Which steps can I skip if I use a direct drill? because i currently skip mulch, plow (when it doesnt require plowing, when it does i do all the field prep above), cultivate and i get about 77% yield bonus. (first fertilizer stage is achieved by seeder)
I think so to. Just did this last night after harvesting canola. Took me a second to realize what happened. Also very realistic that it boosts next yield
@@davidvanmol5199 As one who know how long it takes how much effort goes into recording editing and putting these videos together, I am honestly thanking him for his time and effort which is more than I can say for 99% of other people out there.
What I started to do is using sprayers for convenience, also to have access to herbicide. You can do it like this: first round fertilizer, seed, herbicide right after seeding. This also allows you to do your second round of fertilizer after the herbicides and weed won't grow in the first place.
LIME YOUR GRASS (maybe). I bought a grass field that apparently was on its 3rd day after liming.so it didn't say "Needs Lime", but I couldn't get past 90% Bonus Yield. After seeing this video, I realized I wasn't getting the full Lime bonus. Added Lime and got full bonus. You only have to do it once, since grass doesn't 'consume' Lime like other crops.
I can't get a grass field above 97%, period. It's plowed, mulched, 2 x Fert, Lime, rolled....97%. It should be 100. I even plowed it, and went through the steps again, 97%.
1/ mulch your grass 2/ fertilise (if the mulching has not given 1st stage of fertilizer) 3/ plow 4/ lime 5/cultivate (6/stonepicker) 7/ seed with fertilizer 8/Roll 9/Weeder @@dr.bherrin
Eggs, just run chicken farms. So simple, grow wheat to feed them and sell the straw and eggs from your production. If you want easy money, it’s the way to go
i found that if you stop the process at the limed state and let the field sit, nothing grows on it, not even weeds. good for letting a field farrow until planting season!
FS25 is my first ever Farming Simulator and I am a big fan. Learning a lot. Big thanks to you. Very helpful. So my one question is if anyone has tested if turning settings off can still get 100%? I think I have everything on except plowing and rocks. Thank you again
Great video, thanks! I'm curious if we still get a bonus on canola yeild if we place a beehive close to the field... if anyone has tested it out please let us know!
I looked it up and found a yes/no flowchart that covers this in a simple way. Everything I see is mulch, lime, and first fertilizer before first plow. Not sure if game cares as long as its done before cultivation/plow, but certain things like lime may not give the bonus if done after plow/cultivation, but also things like mulching cannot be done after plow/cultivating obviously. They've also found shallow cultivator leads to medium weeds, deep cultivator leads to small weeds, plowing should mean no weeds.
Wish it was a tab bit RNG based with the weather being an element in your total yield at the end of the year. (Rain, Flooding, They have hail and tornadoes which is cool, Crop moisture when harvesting). IDK the difficulty to scrip some of that in but I feel like that would be an amazing element of realism.
to answer the question can you still get 100 percent bonus if the weeds and such is turned off. yes. im lazy so i turn off weeds and such lol. happy farming
I got my first 100% trough this steps:Mulched, Lime, Plow, Stone picking, cultivate, seeding, fertilizing, rolling, wait a month or 2 , fertilizing again, herbicide if only weeds peezent, harvest😊
the weird thing is, last harvest on 4 fields (starter fields in riverbend springs) was 42.000 liters roughly with 85% of yield becuase i messed something up, no lime as it didn't show as needed, the harvest after that with the same crop had 100% yield, everything applied but i lost 3.000 liters of harvest (39.000l), am i missing a keypart? does seeding the same crop everytime affect it?
@boyuncle3704 i think it's the harvester being damaged, cuz i repair it everytime before harvest and now it gives me roughly about the same amount everytime so
Is the 25% bonus from using the swather, then the combine, additional to the 100% bonus outlined in these steps? Or is the swather 25% bonus fake news?
If your field has 200% yield, swathing will boost that by 25% so using a swather on a field that already has 200% yield would give you 250% total, swathing isn't tied to yield bonus its just a flat 25% increase on what you would have got.
@@Sugmanutz62748had been using field 25 a bunch on zielonka and normally only did about 20-50% bonus and decided to do all these steps and the swathing (that i hadn't done prior), the yield i got was insane and made me giggle like a child.
I might have missed this, but plowing also has to be done once every 3 crops planted right? And if that's how it is, then we should cultivate instead on the other 2? Or does cultivation do something different?
Does turning off certain requirements (lime, plowing, weeds, etc) in settings make it so they are no longer a factor and you'll get full bonus without them?
The way I think of it is that the game applies a yield penalty if you need to take care of any of those field states. If you disable them in the menu you just don't get the penalty. In essence, if you disabled everything you'd get a 55% yield bonus even if you didn't fertilize; you'd only have to fertilize twice to get 100% yield bonus.
@@lukeskywalker6691 That's not true at all. What would be the point in turning off those things. It would be the same as not doing them with them turned on.
Test compare with swathing aswell and could you also compare spraying herbicide in small/medium/large weeds vs the same with weeder(small) and hoe(medium). Also from fs22 the yield difference in my tests with a 100% vs a 0% damaged combine (not header, as its only affects speed) is basically 50% and it also scale logarithmic. As in not even increase toward the 50% loss. This also something you can take a look at?
It would vary depending on the crop. Like 5% more yield for a high profit crop will probably be much more than the cost of lime, but for a low profit crop it may just barely cover the cost or even be a net loss.
The bonus is based on the real world concept of rolling your soil after seeding. Seeding rips the soil, inserts a seed into the furrow, then loosely places the ripped soil back into the furrow to cover the seed back up. By rolling after seeding you press that loose soil tightly up against the seeds, allowing them direct contact to the moisture layer surrounding the soil particles. Helps seed germination, especially in low precipitation areas
so in FS22 this was the way i prepped my fields. limed, fer, mulched, plowed, stoned (if i had field stone turned on) seeded, rolled the fer. so my question is if you went by that order would you still get the 100% bonus? thanks for the video!
im on xbox series x and there are no corn stalks showing up when im harvesting with a corn head but when im choppng corn with a forage harvester they show up
According to the spreadsheet, not all crops needs mulching. Is it still possible to get 100% for the other crops? And if so, where do you get those 2,5% from instead?
Yea, you cant seed on only mulched feild, game counts cultivating seeders as normal seeders.. you simply need to cultivate and seed seperately. I hope they will fix that soon.
@@hasstillero7053 Not exactly...they still generate weeds, so they count as cultivating, the bug is that the seeder doesn't recognize the field state change as you pass over it. If you run the seeder twice, it plants the second time because the first time changed the field to a cultivated state.
I usually do this (Lime if necessary) Fertilizer Mulch Cultivate Seed Fertilizer Weeder That work FS22, but dont work in FS25 What order i should do FS25? For example, Wheat after Rapeseed
In FS25, subsoilers also do not generate weeds just like a plow. The downside is that it makes larger stones. And for some reason, I cannot get a grass field to 100%, even doing all the steps.
some crops you have to plow you really just have to look at the field info or on your map, also if you don't have plowing on then you don't have to worry about it
I read that wrong the first time but ya if plowing is not required you can cultivate, use a direct drill seeder or I'm pretty sure but not 100% sure that a disk will do the same thing as a cultivator
If we apply rolling after seeding then we get the 2.5% yield bonus but have all the equipment that previously worked on that field with rocks get wear that costs money to repair. If we apply rolling immediately after rocks appear on the field (after plowing / before seeding or anything else) then we don’t get the 2.5% yield bonus but protect our equipment from getting wear. So, the question is: Which is the most logical/profitable decision?
I have tested with reliming when not required. Did nothing. Plowing off, mulched, limed, cultivated, seeded (with built in fertilizer), weeded, rolled, next season fertilized. 95% bonus... Edit: nevermind, liming does work, between mulching and cultivating. Also, mulching must be followed by cultivating even if you are using a direct drill.
I harvested long grain rice and barley with the swath disabled and it leaves the field as mulched, leaving me with a bug with a direct seeder and a weeder not working.
As a brand new player to any farn sim gane i must admit im completely confused byt maybe after 100s of hours of vids and game play ill figure it out on my pc
so the question then is - if we disable in settings one/all of these, do we get the bonus or not. example, no weeds. no lime, no stones... is bonus yield less than 100% or not.
I think they've changed weeds to a growth speed mechanic. Stubble tillage lets weeds grow quick so after a month you have medium weeds. Cultivated lets weeds grow at a normal pace so it's small weeds after a month, and then plowed makes them grow slower, so it takes multiple months for weeds to appear.
if the bonus reduces 1/3 each year on a 3 year lime rotation..... what about plowing in a 3 year rotation? you loose yield on a stretched out scale just the same IRL, so I wonder ???
Plowing hasnt been on a rotation since FS17. The "needs plowing" field state only shows up after certain crops (corn, root crops, sugar cane, probably some others I'm forgetting) and it shows up EVERY time you harvest those, not every three harvests. Don't ask me why Giants keeps naming the plowing setting "Periodic Plowing." It isnt periodic at all.
Anyone else notice the AI workers don't know how to plow? When I tried it, the AI worker would fold the plow up and continue as if the plow was actually plowing...
Does grass work any differently in this iteration of the game? I already cut my grass and collected it, but now it seems to be just sitting stale even though I fertilized it again. Much slower growth rate? Am I missing something? Do they make you re-plow and reseed it every time now? Thx for any answers
I remember in fs22 using a grass roller set it to like a mid growth stage and some months (I think it was like November) it wouldn't grow unless you used the grass roller. So maybe they took that concept and made it year round you have to use a grass roller to get it to regrow?
@@crit-c4637 Yeah, I forgot to mention that I already rolled it. I'm wondering if it's because it's only March on the calendar so it just grows slower? I have seasons turned off though
I'm not completely sold on FS25 yet. One thing that drives me nuts about FS22 is the AI traffic, yes you can turn it off, but then the world feels empty. So have they been fixed or do they just blow stop signs and T bone you still?
Mulch > plow > stone picker/roll > lime > cultivate > seed > roll > fertilizer > sleep > weed > fertilizer > harvest by swathing
I apply the fertilizer right after lime. The only thing I want to do when I finish sewing is weeding.
By swathing, do you mean spreading it out or gather in rows?
@@RootsMjI think he meant harvesting using the Mcdon swather.
Which steps can I skip if I use a direct drill? because i currently skip mulch, plow (when it doesnt require plowing, when it does i do all the field prep above), cultivate and i get about 77% yield bonus. (first fertilizer stage is achieved by seeder)
@@lastkraftwagen4483 When using direct drill you can skip plowing when not required when it is required you have to plow
Interesting to note too, it looks like chopping straw from your harvester adds the mulched state. I believe that is new from FS22
I think so to. Just did this last night after harvesting canola. Took me a second to realize what happened. Also very realistic that it boosts next yield
Yup, I noticed that too.
I was wondering why my soybean field was mulched but not my barley
@@brentbennett5401 I feel like on the straw crops like that it’s almost worth the extra cash in bales just to sell over the 2.5% yield increase?
@Psijacoby I use the straw for animals so it is 100% more profitable for me to take the straw
You are on a roll! Thank you for the time and effort to test all these and helping us out.
He does it for the views buddy. Not for you. 😂
@@davidvanmol5199 As one who know how long it takes how much effort goes into recording editing and putting these videos together, I am honestly thanking him for his time and effort which is more than I can say for 99% of other people out there.
1. Mulch
2. Plow
3. Roll
4. Lime
5. Cultivate
6. Seed
7. Roll
8. Fertilizer
9. Skip Month
10. Fertilizer
11. Weeder
Mulch
Manure double application
Plow
Plant
Roll
So 2 x rolling or just 1 time after seeding?
@@MrSattawat 2 times
@@nathanielkennedy1094 Why are you cultivating when you plowed? It isn't needed at all, and if you don't you won't have weeds at all.
@@nathanielkennedy1094 why are you cultivating and plowing and also rolling twice? Song need to do that
Omg I had a feeling it was the lime. I was wondering why my yeild bonus was going down by 5% every harvest. Thank you
What I started to do is using sprayers for convenience, also to have access to herbicide. You can do it like this: first round fertilizer, seed, herbicide right after seeding. This also allows you to do your second round of fertilizer after the herbicides and weed won't grow in the first place.
Plow every time and you never have weeds. Nor do you need to buy herbicide
LIME YOUR GRASS (maybe).
I bought a grass field that apparently was on its 3rd day after liming.so it didn't say "Needs Lime", but I couldn't get past 90% Bonus Yield. After seeing this video, I realized I wasn't getting the full Lime bonus. Added Lime and got full bonus. You only have to do it once, since grass doesn't 'consume' Lime like other crops.
I can't get a grass field above 97%, period. It's plowed, mulched, 2 x Fert, Lime, rolled....97%. It should be 100.
I even plowed it, and went through the steps again, 97%.
@dr.bherrin hmm. I'm also at 97%, but I thought it was because I hadn't mulched. Not sure what else is missing.
1/ mulch your grass
2/ fertilise (if the mulching has not given 1st stage of fertilizer)
3/ plow
4/ lime
5/cultivate
(6/stonepicker)
7/ seed with fertilizer
8/Roll
9/Weeder
@@dr.bherrin
Thanks for the lime explanation. Couldn’t figure out why my second season of canola was only 95% and I thought I did everything.
I appreciate your helpful videos! I am new to the Farming Sim community and I find your videos really helpful!
I’d be lost with out these helpful videos
I think we need a most profitable crops and most profitable product video
Definitely
Eggs, just run chicken farms. So simple, grow wheat to feed them and sell the straw and eggs from your production. If you want easy money, it’s the way to go
Soybeans are the most profitable crop
i found that if you stop the process at the limed state and let the field sit, nothing grows on it, not even weeds. good for letting a field farrow until planting season!
FS25 is my first ever Farming Simulator and I am a big fan. Learning a lot. Big thanks to you. Very helpful.
So my one question is if anyone has tested if turning settings off can still get 100%? I think I have everything on except plowing and rocks. Thank you again
Farmer cop you are cool person
Lime sounds like FS22 Precision Farming style.
except you have to use a lot of lime every time instead of a little which sucks. so depending on the crop, it might not be worth liming every time
@@michaelbychkov8030 Yeah, only lime when prompted.
Great video, thanks! I'm curious if we still get a bonus on canola yeild if we place a beehive close to the field... if anyone has tested it out please let us know!
I looked it up and found a yes/no flowchart that covers this in a simple way. Everything I see is mulch, lime, and first fertilizer before first plow. Not sure if game cares as long as its done before cultivation/plow, but certain things like lime may not give the bonus if done after plow/cultivation, but also things like mulching cannot be done after plow/cultivating obviously.
They've also found shallow cultivator leads to medium weeds, deep cultivator leads to small weeds, plowing should mean no weeds.
Where does seeding/cultivating go on your chart in the process? Just to have a step by step check list for the whole thing would be nice for a newbie
Wish it was a tab bit RNG based with the weather being an element in your total yield at the end of the year. (Rain, Flooding, They have hail and tornadoes which is cool, Crop moisture when harvesting). IDK the difficulty to scrip some of that in but I feel like that would be an amazing element of realism.
to answer the question can you still get 100 percent bonus if the weeds and such is turned off. yes. im lazy so i turn off weeds and such lol. happy farming
I got my first 100% trough this steps:Mulched, Lime, Plow, Stone picking, cultivate, seeding, fertilizing, rolling, wait a month or 2 , fertilizing again, herbicide if only weeds peezent, harvest😊
Isn't stone picking the same as cultivating? It's basically an all in one effort.
the weird thing is, last harvest on 4 fields (starter fields in riverbend springs) was 42.000 liters roughly with 85% of yield becuase i messed something up, no lime as it didn't show as needed, the harvest after that with the same crop had 100% yield, everything applied but i lost 3.000 liters of harvest (39.000l), am i missing a keypart? does seeding the same crop everytime affect it?
Possible damage to header bar or header
@boyuncle3704 i think it's the harvester being damaged, cuz i repair it everytime before harvest and now it gives me roughly about the same amount everytime so
so are you saying we have to use the roller when you showed it and after seeding or just after seeding?
If you have a bee hive close by a field on canola and some other crops they help increase yeild
And don´t forget to maintenance your Harvester!
If your Harvester is damaged you are gonna lose a lot of yield!
I failed a mission because of this...
Is the 25% bonus from using the swather, then the combine, additional to the 100% bonus outlined in these steps? Or is the swather 25% bonus fake news?
If your field has 200% yield, swathing will boost that by 25% so using a swather on a field that already has 200% yield would give you 250% total, swathing isn't tied to yield bonus its just a flat 25% increase on what you would have got.
@@Sugmanutz62748had been using field 25 a bunch on zielonka and normally only did about 20-50% bonus and decided to do all these steps and the swathing (that i hadn't done prior), the yield i got was insane and made me giggle like a child.
do you get the plow bonus only the 1st time you do it, or its good for the 3 times it should takes before each required plowing?
I might have missed this, but plowing also has to be done once every 3 crops planted right?
And if that's how it is, then we should cultivate instead on the other 2? Or does cultivation do something different?
Does turning off certain requirements (lime, plowing, weeds, etc) in settings make it so they are no longer a factor and you'll get full bonus without them?
The way I think of it is that the game applies a yield penalty if you need to take care of any of those field states. If you disable them in the menu you just don't get the penalty. In essence, if you disabled everything you'd get a 55% yield bonus even if you didn't fertilize; you'd only have to fertilize twice to get 100% yield bonus.
From what I realised from fs22 if you had it off then your yield bonus wouldn't be as high because you not doing that step
@@lukeskywalker6691 That's not true at all. What would be the point in turning off those things. It would be the same as not doing them with them turned on.
I may have missed it, but does a no-till seeder/planter give you the same 15% yield bonus as plowing/cultivating or do you lose that bonus?
No bonus for no till, that is a precison farming concept
@ Thank you for clearing that up!
I guess the bonus currently is that it's less work lol
Test compare with swathing aswell and could you also compare spraying herbicide in small/medium/large weeds vs the same with weeder(small) and hoe(medium).
Also from fs22 the yield difference in my tests with a 100% vs a 0% damaged combine (not header, as its only affects speed) is basically 50% and it also scale logarithmic. As in not even increase toward the 50% loss.
This also something you can take a look at?
Do you know if Rain affects yield? I didn't see a warning like we got in FS22 while harvesting in the rain.
I got that warning yesterday…
1.Mulch
2. Double apply manure/slurry
3. Plow
4. Seed/plant
5. Roll
If you disable "plowing required" you get bonus automatically without you having to do anything. Same for "lime required".
If you use a direct drill you can fertilize, sow & cultivate all in one step at the same time
Interesting about liming. Wonder if it's worth it to lime after every harvest.
It would vary depending on the crop. Like 5% more yield for a high profit crop will probably be much more than the cost of lime, but for a low profit crop it may just barely cover the cost or even be a net loss.
So I am confused do we just take rolling out of third place and put it in the spot right after seeding or do we do it twice?
For the bonus just after seeding. To lessen the wear on your implements and get the yield bonus you do it twice. After plowing and after seeding.
The bonus is based on the real world concept of rolling your soil after seeding. Seeding rips the soil, inserts a seed into the furrow, then loosely places the ripped soil back into the furrow to cover the seed back up. By rolling after seeding you press that loose soil tightly up against the seeds, allowing them direct contact to the moisture layer surrounding the soil particles. Helps seed germination, especially in low precipitation areas
so in FS22 this was the way i prepped my fields. limed, fer, mulched, plowed, stoned (if i had field stone turned on) seeded, rolled the fer. so my question is if you went by that order would you still get the 100% bonus? thanks for the video!
You need to get a seedbed, you get that after plowing you cultivate
im on xbox series x and there are no corn stalks showing up when im harvesting with a corn head but when im choppng corn with a forage harvester they show up
According to the spreadsheet, not all crops needs mulching. Is it still possible to get 100% for the other crops? And if so, where do you get those 2,5% from instead?
Probably have to do a crop rotation or mulch a cover crop
So when you start off with no money, what equipment do you need immediately?
Driver53 encountered an issue when using a direct drill after mulching where it wouldn't plant. Did you encounter any similar issues?
Yea, you cant seed on only mulched feild, game counts cultivating seeders as normal seeders.. you simply need to cultivate and seed seperately. I hope they will fix that soon.
@@hasstillero7053 Not exactly...they still generate weeds, so they count as cultivating, the bug is that the seeder doesn't recognize the field state change as you pass over it.
If you run the seeder twice, it plants the second time because the first time changed the field to a cultivated state.
i weed right after planting/seeding and never see weeds. not sure how it affects the bonus.
I usually do this
(Lime if necessary)
Fertilizer
Mulch
Cultivate
Seed
Fertilizer
Weeder
That work FS22, but dont work in FS25
What order i should do FS25? For example, Wheat after Rapeseed
does anybody know if yield bonus affect how much straw u get?
In FS25, subsoilers also do not generate weeds just like a plow. The downside is that it makes larger stones. And for some reason, I cannot get a grass field to 100%, even doing all the steps.
what hapens with the larger stones? are there pickers to remove them?
How do you buy construction materials on Zielonka?
Man im high. Went 3 mins in and realized i was watching the video instead of thinking about watching the video. Medical weed aint no joke
I'm high too and I aint gonna remember any of this
please precision farming can't come soon enough
My order is
1 Fertilize if zero percent
2 mulch
3 Lime
4 plant (my seeder fertilizes and cultivates)
5 roll
What muncher is that? I can't find it anywhere.
Will there be precision farming for fs25?
Probably not because Giants only caters to weekend warrior unfortunately.
Will precision farming come out soon
Plowing is annoying as hell. So is Stone Collecting. For 2.5% each i wont start Mulching and Rolling. The Rest is fine 😂. Thx!
I thank you for these videos. But if I don't need to plow, I cultivate instead of plowing right.
some crops you have to plow you really just have to look at the field info or on your map, also if you don't have plowing on then you don't have to worry about it
I read that wrong the first time but ya if plowing is not required you can cultivate, use a direct drill seeder or I'm pretty sure but not 100% sure that a disk will do the same thing as a cultivator
What do u do after u mulch a field and it don't need lime or plowing?
mulching doesnt create a seedable state, you'll need to cultivate it
What about swathing? To add to the yield
Are they coming up with a update soon because my game is lagging like crazy
If we apply rolling after seeding then we get the 2.5% yield bonus but have all the equipment that previously worked on that field with rocks get wear that costs money to repair.
If we apply rolling immediately after rocks appear on the field (after plowing / before seeding or anything else) then we don’t get the 2.5% yield bonus but protect our equipment from getting wear.
So, the question is: Which is the most logical/profitable decision?
stones only affect the paint job....which declines just sitting over time. So, saving the rolling for last won't really change anything.
@@dr.bherrin it was like that in FS22. is that still true for 25? not sure... cant find a lot of information about that on the web
I wish they’d add an option to use bushels over liters lol
What would happen if you put bees in the mix at 100% yield bonus?
Did you test bees? The text says they increase yield.
I have tested with reliming when not required. Did nothing. Plowing off, mulched, limed, cultivated, seeded (with built in fertilizer), weeded, rolled, next season fertilized. 95% bonus...
Edit: nevermind, liming does work, between mulching and cultivating. Also, mulching must be followed by cultivating even if you are using a direct drill.
does it matter if you use a liquid fertilizer instead of solid?
It didn't in fs22, except with precision farming and since that's currently missing from fs25, they are probably the same.
I harvested long grain rice and barley with the swath disabled and it leaves the field as mulched, leaving me with a bug with a direct seeder and a weeder not working.
It's because it's not cultivated. Direct seeders require cultivation or plowing.
Does rolling should not be done after planting?
For the yield bonus, you must roll after seeding. The rolling before is just to remove small stones so they don't damage your equipment.
@@crit-c4637 that's what I thought. So rolling after plowing basically pointless if you want to maximize yield.
As a brand new player to any farn sim gane i must admit im completely confused byt maybe after 100s of hours of vids and game play ill figure it out on my pc
So I got 100 percent without plowing on certain crops and if you use herbicide on the field after everything you won’t get any weeds
if you plow you get now weeds and you don't have to buy herbicide.
so the question then is - if we disable in settings one/all of these, do we get the bonus or not.
example, no weeds. no lime, no stones...
is bonus yield less than 100% or not.
No. You will have to fertilize twice, mulch and roll, and you get 100%.
@@dr.bherrin so i can skip mulch and roll and just take the 95%
First. And man did i farm all night long. Love your videos bro.
Anyone have harvesting contracts not register when harvesting? Only when you dump it registers transported. Leased equipment
I've had that problem too. The equipment I borrowed sits at the shop indefinitely
Both irl and gaming farmers worst nightmare: Bugs.
-5% each time for not liming, how about plowing? do plowing also decrease 5% if you dont do it? Or is it only need to plow every 3 times?
Plowing is fine until it needs it again. No slow decrease over time
Is swathing 25% bonus to the applicable crops from the base yield or whatever the current yield is?
total yield
@ that still didn't answer the question, though. Say you have +50% bonus from fertilizer, would it then be +75% or + 87.5%?
So should we lime every time we plant so we don’t lose that bonus lol
im prolly gonna lime every other time soi ill get 10-15% per
That's funny... I don't get weeds when I plow in FS22 ? Is that a new thing for FS25?
I think they've changed weeds to a growth speed mechanic. Stubble tillage lets weeds grow quick so after a month you have medium weeds. Cultivated lets weeds grow at a normal pace so it's small weeds after a month, and then plowed makes them grow slower, so it takes multiple months for weeds to appear.
Why not test with sugar cane?
Hi
feels illegal to be this early. Great video!
if the bonus reduces 1/3 each year on a 3 year lime rotation..... what about plowing in a 3 year rotation? you loose yield on a stretched out scale just the same IRL, so I wonder ???
Plowing hasnt been on a rotation since FS17. The "needs plowing" field state only shows up after certain crops (corn, root crops, sugar cane, probably some others I'm forgetting) and it shows up EVERY time you harvest those, not every three harvests.
Don't ask me why Giants keeps naming the plowing setting "Periodic Plowing." It isnt periodic at all.
@@Qualjyn Seriously !!! I swear it was every 3 years. Thanks for the heads
I have a question if you know or can find out. Is the NEXAT mod coming to FS25 and how soon.
That's a question for the NEXAT mod author. Only they know.
Anyone else notice the AI workers don't know how to plow? When I tried it, the AI worker would fold the plow up and continue as if the plow was actually plowing...
too bad they won't bring out Precision Farming for this one, kinda killed my interest to get the game
Probably gonna be same as fs19 and fs22. Few months after launch when majority of bugs have worked out and the new mechanics are finalised
Okay but what map is this?
Does grass work any differently in this iteration of the game? I already cut my grass and collected it, but now it seems to be just sitting stale even though I fertilized it again. Much slower growth rate? Am I missing something? Do they make you re-plow and reseed it every time now? Thx for any answers
I remember in fs22 using a grass roller set it to like a mid growth stage and some months (I think it was like November) it wouldn't grow unless you used the grass roller. So maybe they took that concept and made it year round you have to use a grass roller to get it to regrow?
@@crit-c4637 Yeah, I forgot to mention that I already rolled it. I'm wondering if it's because it's only March on the calendar so it just grows slower? I have seasons turned off though
Bees?
They gave a 2% or so bonus to canola and sunflowers in 22.
You cant lime a mulched only field - FYI.
I wish i knew what would u get with it off
The Case Armada
monologue is to long before going to the data, otherwise great info
Where is the Lime machine? Not in game nor mod hub .
The lime spreader is under fertilizer spreaders in the store
Bees + swathing?
Lime it every harvest
How you got so much money?
Edit the save file
I'm not completely sold on FS25 yet. One thing that drives me nuts about FS22 is the AI traffic, yes you can turn it off, but then the world feels empty. So have they been fixed or do they just blow stop signs and T bone you still?
In some ways they are worse. Still do everything plus now they try to pass you if your in a slow vehicle
@Rico-m9s wonderful
Carrots in fs25 is broken
Harvesting them with an AI worker certainly is! Lol
@ yes but you need an AI worker to harvest because 3 out of 4 harvesters need a trailer along side at all times
Money for old rope
What is yield? Does it give you extra litre or money? Why do you want it?