I think so to. Just did this last night after harvesting canola. Took me a second to realize what happened. Also very realistic that it boosts next yield
LIME YOUR GRASS (maybe). I bought a grass field that apparently was on its 3rd day after liming.so it didn't say "Needs Lime", but I couldn't get past 90% Bonus Yield. After seeing this video, I realized I wasn't getting the full Lime bonus. Added Lime and got full bonus. You only have to do it once, since grass doesn't 'consume' Lime like other crops.
Wish it was a tab bit RNG based with the weather being an element in your total yield at the end of the year. (Rain, Flooding, They have hail and tornadoes which is cool, Crop moisture when harvesting). IDK the difficulty to scrip some of that in but I feel like that would be an amazing element of realism.
Great video, thanks! I'm curious if we still get a bonus on canola yeild if we place a beehive close to the field... if anyone has tested it out please let us know!
Is the 25% bonus from using the swather, then the combine, additional to the 100% bonus outlined in these steps? Or is the swather 25% bonus fake news?
If your field has 200% yield, swathing will boost that by 25% so using a swather on a field that already has 200% yield would give you 250% total, swathing isn't tied to yield bonus its just a flat 25% increase on what you would have got.
@@lucienjohnstone1072had been using field 25 a bunch on zielonka and normally only did about 20-50% bonus and decided to do all these steps and the swathing (that i hadn't done prior), the yield i got was insane and made me giggle like a child.
I might have missed this, but plowing also has to be done once every 3 crops planted right? And if that's how it is, then we should cultivate instead on the other 2? Or does cultivation do something different?
Test compare with swathing aswell and could you also compare spraying herbicide in small/medium/large weeds vs the same with weeder(small) and hoe(medium). Also from fs22 the yield difference in my tests with a 100% vs a 0% damaged combine (not header, as its only affects speed) is basically 50% and it also scale logarithmic. As in not even increase toward the 50% loss. This also something you can take a look at?
Does turning off certain requirements (lime, plowing, weeds, etc) in settings make it so they are no longer a factor and you'll get full bonus without them?
The way I think of it is that the game applies a yield penalty if you need to take care of any of those field states. If you disable them in the menu you just don't get the penalty. In essence, if you disabled everything you'd get a 55% yield bonus even if you didn't fertilize; you'd only have to fertilize twice to get 100% yield bonus.
@@lukeskywalker6691 That's not true at all. What would be the point in turning off those things. It would be the same as not doing them with them turned on.
Yea, you cant seed on only mulched feild, game counts cultivating seeders as normal seeders.. you simply need to cultivate and seed seperately. I hope they will fix that soon.
It would vary depending on the crop. Like 5% more yield for a high profit crop will probably be much more than the cost of lime, but for a low profit crop it may just barely cover the cost or even be a net loss.
According to the spreadsheet, not all crops needs mulching. Is it still possible to get 100% for the other crops? And if so, where do you get those 2,5% from instead?
The bonus is based on the real world concept of rolling your soil after seeding. Seeding rips the soil, inserts a seed into the furrow, then loosely places the ripped soil back into the furrow to cover the seed back up. By rolling after seeding you press that loose soil tightly up against the seeds, allowing them direct contact to the moisture layer surrounding the soil particles. Helps seed germination, especially in low precipitation areas
so the question then is - if we disable in settings one/all of these, do we get the bonus or not. example, no weeds. no lime, no stones... is bonus yield less than 100% or not.
some crops you have to plow you really just have to look at the field info or on your map, also if you don't have plowing on then you don't have to worry about it
I read that wrong the first time but ya if plowing is not required you can cultivate, use a direct drill seeder or I'm pretty sure but not 100% sure that a disk will do the same thing as a cultivator
im on xbox series x and there are no corn stalks showing up when im harvesting with a corn head but when im choppng corn with a forage harvester they show up
I think they've changed weeds to a growth speed mechanic. Stubble tillage lets weeds grow quick so after a month you have medium weeds. Cultivated lets weeds grow at a normal pace so it's small weeds after a month, and then plowed makes them grow slower, so it takes multiple months for weeds to appear.
I harvested long grain rice and barley with the swath disabled and it leaves the field as mulched, leaving me with a bug with a direct seeder and a weeder not working.
if the bonus reduces 1/3 each year on a 3 year lime rotation..... what about plowing in a 3 year rotation? you loose yield on a stretched out scale just the same IRL, so I wonder ???
Plowing hasnt been on a rotation since FS17. The "needs plowing" field state only shows up after certain crops (corn, root crops, sugar cane, probably some others I'm forgetting) and it shows up EVERY time you harvest those, not every three harvests. Don't ask me why Giants keeps naming the plowing setting "Periodic Plowing." It isnt periodic at all.
Does grass work any differently in this iteration of the game? I already cut my grass and collected it, but now it seems to be just sitting stale even though I fertilized it again. Much slower growth rate? Am I missing something? Do they make you re-plow and reseed it every time now? Thx for any answers
I remember in fs22 using a grass roller set it to like a mid growth stage and some months (I think it was like November) it wouldn't grow unless you used the grass roller. So maybe they took that concept and made it year round you have to use a grass roller to get it to regrow?
@@crit-c4637 Yeah, I forgot to mention that I already rolled it. I'm wondering if it's because it's only March on the calendar so it just grows slower? I have seasons turned off though
I'm not completely sold on FS25 yet. One thing that drives me nuts about FS22 is the AI traffic, yes you can turn it off, but then the world feels empty. So have they been fixed or do they just blow stop signs and T bone you still?
Interesting to note too, it looks like chopping straw from your harvester adds the mulched state. I believe that is new from FS22
I think so to. Just did this last night after harvesting canola. Took me a second to realize what happened. Also very realistic that it boosts next yield
Yup, I noticed that too.
I was wondering why my soybean field was mulched but not my barley
@@brentbennett5401 I feel like on the straw crops like that it’s almost worth the extra cash in bales just to sell over the 2.5% yield increase?
@Psijacoby I use the straw for animals so it is 100% more profitable for me to take the straw
You are on a roll! Thank you for the time and effort to test all these and helping us out.
Lime sounds like FS22 Precision Farming style.
I think we need a most profitable crops and most profitable product video
Definitely
I appreciate your helpful videos! I am new to the Farming Sim community and I find your videos really helpful!
LIME YOUR GRASS (maybe).
I bought a grass field that apparently was on its 3rd day after liming.so it didn't say "Needs Lime", but I couldn't get past 90% Bonus Yield. After seeing this video, I realized I wasn't getting the full Lime bonus. Added Lime and got full bonus. You only have to do it once, since grass doesn't 'consume' Lime like other crops.
Wish it was a tab bit RNG based with the weather being an element in your total yield at the end of the year. (Rain, Flooding, They have hail and tornadoes which is cool, Crop moisture when harvesting). IDK the difficulty to scrip some of that in but I feel like that would be an amazing element of realism.
Great video, thanks! I'm curious if we still get a bonus on canola yeild if we place a beehive close to the field... if anyone has tested it out please let us know!
Is the 25% bonus from using the swather, then the combine, additional to the 100% bonus outlined in these steps? Or is the swather 25% bonus fake news?
If your field has 200% yield, swathing will boost that by 25% so using a swather on a field that already has 200% yield would give you 250% total, swathing isn't tied to yield bonus its just a flat 25% increase on what you would have got.
@@lucienjohnstone1072had been using field 25 a bunch on zielonka and normally only did about 20-50% bonus and decided to do all these steps and the swathing (that i hadn't done prior), the yield i got was insane and made me giggle like a child.
Will there be precision farming for fs25?
I might have missed this, but plowing also has to be done once every 3 crops planted right?
And if that's how it is, then we should cultivate instead on the other 2? Or does cultivation do something different?
Test compare with swathing aswell and could you also compare spraying herbicide in small/medium/large weeds vs the same with weeder(small) and hoe(medium).
Also from fs22 the yield difference in my tests with a 100% vs a 0% damaged combine (not header, as its only affects speed) is basically 50% and it also scale logarithmic. As in not even increase toward the 50% loss.
This also something you can take a look at?
do you get the plow bonus only the 1st time you do it, or its good for the 3 times it should takes before each required plowing?
Does turning off certain requirements (lime, plowing, weeds, etc) in settings make it so they are no longer a factor and you'll get full bonus without them?
The way I think of it is that the game applies a yield penalty if you need to take care of any of those field states. If you disable them in the menu you just don't get the penalty. In essence, if you disabled everything you'd get a 55% yield bonus even if you didn't fertilize; you'd only have to fertilize twice to get 100% yield bonus.
From what I realised from fs22 if you had it off then your yield bonus wouldn't be as high because you not doing that step
@@lukeskywalker6691 That's not true at all. What would be the point in turning off those things. It would be the same as not doing them with them turned on.
I’d be lost with out these helpful videos
Driver53 encountered an issue when using a direct drill after mulching where it wouldn't plant. Did you encounter any similar issues?
Yea, you cant seed on only mulched feild, game counts cultivating seeders as normal seeders.. you simply need to cultivate and seed seperately. I hope they will fix that soon.
Do you know if Rain affects yield? I didn't see a warning like we got in FS22 while harvesting in the rain.
I got that warning yesterday…
I may have missed it, but does a no-till seeder/planter give you the same 15% yield bonus as plowing/cultivating or do you lose that bonus?
No bonus for no till, that is a precison farming concept
@ Thank you for clearing that up!
I guess the bonus currently is that it's less work lol
Is swathing 25% bonus to the applicable crops from the base yield or whatever the current yield is?
Interesting about liming. Wonder if it's worth it to lime after every harvest.
It would vary depending on the crop. Like 5% more yield for a high profit crop will probably be much more than the cost of lime, but for a low profit crop it may just barely cover the cost or even be a net loss.
According to the spreadsheet, not all crops needs mulching. Is it still possible to get 100% for the other crops? And if so, where do you get those 2,5% from instead?
So I am confused do we just take rolling out of third place and put it in the spot right after seeding or do we do it twice?
For the bonus just after seeding. To lessen the wear on your implements and get the yield bonus you do it twice. After plowing and after seeding.
The bonus is based on the real world concept of rolling your soil after seeding. Seeding rips the soil, inserts a seed into the furrow, then loosely places the ripped soil back into the furrow to cover the seed back up. By rolling after seeding you press that loose soil tightly up against the seeds, allowing them direct contact to the moisture layer surrounding the soil particles. Helps seed germination, especially in low precipitation areas
so the question then is - if we disable in settings one/all of these, do we get the bonus or not.
example, no weeds. no lime, no stones...
is bonus yield less than 100% or not.
Plowing is annoying as hell. So is Stone Collecting. For 2.5% each i wont start Mulching and Rolling. The Rest is fine 😂. Thx!
I thank you for these videos. But if I don't need to plow, I cultivate instead of plowing right.
some crops you have to plow you really just have to look at the field info or on your map, also if you don't have plowing on then you don't have to worry about it
I read that wrong the first time but ya if plowing is not required you can cultivate, use a direct drill seeder or I'm pretty sure but not 100% sure that a disk will do the same thing as a cultivator
Farmer cop you are cool person
does it matter if you use a liquid fertilizer instead of solid?
It didn't in fs22, except with precision farming and since that's currently missing from fs25, they are probably the same.
So I got 100 percent without plowing on certain crops and if you use herbicide on the field after everything you won’t get any weeds
Does rolling should not be done after planting?
For the yield bonus, you must roll after seeding. The rolling before is just to remove small stones so they don't damage your equipment.
@@crit-c4637 that's what I thought. So rolling after plowing basically pointless if you want to maximize yield.
im on xbox series x and there are no corn stalks showing up when im harvesting with a corn head but when im choppng corn with a forage harvester they show up
Are they coming up with a update soon because my game is lagging like crazy
Man im high. Went 3 mins in and realized i was watching the video instead of thinking about watching the video. Medical weed aint no joke
I'm high too and I aint gonna remember any of this
And don´t forget to maintenance your Harvester!
If your Harvester is damaged you are gonna lose a lot of yield!
I failed a mission because of this...
I have a question if you know or can find out. Is the NEXAT mod coming to FS25 and how soon.
That's a question for the NEXAT mod author. Only they know.
How do you buy construction materials on Zielonka?
What about swathing? To add to the yield
Anyone have harvesting contracts not register when harvesting? Only when you dump it registers transported. Leased equipment
I've had that problem too. The equipment I borrowed sits at the shop indefinitely
Both irl and gaming farmers worst nightmare: Bugs.
That's funny... I don't get weeds when I plow in FS22 ? Is that a new thing for FS25?
I think they've changed weeds to a growth speed mechanic. Stubble tillage lets weeds grow quick so after a month you have medium weeds. Cultivated lets weeds grow at a normal pace so it's small weeds after a month, and then plowed makes them grow slower, so it takes multiple months for weeds to appear.
I harvested long grain rice and barley with the swath disabled and it leaves the field as mulched, leaving me with a bug with a direct seeder and a weeder not working.
It's because it's not cultivated. Direct seeders require cultivation or plowing.
Bees?
They gave a 2% or so bonus to canola and sunflowers in 22.
too bad they won't bring out Precision Farming for this one, kinda killed my interest to get the game
Probably gonna be same as fs19 and fs22. Few months after launch when majority of bugs have worked out and the new mechanics are finalised
if the bonus reduces 1/3 each year on a 3 year lime rotation..... what about plowing in a 3 year rotation? you loose yield on a stretched out scale just the same IRL, so I wonder ???
Plowing hasnt been on a rotation since FS17. The "needs plowing" field state only shows up after certain crops (corn, root crops, sugar cane, probably some others I'm forgetting) and it shows up EVERY time you harvest those, not every three harvests.
Don't ask me why Giants keeps naming the plowing setting "Periodic Plowing." It isnt periodic at all.
@@Qualjyn Seriously !!! I swear it was every 3 years. Thanks for the heads
You cant lime a mulched only field - FYI.
Why not test with sugar cane?
monologue is to long before going to the data, otherwise great info
Does grass work any differently in this iteration of the game? I already cut my grass and collected it, but now it seems to be just sitting stale even though I fertilized it again. Much slower growth rate? Am I missing something? Do they make you re-plow and reseed it every time now? Thx for any answers
I remember in fs22 using a grass roller set it to like a mid growth stage and some months (I think it was like November) it wouldn't grow unless you used the grass roller. So maybe they took that concept and made it year round you have to use a grass roller to get it to regrow?
@@crit-c4637 Yeah, I forgot to mention that I already rolled it. I'm wondering if it's because it's only March on the calendar so it just grows slower? I have seasons turned off though
Why are they still measuring yield in Litres?????
Thats how it is done everywhere else except the US, this is a European company
The U.S. doesn't do things like the rest of the world, we wanna be special
@@FarmerCop This isnt true at all lol. Europeans use tons/hectare. Imagine then brining a load of corn to an elevator and not weighing the load.
@@muttman7999 correct but since we dont use weight in game and use volume they are going to use a metric measurement not an american one like bushels.
First. And man did i farm all night long. Love your videos bro.
Hi
Where is the Lime machine? Not in game nor mod hub .
The lime spreader is under fertilizer spreaders in the store
Bees + swathing?
feels illegal to be this early. Great video!
The Case Armada
How you got so much money?
Edit the save file
Carrots in fs25 is broken
Harvesting them with an AI worker certainly is! Lol
@ yes but you need an AI worker to harvest because 3 out of 4 harvesters need a trailer along side at all times
I'm not completely sold on FS25 yet. One thing that drives me nuts about FS22 is the AI traffic, yes you can turn it off, but then the world feels empty. So have they been fixed or do they just blow stop signs and T bone you still?
In some ways they are worse. Still do everything plus now they try to pass you if your in a slow vehicle
@Rico-m9s wonderful