Zach: "I think these are just d10s... or 8s.. 8s.. Is this a d8?" Steven: "10" Zach: "Got it right the first time" Steven: "You do the finances for the company" I love the banter between Steven and Zach, plus the laughter off camera.
Saw this stream this week. My friends and I have clicked 50+ games on TTS in 4 days. This game is amazing! Absolutely loving it. Sadly we are in the UK... Make it possible TC!
Let me just say that i am sad to have been born in Spain where there is no Team Covenant suscription available, it sounds like an amazing service. I appreciate that i can still watch your awesome videos though ❤ Keep up the great work
@@codyperry4011 the load screen will vanish in a few days as it gets edited properly. It's there to give viewers time to get notifications and make it to the live stream. It's fairly traditional for an early viewer to drop a timecode pre-edit.
@@Brekekekiwi Oh man if I got a notification and hopped in I would be out of here after 15-20 minutes. An hour and a half is kinda insulting to those waiting in my opinion.
Talking about the leveling cards, one thing I found really interesting was cards that actually became *weaker* as they leveled. There was one card in the original game that when it died summoned the higher level varient. So the level 1 would die and summon the level 2, which when it dies would summon the level 3. On round 2, however, that same creature would start at level 2 and could only rebirth once. In round three you were stuck is a very mediocre creature that basically did nothing.
FYI, when you guys touch, tap, or interact with the table there is a soft "thunk" in the background. This is usually caused by a table mic picking up the vibrations.
I saw you guys wondering about what to call the individual faction decks vs the combination of two that you actually play. First "Pack" and "Deck" came to mind, I've heard "Half-deck" and "Deck", but I think the answer is right in the game's name, a "Deck" and a "Fusion". Send the word to Justin Gary.
One thing that occurs to me to reduce the "fiddly-ness" is to only put dice out when needed (ATK +/- or health +/-). That way you're not using cycles to put dice out on a creature with base stats just to have them killed on your opponent's next turn. Either way, already snagged a couple of subs for this game. :-)
@@teamcovenant Totally agree. Overall I see the potential and wanted to demonstrate that there is ways to adapt to individual playstyles to reduce some of the "moving pieces". So in short, let's dig in and play the game! ...and not let little things hold us back! :-)
Question: when you play a level 2 creature and the level 1 is still on board, do you replace the level one? Or will both be on board until one dies? Thanks.
There are many different versions of Oros. All the Forgeborn are algorithmically generated, selecting from a pre-designed set of available powers custom to that Forgeborn.
This has a lot of interesting stuff going on. Unfortunately, all of these types of games essentially boil down to being a different flavor of Magic/Hearthstone. It might be fun to play a few times, but when you seriously think about getting competetive, you're going to be thinking the same way you think in MTG. Keyforge had enough that was different that I really enjoyed it. I would probably still get a display of SolForge, but my problem is that FaB is as perfect of a TCG as I can possibly imagine and I would rather spend my time, money, and energy trying to get my friends to play that instead.
KeyForge is waaaay more of a Magic clone than SolForge. That's one of the appealing things about it, it feels very different when playing it as compared to a standard "creature battler".
Wanna talk fiddly, I think the health cards from Star Realms would be way better for player health than manually shufflings sides on 2D10. Also can't imagine having ~10-20 D10s kicking around to manage the attack and health. Shuffling through a deck to get the level 2/3 version after each play like some pseudo-deckbuilder, ugh, tedious. Super fragmented design imho.
They have the health cards that you're talking about via Kickstarter. You can track these things however you want. The leveling mechanic is like a deckbuilder. That's the point. It's done in a great number of games. If it's not for you, that's ok.
It can't be a coincidence that the price of a subscription is exactly 1 dollar per possible deck combo. Right? 16 decks choose 2 (nCr for the math nerds) n!/(n-r)!r! = 16!/(16-2)!2! = 16!/(14)!2! = 16*15*14...*1/14*13*12...*1 * 2*1 = 16 * 15 / 2 = 8 * 15 = 120 (price without discount, more evidence!) But ... this calculation assumes all decks can be combined, which isn't true. If there are 4 of each faction, then any combo of the same faction is invalid. To find out how many invalid combos there are we can look at how many combos there are of one faction... 4 decks choose 2. = 4!/(4-2)!2! = 4!/2!2! = 4*3*2*1/2*1 * 2*1 = 4*3/2 = 2*3 = 6 6 invalid combos for each of the four factions so 24 in total 120 - 24 = ... 96 So there are 96 total "fusions" that can be made with a display that costs 96 dollars... coincidence? I think not! Please ignore my pemdas violations it's hard to write fraction math in text and a bazillion parenthesis to fix it would look gross. Tl;dr: If you math it out you pay 96 dollars for 96 unique fusions. Also parenthesis = pain.
you guys didnt play this right. the first round of the game you didnt pass the forge at all and in the second phase you passed it after one turn makes no sense.
1. Cards are very ugly, and have a graphic design that makes it look as if someone just started working in Illustrator or Photoshop 2. Solforge (the digital game) was horribly managed, so I have no confidence in this, despite it being partially designed by Richard Garfield
Cautiously optimistic about this game. I really got burned by Keyforge. I feel like it was $10 for a ~30% chance to get something playable, 20% chance to get something hilariously bad that’s fun to have “bad deck” games, and 50% chance of mediocrity. Mediocrity is probably the worst thing a game can do. It elicits zero emotion good or bad, it just is. Hoping the two deck thing shakes it up a bit.
The deckbuilding aspect is what appeals to me the most. I love fine tuning things (I basically only have 2 EDH decks because I keep fiddling with them), and the absolute lack of customization in Keyforge really deterred me.
I know this isn't the best venue for this feedback, but to the creators: the font of these cards is very ... unaesthetic ? It feels blocky and ugly and cheap and plain. I think it's worst with the white card names.
Thx for the video. Game looks really fun. But boy the art and graphic design leaves a lot to be desired. Looks extremely outdated. Shouldn’t make a difference but it really does for me. Nonetheless game looks great
It's always funny to see where everyone's preferences are on art and graphic design. It does feel old, but for some that is actually a boon. We are digging it more as we get the game on the table, for sure, but it's nothing like Ashes or FAB in terms of the "modern" look.
I really don't like Stone Blade, Justin, or the reboot of SolForge. There's a number of reasons I'm over this company, but a large one is the total abandonment of SolForge.
@@teamcovenant Does it matter what happened? The game failed. I wish them luck with this endeavor, but it seems too much like a last gasp for the game.
It was a nice game. I enjoyed it like ... 6 years ago? The company did very little to promote it. Sadly other than adjusting the gameplay to allow for physical play, the game doesn't look it evolved much in all these years. Maybe if they tried years ago I would get on board but it looks like a wishful cash grab.
Zach: "I think these are just d10s... or 8s.. 8s.. Is this a d8?"
Steven: "10"
Zach: "Got it right the first time"
Steven: "You do the finances for the company"
I love the banter between Steven and Zach, plus the laughter off camera.
I enjoyed watching this. I have 300+ hours of sol forge played on steam.
I had about 2000 hours . Lol crazy time
Played OG Solforge way back when. Backed this one. Can't wait to get my product next month!
According to the rule book you need to pick two different factions: www.stoneblade.com/solforge-fusion-rules
"It's like an NFT - it doesn't mean anything to own it..." Just about had me splurting tea all over my keyboard!🤣🤣
Saw this stream this week. My friends and I have clicked 50+ games on TTS in 4 days.
This game is amazing! Absolutely loving it.
Sadly we are in the UK... Make it possible TC!
It really evolves into something glorious as you play more, right?! Really impressive.
Let me just say that i am sad to have been born in Spain where there is no Team Covenant suscription available, it sounds like an amazing service. I appreciate that i can still watch your awesome videos though ❤
Keep up the great work
1:25:15
Thank you! An hour and 25 load screen! Just absurd!
@@codyperry4011 the load screen will vanish in a few days as it gets edited properly. It's there to give viewers time to get notifications and make it to the live stream. It's fairly traditional for an early viewer to drop a timecode pre-edit.
@@Brekekekiwi Oh man if I got a notification and hopped in I would be out of here after 15-20 minutes. An hour and a half is kinda insulting to those waiting in my opinion.
@teamcovenant Decks on SolForge can not be of the same faction. Love the video
Talking about the leveling cards, one thing I found really interesting was cards that actually became *weaker* as they leveled. There was one card in the original game that when it died summoned the higher level varient. So the level 1 would die and summon the level 2, which when it dies would summon the level 3. On round 2, however, that same creature would start at level 2 and could only rebirth once. In round three you were stuck is a very mediocre creature that basically did nothing.
@1:46:54 thought for sure steven was going to kill the tiny minion and then activate the summoner ability.
FYI, when you guys touch, tap, or interact with the table there is a soft "thunk" in the background. This is usually caused by a table mic picking up the vibrations.
I saw you guys wondering about what to call the individual faction decks vs the combination of two that you actually play. First "Pack" and "Deck" came to mind, I've heard "Half-deck" and "Deck", but I think the answer is right in the game's name, a "Deck" and a "Fusion". Send the word to Justin Gary.
One thing that occurs to me to reduce the "fiddly-ness" is to only put dice out when needed (ATK +/- or health +/-). That way you're not using cycles to put dice out on a creature with base stats just to have them killed on your opponent's next turn.
Either way, already snagged a couple of subs for this game. :-)
It'll be something to decide as you play! We enjoy the quick reference, but it might not be ideal.
@@teamcovenant Totally agree. Overall I see the potential and wanted to demonstrate that there is ways to adapt to individual playstyles to reduce some of the "moving pieces". So in short, let's dig in and play the game! ...and not let little things hold us back! :-)
spider comes out and i am sold on purple :D
"just like the entwives" 😂🤣
Question: when you play a level 2 creature and the level 1 is still on board, do you replace the level one? Or will both be on board until one dies? Thanks.
Both will be on the board.
Lane battlers are kinda popping at the moment. Skytear Horde, Riftforce, Radlands, SolForge etc.
Have you guys tried Radlands?
It's on the periphery of ever community we're locked into! Still haven't had a chance to try it yet.
I must have missed it, why do you need the die for the attack value?
It's the easiest way to simply track ATK and Health, given that buffs are permanent.
when they said it would come with instructions 😂😂😂
do the heroes have the same power or different ones like an Oros vs Oros battle for example
There are many different versions of Oros. All the Forgeborn are algorithmically generated, selecting from a pre-designed set of available powers custom to that Forgeborn.
Link to podcast? What was the name of it?
It posted to the Team Covenant feed today. It’s episode 193.
cov.link/podcast
What does “sudden death” entail?
First heal win first damage loses
Very interesting! I checked the subscription page, but $90 is too much for me.
1:05:45
Why don’t you just make 10 the highest and make that a little louder?
You guys should edit the streaming soon section. No one wants to fast forward through Steven interacting with a laptop.
We do. Have to wait until UA-cam finishes processing. You can observe this on all of our previous live streams.
This has a lot of interesting stuff going on. Unfortunately, all of these types of games essentially boil down to being a different flavor of Magic/Hearthstone. It might be fun to play a few times, but when you seriously think about getting competetive, you're going to be thinking the same way you think in MTG. Keyforge had enough that was different that I really enjoyed it.
I would probably still get a display of SolForge, but my problem is that FaB is as perfect of a TCG as I can possibly imagine and I would rather spend my time, money, and energy trying to get my friends to play that instead.
Have you tried codex?
KeyForge is waaaay more of a Magic clone than SolForge. That's one of the appealing things about it, it feels very different when playing it as compared to a standard "creature battler".
I'm still chasing the Netrunner replacement. This is not it.
@@sunny8k Netrunner is a masterpiece of a card game. Solforge doesn't come close.
@@pythonxz I mean it’s hard to compete with the God of card games lol
Wanna talk fiddly, I think the health cards from Star Realms would be way better for player health than manually shufflings sides on 2D10. Also can't imagine having ~10-20 D10s kicking around to manage the attack and health. Shuffling through a deck to get the level 2/3 version after each play like some pseudo-deckbuilder, ugh, tedious. Super fragmented design imho.
They have the health cards that you're talking about via Kickstarter. You can track these things however you want.
The leveling mechanic is like a deckbuilder. That's the point. It's done in a great number of games.
If it's not for you, that's ok.
@@teamcovenant Good to know they have different 50 health tracking mechanics. But yeah seems like a miss for me. Still chasing the Netrunner high.
Looks like another really cool game that will not be played in the Netherlands (just like ashes😭)
Man, you all have official Frisian Draughts games though. Jealous. Tot ziens!
Except Ashes has pretty cards, and has very interesting design.
Such a mishmash of existing concepts and mechanics, even niche stuff like Air, Land & Sea
It can't be a coincidence that the price of a subscription is exactly 1 dollar per possible deck combo. Right?
16 decks choose 2 (nCr for the math nerds)
n!/(n-r)!r!
= 16!/(16-2)!2!
= 16!/(14)!2!
= 16*15*14...*1/14*13*12...*1 * 2*1
= 16 * 15 / 2
= 8 * 15
= 120 (price without discount, more evidence!)
But ...
this calculation assumes all decks can be combined, which isn't true. If there are 4 of each faction, then any combo of the same faction is invalid. To find out how many invalid combos there are we can look at how many combos there are of one faction... 4 decks choose 2.
= 4!/(4-2)!2!
= 4!/2!2!
= 4*3*2*1/2*1 * 2*1
= 4*3/2
= 2*3
= 6
6 invalid combos for each of the four factions so 24 in total
120 - 24 = ... 96
So there are 96 total "fusions" that can be made with a display that costs 96 dollars... coincidence? I think not!
Please ignore my pemdas violations it's hard to write fraction math in text and a bazillion parenthesis to fix it would look gross.
Tl;dr:
If you math it out you pay 96 dollars for 96 unique fusions. Also parenthesis = pain.
Oh, side note, getting a second subscription is 466% or 4.66 as many possible fusions.
Amazing! Thanks for doing this. Shuffling it off to Marketing.
It's bad luck to toast and clink glasses then not drink...
you guys didnt play this right. the first round of the game you didnt pass the forge at all and in the second phase you passed it after one turn makes no sense.
If you understand the mistake, then it sounds like it makes perfect sense!
1. Cards are very ugly, and have a graphic design that makes it look as if someone just started working in Illustrator or Photoshop 2. Solforge (the digital game) was horribly managed, so I have no confidence in this, despite it being partially designed by Richard Garfield
Cautiously optimistic about this game. I really got burned by Keyforge. I feel like it was $10 for a ~30% chance to get something playable, 20% chance to get something hilariously bad that’s fun to have “bad deck” games, and 50% chance of mediocrity. Mediocrity is probably the worst thing a game can do. It elicits zero emotion good or bad, it just is.
Hoping the two deck thing shakes it up a bit.
That's our hope as well!
The deckbuilding aspect is what appeals to me the most. I love fine tuning things (I basically only have 2 EDH decks because I keep fiddling with them), and the absolute lack of customization in Keyforge really deterred me.
I know this isn't the best venue for this feedback, but to the creators: the font of these cards is very ... unaesthetic ? It feels blocky and ugly and cheap and plain. I think it's worst with the white card names.
Thx for the video. Game looks really fun. But boy the art and graphic design leaves a lot to be desired. Looks extremely outdated. Shouldn’t make a difference but it really does for me. Nonetheless game looks great
It's always funny to see where everyone's preferences are on art and graphic design. It does feel old, but for some that is actually a boon. We are digging it more as we get the game on the table, for sure, but it's nothing like Ashes or FAB in terms of the "modern" look.
Would've been a lot cooler if it had the evolving graphics from the original imo
I really want to play this game but gotta say the art isn’t impressive.
I really don't like Stone Blade, Justin, or the reboot of SolForge. There's a number of reasons I'm over this company, but a large one is the total abandonment of SolForge.
Name checks out!
You should check the podcast we did with Justin to get a full accounting of what happened with SolForge. cov.link/podcast
@@teamcovenant Does it matter what happened? The game failed. I wish them luck with this endeavor, but it seems too much like a last gasp for the game.
Not for me, too complex for card game...
It was a nice game. I enjoyed it like ... 6 years ago? The company did very little to promote it. Sadly other than adjusting the gameplay to allow for physical play, the game doesn't look it evolved much in all these years. Maybe if they tried years ago I would get on board but it looks like a wishful cash grab.