POV: you're fighting a mall Santa over a can of paint to give it to his niece because he's in far too much of a state for her to see him like this, but he did promise it.
When you're fighting Slave Knight Gael, it's way in the future when the world has died out into ashen wasteland and the only 2 people that are left are you the player, and Gael. It's the final boss of the DLC, so the last of the series. And it's such a spectacle, as what you'd expect from the music!! You hit the nail on the head with the spiralling downwards, the entire world and characters are on a constant rotation thematically. There's rarely if ever a redemption arc for the main bosses, they've decented into complete darkness or madness. So there's often an inner struggle to the music, as though the humanity of the character is trying to break through.
On the subject of spiraling downwards, Gael is also a unique fight in that he gains the "Hollowed" attribute midway through the fight at a phase change, giving him a vulnerability to attacks that deal more damage to Hollows. For anyone unaware (like Jesse I'm sure), "Hollowing" is basically what happens when an undead is so far gone that they've lost what humanity they have left and are nothing more than a walking corpse; essentially a second death, the death of the mind. So he actually hits that point *during* his boss fight, which I think is a really cool sort of subtle storytelling through gameplay that most players wouldn't even notice since Dark Souls is hardly the sort of game to tell the player when something like this happens. ("storytelling most players won't notice" is also very Dark Souls)
Little note from me, Motoi Sakuraba had a bit less of a hand in this OST, the lead composer for Dark Souls III was Yuka Kitamura :) Sakuraba worked on a few of the earlier tracks in the game though
The whole of Gael's thematic is so cool, somehow makes it to the literal end of time, on the brink of madness yet still searching for one specific thing, and out of the blue, you the player just walk up to him all chill like a goon with the very thing he needs.
About the "just walking around" music, yeah there is none outside from ambiance - with the exception of the hub world themes. The ambiance however very much makes up for the lack of music in most of the game, it's masterful really. Also many people, me included, do listen to the music just on it's own. I don't even like classical music but there's something special about FromSoft OSTs.
Dying to this guy makes the fight scarier cuz whenever you retry he rushes you from his spawn so often the first thing you'd see is this guy dead sprinting at you from across a barren wasteland, firing dozens of crossbow bolts at you
"I wish to paint a picture, of a cold, dark, and very gentle place. One day, it will make someone a goodly home. That is why I must see flame." This fight, and the entire DLC it comes with, still gives me chills.
This fight is the culmination of the entire Souls series, basically in one song. Gael is you (the player) in theme and you are obviously you, and this song represents that dynamic between two "final warriors at the end of time" pretty well.
@@bandiriatraveler8343I will fkn miss dark souls bro😢 Elden ring doesn't doing it to me tho. At least dark souls spin-off like Aldritch's vision of the deep sea world come true of some shi would be epic😢
I heard that Slave Knight Gael is a DLC boss, so I thought he'd be like some middle game grunt. Imagine my surprise when he turned out to be the final boss for the whole series. And what a final boss he was. Thematically, I think he's the greatest one ever made. And the music perfectly encapsulates that.
Yuka Kitamura is credited as the composer for this track, she started working on the series from the second game. She is credited for a lot of the work in 3 and just about all of the music in Sekiro. She definitely has a different sound than Sakuraba but I've always felt she was a great addition, though I agree with you this track in particular isn't really quite as 'listenable'. Should you continue to explore the music of the series I'm sure you'll notice her thumb print more, lots of synthetic choir, violin, and a really bombastic scope. I like the way she uses choir, something I think usually loses a lot of its magic when it's clearly digital, but she does an excellent job of making it work.
My favorite part about Gael's fight is that despite being the lass boss fight in the whole Dark Souls series, it doesn't actually end the game. After everything you do and everything you've experienced, Dark Souls 3 still only ends once you've fought the Lord of Cinder. Walking away from Gael's battle makes the final moments of Dark Souls feel so much more powerful. It's the most poweful feeling to finally understand what being "The Ashen One" means at this point. You aren't special and you won't mean anything. You are either the dust that's left of a dying world or are the ash that douses the last fire in the world. And it's hard to return to that feeling after seeing how impossibly great Gael was as both a person and a warrior.
Now imagine this in game with his grunts, his great sword slamming into the ground and in the second phase strikes of lightning hitting the ground. This fight was pure adrenaline fuel!
De hecho es su tercera fase. La primera Fase es cuando entramos a la batalla después de la primera cinemática, la segunda es después de bajarle un 4to de vida y dice "Esto es sangre? Sangre de la Dark Soul" y la tercera fase es cuando ya empieza a expulsar almas de su cuerpo y empiezan a caer los rayos. Posdata: Hay una pequeña probabilidad de ver un ataque realmente extraño de Gael y es cuando levanta su espada por encima de el, al principio parece su combo normal pero después ves como su capa partida toma la forma de unas alas e impregna el arma con un poco de la escencia de la Dark Soul momentáneamente mientras después hace el combo normal con la ballesta mientras está en el aire(Las flechas también están imbuidas). Por suerte en mi PS4 tengo la grabación y fue perfecta. Edit: Y en lo que impregna el arma ocurre en tan solo 2 segundos así que hay que tener buen ojo.
When you start this fight, Gael is almost feral, running on all fours like a beast, swinging his broken sword with one arm, leaping around, fighting like a savage. When you have finally hurt him enough for him to start bleeding profusely, he sees it and regains his composure, stands up straight, grabs his sword with both arms and declares his purpose. Now he fights nobly, like a true knight, he knows what's at stake and he intends to win. But when push comes to shove, he switches, he pulls out his fully automatic crossbow and begins to use magic, fully intent on coming out on top. And in the first phase of the fight, the weather is calm, but in the middle part the wind picks up and you can see dark clouds approaching and in the final part of the fight, the storm has arrived with wind raging and lightning striking. And this is where, when he's at his peak, you truly beat him. And he's not sad about his loss because as he dies he only asks you to complete his mission in his stead, content with the outcome. There's no fanfare, no cutscene, no nothing, the wind dies and storm passes. You are left alone in the desolate quiet empty world in it's last light.
he doesn't regain his composure after bleeding, he goes hollow seeing you're strong enough to make him bleed, therefore strong enough to kill him and take the dark soul back, since he knew from the start he had no chance of coming back, all you see in the 2nd and 3rd phase is the dark soul releasing the souls eaten by gael over the course of his entire life, if you notice, the red balls he releases are actually just humanities, he is just a husk releasing all the life that was in him
Motoi Sakuraba only did a few songs on the DS3 ost, this isn't one of his. He did all of Dark Souls 1 and most of Dark Souls 2 though. Yuka Kitamura is the composer for this track, and fun fact: She does the solo female voice and plays the violin on this recording.
hi jessie, i don't speak english so i use google translator. I love your videos, they make me discover magnificent osts, continue like this, I fully support you.
When i hear slave knight gael sound track in my mine i can see him and I fighting I can see the blows at each other I can see the second faze and tge lightning and I remember the painted world set a blaze with the poor girl waiting for "uncle gael" who will never come back.
This is the case when context and presence play an important role in impressions: 1 is the final boss 2 is a familiar character 3 context creates a special meaning for this battle 4 of his attacks - create a special meaning. 5 The second phase is fucking epic, and the transition makes a lot of sense. 6 music accompanies this whole process 7 Excellent combat dynamics = one of the best bosses in the history of gaming ) and therefore, such soundtracks occupy a special place in the dark souls of gamers) This is the case when the game needs to be completed, and the Souls Series is definitely worth it. It's like nothing else, It's a standalone experience
I listen to stuff like this when I'm conceptualizing characters and dialogue and encounters for my Pathfinder games. This one is particularly good for one of my BBEGs who's actually a slave knight who's gone mental.
Something to know about these games is that bosses can have "phases" where they can become angrier / more aggressive. The switch-ups you hear in this song belong to those phases shifts.
Almost all the music is boss music. Each one gets its own theme. You're right in that 99% of the areas themselves have no music at all. It produces a lonely, isolated feel. As a result, when music *does* kick in at a location, it immediately grabs your attention. You know something is special about that place. While the difficulty is high, it's not as high as reputation would suggest. You simply need to take everything seriously. You can't just carve through hordes of enemies. It's the lore though, that is the big draw. The DS series has a lot of past lore, and it's not doled out in cutscenes. You have to listen to dialogue carefully, and examine every item to be able to put an incomplete picture of the events leading to these games together. There are honestly very few cutscenes in the series.
In my opinion phase 1 fighting gael was : fighting gael still focusing on darksoul phase 2 : we fight him becoming hollow, he used darksoul on his body phase 3 : we fighting him, but gael has lost control of the darksoul sad, but still won my heart
Ah, excellent. The last warrior of Dark Souls, his theme making great use of both the choir and violin from the title theme for a leitmotif. And what more fitting way to conclude Dark Souls as a series than with two nobodies in the middle of nowhere fighting over nothing?
motoi didn't do slave knight gael, this one was done by yuka kitamura, who did most of the soundtrack. motoi only did a couple: vordt, curse rotten greatwood, aldritch and crystal sage. maybe a couple more, but not all that many.
This song is of course based on Slave Knight Gael and his arduous long crusade. He was amongst earlier undead of a kingdom now long faded away, since discriminated for his state of being as useful fodder and an unequel to the rest of its inhabitants. Still remaining with his home long gone, he would find a new one where he would actually care about as a place that is his, and serve the young lady, a painter, to renew a home for everyone else that was perfect, cold, and gentle. This new duty of his for the required materials for it would result in his journey beyond the end of times, beyond the end of the world, to complete it, becoming the perfect sacrifice to it, but forever lost his mind when he realized it, and we stood before him to try and outlast what remains of his inhuman fighting fury as the only other alive. "The Red Hood has come to eat us!" Fittingly, the song doesn't let you breathe. There's lots more details I could go over, but I'm not going to explain the whole game's premise like that on you.
While most talk about the FromSoftware OST revolves around boss themes, there are some genuinely beautiful main/area themes that are praised but not as loudly as the boss music, and for the boss themes, the great thing is that NOT ALL of them instill an imposing fear and horror, there are some that convey emotions of triumph and tragedy too.
It's so full of finality, pain and darkness. Like here we are two monsters two killers at the end of the world. You have the one thing I desire the most in this world, and I hate that I must take it from you. It has taken all of our strength, will and bloodlust to reach this end. Behold this unholy beast I have become to come this far. Relinquish your dark soul for it is all I have wanted for an age, and if you refuse let us see which monster survives.
There is "walking around" music. It is very ambiant. You could say it's not music but just an array of sound effects, like wind howling and fire crackling. In Elden Ring there is quite a bit of creepiness hidden in there. It's not very exciting music, but having your analysis on it would be cool.
I love listening to Souls music especially when I work out. If you ever get the chance and want to listin to very creepy and unerving game ost try out Fear and Hunger.
He has the dakka, he also forced me to use status effect inflicting magic to kill him, basically instead of outfighting him, I decided to outsmart him.
Sekiro and Elden Ring have ambient themes. Also yes the boss themes in Fromsoftware games mostly don't mean much to someone who hasn't played the games. You need to have the context for it to make more sense.
Could have sworn you already did this one but I must have been thinking of some other Fromsoft song since everyone always requests you listen to every single song from Fromsoft games, lol!
Gael is my favorite boss in the game, he was such a fun fight. I beat him on my second try but the adrenaline running through my body was unmatched by any other boss.
Phase 1: A beast out to savagely take the dark soul. Phase 2: A mere Slave Knight, fighting because that’s all he knows. Phase 3: The Dark Soul of Man overtaking the host and fighting to eliminate you.
@@JessesAuditorium Oh wow Jesse you truly are a man of culture and fine taste. I knew I recognized the music from somewhere. I am actually currently trying to complete my physical Bloody Roar collection (only missing BR4), and I am really hoping this franchise sees a revival with how popular esport and fighting games are in current year. Thanks a lot for the reply and for another awesome vid Jesse!!
Dark Souls nerd here. The reason why it feels overwhelming is because Gael throws a flurry of attacks at you and there's very little room for error. The more somber melodies in phase 2 and 3 link very well to the fact that Gael was never really your enemy and went hollow to save everyone but himself. You fight for the fate of the world without witness and nobody will remember either you or Gael.
Best way to describe this fight: Two nobodies, fighting over basically nothing, in the middle of nowhere, at the end of time.
and yet, among the best fights ever in gaming
It's such a perfect description
basically nothing? Both are fighting for the dark soul of man. That's the title of the game.
fighting for both eberything and nothing at the same time, depending on you're outlook
@@wolfjod and it doesn't matter due to the world being over
POV: you're fighting a mall Santa over a can of paint to give it to his niece because he's in far too much of a state for her to see him like this, but he did promise it.
💀
This is as canon as it gets tbh
When you're fighting Slave Knight Gael, it's way in the future when the world has died out into ashen wasteland and the only 2 people that are left are you the player, and Gael. It's the final boss of the DLC, so the last of the series. And it's such a spectacle, as what you'd expect from the music!!
You hit the nail on the head with the spiralling downwards, the entire world and characters are on a constant rotation thematically. There's rarely if ever a redemption arc for the main bosses, they've decented into complete darkness or madness. So there's often an inner struggle to the music, as though the humanity of the character is trying to break through.
On the subject of spiraling downwards, Gael is also a unique fight in that he gains the "Hollowed" attribute midway through the fight at a phase change, giving him a vulnerability to attacks that deal more damage to Hollows. For anyone unaware (like Jesse I'm sure), "Hollowing" is basically what happens when an undead is so far gone that they've lost what humanity they have left and are nothing more than a walking corpse; essentially a second death, the death of the mind. So he actually hits that point *during* his boss fight, which I think is a really cool sort of subtle storytelling through gameplay that most players wouldn't even notice since Dark Souls is hardly the sort of game to tell the player when something like this happens. ("storytelling most players won't notice" is also very Dark Souls)
Dont forget the Last Ringed Knight and Shira, there are 4 people at the end of time.
@@methanoI beat me to it
Little note from me, Motoi Sakuraba had a bit less of a hand in this OST, the lead composer for Dark Souls III was Yuka Kitamura :) Sakuraba worked on a few of the earlier tracks in the game though
Yuka Kitamura's OST are absolute banger tho
The whole of Gael's thematic is so cool, somehow makes it to the literal end of time, on the brink of madness yet still searching for one specific thing, and out of the blue, you the player just walk up to him all chill like a goon with the very thing he needs.
About the "just walking around" music, yeah there is none outside from ambiance - with the exception of the hub world themes. The ambiance however very much makes up for the lack of music in most of the game, it's masterful really.
Also many people, me included, do listen to the music just on it's own. I don't even like classical music but there's something special about FromSoft OSTs.
Dying to this guy makes the fight scarier cuz whenever you retry he rushes you from his spawn so often the first thing you'd see is this guy dead sprinting at you from across a barren wasteland, firing dozens of crossbow bolts at you
Wait... doesn't he only use his crossbow in the second and third phase. I've never seen him do it in his first.
@@destoroyahofhope4005yeah true he doesnt use the crossbow when he rushes at you
@@destoroyahofhope4005 interesting, its been a few years but i remember him ranging us from so far away. maybe it was just after a long dodge
@@Brucerpooten he usually opens with his sword grab
"I wish to paint a picture, of a cold, dark, and very gentle place. One day, it will make someone a goodly home. That is why I must see flame."
This fight, and the entire DLC it comes with, still gives me chills.
LITERALLY Chills.
If you know you know 😉
I cried after I killed gael and gave her the pigment
This fight is the culmination of the entire Souls series, basically in one song. Gael is you (the player) in theme and you are obviously you, and this song represents that dynamic between two "final warriors at the end of time" pretty well.
Yuka Kitamura is genius born to do Dark Souls music
YESSSS she left fromsoft tho :(
@@SimietsShe left but will probably definitely still be contracted in the future.
@@bandiriatraveler8343 I hope so
@@bandiriatraveler8343I will fkn miss dark souls bro😢 Elden ring doesn't doing it to me tho. At least dark souls spin-off like Aldritch's vision of the deep sea world come true of some shi would be epic😢
Motoi Sakuraba too. Artorias' theme is still one of my favorites
I heard that Slave Knight Gael is a DLC boss, so I thought he'd be like some middle game grunt.
Imagine my surprise when he turned out to be the final boss for the whole series. And what a final boss he was. Thematically, I think he's the greatest one ever made. And the music perfectly encapsulates that.
Yuka Kitamura is credited as the composer for this track, she started working on the series from the second game. She is credited for a lot of the work in 3 and just about all of the music in Sekiro. She definitely has a different sound than Sakuraba but I've always felt she was a great addition, though I agree with you this track in particular isn't really quite as 'listenable'. Should you continue to explore the music of the series I'm sure you'll notice her thumb print more, lots of synthetic choir, violin, and a really bombastic scope. I like the way she uses choir, something I think usually loses a lot of its magic when it's clearly digital, but she does an excellent job of making it work.
My favorite part about Gael's fight is that despite being the lass boss fight in the whole Dark Souls series, it doesn't actually end the game.
After everything you do and everything you've experienced, Dark Souls 3 still only ends once you've fought the Lord of Cinder.
Walking away from Gael's battle makes the final moments of Dark Souls feel so much more powerful. It's the most poweful feeling to finally understand what being "The Ashen One" means at this point.
You aren't special and you won't mean anything. You are either the dust that's left of a dying world or are the ash that douses the last fire in the world. And it's hard to return to that feeling after seeing how impossibly great Gael was as both a person and a warrior.
I love the piano when it starts in phase 2. Its so good
Now imagine this in game with his grunts, his great sword slamming into the ground and in the second phase strikes of lightning hitting the ground. This fight was pure adrenaline fuel!
De hecho es su tercera fase. La primera Fase es cuando entramos a la batalla después de la primera cinemática, la segunda es después de bajarle un 4to de vida y dice "Esto es sangre? Sangre de la Dark Soul" y la tercera fase es cuando ya empieza a expulsar almas de su cuerpo y empiezan a caer los rayos.
Posdata: Hay una pequeña probabilidad de ver un ataque realmente extraño de Gael y es cuando levanta su espada por encima de el, al principio parece su combo normal pero después ves como su capa partida toma la forma de unas alas e impregna el arma con un poco de la escencia de la Dark Soul momentáneamente mientras después hace el combo normal con la ballesta mientras está en el aire(Las flechas también están imbuidas). Por suerte en mi PS4 tengo la grabación y fue perfecta.
Edit: Y en lo que impregna el arma ocurre en tan solo 2 segundos así que hay que tener buen ojo.
When you start this fight, Gael is almost feral, running on all fours like a beast, swinging his broken sword with one arm, leaping around, fighting like a savage. When you have finally hurt him enough for him to start bleeding profusely, he sees it and regains his composure, stands up straight, grabs his sword with both arms and declares his purpose.
Now he fights nobly, like a true knight, he knows what's at stake and he intends to win. But when push comes to shove, he switches, he pulls out his fully automatic crossbow and begins to use magic, fully intent on coming out on top.
And in the first phase of the fight, the weather is calm, but in the middle part the wind picks up and you can see dark clouds approaching and in the final part of the fight, the storm has arrived with wind raging and lightning striking.
And this is where, when he's at his peak, you truly beat him. And he's not sad about his loss because as he dies he only asks you to complete his mission in his stead, content with the outcome. There's no fanfare, no cutscene, no nothing, the wind dies and storm passes. You are left alone in the desolate quiet empty world in it's last light.
"The wind blows the rain falls. it's just nature running its course." -Monsoon
he doesn't regain his composure after bleeding, he goes hollow seeing you're strong enough to make him bleed, therefore strong enough to kill him and take the dark soul back, since he knew from the start he had no chance of coming back, all you see in the 2nd and 3rd phase is the dark soul releasing the souls eaten by gael over the course of his entire life, if you notice, the red balls he releases are actually just humanities, he is just a husk releasing all the life that was in him
Motoi Sakuraba only did a few songs on the DS3 ost, this isn't one of his. He did all of Dark Souls 1 and most of Dark Souls 2 though.
Yuka Kitamura is the composer for this track, and fun fact: She does the solo female voice and plays the violin on this recording.
No esperaba menos de Yuka Kitamura, es perfecto todo lo que hace.
hi jessie, i don't speak english so i use google translator. I love your videos, they make me discover magnificent osts, continue like this, I fully support you.
Jesse should definitely play the Dark Souls series. I'd watch that head to tail instantly.
The way the vocals layer over the violin is unlike anything I've ever heard. So haunting. Like two worlds are seemlessly colliding.
This was fromsofts best boss fight. The music only amplified this incredible experience
When i hear slave knight gael sound track in my mine i can see him and I fighting I can see the blows at each other I can see the second faze and tge lightning and I remember the painted world set a blaze with the poor girl waiting for "uncle gael" who will never come back.
Essentially the final boss of the souls series. Amazing piece, amazing boss🫡
This is the case when context and presence play an important role in impressions:
1 is the final boss
2 is a familiar character
3 context creates a special meaning for this battle
4 of his attacks - create a special meaning.
5 The second phase is fucking epic, and the transition makes a lot of sense.
6 music accompanies this whole process
7 Excellent combat dynamics
= one of the best bosses in the history of gaming )
and therefore, such soundtracks occupy a special place in the dark souls of gamers)
This is the case when the game needs to be completed, and the Souls Series is definitely worth it.
It's like nothing else, It's a standalone experience
Time to rewatch Slav Knight Gael by Ymfah again.
I listen to stuff like this when I'm conceptualizing characters and dialogue and encounters for my Pathfinder games. This one is particularly good for one of my BBEGs who's actually a slave knight who's gone mental.
Dang no one ever suggested Gwyn, Lord of Cinder??? Thats a big request i have if no ones ever suggested it
Would love to hear your reaction to Soul Of Cinder OST and Abyss Watchers. In my opinion, one of the best works in soulsborne games.
The pinnacle of the FromSoftware's boss design
Something to know about these games is that bosses can have "phases" where they can become angrier / more aggressive. The switch-ups you hear in this song belong to those phases shifts.
This is akin to Hellfire from FFXV in the intensity and puzzle-piece assembly of its melody in three parts. Also my favorite from the Souls series.
When the chorus comes in for Part 2 of the fight, it sets the tone indefinitely for the climactic conclusion to an incredible franchise.
Almost all the music is boss music. Each one gets its own theme. You're right in that 99% of the areas themselves have no music at all. It produces a lonely, isolated feel. As a result, when music *does* kick in at a location, it immediately grabs your attention. You know something is special about that place. While the difficulty is high, it's not as high as reputation would suggest. You simply need to take everything seriously. You can't just carve through hordes of enemies. It's the lore though, that is the big draw. The DS series has a lot of past lore, and it's not doled out in cutscenes. You have to listen to dialogue carefully, and examine every item to be able to put an incomplete picture of the events leading to these games together. There are honestly very few cutscenes in the series.
it truly is up there with the greatest in video gaming history. IDK any gamer that doesnt love this music
In my opinion
phase 1 fighting gael was : fighting gael still focusing on darksoul
phase 2 : we fight him becoming hollow, he used darksoul on his body
phase 3 : we fighting him, but gael has lost control of the darksoul
sad, but still won my heart
The second phase really could makes you smile
Ah, excellent. The last warrior of Dark Souls, his theme making great use of both the choir and violin from the title theme for a leitmotif. And what more fitting way to conclude Dark Souls as a series than with two nobodies in the middle of nowhere fighting over nothing?
What a coincidence! I just beat this guy yesterday.
fun fact Motoi was the composer of Dark Souls 1 soundtrack. so yeah he can diversify when needed lol
motoi didn't do slave knight gael, this one was done by yuka kitamura, who did most of the soundtrack.
motoi only did a couple: vordt, curse rotten greatwood, aldritch and crystal sage. maybe a couple more, but not all that many.
Dark eater midir, alot of the fromsoft themes are so beautiful and amazing
i remember than the dlc was very new ... the invasion the bosses ... ringed city is just flawless without doubt
This song is of course based on Slave Knight Gael and his arduous long crusade. He was amongst earlier undead of a kingdom now long faded away, since discriminated for his state of being as useful fodder and an unequel to the rest of its inhabitants. Still remaining with his home long gone, he would find a new one where he would actually care about as a place that is his, and serve the young lady, a painter, to renew a home for everyone else that was perfect, cold, and gentle. This new duty of his for the required materials for it would result in his journey beyond the end of times, beyond the end of the world, to complete it, becoming the perfect sacrifice to it, but forever lost his mind when he realized it, and we stood before him to try and outlast what remains of his inhuman fighting fury as the only other alive. "The Red Hood has come to eat us!" Fittingly, the song doesn't let you breathe.
There's lots more details I could go over, but I'm not going to explain the whole game's premise like that on you.
I can´t wait for people to start suggesting/requesting songs from Baldur's gate 3
While most talk about the FromSoftware OST revolves around boss themes, there are some genuinely beautiful main/area themes that are praised but not as loudly as the boss music, and for the boss themes, the great thing is that NOT ALL of them instill an imposing fear and horror, there are some that convey emotions of triumph and tragedy too.
"Ah is this the blood? The blood of the dark soul?"
It's so full of finality, pain and darkness. Like here we are two monsters two killers at the end of the world. You have the one thing I desire the most in this world, and I hate that I must take it from you. It has taken all of our strength, will and bloodlust to reach this end. Behold this unholy beast I have become to come this far. Relinquish your dark soul for it is all I have wanted for an age, and if you refuse let us see which monster survives.
This is my favorite piece in the series, well, this and Midir.
MR Dark Souls himself.
There is "walking around" music.
It is very ambiant.
You could say it's not music but just an array of sound effects, like wind howling and fire crackling.
In Elden Ring there is quite a bit of creepiness hidden in there. It's not very exciting music, but having your analysis on it would be cool.
I love listening to Souls music especially when I work out. If you ever get the chance and want to listin to very creepy and unerving game ost try out Fear and Hunger.
Finally! This masterpiece is so underrated
I just love taking a shower or going to sleep with Gael phase 3 or Ludwig the Hole Blade, Yuka Kitamura has that effect on some people I guess
elden ring has ambient music for each area, caelid and leyndel themes probably stands out the most.
He has the dakka, he also forced me to use status effect inflicting magic to kill him, basically instead of outfighting him, I decided to outsmart him.
Sekiro and Elden Ring have ambient themes.
Also yes the boss themes in Fromsoftware games mostly don't mean much to someone who hasn't played the games. You need to have the context for it to make more sense.
oh yea
Ojalá el pueda reaccionar a la banda sonora de The First Vicar de Bloodborne. Es preciosa
Oooh, Payday 2 AND dark souls recently? I'm eating good. Throw in Elden Ring and Pokemon and I'll be set.
You are the best
Could have sworn you already did this one but I must have been thinking of some other Fromsoft song since everyone always requests you listen to every single song from Fromsoft games, lol!
I had to re-check to be sure, but no, not yet "Ornstein & Smough" on this channel. Kinda surprising.
Plin plin plon plz
ohh geez finally
是非、貴方にダークソウル3のテーマを聞いてほしい
Hardest boss in the game
I think nameless king was a bit harder for me but I agree he’s super challenging.
Friede Gael and midir hardest and greatest
Friede and Midir are the hardest. Gael is challenging but very fair
Let's goo
Love this song. Fuck this boss fight.
Gael is great
How can someone hate this boss? Might as well never play a fromsoft game ever again lol
Gael is my favorite boss in the game, he was such a fun fight. I beat him on my second try but the adrenaline running through my body was unmatched by any other boss.
Phase 1: A beast out to savagely take the dark soul.
Phase 2: A mere Slave Knight, fighting because that’s all he knows.
Phase 3: The Dark Soul of Man overtaking the host and fighting to eliminate you.
I hope this is okay to ask, but what game is the track that Jesse has playing in the background from ? It sounds so familiar but I can't place it.
Dark souls 3
Bloody Roar 2 - Aquarium
@@JessesAuditorium Oh wow Jesse you truly are a man of culture and fine taste. I knew I recognized the music from somewhere. I am actually currently trying to complete my physical Bloody Roar collection (only missing BR4), and I am really hoping this franchise sees a revival with how popular esport and fighting games are in current year. Thanks a lot for the reply and for another awesome vid Jesse!!
You have beautiful eyes
Dark Souls nerd here. The reason why it feels overwhelming is because Gael throws a flurry of attacks at you and there's very little room for error. The more somber melodies in phase 2 and 3 link very well to the fact that Gael was never really your enemy and went hollow to save everyone but himself. You fight for the fate of the world without witness and nobody will remember either you or Gael.
React to 'ds3- Twin princes ost' its so much better
@@WRSH101 yes it is, you don't know what you're talking about
The second stage music just isn't the same without the constant lightning strikes