Thank you! Whenever I need help/info on pcg related I keep coming back to you (and much more). Was trying to follow someone’s tutorial regarding a spline path with bounds modifier, inconjunction with a pcg forest had a lot of rewinding to do and results are mixed. Really hope you are willing to make one someday! Keep up the goodwork!
I am currently going through your first tutorial on PCG as i found the Epic Showcase on PCG overwhelming and stumbled across this very problem. Thank you for clearing that up already :-D
Was following another of your tutorials and came across the density noise issue (I'm using 5.3.2) ... did a quick google search and what do you know, you again. Thanks, man!
hello, thanks for this video, it help me. There is another question bothers me, how to use execute blueprint(scale by density),it can not work in subPCG graph
Is there any reason you need an extra node (Attribute or Density) to create the noise? The points seem to have a density value straight out of the Surface Sampler already (as shown by the different grey values in the video), and the Density Filter seems to work from this, without the extra Density/Attribute Noise node.
I noticed that the "ProjectPointsToLandscape" node isn't one I can re-create on the PCG graph anymore. As well as the "MeshSocketsToPoints" node... or am I just doing something wrong?
That's a common problem with Epic, not everybody spends his life reading patchnotes about the engine and the plugins. I get it UE is made for teams, still a PITA.
Lol yeah I agree. With you on that. Not the first time something has just randomly stopped working and later I find out it was because a feature was discontinued. I just wish sometimes those things are communicated better. I guess it gives me something to make a video about lol
That's my fault sorry :D I'll be more careful for future rename so old names sticks there, with the new name next to it so you learn the new node name ;)
Hi Adrian!! Welcome to the channel. Don't worry, it gives me something to make videos about 😉. That is a wonderful idea! Honored to have someone who actually workes on these tools here. I appreciate the work you do.
Best and most underrated channel , thanks for videos 👍
Yo!! Thanks so much! And thanks for the question. Your comment on one of the other videos was one of the ones that prompted me to look into this 👍
Thank you! Whenever I need help/info on pcg related I keep coming back to you (and much more). Was trying to follow someone’s tutorial regarding a spline path with bounds modifier, inconjunction with a pcg forest had a lot of rewinding to do and results are mixed. Really hope you are willing to make one someday! Keep up the goodwork!
Yo got that video dropping tomorrow!!
@@azielartsYES!!! Looking forward to it.
Started following you a few weeks ago…great tutorials and very clear explanations…keep it going💪🏻👍🏻
Will do, thanks so much for the encouragement! 💪💪💪
I am currently going through your first tutorial on PCG as i found the Epic Showcase on PCG overwhelming and stumbled across this very problem. Thank you for clearing that up already :-D
You are welcome!! It was overwhelming for me at first also. Rock on 💪
Here I was, following your tutorial..... and I google for this damn spatial noise, and none other than you pop up. Bless :)
Was following another of your tutorials and came across the density noise issue (I'm using 5.3.2) ... did a quick google search and what do you know, you again. Thanks, man!
Haha absolutely! Same exact thing happened to me which is why I made the video.
This was driving me crazy! Thanks for all you do!
You are so welcome!! I love solving problems 👍
That was exactly what i was searching for thank you so much!
No problem:) looks like we all ran into the same thing 👍
Thank you so much! I was searching for it but it was missing, I felt lost :,) Thanks a lot, you saved my day :D
Haha so happy to hear that. Lol you where not the only one
Instant sub. Thank you so much. Amazing video! Clear and straight to the point but still being informative. Amazing!
Thanks so much! I am so glad you find them helpful. Honored to have you
Thank you for clarifying it
Absolutely!
This really helped me! Thank you so much!
You are very welcome!! Glad it was helpful
You are going to make me look like a landscape pro! :D
Amazing 💪 thats my job!
Great tutorials and explanations. Thank you
You are welcome! Happy to help 👍
Thanks God. I was frustrated not seeing this in 5.3 version..
Thank you!
Absolutely 👍
thank you! it worked
Awesome 👍
Lol was just following that video, and you had the fix nice. Good work.
Thanks for that!!
Absolutely 🤙
Thanks for this.
Absolutely!!
thanks for this
You are very welcome! Glad it was helpful 👍
Thank you!
You got it 🤙
hello, thanks for this video, it help me. There is another question bothers me, how to use execute blueprint(scale by density),it can not work in subPCG graph
Density Noise can be accessed in 5.3 using the Execute Blueprint node->Blueprint Element Type Dropdown menu.
Thankkkkk you mannn
You got it 👍
Thank you so much
You are very welcome 🤙
thx a lot
You got it👍
Thanks!!!!
You are welcome!
Is there any reason you need an extra node (Attribute or Density) to create the noise? The points seem to have a density value straight out of the Surface Sampler already (as shown by the different grey values in the video), and the Density Filter seems to work from this, without the extra Density/Attribute Noise node.
you are the man thx
I noticed that the "ProjectPointsToLandscape" node isn't one I can re-create on the PCG graph anymore. As well as the "MeshSocketsToPoints" node... or am I just doing something wrong?
gracias kp
You got it 🤙
Thanks! :>
You are welcome 🤙
what about scaleByDensity? can't manage to find it anymore
Scale by density is nested in the execute blueprint node
mucho grace
De nada 👍
Mesh to points also gone :(
Oh no really?
I need to look in to that
Awsome
hell yes
🤙
in Recent 5.4 Update the Input Node Has no Data to Connect!!! its Completely Empty, If anyone know please give Solution.
That's a common problem with Epic, not everybody spends his life reading patchnotes about the engine and the plugins. I get it UE is made for teams, still a PITA.
Lol yeah I agree. With you on that. Not the first time something has just randomly stopped working and later I find out it was because a feature was discontinued. I just wish sometimes those things are communicated better. I guess it gives me something to make a video about lol
Who can't find density noise - try to check attribute noise
You got it
That's my fault sorry :D I'll be more careful for future rename so old names sticks there, with the new name next to it so you learn the new node name ;)
Hi Adrian!! Welcome to the channel. Don't worry, it gives me something to make videos about 😉. That is a wonderful idea! Honored to have someone who actually workes on these tools here. I appreciate the work you do.
:O
I know, right I was so confused at first