Hi, i have the problem that some of my meshes are flickering with the "SpeedTreeColorVariation" node. Any ideas how to fix it? Changed: I found the problem. I had a lot of duplicates. After removing them with Pruning it worked.
I have been trying to deduce what it is about so many UE5 demos that looks off. I complained before about the opacity issue, which is apparently due to shaders, but there was something else I couldn't quite put my finger on. I think I've got it now, though. It's the lack of distinct colour separation; everything just looks kind of... bleh. This could either be due to the shaders, again, or due to colour grading, which is the bane of my life. In any case, I really hope this isn't inherent to the engine. I hope it can be changed.
Awesome tip this is quite useful! Thank you for putting this out there!
Great tutorial, thank you!
What might be a solution for the same tasks with the moving objects?
Hi,
i have the problem that some of my meshes are flickering with the "SpeedTreeColorVariation" node. Any ideas how to fix it?
Changed:
I found the problem. I had a lot of duplicates. After removing them with Pruning it worked.
Glad to hear it was a simple issue and you got it resolved!
how can i change this so it can work with animated character/ moving objects .
I have been trying to deduce what it is about so many UE5 demos that looks off. I complained before about the opacity issue, which is apparently due to shaders, but there was something else I couldn't quite put my finger on. I think I've got it now, though. It's the lack of distinct colour separation; everything just looks kind of... bleh. This could either be due to the shaders, again, or due to colour grading, which is the bane of my life. In any case, I really hope this isn't inherent to the engine. I hope it can be changed.
Hey Payton,
thanks for that. I have made a beautiful colored forest with the PCG plugin and your color variation tricks :-)
That's awesome, glad it was helpful!
Very nice! ty :D