I know this was 8 years ago, but thanks bro for saving my life when develop ing a character using Variables. I needed this to figure out how to make a move only useable once per round and it worked perfectly
One month later, and I've finally cast my doubts and fears as an aspiring content creator for the M.U.G.E.N engine. I just wanted to come back here again while I use your video for reference to say thank you. I wish this video was created 10 years ago. It would have allowed to become closer to the community much sooner.
Blame math classes i had with teacher Ubirajara in 2019 when i was 16 (4 years ago) for making me know what integer and float means... And love that it's written Shinzui on your PFP too...
It should be obvious by the audio cue. There is a live mess-up that I didn't edit out because I think it helps show that mistakes are natural and not to get frustrated if you encounter them. After that, I correct myself and move on with the rest.
Well, you can detect if you hit the opponent using "movehit." I don't know how your code is set up, so I'm guessing your PlaySnd (for the cheer) is in either State -2 or -3?
I know this was 8 years ago, but thanks bro for saving my life when develop ing a character using Variables. I needed this to figure out how to make a move only useable once per round and it worked perfectly
One month later, and I've finally cast my doubts and fears as an aspiring content creator for the M.U.G.E.N engine. I just wanted to come back here again while I use your video for reference to say thank you. I wish this video was created 10 years ago. It would have allowed to become closer to the community much sooner.
Awesome, I'm really glad to hear it. :)
Blame math classes i had with teacher Ubirajara in 2019 when i was 16 (4 years ago) for making me know what integer and float means...
And love that it's written Shinzui on your PFP too...
Excellent tutorial!
Loved 11:35 , Great mess up LOL.
Ojalá estuviera en español el video jaja
So which part of the video does it correctly and which part does it incorrectly?
It should be obvious by the audio cue. There is a live mess-up that I didn't edit out because I think it helps show that mistakes are natural and not to get frustrated if you encounter them. After that, I correct myself and move on with the rest.
Yes.
Anything specific?
Well, you can detect if you hit the opponent using "movehit." I don't know how your code is set up, so I'm guessing your PlaySnd (for the cheer) is in either State -2 or -3?
Lol I was thinking var(17), but typing var(0) >>
Gotta make it real, no? :P
Lol, thanks. :)