The Lost and Cut Content of Bioshock

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  • Опубліковано 20 тра 2024
  • The Lost and Cut Content of Bioshock
    0:00 Intro
    1:00 Bioshock 1
    15:33 Bioshock 2
    26:15 Bioshock Infinite
    Copyright Disclaimer
    Under Section 107 of the Copyright Act 1976, allowance is made for Fair Use for purposes such as criticism, comment, news reporting, teaching, scholarship, and more. No copyright infringement intended.
    The clips used in this video are brief and edited, usually with narration playing over it or showing amounts needed to make my point. I do not own or claim to own the rights to footage. This video is considered Fair Use by UA-cam and Federal Copyright Law. For further proof and information on Fair Use, please refer to: www.copyright.gov/legislation/
    Twitter: @sourcebrew
    Inquiries: sourcebrewyt@gmail.com
    Music:
    Bioshock OST - Welcome to Rapture
    Bioshock 2 OST - Pairbond
    Bioshock Infinite OST - Solace
  • Ігри

КОМЕНТАРІ • 298

  • @luckyducky7819
    @luckyducky7819 Рік тому +368

    My favorite thing about bioshock is the special feature museum where you can see some early concepts for the enemies. They were all well designed IMO, but the developers hated them for being "scooby doo villains" or something like that. Its hilarious!

    • @victorfadel06
      @victorfadel06 Рік тому +22

      And they were right. Thank God those early designs were never implemented. Too goofy. The final version is much better.

    • @harrylane4
      @harrylane4 Рік тому

      Not the devs. Just Levine. He was pretty well known for being a massive douche

    • @cyberassassin6241
      @cyberassassin6241 Рік тому

      I love this video.

    • @imonke5303
      @imonke5303 Рік тому +11

      @@victorfadel06 agreed, the direction they went in is a perfect example of.... perfection, what happens when you make goooood choices during game development

    • @luckyducky7819
      @luckyducky7819 Рік тому +6

      @Hypothermic Dysrhythmia I feel like the sea monsters could have fit in Bioshock. I'm sure the scientists spliced some bullshit with some fish at some point.

  • @Adjudicus
    @Adjudicus Рік тому +500

    I remember how different Infinite was from pre release stuff, I wish we got whatever that game was, it was mind-blowing at the time, looked amazing

    • @thelordjesuschrist1404
      @thelordjesuschrist1404 Рік тому +52

      @Ciara C i wouldn't call him a genius. According to the people that worked with him Levine couldn't make up his mind on anything. He literally let them make shantytown and then after they made after months of work he said he doesn't want that in lmao. One of the said they had enough cut content for 6 games. Doesnt sound genius. Also the gamedemo for infinite was entirely scripted, they had no way to make it work SIX MONTHS BEFORE RELEASE. they got roy on the team and he forced Levine to release it because the employees said with Levine unbound the game would never come out.

    • @DukeTheRebel
      @DukeTheRebel Рік тому +17

      I really wish we got that 2010 version of infinite cause that gameplay is so iconic to me

    • @thelordjesuschrist1404
      @thelordjesuschrist1404 Рік тому +19

      @Ciara C yeah, his concepts are absolutely amazing, I 100% agree but he is actually sub 50 iq when it comes to making the vision and concepts a reality. With bioshock infinite they got an "closer" on the team, an person that is responsible for getting the team to finish a game and make it releaseable. The first closer asked for am game he could play and apparently the studio couldn't show him anything that could be played longer than one hour at a time. That was is 2012. It was an absolute disaster that was extremely disconnected from its singular parts. Then they got the second closer in and he forced the team to finish the game in 6 months. Thats the reason why almost nothing remained in the game, it was all unfinished and something had to be released. That's where the "if Levine would be unbound the game would be never released" from the employees comes from.

    • @RamChop451
      @RamChop451 Рік тому +20

      My friend and I often joke about having Elizabeth open a tear to the world where the game's original vision was fulfilled
      Still loved what we got

    • @pegasusactua2985
      @pegasusactua2985 Рік тому +7

      @Ciara C
      Kind of reminds me of George Boussard who kept scrapping Duke Nukem Forevers development and being a general pain in the ass.

  • @mast3734
    @mast3734 Рік тому +70

    One thing you missed in Infinite is that the space station wasn’t the only thing found related to the ending. Way, way out of bounds during the ending sequence, there are areas for a lighthouse/observatory in a snowy mountain, a pyramid in a desert, and i think maybe even the space station actually loaded in.

    • @Lancealot3553
      @Lancealot3553 Рік тому +2

      Is that actually in game?! If so I’ll play it again just to see that it was it a concept they scraped?

    • @generatoralignmentdevalue
      @generatoralignmentdevalue Рік тому +9

      @@Lancealot3553 It's stuff you can find with noclip and there are videos here on yt showing it. (I don't remember the pyramid, but it's been a while.) It's not stuff you'll see in a normal replay. That's the point: those are all found traces of cut content or abandoned ideas.

  • @caldw615
    @caldw615 Рік тому +191

    I could have sworn Subject Delta being a diver who found Rapture himself was still part of the final game for Bioshock 2? Like he was nicknamed Johny Topside by Rapture residents and Ryan got rid of him as a trespasser by making him into Subject Delta. I don't think this was cut entirely

    • @Lancealot3553
      @Lancealot3553 Рік тому +65

      You are right man, that’s still part of the game, Delta is Johnny topside, that’s what Stanley calls him in Dionysus park, “mr. Johnny topside himself” I knew I wasn’t crazy been awhile since I played 2 I just finished infinite I’m about to start from one all over again.

    • @ostrichlord9097
      @ostrichlord9097 Рік тому +42

      Delta's backstory is fully explained throughout the game, yeah. Maybe they had plans of actually letting you experience his life as "Johnny Topside" before being fully transformed into a big daddy during those Eden hallucinations. Like playable flashbacks.

    • @silicabeastmaster1175
      @silicabeastmaster1175 Рік тому +4

      And if I remember Johnny Topside was supposed to be a private detective not a diver in the final game. This is where the internet puzzle game that kept getting regular updates prior to Bioshock 2's release on the games official website.

    • @christiangottsacker6932
      @christiangottsacker6932 Рік тому +3

      @@silicabeastmaster1175 mr topside was just a dude in the wrong part of the Atlantic and rapture is sworn to secrecy... he originally was kind of a wonder in rapture, but i dont remember why they did him so dirty and big daddied him

    • @silicabeastmaster1175
      @silicabeastmaster1175 Рік тому +5

      @@christiangottsacker6932 Think the Rature novel mentions that it was around the time that Ryan took over Fontain Futuristics and had Lamb in Persephone...that they finally cracked how to make a Big Daddy. Johnny Topside was an issue. Ryan didn't want to kill him, but at the same time couldn't let him go. So using him as in the Big Daddy project and linking her to Lamb's daughter seemed a fitting prospect. It worked but Ryan still wasn't happy. It was inefficient having a single Big Daddy tied to one little sister. After Delta they made further advancements so little sisters and Big Daddies were interchangeable. Even programming them with basic understanding of the preservation of Rature to ensure the little sisters survival. Which is why you occasionally see Big Daddies doing basic repair around Rapture.

  • @spouwnerring
    @spouwnerring Рік тому +37

    I've heared that there is enough cut content in BioShock Infinite that you can make 3 full games out of them. This kinda makes me wonder if Infinite wouldn't see the light of day if the execs didn't intervine.

  • @legitbooty2989
    @legitbooty2989 Рік тому +212

    Infinite cut content Will never cease to depress me somewhat, that original creepy direction looked so amazing and kept more to the first booth idle while still being its own thing, the final product just feels too distant and more hollow. Still a good game though and I really hope 4 takes !more from these cut themes

    • @mattwoodard2535
      @mattwoodard2535 Рік тому +8

      The creepy Columbia was a creative dead end. Might have been more atmospheric, but it would hurt the series as a whole. sm

    • @legitbooty2989
      @legitbooty2989 Рік тому +20

      @@mattwoodard2535 i mean, you dont know that, well never know since its all unused. could hae, could have gave the series even more life. well never know.

    • @mattwoodard2535
      @mattwoodard2535 Рік тому +10

      @@legitbooty2989 Considering that the devs who came up with the creepy Columbia thought that it was a dead end, I suspect they know what they were about. sm

    • @christiangottsacker6932
      @christiangottsacker6932 Рік тому +1

      @@mattwoodard2535 i wholeheartedly disagree. I like infinite as is... more or less minus the Elizabeth mom boss fight, but ive heard from literally everyone ive physically spoken to wish infinite was more like the first bioshocks in terms of pace, horror etc. The game isnt really good now so thats why i disagree. Best part of BI is the graphical fidelity they pulled out of unreal 3.

    • @christiangottsacker6932
      @christiangottsacker6932 Рік тому +1

      @@mattwoodard2535 also, the devs dont know what theyre doing. Which is why we dont get more irrational games. Ken levine is not a dev, he went to acting school, he lead the whole thing, and retconned so many things that even Kojima would cringe. Plus idk if you know how many employees left during his tenure.

  • @gabrielgonzales5907
    @gabrielgonzales5907 Рік тому +82

    Actually, Bioshock 2 is my favorite of this series. It just had more of an emotional investment storywise than part one.

    • @n_worder
      @n_worder Рік тому +4

      mmmhh daddy game

    • @spinozilla2421
      @spinozilla2421 Рік тому +1

      Same tho is also the most disappointing due to how rushed to be game was answering the cut content in the deco art showed Bioshock 2 had so much potential

  • @grahamsmith7936
    @grahamsmith7936 Рік тому +40

    I remember a scene from the teaser showing Elizabeth and Booker teaming up with vigors; specifically, one of them smashed a bunch of metallic objects together and the other superheated it with a fire vigor, and then they hurled it like a bomb at a group of enemies. Another example of what you said: it seems like the cut content of Bioshock Infinite is cooler than what we actually got.

  • @oinker6933
    @oinker6933 Рік тому +23

    I found bioshock when I was 11 years old.It was at the flea market for like 8 bucks so happy I didn't pass on it

  • @tylertheguy3160
    @tylertheguy3160 Рік тому +30

    The fact that Stephen Russell originally voiced Booker is very interesting to me and I'm really curious what the game would have been like if he was the voice they ultimately used. If they just wanted a placeholder then why get a fairly prolific voice actor for it? I feel like they probably originally intended for him to be in the final game but for some unknown reason they switched to Troy Baker.

    • @VitZ9
      @VitZ9 Рік тому

      It's not an unknown reason, Troy would have been thousands of dollars cheaper. He is probably cheaper to hire now than he was back then, as he hasn't done anything else of note with his career since.

  • @munohlow
    @munohlow Рік тому +32

    The “good” ending is the true ending of Bioshock 1.
    Levine’s idea of moral ambiguity was a commentary on gaming at the time and how players just had to go along with whatever the game told them to do, not having any real agency or affect to the story. So the story of Bioshock was literally that the player is being manipulated by other characters and their actions had no consequences to the ending. The moral ambiguity was “lack of choice or consequence in your actions.” But the developers’ inclusion of multiple endings kind of ruins that theme

    • @xBINARYGODx
      @xBINARYGODx Рік тому +11

      hmm, interesting - I agree with the original plan, but disagree that the "good" ending should be what was included - it should have been the bad one. But to each their own.

    • @munohlow
      @munohlow Рік тому

      @@xBINARYGODx ua-cam.com/video/hA2bFztt1KI/v-deo.html
      i was going off of this quote at 1:32:03
      Agree to disagree about which existing ending is the “true” ending, but apparently the good one is just the one preferred of two rushed finishing cutscenes and Ken’s hypothetical gray ending would’ve fit the most thematically ¯\_(ツ)_/¯

    • @ulfrick11
      @ulfrick11 Рік тому +8

      "A man chooses, a slave obeys."

  • @ostrichlord9097
    @ostrichlord9097 Рік тому +21

    It was always my personal canon that little sisters had their ADAM extracted by puking it back up cuz they ingest the stuff. But now, considering what the devs said, I'm confident the extraction process would be something similar to gastric suctioning (stomach pumping). Pretty messed up but it makes sense. It even explains why they can only gather twice before venting - stomach pumping has to be done ASAP to effectively remove an stomach contents.

  • @strikeforce1500
    @strikeforce1500 Рік тому +27

    Bioshock Infinite is an example, among a sea of now more modern examples, of what development hell can do to your end product, sure it wasn't development hell in the general sense, but I think it still does apply.

    • @PassTheSnails
      @PassTheSnails 4 місяці тому

      Sometimes development hell results in some of the best results ever possible though. Case in point, Pokemon Black/White and Kid Icarus: Uprising.
      Both PHENOMENAL games that had extremely troubled dev cycles.

  • @mr.mammuthusafricanavus8299
    @mr.mammuthusafricanavus8299 Рік тому +17

    Bioshock 2, despite all the cut and rushed content is my favorite in the series. Telekinesis is my favorite Plasmid, yo-yo'ing people's bodies into each other was amazing :p

  • @Kelis98
    @Kelis98 Рік тому +8

    All three Bioshock games are great and it’s interesting to learn about the cut content

  • @Shadowkiller-dq2ju
    @Shadowkiller-dq2ju Рік тому +46

    I’ve had played Bioshock and Infinite so many times and I still love it without it being bland or boring

    • @levilewthwaite7765
      @levilewthwaite7765 Рік тому +5

      Me and my wife both have. Its just a series of games i have to keep coming back to its like a classic movie that you never get tired of watching. These games definitely made an impact on me. I even read the book.

  • @rolay7730
    @rolay7730 Рік тому +13

    I really wish survivors made it into some BioShock game. They could be interesting, and there could be entire factions you don't have to fight. I would love the option to explore what other transhumanist cults pop up underwater. They can even have some ADAM power and just not go completely insane yet. Honestly, I would even be ok with mostly insane beings that just aren't violent to the main character. I thought the Alexander's moral choice in BioShock 2 was interesting because he really is just a giant thing off on his own. He really could spend the rest of his life in his new form, not hurting anyone. I want to see what he does if he is allowed to live. Maybe he has a slightly more peaceful cult after he was shown mercy. Then again, they don't like to make any ending canon, so they probably won't explore that idea. Also, in that cut audio log, they seemed to suggest that the glowing mass that made the sea slugs is some type of eldritch Lovecraftian being that drives people to madness. I am honestly supposed they never explored that further.

  • @Vorox1027
    @Vorox1027 Рік тому +22

    I will NOT stand for this heresy! BioShock 2 is at the very least on par with BioShock 1! :P
    But anyway, great video!

    • @pegasusactua2985
      @pegasusactua2985 Рік тому +3

      Bioshock 2 had the better gameplay but an inferior plot. Still decent though. Worth playing.

    • @Syddy_
      @Syddy_ Рік тому +7

      @@pegasusactua2985 nah the plot is actually very good, just because it doesnt have a big wacky twist at the end doesnt mean the plot is bad

    • @pegasusactua2985
      @pegasusactua2985 Рік тому +1

      @@Syddy_
      When I mean inferior I mean the plot wasn't as well thought out or original.

    • @Syddy_
      @Syddy_ Рік тому +5

      @@pegasusactua2985 what about it wasn't thought out? the DLC especially has the best story out of any bioshock

    • @pegasusactua2985
      @pegasusactua2985 Рік тому +3

      @@Syddy_
      Dlc was good but the main game was just back in Rapture for no other reason than fan service, Sofia Lamb wasn't nearly as interesting an antagonist as Andrew Ryan, and theres no way Rapture would still be standing and intact after 10 years of civil war. Therefore it wasnt as good. That's just my opinion though.

  • @Plasmatic5150
    @Plasmatic5150 Рік тому +4

    I am a simple person, I see Bioshock in the title I click the video.

  • @astradave_
    @astradave_ Рік тому +4

    This video gracing my frontpage just made my whole day. Thanks Sourcebrew! Bioshock is my favorite game series of all time :-)

  • @mountnstream
    @mountnstream Рік тому +24

    I did know some of these, because I remember following early trailers and such for each game. But cool to see new stuff I wasn't aware of.
    One game topic I think there is potential to cover, is cut content from the Half-Life series. Not just the two games, but also expansions, and even other Source games like Portal.

    • @nicholasfarrell5981
      @nicholasfarrell5981 Рік тому +2

      Cut content, like Half-Life 3?

    • @EinDose
      @EinDose Рік тому +1

      @@nicholasfarrell5981 I think more correctly cut content like the FIRST Half-Life 2.

  • @maccamachine
    @maccamachine Рік тому

    awesome video i love your longer videos man i am always happy to get the notification that you uploaded plus early stages of games and cut stuff is so interesting

  • @angelstepdad
    @angelstepdad Рік тому +4

    THANK YOU FOR UPLOADING ILY

  • @thelordjesuschrist1404
    @thelordjesuschrist1404 Рік тому +39

    I will always say bioshock infinite would've been one of the best games ever if the game advertised at E3 ever released. Literally everything amazing was scrapped:
    -the gigantic world
    -the interactivity (see the bar scene)
    -your choices actually meaning something and having an effect
    -your relationship with Elizabeth changes depending on whether you force her to use her powers or not WHICH WOULD HAVE AFFECTED THE ENDING (one of the biggest things for me)
    -The horror elements
    -elizabeth having actual magic
    -you being able to be stealthy and not being forced to fight every 2 seconds
    -columbia being in an civil war and actually falling apart
    -the stronger themes about racism with the vox
    It saddens me to see the e3 version because that looks like the perfect game for me. The interactivity, the ability to be good or bad to Elizabeth, the big world you fight in. Everything just looks amazing. I just wish somehow THAT bioshock infinite would somehow get released.

    • @pegasusactua2985
      @pegasusactua2985 Рік тому +14

      That version wasn't going to release. That whole E3 demo was a bunch of smoke and mirrors and the game at no point in development was like that because it simply would have been too ambitious to get running on then hardware. These days they could make something like this but I think an open world like Bioshock would be too unfocused and lose the story driven scripted nature that the series utilized. I always saw Infinite as almost like a modern day Half Life and I loved it for it's tight focus.

    • @nathanielgarza9198
      @nathanielgarza9198 Рік тому +7

      I think they should try making that today say it was an alternate world

    • @xBINARYGODx
      @xBINARYGODx Рік тому

      @@nathanielgarza9198 someone like Arcane should take that idea and run with it.

    • @winxwest2964
      @winxwest2964 Рік тому +1

      I think I read that they were heavily restricted by the technology of the time. They had to build a game that would run on the average consumer’s device. Their ambitious plans would never run on 2013 computers.

    • @ajxx9987
      @ajxx9987 Рік тому

      Maybe we can see this stuff if someone who still has those builds can release them to the public

  • @meganmcguire7404
    @meganmcguire7404 Рік тому +1

    I was confused for a second because right after it was like “I’ll only play two of the Bioshock 1 cut audio diaries,” an ad came up…

  • @crazyguy_1233
    @crazyguy_1233 Рік тому +11

    The Bioshock trilogy is my all time favorite game series. Bioshock is my favorite of the three and I love Burial At Sea. I think Bioshock is one of the best games ever made story and combat wise and many agree with that. It was something completely new with the plasmids.

  • @notyourdadstomatoes9447
    @notyourdadstomatoes9447 Рік тому

    Absolutely killer video as always, man!!!

  • @DustinStockMusic
    @DustinStockMusic Рік тому

    Great stuff man, thanks for your work on this!

  • @This-country-sucks-4
    @This-country-sucks-4 Рік тому

    More of these please. I love these type of vids. Seeing what could of been.

  • @sthlng2180
    @sthlng2180 Рік тому +35

    Bioshock Infinite's desire to differentiate from the source material was both its strength and its downfall. From the early concept art, Columbia was a carbon copy of Rapture, just with the envoirments and enemies changed to fit the earlier time period. I can see how people would call this uninspired and a cash grab. At the same time, removing all of this content and changing the whole game made it feel less if nothing like the previous games.

    • @nicklemay8056
      @nicklemay8056 Рік тому +12

      Doesn't help that their entire closure to the series was "the reason it was so similar is bc it's like a parallel universe and all of this stuff happens in every universe!!!" Which just fucking undercuts everything that BS1 and 2 did by saying none of it really mattered

    • @sthlng2180
      @sthlng2180 Рік тому +9

      @@nicklemay8056 Yeah, during the end it really just went "look guys, you remember rapture? we're a bioshock game, look!", makes me understand why people hated Burial At the Sea, which made Elizabeth the centre point of the whole Bioshock universe for some reason.

    • @imonke5303
      @imonke5303 Рік тому +9

      @@sthlng2180 "look guys, Elizabeth from infinite is the reason all the rapture stuff happened in the first place! Please enjoy our shitty retcons...."

    • @nicklemay8056
      @nicklemay8056 Рік тому +5

      @@sthlng2180 Not only that, it felt like utter fanfiction. Like first off them being in Rapture is fanfic as shit, let alone Elizabeth meeting Fontaine and Ryan. I enjoyed aspects of it like tiny bits of extra lore in dialogue from stuff like Suchong or even cool moments like the torture scene which was really gruesome, but so much of it felt like lame "guys remember when we were underwater and the game had interesting characters and we didn't invalidate the entire timeline?" Idk. Felt like a desperate attempt to pull everything back together after just shitting all over it. They shouldn't have gone so crazy into this dimension hopping bullshit. Even if I think the idea of characters from Rapture and Columbia collaborating was an interesting way to do things, i don't think it was the RIGHT way. I would have loved for Columbia to be something as competition to Andrew Ryan, something to one up him only to come crashing down in the same exact fashion. Hell, even if it had no connection and then last minute they plummet the city into the Atlantic Ocean right above the destroyed ruins of Rapture I would have felt more satisfied.

    • @imonke5303
      @imonke5303 Рік тому +8

      @@nicklemay8056 I literally don't consider infinite or BaS to be cannon, not only does it ruin the entire timeline but ir doesn't even get rapture right, not even gonna get into how inaccurate a potrayal it is (even if it was nice to see it in it's prime, once again kinda ruined by misrepresentation) but these differences suggest it's an entirely different rapture, either that or by Levine's logic we should disregard Bs1 and 2's lore in favor of infinite which is laughable lol, had they just exclusively covered sally that would've been fine.... typical of them to recycle back into their golden goose of a story tho, seems like every dev does it.
      This is all pretty ranty and without structure but I def agree, inf is a shit show and should not be considered cannon. Also if you think Levine cares for the continuity of the timeline, he straight up disregarded bioshock 2 by saying he didn't think it was cannon and low and behold infinite and bas are his golden goose, his opinion? Disregarded....

  • @ddmmmm771
    @ddmmmm771 Рік тому +8

    the true infinite we never got was absolutely killed by the 360/ps3.the scale of the footage we got was way too big (for the graphic fidelity] too run on consoles.

  • @mothermaxyne
    @mothermaxyne Рік тому

    Finally !! I’ve been dying to see some new Bioshock related content . Amazing video ! I’ll never get enough :’)

  • @rampagingshark
    @rampagingshark Рік тому +3

    I remember that vigors weren't gonna permanent. You had only a fixed amount of uses before needing to buy another vigor bottle. Also the mechanics that Elizabeth had certain abilities not just tears, like in the teaser she has telekinesis and stops the man falling from rapture before getting taken away. Or the ability to form clouds in which Booker could electro shocks and cause a massive lightning storm that kills a huge group of enemies or that sun beam to melt the bridge compromising the structure so booker could knock it down.

  • @negansare4615
    @negansare4615 Рік тому +3

    A dark souls cut content would be cool

  • @Qwertz800
    @Qwertz800 4 місяці тому

    I cannot believe this video doesn't have more views, this is a perfect summary of all the cut and lost content in Bioshock.

  • @ItThunderbolt
    @ItThunderbolt Рік тому

    Great video man, subbed

  • @SofaKing401
    @SofaKing401 Рік тому

    Thanks for posting this, I just got the craving to look up The original stories for BioShock 2 and infinite. I don't suppose you were able to track those down in your research? I couldn't find anything.

  • @TheChaoticCarnage317
    @TheChaoticCarnage317 Рік тому +4

    Always loved the Bioshock franchise!

  • @Mandalore_ultimate
    @Mandalore_ultimate Рік тому

    This is the best cut content video I've seen for Bioshock

  • @raincoatz7562
    @raincoatz7562 10 місяців тому

    Thats actually pretty cool seeing my name in a persons video! 5:21 I thought that was awesome. Took me this long to find ya

  • @spencerainsworth269
    @spencerainsworth269 7 місяців тому

    Nice Video! My Favorite Franchise

  • @icey984
    @icey984 Рік тому

    New sub here! God I love your videos! Glad I found you

  • @tay4467
    @tay4467 Рік тому

    that cut peach wilkins audio log is really great

  • @JNRC62fan
    @JNRC62fan 2 місяці тому

    Bioshock definitely holds a place in my heart

  • @greatman3388
    @greatman3388 Рік тому +10

    I feel like this video would've benefited from adding more footage or screenshots of the actual items you're talking about. For example, you mention that the Bioweapon can actually be seen in-game, but instead you choose to show... collecting Hacker's Delight? As another, you explain that the Teleportation Plasmid can be seen in the 'Hunting A Big Daddy Trailer'. Cool, I either didn't see that trailer or haven't seen it in over a decade, let's see! But all I get is a screenshot of the player character's hands being held up.

  • @hrv-strijelac
    @hrv-strijelac Рік тому

    Hey my friend🤗🤗🤗Absolutely perfectly gameplay !!!💖💖

  • @DavidToast
    @DavidToast 10 місяців тому

    Very nice indeed!

  • @_TheRockyGamer_
    @_TheRockyGamer_ Рік тому +2

    I honestly think all the scrapped concepts for Splicers, Big Daddies, and Little Sisters are incredible! Some would have cool to fight, but sometimes I get scared fighting Big Daddies. That AND I am pretty glad they changed the game to pause during hacking and buying items, because I sometimes be desperate for a health kit when I’m one HP and there’s a spider splicer throwing hooks at me. Lmao

  • @louche2388
    @louche2388 10 місяців тому

    Got a source for that Little Sister ADAM extraction in Fontaine Futuristics? That's new to me. Sounds brutal

  • @Katherinesbeautyhideout
    @Katherinesbeautyhideout Рік тому +1

    Really interesting video. Been a fan of Bioshock since it came out, my left arm is even completly covered with Bioshock tattoes.
    Feel the same way as you with Infinite. Would love more Bioshock videoes in generel, maybe something about Buried at sea. I don't know how a feel about that dlc though. Nothing beats Bioshock 1

  • @ZTronic.
    @ZTronic. Рік тому +1

    33:41 Could you imagine a boss fight against songbird by using these artillery guns? That would’ve been cool.

  • @xBINARYGODx
    @xBINARYGODx Рік тому +2

    That first cut content audio diary you played for BS1 is interesting - the little sisters seem to use basically the same model, and them all being 100% clones or something in that area would explain that - but maybe they thought the player would care less about them if that was known. Or you know - Ken just flipped a coin in his head and removed even more than just that. kek

  • @dougrattmann3554
    @dougrattmann3554 Рік тому +5

    If Infinite had kept true to its original ideas, I think it could have rivaled the first game. The idea of fighting in a revolution in a floating city on the sky is just awesome. And there were so many cool things, like the weapon slave vigor. That's just so fun.

  • @asecretone
    @asecretone Рік тому +3

    Levine and Co bit off more than they could chew with Infinite. Publisher eventually forced them to finish. Without that publisher pressure you get what you have now with Levine's current game - no finished product.

  • @outrankedfrank7244
    @outrankedfrank7244 Рік тому +1

    I feel like the Jester from the BioShock 2 concept art was for the Little Sister section at the end, maybe it would’ve been what the splicers look like

  • @Grimpy970
    @Grimpy970 Рік тому +4

    It would have been SO COOL if they used the mutations in the same way system shock did. If you're too juiced up or mutated, you can't get through certain security systems!
    The game's subplot about what it means to be human(e) would have been more poignant for it. At least that's what I think.
    Edit: shit, they could have made it so certain security systems wouldnt unlock until you were a full blown splicer. I'm thinking of areas specifically designed for splicers or even for big daddies. You might fool the cameras and turrets, but you won't fool the 'people' inside. It could be used to make certain locations easier or harder depending on your personal choices. They could have even put in different dialogue depending on weather you keep your nose clean or if you're a total junkie.

  • @hanginman2715
    @hanginman2715 Рік тому +12

    Genuinely Bioshock is in my opinion the best game ever made.

  • @goldensentinel7715
    @goldensentinel7715 3 місяці тому

    The interesting thing with Tenembuams cut dialogue in Bioshock 2 is that it got as far as to get put in the loading screen for Ryan's Amusement.

  • @ZekeFreek
    @ZekeFreek Рік тому

    ima watch this after work boiii

  • @_TheRockyGamer_
    @_TheRockyGamer_ Рік тому

    I agree, BioShock is my all time favorite game of all time! The game is so perfect, in every aspect, and I’m so excited to watch this video!

  • @phant0mdummy
    @phant0mdummy Рік тому

    Creepy underwater Art Deco city.
    Simply indescribable atmosphere.

  • @ThisBirdHasFlown
    @ThisBirdHasFlown Рік тому

    Man you have a really good mic

  • @Syddy_
    @Syddy_ Рік тому +2

    23:10 this wasnt cut? its in the game, i just played through it againg recently (not the remaster) and used the research menu quite a few times to check what rewards i was getting and when.

  • @silicabeastmaster1175
    @silicabeastmaster1175 Рік тому

    In Infinite...there is actually a fair bit of the cut content still in the game if you know where to look and know what you are looking at. A place that sticks out as an example is the segment after Songbird brings the airship down and the founders are losing ground to The Vox in the area before the Siren fight. You enter a checkpoint/immigration hall of sorts...a building designed to keep the riff raff of Colombia out of the exclusive shopping an department district of Colombia's elite.
    As you walk through you see a mountain of corpses and a wooden board with human scalps nailed to it with names crudely carved beneath. Saltenstals name is there, among other cut characters that would of had a big role in the game prior to the extensive rebuilds.
    And nearby after that is a big white apartment complex with paper billowing out from open windows. If you look on the name plates of that building all the big Colombia players are named again. There is an elevator that is damaged but I suspect the game was rendered or would load another area if you could get past it. I believe a pair of binoculars is pointed toward the building, hinting at its significance.

  • @christiangottsacker6932
    @christiangottsacker6932 Рік тому +2

    If it were a perfect world, wed get Ken Lavine to remake Bioshock: Infinite with as much time, energy and resources gis team requires.
    What drives me even crazier is like if what we got is truly ken's final word, then what kind of Jungian trip did Ken go on while working with the issues and lifestyles of the early 1900s? He either met his shadow while staring into the abyss, or just crunch timed it, making a kinda rushed attempt to please the publisher.

  • @HooDFoX2021
    @HooDFoX2021 Рік тому +1

    I’ve beaten this game 56 times since 2007, and could draw every level with every secret, and write all dialogue and most audio diaries from memory. BioShock 1 that is.

  • @smoothmallerd2425
    @smoothmallerd2425 Рік тому +2

    Ever since I've played the first back in 2008 it still to this day is my favorite game. This video was awesome 👌 🔥

  • @burynenvy
    @burynenvy Рік тому +1

    I could imagine them bringing these concepts back if they ever wanted to make a sequel to bioshock, a torn down rapture with human eating splicers and broken down big daddys

  • @AidenRKrone
    @AidenRKrone Рік тому

    The Automatic Gentlemen and the Merged are some of the coolest NPC designs I've ever seen. I wish they would've made it into the game.

  • @MisterJohnDoe
    @MisterJohnDoe 2 дні тому

    19:13 I've beaten this game numerous times and not once have I noticed the Big Daddy outside the window in this room.
    P.S. There is a Benjamin Franklin Motorized Patriot in Bioshock Infinite, but only one. It appears on the zeppelin you're supposed to destroy while temporarily fighting alongside Vox forces. The Thomas Jefferson mask still appears in Comstock House too, sometimes being worn by those weird guys in the white outfits and lying around in some rooms.

  • @psychosparten049.esquire9
    @psychosparten049.esquire9 Рік тому +1

    Wow a lot of these ended up in Dishonored and Dishonored 2 that’s pretty cool.

  • @nathanklee5401
    @nathanklee5401 Місяць тому

    I got the bioshock 2 collectors edition, it came with a art book and it had quite allot of stuff in it that they wanted to add but eventually did not.

  • @madmonty4761
    @madmonty4761 Рік тому +3

    Bioshock infinite is the best example of what it could have been

    • @HermitKing731
      @HermitKing731 Рік тому

      I'm sad we didn't get that version of BioShock infinite that was promised but at the same time the BioShock infinite we got is still my favorite video game ever.

  • @t-mango2491
    @t-mango2491 8 місяців тому

    I believe the electro gloves are actually an early handyman concept, as the handymen are kept alive by electrical stimulations to their heart, and have an attack in the final game to get you off sky rails where they discharge a massive amount of electricity into the rail, they’ll hop onto it with both hands and say something like “get down from there”, the freaks would fit well into the shantytown and as an extra layer to show the desperation that causes the vox to be so violent, as in the final game you can actually use Elizabeth to summon some food in the shantytown; and the people dive on it, they’re obviously starved it makes sense there would be a few cannibals around I think, and I wish they kept the fink factory workers and the automatic gentleman, seeing the way fink treats individual men vs the machines would make him more hate worthy, and I think seeing a factory like that, would make daisy seem much more agreeable, even when she tried to kill that kid, seeing that degree of suffering would really show you how the cycle of violence continues in Columbia

  • @xBINARYGODx
    @xBINARYGODx Рік тому +3

    I have never really used the research feature - maybe an extra step and a rebalance or redesign around that extra work would have made it a better thing to both interact with and ignore (playing without could be like some extra challenge).
    Too bad there was never built-in mod support for these games or the remasters. A massive, missed opportunity.

  • @dyja7
    @dyja7 Рік тому +6

    Personally I'm glad they kept splicers more human-looking, it feels more immersive and 'realistic' for what it's worth. The concept art for the super mutated splicers looks cool, but they'd make the game feel much more like a generic run-of-the-mill horror game in my opinion. I think the "humans are the real monsters" feeling is conveyed much better with the humanoid splicers rather than some crazy sci-fi unrecognizable-as-humans monsters would have done.
    Thanks for coming to my TED talk. :^)

  • @psychosparten049.esquire9
    @psychosparten049.esquire9 Рік тому +1

    I just really want a BioShock Infinite directors cut, you know something like that.

  • @Diispaceyone
    @Diispaceyone 3 місяці тому

    I still watch the early trailers for infinite from time to and wonder what it would have been like to play that version of the game.

  • @tetov1620
    @tetov1620 Рік тому +1

    My favorite cut content of Bioshock 1 is one of the attempts to make more empathy for the gatherers was a cute dog in a wheelchair. Ironically, far cry 6 has a similar companion

  • @Jahsizzl9
    @Jahsizzl9 11 місяців тому

    I love the Bioshock games. The most unique world and creations. All the games are fun and immersive in the world

  • @double_doubler
    @double_doubler Рік тому +1

    It definitely is an amazing game

  • @Deadhead-kq4hr
    @Deadhead-kq4hr Рік тому +1

    The one character used for promotion of the game in game informer was no where to be founded

  • @haitra360
    @haitra360 Рік тому +1

    I dont know if someone already said it but in the 2nd game was supposed to be only one big sister, as stated in the video, the one and only Eleanor Lamb. But they decided that they dont want to became the M Night Shyamalan of video games and went with multiple big sisters. Also is would be too predctable (and cruel?) to make the antagonist your daughter.

  • @kirklandsignaturebarbarian3814

    Sad they cut those audio logs. Those were great

  • @nathanielgarza9198
    @nathanielgarza9198 Рік тому +1

    Take a drink everytime he says also

  • @builttoscalevideos
    @builttoscalevideos 3 місяці тому +1

    It will always be sad to me that they could never get the teleportation plasmid working I remember seeing it in the classic hunting the big daddy gameplay trailer and wanting to use it so badly, but I can understand it being too broken of a plasmid, sounds like a speedrunners paradise the way they described it being too easy to get out of bounds with it. My only hope now is that if 2K ever decides to release a VR port of the Bioshock games and they explain teleport movement as being a rare working prototype of the Teleportation plasmid.

  • @TheStrayHALOMAN
    @TheStrayHALOMAN Рік тому

    Boarder patrol if it was like the custom games in Halo 3/Reach sounds like alot of fun.

  • @Brofessor_Oak
    @Brofessor_Oak Рік тому

    Splicers looks like the monsters from Dead Space, The Thing and the space navigator in Dune.

  • @omegasol528
    @omegasol528 Рік тому

    In infintie Saltonstall was actually one of the main anatagonist around mid game.

  • @dashwhatchamakalit
    @dashwhatchamakalit Рік тому

    At some point, I'd like to start seeing remakes of games, but have as much of the original cut content brought back in. I'd definitely replay the original Bioshock with an atmosphere system, dual-wielding [easier to do depending on weapons. Undying did a dual-system just fine.], more enemies and areas, etc... Find what worked with the actual release, trim what didn't and add in the cut stuff for a new flavor to an old favorite.

  • @yourstruly754
    @yourstruly754 3 дні тому

    The Bioshock we never got. :(

  • @TheStrayHALOMAN
    @TheStrayHALOMAN Рік тому +1

    If we ever get a new game set in Rapture, I really hope we can get some of the fish looking splicers... The idea for them would be splicers evolving to live in the ocean... I would also have you play as a Big Daddy again or Big Sister and fight both inside and outside the city so we can get amphibious combat.

  • @Zealdozer
    @Zealdozer Рік тому +2

    Nobody is talking about that a little sister died when the big daddy got the rage plasmid or something

    • @rhett8819
      @rhett8819 6 місяців тому +1

      I just noticed that too.
      Gad, I was thinking my whole recent playthrough what a nightmare it would have been to deal with accidentally killing them in battle, and now I find it was actually on the table at some point....

  • @cuelitonbunny
    @cuelitonbunny Рік тому

    Right in time hehe

  • @ajxx9987
    @ajxx9987 Рік тому

    I wonder if there's a build featuring the original endings for infinite... I hope those get restored one day

  • @angelntonyoutube
    @angelntonyoutube Рік тому +1

    You should look into the lost media of Doctor Who 💙 It's an insane rabbit hole if you actually look deeply.

  • @jonnieb4
    @jonnieb4 Рік тому

    Yay it's this time

  • @takingthemick1396
    @takingthemick1396 9 місяців тому

    Is there no cut content for burial at sea?

  • @tagmatarkhis-3330
    @tagmatarkhis-3330 5 місяців тому

    I'm so glad we got what we did, instead of the original story they had planned

  • @sthlng2180
    @sthlng2180 Рік тому +1

    Holy shit is the audio log 19 minutes in a Cthulhu reference?