what ive been trying to achieve with my poison builds since i started playing the game, i think my problem is relying in Pufferfish + Shipwreck to multicast my other haste/ aquatic items but takes up spots that other items could be using💀
Your Luck on those lvl up choices is crazy - also the often you have an "upgrade your item" dealer is crazy - ive had like 5-10 playthorughs and never saw that shop once. :D but finally another build then the bufferfish stuff.
At one point you had 80ish gold and option to upgrade skill to +6dmg (60 for sniper) per weapon bought. But you never buy weapons. Also picking up weapons without actually spending money for them counts for this bonus. OP for your sniper :)
It is in the sense that(outside of some bot fights), your progress gets 'recorded' to a degree(not sure how long its stored for), and people can encounter it. For example, if youre on Day 8, for X amount of time, people can encounter your build you had going into the fight on days, 7, 6, 5, etc, and they end up fighting it. Best shorthanded eay to say it is think Phantom Racers in games with Time trials
A lot of the skill of card games involves calculating and manipulating RNG. By that one is knowing enough of the game, your deck and situation as to your best odds. The other is to deckbuild and construct it in a way that you can try to manipulate the RNG to favour you as much as possible. Like in this game for example, knowing which items/skills can only show up when in which shop lets you manipulate the odds of getting your build online rather than it having worse odds with the wrong choice or timing.
@@faithlesszealot5032 asynchronous pvp. In other words you don't directly play against players but their ghosts. Also by default nature of auto battlers, it is both pvp but you have no control over the battle.
That poison=haste=burn=poison infinite loop was crazy
what ive been trying to achieve with my poison builds since i started playing the game, i think my problem is relying in Pufferfish + Shipwreck to multicast my other haste/ aquatic items but takes up spots that other items could be using💀
That was so funny
well with the crow's nest and throwing knife and repeater you have the same kind of loop but it's direct dmg and not DOT
where all the haste came from?
I laughed so hard, cause he was just silent. He was just observing.
Really excited for the full release. More characters will be fun and refreshing.
Open Beta starts in about a month if you wanted to get in a little earlier
@@z34567890123456 is it going to be f2p?
is this game free?
@ open beta in a few weeks
12:29 That moment were the heal progged at the same frame as the sniper wipes out the healthbar...😮🤯
Glad I finally gave the this game a look because now seeing the gameplay makes me want to play it right away. December can’t come any faster
Your Luck on those lvl up choices is crazy - also the often you have an "upgrade your item" dealer is crazy - ive had like 5-10 playthorughs and never saw that shop once. :D but finally another build then the bufferfish stuff.
“Hey wanna double your damage?” Lmao
At one point you had 80ish gold and option to upgrade skill to +6dmg (60 for sniper) per weapon bought. But you never buy weapons. Also picking up weapons without actually spending money for them counts for this bonus. OP for your sniper :)
My brain is clearly way too smooth for this game
That was honestly such an anticlimactic build😂
Just charging up and looking at what the enemy may do- nope they already died
having a skill that gives +3 damage per weapon (+30 for the sniper) bought, buy no weapons XD
lol yes that would’ve gave him damage
This low key killed my soul
Mr moo is 9 gold and 4xp ... 4 xp on top of your regular monster fight. Better than income at that stage of the game.
can't wait for the dawg video
This game looks so good
12:39 interesting so if two card activate at same frame either heal applies after damage or host goes first
Crazy build for real
25:51 was a fun moment!
I love how diamond sniper still does just 100 damage ... except it 10x's it!
I think you also got 4 exp and 8 gold from fighting mr moo so not a total waste
this is quite the stream sniper
I have no idea what’s happening
👋👋
Dont understand how the game works, like is it PvP or not
It is in the sense that(outside of some bot fights), your progress gets 'recorded' to a degree(not sure how long its stored for), and people can encounter it.
For example, if youre on Day 8, for X amount of time, people can encounter your build you had going into the fight on days, 7, 6, 5, etc, and they end up fighting it.
Best shorthanded eay to say it is think Phantom Racers in games with Time trials
Both
Thing is what i dont like about card games is rng fucks you over so you just lose for unfair reasons i tried to enjoy them idk how
Ironically the creator's hatred of Hearthstone RNG and monetization is what drove him to create Bazaar.
A lot of the skill of card games involves calculating and manipulating RNG. By that one is knowing enough of the game, your deck and situation as to your best odds.
The other is to deckbuild and construct it in a way that you can try to manipulate the RNG to favour you as much as possible.
Like in this game for example, knowing which items/skills can only show up when in which shop lets you manipulate the odds of getting your build online rather than it having worse odds with the wrong choice or timing.
@Elanshin is this game just PvP? Cos if thats the case i have no interest i dont like playing against people
@@faithlesszealot5032 asynchronous pvp.
In other words you don't directly play against players but their ghosts. Also by default nature of auto battlers, it is both pvp but you have no control over the battle.
@Elanshin no thanks then