Talks about the scan icon, immediately ignores it at the work table. The mining tool makes more sense once it was upgraded for power/mining speed/etc. And I think you can access the miner storage from in the corridor. Where it sticks though.
In the room where you got the laser gun schematic, you can scan the table it was sitting on, and the bed. Also, there are single and double-wide lockers. The locker where you found the gold bar (laser schematic room) is a single with another single right next to it with another blueprint. The one next to the bed was a double-wide. There is a container at the 350m marked location (27:12) that has the 'motorcycle' pieces to scan so you can build that for now. Sometimes you gotta explore the local spots to find the natural progression of the game.
Make a power satellite. Just make a tube of corridors covered in solar panels and batteries. Power just needs to be made in the zone, it doesn't need to be physically attached to the machines. You mostly need batteries, they are the amount of power you have. Solar panels increase the speed/ amount they regain power. you need enough of them to keep up with the power drain rate. You were wondering where you got gold while you were picking up gold from the crate. Mineral packages contain 1 iron, 1 copper, and 1 gold ores. There are 2 nickel ores in the walls along with the silver, in the cave system with the asteroid miner parts, not sure where in that complex exactly. Nickel has a dull color while silver is bright metal.
Asked in Discord - apparently using a scrapper is intended 'to make sure the player is not blocked when they have no batteries". It is slower then using a miner, especially once you have the upgraded version apparently. But early game it's def a good tip if you don't have batteries.
Since u have the battery charger, dont be afraid to carry an extra battery or two and liberally use the scanner tools left click radar ping like function. It reveals all the things near u, names of asteroids, nearby mining nodes, scannables, storages, log files, crates, etc.
I played for 14.5 hours straight yesterday and pretty much finished all the content, I think. For now, I believe. This game is so much fun!! Anyways, at 12:19 that big sparkplug shaped satellite hovering above the entrance to that meteor, is an oxygen generator/ You need to scan two of them to unlock it. It's very handy! But I broke it up when I was done using it and I didn't get all my resources back. So, I wouldn't say it's "mobile", but it's not too expensive to place these here and there early in game before you get the Summon vehicle.
Kage, inside the Base near the Nickel, you missed cleaning out one of the Storage Cabinets in the bedroom. There are THREE cabinets in there, not just two. There are two that are connected and can look like only one, but you have to access the two sides separately.
Don't waste cloth on medical kits. Carry one just in case, but if you get back to base just boost into the base and die and come back with half health and grab you stuff. I would not worry about the 5 power you need for storage. That means 10 storage will use what most workstations need (50) and you base will likely use 500 or more power. You could put the parts to make most of the workstations and only build them when you need them, like the smelter and upgrade station. Ore respawn eventually. Keep track of what is where. Things like ice, coal, silver, gold... Eventually you can get rid of those smaller batteries and solar panels. Getting everything back is great. Eventually you will find tool upgrades and gear upgrades. Make them all. They are great. Having a mining tool with Tier 3 energy saver, power, and speed rips through rocks super fast. Don't waste resources and power on a mining laser as you can mine it so much faster. If you do keep it you can access it from inside the base. There will be a spot on the ceiling below where it is you can access. With air modules and better back packs or vehicles you will not have to worry about the oxygen as much. Just know the little scooter does not give you oxygen, but the larger craft called the Summon does provide oxygen. The saves can get messed up. I went through the warp and they pretty much give you a message that the game is not done. I saved and exited. When I loaded up the game to lock for some of the key cards I had missed I found it did not save and I lost over 2 hours of play. And just because it reloads at a save spot (usually a doorway into space) when you die, this is not actually a save. This game needs seeds and a plant that you can craft into cloth... and a med bay (workstation) that lets you heal at your base. A lot of stuff needs to be finished. The combat kind of sucks too. Maybe a blaster pistol would be nice. You can shoot the drones and such with the laser or club them, but it is pretty bad combat. The logs need audio and there should be missions and radio signals and such.
Scan the spike-shaped devices in front of the doorways to the mines, they are remote oxygen generators. Look on the corridor ceilings for the miner access inside the habitat.
Make the advanced fabricator to upgrade your backpack, jetpack and oxygen capacity. You can find the bike to scan inside the 2 round rooms floating in space. It is left from where you started. The ship is much better because it has oxygen. You where at one of the ship scans already in this episode.
The vehicle you scanned near the green tunnel is the second vehicle. The first vehicle, along with nickel, is in the ship wreck that looks like balls. Enjoying this playthrough, thanks.
Make x2 more batteries so they are on charge so when you need them you can swap out the batteries for the one in your tools and the flat ones can then be charging
An interesting aside in this game is that power is global - whatever power you generate/store is the same value across ALL of your outposts, and all of the power being consumed from everything in every outpost is also cumulative. So, exploit this by building a large outpost that's nothing but power. Place a habitat, run LONG corridors out from all four sides, and stuff them with solar panels and batteries. Let that power your other outposts. Eventually make a grid of corridors so you can pack even more solars/batteries onto it. And don't forget vertical building is an option once you unlock the parts - make a stack of even more solars/batteries. There's also a habitat roof solar you can find and scan for even more power.
Why attach a habitat? Just make a long line of corridors covered in batteries and solar panels. Use splitter corridors every once in a while if you want to make it spread out. Then add new sections to the end to extend it when you need more power. If you want to use it to replenish oxygen while you are there just add an airlock to one end, corridors contain oxygen.
@@brianmonks8657 A habitat at the center just makes it easier to set up, but nothing says it can't just be a big plus-shaped or even grid of corridors.
When you are crafting, read the information about what you're crafting. Will find that the last choice is to press shift and something else and you can craft like five at one time or 10 at one time, whatever number you choose instead of having to keep pushing the left mouse to craft
There is something out there that I have YET to see a content creator use in this game. The Oxygen Station. Hovering on the way to Theta-9 Base near the 2 broken spheres, looks like a cylinder with 2 long spikey ends. I believe it can just regen oxygen when you get to it. Scannable, maybe can be built in space without needing a whole room/airlock setup. Its right in front of you as you exit the dark underground base.
At 19:02, if you look to the upper left. You'll see a weird bluish gray outcrop of rocks between the two tall cliffs. If you fly over that, on the other side, there is a large air dome on an asteroid. Above that there is a shit ton of brown floating rocks. That is the nickel belt. It's the motherload! Edit, Lol, you found it! Nice!!!
heaps of gold above the area you were in "old hub station". I built an air base there to get all the gold. Just go up and you will see the gold asteroids.
In the cave where you scanned the auto miner just as you walk in hit the left mouse button and it will ping nearby things like NICKEL. P.S. Where you jumped over to get the 3rd scan up to the left (Literally over your left shoulder) is ....(Left scan) [Edit] You can empty the miner from inside.
If you go up over and past the "red" mist cave with the aggressive squid creatures you'll find an entire field of nickel asteroids. They look like giant russet potatoes. lol
where you scanned the ship part 1/3 the green light cave leads to a radish cave with beasties in so get the LASER to off them in the cave (take o2 with you lots) are the 2/3 and 3/3 of the ship just look around and a few nodes of things. Again with the scanner you miss so much rushing around in the room you missed out on scanning the bed and table. remember look out for that Purple icon down on you right by the handle.
You are missing a lot of stuff to scan, and not everything shows the scan icon. On that base you didn't scan the bed -- I saw the icon. Also, one of those storage is actually two, and you only looted one of them. On the base you are using as a way point for oxygen you didn't scan the base itself. You can scan the two sides which will give you two out of three parts for the "round room". Also, there's some weird things floating in space that look like a spintop, they are oxygen stations. You need to scan three of them, and then you can make floating oxygen bubbles in space. They don't provide all the benefits of a temporary base, but they are way cheaper to make. The mining tool can be upgraded and modded, and you have already unlocked both things.
Batteries give you total power. Pretty much everything except decoration and storage chests use power -- including rooms and corridors. If you don't have enough batteries, nothing works. The solar panel is the battery recharge. 4/5s means you are discharging the batteries 1 per second. It's not that bad since you can turn off the auto miner to let the battery recharge. Sure, it's better to have enough solar panels, but it's not as critical as batteries.
incorrect, 4/5s means u are getting 4 power every 5 seconds, aka he has 2 solar panels. The power screen currently doesnt take into account any drain, like from the mining lasers.
Batteries store power but don’t create power so do you have enough power being created to store into the batteries for the equipment on the base to run?
No, just one on each side of the corridor. But you can find solar panel extensions later in the game. I have mine extended out to 24 panels on each side. Also later on, you can find a whole module solar panel that covers the top of the square habitat module. The amount of power needed to run your base and every remote mining base is staggering. Because they all run off of the power of your main base. So having enough corridors to install solar panels would be too much eventually. Thankfully the developer thought of that.
While in the world travelling, I carry the parts for a habitat airlock and beacon...it refills your O2 without power, and the beacons I have color coded to know how to get back. Edit; or better yet, scanned an oxygen station. Edit edit - oxygen station actually isn't movable like the habitat airlock is - when the oxygen station is dismantled, the game eats your silver. And plus, the habitat airlock serves as a 'check point' if you die, like i did.
Talks about the scan icon, immediately ignores it at the work table. The mining tool makes more sense once it was upgraded for power/mining speed/etc. And I think you can access the miner storage from in the corridor. Where it sticks though.
In the room where you got the laser gun schematic, you can scan the table it was sitting on, and the bed. Also, there are single and double-wide lockers. The locker where you found the gold bar (laser schematic room) is a single with another single right next to it with another blueprint. The one next to the bed was a double-wide.
There is a container at the 350m marked location (27:12) that has the 'motorcycle' pieces to scan so you can build that for now. Sometimes you gotta explore the local spots to find the natural progression of the game.
Make a power satellite. Just make a tube of corridors covered in solar panels and batteries. Power just needs to be made in the zone, it doesn't need to be physically attached to the machines. You mostly need batteries, they are the amount of power you have. Solar panels increase the speed/ amount they regain power. you need enough of them to keep up with the power drain rate.
You were wondering where you got gold while you were picking up gold from the crate. Mineral packages contain 1 iron, 1 copper, and 1 gold ores.
There are 2 nickel ores in the walls along with the silver, in the cave system with the asteroid miner parts, not sure where in that complex exactly. Nickel has a dull color while silver is bright metal.
Asked in Discord - apparently using a scrapper is intended 'to make sure the player is not blocked when they have no batteries". It is slower then using a miner, especially once you have the upgraded version apparently. But early game it's def a good tip if you don't have batteries.
Go down the corridor where the auto miner is and look up at the ceiling. You should be able to get the materials from inside.
For the auto miners, if you go to the corridor that you set it on, on the inside of the corridor you can pull out the material
Since u have the battery charger, dont be afraid to carry an extra battery or two and liberally use the scanner tools left click radar ping like function.
It reveals all the things near u, names of asteroids, nearby mining nodes, scannables, storages, log files, crates, etc.
I played for 14.5 hours straight yesterday and pretty much finished all the content, I think. For now, I believe. This game is so much fun!! Anyways, at 12:19 that big sparkplug shaped satellite hovering above the entrance to that meteor, is an oxygen generator/ You need to scan two of them to unlock it. It's very handy! But I broke it up when I was done using it and I didn't get all my resources back. So, I wouldn't say it's "mobile", but it's not too expensive to place these here and there early in game before you get the Summon vehicle.
@@dcsobral Well, I remember trying to build again a short distance away and it didn't give me my iron back and my backpack wasn't full.
@@jaym1244 I'll stand corrected. You don't get all material back indeed.
You can access the auto miner from inside the corridor its attached to.
The first dome y0ou went into had tall blue plants that you can harvest for food, and the rock had fungus on it that you can harvest and will need.
9:13 shows Laser Tool blueprint in builder which is right next to Flashlight blueprint.
you can access the corridor miner from inside the corridor, look at the green circle on the ceiling
Kage, inside the Base near the Nickel, you missed cleaning out one of the Storage Cabinets in the bedroom. There are THREE cabinets in there, not just two. There are two that are connected and can look like only one, but you have to access the two sides separately.
On the smelter you can hold shift and use scroll wheel to change the amount of bars to make, just a bit quicker than pressing for each bar.
Don't waste cloth on medical kits. Carry one just in case, but if you get back to base just boost into the base and die and come back with half health and grab you stuff. I would not worry about the 5 power you need for storage. That means 10 storage will use what most workstations need (50) and you base will likely use 500 or more power. You could put the parts to make most of the workstations and only build them when you need them, like the smelter and upgrade station.
Ore respawn eventually. Keep track of what is where. Things like ice, coal, silver, gold... Eventually you can get rid of those smaller batteries and solar panels. Getting everything back is great. Eventually you will find tool upgrades and gear upgrades. Make them all. They are great. Having a mining tool with Tier 3 energy saver, power, and speed rips through rocks super fast. Don't waste resources and power on a mining laser as you can mine it so much faster. If you do keep it you can access it from inside the base. There will be a spot on the ceiling below where it is you can access. With air modules and better back packs or vehicles you will not have to worry about the oxygen as much. Just know the little scooter does not give you oxygen, but the larger craft called the Summon does provide oxygen.
The saves can get messed up. I went through the warp and they pretty much give you a message that the game is not done. I saved and exited. When I loaded up the game to lock for some of the key cards I had missed I found it did not save and I lost over 2 hours of play. And just because it reloads at a save spot (usually a doorway into space) when you die, this is not actually a save.
This game needs seeds and a plant that you can craft into cloth... and a med bay (workstation) that lets you heal at your base. A lot of stuff needs to be finished. The combat kind of sucks too. Maybe a blaster pistol would be nice. You can shoot the drones and such with the laser or club them, but it is pretty bad combat. The logs need audio and there should be missions and radio signals and such.
Scan the spike-shaped devices in front of the doorways to the mines, they are remote oxygen generators. Look on the corridor ceilings for the miner access inside the habitat.
There is a stabilization key that holds you in place. Keeps you from drifting around. Makes life much easier when mining.
Make the advanced fabricator to upgrade your backpack, jetpack and oxygen capacity. You can find the bike to scan inside the 2 round rooms floating in space. It is left from where you started. The ship is much better because it has oxygen. You where at one of the ship scans already in this episode.
The vehicle you scanned near the green tunnel is the second vehicle. The first vehicle, along with nickel, is in the ship wreck that looks like balls. Enjoying this playthrough, thanks.
Make x2 more batteries so they are on charge so when you need them you can swap out the batteries for the one in your tools and the flat ones can then be charging
An interesting aside in this game is that power is global - whatever power you generate/store is the same value across ALL of your outposts, and all of the power being consumed from everything in every outpost is also cumulative.
So, exploit this by building a large outpost that's nothing but power. Place a habitat, run LONG corridors out from all four sides, and stuff them with solar panels and batteries. Let that power your other outposts. Eventually make a grid of corridors so you can pack even more solars/batteries onto it. And don't forget vertical building is an option once you unlock the parts - make a stack of even more solars/batteries. There's also a habitat roof solar you can find and scan for even more power.
Why attach a habitat? Just make a long line of corridors covered in batteries and solar panels. Use splitter corridors every once in a while if you want to make it spread out. Then add new sections to the end to extend it when you need more power. If you want to use it to replenish oxygen while you are there just add an airlock to one end, corridors contain oxygen.
@@brianmonks8657 A habitat at the center just makes it easier to set up, but nothing says it can't just be a big plus-shaped or even grid of corridors.
When you are crafting, read the information about what you're crafting. Will find that the last choice is to press shift and something else and you can craft like five at one time or 10 at one time, whatever number you choose instead of having to keep pushing the left mouse to craft
There is something out there that I have YET to see a content creator use in this game. The Oxygen Station. Hovering on the way to Theta-9 Base near the 2 broken spheres, looks like a cylinder with 2 long spikey ends. I believe it can just regen oxygen when you get to it. Scannable, maybe can be built in space without needing a whole room/airlock setup. Its right in front of you as you exit the dark underground base.
At 19:02, if you look to the upper left. You'll see a weird bluish gray outcrop of rocks between the two tall cliffs. If you fly over that, on the other side, there is a large air dome on an asteroid. Above that there is a shit ton of brown floating rocks. That is the nickel belt. It's the motherload! Edit, Lol, you found it! Nice!!!
Your starter vehicle and the Nickel to make it are in the two Space Balls
Storage snap to each other. That's true for both chests and wall storage. However, if you use the "copy' keybind to make them, they won't do it.
heaps of gold above the area you were in "old hub station". I built an air base there to get all the gold. Just go up and you will see the gold asteroids.
In the cave where you scanned the auto miner just as you walk in hit the left mouse button and it will ping nearby things like NICKEL. P.S. Where you jumped over to get the 3rd scan up to the left (Literally over your left shoulder) is ....(Left scan) [Edit] You can empty the miner from inside.
If you go up over and past the "red" mist cave with the aggressive squid creatures you'll find an entire field of nickel asteroids. They look like giant russet potatoes. lol
Kage, you are carrying 2 or 3 waters but no spare O2? Make one for emergencies and carry one less water
The cave where you got blue prints for mining and you got silver nodes on the cave wall's there are some darker ones harder to see which are Nickle.
where you scanned the ship part 1/3 the green light cave leads to a radish cave with beasties in so get the LASER to off them in the cave (take o2 with you lots) are the 2/3 and 3/3 of the ship just look around and a few nodes of things.
Again with the scanner you miss so much rushing around in the room you missed out on scanning the bed and table. remember look out for that Purple icon down on you right by the handle.
there's 3 ship parts in this cave. so far ive found 5 all together
You are missing a lot of stuff to scan, and not everything shows the scan icon. On that base you didn't scan the bed -- I saw the icon. Also, one of those storage is actually two, and you only looted one of them. On the base you are using as a way point for oxygen you didn't scan the base itself. You can scan the two sides which will give you two out of three parts for the "round room". Also, there's some weird things floating in space that look like a spintop, they are oxygen stations. You need to scan three of them, and then you can make floating oxygen bubbles in space. They don't provide all the benefits of a temporary base, but they are way cheaper to make. The mining tool can be upgraded and modded, and you have already unlocked both things.
Pretty sure you could scan the actual room in the dome area to unlock a round module
Right click to pin recipes.
What's great about this, is pins automatically unpin once you craft them
Batteries give you total power. Pretty much everything except decoration and storage chests use power -- including rooms and corridors. If you don't have enough batteries, nothing works. The solar panel is the battery recharge. 4/5s means you are discharging the batteries 1 per second. It's not that bad since you can turn off the auto miner to let the battery recharge. Sure, it's better to have enough solar panels, but it's not as critical as batteries.
incorrect, 4/5s means u are getting 4 power every 5 seconds, aka he has 2 solar panels. The power screen currently doesnt take into account any drain, like from the mining lasers.
@Bandit2033 that does make more sense.
You're not done, look on the walls of the mine for the nickel.
Batteries store power but don’t create power so do you have enough power being created to store into the batteries for the equipment on the base to run?
at 12:14 there is a gray double spike thing floating in front of you this is an oxygen station and can be scanned
21:42 TIE fighter.
Gotta see if tapping the jet pack button makes it last longer and give you better maneuvering.
doesnt last longer but it does help on maneuverability. i only hold down the boost when i really need it
make the skipper and you can get there from you base
There is a lot of nickel in that cave.
Hi Kage what key to you press to move all like items into your storage? thanks
Hey Kage, at11:03 in your video you missed the loot box on the advanced table.
You missed purple Celestine in the first dark poi that you remembered from the demo
Could you build a base onto the starting ship you have? Expand it out? Seems odd to build right where you could make things to start with
are you able to rebind the keys in this game??
Yes
The 3rd piece for the auto miner by the blob never showed up for me any other place you can find it ?
I have the same issue
put asteroid miner on ur airlock so its easier to loot
You were complaining about it being dark in the POI, and yet you completely overlooked the flashlight module schematic in the Fabricator.
Would putting a beacon in your base give you a way to find your way back?
can you put a air lock on the tunnel below the air dome?
Where did you find the nickle? I am still looking for it thank you.
Can you put the solar panels on all four sides of the corridor? Instead of next to each other due to their size
No, just one on each side of the corridor. But you can find solar panel extensions later in the game. I have mine extended out to 24 panels on each side. Also later on, you can find a whole module solar panel that covers the top of the square habitat module. The amount of power needed to run your base and every remote mining base is staggering. Because they all run off of the power of your main base. So having enough corridors to install solar panels would be too much eventually. Thankfully the developer thought of that.
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While in the world travelling, I carry the parts for a habitat airlock and beacon...it refills your O2 without power, and the beacons I have color coded to know how to get back.
Edit; or better yet, scanned an oxygen station.
Edit edit - oxygen station actually isn't movable like the habitat airlock is - when the oxygen station is dismantled, the game eats your silver. And plus, the habitat airlock serves as a 'check point' if you die, like i did.