "cool".
I knew it. Sinclair was an Aura Battler all along!
Wang-Koh-San goated character, needs to come back.
This game is a step back, overall, from Art of Fighting 2 ...
Art of Fighting 2 felt the least hard-hitting, they even put throw-escapes in the game.
They really made Rody way hotter than he was supposed to be - not complaining though
Robert is so freaking cool
Everything was fine in the AOF, a humorous and friendly series of martial arts, until AOF3 that turned into Resident Evil. Read the plot.
Karmen-Cole seems to take after Chang or Goro Daimon with his Super.
The stages are 👌👌👌👌👌
The Animations in this entry are over the top even to this Day.
The problem with art of fighting 3 was didn't use the old characters.. there are a lot of new, but the oldest are better. Looks almost another game because that
That was as really fun.
-Rody Birts
🤣 🤣 🤣
3:37 AAAAAAHHHHHH.... UUUAAAHHHH--AAAAAAAAAAAAAAAAAAGHHHHH!
Bloody hell, I just had an epileptic fit watching this. Solid tho
Man, I think I was really harsh with this game. Now I regret to don't have it.
Are the Ultimate KOs like the instant kills in the first guilty gear where they win you the entire match and not just a round?
Yup
Except this one needs you to take away half of the opponent’s health first, forcing you to work your way if you want to get that _MATCH K.O,_ ironically, the protagonists (Robert and Ryo) has some of the slowest desperation move,just behind Sinclair and fucking Karman and Wang Koh-San has the fastest desperation move (one of the weakest characters)
@@James-oj6ru so they are like a combo of the instant kills in Gg missing link and the astral finishers in BlazBlue.
@@James-oj6ru More than half actually
@@idoshanintendo more like the super moves on GG and Blazblue are like THIS!!
I want Sinclair and Lenny in KOF 15
The animation looks really smooth but also really stiff at the same time
That’s because it’s the first NEO•GEO game to use a motion capturing system, allowing 2D sprites with fluid and believable animations.
They were doing this because they wanted the game to play something like Virtua Fighter or 鉄拳TEKKEN, which is why they’re so stiff.
Good game slept on
I don’t understand why ANYONE has pointed this out, but so many of these specials are just repeated punches and kicks about 15 times.
welcome to the realm of SNK fighting games my dude lmfao.
Art of fighting the first one. The best.
They didnt tell Ryo's hair this game was in the 90's, not 80's
That story took place in 1984-1985. AOF storylines was from 1978-1982. Fatal Fury was 1991-1996; 2006 (2008 being Mark of the Wolves).
Buen video bro
AoF 2 is perfect and better
It’s close to stree fighter 3 quality
I would say Garou: Mark of the Wolves rivals SFIII
@@dieseldust27 nope, this came out in 96, SFIII surpased this and the MotW beated both.
Cole is the only one with his clothes still intact after an ultimate KO.
I have subscribed to your channel...
This game has mad swag
Yes yes "art" of fighting 😘
Hard to perform such SUPERS, even at low health
Who thought it would be a good idea to have the screen flash constantly white during supers lol
It was a widespread thing in the early to mid 90s specially. Capcom had a lot of that in XvSF and MvSF, and a little toned down in MvC1... just not in SF.
Post here why this jazzy-soundtracked game didn't get the attention it deserved. Why was it so strangely neglected?
Wang: Wheeeee, imma helicopter! Wheeeee!!
Robert Garcia
The most "whatever" DM of all franchise...
AoF 3 looked absolutely amazing at the time - and still does today. But i always felt it suffered from having the weakest roster in the trilogy. Most of the new characters and their move-sets felt uninspired and bland compared to the first two games. That's not to say that it wasn't a fun game though.
The worst decision ever was changing the roster that way. The first one wasnt incredible, but that doesnt make it right to get rid of everybody... Also it turned out they were mostly better than the newcomers.
I never learned how to hit those super moves of Robert and Ryo💔
thx for the vid. Some desp. moves really suck by the way
I am curious: Is there really a lot of demand to bring Art of Fighting back like with how Fatal Fury was?
I believe Karman was the only one who haven't his clothes torn
1:30 There s no way you are landing that on a real match 🤣🤣🤣🤣
Karman Cole is the only who not been strip damn.
This video was as really fun
Awesome 😎 amazing
Ryo awesome
Wang:
HELICOPTER HELICOPTER COPTER
The sad thing about this game is that all the newcomers (except Kasumi) will likely never be playable in a new game ever again. (aside from cameos in stages of the KOF series) They've permanently vanished. Such a sad and shameful excuse.
Wow the quality
Karman ate a gentleman, he not destroy the cloth
why robert garcia dancing all time in this game???...🤣🤣🤣🤣🤣🤣
I like Ryo Sakazaki and I like the character who is meant to be a parody of him and his friend and family members Dan Hibiki
El movimiento de kasumi todoh es más fácil hacer en kof
these stage is more beautiful than kof 99 and above
Esto es en México?
Si, la historia del juego se desarrolla en México
@@joshpart3319 que increíble 😍
@@Ultra13-13 Me parece raro que SNK haya hecho que el juego transcurra en México y ninguno de los personajes nuevos sea mexicano LOL
@@arandomguy7387 es curioso, ciertamente
@@Ultra13-13 Al menos saldaron la deuda tiempo después poniendo personajes de México en KOF y un equipo mexicano en KOF XIV jaja
The animations were fantastic. The super moves, however, were super lame.
They stopped clothes ripping after Kof95😌
Good video, but man these moves are awful for anyone that isn't Ryo or Robert.
nice moves
3:40 Fu-Ha1「Uuoooooo!!」
Fu-Ha2「Uuooooooaaaa…!!」
To be honest the sprite animation and the anatomy looks kind weird , its looks like i am watching two boards fighting each other.
Ahora se porque le cambiaron la ropa a Robert en kof 96 es Canon 🤣
No entiendo como SNK aruino este juego el mejor es y será art-2 el Mejor
Snk deberia haber hecho un sistema mas parecido a AOF2. Los nuevos combos y golpes en el suelo (otg) fueron una buena innovacion, pero los "combos de juggle de Tekken" no fueron una buena idea.
The final boss doesn't have a Desperation Move?
The sprites look like it was mocapped from a 3d rig but then painted with 2d sprite.
They made a video game off steven seagal and made him a sidekick to a hobo
Lástima que el sistema de juego dañará la franquicia , ojalá hicieran un remake
El problema de hacerle un remake es que habría que replantear la jugabilidad y corregir varias cosas. Principalmente los personajes, la mayoría de ellos no tienen ni la pisca de gracia que tenían los de las primeras 2 entregas (exepto por Kasumi y talvez Lenny). A nivel gráfico es muy bueno pero es pena que el juego sea la prematura muerte de la saga.
El problema es que la franquicia se quedó sin ideas, desde AOF2 que para mí es el mejor juego de la franquicia tanto en sistema de juego como en historia , lo dañaron muy feo , en el caso de fatal Fury está abierto garou con su saga
@@charleyx55 Creo que tenés razón, sería muy difícil sacar un Art of Fighting 4 apegándose a la fórmula de las primeras 2 entregas ya que habria que cargar barras de energía, no habria sistema de combos y el combate es más pausado. La segunda entrega (sin dudas la mejor de la saga) no tuvo mucha innovación, ya con eso uno se da cuenta de que SNK tenía muchas ideas para seguir con esa formula, por eso en esta 3ra entrega quisieron venir con algo nuevo y no les salió bien la jugada.
@@arandomguy7387 lo q no recuerda mucha gente es q SNK si intento un Art of fighting 4, pero en 3D y lo llamaron Buriki one...
Era la epoca en la que SNK trataba de renovar sus franquicias, cambiando, entre otras cosas, a los protagonistas (K' en KOF, Rock en Fatal fury, Seishiro Kuki en Samurai shodown y Gai Tendo en Buriki one).
Es mas, Art of fighting siempre fue su saga mas experimental, el 1 fue el primer juego de lucha en incorporar "super moves" (incluso antes de Street fighter y Fatal fury) usar scaling para hacercar o alejar la camara, mostrar las heridas o la ropa rota, este usa rotoscoping para animar a los personajes y Buriki one fue el primer juego de pelea 3D de SNK.
What are the moves in joy stick and buttons
How is the animation this smooth?
Anybody tell me please, How can i open the MENU befour you start the game? I mean the MENU where you change the Difficulty Level language and else. I am use the NEO GEO Emulator and dont know how to open this MENU.
what about the boss?
The animation is smooth as always and the sprite work is phenomenal, but is it just me or the pose of the animation itself looks a little stiff? Like noticeably for an SNK game? It doesn't feel all that exaggerated.
where is *Wyler's* desperate _move?_