Finally got around to starting my KeyForge collection after years of putting it off, missing out, putting it off, missing out, etc., with a strict limit on quantity of decks per set (for now, at least). Currently at seven, not counting starter decks, with another eight next week and possible backing of the Winds of Exchange crowdfund. No going back, as history repeats itself… 🗝
FINALLY we're off to the races with the KeyForge series! Man I haven't been as excited about a game since... crikey I can't even remember! Now if only I could stop googling "KeyForge release date" every 5 minutes... Great video as always.
I discovered your channel recently as I was looking for Netrunner tutorials. You guys are doing an amazing job. Great production value, crystal clear explanations, charismatic hosts... you guys are the total package! :D Keep up the good work.
Feet up, cup of tea, and a new TC Learning Series to watch. I’m intrigued by this notion of a single unique deck; we play casual so minimal buy-in cost, balanced decks, and fun gameplay are key. Thanks for the vids; keep up the good work !
Definitely interested in the low barrier to entry; having to pick 40 or so cards to make a deck out of the thousands available in games like MtG or YuGiOh is definitely overwhelming to some people, not to mention actually buying these cards can require some deep pockets.
Thanks as always for the great content guys! I love the insight that each house doesn't have to be good at combat! I really hadn't considered that as I approached my first few decks, being so used to other style card games, but I think it is a great insight that will help me wrap my mind around the different strategies that each house brings to the table.
I hope that the algorithm for producing decks allows a completely broken totally usellss deck sometime, just 1, and just 1 complexly dominant deck. Just for the salt!
Imagine, somewhere, possibly in a building owned by Fantasy Flight Games, there is a room. In that room is a printer attached to an AI. This AI first designs 36 decks. Each is printed 6 cards by 6 cards on their own sheet (with unique card back...take that, Hearthstone!). Then a 37th sheet is printed with 36 Identity cards. Everything is cut up, identity cards assigned to decks, decks assembled, sealed and put in boxes with no one ever seeing them until they're opened by a player. The AI remembers every single deck it's created by name. A sad face emoji shows on the screen for 5 seconds as its children go off on their own into the world...then the AI designs 36 more decks. Sometimes a happy face emoji flashes on the screen for 3 seconds when one of the decks calls home to let it know it's been registered with a player.
The problem is going to be the same problem as booster packs. You're essentially buying expensive booster packs. You could pay $10 and you could have a deck that's trash. The person who sells out the most money, gets the most decks to choose from, and therefore is more successful provided that they have skill.
So is it just like... The back art is random? Or are the actual cards themselves random? As in, like, the effect is completely random, and no one will get the same card?
The deck is made up of a random assortment of standard cards. Also the back art is random, and will likely be used to ensure no card swapping took place.
@@teamcovenant I'm really excited for this game... I feel like this is exactly what I've been looking for, an easy to get into, the fun part is playing, card game! Another thing that could help those that are more insistent about deck building, there is absolutely nothing stopping you from making custom formats and using sleeves to actually build decks from the game. Of course, you'll lose the online aspect but...
We have found that normal games (Non-learning episode games) last between 15-30 minutes depending on the decks. Some of the Shadows / Dis heavy decks can really slow your opponent down and some Brobnar and Sanctum decks can win very quickly.
@@teamcovenant Not at all, I'm about to jump into your how to play video next. Been excited for this for a while and I have to say, with no brown nosing involved, the delivery of information by you guys is alot more relatable and easy to follow than some other channels. Thanks for putting these out there
So I get that there is no deck building and that is the point... but is it possible (unofficially of course) for people to build a deck by using card sleeves to hide the back? just curious.
I'm like a lot of other people here. I am just absolutely delighted with this format and the possibilities of a lot of enjoyable games by just owning a few decks. Although, for $10 a hit, I can see me just picking up one deck while I'm out paying bills, or going to the post office or walking the dog 25 miles to my nearest game store. Mmmmm gonna be good times 😇
Sounds interesting. That's the thing that ultimately turns me away from other card games like Magic:TG. I want to play, not chase after the uber-powerful card or op card combination that allows me to win (or lose) in 3 turns. That's not fun to me. This looks worth checking out.
The problem with all the benefits you guys list for this game can be easily applied to a board game. The whole gimmick of the game is a card game where you have no choice on what you play. Might as well play UNO.
Funny thing is, since you have to declare you are going to forge the next turn if able; a lot of people are already saying ''UNO'' to address more than 6 ambers to the opponent. A fitting troll.
Finally got around to starting my KeyForge collection after years of putting it off, missing out, putting it off, missing out, etc., with a strict limit on quantity of decks per set (for now, at least). Currently at seven, not counting starter decks, with another eight next week and possible backing of the Winds of Exchange crowdfund.
No going back, as history repeats itself… 🗝
Congrats!
FINALLY we're off to the races with the KeyForge series! Man I haven't been as excited about a game since... crikey I can't even remember! Now if only I could stop googling "KeyForge release date" every 5 minutes... Great video as always.
I discovered your channel recently as I was looking for Netrunner tutorials. You guys are doing an amazing job. Great production value, crystal clear explanations, charismatic hosts... you guys are the total package! :D Keep up the good work.
Thank you Cheksa! That means everything to us.
Feet up, cup of tea, and a new TC Learning Series to watch.
I’m intrigued by this notion of a single unique deck; we play casual so minimal buy-in cost, balanced decks, and fun gameplay are key.
Thanks for the vids; keep up the good work !
Definitely interested in the low barrier to entry; having to pick 40 or so cards to make a deck out of the thousands available in games like MtG or YuGiOh is definitely overwhelming to some people, not to mention actually buying these cards can require some deep pockets.
Thanks as always for the great content guys! I love the insight that each house doesn't have to be good at combat! I really hadn't considered that as I approached my first few decks, being so used to other style card games, but I think it is a great insight that will help me wrap my mind around the different strategies that each house brings to the table.
No problem Will, thanks for sharing!
This game looks like everything I want in a card game. -D.D. O'Brien
An AMAZING game. I love that I got into this.
Man I am so looking forward to this!
Sounds like Richard Garfield has found another intriguing game mechanic.
He surely did. What do you think of it so far?
@@teamcovenant
As someone else said to me, it's sealed but better. I'm intrigued. What's the release date, again?
All we know is Q4, there has been some talk of October-ish, but no official announcement.
The thing is, Magic can borrow any of these mechanics if they want to for a couple sets. That's what's cool about magic. It can always adapt
I hope that the algorithm for producing decks allows a completely broken totally usellss deck sometime, just 1, and just 1 complexly dominant deck. Just for the salt!
Imagine, somewhere, possibly in a building owned by Fantasy Flight Games, there is a room. In that room is a printer attached to an AI. This AI first designs 36 decks. Each is printed 6 cards by 6 cards on their own sheet (with unique card back...take that, Hearthstone!). Then a 37th sheet is printed with 36 Identity cards. Everything is cut up, identity cards assigned to decks, decks assembled, sealed and put in boxes with no one ever seeing them until they're opened by a player. The AI remembers every single deck it's created by name. A sad face emoji shows on the screen for 5 seconds as its children go off on their own into the world...then the AI designs 36 more decks.
Sometimes a happy face emoji flashes on the screen for 3 seconds when one of the decks calls home to let it know it's been registered with a player.
The problem is going to be the same problem as booster packs. You're essentially buying expensive booster packs. You could pay $10 and you could have a deck that's trash. The person who sells out the most money, gets the most decks to choose from, and therefore is more successful provided that they have skill.
Welcome to life
Sure, but hopefully the imbalance between decks is small enough that it doesn't matter too much.
Very excited for Keyforge, thanks guys for this series, excellent quality video as always! :)
Thank you for the kind words Ollie!
I’m really looking forward to trying this game out at my local store on prerelease seems really up my street so far
It's also interesting though because deck prices might get crazy on the black market! That could be cool.
So is it just like... The back art is random? Or are the actual cards themselves random? As in, like, the effect is completely random, and no one will get the same card?
The deck is made up of a random assortment of standard cards. Also the back art is random, and will likely be used to ensure no card swapping took place.
@@teamcovenant I'm really excited for this game... I feel like this is exactly what I've been looking for, an easy to get into, the fun part is playing, card game!
Another thing that could help those that are more insistent about deck building, there is absolutely nothing stopping you from making custom formats and using sleeves to actually build decks from the game. Of course, you'll lose the online aspect but...
Love this series! How long would you say a typical game lasts between two competent players?
We have found that normal games (Non-learning episode games) last between 15-30 minutes depending on the decks. Some of the Shadows / Dis heavy decks can really slow your opponent down and some Brobnar and Sanctum decks can win very quickly.
Team Covenant Thanks! That sounds perfect to throw down a casual game or two.
Nice breakdown, lads.
Thanks Craig!
@@teamcovenant Not at all, I'm about to jump into your how to play video next. Been excited for this for a while and I have to say, with no brown nosing involved, the delivery of information by you guys is alot more relatable and easy to follow than some other channels. Thanks for putting these out there
Let us know what you think of the series, and thank you for the kind words!
So I get that there is no deck building and that is the point... but is it possible (unofficially of course) for people to build a deck by using card sleeves to hide the back? just curious.
If that's what you want, knock yourself out!
FFG + Richard Garfield
*flashbacks to Netrunner*
*cries*
all joking aside, this looks great.
I'm like a lot of other people here. I am just absolutely delighted with this format and the possibilities of a lot of enjoyable games by just owning a few decks. Although, for $10 a hit, I can see me just picking up one deck while I'm out paying bills, or going to the post office or walking the dog 25 miles to my nearest game store. Mmmmm gonna be good times 😇
So true Paul!
"just $10 a hit, your first hit is free."
a year later, you're living on the street in a house made of Keyforge boxes.
Superb.
Is there any balance here?
We can only hope the decks are well designed. \_("/)_/
I wonder if they are going to do foil cards
We have not seen any yet!
Does anyone else think this game will be remembered as a watershed moment in card gaming like magic and hearthstone?
Absolutely, it changes too many of the rules to not be remembered!
No, it really won't.
"No meta"
Horsemen: Allow us to introduce ourselves.
Sounds interesting. That's the thing that ultimately turns me away from other card games like Magic:TG. I want to play, not chase after the uber-powerful card or op card combination that allows me to win (or lose) in 3 turns. That's not fun to me. This looks worth checking out.
It is alot of fun!
Huh interesting. First CCG, then LCG, now UCG (unique card games)? Garfield sure thinks outside the box
LCG?
Ahh, perhaps "lazy hippie forge?"
The problem with all the benefits you guys list for this game can be easily applied to a board game. The whole gimmick of the game is a card game where you have no choice on what you play. Might as well play UNO.
EienXavior don’t feed the troll people!
Funny thing is, since you have to declare you are going to forge the next turn if able; a lot of people are already saying ''UNO'' to address more than 6 ambers to the opponent. A fitting troll.
How do you have no choice? There's plenty of decks to try out, lots of strategy in each duel, and comparing this to Uno is complete nonsense.