DAMN BORO... for the first time someone explained how to apply the sphere paint study in a complex form like a head! this is astonishing!! I was tired of seeing tutorials saying: "heeey paint a sphere to study light and shadow and whatever..." and I ended like: "okay what do I do with this now?" lol thank you for this amazing tutorial! this will help a lot of beginner artists!
This makes so much sense. When I was younger I always dismissed sphere studies. They seemed like such a waste of time. Yay. I can paint a sphere. But that helps me how? Now i understand how the logic behind it can be applied to more complex shapes. Very cool. Thanks.
Ok now this is the absolute best video for me I struggled so much when trying to go from a drawing to a painting but with this it's so much more intuitive and easy
So to get better at painting, just constantly think about balls. Gotcha! On a more serious note, another great tutorial this reminds me of is "Mind-Blowing Realistic Shading Tricks" on Proko's channel. The title is pretty click-baity, but in it Dorian Iten demonstrates on a sphere and an egg that light hitting angled surfaces doesn't change intensity in a linear manner, but according to "Lambert's Emission Law". That one was a pretty revelatory to me.
I feel like this idea is similar in purpose to the half-reflective/half-non-reflective sphere that VFX teams rely on to ensure their CG work blends into the environment of the practical shots and not stand out. I think it's a great idea.
Awesome! I invented a similar technique as well a couple of years ago. But then I used real spheres and was only focusing on the roughness levels of each one. Works great with a long focal length and or one reference sphere for each object in a given scene. So fun to see this since I tested out the same thing digitally only a couple of weeks ago.
this is like a more overpowered color palette. Although its weakness is the setup time, similar to tracing 3d models, it's like training wheels, you're not actually gonna use the training wheels when riding a real bike, once you learn from training wheels you won't need them anymore
The korean artist 82PIGEON uses this same method! You can often see them showing the "reference ball" they use for their lighting. They have a more stylized way of painting but their lighting set ups are incredible. Some posts to look at for those interested: twitter.com/666pigeon/status/1372910746997121029 www.pixiv.net/en/artworks/74253881 Remember folks, you can learn things by studying other people's art from a lot of styles and apply it to your own, even if it doesn't match 100% (i.e. stylized vs realistic art)! :D
Seeing so many different colours in faces people paint always baffled me, because I can never figure out what those different colours are supposed to be in my paintings. This sounds like a really good idea though, will give it a try :D I kind of keep forgetting that "the face always changes directions" and then end up with huge blotches of the same colours that look awful....
Hahaha this is fantastic! film makers literally use balls while filming to have lighting reference for CGI artists later. goes to show, basic principles are universal.
I was litteraly thinking about that technique but thought "nah a flesh ball map sounds stupid" ..and yet- Turns out I'm not the only one making up flesh balls
DAMN BORO... for the first time someone explained how to apply the sphere paint study in a complex form like a head! this is astonishing!! I was tired of seeing tutorials saying: "heeey paint a sphere to study light and shadow and whatever..." and I ended like: "okay what do I do with this now?" lol thank you for this amazing tutorial! this will help a lot of beginner artists!
A very good re-fresher on the lighting sphere. Thank you good sir
This makes so much sense. When I was younger I always dismissed sphere studies. They seemed like such a waste of time. Yay. I can paint a sphere. But that helps me how? Now i understand how the logic behind it can be applied to more complex shapes. Very cool. Thanks.
You know, this is what I love about your channel, straight to the subject and only usefull stuff, thx
Really awesome again, Boro! Thank you sir!
I love the green lighting in your room! It is like a mad lab kind of Neo Cortex vibe from Crash that suits your personality hahahaha
B A L L
This is a fleshy ball with hair... uhm... this is not going in the direction I was expecting 😂😂😂😂
This is genius, that actually blew my mind. Thank you for tutorial
Ok now this is the absolute best video for me
I struggled so much when trying to go from a drawing to a painting but with this it's so much more intuitive and easy
I always like how you think about a cool name for your techniques.
So to get better at painting, just constantly think about balls. Gotcha!
On a more serious note, another great tutorial this reminds me of is "Mind-Blowing Realistic Shading Tricks" on Proko's channel. The title is pretty click-baity, but in it Dorian Iten demonstrates on a sphere and an egg that light hitting angled surfaces doesn't change intensity in a linear manner, but according to "Lambert's Emission Law". That one was a pretty revelatory to me.
The Shady ball helped me in coloring and shading. Thank you good sir
thank you, I'm gonna use this knowledge for my next drawing
I've been really falling in love with your channel.
This is a useful tutorial.
This is so simple and yet so useful, great idea, thank you.
I feel like this idea is similar in purpose to the half-reflective/half-non-reflective sphere that VFX teams rely on to ensure their CG work blends into the environment of the practical shots and not stand out. I think it's a great idea.
Awesome! I invented a similar technique as well a couple of years ago. But then I used real spheres and was only focusing on the roughness levels of each one. Works great with a long focal length and or one reference sphere for each object in a given scene. So fun to see this since I tested out the same thing digitally only a couple of weeks ago.
Feel like rhis could be a gamechanger for me :)
I actually have a sphere 3d model in clip studio paint just as a light reference. Helped me so much
Better names for the ball: Shadable Sphere, Shade-O-Sphere, Sphere of Shading
Sphere of Shading sounds the best like an ancient artifact
BoroBall (tm)
Oh I remember shade o sphere, that's a meshuggah album right?
*s p h e r e*
This video took some serious balls to post, I like balls, good work. lol
IVE GOT BALLS OF Sssshading practice. Thanks Boro! Great vid
this is like a more overpowered color palette. Although its weakness is the setup time, similar to tracing 3d models, it's like training wheels, you're not actually gonna use the training wheels when riding a real bike, once you learn from training wheels you won't need them anymore
its so cool. i am gonna try it later!
The korean artist 82PIGEON uses this same method! You can often see them showing the "reference ball" they use for their lighting. They have a more stylized way of painting but their lighting set ups are incredible. Some posts to look at for those interested:
twitter.com/666pigeon/status/1372910746997121029
www.pixiv.net/en/artworks/74253881
Remember folks, you can learn things by studying other people's art from a lot of styles and apply it to your own, even if it doesn't match 100% (i.e. stylized vs realistic art)! :D
All hail the almighty flesh ball
Hey Sketchy! Good to see you!
Thats a cool lifehack for me! Thanks alot
I'm gonna apply this method when I'm finished on my current line art
Seeing so many different colours in faces people paint always baffled me, because I can never figure out what those different colours are supposed to be in my paintings. This sounds like a really good idea though, will give it a try :D I kind of keep forgetting that "the face always changes directions" and then end up with huge blotches of the same colours that look awful....
Sooo Boro basically invented matcap for digital painters
Yes. I think I cut out the part where I said that myself :D
so many interesting things about balls!
Days since Fresnel has been mentioned: 0
Manscaped would've been a perfect sponsor for this video! x'D
What’s manscaped?
I came from ahmed video I’m glad that I found your channel 👌🏾
Welcome!
thank you, ball.......
Thanks!
Excellent
I was gonna buy that shirt from Bershka 2 weeks ago
But now that he's wearing it - no way!
Hahaha this is fantastic! film makers literally use balls while filming to have lighting reference for CGI artists later. goes to show, basic principles are universal.
i don’t understand the 3d space and shape well enough yet i just can’t figure it out
this helps so much ty
b a l
Is there any way you could do a new tutorial on how to hide lineart/transform a sketch into painting and remove the lineart?
Thank you for your videos, this is exactly what I have problem with.
Now with this technique everything seems "Shade-a-ball" ... 😂
S T E E L B A L L
Nice, give me 5 of those
I was litteraly thinking about that technique but thought "nah a flesh ball map sounds stupid"
..and yet-
Turns out I'm not the only one making up flesh balls
Woah.
Hi
Hello
Heyo
Hey
Sam Nielson uses a similar idea, he calls it a sphere test
YEP Balls
Boro hi! i have a question what brand are your headphones?
Why is the shadow on your forehead purple. 🤔
1:28
Fleshy ball with hair... hmm yes. I will study that very closely.
Here From Ahmed Aldoori ;-)
Hey hi! Thanks for letting me know :D
Im havng troubel wirt drawing ;-; and stroj
Daniel go do some 3d stuff again. =)
anybody else hear hiccup's voice
I think its hard mostly because the blending is not as good as in paint tool sai.
BoroBalls xD
me seeing the title: nooooooooooooo i hate spheeeeeeeeereeessssss
Refer to it as a reference sphere, and talk about "shading" or "lighting" in context when it's discussed.
Boro, can you speak Russian?
Звісно він може )