If anyone is confused on the beginning. He is in edit mode. You can click tab on keyboard to get there. Then on the top left he switched from vertex select to face select. Face select should be right next to edit mode. It's with two other little pictures. Also directly to the left of the view button near the top left of your screen. Then you can select the face and delete it. Took me forever to realize this. Also when he clicked G then X move the mouse do not click any button on mouse. To do cuts scroll up on the mouse wheel
Appreciate the demonstration. Key points for me here are: Edges/loops aren’t always for moving. They are also for anchoring. Keep it as simple as possible. I can see things get complicated for you when you start adding loops to the mouth. You make an excellent point about the purpose of reference and it’s something I haven’t thought of. Without reference there is no “guide” or standard to meet, so you just “do it until it looks good” and I think that mentality has led me to draw the same head over and over my whole life.
Bro, this was so helpful! I have the basic low poly head down from other tutorials, but I couldn't find a good example of how to form the facial features. This was fantastic and so clear to follow along with. Thank you, Subscribed.
This is exactly what I was looking for, I am not an artist and wanted something that will help me use blender, you are amazing.... Thank you so much! In 18.27 minutes I learned more than what I learned by watching 4 hours long lengthy videos. You showed exactly how to use a "software" like Blender!!!
fantastic tutorial Buddy, really well explained and of course demonstrated I have spent days trying to create a convincing face, used so many ideas and today I went back to super basic, not quite like this but along the same idea. Now to take your method and do something I'm feeling hopeful about before I even begin. Just a thought, when looking through books on how to draw a face the layout lines are so similar to where you began (not a cube obviously) which is not dissimilar to my thinking this morning. Thank you so much for sharing your time and know-how, I am sure that I'm not the only person who will find this extremely helpful, Top Chap you certainly are. Bob
really enjoyed this tutorial! kept it simple, and was very generous with the knife tool!! I liked that! thank you for taking the time to do this carefully and patiently!
Thank you this was amazing Also if you wanna add details like wrinkles, make the mouth more detailed and such you can turn on subdivision modification, put it to 2-3, apply it and go to sculpt mode and use the brushed there to add stuff
If we're talking so many polygons that we can make wrinkles, people usually take that information and turn it into a normal map that fakes the extra detail.
@@Doombox-y7j honestly subdivs are just plain bad taste, it may make sculpting easy but its absurd waste of triangles when better artists have done much more with much less, in other words... its a crutch
"You wanna start at very low polygon" Me, who has converted my low poly character base into a high poly by adding a hella lot of vertices and tiny adjustments to take away the low poly look: *"oh, ok-"*
@@vijaysabarish9600 I dont know if this is still relevant to you but you could add a subdivision surfurace modifier to smooth it out without actually adding more verts as long as you dont apply it.
thank you for this!!! im a beginner with blender and i get overwhelmed when seeing the wireframe of head models and i cant think of a way to make the eye sockets lol this was very helpful!!
I like this, the only problem I had with it though, was the neck. It didn't have a setup ready to extend a neck downwards. Other than that, it was an awesome thing. Good job.
This tutorial is good for those who want to approach character creation. However, i don't know why you missed the ears although it was a good video, thanks!
I attempted the ear in the same fashion and it worked, however I found using the same type of editing it was better to form the ears out of another cube mesh, use the mirror modifier, and use the eyedropper to select the head as the mirror parent.
Yes we can eliminate the n-gons but how to explain it in text ? Im sorry i really don't know but i can tell you some, Near eye u see N-gon but both vertices are so close to eachother if u merge them it will eliminate n-gon and near mouth or cheek u can add one loop on top and one on bottom of cheek then with knife tool u can join it and it will also eliminate n-gons from cheek. I can try to post a video on how to do it if u want so just let me know :) "Sorry for bad English"
You can do a loop cut Ctrl + R then delete the faces on one side. Or stop can snap move the face to the center by holding down ctrl and moving the face in the X axis then delete the selected face.
I just added the subdivision surface modifier and it gave my head more detail. I like it but there's a line that appear on half the face. How do I get rid of it?
I know the basics of blender but my mirror modifier is doing something weird idk how to explain this but after I applied the modifier and when I move vertices around it looks weird when i move the vertices of the model the vertices still appear to stay in same position so it creates this weird shape
This is very helpful, could you please do a tutorial on texturing and painting? Also, it would be wonderful if you would ask your audience to mute themselves if they're not talking, it's annoying to hear the clanking and shifting sounds.
I didn't find it too troubling, but I can understand why others might lose their concentration with it. I think he's a teacher, though, so his priority wouldn't be a youtube audience, but rather his students.
finally I have found an easy "old fashioned " poly model , no sculpting way .Thank you so much 👍
Can we create a short film om blender?
@@ataahossenjafri2269 ye
Can't believe modeling a head was this simple after watching a bunch of video on that topic. You did a good job
Total beginner here. I've watched several tutorials but this one was by far the most useful one. Thank you!!!
If anyone is confused on the beginning. He is in edit mode. You can click tab on keyboard to get there. Then on the top left he switched from vertex select to face select. Face select should be right next to edit mode. It's with two other little pictures. Also directly to the left of the view button near the top left of your screen. Then you can select the face and delete it. Took me forever to realize this. Also when he clicked G then X move the mouse do not click any button on mouse. To do cuts scroll up on the mouse wheel
Thx bro. I really appreciate it. I was lost. Lol
@@elijajackson9651 glad I was able to help
The Hero I Needed
@@seanshelton7462 with great power comes great knowledge in Blender
If anybody has trouble locating the TAB key on keyboard, it's the second one below the Esc key (which is the first key or very top-left key)
It's 2024, yet 1 of the best beginner's tutorial I've seen. Thank you
Appreciate the demonstration. Key points for me here are:
Edges/loops aren’t always for moving. They are also for anchoring.
Keep it as simple as possible. I can see things get complicated for you when you start adding loops to the mouth.
You make an excellent point about the purpose of reference and it’s something I haven’t thought of. Without reference there is no “guide” or standard to meet, so you just “do it until it looks good” and I think that mentality has led me to draw the same head over and over my whole life.
This tutorial is simple, straight to the point, exactly what I'm looking for :)
i just finished following along and this is one of the most helpful tutorials i have ever come across in my blender journey thank you
i am looking of a tutorial without sculpturing. and this is perfect. looking forward for more.
Without sculpting mode it's impossible to do a gr8 one
Trust me sculpting mode isn't so much tough
@@Mahini_Dutta of course it is.
@@Mahini_Dutta what are you talking about? Many people don't do sculpting and still get great results.
@@Mahini_Dutta some people want a retro look. sculpting is not needed for that
Bro, this was so helpful! I have the basic low poly head down from other tutorials, but I couldn't find a good example of how to form the facial features. This was fantastic and so clear to follow along with.
Thank you, Subscribed.
This is exactly what I was looking for, I am not an artist and wanted something that will help me use blender, you are amazing.... Thank you so much! In 18.27 minutes I learned more than what I learned by watching 4 hours long lengthy videos. You showed exactly how to use a "software" like Blender!!!
FINALLY something that doesn't use sculpting!! thank you
fantastic tutorial Buddy, really well explained and of course demonstrated
I have spent days trying to create a convincing face, used so many ideas and today I went back to super basic, not quite like this but along the same idea.
Now to take your method and do something I'm feeling hopeful about before I even begin. Just a thought, when looking through books on how to draw a face the layout lines are so similar to where you began (not a cube obviously) which is not dissimilar to my thinking this morning.
Thank you so much for sharing your time and know-how, I am sure that I'm not the only person who will find this extremely helpful, Top Chap you certainly are.
Bob
this actually was useful. A week trying to find a right video to teach me. I think i found it
really enjoyed this tutorial! kept it simple, and was very generous with the knife tool!! I liked that! thank you for taking the time to do this carefully and patiently!
Thanks, great tutorial! I like that you start with simple shapes and build on them. It makes it a lot easier to follow along.
I have had a terrific time learning with this tutorial... This tutorial has added more knowledge to my character-building... Thanks for sharing...
You don't know abt me but you're my lifesaver. Thank you so much for this tutorial. Keep up with your excellent work!
Thank you this was amazing
Also if you wanna add details like wrinkles, make the mouth more detailed and such you can turn on subdivision modification, put it to 2-3, apply it and go to sculpt mode and use the brushed there to add stuff
If we're talking so many polygons that we can make wrinkles, people usually take that information and turn it into a normal map that fakes the extra detail.
Use a multiresolution modifier instead. It'll fix your topology unlike ruining it with subdivision.
@@Doombox-y7j honestly subdivs are just plain bad taste, it may make sculpting easy but its absurd waste of triangles when better artists have done much more with much less, in other words... its a crutch
@@lelagrangeeffectphysics4120 That's why you decimate and retopologize after using a subdivision.
Thank you this is very helpful to see how old style poly modeling the head is done
this one of best blender tutorial thanks
this was better l;ooking than me spending days trying all the random tutorials and i just took some hours
No BS tutorial, great.
You're a Saviour man, thank you very much 👍
i cant believe that you have only 449 subs. and 18 comments. bro thats sad, you made this really good tutorial
Great tutorial 😊
"You wanna start at very low polygon"
Me, who has converted my low poly character base into a high poly by adding a hella lot of vertices and tiny adjustments to take away the low poly look:
*"oh, ok-"*
U can just subdivide them right to add lot of vertices to the model
lol how many trigs did it have if you remember
@@vijaysabarish9600 I dont know if this is still relevant to you but you could add a subdivision surfurace modifier to smooth it out without actually adding more verts as long as you dont apply it.
@@isStock yeah i got it now buddy thx for the reply anyway
blessing to your family bro nice tuto♥
thank you for this!!! im a beginner with blender and i get overwhelmed when seeing the wireframe of head models and i cant think of a way to make the eye sockets lol this was very helpful!!
I like this, the only problem I had with it though, was the neck. It didn't have a setup ready to extend a neck downwards. Other than that, it was an awesome thing. Good job.
the first tut about head i can follow easy
This is really awesome. keep up the excellent work man.
Thank you so much Sir!
Wow man great technique, thank you so much
my goal is to make models like in the game bully and this tutorial is a godsend
Thank you!! I've been working in Blender for a little while now, I was wondering how to model a face.
i will do this tutorial tomorrow i totally forgott everything in blender lol
Well done 👍👍👍👍👍
Thank you!
Thanks sir
Love it, thank you for makin these videos🙋♂️🥳🥳🥳🥳🥳🥳🏆🏆🏆🏆🏆
Please make a tutorial about how to make male and female body like this
This Is gold.
2.30
He: Can you see it though?
Me: yeah ( to myself)
Others: Yes
Me: WTF lol
Nice tuts btw :)
first i need to do the mirror
no intro straight to the point
Thank you for making such a great channel.
amazing dude, thank you!!
It was fun to do. Even though i ended up with some sort of Morrowind's default nord face :D
your video is awesome. thanks
So easy without sculpting
You’re the best! Thanks so much 😊
Beginning 🤯
thank u so much!!
thanks
good tutorial man :) greetings
You're the best 👍🏾
12:38 "Wanna know how i got these scars?" lol
Fantastic! - WHO'S GIGGELING?
It was a live class demo. Hence the background noise and giggles.
great video thank you so much for the help
Thank you for this tutorial, very helped to me.. 👍👍👍
This was very helpful. Thank you for this video.
You clearly are good enough to do this without a reference. Most arent
Thank you this is so informative and fun
thanks a bunch, Sir
Shade smooth and you get the face on Mars
thank you, seriously thank you so much
This tutorial is good for those who want to approach character creation. However, i don't know why you missed the ears although it was a good video, thanks!
I attempted the ear in the same fashion and it worked, however I found using the same type of editing it was better to form the ears out of another cube mesh, use the mirror modifier, and use the eyedropper to select the head as the mirror parent.
this is basically I how I model
What does he mean by triangles are not proper for topology do they cause errors? I'm confused
Hey, could someone tell me what happend at 0:10 ?
I can't move the face to where makes the cube exacly half!
thank you so much
thank you dane
Did this tutorial start in the middle? Or was there one before it that I missed? Lost already
Thanks!
my knife auto assign where I should cut, which is annoying. Is there a way to disable it?
MVP
My knife gets stuck every time and I don’t know how to revert it. So I guess it is back to sculpting for me.
This is a long way of doing it?
ok but how do i do this? you give no key notes and no notes on how to do said keys
Do we eliminate the n-gons afterwards? If yes, how?
Yes we can eliminate the n-gons but how to explain it in text ? Im sorry i really don't know but i can tell you some, Near eye u see N-gon but both vertices are so close to eachother if u merge them it will eliminate n-gon and near mouth or cheek u can add one loop on top and one on bottom of cheek then with knife tool u can join it and it will also eliminate n-gons from cheek. I can try to post a video on how to do it if u want so just let me know :) "Sorry for bad English"
@@mad_wolf thanks.
@@tohneyteoh Glad it helped you :))
Thank you :-)
thank you for this guide this helped me so mch
6:30 hey thats a spiderman!!
good tutorial but you didn't show the ears ?
would you say that poly editing still a viable way to modeling on blender? I been wating to try out
thanks!
I'm confused about the knife tool how did you diselect it
You press "Enter" or "Spacebar" to confirm your knife cut.
Thank you
How to "merge" models that are inside others after making a "draft" of a body using cubes, spheres and cylinders?
hi how do you cut the square in half please
You can do a loop cut Ctrl + R then delete the faces on one side. Or stop can snap move the face to the center by holding down ctrl and moving the face in the X axis then delete the selected face.
I just added the subdivision surface modifier and it gave my head more detail. I like it but there's a line that appear on half the face. How do I get rid of it?
In the mirror modifier you can increase the merge threshold, just a few mm should be enough to snap that line shut
@@felixhaggblom7562 thank you
bruh this application so hard, i just wanted to animate my imaginary character boxing 😢😢😢
I know the basics of blender but my mirror modifier is doing something weird idk how to explain this but after I applied the modifier and when I move vertices around it looks weird when i move the vertices of the model the vertices still appear to stay in same position so it creates this weird shape
I had the same problem, then I realised I had to change the Axis (from X to Y in my case) in the modifier's panel
@@manuelprados2012 thx for the reply though i have stopped blender for a while because of college i am planning on taking blender tutorials again
where does the tutorial start
lol, why dont you deleted default cube
few seconds theres my first Problem how do i move the edges same time i can just move one edge
hold shift and select edges or vertxs or faces...
This is very helpful, could you please do a tutorial on texturing and painting?
Also, it would be wonderful if you would ask your audience to mute themselves if they're not talking, it's annoying to hear the clanking and shifting sounds.
I didn't find it too troubling, but I can understand why others might lose their concentration with it. I think he's a teacher, though, so his priority wouldn't be a youtube audience, but rather his students.
@@jairiske UA-cam videos are used for review for students as well. Hearing background noise is a bit annoying but I see your point.
Am I the only one who noticed those weird background noises?
Turns out they aren't for . SO I hear literally notNice tutorialng inside soft...
Ngones + Triangles this is fuck as hell