If you have any other cool Duke Nukem facts, be sure to share them below. Thank you SO MUCH for watching! Please consider subscribing if you haven't already! :) Cheers
The line "I ain't got time to bleed" debuted on DN64. I know, I think I put a million hours into that game and Total Meltdown lol. Both great games in their own way. I think I actually liked the DN64 lines better despite the Nintendo censorship.
Watching this video was a real treat! When I made this Iceberg image years ago, I wouldn't even dream of seeing someone use it for a youtube video. The production is top notch, as always with your stuff. I love the way you explained all the references, even a couple of weird ones that I really didn't think through when I made the image. Very informative. The green keycard entry, I think I should've cut, because I was referring to the neat hack that some level designers used when creating Duke 3D user maps and mods, by introducing a green keycard to the gameplay, because it's relatively easy to do. It's not connected to anything in the official games and is a useless entry. The bottom portion of the Iceberg I think I could've made bigger, because there are still tons of little quirks about the franchise that I forgot to mention originally. Oh well, it's still a neat collection of references. Due to this image being a couple years old, I even forgot what some entries mean (like Tex Murphy), and your video reminded me! All in all, this is the best Duke 3D Iceberg video on youtube, that's for sure.
Another interesting secret, not mentioned in the iceberg: if you look closely to the Lunar Apocalypse poster on Rabid Transit, you can actually read the text at the bottom (it's a bit difficult though - prepare to squint your eyes) You can read sentences like "all work and no play makes Duke a dull boy" and "she sells sea shells by the sea shore".
Some notes: * I believe it's still possible to enable destructible cameras in the CON files in the final game. * There actually is something in the final game that references Dummyduke. Remember how there's a green holographic head of the Battlelord in Death Row, and a spinning holographic head of the Cycloid Emperor in Occupied Territory? There also exists a spinning holographic head of Duke, or in this case, Dummyduke, that went unused in the final levels. It's possible that it was once intended to be an episode boss. * I believe the original plot was that the aliens were trying to break open the San Andreas fault and extract minerals by shrinking their ships and expanding them inside the fault, hence why you find one of the ships embedded within the San Andreas fault in The Abyss. * I've read that Nightstrike Duke was originally intended to be an outfit Duke would wear in Duke Nukem Forever, but I can't confirm that 100%. * I believe the elevator at 36:00 may have been from a time where slopes weren't implemented in the engine yet, so instead of a ramp there was an elevator taking you down. * There are also sounds in the files that were supposed to be used for Duke tag ("brown team scores", "green team scores"). I don't know if they are used, however. The Tex Murphy ones are the only ones I didn't know about.
@@MrDSkinny i found that secret back in the day in duke nukem 64. even duke burger was a secret level in map 2 of duke nukem 64. happy hunting. spoiler: it's near the end of episode 1 map 2, on top of a crate...
There's also several untagged secrets like that, like the chaingun ammo in the atomic health/slime secret in Launch Facility, the fake wall on the pool surface in Overlord, or the 2 jetpacks that can be found in Raw Meat.
Decades of playing DN3D, hours upon hours playing Dark Side (my favorite level in the game) and this is the first time I've ever heard of that elevator to nowhere. Excellent video.
The fans giving them big heads means they picked up an ego from the success of the game. Someone having a big head means they're cocky, overconfident, or egotistical.
3D Realms today (or even a dedade ago) wouldn't be able to release any early Duke 3D demos, because today's 3D Realms had nothing to do with Duke Nukem. 3D Realms was originally a marketing label used by Apogee. It is now a completely separate company owned and operated by completely separate people. Neither Apogee or 3D Realms have the licenses to release any content related to Duke Nukem though. Blame Randy and 2K.
Thanks for another great duke nukem video! What i find the most interesting is the little tidbits of backstory to duke 3d, like the spacelaser and san andreas fault. Another little tidbit wich I think could belong in the video is the science posters in Area 51, hinting that humans knew about the aliens beforehand.
Night Strike Duke was supposed to appear in Duke Forever, Scott Miller said they wanted him to appear in one of the missions. It's in a post on his Twitter/X.
14:24, cameras could be destroyed, ive remember i've turn it on in the INI File. Then Video screens show static if camera was destroyed. 17:34, actually sentry mini boss is just regular boss witch color map set to non zero. Also some enemies had additional feature like trooper command (red color), when you done so. by setting second or third boss that number it will die instantly because it is not set in USER.INI, and had 1 hp by default, as like big duke. But you can fix it, just edit an INI file. 31:50 Mirror world is actually is an large square room, with special Sector effect, that's actually just render mirrored map inside this one, inside that room, and if you pass to far you just clip inside real wall. Strangely enough, in 1.3d no clip kills you if you go out of bounds and it fixing in later versions.
The alien baby in the abortion clinic is a reference to an episode of the X-Files, I believe. "A rare W for Randy" *Pitchford's head grows bigger than the monitor*
I really like that ufo abduction/sector boss mechanic, it reminds me of an idea i had for modding Redneck Rampage and would probably fit that game better though its cool none the less, i hope it is developed some more thank you oasiz
The Pribor and the Nordenfeldt are actually two entirely separate weapons. The Nordenfeldt Gun was a weapon of the late blackpowder era of firearms, a "manual machinegun" akin to its contemporaries seen in the US Civil War, the Gardner Gun, and the Gatling Gun, where there would be multiple barrels taking turns loading and firing to achieve a high rate of fire, with the user driving the action manually with something like a turning crank or back and forth lever. The Pribor was a much later weapon from some time during the Cold War, and it was a Soviet Russian counterpart to the American Project Salvo and S.P.I.W. guns, which entailed countless different and creative approaches towards increasing a soldier's hit probability by letting him put out more bullets faster. One of these was double rifles, others would be multiple projectile cartridges or even rifles shooting fin stabilized flechettes instead of bullets. While Salvo and S.P.I.W. (and the later A.C.R.) looked promising enough on paper, the guns were all quite substandard in practice, and they never saw any adoption at all. The Russian counterpart programs most likely tried all kinds of similar approaches, including the multiple barrel salvo rifle as seen with the Pribor, and they probably came to the same conclusions because they never adopted any either. The logic with many of these weapons were to fire multiple shots simultaneously, or in a hyper fast burst, so to get more shots towards the target before recoil disrupted the soldier's aim, which means that you're looking at multiplying recoil by two or three, so the Pribor was no doubt MUCH more difficult to shoot than a normal AK47. Whether either inspired Duke Nukem's Ripper Chaingun Cannon, I couldn't say, but my gut feeling says that the devs were not big gun nerds enough to look at material where you would see either (knowledge of the Pribor might even have been unknown, or still incredible obscure, in the west at the time, but don't assume that to be a fact). The weapon would have been modeled by Chuck Jones, so ask him if you really wanted to be sure.
I would absolutely love to see a video that explains whats going on with the Duke rights. Because its such a mess and I dont really understand whats going on - except that we were meant to get many old builds of both DUKE3D and even Forever for presevation but then things when nuclear with 3DRealms and Randy.
Watching this during downtime at work. I did actuality learn quite a few things. And i thought i knew this game in and out. Keep up the good work! Always love more Duke content.
I had the toys, cool toys for a 7 year old to be playing with along side his favourite MA15+ game. I also remember the baseball cap looking weird in on the toy.
In reference to the double kick: "it's possible to get Duke to do...this. Incredible." had me dying 🤣 great video, love all the Duke content. Was always my favorite game as a kid, then Doom. Just wish I could play mods and the Saturn version on my Xbox.
Not sure why people doubt that Duke could do Liu Kang's bicycle kick. Always bet on Duke! My dad had the original retail copy of Duke 3D before buying the Atomic Edition, and even as a very little kid, when I found out that you could still quick kick with the mighty foot, I knew that was a big mistakey. I can only imagine the programmers kicking themselves after realizing such an obvious mistake was shipped!
Great video and love your content. Duke Nukem 3D is a game that I will play through every few years and holds a special place in my heart. It’s such a masterpiece! Ever since I first played it as an impressionable teen on my bro’s DOS PC I’ve been hooked. I hope to keep playing for many decades to come. Anyway, it’s time to kick ass and chew bubblegum.. Don’t get those two mixed up!
It was a trend among games at the time that cheat codes that would work in earlier versions of a game (like a beta/demo) would instead punish you in the final version of that game. One notable example is Heretic, where entering Doom's cheat codes for God Mode and All Weapons (IDDQD, IDKFA) would instantly kill you and take away all your weapons, respectively. Hexen's beta God Mode cheat was MARTEK, but entering that cheat code 3 times in a row will kill you in the final game. It's possible that DNBETA was a cheat code of some sort in an earlier version of the game. The implication being that if you thought the code would work in the final game, it was a sign that you were probably a pirate who somehow got your hands on the beta.
32:02 I was doing user maps with explorable mirror world. It's possible to make no-cheat entrance. Not via mirror, but via door elsewhere. Mirror effect is applied on hard walls, floor and ceiling of mirror sector. There is just one mirror sector per mirror, the directly attached one. The player cannot walk in mirror sector without cheat, but can walk on ordinary sectors. If player tries to go to mirror sector, player is shaking back and forward, so it's effectively like wall. Other sectors (if they are connected by purple lines) are walkable. So I can make a road for player to walk, and if road is too wide, then nothing mirrored is visible, then no fun. The mirror exit is visible through all the mirrored walls. Also, the floor and ceiling of new adjacent sectors are visible through all the mirrored walls. There is no Z-Buffer. I was trying to cope with this by introducing hard walls inside mirrored sector exactly where mirrored building should reside, so that mirrored building seemingly overlap the road inside mirror world, and also to hide mirror. It works, but it was hard to position something in user map editor manually. I didn't know how to calculate position of walls precisely
There is a weird long hallway in one of the space levels that has to be accessed with jetpack, and if you walk the hallway forward long enough the ground starts to shake and the hallway crushes you to death. There is a huge chasm and a bridge from where you have to fly to the entrance of the hallway. That place used to freak me out as a kid.
I the "San Andres Fault ", I think is a reference to Superman 1978, when Lex Luthor, changes the course of 2 missiles, on of which hit the San Andres Fault line
32:38 I think it's worth pointing out that the sector boss code actually _did_ eventually get used in a build engine game: Ion Fury. There is a boss battle where you fight a spaceship/ gunboat type craft, and it basically looks like this, but with some additional, typical boss fight style behaviors. The movement patterns are different, as it will do strafing and bombing runs and hold back to pepper you from a gun turret during different segments, but when it moves it even looks a lot how this prototype thing does when it moves.
Very cool vide indeed. Lots of stuff I already knew and alot more I didn't. I did manage to pull off kicking with both legs back in the day. I also remember that creepy chanting from The Abyss.
Related to the night strike duke, I think I saw some concept drawings of Duke Nukem in his night strike outfit for Duke Nukem forever when they plan on having him in different outfits during different levels. I like to think that nightstrike Duke is a look at during his time in the army.
Thanks to this video, that thing about not being able to break the security cameras is a Mandela Effect now. I swear I remember actually destroying those, and when you did the security monitor would show static for any camera that had been destroyed. I asked on the Build Engine subreddit and there was someone there who remembered the same thing. I tried to post about it on the actual MandelaEffect subreddit but that sub is one of those useless ones that over-moderates everything.
It's funny you should say that because when making the video I was certain I'd done it too. I even booted up Lameduke but they wouldn't break there either. Well there is one place where you can (kinda) destroy one but not with explosives/guns... Anyway, I agree, totally strange!
That's probably because you've played one of many early Duke 3D fan mods that enabled the destructible cameras. It's really easy to do, just one line change in the user.con file.
@@ZykovEddy Thing is I didn't. In the MS-DOS days I had no idea how to mod stuff or install mods, and I recall installing the game straight from the CD.
@@meanmole3212 Except I didn't play System Shock (either one) until the mid-to-late 2000s but I was playing Duke 3D around its launch. I don't think my memory (which is very time-oriented) would conflate the two.
the distant screams on the second from top tier is on the iceberg i think because no one can find what sound it is, like the DN3D sound origins video you did
Something else I've noticed: the lunar movie set in, well, Movie Set could also be a reference to one of the pictures in the back of the original Duke Nukem 3D release. A possible commentary on how some pictures are staged for promotional purposes?
Under A Killing Moon (the third Tex Murphy game) was inarguably one of THE biggest PC games at the time Duke 3D was being developed. To this day, it's probably still one of the more successful (as in, not embarassing) of the 1990s interactive movies. It's sequels are technically better, but UAKM is a classic and still has a lot of charm. I remember one of my earliest Duke3D user maps attempts was to try and recreate the street from UAKM in the Build engine.
24:25 For those who wants to see those kinds of enemies, you can find the mod DN3Doom. A good crossover where all aliens/ Duke Nukem are there in doom original levels.
I think the prototype version is supposedly a retcon to Duke Nukem 1 & 2 or rather a retelling of the plot in a first-person perspective. The scrapped robots are undoubtedly made by Dr. Proton.
34:47 Mission: Moonbase is the second episode of Duke Nukem I. Good guess also. Duke Nukem Forever, especially its DLC, presents history of Duke Nukem as if Duke Nukem I is indeed a part of his story. No reboot or something.
I always thought they were screams, but there's another sound mixed with them, what is it? Maybe they took the scream sound effect from a movie and couldn't make it sound clean?
@@lancebaylis3169 Now I really wanna know the source of it... The other sounds I remember are like a jet plane and a helicopter if I recall so I assumed it was just another vehicle
Really wish to see the 1994-1995 builds get leaked, but that probably won't happen unless an ex-3D Realms or ex-Voidpoint developer leaks the builds, as the group x0r_jmp probably disbanded without any announcement (17:55)
Haha, I know Icebergs are a bit overdone by now but I thought 'Duke doesn't have one yet... so why not?' You could just treat it like a facts/trivia video :)
As much as I dislike the guy (and I hate him a LOT), I must also be honest and give Randy Pitchford his due credit, the levels he made for Duke Nukem 3D were unironically good, the final boss level in Atomic Edition is one of my favorites. It's more than I can say for Tim Willits, a guy of similarly sleazy caliber to Randy, who made overall ok levels for Doom 2 and Quake, but most aren't anything special. When you look at Tim's best maps, like Wind Tunnels, you're impressed until you learn that all of his levels were actually made by his sister Theresa, or copied from ones she had made as a fan for the first Doom. Randy made his own levels at the very least, and he was good at it.
Sorry does this not at all touch on the awesome PS1 exclusive chapter? It had levels based on Wipeout, Resident Evil, Tomb Raider and a phenomenal one that referenced everything Quinten Tarantino.
Thanks man. It's a long process of learning and trying to get better. Could you explain what you think was wrong with the editing? It helps me out. Cheers, and thanks for watching :)
Story time. So im pretty sure me wanting to be Duke Nukem and being just like him in high school made the most popular girl in school to like me. (Exercise, lift weights, Confidence, mr personality)
If you have any other cool Duke Nukem facts, be sure to share them below.
Thank you SO MUCH for watching!
Please consider subscribing if you haven't already! :)
Cheers
"Big headed" is an American phrase that means huge ego.
Whenever Duke speaks, all I see is LGR at his desk in my head.
It's time to kick ass and play DOS games, and I've finished all my DOS games
The line "I ain't got time to bleed" debuted on DN64. I know, I think I put a million hours into that game and Total Meltdown lol. Both great games in their own way. I think I actually liked the DN64 lines better despite the Nintendo censorship.
Duke 64 for life bro
@@revenantevilbro I just got to the end. Just... perfection.
@kingbaby8761 the perfection is you supporting me my dude.
@kingbaby8761 It helps that they're all re-recorded and a lot less grainy than the PC ones.
Duke has so much more emotion in Duke64. His lines are delivered much better and the levels are really good because they have extensions!
Watching this video was a real treat! When I made this Iceberg image years ago, I wouldn't even dream of seeing someone use it for a youtube video. The production is top notch, as always with your stuff. I love the way you explained all the references, even a couple of weird ones that I really didn't think through when I made the image. Very informative.
The green keycard entry, I think I should've cut, because I was referring to the neat hack that some level designers used when creating Duke 3D user maps and mods, by introducing a green keycard to the gameplay, because it's relatively easy to do. It's not connected to anything in the official games and is a useless entry. The bottom portion of the Iceberg I think I could've made bigger, because there are still tons of little quirks about the franchise that I forgot to mention originally. Oh well, it's still a neat collection of references. Due to this image being a couple years old, I even forgot what some entries mean (like Tex Murphy), and your video reminded me!
All in all, this is the best Duke 3D Iceberg video on youtube, that's for sure.
Thanks for your help with answering all my questions/supplying me with the user maps! I'm glad you enjoyed it dude! Onto the next one :)
the 'pirates suck' message, my thoughts are that it's about pirated software. it's saying that people that downloaded the game illegally suck
Another interesting secret, not mentioned in the iceberg: if you look closely to the Lunar Apocalypse poster on Rabid Transit, you can actually read the text at the bottom (it's a bit difficult though - prepare to squint your eyes)
You can read sentences like "all work and no play makes Duke a dull boy" and "she sells sea shells by the sea shore".
Some notes:
* I believe it's still possible to enable destructible cameras in the CON files in the final game.
* There actually is something in the final game that references Dummyduke. Remember how there's a green holographic head of the Battlelord in Death Row, and a spinning holographic head of the Cycloid Emperor in Occupied Territory? There also exists a spinning holographic head of Duke, or in this case, Dummyduke, that went unused in the final levels. It's possible that it was once intended to be an episode boss.
* I believe the original plot was that the aliens were trying to break open the San Andreas fault and extract minerals by shrinking their ships and expanding them inside the fault, hence why you find one of the ships embedded within the San Andreas fault in The Abyss.
* I've read that Nightstrike Duke was originally intended to be an outfit Duke would wear in Duke Nukem Forever, but I can't confirm that 100%.
* I believe the elevator at 36:00 may have been from a time where slopes weren't implemented in the engine yet, so instead of a ramp there was an elevator taking you down.
* There are also sounds in the files that were supposed to be used for Duke tag ("brown team scores", "green team scores"). I don't know if they are used, however.
The Tex Murphy ones are the only ones I didn't know about.
I had no idea about the secret area in Rabid Transit, and I thought I had seen everything in this game. Mind blown.
Also, we need that Randy video.
Same, i miss the age of games being jam packed with secrets
@@MrDSkinny i found that secret back in the day in duke nukem 64. even duke burger was a secret level in map 2 of duke nukem 64. happy hunting. spoiler: it's near the end of episode 1 map 2, on top of a crate...
There's also several untagged secrets like that, like the chaingun ammo in the atomic health/slime secret in Launch Facility, the fake wall on the pool surface in Overlord, or the 2 jetpacks that can be found in Raw Meat.
Decades of playing DN3D, hours upon hours playing Dark Side (my favorite level in the game) and this is the first time I've ever heard of that elevator to nowhere. Excellent video.
40+ min long DN3D content from revenant evil? yes please!
I hope you enjoy it!
The fans giving them big heads means they picked up an ego from the success of the game. Someone having a big head means they're cocky, overconfident, or egotistical.
3D Realms today (or even a dedade ago) wouldn't be able to release any early Duke 3D demos, because today's 3D Realms had nothing to do with Duke Nukem. 3D Realms was originally a marketing label used by Apogee. It is now a completely separate company owned and operated by completely separate people. Neither Apogee or 3D Realms have the licenses to release any content related to Duke Nukem though. Blame Randy and 2K.
that's sad.
Thanks for another great duke nukem video! What i find the most interesting is the little tidbits of backstory to duke 3d, like the spacelaser and san andreas fault. Another little tidbit wich I think could belong in the video is the science posters in Area 51, hinting that humans knew about the aliens beforehand.
I think you got it wrong, the flat images typically used in DN3D are in fact sprites, the chair on the left is made of 'voxels' i believe
Night Strike Duke was supposed to appear in Duke Forever, Scott Miller said they wanted him to appear in one of the missions. It's in a post on his Twitter/X.
14:24, cameras could be destroyed, ive remember i've turn it on in the INI File. Then Video screens show static if camera was destroyed.
17:34, actually sentry mini boss is just regular boss witch color map set to non zero. Also some enemies had additional feature like trooper command (red color), when you done so.
by setting second or third boss that number it will die instantly because it is not set in USER.INI, and had 1 hp by default, as like big duke.
But you can fix it, just edit an INI file.
31:50 Mirror world is actually is an large square room, with special Sector effect, that's actually just render mirrored map inside this one, inside that room, and if you pass to far you just clip inside real wall.
Strangely enough, in 1.3d no clip kills you if you go out of bounds and it fixing in later versions.
Really cool video. Learned tons of new stuff. Time to dust off the laptop and play some oldskool Duke !
Fuck yeah. Play some Duke. You won't regret it!!
The alien baby in the abortion clinic is a reference to an episode of the X-Files, I believe.
"A rare W for Randy"
*Pitchford's head grows bigger than the monitor*
Oh that's interesting! Any idea which episode?
I really like that ufo abduction/sector boss mechanic, it reminds me of an idea i had for modding Redneck Rampage and would probably fit that game better though its cool none the less, i hope it is developed some more thank you oasiz
The Pribor and the Nordenfeldt are actually two entirely separate weapons.
The Nordenfeldt Gun was a weapon of the late blackpowder era of firearms, a "manual machinegun" akin to its contemporaries seen in the US Civil War, the Gardner Gun, and the Gatling Gun, where there would be multiple barrels taking turns loading and firing to achieve a high rate of fire, with the user driving the action manually with something like a turning crank or back and forth lever.
The Pribor was a much later weapon from some time during the Cold War, and it was a Soviet Russian counterpart to the American Project Salvo and S.P.I.W. guns, which entailed countless different and creative approaches towards increasing a soldier's hit probability by letting him put out more bullets faster. One of these was double rifles, others would be multiple projectile cartridges or even rifles shooting fin stabilized flechettes instead of bullets.
While Salvo and S.P.I.W. (and the later A.C.R.) looked promising enough on paper, the guns were all quite substandard in practice, and they never saw any adoption at all.
The Russian counterpart programs most likely tried all kinds of similar approaches, including the multiple barrel salvo rifle as seen with the Pribor, and they probably came to the same conclusions because they never adopted any either.
The logic with many of these weapons were to fire multiple shots simultaneously, or in a hyper fast burst, so to get more shots towards the target before recoil disrupted the soldier's aim, which means that you're looking at multiplying recoil by two or three, so the Pribor was no doubt MUCH more difficult to shoot than a normal AK47.
Whether either inspired Duke Nukem's Ripper Chaingun Cannon, I couldn't say, but my gut feeling says that the devs were not big gun nerds enough to look at material where you would see either (knowledge of the Pribor might even have been unknown, or still incredible obscure, in the west at the time, but don't assume that to be a fact). The weapon would have been modeled by Chuck Jones, so ask him if you really wanted to be sure.
Now, make a vid about Randy. We need to have all his lies and shenanigans compiled in a single documentary.
I would absolutely love to see a video that explains whats going on with the Duke rights. Because its such a mess and I dont really understand whats going on - except that we were meant to get many old builds of both DUKE3D and even Forever for presevation but then things when nuclear with 3DRealms and Randy.
This should be an interesting one.
Raaaandy... (with Civvie voice).
fellow civvie11 fan i see.
Duke Nukem will never get boring! It's impressive. Wish they'd make games like these again.
Watching this during downtime at work. I did actuality learn quite a few things. And i thought i knew this game in and out. Keep up the good work! Always love more Duke content.
I had the toys, cool toys for a 7 year old to be playing with along side his favourite MA15+ game. I also remember the baseball cap looking weird in on the toy.
This is one of my favorite channels, nobody else on UA-cam dives into Duke 3D like you do
Thanks man! I'm glad you're enjoying it :)
In reference to the double kick: "it's possible to get Duke to do...this. Incredible." had me dying 🤣
great video, love all the Duke content. Was always my favorite game as a kid, then Doom. Just wish I could play mods and the Saturn version on my Xbox.
Not sure why people doubt that Duke could do Liu Kang's bicycle kick. Always bet on Duke!
My dad had the original retail copy of Duke 3D before buying the Atomic Edition, and even as a very little kid, when I found out that you could still quick kick with the mighty foot, I knew that was a big mistakey. I can only imagine the programmers kicking themselves after realizing such an obvious mistake was shipped!
Great video and love your content. Duke Nukem 3D is a game that I will play through every few years and holds a special place in my heart. It’s such a masterpiece! Ever since I first played it as an impressionable teen on my bro’s DOS PC I’ve been hooked. I hope to keep playing for many decades to come. Anyway, it’s time to kick ass and chew bubblegum.. Don’t get those two mixed up!
It was a trend among games at the time that cheat codes that would work in earlier versions of a game (like a beta/demo) would instead punish you in the final version of that game. One notable example is Heretic, where entering Doom's cheat codes for God Mode and All Weapons (IDDQD, IDKFA) would instantly kill you and take away all your weapons, respectively. Hexen's beta God Mode cheat was MARTEK, but entering that cheat code 3 times in a row will kill you in the final game.
It's possible that DNBETA was a cheat code of some sort in an earlier version of the game. The implication being that if you thought the code would work in the final game, it was a sign that you were probably a pirate who somehow got your hands on the beta.
32:02 I was doing user maps with explorable mirror world. It's possible to make no-cheat entrance. Not via mirror, but via door elsewhere. Mirror effect is applied on hard walls, floor and ceiling of mirror sector. There is just one mirror sector per mirror, the directly attached one. The player cannot walk in mirror sector without cheat, but can walk on ordinary sectors. If player tries to go to mirror sector, player is shaking back and forward, so it's effectively like wall. Other sectors (if they are connected by purple lines) are walkable. So I can make a road for player to walk, and if road is too wide, then nothing mirrored is visible, then no fun.
The mirror exit is visible through all the mirrored walls. Also, the floor and ceiling of new adjacent sectors are visible through all the mirrored walls. There is no Z-Buffer. I was trying to cope with this by introducing hard walls inside mirrored sector exactly where mirrored building should reside, so that mirrored building seemingly overlap the road inside mirror world, and also to hide mirror. It works, but it was hard to position something in user map editor manually. I didn't know how to calculate position of walls precisely
There is a weird long hallway in one of the space levels that has to be accessed with jetpack, and if you walk the hallway forward long enough the ground starts to shake and the hallway crushes you to death. There is a huge chasm and a bridge from where you have to fly to the entrance of the hallway. That place used to freak me out as a kid.
Similar to "Hotel Hell" with "we meet again, Dr Jones".
I the "San Andres Fault ", I think is a reference to Superman 1978, when Lex Luthor, changes the course of 2 missiles, on of which hit the San Andres Fault line
i think the earth quake have to do too with the 1906 earth quake . who was the biggest earth quake or something like that
32:38 I think it's worth pointing out that the sector boss code actually _did_ eventually get used in a build engine game: Ion Fury. There is a boss battle where you fight a spaceship/ gunboat type craft, and it basically looks like this, but with some additional, typical boss fight style behaviors. The movement patterns are different, as it will do strafing and bombing runs and hold back to pepper you from a gun turret during different segments, but when it moves it even looks a lot how this prototype thing does when it moves.
Great video once again dude!! I learnt quite a few Duke3D facts that I had no idea about. Awesome!
Very cool vide indeed. Lots of stuff I already knew and alot more I didn't. I did manage to pull off kicking with both legs back in the day. I also remember that creepy chanting from The Abyss.
Related to the night strike duke, I think I saw some concept drawings of Duke Nukem in his night strike outfit for Duke Nukem forever when they plan on having him in different outfits during different levels. I like to think that nightstrike Duke is a look at during his time in the army.
Thanks to this video, that thing about not being able to break the security cameras is a Mandela Effect now.
I swear I remember actually destroying those, and when you did the security monitor would show static for any camera that had been destroyed. I asked on the Build Engine subreddit and there was someone there who remembered the same thing.
I tried to post about it on the actual MandelaEffect subreddit but that sub is one of those useless ones that over-moderates everything.
It's funny you should say that because when making the video I was certain I'd done it too. I even booted up Lameduke but they wouldn't break there either. Well there is one place where you can (kinda) destroy one but not with explosives/guns...
Anyway, I agree, totally strange!
That's probably because you've played one of many early Duke 3D fan mods that enabled the destructible cameras. It's really easy to do, just one line change in the user.con file.
@@ZykovEddy Thing is I didn't. In the MS-DOS days I had no idea how to mod stuff or install mods, and I recall installing the game straight from the CD.
Your brain is probably just mixing it with System Shock 1/2.
@@meanmole3212 Except I didn't play System Shock (either one) until the mid-to-late 2000s but I was playing Duke 3D around its launch. I don't think my memory (which is very time-oriented) would conflate the two.
the distant screams on the second from top tier is on the iceberg i think because no one can find what sound it is, like the DN3D sound origins video you did
To answer the very last question, I’ll quote modern day street scholar.
“If the glove doesn’t fit, you’re full of sh!t!” - D. Chappell
Something else I've noticed: the lunar movie set in, well, Movie Set could also be a reference to one of the pictures in the back of the original Duke Nukem 3D release. A possible commentary on how some pictures are staged for promotional purposes?
Under A Killing Moon (the third Tex Murphy game) was inarguably one of THE biggest PC games at the time Duke 3D was being developed. To this day, it's probably still one of the more successful (as in, not embarassing) of the 1990s interactive movies. It's sequels are technically better, but UAKM is a classic and still has a lot of charm. I remember one of my earliest Duke3D user maps attempts was to try and recreate the street from UAKM in the Build engine.
Loved almost the whole video.
Just not the greasy part at the very end.
Thought about 30 years this Number at the Toilet is an Serial or things like that... nice Video
cool video big fan of duke games i knew alot of these but also a shit load o stuff i didnt pick up on. great vid thanks for sharing!
You're welcome man! Thanks for the nice comment. :)
Got plenty more Duke videos if you're interested :P
Cheers!
That last part with randy made me want to rip my ears out of my head
I must apologise.
I'm sorry.
Thanks for watching :)
24:25 For those who wants to see those kinds of enemies, you can find the mod DN3Doom.
A good crossover where all aliens/ Duke Nukem are there in doom original levels.
I love your love for Duke. We share this same passion.
More of noclip walks around maps would be awesome. I never knew of that cheat when I played it. Would really enjoy seeing all the maps from outside.
I think the prototype version is supposedly a retcon to Duke Nukem 1 & 2 or rather a retelling of the plot in a first-person perspective. The scrapped robots are undoubtedly made by Dr. Proton.
REVENANT EVIL Truly amazing dude!!!!!!! Keep up the great work!!
Thanks man, I appreciate it!
@@revenantevil You're welcome.
4:57 DOOMed space marine joke is further exploited in Duke Nukem's BulletStorm Tour
34:47 Mission: Moonbase is the second episode of Duke Nukem I. Good guess also.
Duke Nukem Forever, especially its DLC, presents history of Duke Nukem as if Duke Nukem I is indeed a part of his story. No reboot or something.
13:08 American slang for big head is an ego boost. Also a saying for "That guy's full of himself."
Duke appears in Blood just like the doomed space marine, in the carnival level.
Hell yea. More duke nukem content.
Cool iceberg, thanks
I always thought the scream sound effect was some kind of a mechanical screech from some kind of trolley or nearby train.
I always thought they were screams, but there's another sound mixed with them, what is it? Maybe they took the scream sound effect from a movie and couldn't make it sound clean?
I thought they were the babes being captured or something.
I always thought it was some kinda siren
It came across like a badly sampled screeching car tyres to me.
@@lancebaylis3169 Now I really wanna know the source of it... The other sounds I remember are like a jet plane and a helicopter if I recall so I assumed it was just another vehicle
Looking forward to watching this ❤
I hope you enjoy! Thank you :)
Really wish to see the 1994-1995 builds get leaked, but that probably won't happen unless an ex-3D Realms or ex-Voidpoint developer leaks the builds, as the group x0r_jmp probably disbanded without any announcement (17:55)
cool video, man
Nice Vid bro
Another neat episode!
I try to bring the best content I can! Thanks for watching my dude!
I think fake moon landing refers to the museum level in DC addon, but I am not sure
That expansion didn't exist yet when this level was made.
That lunar movie set was always very obviously for the Lunar Apocalypse movie.
Yeah, you see the billboard in the same level and all.
Omg I forgot about that prank call video looool
It's some vintage UA-cam for sure. A classic. Thanks for watching :)
I thing that the distand screams is a soundeffect taken from the game Hexen...
40 minutes of Duke ☢️ Damn, you're good
Took me 3 months my dude. I know it seems like nothing but it took me AGES lol x thanks for watching
Thank you very much!
Very interesting! Thanks!
Glad you liked it! Thanks for watching :)
Excellent video
Also, Jason Simpson did it!
no one loves anymore
You alright mate?
Great video. Very cool
Organic turret was used in Unreal instead.
In the level Red Ruckus Duke says "He's not supposed to be here, is he?" near the start. What does he mean?
The Polish version of DN3D should also be mentioned, it was released in 2001 and had a full dub.
That is interesting, I didn't know it existed. Thanks for letting me know! :)
Wait............ modders discovered that you can get different colors by modding the color palette?
Ugh, must it be an iceberg? >.>
yes
ice sells!
Haha, I know Icebergs are a bit overdone by now but I thought 'Duke doesn't have one yet... so why not?' You could just treat it like a facts/trivia video :)
Balls of Steel was also a Nukem pinball game.
Also.. MAKE THE RENDY VIDEO
'Why Everybody Hates: Randy Pitchford'
As much as I dislike the guy (and I hate him a LOT), I must also be honest and give Randy Pitchford his due credit, the levels he made for Duke Nukem 3D were unironically good, the final boss level in Atomic Edition is one of my favorites.
It's more than I can say for Tim Willits, a guy of similarly sleazy caliber to Randy, who made overall ok levels for Doom 2 and Quake, but most aren't anything special. When you look at Tim's best maps, like Wind Tunnels, you're impressed until you learn that all of his levels were actually made by his sister Theresa, or copied from ones she had made as a fan for the first Doom.
Randy made his own levels at the very least, and he was good at it.
I wonder if there is a iceberg for Duke Nukem Forever? 🤔
turned out both sides of the Ventrilo thing were sound boards and the whole thing was fake
@35:20 "anal nathrak, uthvas bethud, do che-ol di-enve"
Merlin's Charm of Making, from John Boorman's 1981 film Excalibur.
Hell yea.
Rad!
I believe that misterija shutter in pigsty is bomb she'll
love it
Cheers :)
"health clinic" c'mon man, you know what it is. 👶
what about randy's thumb drive???
I think this guy likes duke nukem
Sorry does this not at all touch on the awesome PS1 exclusive chapter? It had levels based on Wipeout, Resident Evil, Tomb Raider and a phenomenal one that referenced everything Quinten Tarantino.
I mention that it exists but I've got a whole video dedicated to the PS1 version so I didn't wanna waffle on about it for too long.
@@revenantevil oh cool. I'll check out your other video.
groovy
Nice to see you :)
Quality.
Keen for this one!!
Thanks man! Took me waaaay too long to put this together. I hope to see you in the chat! :)
@@revenantevil I might not make the premiere, but I will definitely be checking it out ASAP when I get the chance 👍
Legend! That's cool with me, cheers! :)
...Commander Keen lol
Yes, please!
Hope to see you at the premier! :)
That's waaayyy too much DN3D info for me, lol. 😂 Duke was great and all, but my GAWD, it's been like 30 years.
That's understandable, but thanks for giving it a go. :)
ADHD ass editing aside, great video
Thanks man. It's a long process of learning and trying to get better. Could you explain what you think was wrong with the editing? It helps me out. Cheers, and thanks for watching :)
@@revenantevilI think it's a bit overdone. The viewer doesn't always need visual guides like circles and arrows.
@IDHLEB okay, cheers mate. I'll take that on board.
Story time. So im pretty sure me wanting to be Duke Nukem and being just like him in high school made the most popular girl in school to like me. (Exercise, lift weights, Confidence, mr personality)