Voxel Duke Nukem - Patreon Update August 2024

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 37

  • @KyanoAng3l0_Mtvtks
    @KyanoAng3l0_Mtvtks 3 місяці тому +13

    Here's to hoping Doom 64 gets voxelized, too, and I survive my illness long enough to play both projects.

    • @Hamdad
      @Hamdad 3 місяці тому +9

      I hope you survive too.

    • @TheaverageQueerperson-vq4wv
      @TheaverageQueerperson-vq4wv Місяць тому +1

      We also hope for you

    • @midnightkitsune23
      @midnightkitsune23 Місяць тому +1

      Looking forward to Doom 64 get the same treatment too, you will live to see it hopefully 🙏

  • @eyedoll-universgraphiquese6492
    @eyedoll-universgraphiquese6492 Місяць тому

    Incredible ! Bravo !

  • @lucetubegplusstillsux2678
    @lucetubegplusstillsux2678 3 місяці тому +3

    Man those palm trees seem like they were hell to vocalize. Duke 64 I remember had cool 3D explosions, so it'll be fun to see their voxel equivalents when the time comes~

  • @Siranoxz
    @Siranoxz 3 місяці тому +5

    I can see you doing entire voxelized maps 😝😝

  • @limaojoogosUM
    @limaojoogosUM 3 місяці тому +7

    yea, the true 3D

  • @Muladeseis
    @Muladeseis 3 місяці тому +4

    Thanks for the effort.

  • @GAG091186
    @GAG091186 3 місяці тому +11

    This looks so authentic, that I'll like to imagine that this is how the game always looked, even though that's not true. With free mouse-look, the original 2D sprites of the "2,5D" fps-games somehow breaks the immersion in my opinion. I still remember the clunky controls of Duke Nukem 3D running in MS-DOS, with the PageUp and PageDown keys being used to aim up- and down. Voxels fit so well on modern sourceports of early 90s boomer shooters, where the sourceport fix the compatibility, controls as well as added features, while the voxels itself retro-modernizes the graphics in an authentic way.

    • @Dr.W.Krueger
      @Dr.W.Krueger 2 місяці тому

      Nothing can break my immersion in these games.

  • @Nomadnetic
    @Nomadnetic 3 місяці тому

    Always love seeing what you put out. Great stuff as always!

  • @doomed-n9j
    @doomed-n9j 3 місяці тому +10

    Wow, Duke nukem has a lot of decoration sprites

  • @DexiazFantom
    @DexiazFantom 3 місяці тому +2

    Awesome as always

  • @bgtubber
    @bgtubber 3 місяці тому +2

    Beautiful!

  • @finkamain1621
    @finkamain1621 3 місяці тому

    Played Duke Nukem 3D back in 1998 as a 6 year old and I never thought I'd be old enough to finally see a voxel hand dryer in Duke Nukem 3D

  • @Hamdad
    @Hamdad 3 місяці тому

    Superb work! These look much more fitting than the HRP models.

  • @CONTRAEPICCORPS
    @CONTRAEPICCORPS 3 місяці тому

    Miami Vice - Crockett's Theme

  • @AKATacoTurtle
    @AKATacoTurtle 2 місяці тому

    would love to see a voxelized version of Legacy of Rust! btw love Voxel Doom :D

  • @James_Bee
    @James_Bee 3 місяці тому

    For the algorithm!
    Man, I loved this game. The voxels just instantly make this "feel" better.
    I'm about to try out DOOM and II voxelized. I just hope gzdoom (is that right?) let's me use my controller because I can't play with M&K.

  • @adamberthiaume309
    @adamberthiaume309 3 місяці тому

    Cannot wait to play this in VR.

  • @Wavyhill
    @Wavyhill 3 місяці тому +2

    So cool.
    Really hope they update the engine to support 3D weapons eventually; the voxel enemies and items would be amazing in VR (just like Voxel Doom was amazing in VR) but playing with flat paper weapons in VR feels really off.

  • @zyxyuv1650
    @zyxyuv1650 3 місяці тому

    I've been wondering if you could make a voxel model of the Afrit from Hexen. But the more I think of it, it seems like it might not be possible to recreate the effect of the flames. Because the flames have a unique art style where they only exist as an outline. If the voxel model surrounded the Afrit with flame pixels, it would just look like a flame ball from all angles. I think it would need some new technology, a sort of voxel FX engine that can I.e. support Z-ordering layers. Another simple algorithm would be to hide all voxel pixels that are in front of (relative to the camera) the centerpoint of the voxel model *if* they correspond to a certain set of palette colors. Cheello, I'm curious how you would model the Afrit?

  • @thehoodedteddy1335
    @thehoodedteddy1335 Місяць тому

    Interesting that the sea mine spins. Wonder why that is

  • @jagstax7746
    @jagstax7746 3 місяці тому

    Patreon get this sooner? Awesome work!

  • @dukkemonterier3429
    @dukkemonterier3429 3 місяці тому

    Very neat but the Battlelord lacks his facial expression and lightning when shooting. I suppose it will update.

  • @mazungaz
    @mazungaz 3 місяці тому

    good.

  • @00_Zombie_00
    @00_Zombie_00 3 місяці тому

    Genial

  • @RareVDO
    @RareVDO 3 місяці тому

    Can I ask which is the best Duke 3D source port to play this Voxel Duke?

    • @cheello_art
      @cheello_art  3 місяці тому +1

      no you can't ask that
      i prefer to play it with Raze

    • @RareVDO
      @RareVDO 3 місяці тому

      @@cheello_art how’s Raze compare to Eduke32?

    • @RareVDO
      @RareVDO 3 місяці тому

      @@cheello_art BTW, are you releasing the Duke Nukem Voxel Pack?

  • @Random-qt9rn
    @Random-qt9rn 3 місяці тому

    Hey does that new Ray Traced Doom 2 contain your voxel models? If not, will they be imported?

  • @_zproxy
    @_zproxy 3 місяці тому +2

    can ai fill in the missing frames for voxels

  • @zonilo1
    @zonilo1 3 місяці тому +1

    The Battlord still needs gunfire from the chaingun....