This is by far the most thorough and understandable explanation of Daz Studio lighting, cameras, and viewports I've ever seen. You should get a medal! Thanks and cheers!
I was absolutely overwhelmed on anything having to do with lighting in daz until I found this tutorial. Brilliantly explained and easy to test out/follow along.
Aww, thank you - I'm glad you got so much out of it. I've made a whole series on DAZ Studio, which goers a bit deeper into all aspects of the application, including lighting. It's called DAZ Studio 101, here it is: ua-cam.com/video/sMtmzFwHSNQ/v-deo.html
This was an awesome tutorial. You explained all the intricate components of lighting in a way that no other tutorial has, at least none I've watched to date. I really appreciate you taking the time to share this.
Ive been watching several of your videos and they have been invaluable to me as a learning resource not only each videos main lesson but the way you work within Daz studio and your shortcuts and options absolutely Brilliant! SUBSCRIBED!
Thank You so much, because of you I am now able to do some crazy lightning effects on the characters, I just found what I was looking for. I can't explain it to you how much grateful i am for this video, it was effective and helpful. I'm a beginner in DazStudio and a student of Character Animation.
Thanks for this! I was losing my mind. I kept increasing the intensity of the light and questioned why my scenes were so dark. Now thanks to this video I know of the LUMAN! and Height and Width of Area. in Lighting.
Great Tutorial !! Never get tired of seeing your easy but complete explanations !! Can you try to made some tutorial of Daz Studio and Octane ? Specially in lighting, I find a bit difficult to get nice lighting in Octane, but is much better and with more realistic result when you do it fine. Thanks again !!!
Great video, quite thorough. One correction though to something you say towards the end of your presentation. The intensity of the headlamp from any custom camera can be adjusted, as it is the case from any parametric light. You can also tweak a little the orientation of the beam by playing with the offset.
Thank you, Allen! There are two approaches for setting lights in animations, and it depends entirely on your scene: either you can light the scene like a cameraman or DOP would on a large set, and create multiple lights around something like a city scene. Or you can create the setup that looks good in one spot (like in my example), and then parent the light(s) to your character. The latter will move the lights as your character moves, similar to a headlamp mounted on an ENG camera (just with better quality).
Hola, ¿como esta Luis? Me preguntaba si podrías hacer un vídeo tutorial sobre la jerarquía de las carpetas y de como instalar correctamente las geometrías que compramos, sobre todo si es en otro disco duro local. Para los que empezamos con DAZ Sudio es muy complicado. Gracias de antemano.
Ugh I know... that is so sad! I really liked having another render engine for DAZ Studio, and it was open source too. I’ve heard they’re trying to re-write most of the code from scratch but it’ll take years for the project to gain traction again. There’s always Blender of course. Jacques/mcj is currently working on an update to his Teleblender script, with which scene a can be exported from DAZ Studio to Blender for rendering. That’s another option.
@@WPguru Yes, it is sad. I bought the original Reality plugin within minutes of it going on sale at DAZ. I have a photography background and understand the physical lighting much better than ray tracing (which might be odd since I have a Computer Science education). I even bought the upgrades after Paolo and DAZ had their spat and he left. I also liked being able to use my various Linux boxes to network render and I'm on a Mac with an AMD graphics card, so no GPU acceleration with Iray.
It is looking very cool, maybe I will start to with Daz studio, but does Daz studio existing in a Dutch version to? My English is not well enough to work with a software in English.
Why did daz 3D website go back to Daz 4.11 I downloaded it when it had 4.9. Why is there different versions of Daz? I downloaded 4.9 0Professional a couple years ago now, haven’t used it much. I think it was free on the Daz website. I got a serial number etc. after watching your videos I am getting interested in 3D again.
Great to hear it! 4.11 is a couple of versions above 4.9. It’s still the same programme, so they didn’t go back, they added functionality. They just reached 4.9 and added to the 9 with each subsequent version. Improvements over 4.9 include a new version of Iray, RTX card support, the denoiser, addition of the dForce engine and Strand based hair engine. 4.12 is in beta right now, with better animation and timeline tools.
Hi, how's Lewis? I was wondering if you could do a video tutorial on the hierarchy of the folders and how to correctly install the geometries we bought, especially if it is on another local hard drive. For those of us who started with DAZ Sudio, it is very complicated. Thanks in advance.
Hola Carlos, I'm glad you like my videos :-) I've covered how to install DAZ Studio content in this video: ua-cam.com/video/6c74YfvLpOk/v-deo.html But it's a complex subject, so I'm also discussing it in my current DAZ Studio 101 series. Right now there are three videos about content in there, but I'm going to cover how to load content and merge scenes in an upcoming video very soon. I will also cover the differences between Smart Content and "regular" content and elaborate further on the folder hierarchy. Watch out for those! The whole playlist for DAZ Studio 101 is here: ua-cam.com/play/PLPcx_LSSGfZeCEvFO0spfYc3DzjpJyIzY.html
The one thing about DAZ it has come a long way from the days of the open GL. Here is the rub. DAZ manual always lags behind the product which hurts it in the long run. The two weak spots are rendering and Iray. There are some good tutorials out there, none explain what the controls do. I think explaining the controls in some details might help with productive, so have you thought of having a tutorial on this subject?
Wow, I'm glad that was before I got interested! I probably would have given up. My hat's off to you and anyone else who managed to muddle through regardless.
Well, there is an extensive manual, but somehow there are no links to most of the deeper chapters. For example I looked for a documentation about the manifest-files that come with each product. Only via a search engine I found the appropriate page on the daz doc-server.
Hi Mike, one of the first things in the video was to switch the head lamp off, and I've never switched it back on as far as I remember. Therefore, none of the shadows in this example are created by headlamps. What does CTRL+L do?
With the headlamp off, it turns on a preview light that will not render so you then may see what your doing in texture shaded mode without looking thru the perspective camera. I Checked by doing test renders and looking at the properties window the headlamp was still flagged as off After i keyed in Ctrl+L. And if you hit Ctrl+L again it turns the preview lamp off. Thank you for your reply i watch you because i am still learning daz and You teach things well. so Thank You! from spad007 at renderosity
Ah, I didn't know that - sounds like a handy shortcut to have. Thank you! Yes I suppose with the preview lights on, the shadow will then be generated from the preview light, which acts as a headlamp. A confusing concept indeed, especially when it's kind of a hidden feature as it is. On that note, sometimes headlamps can produce nice and quick results. When used with/from a camera, you can add an offset where the headlamp is coming from too, so it doesn't look like a typical headlamp. It's under Camera Settings.
You appear to be dragging the scene around with your mouse. How do you do that? I have to use one of the tools in the top right, which is quite annoying.
I use a keyboard shortcut for that. For the viewport controls, those can be defined under Window - Workspace - Customize. There's a box at the bottom that reads "Viewport Shortcuts - View Controls" and they tell you what you need to press. I've modified mine and have forgotten the defaults (I think it's two modifier keys plus the left mouse button). Orbit and Pan are the important ones. Good luck!
When the viewer is set to Iray, it doesn't use any of the light I create but only the environment settings... So I cant't render any scene unless it's with the default lighting which is very annoying. Any help ?
Hi Julien, actually those lights will work - but the default values are way too dark, so it appears as if they're not doing anything. I'm explaining more about parametric lights in Iray in this series: ua-cam.com/play/PLPcx_LSSGfZei5tI7CfRLszmBgX4zVuBh.html
I disabled the environment light, boost the lumens on my spotlights to 50000 and when I hit render, my silhouette is plain black, as if no lights where on the scene...
Laptops are tricky because most of them do not have an Nvidia GPU built in, which greatly improves the rendering speed with Iray. Newer gaming laptops have Nvidia GPUs, but most laptops do not. On those you can only use your CPU for rendering in Iray. Alternatively, try rendering in 3Delight - that's the other render engine in DAZ Studio, and it only uses the CPU.
From what I understand, under the hood of Iray, everything is a mesh light. The parameters are in different places, and the defaults are a little different, but the results and render times are the same.
This is by far the most thorough and understandable explanation of Daz Studio lighting, cameras, and viewports I've ever seen. You should get a medal! Thanks and cheers!
This is one of those programs that you need to watch once a year as a refresher.
i finally understand how to use lights with iray that way i want! Was ready to give up. Thanks a million!
I was absolutely overwhelmed on anything having to do with lighting in daz until I found this tutorial. Brilliantly explained and easy to test out/follow along.
Aww, thank you - I'm glad you got so much out of it. I've made a whole series on DAZ Studio, which goers a bit deeper into all aspects of the application, including lighting. It's called DAZ Studio 101, here it is: ua-cam.com/video/sMtmzFwHSNQ/v-deo.html
@@WPguru You had me at whole. :) My first render with this tutorial was truckloads better than my last ones (and I thought those were good haha)
I'm only halfway the video and this is the BEST tutorial I've seen about anything related to Daz Studio, Thank you so much!
This was an awesome tutorial. You explained all the intricate components of lighting in a way that no other tutorial has, at least none I've watched to date. I really appreciate you taking the time to share this.
Thank you so much, Tim! Lovely to hear that you liked it :-)
Extremely lucid and useful tutorial, thank you! This one will go into my Favorites for future reference.
Ive been watching several of your videos and they have been invaluable to me as a learning resource not only each videos main lesson but the way you work within Daz studio and your shortcuts and options absolutely Brilliant! SUBSCRIBED!
Thank You so much, because of you I am now able to do some crazy lightning effects on the characters, I just found what I was looking for. I can't explain it to you how much grateful i am for this video, it was effective and helpful. I'm a beginner in DazStudio and a student of Character Animation.
Thanks for this! I was losing my mind. I kept increasing the intensity of the light and questioned why my scenes were so dark. Now thanks to this video I know of the LUMAN! and Height and Width of Area. in Lighting.
Magnífico tío, he dado el salto de Poser a DAZ Studio y ha sido de gran ayuda, voy perdiendo el miedo a este estupendo programa, muchas gracias.
Muchas gracias, Carlos!
Learned several important things from this. Thank you.
Wonderful tutorial. Very helpful and well-explained. Thank you!
Thank you :-)
This was such a great video. I learned a lot. Thank you Jay
Just getting to grips with Daz and this was really useful, many thanks!
Great Tutorial !! Never get tired of seeing your easy but complete explanations !! Can you try to made some tutorial of Daz Studio and Octane ? Specially in lighting, I find a bit difficult to get nice lighting in Octane, but is much better and with more realistic result when you do it fine. Thanks again !!!
Great video, quite thorough. One correction though to something you say towards the end of your presentation. The intensity of the headlamp from any custom camera can be adjusted, as it is the case from any parametric light. You can also tweak a little the orientation of the beam by playing with the offset.
Thank you for sharing Michael, always good to learn something new!
Fantastic tutorial. Thanks for sharing!
thank you for your kindness sir, I learn a lot about daz from you :), you earn my subs !!!
Great video, and still relevant! Vielen Dank!
Gosh, that was very useful. Thank you very much.
Thank you, it was very useful.
me encantó como quedó, saludos y gracias!!
Awesome video, thank you. Any suggestions on what settings to use to create 3 or 6 minute long animation?
Thank you, Allen!
There are two approaches for setting lights in animations, and it depends entirely on your scene: either you can light the scene like a cameraman or DOP would on a large set, and create multiple lights around something like a city scene. Or you can create the setup that looks good in one spot (like in my example), and then parent the light(s) to your character. The latter will move the lights as your character moves, similar to a headlamp mounted on an ENG camera (just with better quality).
¡¡ Acojonante!! he seguido tus indicaciones y... ¡¡wuau!! estoy muy contento, Gracias, Gracias, ha sido muy bueno conocerte.
I'm so glad to hear it, gracias amigo 😃
Excellent Tutorial !
Thanks very much
Interesting tutorial. I am a beginner. Thank you :)
Hola, ¿como esta Luis? Me preguntaba si podrías hacer un vídeo tutorial sobre la jerarquía de las carpetas y de como instalar correctamente las geometrías que compramos, sobre todo si es en otro disco duro local.
Para los que empezamos con DAZ Sudio es muy complicado.
Gracias de antemano.
Very nice. Thanks!
Saving this for later. I really need to learn Iray since Reality is dead.
Ugh I know... that is so sad! I really liked having another render engine for DAZ Studio, and it was open source too. I’ve heard they’re trying to re-write most of the code from scratch but it’ll take years for the project to gain traction again. There’s always Blender of course. Jacques/mcj is currently working on an update to his Teleblender script, with which scene a can be exported from DAZ Studio to Blender for rendering. That’s another option.
Here’s a beta release update for Teleblender: ua-cam.com/video/9WvIIuQpvU8/v-deo.html
@@WPguru Yes, it is sad. I bought the original Reality plugin within minutes of it going on sale at DAZ. I have a photography background and understand the physical lighting much better than ray tracing (which might be odd since I have a Computer Science education). I even bought the upgrades after Paolo and DAZ had their spat and he left. I also liked being able to use my various Linux boxes to network render and I'm on a Mac with an AMD graphics card, so no GPU acceleration with Iray.
You are AWESOME. Thank you thank you thank you.
It is looking very cool, maybe I will start to with Daz studio, but does Daz studio existing in a Dutch version to? My English is not well enough to work with a software in English.
I doubt it, I believe it's English only at this time.
Why did daz 3D website go back to Daz 4.11 I downloaded it when it had
4.9. Why is there different versions of Daz? I downloaded 4.9 0Professional a couple years ago now, haven’t used it much. I think it was free on the Daz website. I got a serial number etc. after watching your videos I am getting interested in 3D again.
Great to hear it! 4.11 is a couple of versions above 4.9. It’s still the same programme, so they didn’t go back, they added functionality. They just reached 4.9 and added to the 9 with each subsequent version. Improvements over 4.9 include a new version of Iray, RTX card support, the denoiser, addition of the dForce engine and Strand based hair engine. 4.12 is in beta right now, with better animation and timeline tools.
Hi, how's Lewis? I was wondering if you could do a video tutorial on the hierarchy of the folders and how to correctly install the geometries we bought, especially if it is on another local hard drive.
For those of us who started with DAZ Sudio, it is very complicated.
Thanks in advance.
Hola Carlos, I'm glad you like my videos :-)
I've covered how to install DAZ Studio content in this video: ua-cam.com/video/6c74YfvLpOk/v-deo.html
But it's a complex subject, so I'm also discussing it in my current DAZ Studio 101 series. Right now there are three videos about content in there, but I'm going to cover how to load content and merge scenes in an upcoming video very soon. I will also cover the differences between Smart Content and "regular" content and elaborate further on the folder hierarchy. Watch out for those!
The whole playlist for DAZ Studio 101 is here: ua-cam.com/play/PLPcx_LSSGfZeCEvFO0spfYc3DzjpJyIzY.html
Excellent..
29:58 has high render in viewport? Does it at 1:20
The one thing about DAZ it has come a long way from the days of the open GL. Here is the rub. DAZ manual always lags behind the product which hurts it in the long run. The two weak spots are rendering and Iray. There are some good tutorials out there, none explain what the controls do. I think explaining the controls in some details might help with productive, so have you thought of having a tutorial on this subject?
The manual lags behind??? There' no manual to speak of, which is why tutorials like this are a Godsend to relative newcomers like me. :-)
When i first stated with DAZ you had to figure where the rendering controls where.
Wow, I'm glad that was before I got interested! I probably would have given up. My hat's off to you and anyone else who managed to muddle through regardless.
Well, there is an extensive manual, but somehow there are no links to most of the deeper chapters. For example I looked for a documentation about the manifest-files that come with each product. Only via a search engine I found the appropriate page on the daz doc-server.
Ok the shadow on the floor is the wrong way. Have you tried the (CTRL+L) to view the scene while the Headlamp is off?
Hi Mike, one of the first things in the video was to switch the head lamp off, and I've never switched it back on as far as I remember. Therefore, none of the shadows in this example are created by headlamps. What does CTRL+L do?
With the headlamp off, it turns on a preview light that will not render so you then may see what your doing in texture shaded mode without looking thru the perspective camera. I Checked by doing test renders and looking at the properties window the headlamp was still flagged as off After i keyed in Ctrl+L. And if you hit Ctrl+L again it turns the preview lamp off. Thank you for your reply i watch you because i am still learning daz and You teach things well. so Thank You! from spad007 at renderosity
Ah, I didn't know that - sounds like a handy shortcut to have. Thank you! Yes I suppose with the preview lights on, the shadow will then be generated from the preview light, which acts as a headlamp. A confusing concept indeed, especially when it's kind of a hidden feature as it is. On that note, sometimes headlamps can produce nice and quick results. When used with/from a camera, you can add an offset where the headlamp is coming from too, so it doesn't look like a typical headlamp. It's under Camera Settings.
thank you!
Please, how do I get an iray rendering setting in my DAZ? an option is not available... tnx
You Need a nVidia graphics Card that supports iRay
You appear to be dragging the scene around with your mouse. How do you do that? I have to use one of the tools in the top right, which is quite annoying.
I use a keyboard shortcut for that. For the viewport controls, those can be defined under Window - Workspace - Customize. There's a box at the bottom that reads "Viewport Shortcuts - View Controls" and they tell you what you need to press. I've modified mine and have forgotten the defaults (I think it's two modifier keys plus the left mouse button). Orbit and Pan are the important ones.
Good luck!
Thanks that's very helpful!
When the viewer is set to Iray, it doesn't use any of the light I create but only the environment settings... So I cant't render any scene unless it's with the default lighting which is very annoying. Any help ?
Hi Julien, actually those lights will work - but the default values are way too dark, so it appears as if they're not doing anything. I'm explaining more about parametric lights in Iray in this series: ua-cam.com/play/PLPcx_LSSGfZei5tI7CfRLszmBgX4zVuBh.html
I disabled the environment light, boost the lumens on my spotlights to 50000 and when I hit render, my silhouette is plain black, as if no lights where on the scene...
Did you change the Light Geometry from a Point to a Rectangle? That'll make it bigger (it's under Light - Area - Light Geometry).
Yes I did. I followed both your tutorials to the letter.
how to use laptop configurations using daz3d software
Laptops are tricky because most of them do not have an Nvidia GPU built in, which greatly improves the rendering speed with Iray. Newer gaming laptops have Nvidia GPUs, but most laptops do not. On those you can only use your CPU for rendering in Iray. Alternatively, try rendering in 3Delight - that's the other render engine in DAZ Studio, and it only uses the CPU.
guys is spotlight better or planes
From what I understand, under the hood of Iray, everything is a mesh light. The parameters are in different places, and the defaults are a little different, but the results and render times are the same.
@@WPguru thanks for the reply
how to make skin silky
one tip..get a RTX2080 ;)..damn those iray previews loads slow
I would LOVE to! Finances are a little tight right now, but it’s certainly on my wish list 🤩
You should be a teacher!
😃