I wish they made dark mind 30% magic and DM/HoL 25% magic instead. Honestly, just remove magic and physical damage types at this point. Throw them on the pile of dead features that have been eroded over time.
I think its use cases are improved significantly in bosses that use magical TBs and physical autos, especially in harder content, and in fights that use no heavy hitting magic damage, its at least something to throw out there rather than sit on a hotbar uselessly
@@siphelFF Having a bunch of generic defensives that can be used interchangeably with no thought is boring AF. The game would be a lot more interesting if mits were more specialised.
@@mosley3485why though? This is an rpg. Having different kinds of damage is important part of an rpg lol. Removing physical and magical damage is stupid and just makes this game boring even more. They dont even have elemental damage because they want to dumb down sytem and now you want to remove other varieties too?
Perhaps so, but with anything more than optimal ping the burst window felt horrible with all the weaves, just like old dragoon but somehow worse. This change will make it much smoother
Frankly the fact it doesn't/can't crit, or even do DHCrits like full metal field at this point is criminal. a 1440 potency (iirc) in total burst of damage that is wildfire, is outdone by 900 potency full metal field. Make it make sense.....
It really freaked me out coming from wow having to cast it. For the last week I've been doing trust to learn how healer is supposed to work in ff, and I really like it.
@@Daniel-gh9fv Maybe change it so that you cant kill yourself... when you use it on your movement cripple mate and pop invul, you'll likely die regardless.
@@Justuas they need way way more, it's showing with how slow it is to get anything decent, Even drk changes were a small step in the right direction, but buffing its damage? like what??
The picto motifs are more of an anti DF tank change in my eyes. Ive seen a lot of PCTs get their openers and alignment gimped by the tank instapulling the second they load in before they can get their motifs set up.
These are the best dark knight changes since the massive Living Dead change in 6.2. Thank you Yoshi P! The dungeon experience for dark knight is infinitely improved with these changes.
Ya I love the changes as well although am I alone in thinking that cure potency added to Carve and Spit should’ve gone to our Delirium combo? The more I thought about the changes the more it did feel like our new combo actions were left hanging, although maybe they’re cooking something more personal up for it in the future and that’s why but I dunno
Despair being instant does in fact increase BLM damage because you now shave off 0.5 seconds per rotation due to it having a 3s cast time before. So this will give a handful of extra casts over a fight, the second LL will add two more casts per fight as well. The -1% enochian is straight up insulting though given the fact that PCT exists in the state it is in. Overall a measly ~1% damage increase is just not enough. Could have increased enochian to 35% and we would be good.
@@xXLordYggdrasillXx it's weird, it's like they're afraid of going through with their own design philosophy of having selfish jobs higher dps in their role. At this point just give BLM party buffs and ruin the job completely, why not... Despite all the great QoL it's still one of the more complex and tough jobs to master, so it being top caster and even on par with Melees shouldn't be an issue at all.
@@vaan_ I get how you feel, but Yoshi P still mains the class. I can only guess they don't want major upsets on the same patch as an Ultimate, but they seem aware of people's issues. And imo, it's better they _don't_ go against their word and nerf PCT. On my front this won't change my... _dislike_ of Flare Star, but will absolutely make Despair feel way better (no thanks to the former). And more Leylines is never something I'd say no to.
It'll most likely be touched more on 8.0, unfortunately. It's honestly the only thing it needs right now in terms of rotation loop. Maybe they tone down on tanks having super strong sustain in dungeons and have the healers be able to do things in between.
I know you didn't have a big reaction to despair being instant cast, but that's huge for the playability of blm, one of the biggest things is dropping astral fire before getting flair star off in a fight and despair resets the timer to be able to get flair star off. It still has core issues don't get me wrong, but for me to not have to waste a swift cast or use fire 3 to keep astral fire up is amazing.
this is great for inexperienced blms getting into the groove of things but it doesnt change how it performs at higher levels. these buffs feel like a nothing burger, got easier to play but its still gonna be overlooked because picto is just better. blm wasn't taken by top tier teams because it sucked not because it was hard. its nice for people but it doesnt change the problem whatsoever. they traded 1% over the fight for another use of LL essentially. side grade potency wise just easier to play.
It was one of my gripes despite loving DT Black Mage. Flare Star is cool, but it extends the fire phase so it added issues with thunder and a tight timer... This change helps with that a bit. I still think they should either let the stacks be tied to Enochian and not just fire or at least let us use emergency FS at 3 stacks with less potency, so it's still optimal to do the strict rotation for the full DMG but you have options.
@@rare9242high end players not taking a job shouldn't discourage people from playing it. There'll always be a "meta" lineup, it's inevitable, but the balance is so close that it doesn't matter in any other content. If you wanna do hardcore raiding you take the best of the best and disregard preference, but for everything else just play what you like. There could always be more or better changes, but they could also ignore any feedback and say "we know better, suck it up"... People will never be pleased
@rare9242 it really depends on the fight as well. If you've tried to run blm on m2s through pf where no one cares that you shouldn't be doing the stack mechanic, it adds the flexibility to play at a higher level while pugging. Blm is great when you have a team that can play around it, but it needs these changes for people who don't play with a static. As for picto being better, I switched to picto because there's no point in playing blm when picto does better damage and brings a party buff and mit while being easier to play. Again, this change didn't fix some of the fundamental issues with the class, but it is a huge improvement from what we had.
@@rare9242 BLM is not only getting better consistency in their rotation, but also another spellspeed steroid charge with the second Leylines, basically can have a Leylines up every 60s for the first 3 60s plus if there is some room of not being able to put down Leylines, it just reduces the gap of the cast than letting it sit off-cooldown. Would rather have 60s Leylines than two 120s ones but it'll add up pretty well if a BLM is allowed to entertain all 3 Leylines without too much going on when they're up. they'll last a whole 30s for each Leylines too, that is a whole 90s between first burst phase, 1 light phase at the 60s mark, and another for the second burst phase of extra cast/recast. Hell that might not even be the most optimal use, you might want to just double it up if even possible in a fight to have a vaguely 60s of increased cast/recast at the start of a fight. PCT is big for sure but BLM might just be pulling itself back up to top easily for hard DPS, especially with Swiftcast practically being exclusively used for Flare Star in most fights with the Despair change.
Man I’m so disappointed that they still haven’t added the ability to gain stacks from doing ‘autocrossbow’ as Mch. The dev’s must know ppl want that change & have been asking for it for years, yet they still refuse to make the change.. it’s not even about dmg, single hyper charge is a million times more enjoyable to do. 😢
It's actually even _worse_ now, because of the buffs to Blazing Shot and the Check oGCDs. Previously, AC _barely_ edged out BS at 4 targets. Now it only does so at 5 (and even then, only by ~6.7%). So they're actively digging that hole deeper, probably because they've forgotten Auto Crossbow even exists. But hey, they buffed Flamethrower, that's the important part, right? 🤣😭
Fr, I’m pissed. It wasn’t that busy or hard AT ALL before. Now it’s boring and painful. I have to find a new main job to run and I’m peeved about it tbh. It’s gotten butchered so much in the 3 years I’ve been playing.
With summoner, occasionally you use your dash but then aoes pop up making you run out or you get a knock back and then you can’t do anything until you get close because you’ll lose the strike combo. This change will be nice because you can at least make a cast without losing your combo while you move back in. I think it’s needed. Losing burning strike often gets irritating.
This is actually just a skill issue and timing your rotation to not put yourself in this position is one of the very few avenues for skill expression in the job, despite how minor it is. The job needs skill expression far more than it needs trivial quality of life changes, so they shouldn't have done this change.
The bigger issue is that, if you used a swiftcast res between the two, you lost the Crimson Strike entirely because the res "broke" the combo. Again, you could just wait, but it was an entirely unnecessary restriction, and unlike AoE popping up, you can't really plan for deaths you need to res.
Finally DRK getting some long over due love. Wish they remove the goddamn shared cast of carve and abyssal, but it's definitely a step in the right direction.
I’ve been asking to not have to be so close for the Starcross dive since the ability came out. I don’t agree that we should have sacrificed 3 Nastronds for it though
The only thing I dislike about Flamethrower is the targeting. It goes whatever direction you're facing, not towards a targeted mob. I also kinda dislike the 10 seconds of mobility loss during its cast.
Frontline changes just seem like they heard that people were tired of getting melted all the time so they just buffed everyones ability to not die lmao
Yup and scholar is back to having their -10% dmg, so no more dot spam :D and the HP buffs will make people with high BH even harder to kill due to less over healing when using recuperate
@@jasonlove5811 it somewhat does if you read it, removes it and grants a short immunity to knock backs and draw in effects for 3 seconds after use. It at least stops chain pulling DRKs
Idk why they're not in the patch notes, but for anyone looking for the individual pvp job changes rather than the broad strokes of changes to pvp, you'll have to check out the pvp job guides themselves.
Superbolide now being a 50% hit kinda shocked me. Two things about PLD & DRK though; Cover now being 20y instead of 10y IS A GODSEND, the base range on Cover felt horrible to use, seriously. DRK getting healing from C&S and more from Abyssal Drain is really nice, but I don't think this makes the job less miserable to play overall until level 70. At least dark mind can actually be used now. Shadowed Vigil would also feel better if it was 90s, not 120. The thing that really bothers me about pre-70 drk is that it has no benefit or identity (ironically enough) in comparison to the other tanks at 50 and 60. Kinda wanna see them add more healing options funneled through its damage buttons or blood weapon. (Or just give us old blood weapon with skill speed increase back lol...)
I've never used cover, at least not in dungeons. It's never been something that felt necessary or that I ever had time/resources to use. Honestly I'd be much happier if Cover and Intervention got reworked to be less convoluted to use. They've been off my action bars since I got them and I still have no reason to put them back.
The only significant nerf in the patch being to the job that has to compete with the actual strongest job in the game and is already struggling is certainly a choice
A better change to reduce DRGs busy burstwindows would have been to change the two charges of life surge to be purely defensive. This would cut two weaves (same as removing the two nastronds) on buttons that feel more or less meaningless for dps while also giving them the opportunity to buff the healing of life surge to something that actually feels like a proper defensive tool.
I honestly think they didn't have any thought process when they decided to cut down dragoons most iconic move.. Imagine if warrior only got 1 charge of fell cleave everytime you use inner release, its horrible
Reducing black mages damage by 1% basically cancels out the extra Leylines. Instant despair is a harder buff to calculate, but Picto is still going to be much better, easier, has utility, and has a raid buff. What a hard miss. Why reduce Enochian at all? It's a joke, it's like they want all BLMs to reroll PCT lol.
I really like to play BLM, currently I'm in Stormblood and playing through the game for first time, should I consider to seek another "main-job"? The "feel" of playing BLM is so good though...
@@centhron89 no. If u enjoy blm stay blm. U can still try out other jobs but the most important thing is that you have fun with the job u play. Balancing in this game is largely no issue, all jobs perform well even in hardcore content like savage or ultimates.
@@frost2094"play the job you like instead of worrying about playing the best one, theyre all at least functional in high end" =/= "hail lord squeenix all the balance is perfect"
The Crimson combo not being a combo does help SMN a bit. There's been a weird amount of times where you really don't want to do both back to back but can't really do the Ruby Rite's after the combo either. It's not a giant deal but it's nice.
The only missing change that infuriates me here is Tilana still granting 50 meter. You guys were so close by FINALLY tidying everything up with letting Devilment -> Starfall work. Now just fix the fundamental issue you guys fixed on every other job with this expac. >.>
Well, SAM and WAR also still have the same issue of generating resource with their CD. However, unlike DNC, their resource doesn't passively generate, and their resource generating CD is an oGCD. The combination of Tillana being on the GCD, Saber Dance being on the GCD, _and_ massive (and _spikey_ due to RNG) generation passively makes Tillana still directly granting Esprit absolutely unforgiveable, imo.
This GNB change has me accidentally wasting one of my cartridges , often LMAO! im used to Double Down using 2, so i autopilot and forget i have 1 gauge left over after
"The English voiced dialogue in certain scenes has been adjusted." And yes. that is for the cutscene you think it is for. And yes, she is no longer screaming in lower case.
I’m hyped as fuck for the Gunbreaker changes. That should make the rotation less rigid. Also agree that the damage variance on Gunbreaker (especially with skills like Double Down, Blasting Zone, and the entire Lionheart Combo) does need to be worked on going towards 8.0. But these changes have me excited for what’s in store for Gunbreaker!
Nah, Dawntrail is pretty bad and it is hard to be optmistic about it. Some classes being gutted while others kept strong on purpose(picto). Other classes got a fun factor like DRG, only to be removed a patch later. PvP changes are bad. Content drought is real and now we get a patch's content separated in micro patches to create the ilusion there is a lot of things to do.
The Summoner change to Crimson Strike really will help some annoying cases in dungeons where I'm on Ifrit while chasing the mob pack and use Crimson Cyclone to catch up but they move out of range before I can follow up. There's also occasionally situations where I can't squeeze in Crimson Strike in boss fights for whatever reason.
Double down beign only 1 Cartridge means you can now do 1-2-3 combo at the beginning instead of only 1-2-Bloodfest , which aligns a lot better with party buffs.
DRK changes are solid. I think they put the Cure on Carve and Spit only because it shares a cooldown with Abyssal Drain. I would've rather seen a smaller heal on Edge/Flood of Shadow for more sustain, but we take what we can get!
Better yet, delete Carve and Spit entirely, and make Abyssal Drain do 540p primary target with 50% falloff. Problem solved. Abyssal Drain is way more thematic anyway, and imo has a better animation too. I think they're intentionally keeping DRK sustain a bit more limited though, due to the strength and availability of TBN as an absorb. I don't _agree_ with their logic on that, but I suspect that's where it's coming from.
Superbolide, no! Gunbrakers have a symbiotic relationship with White Mages. What am I supposed to do?! Who am I supposed to cast Benediction on a half-second before they blow their entire leg off now? Watching their health bar jump to full and then immediately empty back back to 1, the thrill, the heart palpitations it caused... now reduced to not but ash and dust.
One of my favorite things about playing GNB is typing 'classic' in chat after a benibolide tango. Never again shall my healer and I share that little moment of levity. Shame.
Holy casttime being reduced is really nice for dungeon healing actually. Using OGCD heals during AoE was a problem. Sure they were stunned for 6 seconds but after that you still need to heal the tank.
The Dark Knight mit changes were exactly what I've been asking for and I could not be happier. The additional healing on carve and spit plus the increased heal on abyssal drain also seems like it would help make dark knight a job I don't have to tolerate in order to enjoy the aesthetic!
Pretty sure the arcane circle change for reaper is to fix what they thought would fix earlier with dancer steps not giving them their stacks. Hopefully now this one actually works cuz it sucks only getting 7 stacks instead of 8 lol
Patch is looking good. I like the new effect on Dark Mind & Dark Missionary, I think it's fitting that they're designed in such a way now that you're still rewarded more for using them against magic damage but they aren't dead cooldowns against physical damage anymore. And just the Dokumori and Ten Chi Jin changes alone for Ninja are great. Being able to apply AoE Mug and move while casting now is fantastic.
@@Nezzeraj Instant despair is nice even if its tied to 100 trait, it's just frustrating that you have a clearly OP job in the game in the form of picto but they're extremely conservative with the job that directly competes with it, even going as far as to nerf enochian so double LL/despair isn't too much of a gain when picto has >10% more cPDS than blm in certain fights I think they'll end up buffing it in time for the ultimate patch but the favoritism hurts man lol
Damn MrHappy! I haven't seen your face in some time but you look like you did some WORK! You look amazing. Lack of sleep nonwithstanding. I'm happy for ya.
My two guesses about the smn crimson abilities are either the strike is an ogcd now (could be interesting) or it is exactly as you guessed, because I have definitely lost the strike because I did something else and broke the combo. But *if* that is the case, I don't see why not just make it a combo that doesn't break, because plenty of jobs have unbreaking combos now. Confiteor doesn't break in that way if you hit a different button. So I really don't know.
I know it seems like Happy was expecting more potency all around, but as a DRK main I'll take this and run with it. Its better than being backburnered for once. Does my job still need improvement? Yes. But this is much better than I was expecting. Now if we can separate Abyssal drain and Carve and spit that would be super! Have no idea why they thought they needed to share in the first place.
As a ninja main, not 100% sure I like the Ten Chi Jin changes, but I'll give it a fair shot before complaining. In my experience making jobs less complex makes them less fun, but adding more movement makes them more fun... I'm mixed.
I get that, for me I had a problem with ninja where I'd go to cast Ten Chi Jin but my character would still be in the move motion and it cancel out the ability immediately. Wasn't always a problem but I noticed it every time it happened.
As a Gunbreaker Main, that Double Down change makes EVERYTHING a lot smoother. And Superboiled only cutting hp to half plus the Aura potency boost is game changing for GNB Solo Play.
I feel like Black Mage needed Potency Buffs.... something that's available once every 30 seconds like Pictomancer's Hammer Motif... Wondering if they didn't want to be too heavy handed with the changes?
They could've buffed enochian by 5% and kept despair/LL changes and it would still be weaker than PCT. If you see blm players losing their shit over 1% nerf thats the gist of why people are so upset
DRG changes literally make me want to quit the game entirely. Nastrond being gone especially at early levels just makes those levels not at all fun to play.
Lil dramatic there bud. We all know your not quitting because of something so petty. Stop being so hyperbolic amd clickbaity just because no one listens to you or cares.
I nearly screamed when I saw Flare and Despair get their MUCH needed upgrades! Being able to move during TCJ? Yes please! Dark Mind no longer being super situational? Dark knight definitely needed that. Superbolide’s downside being not terrible anymore? I love basically all of these changes
As a Black Mage main, I can confirm that the double Ley Lines has no other purpose than to ensure that you always have a Ley Line up at Buff Window. Since it’s still on a 2 minute cooldown, if you use both stacks, you’ll be stuck with 1 again like they never changed it if there isn’t any major downtime. The instant cast Despair doesn’t change our dps gain by much either, considering we mostly use Triplecast for it in our rotations anyway. It feels like SE just transitioned our 1% Enochian to Despair being instant, basically doing nothing for our damage output. Overall to me these buffs achieve nothing and SE is determined to make Picto reign supreme. Utterly ridiculous.
I might have misunderstood something, but you should start every encounter at 2 stacks of Ley Lines, right? In which case, you just get one more Ley line window in every pull compared to before. It'll be slightly awkward to use since it'll be outside the 2-min window somewhere, but you do just get 1 extra. I feel like the Enochian nerf is moreso aimed at this than at the Despair change. As an Ex-Blm main, while nice in theory, this change just feels kind of awkward.
@@LightTheBlackMage the changes are worked out to be an overall ~.4% buff which is laughable knowing where picto stands with its good utility on top of that. It goes completely opposite to their usual idea of having selfish jobs be top DPS, we're machinists now 🤡 Let's not forget they advertised PCT as close to BLM but with some party utility, but we now know they meant in the upper direction... T_T Media tour picto was actually pretty great in terms of balance
Yeah like 2/3 of SMN's "buff" for this patch was them fixing a summon damage bug that they identified (and didn't do anything about) like two months ago... feels pretty bad when they're already one of the weakest jobs X_X
Oof, I liked the 3 Nastrond spam too 😢😢 at least the enhanced piercing talon seems like a cool change, and it gives even more incentive to use elusive jump! I love elusive jumpin' Edit: I've just tried the new Starcross and I....have feelings about it. Really feels like it's lost its unique identity as the one melee-ranged jump, and now it's a little too similar to Jump/High Jump
I have found that trying to stay in range to use it while also dodging aoes in trash pulls and line up my own aoes was just unfun and felt awful. It also went directly against the precedent set by Jump/Mirage which felt odd as well.
That and the rest of the jobs kit is ranged. It's basically a ranged melee job and SC felt just bad to use. Especially when the target moves at the last second.
The Crimson Cyclone change fixes one very specific and quite annoying jank issue with SMN: if you used Crimson Cyclone, then swiftcast a res because someone important died, you lost Crimson Strike entirely, because you "broke" the combo with the res. Shifting it to a buff avoids this. It also technically means you could do Cyclone -> Ruby -> Ruby -> Strike, if you really wanted to, but I doubt that'll be the dominant use-case.
Despair being instant seems like it's more to allow BLM to go back to the 3x fire4, paradox, 3x fire4, despair rotation without needing spell speed or swiftcast.
I feel like CBU3 is fucking with me by making the faster of the AOE meter spenders hit even faster while I can stand up, go make a sandwich, come back, and decimate still isn't finished yet. Why would you only do one and not the other?
instant cast despair i actually pretty big. as despair's cast time has been the single biggest factor in dps loss as a Black mage. because in theory you got plenty of time to do your fire combo, in practice due to micro movements you often have astral fire going down while trying to cast despair, to the point I often hard cast my first fire 4 in my triple cast or save swift cast specifically to include despair in my instant casts just to avoid this .
DRG changes.. jesus christ Been playing DRG since HW and have been shat on by SE since SB with this class. I have always been a HW DRG girlie and the changes to the class in DT finally made it feel fun for me to play again.... And now its boring as fuck once more. This is just extra upsetting to me because I was just about to leave the game to go focus on IRL and wanted to do 1 or 2 more weeks of reclears on the job that ive loved for 9 years, leave on a high note. But of course SE decides to shit in my mouth one last time before i leave out the door. It's like they don't even play their own game.
I've been a DRG main since ARR, and HW DRG was 100% peak DRG. They are just shitting on veteran players knowing that a lot of us won't quit the game over this. Those of us who have been playing since 2.0 have friends in game we've known and played with for years. SE is just abusing that at this point. No one asked for this change. I'm so tired of SE catering to the lowest common denominator.
Ive played since ARR and honestly, I've hated the 100 goon since I got it too 100. That and it's dumb dash ability (dont even get me started) breaks the feel of the class. I'm ambivalent with the nastrond change and don't really see the point for the Piercing Talon change. Alot of people hate Lance Surge from I've read, though I personally enjoy it. But why do people hate the loss of charges? Honestly, if they just increased the buff window to 30 seconds again the class would of been fine instead of removing the charges. Idk i stopped maining goon after 100. It felt like shit to play.
@@YuukiArt-94 I hate the loss of charges because it makes the class a total snooze fest. 1 minute windows are so barren now and 2 minutes lack that OOMF of squeezing in all my oGCDs inside my Life window. Back in HW, the main fun of the class for me was the high Risk V Reward element of it. Since Fang n Claw and Wheeling Thrust were randomly procced and Jumps had to be single weaved due to animation lock, it really kept me on my toes and forced me to engage with the game constantly. especially if i didnt want to drop my combo by missing a positional, or even worse, losing Blood of the Dragon because my uptime wasnt good enough. Geirskogul was used 3 times during BoTD's 1 minute cooldown window, and in order to get 3 casts out, the job really incentivized aggressive uptime and positional management. unfortunately the game is nothing like it was back in 2016, and that deeply saddens me. of course i know that FF is never gonna be like that again, and ive come to terms with that mostly. ive learned to have fun on different classes and having DT dragoon in 7.0 make the class fun for me to play again really gave me some hope, especially since melee uptime optimization during M4S is super fun on DRG. the reduction of charges really makes the class boring and stale to play now though, and it sucks :(
It is what it is. You know what is the funniest part of these changes? That DRg will probably be the bottom melee dps 😂. This game is more centered in what the casuals want. I don't consider myself hardcore but midcore and my group is the group that gets most fkd up by the devs.
Instant cast despair absolutely addresses issues with Flare Star, but in a very weird way. The issue in the first place was fire paradox being instant cast, since it leads ot GCD tick bleed making the window for fire 4's very tight. Now you can do either 2 f4 - fp - 4 f4 - d - fs, or 3 f4- fp - 3 f4 -d - fs, or 4 f4 - fp - 2 f4 - d - fs very comfortably at basically any GCD (RIP sps BLM more than it was already dead). They, however, did a big fucking dumb by nerfing our potency with the enochian reduction, so the buff is minuscule-to-nonexistent. It should have been an INCREASE to catch up to picto, but instead they opted to only lower the floor, It should bring the overall average and floor numbers up since the job just got a heck of a lot easier, but even on the high end it will still be losing to a job that can sit in the corner and literally eat paint and still pull insane damage. Is anyone surprised at this point though? They've proven time and time again they don't have a clue what they're doing.
Im super down on Phys range, had a somewhat decent time on MCH since Abyssos... but now i really wanna switch to caster... cant bear playing a "griefing job" any longer. (I dont really exactly think that bad of em... but its pretty close... and my buddies memeing doesnt help me feel better about it.)
I was expecting more for BLM, but the instant Despair will make a pretty big impact overall. You can weave with it now for an easy Swiftcast Astral Flare; or you can use _[Hardcast Astral Flare first > Instant Cast Despair > Double Weave Transpose + Swiftcast > Blizzard III]._ Because the Blizzard III is used while already in Umbral Ice, you won't suffer the potency reduction normally tied to swapping from Astral Fire with it. I'm not sure which is the most optimal yet, but I have a feeling saving Swiftcast for Astral Flare may still be the most idea option. If an encounter doesnt save you enough time for an extra cast, the Transpose route is a guaranteed minor potency gain. Might depend on the encounter.
The focus on mobility and AoE skills makes me wonder if they're planning on having more movement mechanics in encounters, and more multi-mob combat situations
Dark knight going in the right direction for sure, more than happy to see these changes, I'm still not gonna play it till I feel like it's on the same level as the other three
whelp there goes my aoe healing in mobs on dragoon also wtf were they thinking Piercing Talon with Elusive Jump so you can increase dmg on PT for 15 secs if you EJ who the hell is using PT more then two times if that
@@Redarkai trust me you dont want to elusive jump during your rotation, if it granted nastrond it would be optimal to use it whenever it was available instead of using it for disengaging.
@@owenjurk3 yea i just hope they put it back to before or give another jump a second charge but i can live with one charge NT since lower levels you only have 1
hmmm so since double down only takes 1 now does this mean we enter every 2 minute burst with 2 cartridges instead of 3 so the last one doesnt get wasted from bloodfest? on 2.5 gcd at least... which i guess would stop that problem over overcapping last second and having to burst strike before no mercy then not having 3 until you finish the combo.
so DRK is a tank now, I'm so happy for that, but they still need to address the mp issue + we really need a shift in the jobs gameplay, overall positive for us DRK mains
I found the loss of 2 nastronds surprising. Was that really hard to hit two more ogcds? Super bolide change is nice but at the same time i dislike it because its basically just hallowed ground with a faster cooldown now. Was it really a change that needed to happen? The rest is cool tho. I was surprised about TCJ movement
Hypervelocity might actually see some use in the main rotation of GNB now. It baffled me at first but now I understand. The job feels more busy cause now you dont have to save your cartidges for Double Down whenever its about to come off cooldown
The Ten Chi Jin change made me literally gasp.
Big same!
a couple changes caught me off guard tcj included 😂
Same.
I don’t like it, but I get it ._.
The muscle memory from standing still is gonne be hard to let go HAHA
Dark mind now also reduces 10% physical dmg and dark missionary by 5%. I've never been happier in my life
I wish they made dark mind 30% magic and DM/HoL 25% magic instead. Honestly, just remove magic and physical damage types at this point. Throw them on the pile of dead features that have been eroded over time.
its good but the issue is it will still never be needed for a physical TB ever. In the grand scheme of things this honestly does little to nothing.
I think its use cases are improved significantly in bosses that use magical TBs and physical autos, especially in harder content, and in fights that use no heavy hitting magic damage, its at least something to throw out there rather than sit on a hotbar uselessly
@@siphelFF Having a bunch of generic defensives that can be used interchangeably with no thought is boring AF. The game would be a lot more interesting if mits were more specialised.
@@mosley3485why though? This is an rpg. Having different kinds of damage is important part of an rpg lol. Removing physical and magical damage is stupid and just makes this game boring even more. They dont even have elemental damage because they want to dumb down sytem and now you want to remove other varieties too?
That Nastrond change is upsetting, in dungeons chaining it and the aoe combo made it super fun to deal with mobs
Perhaps so, but with anything more than optimal ping the burst window felt horrible with all the weaves, just like old dragoon but somehow worse. This change will make it much smoother
@@DacianGradaMusicstill not worth screwing up gameplay for those with good ping tho
@@DacianGradaMusic nastrond was NOT the issue why do we still have mirage dive and like, life surge lol
@@pryanik1337 that sounds pretty selfish
@@KnightRaymund so?
Another patch, another machinist buff list that doesn't involve Wildfire being AoE
Please Squenix I beg of you
Took me a while to find a comment talking about mch at all
MCH whole AoE rotation is just annoying, wildfire not being AoE just makes it even worse. Least MCH got more petty buffs again.
Frankly the fact it doesn't/can't crit, or even do DHCrits like full metal field at this point is criminal. a 1440 potency (iirc) in total burst of damage that is wildfire, is outdone by 900 potency full metal field. Make it make sense.....
I actually quit mch bc it's rotation sucks it was great up till the end of ew
Squeeeeeenx! Listen to me!
As a healer main instant cast Esuna makes me SO HAPPY
Hopefully duty finder healers will actually add it to their hotbars now
@@miro5052 I always have Esuna on my hotbar, except Rescue. I ain't rescuing you from certain deaths :d
It really freaked me out coming from wow having to cast it.
For the last week I've been doing trust to learn how healer is supposed to work in ff, and I really like it.
I thought I was jazzed for this until I tried to use it and wasn't 100% sure it went off LOL
@@Xport9 As a Rescue hater I support this 👍
Took them 10+ years to increase Cover's range.
take it off the gauge and add a additional effect and it would almost be a decent ability
@@Daniel-gh9fv Maybe change it so that you cant kill yourself... when you use it on your movement cripple mate and pop invul, you'll likely die regardless.
They have only few people working on all the jobs in the game apparently.
@@Justuas they need way way more, it's showing with how slow it is to get anything decent, Even drk changes were a small step in the right direction, but buffing its damage? like what??
small indie budget
The arcane circle change is 100% because they still count jutsus as abilities despite them being on the GCD.
Also dancer's dances. I used to be a reaper main and this annoyed the hell out of me lmao
@@callbackspanner oh damn that's why I sometimes get 7 stacks it was so weird
The picto motifs are more of an anti DF tank change in my eyes. Ive seen a lot of PCTs get their openers and alignment gimped by the tank instapulling the second they load in before they can get their motifs set up.
I was surprised they didn't have them enter an instance with their motifs like AST
Yeah I'm maining Picto this expansion and this has happened to me several times, even in my static
Instapulling tanks in trials are really annoying.
PCT motivs, BLM opener, poor DNC or just simply seeing someone fumbling to say hello.
Those tanks are so damn annoying
Week one (well, three) as Picto saw a stupid number of instant pulls before I could paint up, and I wanted to scream after the 8th time it happened.
These are the best dark knight changes since the massive Living Dead change in 6.2. Thank you Yoshi P! The dungeon experience for dark knight is infinitely improved with these changes.
Ya I love the changes as well although am I alone in thinking that cure potency added to Carve and Spit should’ve gone to our Delirium combo?
The more I thought about the changes the more it did feel like our new combo actions were left hanging, although maybe they’re cooking something more personal up for it in the future and that’s why but I dunno
I've missed some short-Cooldown Mitigation for Drk besides TBN.. holy crap. Hopefully DrK isnt that frail in dungeons anymore.
We just need Plunge back and its perfect!
It's great for usability but the job is still just as boring. They should've seperated carve and abyssal drain + made the cooldown 30 seconds.
Abyssal needs to be separated from CnS and put back on the gcd as part of their aoe combo. One use per minute, between either of them….still isn’t it.
Despair being instant does in fact increase BLM damage because you now shave off 0.5 seconds per rotation due to it having a 3s cast time before. So this will give a handful of extra casts over a fight, the second LL will add two more casts per fight as well.
The -1% enochian is straight up insulting though given the fact that PCT exists in the state it is in.
Overall a measly ~1% damage increase is just not enough. Could have increased enochian to 35% and we would be good.
@@xXLordYggdrasillXx it's weird, it's like they're afraid of going through with their own design philosophy of having selfish jobs higher dps in their role. At this point just give BLM party buffs and ruin the job completely, why not...
Despite all the great QoL it's still one of the more complex and tough jobs to master, so it being top caster and even on par with Melees shouldn't be an issue at all.
"We don't believe in nerfs, also we are nerfing enochian"
They nerfed it by 1% so the job's overall damage didn't go up due to the flare cast time reduction
@@Erin-eb2oseven without the nerf, blm is still outclassed
they don't play the game
@@vaan_ I get how you feel, but Yoshi P still mains the class.
I can only guess they don't want major upsets on the same patch as an Ultimate, but they seem aware of people's issues. And imo, it's better they _don't_ go against their word and nerf PCT.
On my front this won't change my... _dislike_ of Flare Star, but will absolutely make Despair feel way better (no thanks to the former). And more Leylines is never something I'd say no to.
@@ReksNuadiahjust because YoshiP mains BLM means he is better with the class than veteran players. He is a developer first, gamer second.
@@Yokai_Yuri A dev who, when he got parsed in an Eden run, had a purple. He knows. The job designer evidently doesn't, though
DRK got some great changes. Still wish they'd touch up oGCD frequency for the basic combo but I'll take it.
It'll most likely be touched more on 8.0, unfortunately. It's honestly the only thing it needs right now in terms of rotation loop. Maybe they tone down on tanks having super strong sustain in dungeons and have the healers be able to do things in between.
I know you didn't have a big reaction to despair being instant cast, but that's huge for the playability of blm, one of the biggest things is dropping astral fire before getting flair star off in a fight and despair resets the timer to be able to get flair star off. It still has core issues don't get me wrong, but for me to not have to waste a swift cast or use fire 3 to keep astral fire up is amazing.
this is great for inexperienced blms getting into the groove of things but it doesnt change how it performs at higher levels. these buffs feel like a nothing burger, got easier to play but its still gonna be overlooked because picto is just better. blm wasn't taken by top tier teams because it sucked not because it was hard. its nice for people but it doesnt change the problem whatsoever. they traded 1% over the fight for another use of LL essentially. side grade potency wise just easier to play.
It was one of my gripes despite loving DT Black Mage. Flare Star is cool, but it extends the fire phase so it added issues with thunder and a tight timer... This change helps with that a bit.
I still think they should either let the stacks be tied to Enochian and not just fire or at least let us use emergency FS at 3 stacks with less potency, so it's still optimal to do the strict rotation for the full DMG but you have options.
@@rare9242high end players not taking a job shouldn't discourage people from playing it. There'll always be a "meta" lineup, it's inevitable, but the balance is so close that it doesn't matter in any other content. If you wanna do hardcore raiding you take the best of the best and disregard preference, but for everything else just play what you like. There could always be more or better changes, but they could also ignore any feedback and say "we know better, suck it up"... People will never be pleased
@rare9242 it really depends on the fight as well. If you've tried to run blm on m2s through pf where no one cares that you shouldn't be doing the stack mechanic, it adds the flexibility to play at a higher level while pugging. Blm is great when you have a team that can play around it, but it needs these changes for people who don't play with a static. As for picto being better, I switched to picto because there's no point in playing blm when picto does better damage and brings a party buff and mit while being easier to play. Again, this change didn't fix some of the fundamental issues with the class, but it is a huge improvement from what we had.
@@rare9242 BLM is not only getting better consistency in their rotation, but also another spellspeed steroid charge with the second Leylines, basically can have a Leylines up every 60s for the first 3 60s plus if there is some room of not being able to put down Leylines, it just reduces the gap of the cast than letting it sit off-cooldown. Would rather have 60s Leylines than two 120s ones but it'll add up pretty well if a BLM is allowed to entertain all 3 Leylines without too much going on when they're up. they'll last a whole 30s for each Leylines too, that is a whole 90s between first burst phase, 1 light phase at the 60s mark, and another for the second burst phase of extra cast/recast. Hell that might not even be the most optimal use, you might want to just double it up if even possible in a fight to have a vaguely 60s of increased cast/recast at the start of a fight. PCT is big for sure but BLM might just be pulling itself back up to top easily for hard DPS, especially with Swiftcast practically being exclusively used for Flare Star in most fights with the Despair change.
Man I’m so disappointed that they still haven’t added the ability to gain stacks from doing ‘autocrossbow’ as Mch. The dev’s must know ppl want that change & have been asking for it for years, yet they still refuse to make the change.. it’s not even about dmg, single hyper charge is a million times more enjoyable to do. 😢
It's actually even _worse_ now, because of the buffs to Blazing Shot and the Check oGCDs. Previously, AC _barely_ edged out BS at 4 targets. Now it only does so at 5 (and even then, only by ~6.7%). So they're actively digging that hole deeper, probably because they've forgotten Auto Crossbow even exists. But hey, they buffed Flamethrower, that's the important part, right? 🤣😭
God DRG is such a shadow of its former self. They really gave it the Summoner treatment.
Fr, I’m pissed. It wasn’t that busy or hard AT ALL before. Now it’s boring and painful. I have to find a new main job to run and I’m peeved about it tbh. It’s gotten butchered so much in the 3 years I’ve been playing.
With summoner, occasionally you use your dash but then aoes pop up making you run out or you get a knock back and then you can’t do anything until you get close because you’ll lose the strike combo. This change will be nice because you can at least make a cast without losing your combo while you move back in. I think it’s needed. Losing burning strike often gets irritating.
This is actually just a skill issue and timing your rotation to not put yourself in this position is one of the very few avenues for skill expression in the job, despite how minor it is. The job needs skill expression far more than it needs trivial quality of life changes, so they shouldn't have done this change.
The bigger issue is that, if you used a swiftcast res between the two, you lost the Crimson Strike entirely because the res "broke" the combo. Again, you could just wait, but it was an entirely unnecessary restriction, and unlike AoE popping up, you can't really plan for deaths you need to res.
@@extantcadence2707 skill issue lol . Are you 16?
And theres another tank-invuln getting close to hallowed...
Yet cd on hallowed is still 7min...
at 50% hp superbolide is just a full invul without drawbacks now
@@Kurainuz At 49% HP bolide + corundum is just hallowed with a shorter CD.
@@Kurainuz well I wouldn't say that cuz you still take damage.
Living dead is basically hallowed ground but better tho.
@@mosley3485 with aurora at 50% u're already back to 95%+ hp without even using any other heals by the time aurora ends now.
Reliable and consistent reporting as usual. You are a gem in the community.
Finally DRK getting some long over due love. Wish they remove the goddamn shared cast of carve and abyssal, but it's definitely a step in the right direction.
Very spicy patch notes for both PvE and PvP but what the fuck did they do to Nastrond
Can’t believe they made that change.
Ruining the job even more, god modern job design sucks
@ I actually preferred the dt triple nastrond burst over endwalkers 3 in 30 seconds. This just seems like a huge misstep
@@Exaltableso glad others agree
Already replaced spineshatter with a crappy nonlethal dash, now this. Why the hate and nerfs for DRG!? This makes it a normal, boring lancer class
I’ve been asking to not have to be so close for the Starcross dive since the ability came out. I don’t agree that we should have sacrificed 3 Nastronds for it though
_Technically_ you only sacrificed two of them. >.>
The only thing I dislike about Flamethrower is the targeting. It goes whatever direction you're facing, not towards a targeted mob. I also kinda dislike the 10 seconds of mobility loss during its cast.
But those 10 seconds are for reaching for your snackies....
Frontline changes just seem like they heard that people were tired of getting melted all the time so they just buffed everyones ability to not die lmao
Yup and scholar is back to having their -10% dmg, so no more dot spam :D and the HP buffs will make people with high BH even harder to kill due to less over healing when using recuperate
How else would you approach frontline changes ? Its a shit show anyways.
I just wanted arm lenght or purifier to negate the draw in effects so I'm not getting yanked everywhere
@@jasonlove5811 it somewhat does if you read it, removes it and grants a short immunity to knock backs and draw in effects for 3 seconds after use. It at least stops chain pulling DRKs
@Nodnarb59 yeah i finally sat down and went thru it all. Seems more balanced now. Just takes more teamwork then before
Dang Dragoon was a nice surprise in 7.0 one of the few jobs you didn't have to wait 1min or 2min to do cool stuff.
Don't know how it'll feel now.
Idk why they're not in the patch notes, but for anyone looking for the individual pvp job changes rather than the broad strokes of changes to pvp, you'll have to check out the pvp job guides themselves.
It's probably because they would be too many to list, BLM had a complete rework for example.
@@DacianGradaMusic RDM too, and thank goodness, it at least looks very good
yes!
they got new skills and reworks they look pretty cool
Yeah, the PVP job changes are completely in the Job Guide and makes it hard to compare changes. A separate video could be made for it but its a lot...
Superbolide now being a 50% hit kinda shocked me. Two things about PLD & DRK though; Cover now being 20y instead of 10y IS A GODSEND, the base range on Cover felt horrible to use, seriously.
DRK getting healing from C&S and more from Abyssal Drain is really nice, but I don't think this makes the job less miserable to play overall until level 70. At least dark mind can actually be used now. Shadowed Vigil would also feel better if it was 90s, not 120. The thing that really bothers me about pre-70 drk is that it has no benefit or identity (ironically enough) in comparison to the other tanks at 50 and 60. Kinda wanna see them add more healing options funneled through its damage buttons or blood weapon. (Or just give us old blood weapon with skill speed increase back lol...)
I've never used cover, at least not in dungeons. It's never been something that felt necessary or that I ever had time/resources to use.
Honestly I'd be much happier if Cover and Intervention got reworked to be less convoluted to use. They've been off my action bars since I got them and I still have no reason to put them back.
The only significant nerf in the patch being to the job that has to compete with the actual strongest job in the game and is already struggling is certainly a choice
Dark Missionary being available now from 66 is also huge. Makes Dark Knight a much more viable choice for UwU and UCOB.
A better change to reduce DRGs busy burstwindows would have been to change the two charges of life surge to be purely defensive.
This would cut two weaves (same as removing the two nastronds) on buttons that feel more or less meaningless for dps while also giving them the opportunity to buff the healing of life surge to something that actually feels like a proper defensive tool.
I honestly think they didn't have any thought process when they decided to cut down dragoons most iconic move.. Imagine if warrior only got 1 charge of fell cleave everytime you use inner release, its horrible
I would honestly be a bit devastated if life surge no longer powered up the strongest moves in my combos. It’s just too satisfying to lose
Reducing black mages damage by 1% basically cancels out the extra Leylines. Instant despair is a harder buff to calculate, but Picto is still going to be much better, easier, has utility, and has a raid buff. What a hard miss. Why reduce Enochian at all? It's a joke, it's like they want all BLMs to reroll PCT lol.
I really like to play BLM, currently I'm in Stormblood and playing through the game for first time, should I consider to seek another "main-job"? The "feel" of playing BLM is so good though...
@@centhron89 no. If u enjoy blm stay blm. U can still try out other jobs but the most important thing is that you have fun with the job u play. Balancing in this game is largely no issue, all jobs perform well even in hardcore content like savage or ultimates.
@@INeosIRex would you eat shit if SE tells you it's a delicacy too? because Pictomancer being as strong as it is, is literally the issue lmao
@@INeosIRex Okai ^^ That's good to know!
@@frost2094"play the job you like instead of worrying about playing the best one, theyre all at least functional in high end" =/= "hail lord squeenix all the balance is perfect"
The Crimson combo not being a combo does help SMN a bit. There's been a weird amount of times where you really don't want to do both back to back but can't really do the Ruby Rite's after the combo either. It's not a giant deal but it's nice.
So even lower skill floor lol.
@@unixtreme Just fixing a trash initial idea
@@OhNoTheFace the whole 6.0 rework is the trash initial idea
This will effect rotation somewhat
The only missing change that infuriates me here is Tilana still granting 50 meter. You guys were so close by FINALLY tidying everything up with letting Devilment -> Starfall work. Now just fix the fundamental issue you guys fixed on every other job with this expac. >.>
Well, SAM and WAR also still have the same issue of generating resource with their CD. However, unlike DNC, their resource doesn't passively generate, and their resource generating CD is an oGCD. The combination of Tillana being on the GCD, Saber Dance being on the GCD, _and_ massive (and _spikey_ due to RNG) generation passively makes Tillana still directly granting Esprit absolutely unforgiveable, imo.
This GNB change has me accidentally wasting one of my cartridges , often LMAO! im used to Double Down using 2, so i autopilot and forget i have 1 gauge left over after
"The English voiced dialogue in certain scenes has been adjusted." And yes. that is for the cutscene you think it is for. And yes, she is no longer screaming in lower case.
Oh Twelve I hope that's the case, 'cause that was kind-of a mood killer, ngl.
@@Neoanshosomeone's already uploaded the new version, and it's much better.
@pyrosianheir I forget the quest name tbh. What was it called? That way, I can enjoy it too a better extent.
@Neoansho uh, the video was called 7.1 New Wuk Lamat Dub.
@pyrosianheir I was talking about the quest lol. But I'll look into the video when I got the time to do so
I’m hyped as fuck for the Gunbreaker changes. That should make the rotation less rigid. Also agree that the damage variance on Gunbreaker (especially with skills like Double Down, Blasting Zone, and the entire Lionheart Combo) does need to be worked on going towards 8.0. But these changes have me excited for what’s in store for Gunbreaker!
Bruh DRG was fine just how it was! Why why why make this change?!? I just now got used to things and now I feel like it got nerfed 😢
i really try to stay optimistic for dawntrail but the change to dragoon fucking sucks .. wtf are you doing SE??
Nah, Dawntrail is pretty bad and it is hard to be optmistic about it. Some classes being gutted while others kept strong on purpose(picto). Other classes got a fun factor like DRG, only to be removed a patch later. PvP changes are bad. Content drought is real and now we get a patch's content separated in micro patches to create the ilusion there is a lot of things to do.
The Summoner change to Crimson Strike really will help some annoying cases in dungeons where I'm on Ifrit while chasing the mob pack and use Crimson Cyclone to catch up but they move out of range before I can follow up. There's also occasionally situations where I can't squeeze in Crimson Strike in boss fights for whatever reason.
Agree, the dash was too situational.., now its more flexible / usable
Double down beign only 1 Cartridge means you can now do 1-2-3 combo at the beginning instead of only 1-2-Bloodfest , which aligns a lot better with party buffs.
DRK changes are solid. I think they put the Cure on Carve and Spit only because it shares a cooldown with Abyssal Drain. I would've rather seen a smaller heal on Edge/Flood of Shadow for more sustain, but we take what we can get!
Better yet, delete Carve and Spit entirely, and make Abyssal Drain do 540p primary target with 50% falloff. Problem solved. Abyssal Drain is way more thematic anyway, and imo has a better animation too.
I think they're intentionally keeping DRK sustain a bit more limited though, due to the strength and availability of TBN as an absorb. I don't _agree_ with their logic on that, but I suspect that's where it's coming from.
Seriously, what DRG wanted the Nastrond change? GDI!
Superbolide, no! Gunbrakers have a symbiotic relationship with White Mages. What am I supposed to do?! Who am I supposed to cast Benediction on a half-second before they blow their entire leg off now? Watching their health bar jump to full and then immediately empty back back to 1, the thrill, the heart palpitations it caused... now reduced to not but ash and dust.
One of my favorite things about playing GNB is typing 'classic' in chat after a benibolide tango. Never again shall my healer and I share that little moment of levity. Shame.
@@Nickachuuuuu We have arrived at the farthest edge of this world, never to be together again.
Holy casttime being reduced is really nice for dungeon healing actually. Using OGCD heals during AoE was a problem. Sure they were stunned for 6 seconds but after that you still need to heal the tank.
The tank can usually heal themselves faster and easier anyways.
SE: We don't believe in nerfs so we will bring all jobs up to Picto
Also SE: Doesn't potency buff most jobs.
:)
This.... Bard didn't got a single buff so far, nothing... I know why, Bard is the best job in the game, the strongest, so it's not needed. For sure.
Also _does_ nerf, if only slightly, the job that _most_ directly competes with PCT.
Thanks Mr Happy for the early coverage on the job adjustments, it helps with suddenly waking up at 3am PST, now I can go back to sleep too
The Dark Knight mit changes were exactly what I've been asking for and I could not be happier. The additional healing on carve and spit plus the increased heal on abyssal drain also seems like it would help make dark knight a job I don't have to tolerate in order to enjoy the aesthetic!
Pretty sure the arcane circle change for reaper is to fix what they thought would fix earlier with dancer steps not giving them their stacks. Hopefully now this one actually works cuz it sucks only getting 7 stacks instead of 8 lol
Damn dude your a total chad stud now proud of you 🙌🏽
Patch is looking good. I like the new effect on Dark Mind & Dark Missionary, I think it's fitting that they're designed in such a way now that you're still rewarded more for using them against magic damage but they aren't dead cooldowns against physical damage anymore.
And just the Dokumori and Ten Chi Jin changes alone for Ninja are great. Being able to apply AoE Mug and move while casting now is fantastic.
The ruined DRG for no reason, just remove mirage dive since it does nothing
I was doing the new Alliance Raid this morning and it took me awhile to realize Diuble Down's change. & Superbolides😅
In a way, I feel lied to, PCT level? Where is that?
As someone who plays BLM badly, I'm very happy Despair is instant cast lol.
Level 100 only, tied to the trait.
@@TheArnoldification That's lame, but still an improvement from before.
@@Nezzeraj Instant despair is nice even if its tied to 100 trait, it's just frustrating that you have a clearly OP job in the game in the form of picto but they're extremely conservative with the job that directly competes with it, even going as far as to nerf enochian so double LL/despair isn't too much of a gain when picto has >10% more cPDS than blm in certain fights
I think they'll end up buffing it in time for the ultimate patch but the favoritism hurts man lol
Damn MrHappy!
I haven't seen your face in some time but you look like you did some WORK!
You look amazing. Lack of sleep nonwithstanding.
I'm happy for ya.
My two guesses about the smn crimson abilities are either the strike is an ogcd now (could be interesting) or it is exactly as you guessed, because I have definitely lost the strike because I did something else and broke the combo. But *if* that is the case, I don't see why not just make it a combo that doesn't break, because plenty of jobs have unbreaking combos now. Confiteor doesn't break in that way if you hit a different button. So I really don't know.
been away for over a year and i come back and mr happy is looking more like mr rizzler. woah.
They finally fixed the summoner bug after what 2 or so months of it being bugged? pog champion
Sorry to be the party pooper, but all of these QoL changes are long overdue and have nothing to do with number crunching.
I know it seems like Happy was expecting more potency all around, but as a DRK main I'll take this and run with it. Its better than being backburnered for once. Does my job still need improvement? Yes. But this is much better than I was expecting.
Now if we can separate Abyssal drain and Carve and spit that would be super! Have no idea why they thought they needed to share in the first place.
As a ninja main, not 100% sure I like the Ten Chi Jin changes, but I'll give it a fair shot before complaining. In my experience making jobs less complex makes them less fun, but adding more movement makes them more fun... I'm mixed.
I get that, for me I had a problem with ninja where I'd go to cast Ten Chi Jin but my character would still be in the move motion and it cancel out the ability immediately.
Wasn't always a problem but I noticed it every time it happened.
As a Gunbreaker Main, that Double Down change makes EVERYTHING a lot smoother. And Superboiled only cutting hp to half plus the Aura potency boost is game changing for GNB Solo Play.
I feel like Black Mage needed Potency Buffs.... something that's available once every 30 seconds like Pictomancer's Hammer Motif... Wondering if they didn't want to be too heavy handed with the changes?
They could've buffed enochian by 5% and kept despair/LL changes and it would still be weaker than PCT. If you see blm players losing their shit over 1% nerf thats the gist of why people are so upset
Looks like they buffed almost all jobs instead of just nerfing one (we all know which one) ..... I don't think that's a good idea
DRG changes literally make me want to quit the game entirely. Nastrond being gone especially at early levels just makes those levels not at all fun to play.
Lil dramatic there bud. We all know your not quitting because of something so petty. Stop being so hyperbolic amd clickbaity just because no one listens to you or cares.
I nearly screamed when I saw Flare and Despair get their MUCH needed upgrades! Being able to move during TCJ? Yes please! Dark Mind no longer being super situational? Dark knight definitely needed that. Superbolide’s downside being not terrible anymore? I love basically all of these changes
As a Black Mage main, I can confirm that the double Ley Lines has no other purpose than to ensure that you always have a Ley Line up at Buff Window. Since it’s still on a 2 minute cooldown, if you use both stacks, you’ll be stuck with 1 again like they never changed it if there isn’t any major downtime. The instant cast Despair doesn’t change our dps gain by much either, considering we mostly use Triplecast for it in our rotations anyway. It feels like SE just transitioned our 1% Enochian to Despair being instant, basically doing nothing for our damage output. Overall to me these buffs achieve nothing and SE is determined to make Picto reign supreme. Utterly ridiculous.
I might have misunderstood something, but you should start every encounter at 2 stacks of Ley Lines, right? In which case, you just get one more Ley line window in every pull compared to before. It'll be slightly awkward to use since it'll be outside the 2-min window somewhere, but you do just get 1 extra. I feel like the Enochian nerf is moreso aimed at this than at the Despair change.
As an Ex-Blm main, while nice in theory, this change just feels kind of awkward.
@@LightTheBlackMage the changes are worked out to be an overall ~.4% buff which is laughable knowing where picto stands with its good utility on top of that. It goes completely opposite to their usual idea of having selfish jobs be top DPS, we're machinists now 🤡
Let's not forget they advertised PCT as close to BLM but with some party utility, but we now know they meant in the upper direction... T_T Media tour picto was actually pretty great in terms of balance
Yeah like 2/3 of SMN's "buff" for this patch was them fixing a summon damage bug that they identified (and didn't do anything about) like two months ago... feels pretty bad when they're already one of the weakest jobs X_X
Oof, I liked the 3 Nastrond spam too 😢😢 at least the enhanced piercing talon seems like a cool change, and it gives even more incentive to use elusive jump! I love elusive jumpin'
Edit: I've just tried the new Starcross and I....have feelings about it. Really feels like it's lost its unique identity as the one melee-ranged jump, and now it's a little too similar to Jump/High Jump
I have found that trying to stay in range to use it while also dodging aoes in trash pulls and line up my own aoes was just unfun and felt awful. It also went directly against the precedent set by Jump/Mirage which felt odd as well.
@ Agreed that trying to land the starcross during trash pulls was uncomfy, I’m glad we won’t have to deal with that anymore at least
That and the rest of the jobs kit is ranged. It's basically a ranged melee job and SC felt just bad to use. Especially when the target moves at the last second.
The Crimson Cyclone change fixes one very specific and quite annoying jank issue with SMN: if you used Crimson Cyclone, then swiftcast a res because someone important died, you lost Crimson Strike entirely, because you "broke" the combo with the res. Shifting it to a buff avoids this. It also technically means you could do Cyclone -> Ruby -> Ruby -> Strike, if you really wanted to, but I doubt that'll be the dominant use-case.
Despair being instant seems like it's more to allow BLM to go back to the 3x fire4, paradox, 3x fire4, despair rotation without needing spell speed or swiftcast.
I feel like CBU3 is fucking with me by making the faster of the AOE meter spenders hit even faster while I can stand up, go make a sandwich, come back, and decimate still isn't finished yet. Why would you only do one and not the other?
I think the idea with a second ley lines charge is to give Black mage a 1-minute DPS window whereas it did not really have that before in my opinion
Seems like a patch that checked off many bucket lists. And the PVP changes feel AWESOME. Red mage and gunbreaker are FIXED!
instant cast despair i actually pretty big. as despair's cast time has been the single biggest factor in dps loss as a Black mage. because in theory you got plenty of time to do your fire combo, in practice due to micro movements you often have astral fire going down while trying to cast despair, to the point I often hard cast my first fire 4 in my triple cast or save swift cast specifically to include despair in my instant casts just to avoid this .
DRG changes.. jesus christ
Been playing DRG since HW and have been shat on by SE since SB with this class. I have always been a HW DRG girlie and the changes to the class in DT finally made it feel fun for me to play again.... And now its boring as fuck once more.
This is just extra upsetting to me because I was just about to leave the game to go focus on IRL and wanted to do 1 or 2 more weeks of reclears on the job that ive loved for 9 years, leave on a high note. But of course SE decides to shit in my mouth one last time before i leave out the door.
It's like they don't even play their own game.
I've been a DRG main since ARR, and HW DRG was 100% peak DRG. They are just shitting on veteran players knowing that a lot of us won't quit the game over this. Those of us who have been playing since 2.0 have friends in game we've known and played with for years. SE is just abusing that at this point. No one asked for this change. I'm so tired of SE catering to the lowest common denominator.
@@VentusLionheart yep, exactly. im only paying my sub and logging on from now on to Fish lmao. what a tragedy
Ive played since ARR and honestly, I've hated the 100 goon since I got it too 100. That and it's dumb dash ability (dont even get me started) breaks the feel of the class. I'm ambivalent with the nastrond change and don't really see the point for the Piercing Talon change. Alot of people hate Lance Surge from I've read, though I personally enjoy it. But why do people hate the loss of charges? Honestly, if they just increased the buff window to 30 seconds again the class would of been fine instead of removing the charges. Idk i stopped maining goon after 100. It felt like shit to play.
@@YuukiArt-94 I hate the loss of charges because it makes the class a total snooze fest. 1 minute windows are so barren now and 2 minutes lack that OOMF of squeezing in all my oGCDs inside my Life window.
Back in HW, the main fun of the class for me was the high Risk V Reward element of it. Since Fang n Claw and Wheeling Thrust were randomly procced and Jumps had to be single weaved due to animation lock, it really kept me on my toes and forced me to engage with the game constantly. especially if i didnt want to drop my combo by missing a positional, or even worse, losing Blood of the Dragon because my uptime wasnt good enough. Geirskogul was used 3 times during BoTD's 1 minute cooldown window, and in order to get 3 casts out, the job really incentivized aggressive uptime and positional management.
unfortunately the game is nothing like it was back in 2016, and that deeply saddens me. of course i know that FF is never gonna be like that again, and ive come to terms with that mostly. ive learned to have fun on different classes and having DT dragoon in 7.0 make the class fun for me to play again really gave me some hope, especially since melee uptime optimization during M4S is super fun on DRG. the reduction of charges really makes the class boring and stale to play now though, and it sucks :(
It is what it is. You know what is the funniest part of these changes? That DRg will probably be the bottom melee dps 😂. This game is more centered in what the casuals want. I don't consider myself hardcore but midcore and my group is the group that gets most fkd up by the devs.
Instant cast despair absolutely addresses issues with Flare Star, but in a very weird way. The issue in the first place was fire paradox being instant cast, since it leads ot GCD tick bleed making the window for fire 4's very tight.
Now you can do either 2 f4 - fp - 4 f4 - d - fs, or 3 f4- fp - 3 f4 -d - fs, or 4 f4 - fp - 2 f4 - d - fs very comfortably at basically any GCD (RIP sps BLM more than it was already dead).
They, however, did a big fucking dumb by nerfing our potency with the enochian reduction, so the buff is minuscule-to-nonexistent. It should have been an INCREASE to catch up to picto, but instead they opted to only lower the floor, It should bring the overall average and floor numbers up since the job just got a heck of a lot easier, but even on the high end it will still be losing to a job that can sit in the corner and literally eat paint and still pull insane damage. Is anyone surprised at this point though? They've proven time and time again they don't have a clue what they're doing.
Was in a dungeon realized esuna is instant cast, made my day.
Im super down on Phys range, had a somewhat decent time on MCH since Abyssos... but now i really wanna switch to caster... cant bear playing a "griefing job" any longer. (I dont really exactly think that bad of em... but its pretty close... and my buddies memeing doesnt help me feel better about it.)
Monk got butchered, i get it was too strong in CC but holy hell it was one of the jobs i felt made a difference in Frontlines
Most excited for those GNB changes. They didn't really need buffed but I'll take it!
I was expecting more for BLM, but the instant Despair will make a pretty big impact overall. You can weave with it now for an easy Swiftcast Astral Flare; or you can use _[Hardcast Astral Flare first > Instant Cast Despair > Double Weave Transpose + Swiftcast > Blizzard III]._ Because the Blizzard III is used while already in Umbral Ice, you won't suffer the potency reduction normally tied to swapping from Astral Fire with it.
I'm not sure which is the most optimal yet, but I have a feeling saving Swiftcast for Astral Flare may still be the most idea option. If an encounter doesnt save you enough time for an extra cast, the Transpose route is a guaranteed minor potency gain. Might depend on the encounter.
Thanks Happs
The focus on mobility and AoE skills makes me wonder if they're planning on having more movement mechanics in encounters, and more multi-mob combat situations
PLD getting Intervene SO much sooner. One of the best changes in this patch, imo.
Dark knight going in the right direction for sure, more than happy to see these changes, I'm still not gonna play it till I feel like it's on the same level as the other three
whelp there goes my aoe healing in mobs on dragoon also wtf were they thinking Piercing Talon with Elusive Jump so you can increase dmg on PT for 15 secs if you EJ who the hell is using PT more then two times if that
I think it's consumed on 1 PT, the buff just expires if not used in 15.
Would you prefer just not having extra damage on PT? Weird take IMO.
@@NabsterHax if anything they should have made it that elusive jump gave another charge of Nastrond of something but PT na im good lol
@@Redarkai trust me you dont want to elusive jump during your rotation, if it granted nastrond it would be optimal to use it whenever it was available instead of using it for disengaging.
@@owenjurk3 yea i just hope they put it back to before or give another jump a second charge but i can live with one charge NT since lower levels you only have 1
i'm calling it now, the single nastrond is in prep for next expansion. they'll make it a nastrond combo and it'll go back to how it used to play
hmmm so since double down only takes 1 now does this mean we enter every 2 minute burst with 2 cartridges instead of 3 so the last one doesnt get wasted from bloodfest? on 2.5 gcd at least... which i guess would stop that problem over overcapping last second and having to burst strike before no mercy then not having 3 until you finish the combo.
while its a step in the right direction, the drk changes are good. but it needs a playstyle rework
Kind of hate the removal of the 1HP superbollide lol.
Instant cast Despair ist huge.
This means you wont drop out of fire phase before finishing the cast.
so DRK is a tank now, I'm so happy for that, but they still need to address the mp issue + we really need a shift in the jobs gameplay, overall positive for us DRK mains
Ah yeas great, they've finally opened their eyes
I found the loss of 2 nastronds surprising. Was that really hard to hit two more ogcds?
Super bolide change is nice but at the same time i dislike it because its basically just hallowed ground with a faster cooldown now. Was it really a change that needed to happen?
The rest is cool tho. I was surprised about TCJ movement
Hypervelocity might actually see some use in the main rotation of GNB now. It baffled me at first but now I understand. The job feels more busy cause now you dont have to save your cartidges for Double Down whenever its about to come off cooldown
Reaper being the lowest damage melee in current tier and being the only melee not to get any potency buffs is interesting.
The dragoon change looks like they’re trying to make the job less busy by eliminating double weaving
The fact that you know every jobs moves and mechanics off the top of your head is crazy to me lol