I was first introduced to F-Zero with X I got for christmas as a kid. Been a fan of the series to this day. I still dig out my gamecube and n64 to play X and GX when I get that itch to play. Nothing comes close to F-Zero, some games may come close, but imo the comic book characters and charm, tight controls and the sheer feeling of speed has never been replicated since GX.
I love how in GX every one of the 40 characters has their own theme song. Like, it was completely unnecessary and superfluous... but they still did it. If that's not a testament to the amount of love and care that was put into that game I don't know what it is. Heck, some of the themes actually slapped. Hard.
Let's not forget the F-Zero TV interviews where they all have their own sets of questions and voice acting. There was so much depth and replayability in this game.
i mean , u have to get all the 30 items on the run in 1min ? thats so hard man wtf,i just downloaded it cant go past this kind of tutorial in hard version lmao, so no chapter 2 for me LOL
@@shmurflHDyou need to get 35 capsules in less than a minute, it’s especially hard because they’re placed in very douchey ways requiring that you take extremely sharp yet precise turns, because of the time limit you also basically have to be boosting non stop as soon as you unlock it. Every chapter on very hard is aptly named but chapter 1 is genuinely in the top 3 of the hardest chapters in the game (depending on who you ask it may even be number 1), chapter 2 is honestly less insane. I think the only chapters that can claim to match its difficulty are chapters 5 and 7
I cant agree with putting Maximim Velovity. Its one of the best ones in series imo. The music, difficulty and Graphics are way better than the original. The 3d was much better. Try tapping the gas when turning. It was something I learned early on. Adding the paddles for turns. Its incredible taking turns at boosted speed and making the hairpin turns. Ive played the sequel in advance and it's good but I prefer MV
Absolutely! Solid 3rd place after GX and X in my book. It really perfected the formula of the SNES original in every way, and does indeed control like a dream once it clicks. I'd unfortunately place GP Legend at the bottom; trivially easy in Grand Prix mode which makes every race almost feel like an empty time trial. It's got everything else going for it, but the lack of "thrill" makes it the most unmemorable of the bunch imo
Was looking for this since yeah, Maximum Velocity is easily my favorite of the 2D games. Especially the comment regarding the track design being weak as well I strongly disagree with, I think the game really got a lot out of the tracks and has phenomenal design
Ok... you claimed that the Blue Falcon isn't in Maximum Velocity. Have you beaten any of the cups on Master difficulty yet? Because that's how you unlock that game's version of the Blue Falcon, the Falcon MKII. Which, by the way, makes an appearance in your video as an AI car at 3:08. Also, Maximum Velocity's controls only feel slippery if you're using a machine with low turn balance, like the Wind Walker. I used to speedrun this game and we use the Jet Vermilion (a secret machine unlocked either by completing every cup on every difficulty with every machine, completing Championship mode 255 times, or by going to a website to generate a password to use with the password system) for almost every course in the game, and it's actually a very tight-feeling machine, albeit with stiff handling that requires you to master drifting to get the most out of it. As for GP Legend, the only reason why it feels faster than the other 2D games is because the courses are downscaled compared to the previous 2D games. Personally, despite porting developments from the 3D games into the 2D formula I feel this is the weakest game due to its mismatch between machine balance and course design, its weak AI and its lackluster story mode. To elaborate specifically on the machine balance and course design issue, a lot of the heavier machines are very stiff and can't turn very well, but GP Legend heavily nerfed the drift mechanics of Maximum Velocity to the point of only being useable with E-grip machines, so unlike with Jet Vermilion in Maximum Velocity you can't really use drifting to compensate for a poor turn rate with the machines that actually need it. This is especially noticeable with Black Shadow's story since you have to race against Rick Wheeler on White Land: Flower II and Black Bull physically cannot make some of the turns on that track without hitting walls. Side note, you're the first person I've ever heard describe GP Legend as a difficult game. I mean, it's not like it's super easy, it does have its moments, but it's still the easiest game in the series.
Yes, although because Maximum Velocity is brutally difficult I can understand why someone who described GP Legend as a difficult game would be unable to unlock any of the machines after Silver Thunder.
Da heck SoulCrusher from hot wheels :D F-zero Maximum Velocity was my favorite game as a kid. When I got GP legend I thought it was to easy. But still good. Hot Violet has the same stats as blue falcon and looks really cool. And the other cars has really interesting mecanics.
I'm just saying, Nintendo Switch was much improved after they put F-Zero X on Switch Online. However, a NEWER one is what every last F-Zero fan wants. While each of the games are great, they treat F-Zero like used laundry. Every now and again, they wash and dry it and give it back to us. Sadly though, each time some of the games come back, they are worse off than a previous rerelease (especially in X's case, if you think back on the controls...okay only in X's case). Nintendo's business aside though, F-Zero fans like yourself should also consider checking out the indie scene. Many F-Zero fans today are much like disgruntled Pokémon fans and really could help themselves by checking out say...Aero GPX, Super Pilot, or Ballistic NG's F-Zero mods (even though it's more like the classic Wipeout games). That said, it's pretty hard to find a bad F-Zero game.
Good ranking, as you stated there’s no bad f zero game they’re all actually pretty good. F zero climax is definitely the best of the 3 gba f zero games, it’s basically gp legend with more content and it sucks that it was only released in Japan. F zero AX arcade is just as fun as f zero gx. The satellaview f zero games are fun as well, kind of like dlc before dlc was a thing and I love the commentary in those games. I never played f zero expansion for the 64dd but it did add 12 extra tracks to an already excellent F zero X game (my personal favorite game of the series)
I strongly recommend playing Climax when you can, it's received a full translation patch recently. The best way to play it is either on a modded 3DS or a flashcart. It's an exceptionally good F-Zero game, up there with X in my opinion.
I actually got into F Zero on the SNES when it first came out. I loved it ever since. Death Race mode was endless hours of replayability and fun. I hope they bring it back and include death race.
my top 3 would be: 3. Climax 2. GX/AX 1. X Climax was just GP legends but better. X is top because it has the best physics. I played a lot of X growing up and GX never really felt like an upgrade to me, it feels slow in comparison to X, probably because in GX the tracks are much wider and longer and the machines have less inertia behind them. I really like how they expanded on the storyline and characters in GX though, it's worth playing just for the humour alone.
I'm torn between X and GX. I just wish GX's story missions weren't harder than the races lmao. Oh and Maximum Velocity takes 3rd. It's pretty good. You just need to blast-turn.
I remember beating every track with every vehicle on every difficulty on fzero x. 600 first place finishes, I was hoping for some sort of reward, like maybe samus aran's ship.
I unlocked everything in GX back then on GameCube except for three vehicle parts which could only be unlocked via a link with AX. And I played AX as well, it was just NTSC and my GameCube was (is) PAL. I remember beating the story mode for the first time and how surprised I was it was just the normal difficulty! But still managed to beat it at very hard as well:)
As a diehard F-zero fan, its all about the gameplay and racing mechanics. Its the hardcore of hardcore racing games, the dark souls of racing. Its ball blistering, white knuckle, skin of your teeth racing where even the best cant slam dunk a grand prix every time, and you're always going to be crossing the finish line neck and neck with your competition. A brutal race with no tolerance for errors or failures, which always means your heart is pumping, your nerves are firing, and your muscles are shaking. You're always on the edge of exploding, because you have to exchange your energy/healthbar for speed boosts, and so you're always running low on energy. One bump from a competitor, a slight hit on the wall which slows you down and takes your energy, means you need to use even more boost to catchup or stay ahead. Its a game that does not forgive even slight errors. Imagine playing the hardest grand prix of mariokart, but you cant fall once, you cant hit the walls ever, and the AI is out to destroy you. Thats F-zero. I dont mind a strange deviation, so long as the CORE gameplay is ON POINT and solid. No die hard fan of F-zero will criticize some strange mini missions or whatever so long as the core gameplay and mechanics are good. F-Zero fans are clammering for a new game because none of the other arcade racers offer that same sense of speed and precision. F-Zero is exceptionally tight and fast responding, unlike Wiepout or Extreme G which feels more like you're piloting a clunky boat, F-Zero machines respond instantly, with instant consequences. This puts all the power in the hands of the player, and any mistakes they make, every crash, they own up as their fault. There is nothing worse in a racing game than feeling powerless and out of control. F-Zero puts more power and control in your hands than any other game, and its sense of speed is virtually unmatched, and by a long shot. The controls and game mechanics are exceptionally unique even within its own genre. Now here's what I want to see in a new F-zero. 1: I want to see virtual reality first person compatability, cockpit/pilot perspective with the ability to look around bends and turns. 2: I want to see the return of the X-cup, randomly generated tracks that are unpredictable every time. 3: I want to see the track creator and editor, with a way to share tracks via internet like mariomaker, and among friends. One could even create their own custom Grand Prix cups. 3: Custom machine making and skins/paint is cool, its personally not my thing but it would be nice to see that return from GX 4: I want at least 30 players online per race, in both single race and grand prix mode. I want a system like in Mariokart Wii where it keeps track of your win/loss ratio, online cups won, global rank, etc. That would be fucking awesome. 5: I want to see a return of the "death race" mode with online compatability, again 30 racers per match. The death race was nixed in GX, but was good in F-zero X, and online with real humans it would be amazing. There are genuine ways to take the series to the next level, by simply combining all the elements of the previous F-zero games, taking the best and combining all the features. As far as aesthetics and music choice is concerned, there are two types of F-zero players. Those that like jazz and techno, and those that SHRED the METAL. The F-zero X aesthetics is very unique, most arcade racers are some kind of futuristic techno cyberpunk type of aesthetics in both art and music, F-Zero GX being no exception. But F-Zero X's aesthetics, both in the music and art direction, were on point and very unique. Think "Judge Dredd" and "Heavy Metal Magazine" in one, classic American Adult comic book art. Take this into a game like F-Zero, use hand painted/drawn character selection screens rather than 3D models (kind of like how Melee eschewed the animated 3D models used for the character select screen in Smash 64, and instead went for a static poster-like image), and tell the story mode by "unlocking" pages in the comic book, which can be read through and then takes you to the next mission in the story mode to play through. This would cut costs in that drawing a comic book is cheaper than animating a story, and can allow a much more in depth, longer, and unique story to be told. This is also a callback to the first F-zero game, which came with a printed miniature comic book in addition to the manual. Dont get me wrong, techno is great. But for rocket car metal death racing, heavy metal is hard to beat. The Guitar Arrange album for F-Zero X is amazing. It also sets the series wholly unique aesthetically and emotionally from all other arcade racers. Combine all of this with the tight controls and blistering speeds no other racing game has ever made, and its a winner, ua-cam.com/video/cMnp2c4wl7Y/v-deo.html
1 would need to have a game to be a thing but having a first view play with a controller in hand would be interesting. 2 can't go without 3. The reason X Cup worked was because the track creator was supposed to be officially in until the 64DD was cancelled. Was nice to race on randomly generated tracks though. Too bad the track creator was in the Japan only Climax... And yes, I know Google is our friend, lol. I'm one of those who'd want to see 4. In fact, not only would I want to see the vehicle creator, I'd want a pilot creator to it as well (not as a Mii though, they can be on the starting line as the crowd, lol). 5 is the one I'm the most iffy about. While yes, Online Play is a must, with Nintendo's rep with online servers, 30 would be rough so I'd put in (at the very least) half (15/16 maybe 20). But I'll agree about the idea of Cups and Event. 6 can be there, knowing it exists. We fans are hungry for a new game, so any ideas do indeed put our hopes up and with the recent rumors of a GX remake for Switch, the yearly hype grows.
@@spearmintpony7105 It's a mix of Industrial, Metal, Hardcore and a specific subgenre of Techno called "Bangin' Techno", which is known for its bombastic feel.
So, for fastest racing games, Aero GPX and XF eXtreme Formula, two still VERY WIP titles, are actually the first games to manage to match the 3D F-Zero games in terms of speed. It took nearly 20 years since GX for other games to do what F-Zero GX did. There is also the Redout series but that series seems to have inflated speedometers.
F-Zero X will be my favorite forever just for 1 simply reason: Difficulty. At Master mode you had to play against your 'history canonically' Rivals (3 players) always chasing your ass, and the Leader Rivals, those who started the first race of the cup on Top places and next races were going to start with boost power to reach the top. F-Zero GX had not this difficulty, the races even in Master were very easy because you hadn't rivals who were going to fight for the first place of the races
the X difficulty is perfectly balanced and a great build up beginner: learn the physics and the tracks, have fun medium: now learn the tactics expert: now learn how to drive dirty master: learn to understand the relationships of the characters. i hate, that i never beat jack on master till today, but oh boy, it felt so good, to master the other 3 cups, and use the rivalery and the friendship of the charakters for your advantage. i usualy race with jody.. if dr. stewerd is your rival, its such fun to race against him on the front, or how falcon try to clear your way, if he is not your rival and fights not for a podium. its not just the rivals, also your friends, that make x such a great game.
As a bit of constructive criticism, it sounded like you didn’t go into enough detail about the roster of Maximum Velocity before moving on. Aside from mentioning that Captain Falcon and the original racers are gone, you didn’t mention anything about the roster that was included. Good list btw.
And also, while the OG characters aren't there, Falcon is mentioned when talking about Kent Akechi, who rides the Falcon MK-II (which is pretty much MV's Blue Falcon) claiming to be his illegitimate son. Dr. Stewart is also mentioned in another character's bio for being its protege.
X is the best game. The handling in GX is super slippery and just isnt fun unless you're into more realistic racing games that force you to break loads. Plus rock > techno.
Strangely, max velocity is prob my favorite just cause its the hardest to play. It feels good to master each vehicle and unlock each vehicle as you progress. While its slippery, it does create techniques to kind of bypass it, like mashing acceleration to make tight turns. Overall really, really fun
The X Cup, while the tracks were randomly generated, was in there because F-Zero X was supposed to have two extra cups along with a track and vehicle creator (until the 64DD was cancelled).
The thing with F-Zero X's X cup was that it was only really doable because of how course data was stored in the game data. F-Zero X stores its courses as a series of control point coordinates and parameters, and then procedurally generates those courses into 3D meshes on runtime. This was to save space on the cartridge, but the side effect was the relatively simplistic nature of the various courses in the game. F-Zero GX, on the other hand, stores its courses as fully modeled 3D meshes. The result is far more polished and far more complex tracks, but you can't really generate them on the fly like you could with F-Zero X's coordinate system.
I very much look forward to an hd remaster of F-Zero GX for the Switch, especially after i very recently gifted myself a Hori Nintendo Switch Racing Wheel Pro Deluxe i heard about after watching a Mario Kart UA-camr do a video about it and it got me thinking; "if that wheel can be used for Mario Kart, then maybe it can also be used to play F-Zero." So if that day comes, I'm absolutely ready. And let me tell you that wheel is an absolute game changer. I've been using it to play F-Zero X and F-Zero 99. It also comes with a set of pedals.
The only racing game I can think of that's faster than F-Zero GX is Redout, which is definitely helped by its HD presentation. Fast Racing Neo/Fast RMX are contenders too.
A month ago, I released the first ever complete romhack of Maximum Velocity... and I agree with putting it in last place. I grew to love Maximum Velocity, but I think people forget how off-putting it is at first.
By the way, F-Zero on the SNES wasn't multiplayer because the tracks were too large to fit into the SNES memory at once, so anything far away from the camera was removed from memory. With two players you would have had two cameras, which can see more of the track at once.
@@Saltience Exactly. Given that it works so well for racing games, it's really strange that there were so few Mode 7 racing games (apart from those two) on the SNES.
@cube2fox Street Racer was the other mode 7 game of note. It even had 4 player split screen, with everyone in their own horizontal window. It worked really well.
GX had some terrible tracks due to gimmicks introduced that simply interrupted the racing flow. F-Zero is about sustained speed on fiendish courses, not trying to avoid obstacles or be launched by stupid bumps and disappearing sections of tracks. Whereas on X, almost every track was a classic because they maintained that ethos of sustained speed and racing purity. GX had some boring tracks too, like one of the Casino ones and Cosmo Terminal. It's definitely worth being ported to a modern console because it still looks really good. As for a remake, X is the best and most deserving candidate. I'd rate GX third or fourth. I can't remember the GBA ones too well so GX is difficult to place in that context. X is best by far then I'd go for the SNES original.
No we have F-Zero 99!!! Our Mutliplayer desires have been answered...? But I recall the Switch allows you to play F-Zero X multiplayer. Haven't tried that.
Bit weak that you said things like "best 2D F-Zero" or "best F-Zero on the GBA" when you chose to ignore F-Zero Climax. Video title also shouldn't say "Ranking _Every_ F-Zero Game". Sorry for nitpicking :P
i personaly rank x over gx. gx is sega in every corner of the game. the game looks fantastic, its fast a.f.. but it feels not right, to arcade, to hectic. its one of the best sega games out there and one of the best of the game cube. but it dont have this special style, that x have. x have this unique style, and this well balanced gameplay that is unmatched in the series in my opinion. also the humor on gx is, in my opintion a bit to on the nose (and, again 100% sega), it misses in my opinion, the character developement of x and the gba titles (and the comics and the anime) - despite the grafics, the f zero universe is sometimes extremly dark and the game is supricingly griddy and brutal. the sillyness of the dispictions of charakters like Falcon oder Jody fells more like a mockery of the franchise.. only draq is nailed perfectly in my opinion
I'm curious how many racing games you've played. You mention F-zero and wipe out and mention speed but there are other games that did feel really fast as well, Extreme-G comes to mind and aero gauge wasn't the best but had some pretty cool feeling racing as well.
I mean I do! But I also have the gamecube player. Maybe try an emulator, or wait until Nintendo adds gba games to the switch online, as I am sure they would add at least one F-zero gba game
@@TotallyTubularJonathan I was thinking to get them on Wii U virtual console before it's down but I do also have a normal GBA. I could wait for NSO but that's not even confirmed yet, and ai just spent like $80 on GBA games on Wii U
If you have a ds, dsi or 3ds you can get them easily. If you donr have any of those, get either the dsi xl or 3ds xl and then its a matter of downloading some files and you can get all the gba games. All of them. And yes the gba f zero games are definetely worth playing along with f zero on snes (which you can also play on the modded dsi or 3ds).
I love Fzero GX ya it's really challenging but yet I don't know I had much easier time winning each of the grand prix cups in GX than the other Fzero games probably cause the controls are so tight and responsive it's hard to describe after recently playing the first 2 Fzero games on the switch the controls in Fzero GX feels so damn good I don't care at this point I'd be happy with a Fzero GX HD port with added online multiplayer the only mode I had a lot of trouble with was the story mode that was extremely brutality difficult I didn't even beat the story mode it was that difficult I apparently almost did I got to the grand prix part of the story mode I can't remember what chapter that was but damn that was so damn hard lol.
An issue playing old F-Zero games on Switch is the slight input lag, especially when playing on TV. I actually couldn't control X at all until I switched the TV into game mode. Then it felt as beautiful as I always remembered.
The original certainly was! Nintendo really wanted to show off mode 7. Arguably X was a tech demo too, with its aim for 60 fps. Of course, both proved to be brilliant games.
I was first introduced to F-Zero with X I got for christmas as a kid. Been a fan of the series to this day. I still dig out my gamecube and n64 to play X and GX when I get that itch to play. Nothing comes close to F-Zero, some games may come close, but imo the comic book characters and charm, tight controls and the sheer feeling of speed has never been replicated since GX.
I love how in GX every one of the 40 characters has their own theme song.
Like, it was completely unnecessary and superfluous... but they still did it.
If that's not a testament to the amount of love and care that was put into that game I don't know what it is. Heck, some of the themes actually slapped. Hard.
Let's not forget the F-Zero TV interviews where they all have their own sets of questions and voice acting. There was so much depth and replayability in this game.
Black shadow 🙂
And absolutely blursed cutscenes for every character (win a grand prix on master to see that character's cutscene, no original machines)
@@kamilslup7743 Man are those cutscenes awkward to watch now...
Dr. Stewart was my favorite theme in GX.
Chapter 1 is actually extremely difficult on very hard. It’s funny how it’s the easiest normal chapter, but one of the hardest very hard chapters.
I must be really bad, because I only got to Hard on chapter 1
@@mechaspyder179you have to buy the next chapter in the Garage
i mean , u have to get all the 30 items on the run in 1min ? thats so hard man wtf,i just downloaded it cant go past this kind of tutorial in hard version lmao, so no chapter 2 for me LOL
@@shmurflHDyou need to get 35 capsules in less than a minute, it’s especially hard because they’re placed in very douchey ways requiring that you take extremely sharp yet precise turns, because of the time limit you also basically have to be boosting non stop as soon as you unlock it. Every chapter on very hard is aptly named but chapter 1 is genuinely in the top 3 of the hardest chapters in the game (depending on who you ask it may even be number 1), chapter 2 is honestly less insane.
I think the only chapters that can claim to match its difficulty are chapters 5 and 7
I cant agree with putting Maximim Velovity. Its one of the best ones in series imo. The music, difficulty and Graphics are way better than the original. The 3d was much better. Try tapping the gas when turning. It was something I learned early on. Adding the paddles for turns. Its incredible taking turns at boosted speed and making the hairpin turns. Ive played the sequel in advance and it's good but I prefer MV
Absolutely! Solid 3rd place after GX and X in my book. It really perfected the formula of the SNES original in every way, and does indeed control like a dream once it clicks. I'd unfortunately place GP Legend at the bottom; trivially easy in Grand Prix mode which makes every race almost feel like an empty time trial. It's got everything else going for it, but the lack of "thrill" makes it the most unmemorable of the bunch imo
Was looking for this since yeah, Maximum Velocity is easily my favorite of the 2D games. Especially the comment regarding the track design being weak as well I strongly disagree with, I think the game really got a lot out of the tracks and has phenomenal design
@@maskofice9432💯
Ok... you claimed that the Blue Falcon isn't in Maximum Velocity. Have you beaten any of the cups on Master difficulty yet? Because that's how you unlock that game's version of the Blue Falcon, the Falcon MKII. Which, by the way, makes an appearance in your video as an AI car at 3:08. Also, Maximum Velocity's controls only feel slippery if you're using a machine with low turn balance, like the Wind Walker. I used to speedrun this game and we use the Jet Vermilion (a secret machine unlocked either by completing every cup on every difficulty with every machine, completing Championship mode 255 times, or by going to a website to generate a password to use with the password system) for almost every course in the game, and it's actually a very tight-feeling machine, albeit with stiff handling that requires you to master drifting to get the most out of it.
As for GP Legend, the only reason why it feels faster than the other 2D games is because the courses are downscaled compared to the previous 2D games. Personally, despite porting developments from the 3D games into the 2D formula I feel this is the weakest game due to its mismatch between machine balance and course design, its weak AI and its lackluster story mode. To elaborate specifically on the machine balance and course design issue, a lot of the heavier machines are very stiff and can't turn very well, but GP Legend heavily nerfed the drift mechanics of Maximum Velocity to the point of only being useable with E-grip machines, so unlike with Jet Vermilion in Maximum Velocity you can't really use drifting to compensate for a poor turn rate with the machines that actually need it. This is especially noticeable with Black Shadow's story since you have to race against Rick Wheeler on White Land: Flower II and Black Bull physically cannot make some of the turns on that track without hitting walls.
Side note, you're the first person I've ever heard describe GP Legend as a difficult game. I mean, it's not like it's super easy, it does have its moments, but it's still the easiest game in the series.
You can unlock lots of cars in Max Velocity including the Blue Falcon MK.II
Yes, although because Maximum Velocity is brutally difficult I can understand why someone who described GP Legend as a difficult game would be unable to unlock any of the machines after Silver Thunder.
Da heck SoulCrusher from hot wheels :D
F-zero Maximum Velocity was my favorite game as a kid. When I got GP legend I thought it was to easy. But still good.
Hot Violet has the same stats as blue falcon and looks really cool. And the other cars has really interesting mecanics.
@@VestedUTuberyeah. One of the weakest points about GP Legend for me was it was way to easy.
I'm just saying, Nintendo Switch was much improved after they put F-Zero X on Switch Online. However, a NEWER one is what every last F-Zero fan wants. While each of the games are great, they treat F-Zero like used laundry. Every now and again, they wash and dry it and give it back to us. Sadly though, each time some of the games come back, they are worse off than a previous rerelease (especially in X's case, if you think back on the controls...okay only in X's case). Nintendo's business aside though, F-Zero fans like yourself should also consider checking out the indie scene. Many F-Zero fans today are much like disgruntled Pokémon fans and really could help themselves by checking out say...Aero GPX, Super Pilot, or Ballistic NG's F-Zero mods (even though it's more like the classic Wipeout games).
That said, it's pretty hard to find a bad F-Zero game.
I'm curious how you feel about F-Zero 99.
Good ranking, as you stated there’s no bad f zero game they’re all actually pretty good. F zero climax is definitely the best of the 3 gba f zero games, it’s basically gp legend with more content and it sucks that it was only released in Japan. F zero AX arcade is just as fun as f zero gx. The satellaview f zero games are fun as well, kind of like dlc before dlc was a thing and I love the commentary in those games. I never played f zero expansion for the 64dd but it did add 12 extra tracks to an already excellent F zero X game (my personal favorite game of the series)
I strongly recommend playing Climax when you can, it's received a full translation patch recently. The best way to play it is either on a modded 3DS or a flashcart. It's an exceptionally good F-Zero game, up there with X in my opinion.
It's X for me, soundtrack is killer.
I actually got into F Zero on the SNES when it first came out. I loved it ever since. Death Race mode was endless hours of replayability and fun. I hope they bring it back and include death race.
my top 3 would be:
3. Climax
2. GX/AX
1. X
Climax was just GP legends but better. X is top because it has the best physics. I played a lot of X growing up and GX never really felt like an upgrade to me, it feels slow in comparison to X, probably because in GX the tracks are much wider and longer and the machines have less inertia behind them. I really like how they expanded on the storyline and characters in GX though, it's worth playing just for the humour alone.
Someone with sense! X is the best F-Zero by far. GX was let down by some crap track design.
I'm torn between X and GX. I just wish GX's story missions weren't harder than the races lmao. Oh and Maximum Velocity takes 3rd. It's pretty good. You just need to blast-turn.
7: F-Zero Maximum Velocity
6: F-Zero GP Legend
5: F-Zero Climax
4: F-Zero (OG)
3: F-Zero X
2: F-Zero 99
1: F-Zero GX
My thoughts exactly
99 that high? That’s crazy
I remember beating every track with every vehicle on every difficulty on fzero x. 600 first place finishes, I was hoping for some sort of reward, like maybe samus aran's ship.
What an EPIC idea for an unlockable that takes a lot of time to earn. =)
I unlocked everything in GX back then on GameCube except for three vehicle parts which could only be unlocked via a link with AX. And I played AX as well, it was just NTSC and my GameCube was (is) PAL.
I remember beating the story mode for the first time and how surprised I was it was just the normal difficulty! But still managed to beat it at very hard as well:)
Dude, on way, you would have to be superhuman to beat that crap!
@@Banan101 😁😁😁 just a teenager who had a lot of time :)
As a diehard F-zero fan, its all about the gameplay and racing mechanics. Its the hardcore of hardcore racing games, the dark souls of racing. Its ball blistering, white knuckle, skin of your teeth racing where even the best cant slam dunk a grand prix every time, and you're always going to be crossing the finish line neck and neck with your competition. A brutal race with no tolerance for errors or failures, which always means your heart is pumping, your nerves are firing, and your muscles are shaking. You're always on the edge of exploding, because you have to exchange your energy/healthbar for speed boosts, and so you're always running low on energy. One bump from a competitor, a slight hit on the wall which slows you down and takes your energy, means you need to use even more boost to catchup or stay ahead. Its a game that does not forgive even slight errors. Imagine playing the hardest grand prix of mariokart, but you cant fall once, you cant hit the walls ever, and the AI is out to destroy you. Thats F-zero. I dont mind a strange deviation, so long as the CORE gameplay is ON POINT and solid. No die hard fan of F-zero will criticize some strange mini missions or whatever so long as the core gameplay and mechanics are good. F-Zero fans are clammering for a new game because none of the other arcade racers offer that same sense of speed and precision. F-Zero is exceptionally tight and fast responding, unlike Wiepout or Extreme G which feels more like you're piloting a clunky boat, F-Zero machines respond instantly, with instant consequences. This puts all the power in the hands of the player, and any mistakes they make, every crash, they own up as their fault. There is nothing worse in a racing game than feeling powerless and out of control. F-Zero puts more power and control in your hands than any other game, and its sense of speed is virtually unmatched, and by a long shot. The controls and game mechanics are exceptionally unique even within its own genre. Now here's what I want to see in a new F-zero.
1: I want to see virtual reality first person compatability, cockpit/pilot perspective with the ability to look around bends and turns.
2: I want to see the return of the X-cup, randomly generated tracks that are unpredictable every time.
3: I want to see the track creator and editor, with a way to share tracks via internet like mariomaker, and among friends. One could even create their own custom Grand Prix cups.
3: Custom machine making and skins/paint is cool, its personally not my thing but it would be nice to see that return from GX
4: I want at least 30 players online per race, in both single race and grand prix mode. I want a system like in Mariokart Wii where it keeps track of your win/loss ratio, online cups won, global rank, etc. That would be fucking awesome.
5: I want to see a return of the "death race" mode with online compatability, again 30 racers per match. The death race was nixed in GX, but was good in F-zero X, and online with real humans it would be amazing.
There are genuine ways to take the series to the next level, by simply combining all the elements of the previous F-zero games, taking the best and combining all the features.
As far as aesthetics and music choice is concerned, there are two types of F-zero players. Those that like jazz and techno, and those that SHRED the METAL. The F-zero X aesthetics is very unique, most arcade racers are some kind of futuristic techno cyberpunk type of aesthetics in both art and music, F-Zero GX being no exception. But F-Zero X's aesthetics, both in the music and art direction, were on point and very unique. Think "Judge Dredd" and "Heavy Metal Magazine" in one, classic American Adult comic book art. Take this into a game like F-Zero, use hand painted/drawn character selection screens rather than 3D models (kind of like how Melee eschewed the animated 3D models used for the character select screen in Smash 64, and instead went for a static poster-like image), and tell the story mode by "unlocking" pages in the comic book, which can be read through and then takes you to the next mission in the story mode to play through. This would cut costs in that drawing a comic book is cheaper than animating a story, and can allow a much more in depth, longer, and unique story to be told. This is also a callback to the first F-zero game, which came with a printed miniature comic book in addition to the manual.
Dont get me wrong, techno is great. But for rocket car metal death racing, heavy metal is hard to beat. The Guitar Arrange album for F-Zero X is amazing. It also sets the series wholly unique aesthetically and emotionally from all other arcade racers. Combine all of this with the tight controls and blistering speeds no other racing game has ever made, and its a winner,
ua-cam.com/video/cMnp2c4wl7Y/v-deo.html
Most of GX's music isn't techno. It's industrial metal.
@@spearmintpony7105 Ehhh its a form of techno with metal influence. There are some pieces of industrial metal but its mostly techno.
1 would need to have a game to be a thing but having a first view play with a controller in hand would be interesting.
2 can't go without 3. The reason X Cup worked was because the track creator was supposed to be officially in until the 64DD was cancelled. Was nice to race on randomly generated tracks though. Too bad the track creator was in the Japan only Climax... And yes, I know Google is our friend, lol.
I'm one of those who'd want to see 4. In fact, not only would I want to see the vehicle creator, I'd want a pilot creator to it as well (not as a Mii though, they can be on the starting line as the crowd, lol).
5 is the one I'm the most iffy about. While yes, Online Play is a must, with Nintendo's rep with online servers, 30 would be rough so I'd put in (at the very least) half (15/16 maybe 20). But I'll agree about the idea of Cups and Event.
6 can be there, knowing it exists.
We fans are hungry for a new game, so any ideas do indeed put our hopes up and with the recent rumors of a GX remake for Switch, the yearly hype grows.
@@smh9902 Good news, there's an coming game called Aero GPX, its basically F-zero GX.
@@spearmintpony7105
It's a mix of Industrial, Metal, Hardcore and a specific subgenre of Techno called "Bangin' Techno", which is known for its bombastic feel.
So, for fastest racing games, Aero GPX and XF eXtreme Formula, two still VERY WIP titles, are actually the first games to manage to match the 3D F-Zero games in terms of speed. It took nearly 20 years since GX for other games to do what F-Zero GX did. There is also the Redout series but that series seems to have inflated speedometers.
W video. I’ve only played the new F-Zero 99, but i definitely have to check out GX and X for real.
X is almost perfect. Still think it edges out GX just slightly but both games are just the best there is for racing.
You forget about F-Zero Climax
Earlier in the video he said no Japan exclusive and F-zero Climax was unfortunately only released in Japan. Thank God for rom hacks.
@@thedevilofparadis6107 Yeah And Good Thing That Most Of The Game Is In English Even For a Japanese Only Game
there's also fzero 2 on the satellaview
but it's just the first game with new tracks and, once again, japan exclusive
I'd put climax higher than gp legends.
Shame, that one is favorite F-zero game
F-Zero X will be my favorite forever just for 1 simply reason: Difficulty.
At Master mode you had to play against your 'history canonically' Rivals (3 players) always chasing your ass, and the Leader Rivals, those who started the first race of the cup on Top places and next races were going to start with boost power to reach the top. F-Zero GX had not this difficulty, the races even in Master were very easy because you hadn't rivals who were going to fight for the first place of the races
the X difficulty is perfectly balanced and a great build up
beginner: learn the physics and the tracks, have fun
medium: now learn the tactics
expert: now learn how to drive dirty
master: learn to understand the relationships of the characters.
i hate, that i never beat jack on master till today, but oh boy, it felt so good, to master the other 3 cups, and use the rivalery and the friendship of the charakters for your advantage. i usualy race with jody.. if dr. stewerd is your rival, its such fun to race against him on the front, or how falcon try to clear your way, if he is not your rival and fights not for a podium. its not just the rivals, also your friends, that make x such a great game.
As a bit of constructive criticism, it sounded like you didn’t go into enough detail about the roster of Maximum Velocity before moving on. Aside from mentioning that Captain Falcon and the original racers are gone, you didn’t mention anything about the roster that was included. Good list btw.
And also, while the OG characters aren't there, Falcon is mentioned when talking about Kent Akechi, who rides the Falcon MK-II (which is pretty much MV's Blue Falcon) claiming to be his illegitimate son. Dr. Stewart is also mentioned in another character's bio for being its protege.
I don't think he managed to unlock anything past Sly Joker, honestly.
My ranking is the exact same as yours! Btw, F-Zero GX is my favorite video game of all-time!
X is the best game. The handling in GX is super slippery and just isnt fun unless you're into more realistic racing games that force you to break loads.
Plus rock > techno.
Strangely, max velocity is prob my favorite just cause its the hardest to play. It feels good to master each vehicle and unlock each vehicle as you progress. While its slippery, it does create techniques to kind of bypass it, like mashing acceleration to make tight turns. Overall really, really fun
GX is my fav racer of all time. Wish they would have included an "X Cup" (the randomly generated tracks) from the X game to f Zero GX
The X Cup, while the tracks were randomly generated, was in there because F-Zero X was supposed to have two extra cups along with a track and vehicle creator (until the 64DD was cancelled).
The thing with F-Zero X's X cup was that it was only really doable because of how course data was stored in the game data. F-Zero X stores its courses as a series of control point coordinates and parameters, and then procedurally generates those courses into 3D meshes on runtime. This was to save space on the cartridge, but the side effect was the relatively simplistic nature of the various courses in the game. F-Zero GX, on the other hand, stores its courses as fully modeled 3D meshes. The result is far more polished and far more complex tracks, but you can't really generate them on the fly like you could with F-Zero X's coordinate system.
F zero GX was my fav. I even unlocked the ax cars.
I very much look forward to an hd remaster of F-Zero GX for the Switch, especially after i very recently gifted myself a Hori Nintendo Switch Racing Wheel Pro Deluxe i heard about after watching a Mario Kart UA-camr do a video about it and it got me thinking; "if that wheel can be used for Mario Kart, then maybe it can also be used to play F-Zero." So if that day comes, I'm absolutely ready. And let me tell you that wheel is an absolute game changer. I've been using it to play F-Zero X and F-Zero 99. It also comes with a set of pedals.
X is my personal favorite. I thought the way the machines moved in GX was tacky ..
GP legend got me into the series.
The only racing game I can think of that's faster than F-Zero GX is Redout, which is definitely helped by its HD presentation. Fast Racing Neo/Fast RMX are contenders too.
A month ago, I released the first ever complete romhack of Maximum Velocity... and I agree with putting it in last place. I grew to love Maximum Velocity, but I think people forget how off-putting it is at first.
Okay but putting MV under the original is criminal. I am seriously the only person who actually likes MV?
No mention of X cup and the Japan only editor for X?
By the way, F-Zero on the SNES wasn't multiplayer because the tracks were too large to fit into the SNES memory at once, so anything far away from the camera was removed from memory. With two players you would have had two cameras, which can see more of the track at once.
And so they made the maps smaller, and slowed down the cars, and added some items, and called it Mario Kart.
@@Saltience Exactly. Given that it works so well for racing games, it's really strange that there were so few Mode 7 racing games (apart from those two) on the SNES.
@cube2fox Street Racer was the other mode 7 game of note. It even had 4 player split screen, with everyone in their own horizontal window. It worked really well.
Do you ever wish f-zero had a battle mode?
FYI the Blue Falcon does make an appearance in F-Zero MV as Falcon Mk II, but it comes as an unlockable.
But does Captain Falcon pilot it?
@@paperluigi6132 Doubt it. AFAIK, the story is set centuries after the first F-Zero title.
@@paperluigi6132
Not Captain Falcon himself, but his (self-proclaimed) successor, Kent Akechi, does.
0:55 "nintendo has just completely forgotten about F-Zero it seems at this point" - F-Zero 99 is out.
This was 1 year before F-ZERO 99 came out
You should rank all the Kirby games next.
As a skilled SNES player, this made me want to try out the rest of the series!
1 - GX
2 - X
3 - GP
4 - Snes
5 - Max Velocity
Maximum velocity is heavily underrated
"..introduced to the series like most people..." SNES of course! Boy was I wrong... 😅
You shouldn’t have titled it every one if you aren’t including climax
Putting GP Legend above Maximum Velocity? Nah dawg.
GX had some terrible tracks due to gimmicks introduced that simply interrupted the racing flow. F-Zero is about sustained speed on fiendish courses, not trying to avoid obstacles or be launched by stupid bumps and disappearing sections of tracks. Whereas on X, almost every track was a classic because they maintained that ethos of sustained speed and racing purity.
GX had some boring tracks too, like one of the Casino ones and Cosmo Terminal. It's definitely worth being ported to a modern console because it still looks really good. As for a remake, X is the best and most deserving candidate.
I'd rate GX third or fourth. I can't remember the GBA ones too well so GX is difficult to place in that context. X is best by far then I'd go for the SNES original.
what about f-zero climax released in japan
No we have F-Zero 99!!!
Our Mutliplayer desires have been answered...? But I recall the Switch allows you to play F-Zero X multiplayer. Haven't tried that.
Monsieur, you neglected to mention you can unlock all the AX content in GX :)
X and GX are the best fun races ever made.
F-zer9 GX is *the* hidden gem on gamecube, a console or hidden gems.
Would have to agree with you exactly on this list
F zero maximum velocity is notorious for the AI's blatant cheating with AGGRESSIVE rubber banding. But I like it
Bit weak that you said things like "best 2D F-Zero" or "best F-Zero on the GBA" when you chose to ignore F-Zero Climax. Video title also shouldn't say "Ranking _Every_ F-Zero Game". Sorry for nitpicking :P
Can’t say I agree with you Maximum Velocity.
I remember my parents taking me to toy r us and buying me the f zero game with a game boy advance. Best times
There’s a localized English Rom of Climax
You missed fzero climax which has a track editor
8:26 As of March 27, 2023 this will be the last chance to purchase and own GP Legend
All the games are goated! Agreed! 🥰
I’ve only played F-Zero GX
Fast RMX for the Switch is faster than F-Zero
Don't forget the Redout games.
I played these games in 2022
Ok... I was playing the gba version and wondering why I felt so punkd... Sanity confirmed.
So my question has been answered, nothing after GX...
i personaly rank x over gx. gx is sega in every corner of the game. the game looks fantastic, its fast a.f.. but it feels not right, to arcade, to hectic. its one of the best sega games out there and one of the best of the game cube. but it dont have this special style, that x have. x have this unique style, and this well balanced gameplay that is unmatched in the series in my opinion. also the humor on gx is, in my opintion a bit to on the nose (and, again 100% sega), it misses in my opinion, the character developement of x and the gba titles (and the comics and the anime) - despite the grafics, the f zero universe is sometimes extremly dark and the game is supricingly griddy and brutal. the sillyness of the dispictions of charakters like Falcon oder Jody fells more like a mockery of the franchise.. only draq is nailed perfectly in my opinion
I'm curious how many racing games you've played. You mention F-zero and wipe out and mention speed but there are other games that did feel really fast as well, Extreme-G comes to mind and aero gauge wasn't the best but had some pretty cool feeling racing as well.
Wait till he sees f-zero 99 :)
720p in 2022?
F zero GX should be ported
For me from worst to best:
Maximum Velocity
F Zero
GP Legend
X
GX/AX
Do you think it's worth buying the GBA games if I already own the home console games?
I mean I do! But I also have the gamecube player. Maybe try an emulator, or wait until Nintendo adds gba games to the switch online, as I am sure they would add at least one F-zero gba game
@@TotallyTubularJonathan I was thinking to get them on Wii U virtual console before it's down but I do also have a normal GBA. I could wait for NSO but that's not even confirmed yet, and ai just spent like $80 on GBA games on Wii U
@@BlueAizu_ mhm, I definitely prefer X and GX so we'll see.
If you have a ds, dsi or 3ds you can get them easily. If you donr have any of those, get either the dsi xl or 3ds xl and then its a matter of downloading some files and you can get all the gba games. All of them. And yes the gba f zero games are definetely worth playing along with f zero on snes (which you can also play on the modded dsi or 3ds).
@@TotallyTubularJonathan Good news, there's an coming game called Aero GPX, its basically F-zero GX.
nah GP legend the GOAT
I love Fzero GX ya it's really challenging but yet I don't know I had much easier time winning each of the grand prix cups in GX than the other Fzero games probably cause the controls are so tight and responsive it's hard to describe after recently playing the first 2 Fzero games on the switch the controls in Fzero GX feels so damn good I don't care at this point I'd be happy with a Fzero GX HD port with added online multiplayer the only mode I had a lot of trouble with was the story mode that was extremely brutality difficult I didn't even beat the story mode it was that difficult I apparently almost did I got to the grand prix part of the story mode I can't remember what chapter that was but damn that was so damn hard lol.
An issue playing old F-Zero games on Switch is the slight input lag, especially when playing on TV. I actually couldn't control X at all until I switched the TV into game mode. Then it felt as beautiful as I always remembered.
@@halbailman I don't have it on game mode and it didn't feel that bad now I'm curious I might switch it.
@@halbailman I already apparently have it set to game mode so I guess that's why I didn't notice much lag
FALCON PUUUUUNCH
I can easily see in Super Mario Kart, it’s one of the best racing game on the SNES. Get your eyes tested 💀💀💀
Where’s f zero AX
SIIIIIIIIIICK BROOOOO
F zero 99
Nahh fam. Fastest racing game/series is redout 2 or the redout franchise
Fzero gx is harder than dark souls
Fzero 99
I feel like the F-ZERO games were just used as tech demos.
The original certainly was! Nintendo really wanted to show off mode 7. Arguably X was a tech demo too, with its aim for 60 fps. Of course, both proved to be brilliant games.
Hard disagree. F-zero GX blows chunks. The controls are awful, the AI is too difficult and the tracks are dull.
Stop the CAP.
99 worst easy.......
John Cena: Are you sure about that?