Useful info, thanks. It's not necessary to use any other program to make your own ring flash - or any other type of IRay studio light. DAZ3D has basic primitives and model editing/shaping/UV mapping. Make your own custom IRay lights and studio backgrounds in a few minutes - faster than you can get them from the store. This explanation is way longer than it takes to actually make it. To make a Ring Flash: 1. Create a primitive. Menu -> Create -> Torus. (The minor diameter is the distance between the outer and inner edges of the donut, the lower that number the skinnier the donut). Give it enough segments so that it looks vaguely round 8+. You can apply smoothing after you have exported it later.. In the Scene Tab make sure the Torus is highlighted. 2. Delete the parts you don't want. Go to 'Tools' -> 'Geometry Editor', this won't appear to do anything until you right click on the object. Right click the object (Torus) to bring up the Geometry Editor submenu's. Change selection method to marquee if preferred. Hold Ctrl+left mouse to select faces/edges/vertices - stick to 'Faces' for this. Hold Alt+left mouse to deselect. Holding the left mouse button down will allow you to drag select multiple faces. Check the menu's there are lot's of options for selecting when using the scroll wheel but I'll keep it simple for now. If nothing happens make sure your Torus is selected in the scene tab. Highlight/select one half of the torus along it's perimeter. Right click and choose 'Geometry visibility -> Hide selected polygons' - do this until half the donut is invisible and you can see the whole of it's inside, you can do it face by face if you wish. When half is invisible, right click anywhere on the torus and choose 'Geometry editing -> delete hidden polygons'. You should be left with half a hollow donut, cut in half along it's middle - more like a bagel. 3.Flipping Normals! Highlight the whole of the half torus using the Geometry Editor tool, right click and choose 'Geometry Editing -> Flip Normal(s) of Selected Polygon(s)'. You now have half a hollowed out torus, the inside of which is ready to take a material setting: Surfaces tab -> Torus -> Default. Go to 'file -> export' save it as an obj file. Name it - Ring Flash. Save as DAZ 1 unit=1cm. Now save it again as 'Save As -> Figure/Prop Asset. It will now show up in your smart content under 'user files'. Right now it is saved without a material setting so... 4. Apply Emissive light material preset. Highlight the torus in the scene file. Go to the 'Surfaces tab'. Highlight where it says 'Default'. In your Smart Content pane, find 'Shader Presets', 'Default Daz Resources, DAZ Uber, choose Emissive and apply it to the torus default material setting. In the material tab scroll down to Emission, and make your light source how you wish it to be - 6500K is white light, (light colour goes from red to white to blue - no green/yellow without a filter) - to make it very bright change Luminance to 10000 and the Luminance Units to W (Watts). Once done go to, 'File -> Save As -> Material Preset. Give it a name to reflect it's properties. Ring Flash-white-10Kw for example. You can now change the Luminance setting to any value you choose, and perhaps save each setting as a material file for later. You can also change it's apparent brightness by making it smaller or bigger. Parameters tab -> Scale. QUICK RECAP: 1. Create Shape. 2. Delete unwanted parts of shape. 3. Flip Normals! 4. Apply surface / light material. FINISHED! YOU'VE DONE IT! You now have an IRay portrait ring flash light. I often place it directly in front of the camera (looking through the hole) parent it to the camera so that it moves with the camera. You can use the same method on any other primitive to make different types of light or even photographic backgrounds. Cone light, box light etc. Remember to 'Flip the Normals' to make material settings/shaders apply to the inside. I always think of the Normal direction as the side you 'NORMALLY see'. Avoid using two sided lights, it's simpler that way - You can't change parameters separately for each side of a two sided light. Add as many lights as you need/want. Using this 'Hide Geometry' - 'Assign Geometry' method also helps with 'clipping' in clothes etc. You can also use the Geometery Editor to apply your own surfaces to adapt others work if you wish, or if you have downloaded a model with no materials applied - you can UV map it yourself and export that UV mapped model. It's actually easier/quicker to use that basic material region select feature in DAZ than in Blender. It's a very useful DAZ3D skill to learn. Good luck, have fun.
Thank you SOOOO MUCH for taking the time to provide this super detailed description. I really appreciate this, what a fantastic tip indeed. I tried it out this afternoon and liked it so much that I made another video using exactly those instruction (giving you full credit of course). Check it out here: ua-cam.com/video/lW2KtkgCESo/v-deo.html
Thank you for all the tips, I have a question though, what GPU are you using in this video? And do you still use the same? If not, what have you upgraded to?
This would have been an RTX 2080 by ZOTAC (Amp Edition). I’m currently using a system with two of those, it’s a HP Z840 Workstation with dual Xeon CPUs, you can read more about my system here: versluis.com/rig
That was very interesting and helpful, especially when it comes to eye reflections. Thumbs up and subscribed...... Thank you very much .......Herzlichen Dank !..... 👍
I’ve got several videos on lighting, those might help. Here’s the latest one: DAZ Studio 114: Introduction to Lighting ua-cam.com/video/GG9iKhslT3c/v-deo.html I’m currently working the next instalments in the series. You can also checkout one of my playlists “Iray 101”, those might contain come in handy.
Hi! When you changing shape of the spotlight it can't be seen because the size of emitter bigger and behind the glass (reflection push of light, like the reflection of handy flashlight - it's inner). it's does not fit in the lens it's on the back. you didn't see it. Just create a spotlight and look into it in the iray preview. 👍
Thank you, actually did not count on an answer this fast so thank you for that! Would an rx 1050 work as a work around for me using AMD 5700 XT you think? or do I need to upgrade to Nvidia RTX ?
My pleasure! The GTX 1050 will work, anything made by NVIDIA within the last 5-6 years should do the trick. The 1050 only has 2GB of RAM, so you may run into limitations of scenes not fitting into the VRAM, the 1050 Ti has 4GB which is better but still fairly limiting. If you don't have access to another card, look into using Scene Optimizer. It'll reduce the texture sizes so you'll be able to render scenes with less VRAM. I have a video on that, with a link to Scene Optimizer in its description: ua-cam.com/video/cNy_OaMXuqM/v-deo.html
hey in daz3d my character model seems like it has no bones and where the arms and fingers should stop they keep going to the point where it horribly disfigures the character how do i fix something like that ?
Para solucionar el problema de que el reflejo en los ojos siempre es igual, independientemente de la forma de la fuente de luz, lo que yo hago es cambiar el valor del ángulo del haz de luz de 60º por defecto a 180º y así se soluciona.
I wish I could sell them! These were custom prints from a shady PDF I downloaded, and although costly, they’re beautiful. The authentic experience: learning computer stuff from reading books 😃
Thank you for all these techniques, unfortunately all of them will inevitably affect the scene lighting, since Daz Studio doesn't have to capability to limit the light to ONLY have effect on certain objects.
I'd check if your surface properties are setup for Iray first. Then check if you see the Emissions tab, and if so, if it's set to an appropriate value (the default is way too low). The distance of the emitting Surface in relation to your subject also plays a role, so the closer it is, the brighter the light will be. Play around with those values, let me know how you get on.
@@WPguru I've as far as I can see have and used only iray settings. I've your instructions step by step, even paused to make sure the settings mirrored your and still no light. I see the plane change when I dbl click Emissive, bump the luminance up to like 200,000 and wattage to 150. still no light. I'll post a vid so you can see if I'm missing something.
Upload your file and paste the link here, maybe I can figure out what's happening. You can also send the file to me in a Facebook message if you like: fb.com/wpguru.tv
The light emission on a primitive plane or disc comes out from the side opposite to the direction arrow. Both sided emission is not always appropriate especially in an interior set.
Useful info, thanks. It's not necessary to use any other program to make your own ring flash - or any other type of IRay studio light. DAZ3D has basic primitives and model editing/shaping/UV mapping. Make your own custom IRay lights and studio backgrounds in a few minutes - faster than you can get them from the store. This explanation is way longer than it takes to actually make it.
To make a Ring Flash:
1. Create a primitive.
Menu -> Create -> Torus.
(The minor diameter is the distance between the outer and inner edges of the donut, the lower that number the skinnier the donut).
Give it enough segments so that it looks vaguely round 8+. You can apply smoothing after you have exported it later..
In the Scene Tab make sure the Torus is highlighted.
2. Delete the parts you don't want.
Go to 'Tools' -> 'Geometry Editor', this won't appear to do anything until you right click on the object.
Right click the object (Torus) to bring up the Geometry Editor submenu's. Change selection method to marquee if preferred.
Hold Ctrl+left mouse to select faces/edges/vertices - stick to 'Faces' for this.
Hold Alt+left mouse to deselect. Holding the left mouse button down will allow you to drag select multiple faces.
Check the menu's there are lot's of options for selecting when using the scroll wheel but I'll keep it simple for now.
If nothing happens make sure your Torus is selected in the scene tab.
Highlight/select one half of the torus along it's perimeter. Right click and choose 'Geometry visibility -> Hide selected polygons' - do this until half the donut is invisible and you can see the whole of it's inside, you can do it face by face if you wish. When half is invisible, right click anywhere on the torus and choose 'Geometry editing -> delete hidden polygons'. You should be left with half a hollow donut, cut in half along it's middle - more like a bagel.
3.Flipping Normals!
Highlight the whole of the half torus using the Geometry Editor tool, right click and choose 'Geometry Editing -> Flip Normal(s) of Selected Polygon(s)'.
You now have half a hollowed out torus, the inside of which is ready to take a material setting: Surfaces tab -> Torus -> Default.
Go to 'file -> export' save it as an obj file. Name it - Ring Flash. Save as DAZ 1 unit=1cm.
Now save it again as 'Save As -> Figure/Prop Asset. It will now show up in your smart content under 'user files'.
Right now it is saved without a material setting so...
4. Apply Emissive light material preset.
Highlight the torus in the scene file. Go to the 'Surfaces tab'. Highlight where it says 'Default'.
In your Smart Content pane, find 'Shader Presets', 'Default Daz Resources, DAZ Uber, choose Emissive and apply it to the torus default material setting. In the material tab scroll down to Emission, and make your light source how you wish it to be - 6500K is white light, (light colour goes from red to white to blue - no green/yellow without a filter) - to make it very bright change Luminance to 10000 and the Luminance Units to W (Watts). Once done go to, 'File -> Save As -> Material Preset. Give it a name to reflect it's properties. Ring Flash-white-10Kw for example.
You can now change the Luminance setting to any value you choose, and perhaps save each setting as a material file for later. You can also change it's apparent brightness by making it smaller or bigger. Parameters tab -> Scale.
QUICK RECAP:
1. Create Shape.
2. Delete unwanted parts of shape.
3. Flip Normals!
4. Apply surface / light material.
FINISHED! YOU'VE DONE IT!
You now have an IRay portrait ring flash light. I often place it directly in front of the camera (looking through the hole) parent it to the camera so that it moves with the camera. You can use the same method on any other primitive to make different types of light or even photographic backgrounds. Cone light, box light etc. Remember to 'Flip the Normals' to make material settings/shaders apply to the inside. I always think of the Normal direction as the side you 'NORMALLY see'. Avoid using two sided lights, it's simpler that way - You can't change parameters separately for each side of a two sided light. Add as many lights as you need/want.
Using this 'Hide Geometry' - 'Assign Geometry' method also helps with 'clipping' in clothes etc. You can also use the Geometery Editor to apply your own surfaces to adapt others work if you wish, or if you have downloaded a model with no materials applied - you can UV map it yourself and export that UV mapped model. It's actually easier/quicker to use that basic material region select feature in DAZ than in Blender.
It's a very useful DAZ3D skill to learn.
Good luck, have fun.
Thank you SOOOO MUCH for taking the time to provide this super detailed description. I really appreciate this, what a fantastic tip indeed. I tried it out this afternoon and liked it so much that I made another video using exactly those instruction (giving you full credit of course). Check it out here: ua-cam.com/video/lW2KtkgCESo/v-deo.html
I enjoy your videos. Thank you for making them available.
Thank you so much for your knowledge. You are very precise and up to the point. I've learned a lot form you. Greetings from Poland.
Fantastic Jay!!!Exactly what I wanted to know!!!You're an excellent teacher, you explain it well and give different options.Thank you so much!
I've described how to make your own IRay studio lights using only DAZ3D - including a ring flash light - above. Hope it helps.
You're very welcome!
Thanks Jay, a great lighting tutorial. I wish I had seen his when I started using Daz, it would have saved me a lot of time!
Staring at the reflections in Jay's eyes... XD
😂
Wow. I learned a ton of stuff from this one video. Great video. Thanks
You're a wonderful teacher.
Subscribed : )
Thank you very much, i really aprecciate your explanations and your calm. Top teacher !!
Thank you for all the tips, I have a question though, what GPU are you using in this video? And do you still use the same? If not, what have you upgraded to?
This would have been an RTX 2080 by ZOTAC (Amp Edition). I’m currently using a system with two of those, it’s a HP Z840 Workstation with dual Xeon CPUs, you can read more about my system here: versluis.com/rig
That was very interesting and helpful, especially when it comes to eye reflections.
Thumbs up and subscribed......
Thank you very much .......Herzlichen Dank !..... 👍
Many useful tips, thanks!
Glad to see u r still active. I just found your videos tonight. Any tips or a video on creating realistic renders?
I’ve got several videos on lighting, those might help. Here’s the latest one: DAZ Studio 114: Introduction to Lighting ua-cam.com/video/GG9iKhslT3c/v-deo.html I’m currently working the next instalments in the series.
You can also checkout one of my playlists “Iray 101”, those might contain come in handy.
thank you! that video is really useful!
Hi! When you changing shape of the spotlight it can't be seen because the size of emitter bigger and behind the glass (reflection push of light, like the reflection of handy flashlight - it's inner). it's does not fit in the lens it's on the back. you didn't see it. Just create a spotlight and look into it in the iray preview. 👍
Thank you, actually did not count on an answer this fast so thank you for that! Would an rx 1050 work as a work around for me using AMD 5700 XT you think? or do I need to upgrade to Nvidia RTX ?
My pleasure! The GTX 1050 will work, anything made by NVIDIA within the last 5-6 years should do the trick. The 1050 only has 2GB of RAM, so you may run into limitations of scenes not fitting into the VRAM, the 1050 Ti has 4GB which is better but still fairly limiting. If you don't have access to another card, look into using Scene Optimizer. It'll reduce the texture sizes so you'll be able to render scenes with less VRAM. I have a video on that, with a link to Scene Optimizer in its description: ua-cam.com/video/cNy_OaMXuqM/v-deo.html
@@WPguru Thank you, I will check that out, all of it! =)
Thank you very much for these incredible tips, they will help me in my next scenes :)
Great to hear, post a link to your work on my Facebook if you like - I'd love to see what you can do with these tips.
Very helpful video, thank you !
Great stuff! Thank you!
love ur videos ur so helpful
hey in daz3d my character model seems like it has no bones and where the arms and fingers should stop they keep going to the point where it horribly disfigures the character how do i fix something like that ?
Para solucionar el problema de que el reflejo en los ojos siempre es igual, independientemente de la forma de la fuente de luz, lo que yo hago es cambiar el valor del ángulo del haz de luz de 60º por defecto a 180º y así se soluciona.
Wow, Commodore 64 book,,, very envious!
I wish I could sell them! These were custom prints from a shady PDF I downloaded, and although costly, they’re beautiful. The authentic experience: learning computer stuff from reading books 😃
Thank you!
Danke! Thanks!
Thank you for all these techniques, unfortunately all of them will inevitably affect the scene lighting, since Daz Studio doesn't have to capability to limit the light to ONLY have effect on certain objects.
skin tut for her skin would be cool😎
I've tried this and its not emitting any light, Not sure whats happening
I'd check if your surface properties are setup for Iray first. Then check if you see the Emissions tab, and if so, if it's set to an appropriate value (the default is way too low). The distance of the emitting Surface in relation to your subject also plays a role, so the closer it is, the brighter the light will be. Play around with those values, let me know how you get on.
@@WPguru I've as far as I can see have and used only iray settings. I've your instructions step by step, even paused to make sure the settings mirrored your and still no light. I see the plane change when I dbl click Emissive, bump the luminance up to like 200,000 and wattage to 150. still no light. I'll post a vid so you can see if I'm missing something.
Upload your file and paste the link here, maybe I can figure out what's happening. You can also send the file to me in a Facebook message if you like: fb.com/wpguru.tv
The light emission on a primitive plane or disc comes out from the side opposite to the direction arrow. Both sided emission is not always appropriate especially in an interior set.
V.W. Singer Good to know! Thank you!
Excellent, good to know - and it makes sense too. Thanks for sharing :-)