Texture detailing is just mind blowing. And the realistic view streets specially each stone replication is very sharp. Now the fun part, 99% usage of the current most powerful graphic card with no rendering of any character or npc or any moving article and getting only 56 to 62 fps. That shows, how heavy the latest version of unreal engine.
there's something extremely wrong in how the water is reflecting exactly what's too distant from the view of the camera. but other than that, it's an amazing job. the work done on the "sanpietrini" flooring is very good
@@FrozburnYT it almost feels like they mirrored half of the screen, placed it behind the floor plane and the pools of water are holes to see what's behind. cheap to renderer but it looks very bad
@@lordmuaddib Yeah. It's just a demo anyway, there's always some bugs / unfinished parts and lack of optimization so the FPS isn't high in any of these demos. I still like to try them from time to time. There's another one "Titanic", going to try that next.
Amazing as always thank you, I have a 2080 I want to test out with these demos. Is there a repository, can you please post a few links where I can find stuff like this. This is awesome art.
As a archi student....I just came. BTW from a scale from 1-10, how hard and how much time does such a thing require to do? Is this something a non game developer can learn in say...1-2 years?
It's like -3c at night these days. PTM 7950 + Surpim X is the best 4090 air cooler. I also have the PC in a different room (no heating there) which helps a lot.
Yeah was gonna say the same, it looks oversharpened and there's not enough light bounces, so shadowed areas are unnaturally dark, looks good, but not photorealistic.
The stones in the street and the little puddles are reeeeally nice.
nice to see that computer graphics has reached a point we always dreamed of as children... 🥰☺
Texture detailing is just mind blowing. And the realistic view streets specially each stone replication is very sharp. Now the fun part, 99% usage of the current most powerful graphic card with no rendering of any character or npc or any moving article and getting only 56 to 62 fps. That shows, how heavy the latest version of unreal engine.
there's something extremely wrong in how the water is reflecting exactly what's too distant from the view of the camera. but other than that, it's an amazing job. the work done on the "sanpietrini" flooring is very good
The reflections seem broken, some path tracing in this would be excellent.
@@FrozburnYT it almost feels like they mirrored half of the screen, placed it behind the floor plane and the pools of water are holes to see what's behind. cheap to renderer but it looks very bad
@@lordmuaddib Yeah. It's just a demo anyway, there's always some bugs / unfinished parts and lack of optimization so the FPS isn't high in any of these demos. I still like to try them from time to time.
There's another one "Titanic", going to try that next.
@@FrozburnYT of course, it's not like i'm hating it either. it looks amazing overall. i'm sure they will sort out reflections.
the real story is how low he is keeping his 4090 temps that low at 99% util and 400W....41° C is crazy good.
My situation is weird, I'd just ignore the temps. I explained it in another comment below why it's like that.
City looks so dead. The langoliers are about to arrive.
Amazing as always thank you, I have a 2080 I want to test out with these demos. Is there a repository, can you please post a few links where I can find stuff like this. This is awesome art.
As a archi student....I just came. BTW from a scale from 1-10, how hard and how much time does such a thing require to do? Is this something a non game developer can learn in say...1-2 years?
I don't own this so no idea. You most likely know more than I do.
IS your GPU located in a fridge? :O didnt go above 50 degrees C
It's like -3c at night these days. PTM 7950 + Surpim X is the best 4090 air cooler. I also have the PC in a different room (no heating there) which helps a lot.
😍🥰 But I got motion blur. Where do we disable this effect?
I think there's no setting for it unfortunately.
@FrozburnYT but any config file?
somethink is wrong with the lights. it lucks like a good game, but not photorealistic
Yeah was gonna say the same, it looks oversharpened and there's not enough light bounces, so shadowed areas are unnaturally dark, looks good, but not photorealistic.