@@ZoofyZoof you act as though if they weren’t controlled by zallard they would still magically be able to learn from past games lol. Well I guess if the circus ain’t entertaining than you better be the clown.
For anyone that wants the code for the skip to end credits: Move cursor to Super Machoman, and then hold L (Left shoulder button), and press right once. Then press start.
To add onto this, the code is incredibly specific. You _need_ to do it exactly as stated, so you can't hold L beforehand. The game checks the conditions every time you push the d-pad, and will then "expire" the L hold in the same way moves can be buffered by holding the inputs beforehand but don't keep reading afterwards.
Also worth noting there exists a buffer for countering Nick Bruiser's leap attack (Left Jab --> Right Jab), which is really only useful if player 2 opens a phase/counter-phase with the leaping attack.
@@raredays2767 I can only surmise that by "character introduction screen" you're referring to controlling the opposing boxer. If so, then we are talking about completely different things. If not, then I have absolutely no idea what you are talking about. I'm specifically talking about how to access the ending screen, which has nothing to do with introductions. If we are somehow on the same page, then what you're saying is still wrong, as the input expiration happens even if you hold L before the screen comes up. I looked into this game's code myself, which was how I figured out how exactly this code was coded.
@@mathphysicsnerd ...what? The speedrun's IGT is a little more than a minute. The video is a little more than 19 minutes how is that closer to 1/16th..?
@@roanxx 19m7s=1147s 1m9s=69s 1147/69 comes out to 16.*6231884057971014492753* (decimal repeating) less than 1 away from 16 is closer to 16 than more than 2 away from 19. I wasn't looking to make fun of anyone with my observation or anything, just being a little pedantic for the sake of accuracy. I already agreed with the sentiment of the initial comment, so I hope this clears up any other potential misconceptions about my post.
I still can not believe in the world we live in, that this was NEVER found sooner. Like, I get not finding in it in the 90s-early 00s. But 10s? When we have the power to decompile these games and find every strand of coding, that this was just not found sooner. What a lovely surprise.... Like this video. Lovely and funny and if you didn't know better, you'd almost think this was the perfect luck. Of course, we all know that the RNG doesn't work that way. But it is a funny what if.
Ironically, its not about how fast they all die that surprized me this video... its all the unique instant knockdowns I learned from watching this. punching mad clown after his flip makes alot of sense and yet it never crossed my mind that just trowing a jab there could insta kill him.
@@GuanlongX You’re so funny. Nitpicking a reply and using skull emojis. I bet your parents love you. (But seriously, as much as I’m not a fan of how much the skull emoji is overused nowadays, that reply to you was overreacting and just uncalled for)
@@e-davidi.7354 dang people nitpick replies from 2 months ago and make parent jokes??? 💀💀💀 it is pretty funny that you replied when the first reply is 2 months old
Would be cool seeing some TAS videos of an epic fight with a load of punches being thrown quickly by both players, bit like them fast paced 1v1 TASes of Smash Bros.
I have doubts about that myself-I bet a sufficiently good player could find a pattern to punish the heal move with a stun lock to dizzy. Macho is the real nightmare with those instant punches. Clown is a much scarier opponent with a heal, especially since his heal move can also KO Mac
@@mathphysicsnerd Macho man is beatable. The main thing is keeping your guard up and ducking whenever possible. In super punch-out you can hold the block at any time and it will keep it that way.
@@illuminatidad Beatable sure, but grueling in execution demand. Remember, zallard already demonstrated in the initial test stream that if Macho gets an uppercut through, Mac can be stun locked with buffers into a knockdown Also, I believe zallard has specifically said the block mechanic is different for Narcis, in that it does need to be timed. I vaguely recall some weirdness with Clown too, but that might be based on balls which can't happen with 2P
Oh huh, actually didn't know about that one lol, nice catch! I probably didn't think to test that because I kept manipulating the early delay on the uppercut from Bob while TASing him, and it appears like he'll only ever do the hop forward after swaying to the opposite side of the ring, so it never even struck me to check for that.
It's wierd that the 2P mode doesnt use a profile, so best times arent saved. So when you skip to the credits, it doesnt have any times saved so it says that the best time is 3'00"00, which is impossible. And when it shows your name as a Special Thanks and an ending name, it shows *Unknown. Thought this was worth mentioning as it's interesting how the game handles not being signed in.
3'00"00 isn't technically impossible i think, if I recall correctly I have managed to get that time in a few fights out of boredom but it's just very tricky to get the timing down, it also has to be a TKO otherwise the opponent stands up and you lose a frame later.
so I guess with the option of 2P mode being active (and thus having total control), would it now be possible to get KOs on the fighters that have them?
feel like it could be optimized a little on the gabby jay fight by just punching him when he gets back up the last time, unless i don't understand this game
You can only really control the opponent's guard, and most of the moves they throw out. Whether or not the opponents can get up are dictated by the usual rules under normal play (health remaining before knockdown blow, whether or not the knockdown blow was a super, the time elapsed in the phase, and how much damage 1p sustained)
From what I see, yes if one exists on player 2's character. Then player 1 can counter it on the first possible frame that would instant knock down the opponent. Otherwise they use the game's existing dizzy mechanic to create an instant knock down opportunity (slower).
Imagine paying for a front row ticket to the Minor Circuit Title Bout, and Little Mac wins by TKO in 0.11 seconds
LMAO
Ironically, this is when I find boxing the most entertaining.
Worth it
Well at least the championship match lasted...
*checks notes*
3 seconds.
You show up late and once you sit down the match is already over
Only a true gamer would speed run the multiplayer mode
Fr
This is done by a tas bot
@@richdude297
What do you think a TASBot is?
@@richdude297 a tas is a series of inputs programmed by a player to get the perfect time
You would think after the first 3 or 4 fights the opponents would have a game plan of "Don't charge at him wildly."
This joke sucks, the opponent is being controlled by a real person
Gotta work eventually, right?
… Right?
@@dumpingstirs1143 if at first you dont succeed...
@@ZoofyZoof you act as though if they weren’t controlled by zallard they would still magically be able to learn from past games lol. Well I guess if the circus ain’t entertaining than you better be the clown.
@@nubbs4753 That entire comment didn't make any sense at all. At no point did I understand what you're even trying to say
"I'm so ashamed. How could I suffer such total defeat???"
maybe because you kept trying to do your jumping elbow over and over
And just as Zallard was running out of ways to bring Punch Out to GDQ, the universe descends unto him and says but one word:
"Multiplayer"
underrated comment
Masked Muscle had me cracking the fuck up, the music was struggling just to start playing
It is incredible how we just now found out about this mode, makes you wonder what other old games still have secrets to be found.
Yes, indeed
"I've heard someone can beat me in 5 seconds"
"I've heard someone can beat me in 0.11 seconds"
"I've heard someone can beat me in 5 milliseconds."
-Whoever is the protagonist in SNES SPO
I've heard someone can beat me in 0.00000000000003 nanoseconds
@@billopisano5303i've herad someon can beat me even BEFORE the match was programmed
For anyone that wants the code for the skip to end credits:
Move cursor to Super Machoman, and then hold L (Left shoulder button), and press right once. Then press start.
To add onto this, the code is incredibly specific. You _need_ to do it exactly as stated, so you can't hold L beforehand. The game checks the conditions every time you push the d-pad, and will then "expire" the L hold in the same way moves can be buffered by holding the inputs beforehand but don't keep reading afterwards.
Also worth noting there exists a buffer for countering Nick Bruiser's leap attack (Left Jab --> Right Jab), which is really only useful if player 2 opens a phase/counter-phase with the leaping attack.
That's a lot!
@@StreetwizeJJ2 well I mean… I do it when the character introduction screen is on and it works
@@raredays2767 I can only surmise that by "character introduction screen" you're referring to controlling the opposing boxer. If so, then we are talking about completely different things. If not, then I have absolutely no idea what you are talking about.
I'm specifically talking about how to access the ending screen, which has nothing to do with introductions.
If we are somehow on the same page, then what you're saying is still wrong, as the input expiration happens even if you hold L before the screen comes up. I looked into this game's code myself, which was how I figured out how exactly this code was coded.
You were the first person that came to mind when this mode was discovered and you never fail to surprise me
It took seven bunches too dizzy Aran Ryan.
Guess that DIDN'T start in Punch Out Wii😅
@@SharonisCarin321now you need 7 star punches in wii
love how the speedrun time is around 1/19th the length of the actual video time
Actually it's more like 1/16th. Gotta agree though, the clock stalls are hilarious
@@mathphysicsnerd ...what?
The speedrun's IGT is a little more than a minute.
The video is a little more than 19 minutes
how is that closer to 1/16th..?
@@roanxx 19m7s=1147s
1m9s=69s
1147/69 comes out to 16.*6231884057971014492753* (decimal repeating)
less than 1 away from 16 is closer to 16 than more than 2 away from 19.
I wasn't looking to make fun of anyone with my observation or anything, just being a little pedantic for the sake of accuracy. I already agreed with the sentiment of the initial comment, so I hope this clears up any other potential misconceptions about my post.
@@mathphysicsnerd wow i can't believe i fell for the old 99 cent trick
completely forgot that 9 seconds is almost a sixth of a second..
“Now listen , Masked Muscle. I’m going to put my fist up high, and if your head runs into it, it will be your own fault”
epic corridor reference
@@sirtiemanwhat’s Epic Corridor? (Joke)
Imagine having the crap kicked out of you this badly and then being told "piece of cake"
Career over at that point lmao
you can literally beat some fighters under 1 second. This 'Mac' is a fucking god at this point.
Guess Doc trained him really good
@@madden8021 fr
Professional boxer challenges 16 random people he found on the street, easily defeating them
I still can not believe in the world we live in, that this was NEVER found sooner. Like, I get not finding in it in the 90s-early 00s. But 10s? When we have the power to decompile these games and find every strand of coding, that this was just not found sooner. What a lovely surprise.... Like this video. Lovely and funny and if you didn't know better, you'd almost think this was the perfect luck. Of course, we all know that the RNG doesn't work that way. But it is a funny what if.
I never knew Masked Muscle or Mad Clown had instant knockdown windows
And after I managed to get the window down on Nick Bruiser, we start seeing some new tech.
Same.
I was surprised by the Hoy Quarlow instant knockdown. I had no idea the stick swing could be countered.
Ironically, its not about how fast they all die that surprized me this video... its all the unique instant knockdowns I learned from watching this.
punching mad clown after his flip makes alot of sense and yet it never crossed my mind that just trowing a jab there could insta kill him.
dang people die in this video??? 💀💀💀
@@GuanlongXyou're so funny. Nitpicking a comment and using skull emojis. I bet your parents love you
@@marshmellowguy586 dang people nitpick replies from 2 months ago and make parent jokes??? 💀💀💀
@@GuanlongX You’re so funny. Nitpicking a reply and using skull emojis. I bet your parents love you.
(But seriously, as much as I’m not a fan of how much the skull emoji is overused nowadays, that reply to you was overreacting and just uncalled for)
@@e-davidi.7354 dang people nitpick replies from 2 months ago and make parent jokes??? 💀💀💀
it is pretty funny that you replied when the first reply is 2 months old
Bear Hugger: I've heard someone can beat me in 6 seconds.
This is a good punchout game for it's time, and I love it for the fights.
7:02 "Iron Deficiency" Mr. Sandman
it's so funny to me that the strat for Heike is EXACTLY the same
[Bear Hugger] "I've heard someone can beat me i--" _(Bald Bull gets counted out)_ "What a lightweight!" _(or however he'd put it)_
Funny to see how some of these incredibly unreliable fights suddenly turn into instant knockdowns
Would be cool seeing some TAS videos of an epic fight with a load of punches being thrown quickly by both players, bit like them fast paced 1v1 TASes of Smash Bros.
From TA Speedrun to TA Superplay. That's what I expect from TAS vs TAS videos.
So cool! Can't believe this went undiscovered for decades!
Seeing Gabby Jay get TKO'd in less than a second is so funny XD
Any chance we can see the other way around?
I saw a clip of Super Macho Man speedrunning Little Mac and it was hilarious
Ok, I have to see this get TASed now
ok where did you see that clip i need it
Super Machoman can TKO player 1 in 5 milliseconds.
Hey good news this guy did just that
And it was beautiful. Thank yo
@@Patashu
@@colmecolwag Nice lmao
It's probably a little cathartic for zallard to hit Narcis in the face as much as he wants.
The moment the multiplayer mode came out, I was waiting for this.
Now we need a fan made Mike Tyson’s punch out 2 player
Gabby jay is unbeatable unless 2p wants him to be cause of his heal move
I have doubts about that myself-I bet a sufficiently good player could find a pattern to punish the heal move with a stun lock to dizzy. Macho is the real nightmare with those instant punches. Clown is a much scarier opponent with a heal, especially since his heal move can also KO Mac
@@mathphysicsnerd Macho man is beatable. The main thing is keeping your guard up and ducking whenever possible. In super punch-out you can hold the block at any time and it will keep it that way.
@@illuminatidad Beatable sure, but grueling in execution demand. Remember, zallard already demonstrated in the initial test stream that if Macho gets an uppercut through, Mac can be stun locked with buffers into a knockdown
Also, I believe zallard has specifically said the block mechanic is different for Narcis, in that it does need to be timed. I vaguely recall some weirdness with Clown too, but that might be based on balls which can't happen with 2P
@@mathphysicsnerd All you need to do is hold left or right and everyone can stall Mac.
@@StreetwizeJJ2 True!
I bet that Narcis fight was super cathartic.
Stage 1: Gabby Jay
Stage 2: Bear Hugger
Stage 3: Piston Hurricane
Stage 4: Bald Bull (Boss Battle #1)
Stage 5: Bob Charlie
Stage 6: Dragon Chan
Stage 7: Masked Muscle
Stage 8: Mr. Sandman (Boss Battle #2)
Stage 9: Aran Ryan
Stage 10: Heike Kagero
Stage 11: Mad Clown
Stage 12: Super Macho Man (Boss Battle #3)
Stage 13: Narcis Prince
Stage 14: Hoy Quarlow
Stage 15: Rick Bruiser
Final Stage: Nick Bruiser (Final Boss)
turns out that sans was wrong when he said to use your strongest move first
Stats:
TKOs: GJ, PH, BB, BC, MM, Sandman, MC, HQ, RB, & NB
KO After 2nd KD: DC, AR, HK, SMM, & NP
KO after 1st KD: BH
Imagine your boxing career only lasts for an hour
just over a minute, more like. And you're already world champ with 16 wins no losses.
@@Tr0lliPopnot counting the countdowns, getting in and out of the ring, rest time, and the celebrations
@@Aaa-vp6ug True
Little Mac: "AND THIS... IS... TO GO... EVEN FURTHER BEYOND."
Love ur vids bro! And this one didn’t disappoint 😊
Thanks for the heart bro! You da best 👍
Ah, I knew it! I predicted this would become a new category! Fastest possible knockdowns utilizing 2 player mode is an interesting concept!
Little Mac is very strong because of that! HOLY CRAP!!!
Super punch out fans finally getting to play a game without horrific RNG at every step of the way.
Well done! You deserve all the pizza cake!
“The Ultimate Champ”
“0 Wins, 0 Losses”
Lol
The instant knockdown on Bob Charlie still works (and is faster) if he hops twice towards you instead of doing the uppercut.
Oh huh, actually didn't know about that one lol, nice catch! I probably didn't think to test that because I kept manipulating the early delay on the uppercut from Bob while TASing him, and it appears like he'll only ever do the hop forward after swaying to the opposite side of the ring, so it never even struck me to check for that.
Achievement unlocked: Telling zallard1 something about Punch-Out mechanics that he didn't already know
super macho man really did that death stare when he got knocked out 💀
This is one of the funniest plays of this game I've seen yet. Lol
I can't help but appreciate that the P2 wakeup is automatic. This run would be far less interesting otherwise.
Of course it’s zallard to be the first one to speed run the multiplayer mode
We now need a run of you playing as the opponent
I like that somehow Little Mac is the WVBA World Champion with 0 wins and 0 losses
Peter Punch*
@@joaquimmendes4945 * *Unknown
Imagine seeing an real boxing match where the world champion is knocked out by 8 seconds
Now do a speedrun of all fighters KO’ing Mac. 😏
Bro Nick Bruiser had fury in his eyes after that first knockdown!! D:
It's wierd that the 2P mode doesnt use a profile, so best times arent saved. So when you skip to the credits, it doesnt have any times saved so it says that the best time is 3'00"00, which is impossible. And when it shows your name as a Special Thanks and an ending name, it shows *Unknown. Thought this was worth mentioning as it's interesting how the game handles not being signed in.
3'00"00 isn't technically impossible i think, if I recall correctly I have managed to get that time in a few fights out of boredom but it's just very tricky to get the timing down, it also has to be a TKO otherwise the opponent stands up and you lose a frame later.
@@Fernybun eyo what you lose if the timer runs out even if you have ko's against the opponent? thats not how boxing works.
there needs to be a category for IL 2P speedruns
Little Mac enters the exciting world of match fixing
笑
It’s similar to this ->😂, except it’s also a word
Her: Come over to my house
You: Can’t, trying to become the Special Circuit Champion
Her: I’m home alone
You:
7:55 that sync
"I've heard someone who can beat me in 17 seconds"
So P2 Wants To Lose
Yeup... I knew this was going to come sooner or later... :)
I guess this is the only way to beat Bear Hugger, Sandman, and Rick Bruiser in under 10 seconds.
Note to self: do not fight TAS
18:52 don't worry, TAS has never won a fight. You'll be fine.
@@maltheopia Never lost either though.
Narcis getting knocked down at 6.09 lmao
I Knew This Would Happen At Some Point
"if you blink, you'll miss it.. literally."
so I guess with the option of 2P mode being active (and thus having total control), would it now be possible to get KOs on the fighters that have them?
Nope, 2p doesn’t have control of their ability to get back up or not.
It's not 100% control. Movement and counters are automatic, and Mad Clown can't do his ball attack since it's a 3-part move.
He's so amazing
“Hey, I accidentally did a frame-perfect counter.”
14:39
The jab counter to Hoy's staff rush always looks contrived to me, like the animations don't match up.
Well the tas does counter it on the first possible frame, which adds to the weirdness of the animation. It looks even worse in 0.25x speed
@@Gregariousness1 That makes a lot of sense. Thank you for explaining
Gabby Jay: 52710
Bear Hugger: 49330
Piston Hurricane: 52580
Bald Bull: 52770
Bob Charlie: 57730
Dragon Chan: 60600
Masked Muscle: 57410
Mr. Sandman: 63060
Aran Ryan: 66590
Heike Kagero: 66590
Mad Clown: 62230
Super Machoman: 60350
Narcis Prince: 71710
Hoy Quarlow: 72550
Rick Bruiser: 71280
Nick Bruiser: 71980
For a total of 922880
Imagine if this was a full playthrough
Oh wait, the bonus for rests isnt here.
You could do dragon chan’s special attack and try timing on hitting his face before he kicks you
He just beat up an old man bro put him in jail
18:51: Game Over
feel like it could be optimized a little on the gabby jay fight by just punching him when he gets back up the last time, unless i don't understand this game
Pizza Cake.
Gabby Jay: 0.45
Bear Hugger: 5.47
Piston Hurricane: 1.54
Bald Bull: 0.11 (Shortest Survival Time)
Bob Charlie: 0.33
Dragon Chan: 5.71
Masked Muscle: 1.81
Mr. Sandman: 7.67
Aran Ryan: 7.16
Heike Kagero: 7.99
Mad Clown: 2.66
Super Machoman: 8.49
Narcis Prince: 6.09
Hoy Quarlow: 0.90
Rick Bruiser: 9.86 (Longest Survival Time)
Nick Bruiser: 3.05
You should do you one hit knockout video of this game
Bro beat gabby jay less than a second
Cheating in speedruns be like
Just imagine the amount of splicing needed, especially when the text doesn't show up in this mode.
Nice TAS, you deserve all the pizza cake!
Pizza cake! Right awn!
1:53 Haha, he beat Bear Hugger in less than 17 seconds
Imagine
Blindfolded
i tested it myself and you can do rick in 9"81 actually (on ntsc) making the real gametime 1'09"24
i feel sad for Nick Bruiser
Still surprised that this was discovered only recently. Why did they not think to put this in the manuals?
Can the RNG of the fights be manipulated in some way so these patterns can be used in a single player TAS?
Nope, you can't manipulate the opponent's attack script to that degree sadly.
Sadge
But i guess it adds to the contribution the multiplayer brought
I heard someone can beat me in under six seconds
Do the fighters get up randomly or can player 2 control that?
I can also see the player 2 always wins version of this
Player 2 is random
You can only really control the opponent's guard, and most of the moves they throw out. Whether or not the opponents can get up are dictated by the usual rules under normal play (health remaining before knockdown blow, whether or not the knockdown blow was a super, the time elapsed in the phase, and how much damage 1p sustained)
So is this basically SP-O but with no rng?
Is it really possible to beat them so quickly?
Rip my minecraft :(
?
rick bruiser has no instadowns unlike nick. poor performance indeed. but the A.I. makes up for this.
Oh my god it didn’t eve take a second to kill gabby it just took 0.00.45
Bald Bull’s was 0.00.11
Why does the TAS need to pause buffer? TAS has perfectly tined inputs.
It's not buffering. It's used to let the meter go up so Mac can do super attacks sooner.
Case in-point: 11:42. Look at the bottom, and how he immediately uses a barrage of punches. This wouldn't be possible without pausing for a bit.
I want to tell you that speedruns uses in-game timer.
Yessir
How about super punch out blindfolded 2player mode
Nah.
Seems like all the TAS bot is doing is just trying to use the fighter's most powerful attack over and over?
From what I see, yes if one exists on player 2's character. Then player 1 can counter it on the first possible frame that would instant knock down the opponent.
Otherwise they use the game's existing dizzy mechanic to create an instant knock down opportunity (slower).