The card quality in this deck is honestly insane. Cheap removal, serious must answer threats that sometimes recur themselves, card draw that transforms into more quality creatures, and hand hate for the matchups that aren't creature dependant.
Back to nature has been one of my favorite sideboard tech to splash green for a while now... "My mono color brew isnt playing a single enchantment? Why kill one target enchantment, when I can kill them all for a splash with back to nature
I really appreciate the thorough deck examination at the start of each of your videos. They really help contextualize the draws and plays throughout the rest of the video!
@@laeclorentzen6111 it is Singleton, but between Snapcaster Mage, Jace, Vryn's Prodigy, Mystic Sanctuary, Eternal Witness, Founding the Third Path and others, there's a lot of ways to recast it. I've even put it under Isochron Scepter once, which led to a lot of discarding to hand size and a very lopsided game.
I love the power of heartless act cause it doubles as removal and the ability to remove stun counters from the unstoppable slasher. Also could be a silly win against the arch fiend to one shot the oppo
I also prefer modern, pioneer and standard content over brawl, alchemy and commander. I like historic, somewhat, and timeless, but I like the standard, pioneer, and modern the best. I WOULD watch limited content.
i happened to get 3 unholy annex in prerelease, and it's just so good. the only thing holding it back are the lack of cheap demons/changelings in standard, besides the bloomburrow effigies.
Seth complaining about a third color having enchantment removal at incredibly low rate will never not be funny to me. Like, artifact removal is in three colors (white, red, green), creature removal is in all five colors to some degree. Why can't enchantment removal be in three?
Hell, Blue has some excellent artifact hate with stuff like Hurkyll’s recall and Filter out, along with a plethora of cards that bounce (non-land) permanents regardless of type. There’s no reason for black to be the only color that is solely limited to creature removal.
I think it's more that Black is so good at so many things that it's kinda silly that it also now gets to compensate for one of the few angles on which it was historically always weak.
100% agree mana system is what makes magic so good and I actually think multicolored lands could be powered down a bit so there's more cost to more colors
I absolutely disagree. losing because you don't draw / get flooded by Land isn't fun, winning because your opponent doesn't draw land isn't fun. Having to spend hundreds of bucks to have a consistent mana-base isn't fun. it's one of the main reason me and my friend circle stopped playing years ago.
Not likely to be a good idea, but a fun idea might be to also run Smuggler's Surprise to instant play Bloodletter in case the opponent feels it's safe to take a single Slasher hit and doesn't block. Already splashing green.
There's a point around 38:00 minutes where playing the 6/6 side of the room from hand seems like a better play. They need 2 spells to remove it, and it still let's you drain for 2 instead of 4
I’m an unholy annex truther. I think the card is the real deal. Also, been playing the same shell in standard and it feels strong and is super fun there too to answer your question from midway in the video. The format texture is different though so I’m not sure if it’s as good in standard as it is in pioneer.
19:53 Exactly Fatal Push would've saved them for a turn - block with the Archfiend, and it dying activates revolt while the lethal trigger's on the stack, letting them Push the Bloodletter to "only" drop to 2.
Unholy Annex // Ritual Chamber is an easier to cast better phyrexian arena that clocks them and spits out a 6/6 flyer if needed. How is this not amazing yet? Loved this deck.
Hey, I was your UW artifacts opponent from before the recording started! GGs! Super bummed I didn’t get to see your reaction to my list, I’ve been having a blast feeding off all these black based decks 😂 happy to share my list if you’re interested!
The land/mana system is the game's biggest problem, it's also the game's biggest strength. I don't think those are mutually exclusive and Wizards has been trying to rectify the problems with the system for years. They've changed the mulligan system and given card selection, especially land card selection (like explore for example) to every color because they know it's a big problem. They've been eating around the edges of the problem for decades, and I think it's in a pretty good spot these days.
The recent commander clash with the Heartstone mana system illustrated to me what the weakness of a system like that is - particularly in a multiplayer format. The consistency really limits the space of possible game states, which leaves your deck design choices much more clearly constrained.
Omg that first phoenix match 😂 I’m surprised how affordable pioneer is! I started right before that format became a sanctioned format. I was new so I was turned off by the idea but it looks super popular!
having played against this on the ladder multiple times now, i think you’re better off just playing your midrange game and not dedicating slots and mana into trying to find the combo
Your talk about golden age modern got me curious so I searched on scryfall. There are 11,913 cards legal in pioneer and there are 9,210 cards legal in explorer. I'm not sure exactly when golden age of modern is but I've seen people say 2014: if you include only sets before M15 there are 8,216 cards legal in modern. To get around pioneer's current card pool you need to include all sets before Ravnica Allegiance (there are 11,999 cards legal in modern if you include only sets before Ravnica Allegiance).
I think the color pie being green and white kill everything, red and black kill creatures and artifacts/enchantments and blue bounces and counters everything
@39:51 Cultist 1: Did you see the contractors finished installing the last annex? Cultist 2: What?? Another annex? We already had two! Who needs a third! Cultist 1: Don't look at me, that's what the blueprints said. Cultist 2: Whatever, maybe we can use it for storage or something.
Magic's staying power is not its mana system, its the part where it was first, it rides a LOT on just having gotten in first, most of the games that flicker past fail generally because either A: They don't have a compelling enough existence as competition to preexisting games, and B: a lot of them die to speculative markets failing and all the stocks weirdos pulling out because how dare a game not print good cards only at ultra mega rare, how dare they print at multiple rarities in the same set, which is another thing that props MtG up really high, people have insane investments in it like a stock market
They definitely did make the resource system more interesting than most games though. I know Seth and some other people always compare it to things that don't have a resource system at all, and that's an unfair comparison. But comparing it to others that do have a resource system... I do like that it's mana system is more interactive. Your mana sources aren't just tempo pieces. They create the colors, which makes an interesting deckbuilding restriction. You can use multiple colors, but those usually have downsides like being slower if conditions aren't met, or having some sort of alternate cost, or an upside to the fact it's slow. Some have ETB triggers, some have alternate abilities which can even make/become creatures, and some have a different side of the card you can play altogether. So yeah, it's honestly really great that they found a way to turn the mana system into something that offers more gameplay than just giving you mana. Though I won't agree with Seth when he says that the mana system (or lack thereof) is the reason other games die. Yugioh, as memed as it is, still has a lot of players. Then some games with alternate resource systems are still going strong. Like Hearthstone (+1 mana pip per turn), and Flesh and Blood (cards have a cost and a pitch value, so you pay for your cards with your other cards).
@@nulshift The mana system definitely adds to the game, agreed, and its not like other games haven't tried to build off it, eg Force of Will, one of those games that burned out due to a combination of factors, has a very similar colors of mana thing going on I think MtG without Mana would absolutely not be the same game, Colors matters to its design a lot, and the siloing it causes has inherited design impacts, Shadowverse and Hearthstone don't use lands, but they still have deck building in groups of cards, and certain ideas shared(eg Druid in HS has most of the hard ramp because nature and green), as do things like Vanguard YGO even wouldn't exist in its current form without MtG, as the original manga version of Duel Monsters was parodic of MtG, YGO's a wild game and I love it, but even it owes a lot, especially super early on, to MtG being the first major real TCG has given Magic untold impact upon the rest of the tableau of TCGs, and that influence and seniority can't be underestimated
I'd argue it is the removal suite is better for black in pioneer (and other colours). I think without that you get bulldozed by monored/gruel/rakdos fling
Yeah, especially since caco/heartfire don't care if they get blocked by a slasher on turn 3. If anything you're doing them a favor by giving them the death trigger. Bloodletter won't come down. Unholy annex might as well read "this card does nothing" in those matchups. If turn inside out wasn't around, the lifegain on annex might make a slight difference. But at this point red aggro is not just bringing people to 0, but often in high negatives.
30:23 Just sayin': The unstoppable Slasher only returns, if it doesn't have any counters on it. So maybe you shouldn't target it with your map tokens..
At 30:00, if you felt (as I did) that they wanted to March your Annex, you ought've spent 5 to unlock the ritual chamber. That'd increase the MV of the enchantment to a staggering EIGHT, and unlocking rooms is a special action that can't be responded to. Good luck casting a 9MV March to clear it, opponent. 😂
No way Seth is still complaining about black breaking the color wheel even after gushing about how much he likes blue breaking the color wheel haha make it make senseeeee
I would never be able to play this deck, every time I play a tribal deck I need to have EVERY creature be that creature type, my OCD messes me up if I have a creature with a different type in the deck.
My issue with Pioneer is there is just so much Black in the format. I mean you have like 3-4 Rakdos decks, This mono B demons, Mono B discard, Jund Sacrifice. Really hope somethine changes because this isn't a good format imo.
Can someone help me what he is saying in the intro after "probably ..." ? Everytime I watch a video with him I'm asking myself the same damn question 😅
Oh I don't really blame the mana system. I blame arena's shuffler because how is it possible for almost every single game to get a 1 or 2 lander and no land drops thereafter for 7 turns, or adversely keep a 3 lander and then draw nothing but lands for the next 10 turns
@starmanda88 ty lol I was going mad looking for a pioneer format! Made a few of his pioneer decks and haven't been able to try em becuase I'm a bet dumb :)
@@eldanarii nah it’s totally not your fault. It’s beyond idiotic that they haven’t fully converted explorer into pioneer 😑 it is confusing for many people!
9:50 I wouldn't have kept that hand. You effectively had 3 4-cost a 3 cost and a 1 cost with 2 lands. Sure you had about a 60% to get 2 more lands in 4 draws but your hand really didn't do anything else especially about half your nonlands are 3+ mana.
2:21 Is it just me or is it kind of awkward that Seth calls EVERY two card combo “splintertwin?” Imo, a combo should only be called “splintertwin” if it involves making copies of something that then makes more copies.”
My friend, if you weren’t a coward (joking)you could’ve just made this in standard. It exists & can win with it consistently. Just add Blue … Mocking/Creeper/Leyline etc. … you’re welcome Enjoyed the Pioneer video!
To note at 30:25 you almost never want to target the slasher with a map as it cares about any kind of counters
The card quality in this deck is honestly insane. Cheap removal, serious must answer threats that sometimes recur themselves, card draw that transforms into more quality creatures, and hand hate for the matchups that aren't creature dependant.
That's just black decks, honestly
40:20 from this Annex Seth will build his church, the return of black burn
Back to nature has been one of my favorite sideboard tech to splash green for a while now...
"My mono color brew isnt playing a single enchantment? Why kill one target enchantment, when I can kill them all for a splash with back to nature
"Demon in the Manabase" is a great name for this deck.
That one match against the humans really did play out like a Jason film
Yep. It was my wonky mono white death and taxes. Turned out that death was in his deck and on his side.
I really appreciate the thorough deck examination at the start of each of your videos. They really help contextualize the draws and plays throughout the rest of the video!
The old saying for Canadian Highlander is that its not the first Ancestral that kills you but it typically finds the 2nd one and that does.
You play ancestral recall in your Canadian Highlander??
@@laeclorentzen6111It's worth 8 points for a reason. Most places are also fine with proxying.
@@seandun7083 j thought Canadian Highlander was Singleton though, how does it find a second one?
@@laeclorentzen6111 it is Singleton, but between Snapcaster Mage, Jace, Vryn's Prodigy, Mystic Sanctuary, Eternal Witness, Founding the Third Path and others, there's a lot of ways to recast it. I've even put it under Isochron Scepter once, which led to a lot of discarding to hand size and a very lopsided game.
I thought the saying was its never just one ancestral
If people near me played actual pioneer near me I would totally try to build this deck. Slasher bloodletter combo is crazy
People are rocking it in standard as well, its kinda crazy how powered up standard is right now
I love the power of heartless act cause it doubles as removal and the ability to remove stun counters from the unstoppable slasher. Also could be a silly win against the arch fiend to one shot the oppo
After 15 ish years of magic and always loved demons, finally theres stuff to make them work! Good job and much demonic love!
Seth has to be the god of keeping 2 landers in hands that cant function at all on 2 lands.
I have been enjoying Unholy Annex//Ritual Chamber in my esper midrange pile, it makes raffine so much better
Love the Pioneer/Explorer, Modern and Standard content
So basically all the content they make 😭. I love it too tho, no harm intended
Just say you hate commander lmao
@@poetro2567 well they make content for every format..
@@T.Made.It.95yeah I guess, but they mostly make pioneer, modern and standard content
I also prefer modern, pioneer and standard content over brawl, alchemy and commander. I like historic, somewhat, and timeless, but I like the standard, pioneer, and modern the best.
I WOULD watch limited content.
i happened to get 3 unholy annex in prerelease, and it's just so good. the only thing holding it back are the lack of cheap demons/changelings in standard, besides the bloomburrow effigies.
I enjoy playing Magic thru Seth.
*Thanks for the Content!*
Seth complaining about a third color having enchantment removal at incredibly low rate will never not be funny to me. Like, artifact removal is in three colors (white, red, green), creature removal is in all five colors to some degree. Why can't enchantment removal be in three?
Hell, Blue has some excellent artifact hate with stuff like Hurkyll’s recall and Filter out, along with a plethora of cards that bounce (non-land) permanents regardless of type. There’s no reason for black to be the only color that is solely limited to creature removal.
I think it's more that Black is so good at so many things that it's kinda silly that it also now gets to compensate for one of the few angles on which it was historically always weak.
100% agree mana system is what makes magic so good and I actually think multicolored lands could be powered down a bit so there's more cost to more colors
I absolutely disagree. losing because you don't draw / get flooded by Land isn't fun, winning because your opponent doesn't draw land isn't fun. Having to spend hundreds of bucks to have a consistent mana-base isn't fun.
it's one of the main reason me and my friend circle stopped playing years ago.
My grandma doesn't approve of this deck, but I do
Already have most of this in paper. If I can find pioneer events nearby I might put one together. Love a good monoblack deck.
Not likely to be a good idea, but a fun idea might be to also run Smuggler's Surprise to instant play Bloodletter in case the opponent feels it's safe to take a single Slasher hit and doesn't block. Already splashing green.
That triple Unholy Annex win was AMAZING
I was brewing demons a little in commander and realized how much support there is in standard rn. annex is super good
When you're going to attack with an archfiend and you have another one in hand you cast it precombat in case there's a death trigger.
There's a point around 38:00 minutes where playing the 6/6 side of the room from hand seems like a better play. They need 2 spells to remove it, and it still let's you drain for 2 instead of 4
I’m an unholy annex truther. I think the card is the real deal. Also, been playing the same shell in standard and it feels strong and is super fun there too to answer your question from midway in the video. The format texture is different though so I’m not sure if it’s as good in standard as it is in pioneer.
19:53 Exactly Fatal Push would've saved them for a turn - block with the Archfiend, and it dying activates revolt while the lethal trigger's on the stack, letting them Push the Bloodletter to "only" drop to 2.
This might be the wrong place for this idea but i would love seth andrichard playing a vs again between a lands deck and a landless deck.
Unholy Annex // Ritual Chamber is an easier to cast better phyrexian arena that clocks them and spits out a 6/6 flyer if needed. How is this not amazing yet? Loved this deck.
Hey, I was your UW artifacts opponent from before the recording started! GGs! Super bummed I didn’t get to see your reaction to my list, I’ve been having a blast feeding off all these black based decks 😂 happy to share my list if you’re interested!
I got Unholy Annex/Ritual Chamber in my prerelease and it did feel good resolving it
Deck definitely looks fun to play!
You could also splash white for Tempest of Light. A little more mana, but white might be more synergistic?
The land/mana system is the game's biggest problem, it's also the game's biggest strength. I don't think those are mutually exclusive and Wizards has been trying to rectify the problems with the system for years. They've changed the mulligan system and given card selection, especially land card selection (like explore for example) to every color because they know it's a big problem. They've been eating around the edges of the problem for decades, and I think it's in a pretty good spot these days.
The recent commander clash with the Heartstone mana system illustrated to me what the weakness of a system like that is - particularly in a multiplayer format. The consistency really limits the space of possible game states, which leaves your deck design choices much more clearly constrained.
This deck surprised me, it seems so good.
Omg that first phoenix match 😂 I’m surprised how affordable pioneer is! I started right before that format became a sanctioned format. I was new so I was turned off by the idea but it looks super popular!
Taking this deck to church rn!!!! :)
Modern version with k’rrrik? Or another k’rrrrik brew? I know it’s probably not very good but I’d love to see you do a k’rrrik brew
what about demonic counsel? It can get you a demon or if you have delirium you can get anything
having played against this on the ladder multiple times now, i think you’re better off just playing your midrange game and not dedicating slots and mana into trying to find the combo
@@otisnt5718 fair, the combo is indeed strong but I guess not that strong
Getting Delirium would require playing a bunch of bad cards, and the non-delirium mode isn't really better than anything else in the deck.
It's not a dedicated combo deck. The whole appeal of this kind of deck is that you just have an opps I win combo in the middle of your midrange deck
Gotta be honest, explorer/pioneer looks really great these days.
I wonder how valid it is to switch over to a mini black devotion plan as a sideboard game plan
"DEMON IN THE MANA BASE! DEMON IN THE MANA BASE!"
11:25 Yoi had multiple unstopable slashers to stabilize with. They are 2/3 deathtouchers you were still in that game.
Your talk about golden age modern got me curious so I searched on scryfall. There are 11,913 cards legal in pioneer and there are 9,210 cards legal in explorer. I'm not sure exactly when golden age of modern is but I've seen people say 2014: if you include only sets before M15 there are 8,216 cards legal in modern. To get around pioneer's current card pool you need to include all sets before Ravnica Allegiance (there are 11,999 cards legal in modern if you include only sets before Ravnica Allegiance).
Drives me insane when you're running 25 lands, and a 2 land hand doesn't work out.
Slasher decks look so much fun!
I think the color pie being green and white kill everything, red and black kill creatures and artifacts/enchantments and blue bounces and counters everything
@39:51
Cultist 1: Did you see the contractors finished installing the last annex?
Cultist 2: What?? Another annex? We already had two! Who needs a third!
Cultist 1: Don't look at me, that's what the blueprints said.
Cultist 2: Whatever, maybe we can use it for storage or something.
Magic's staying power is not its mana system, its the part where it was first, it rides a LOT on just having gotten in first, most of the games that flicker past fail generally because either A: They don't have a compelling enough existence as competition to preexisting games, and B: a lot of them die to speculative markets failing and all the stocks weirdos pulling out because how dare a game not print good cards only at ultra mega rare, how dare they print at multiple rarities in the same set, which is another thing that props MtG up really high, people have insane investments in it like a stock market
They definitely did make the resource system more interesting than most games though. I know Seth and some other people always compare it to things that don't have a resource system at all, and that's an unfair comparison.
But comparing it to others that do have a resource system... I do like that it's mana system is more interactive. Your mana sources aren't just tempo pieces. They create the colors, which makes an interesting deckbuilding restriction. You can use multiple colors, but those usually have downsides like being slower if conditions aren't met, or having some sort of alternate cost, or an upside to the fact it's slow. Some have ETB triggers, some have alternate abilities which can even make/become creatures, and some have a different side of the card you can play altogether.
So yeah, it's honestly really great that they found a way to turn the mana system into something that offers more gameplay than just giving you mana.
Though I won't agree with Seth when he says that the mana system (or lack thereof) is the reason other games die. Yugioh, as memed as it is, still has a lot of players. Then some games with alternate resource systems are still going strong. Like Hearthstone (+1 mana pip per turn), and Flesh and Blood (cards have a cost and a pitch value, so you pay for your cards with your other cards).
@@nulshift The mana system definitely adds to the game, agreed, and its not like other games haven't tried to build off it, eg Force of Will, one of those games that burned out due to a combination of factors, has a very similar colors of mana thing going on
I think MtG without Mana would absolutely not be the same game, Colors matters to its design a lot, and the siloing it causes has inherited design impacts, Shadowverse and Hearthstone don't use lands, but they still have deck building in groups of cards, and certain ideas shared(eg Druid in HS has most of the hard ramp because nature and green), as do things like Vanguard
YGO even wouldn't exist in its current form without MtG, as the original manga version of Duel Monsters was parodic of MtG, YGO's a wild game and I love it, but even it owes a lot, especially super early on, to MtG
being the first major real TCG has given Magic untold impact upon the rest of the tableau of TCGs, and that influence and seniority can't be underestimated
I'd argue it is the removal suite is better for black in pioneer (and other colours). I think without that you get bulldozed by monored/gruel/rakdos fling
Yeah, especially since caco/heartfire don't care if they get blocked by a slasher on turn 3. If anything you're doing them a favor by giving them the death trigger.
Bloodletter won't come down. Unholy annex might as well read "this card does nothing" in those matchups.
If turn inside out wasn't around, the lifegain on annex might make a slight difference. But at this point red aggro is not just bringing people to 0, but often in high negatives.
Ah my demons getting to shine in their dark glory
Insane game 1 against phoenix. Wow
30:23 Just sayin': The unstoppable Slasher only returns, if it doesn't have any counters on it. So maybe you shouldn't target it with your map tokens..
9:30 I felt nostalgic about my esper tokens polymorph
5:53 Even in a deck full of black enchantment removal Seth still find a way to seethe. Lol.
Why Bankbuster instead of the black spree? Also why no Demonic Tutor?
I wish I could have seen a heartless act + archfiend win on the mirror
"If you can't stop it, unstoppable slasher kills you on the spot"
Well I got some bad news then
"Withering Torment, as dirty as it feels..." - I feel u :D
Midrange combo decks give the big dopamine, heck yeah
I mean, any deck with Unstoppable + Bloodletter puts in work.
Seth talking about lands sounds like he watched some rarran lol
Why are we not playing this in standard? We are! One of the top decks on the ladder last time I checked ( in P+).
No ghost in the shell, but a demon in the manabase.
Omg so gonna build this i miss mutavault
_Ashlizzle_ worked with the demon deck about a week after DSK dropped.
It was medium.
If anyone is going to make a Demon deck good it would be her 😅
In standard yeah
We play matches for a reason. 1 loss to varience can be overcome
I really will never understand Seth's absolute reluctance to cut the final copy of a card while sideboarding.
I wanna see a combo with slasher and solemnity
At 30:00, if you felt (as I did) that they wanted to March your Annex, you ought've spent 5 to unlock the ritual chamber. That'd increase the MV of the enchantment to a staggering EIGHT, and unlocking rooms is a special action that can't be responded to. Good luck casting a 9MV March to clear it, opponent. 😂
Is Unholy Annex your new favorite Phyrexian Arena, Seth?
No way Seth is still complaining about black breaking the color wheel even after gushing about how much he likes blue breaking the color wheel haha make it make senseeeee
I would never be able to play this deck, every time I play a tribal deck I need to have EVERY creature be that creature type, my OCD messes me up if I have a creature with a different type in the deck.
Can you do a standard version? It looks like it could be done in standard without losing much!
My issue with Pioneer is there is just so much Black in the format. I mean you have like 3-4 Rakdos decks, This mono B demons, Mono B discard, Jund Sacrifice. Really hope somethine changes because this isn't a good format imo.
This this this
Can someone help me what he is saying in the intro after "probably ..." ? Everytime I watch a video with him I'm asking myself the same damn question 😅
How much of this is currently in Standard?
There are 13 unique cards that are Standard legal in this deck.
More Pioneer! More!!! Pls!!!!!
Christmas Special Edition
Oh I don't really blame the mana system. I blame arena's shuffler because how is it possible for almost every single game to get a 1 or 2 lander and no land drops thereafter for 7 turns, or adversely keep a 3 lander and then draw nothing but lands for the next 10 turns
I would strongly dispute that non-games are a feature. You’re underselling how many non-games the mana system creates.
And my first instinct when thinking demons is Shadowborn Apostle nonsense
Yay more Pioneer!
How do you get pioneer on mtga? It's never an available format for me but you're always posting videos on ntga doing it.
It’s called explorer on arena
@starmanda88 ty lol I was going mad looking for a pioneer format! Made a few of his pioneer decks and haven't been able to try em becuase I'm a bet dumb :)
@@eldanarii nah it’s totally not your fault. It’s beyond idiotic that they haven’t fully converted explorer into pioneer 😑 it is confusing for many people!
where Modern video 😢
9:50 I wouldn't have kept that hand. You effectively had 3 4-cost a 3 cost and a 1 cost with 2 lands. Sure you had about a 60% to get 2 more lands in 4 draws but your hand really didn't do anything else especially about half your nonlands are 3+ mana.
Seth please let the enchantment hate thing die… black can remove enchantments now. That’s nothing away.
"Why are we not playing Annex in Standard?"
Some of us are ;)
The hash slinging slasher.
What's with the audio this week? There's a fuzz underneath your voice throughout the gameplay.
Dont lure me back in Seth! Don't tell me there is a format where you can competitivley play Angels versus Demons...
Seth, this might be one of my favorite decks ever. I'm having so much fun playing this one. Thank you!
2:21 Is it just me or is it kind of awkward that Seth calls EVERY two card combo “splintertwin?” Imo, a combo should only be called “splintertwin” if it involves making copies of something that then makes more copies.”
No demonic counsel???
I think they need to reprint Fatal Push in Standard. Balance out the super aggressive decks a bit.
Add glissa so you can take counters off slasher
You can also take counters off archfiend instead of conceding
Nah thats too cute glissa is to slow for pioneer probably
My friend, if you weren’t a coward (joking)you could’ve just made this in standard. It exists & can win with it consistently.
Just add Blue … Mocking/Creeper/Leyline etc. … you’re welcome
Enjoyed the Pioneer video!
Wow caught you literally 30secs after it got posted this is a first for me
more pioneer and explorer pleaes
GOTTA EXORSIZE THE DEMONS! ❤❤❤