@@SlanderedGaming Not sure how it is in the computer game, but in game a super hot foccused beam that melts through armoured vehicles. Being a foccused shot, it can be aimed at individuals, and as I recal bypasses all armour saves and hits like a truck, but super short range.
@@ostrowulf From what I remember of the beta, they worked like melta weapons in Space Marine- high pen, high damage short-ranged weapons with a shotgun spread.
Oh I LIKE the change to Revel in Slaughter - no need to select it, no need to spend an action point to activate it during combat, just kill 3 mooks and you are good to go.
Ran around as a marksman sniper during the beta, that stuff was strong as most of my attacks was crits and could attack 3-4 times in my own turn along with getting additional turns from cassia
If I'm not mistaken, Argenta is a ministorum priest. This means that she's able to pick a talent for melta-weapon damage + damage and armor against demons / xenos. So my intention is to make her semi-tanky AGI melta-wielder vaporizing enemies of the Emperor in close combat :)
I wonder how will dual wield pistol weapons handle in this game for Ranger. Having a combination of two different weapon types open up more options when not switching weapons. Still going need to grab bolter mastery early if I want to use a bolt pistol for my rogue trader. My just put a dagger weapon as my off hand just in case enemies have a idea of trying to melee my rogue trader and for reckless charge+wildfire combo as a arch militarum.
Nice vids, can't wait for the bounty hunter one. Been looking for their talent all over the internet, suppose the vids is on editing phase one would hope 😅
I think I should be able to make a pretty busted dual flamer pistol build with Fortress World + Astra Militarum Commander + Marksman, with points dumped into Ballistics and Agility. Theoretically, you could melt lots of weak units with your AoE flamers in order to keep earning extra turns, then finish by using Dash to get back into cover.
unexpirienced player here. Didnt see any appealing options for psyker beside run and gun and a few defensive/utility things. Am i wrong? Staff magic have some burst attacks that make marksman offensive options desirable? TY for the great video.
Psyker powers are considered to be weapon attacks so everything you see here that applies to weapons also applies to Psykers. Marksman is definitely a great option for them as is Operative.
Slandered. Slandered, my man. Buddy. _Friendo._ You said that Psyker attacks count as weapon attacks and that Talents like Run & Gun affect them, right? Remember how the Arch-Militant's Heroic Act allows them a free attack per turn for the rest of the battle? And that Marksman Psykers can also use Military Excellence with the right Arch-Militant upgrade? Yyyyeah, I think *_THIS_* is the biggest case for Cassia taking the talent that reduces Warp Degradation- unless of course, you decide to surrender to enlightenment and walk the Path of Glory in the name of the Changer of Ways...😈 EDIT: I'm giving your Psyker rundown a quick look right now, but it doesn't seem like they rely on BS, do they? The Pyromancer's Ignite doesn't say anything about an attack roll, so... I'm guessing Run & Gun's debuff shouldn't apply, right?
Yup the debuff is irrelevant to Psykers. Agreed that if you are going crazy with Psyker powers like that then Cassia's Warp Degradation talent becomes SIGNIFICANTLY more useful.
@@SlanderedGaming Yeah, I'm definitely going Pyro Psyker Marksman -> Arch-Militant now, maybe a dip into Sanctic later for both RP reasons and Psalms of Heroes. Hopefully Owlcat doesn't throw fire-immune enemies at us 😅
The space marine party member uses both melee and ranged weapons but as mduck said it's an orgiin not an archetype. Your main character cannot be a space marine.
Key rule for marksmen....always bring melta guns to a knife fight. Remember, anti tank weapons are anti people weapons too.
I used to follow that rule when I played as IG in 40K table top. Melta kills tanks, demons, and Tau infantry. It is not picky.
I never used a Melta gun during my playthrough. Will have to try that at some point.
@@SlanderedGaming Not sure how it is in the computer game, but in game a super hot foccused beam that melts through armoured vehicles. Being a foccused shot, it can be aimed at individuals, and as I recal bypasses all armour saves and hits like a truck, but super short range.
@@ostrowulf
From what I remember of the beta, they worked like melta weapons in Space Marine- high pen, high damage short-ranged weapons with a shotgun spread.
@@oldmanramblingatcloudsTrading that I was like yes, yes, yes, ye... wait, spread? What?
Oh I LIKE the change to Revel in Slaughter - no need to select it, no need to spend an action point to activate it during combat, just kill 3 mooks and you are good to go.
Still takes action points but you cannot even select it until you have killed three enemies.
Ran around as a marksman sniper during the beta, that stuff was strong as most of my attacks was crits and could attack 3-4 times in my own turn along with getting additional turns from cassia
Yup it's a great time.
If I'm not mistaken, Argenta is a ministorum priest. This means that she's able to pick a talent for melta-weapon damage + damage and armor against demons / xenos. So my intention is to make her semi-tanky AGI melta-wielder vaporizing enemies of the Emperor in close combat :)
Yup that should absolutely work.
Thanks for the work you put into these vids, these breakdowns are gold!
My pleasure!
I wonder how will dual wield pistol weapons handle in this game for Ranger. Having a combination of two different weapon types open up more options when not switching weapons.
Still going need to grab bolter mastery early if I want to use a bolt pistol for my rogue trader. My just put a dagger weapon as my off hand just in case enemies have a idea of trying to melee my rogue trader and for reckless charge+wildfire combo as a arch militarum.
Jae gets a unique dual wielding talent. Not sure if you can create a better dual wielder than her but it's probably possible.
Been looking forward to this one. :)
Hope you enjoyed it!
Great vid, clear and precise info. Definitely will check out your other vids
Awesome, thank you!
Nice vids, can't wait for the bounty hunter one. Been looking for their talent all over the internet, suppose the vids is on editing phase one would hope 😅
Warrior next and then Bounty Hunter. :)
The controlled shot talent works with burst now. It's pretty flexible on Argenta
Nice! I'll probably make some updated builds that take the patches into account.
I think I should be able to make a pretty busted dual flamer pistol build with Fortress World + Astra Militarum Commander + Marksman, with points dumped into Ballistics and Agility. Theoretically, you could melt lots of weak units with your AoE flamers in order to keep earning extra turns, then finish by using Dash to get back into cover.
I haven't used flame weapons at all yet but look forward to doing so.
unexpirienced player here. Didnt see any appealing options for psyker beside run and gun and a few defensive/utility things. Am i wrong? Staff magic have some burst attacks that make marksman offensive options desirable? TY for the great video.
Psyker powers are considered to be weapon attacks so everything you see here that applies to weapons also applies to Psykers. Marksman is definitely a great option for them as is Operative.
Slandered.
Slandered, my man.
Buddy.
_Friendo._
You said that Psyker attacks count as weapon attacks and that Talents like Run & Gun affect them, right? Remember how the Arch-Militant's Heroic Act allows them a free attack per turn for the rest of the battle? And that Marksman Psykers can also use Military Excellence with the right Arch-Militant upgrade?
Yyyyeah, I think *_THIS_* is the biggest case for Cassia taking the talent that reduces Warp Degradation- unless of course, you decide to surrender to enlightenment and walk the Path of Glory in the name of the Changer of Ways...😈
EDIT: I'm giving your Psyker rundown a quick look right now, but it doesn't seem like they rely on BS, do they? The Pyromancer's Ignite doesn't say anything about an attack roll, so... I'm guessing Run & Gun's debuff shouldn't apply, right?
Yup the debuff is irrelevant to Psykers. Agreed that if you are going crazy with Psyker powers like that then Cassia's Warp Degradation talent becomes SIGNIFICANTLY more useful.
@@SlanderedGaming
Yeah, I'm definitely going Pyro Psyker Marksman -> Arch-Militant now, maybe a dip into Sanctic later for both RP reasons and Psalms of Heroes. Hopefully Owlcat doesn't throw fire-immune enemies at us 😅
I've bewn planning to do an imperial world - noble - officer - master tactician with a sniper rifle for my first run.
Now I'm bent.
😂
Hi a question, space marine archetype astra militia use both melee & ballistic?
That’s an origin, not archetype/doctrine
The space marine party member uses both melee and ranged weapons but as mduck said it's an orgiin not an archetype. Your main character cannot be a space marine.
Warrior Mechanics Breakdown soon I hope :)
Yup that will be the next one. :)
ohhh I wast told about this rouge traders are able to go around 40k without being eaten
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