Could you imagine a game that also plays a lot like Anno but utilizes a gridless building mechanics just like Manor Lords? Maybe even a cross of Tropico with Manor Lords? Maybe a development/ technology advancement system that takes you from just before the industrial revolution, all they way through a more modern time. Can't forget to include procedural world generation or a trype of random seed world creation. The replayability would be unmatched!
man you are describing the dream - have you seen Pioneers of Pagonia? I think it sits somewhere very nicely in that complex Anno inspired production chain management loop with the organic gridless city builder feel. It is missing the journey through the ages part through - I think you might get what you are looking for sooner rather than later IMO I think we are entering the second golden age of the city builder very very soon
Yes! Played it a while back when it first came out in early access - I should definitely return to it. I believe its 1.0 release is on the horizon, perhaps then!
Which is kinda sad, because the UI of Anno is good, no questions asked, but this theme could give you so much more in terms of a design choice. In general I would say that the current status of the game is basically Anno 1404 with less trade, less building opportunities and a differnent colouring. They could have made something awesome like taking parts of AC: Black Flag and implement them. Create your own fleet, send them out to trade, build a personal manor, all that stuff. Basically an Anno for Black Flag. But it seems like most of the studios cock up when it comes to pirate games and creativity.
@@michaellohmeier6427 Yea I'm not actually sure that thematically pirates work that well for a city builder either TBH - you make good points all arou. I think I would go more the colony survival / management route (think Rim World on pirate ships) where building and upgrading the boat (and possibly eventually a fleet) IS the city building part of it... thus moving around map and engaging in battles / exploring islands IS the only way to grow your "city" or colony of pirates...
Could you imagine a game that also plays a lot like Anno but utilizes a gridless building mechanics just like Manor Lords? Maybe even a cross of Tropico with Manor Lords? Maybe a development/ technology advancement system that takes you from just before the industrial revolution, all they way through a more modern time.
Can't forget to include procedural world generation or a trype of random seed world creation. The replayability would be unmatched!
man you are describing the dream - have you seen Pioneers of Pagonia? I think it sits somewhere very nicely in that complex Anno inspired production chain management loop with the organic gridless city builder feel. It is missing the journey through the ages part through - I think you might get what you are looking for sooner rather than later IMO I think we are entering the second golden age of the city builder very very soon
You should really try empire of the undergrowth if you play it you would love it trust me and it will be amazing to watch
Yes! Played it a while back when it first came out in early access - I should definitely return to it. I believe its 1.0 release is on the horizon, perhaps then!
@@The_Beard tomorrow to be exact
That UI is a near carbon copy of Anno 1800 😂😂
Yea - lots of inspiration from there in more than just the UI...
Which is kinda sad, because the UI of Anno is good, no questions asked, but this theme could give you so much more in terms of a design choice. In general I would say that the current status of the game is basically Anno 1404 with less trade, less building opportunities and a differnent colouring. They could have made something awesome like taking parts of AC: Black Flag and implement them. Create your own fleet, send them out to trade, build a personal manor, all that stuff. Basically an Anno for Black Flag. But it seems like most of the studios cock up when it comes to pirate games and creativity.
@@michaellohmeier6427 Yea I'm not actually sure that thematically pirates work that well for a city builder either TBH - you make good points all arou.
I think I would go more the colony survival / management route (think Rim World on pirate ships) where building and upgrading the boat (and possibly eventually a fleet) IS the city building part of it... thus moving around map and engaging in battles / exploring islands IS the only way to grow your "city" or colony of pirates...