The Havard free course: thank you for bringing that to my attention. that is the main take away i got from this video. Being in the U.K. I hope i can enroll to it, it seems i can however course has already started and have my hands full still learning blender. the guy in question probably has some solid skill in a different art form hence wanting to know the basics in a foundational way, but the content here is probably overkill. this is like super -under the hood - level stuff. I had the same questions sort of surrounding baking and texturing....almost makes me think you are responding to a recent post...from reddit maybe? lol but yeah this is stuff that for now goes over my head. Im more curious just on a foundational understanding of texturing/materials/shaders in a way that it relates to the art to achieve what I want. like simple low level stuff that can then be expanded upon just like your maths example. starting point could be a cereal box. simple geometric shape, but then develop concepts to have certain wear and tear like maybe colour starts to fade, maybe one side gets exposed to water so is damp. maybe its been sitting in an abandoned building gathering dust and all manner of other elements. like how do you go about learning texturing that frees you from tutorial city and allows you play on your own. the answer i've found isnt to just do tutorials but you need a proper education on what they are and how to achieve those things conceptually. my own problem is that because i believe there is a more efficient way to learn something, it stops me from simply jumping in lol. like how knowing your basic primitives and light fundamentals (core shadow, bounce light, occlusion etc) frees you from slavish following reference. for folks interested in that computer science course. this may also wet your appetite too! w3schools(dot)com sorry for the wall of text! PZ thank you for sharing your knowledge freely!
In this case, no it's not from reddit. Just a conversation that unfolded worth a video. Edx is just a fun resource all around. I've done a few of them and it's enjoyable. UA-cam has some really good in depth learning. The videos can be hard to find but it's out there. It's not usually real popular so it gets buried by the algorithms.
These free flowing high level videos are my favorite !
I didnt understand anything about baking but i listened like i was a kid
The Havard free course: thank you for bringing that to my attention. that is the main take away i got from this video.
Being in the U.K. I hope i can enroll to it, it seems i can however course has already started and have my hands full still learning blender.
the guy in question probably has some solid skill in a different art form hence wanting to know the basics in a foundational way, but the content here is probably overkill. this is like super -under the hood - level stuff. I had the same questions sort of surrounding baking and texturing....almost makes me think you are responding to a recent post...from reddit maybe? lol
but yeah this is stuff that for now goes over my head. Im more curious just on a foundational understanding of texturing/materials/shaders in a way that it relates to the art to achieve what I want. like simple low level stuff that can then be expanded upon just like your maths example. starting point could be a cereal box. simple geometric shape, but then develop concepts to have certain wear and tear like maybe colour starts to fade, maybe one side gets exposed to water so is damp. maybe its been sitting in an abandoned building gathering dust and all manner of other elements.
like how do you go about learning texturing that frees you from tutorial city and allows you play on your own. the answer i've found isnt to just do tutorials but you need a proper education on what they are and how to achieve those things conceptually. my own problem is that because i believe there is a more efficient way to learn something, it stops me from simply jumping in lol.
like how knowing your basic primitives and light fundamentals (core shadow, bounce light, occlusion etc) frees you from slavish following reference.
for folks interested in that computer science course. this may also wet your appetite too! w3schools(dot)com
sorry for the wall of text! PZ thank you for sharing your knowledge freely!
In this case, no it's not from reddit. Just a conversation that unfolded worth a video.
Edx is just a fun resource all around. I've done a few of them and it's enjoyable.
UA-cam has some really good in depth learning. The videos can be hard to find but it's out there.
It's not usually real popular so it gets buried by the algorithms.
pz wants us to succeed..Say it with me..Pz! Pz! Pz! Pz! Woooo...thanks pz for helping us..