@@kinroga yup. I was just talking to someone about this. I’m on ps5 and I’m content with how it functions on there, but I am building a pc and eventually when I can I’d like to play on there. But to fully make the switch the devs would have to do another Metal Trials event so I can get the sick black fashion again 😂
Yeah I came over to pc and had to restart all over. Got to rep 80 total now and still my highest rep character is rep 8 lmao. 4 different rep 7s but it’s tough bro
Just a few of my own notes - I find that I get hit by a lot of 500ms lights from neutral when my mind is half-occupied with how to adapt my own offense to the opponent's defensive read preferences. If I'm just turtling, my "reaction speeds" improve massively, against both single stimulus and multiple choice reactions. But then my own offense is prone to be read and countered. In a lot of cases, its not as simple as "enemy loves dodge attacking, so I'll always feint my UB heavy into parry" (which anyone can figure out in an instant, unless its like 2am lmao). Its like "the enemy has a probable pattern of letting my first finisher UB fly, then dodge attacking, then parrying, but only if I enter that UB heavy mixup via a 500ms light with its light hitstun, and the opponent has a different defensive pattern if I enter the same mixup but via a different hitstun (e.g., heavy attack after a light parry)". There's a lot of complexity in how an opponent's defensive pattern could be, and you have to think it through in real time while also defending against your opponent trying to do the same to you. And this is just in a duel. In a teamfight, especially if there's multiple of the same Hero on the enemy team, its almost impossible for me to adapt. I end up falling into my default offensive patterns. Another thing I've noticed is that blocking lights is a lot easier than parrying them. I've never quite understood this, because I thought the guard switch for blocking and parrying is the same (at 100ms), but it seems that I always need to react earlier in order to get a parry off. Pre-CCU this wasn't an issue since there was plenty of time to block and parry, but post-CCU I can block 500ms lights on reaction consistently but only rarely parry 500ms lights on reaction. And this is even if I am anticipating a 500ms light. The only 500ms lights that are easy for me to parry are ones where I know they're going to come from a certain direction (e.g., BPs/Kyoshin's trying to Superior Block CC with their Opener Lights).
Maybe you have bad/insensitive triggers on your controller? Try switching the heavy and light attack buttons and going into practice mode and seeing if that makes any difference
@@theapproachingstorm2133 they have trouble parrying but are fine blocking, this could be result of the extra time it takes to press down on the trigger after switching guard
@@EvermoreUnicorn I've had this same issue for around the same amount of time, tried different control settings for triggers, making it a half pull for the heavy instead of the full, going into advanced settings and turning the pull sens up, it's still the same no matter what lmao. It's not like a game breaking issue, just makes it to where light parries from neutral are non-existent for me unless I know right when it's gonna be coming out and can read it.
This was awesome man. A very eye opening video. I’ve been working on a little project for a bit now where I try to improve my reaction times by spending the first 30 or so minutes of every play session in training with reflex guards trying to get at least 3-6 light parries in a row and then I go out into the game to see if it makes a difference and upload my experience! So far I’ve noticed that no matter what I can’t usually start landing the lights in training right away and that it always takes a few tries to get in the reaction frame of mind. Duel Modes: it has made a pretty solid difference, I would still say that about 80% of the light parries and deflects I get are read based, but that’s much better than the 100% of the past. Dominion and other 4v4s: definitely less reliable, but like was said in your video I believe that is more due to the environment. It’s a lot more high stress and there are a lot more things on the screen pulling your attention away from indicators and animations. That being said I still have noticed a difference in the uptick of light parries, it’s just not as easy to gather consistent numbers there. All in all so far just doing some training with a reflex guard bot isn’t going to make you a parry god, BUT it will improve your chances of landing them in my opinion. That in tandem with practicing making reads on opponents and paying more attention to what they do (if/then stuff. “If they do this then you do that”) will definitely give noticeable results when it comes to the consistency in your reaction times! Edit: since I didn’t mention it: I play on Ps5 with a normal TV. Though I am upgrading to a nicer setup soon so I’m very curious if having a 4K tv that could really support a better frame rate will make a bigger difference!
As a console player since launch, For Honor has evolved and I feel it became less about genuine neural reactions and more about reads and mindgames. Especially to parry/deflect consistently. I’m on PS5 now and I do notice I can parry way more on reaction now rather than old gen however you also have to take into account ping, input delay etc which can even damage the new gen and make certain things unreactable. I’m not sure what it’s like for you PC guys. Would be curious to hear.
We Love It Hereeee🔥💯 Not sure how consistent new gen can react to fast attacks but I think it's pretty well agreed that PC players can react at will smile. again.. Love it here🙂
PC guy. 180ms reaction on human benchmark. Neutral lights (500ms) I can parry on reaction most of the time. I can block chain lights (400ms) most of the time. If I read that it's coming, I can parry chain lights, but it's not as often. Usually just block it.
Happy you said that reaction relys a good bit on genetics. Some people out here think having an anime practice session for a few weeks on console will make them react like the top 0.3%. If you are on new gen and you can't block lights consistently you arnt gonna. That's just the unfortunate truth. Research shows that reactions can only be improved by 20%. A limit many gamers have reached long before touching for honor.
If I’m honest, I can pretty easily block lights on old gen. The problem comes from parrying them. I feel like I have to input the heavy before the animation even starts or the indicator appears
Yeah when I played on old gen I could definitely block lights consistently minus the 400ms ones. But parrying then required a full prediction which made parrying neutral lights almost impossible because I would have to stare at the enemy and predict the exact time he was going to throw a light rather than seeing the indicator
I haven't seen foxadmin for years, I remember he was talking shit one time and his excuse for performing badly was that he was Serbian, always makes me laugh thinking about it
Glad that you noted factors like set up, peripherals and especially whether or not someone is well rested and exercising. Mood as well I think is a factor here too, speaking for myself of course I find myself playing and enjoying the game more when I'm in better spirits rather than when overly stressed. I also want to point out that reactions, while important and obviously have benefits it's not the be all and end all of how good you are or can be at the game. Game knowledge and moment to moment decision making, reviewing your own games and practicing with and against heroes you struggle against goes a very long way into improving your skill level far more than being able to consistently parry storm rush. That said, I would always advocate practising reacting to moves that are considered reactable by competitive players but don't feel discouraged if you find it to be difficult. And get more sleep and hydrate. Look after yourself and you'll find your gaming experience much better win or lose.
Switching from ps4 to ps5 increased my reaction times. Warming up in training practising parries and deflects also helps a lot. But in the end unless you're a monster with the best equipment money can buy you can't react to everything. And successful reading requires experience in the game.
@@BloodyVeel I'm not saying that a ps5 is not expensive nor that For Honor doesn't run better in a pc, the thing is that i had a lot of games, including online games, on the ps4 and could continue to play them in a ps5, and that made it worth for me. ,
@@RafaelSantos-pi8py my point is for honor is really old game its close to 6 full years so optimization on such games and deleting files and boosting fps to max its easy as boiling eggs ! and if you never played on for honor at 240 fps you won't even know what i am talking about ! because you literally can see 400/500 ms animations and react to them !
Videogames were always a gateway for players who aren't as physically capable to compete with others on a stage where it doesn't matter as much. I support keeping the pushes to reduce reliance on reaction in favour of game sense. Keyword being reduce, not remove. I like that the competitive scene has been pushing for parry flash removal. I think the best way is to make consistent reactions harder, not making reacting impossible which removing parry flash does well. Not sure what should be done about bashes.
Old gen player here, been playing for honor since season 4, I find it very interesting that pc players say that feintable bashes aren't reactable. I think I make a good job of keeping my opponent guessing what I am going to do, I play centurion most of the time yet I find that people don't really fall for the charged jab into GB that often... Perhaps it is because I am predicable and I just don't know it, but anyways I stopped playing recently because I just can't keep up with new gen and pc players, as soon as they find out I can't block lights consistently I keep getting poked and eventually lose. So I guess I'll only return if I manage to save some money for a new console
filled survey - 1m32s to block 5 in a row (felt like could do it better with fixed guard, reflex screwed me up). ~293ms on human benchmark. could't do 5 parries in a row (maxed out at 2). PC 60hz monitor. 30years. 1k hrs in game. Additional info - in game block lights semiconsistently, forget about lightparry on reaction (read only) and sometimes i can get caught with medj staff bash in 1v1 (shamefull display), light DAs though are easy ones be it 500ms or slower, storm rush read only (yeah, oro can shut me down for good).
I really want to see UBI make the legion kick bashes 400ms, but chqnge the input to 400-500ms. See if that helps out heros at all with opening top players up. This also should help put heros like Orochi, if you delay storm rush input to line up with the kick.
Personally, I've found that reacting is significantly easier when UI is all off or just fight UI is off. It becomes easier to read what is happening because the primary point of focus on your opponent is actually your opponent and their animations.
i sued to play for honor alot when i was 16 and got really good and then i had a sudden onset of type 1 diabetes at age 17 and it was never the same afterwards
Without knowing the exact percentage i do like the current split between reactable/unreactable moves. Of course the higher the level of the player the more consistent will be the succesful reaction to fast but reactable moves and this is fully OK.
@@kahathedzaalkair5951 hitos heavies are reactable (on pc at least). On cents heavies its hard to tell, Blitss says its harder than reacting to hitos heavies and he doesnt know anyone who can do it. But he also said nobody picks cent in comp so it would be useless practising to react to his heavies. So might be possible, might not be.
I'm on PS5 and when I'm going "try hard" I can consistantly parry 500ms lights, dodge 500ms "dodge" bashes, and parry storm rush. Anything considered to be harder than that I can't. I don't practice for reactions though. I've just been playing since Open Beta, so I'm very use to the game.
Has something changed with attacks in general? I could parry lights semi reliably on PS4 but now I play on PC and it's hard to even block lights now. For context last hero released when I played on PS4 was shaman and now been playing on PC for like 2 months and the strategy really seems to be is just light attack because even as raider people just can't even block his lights, not talking about stunning tap just basic lights.
After some months (more than a year) with constant playing I've got ability to react to light attacks not with parry but even with deflects. My flex was deflecting everyone with shaman and give bleeding for opponents a lot. I was capable to do it just some periods of time and of course it's hard. But even with it on high-skill level plays a lot of players was manageable to defeat me because there are more mechanics than just "lol, react on everything". Bashes, feints, grabs, windows for moves. That was before that rework that happened few years ago with changing "time to show a move with indicators".
Your participation request doesn't say whether you should have feedback timing on. Feedback timing makes you able to see the indicator faster (because there something moving). Without timing feedback, I parry lights in frame 5 or frame 6 of the window. With feedback timing I parry as early as frame 2 or 3, so it can make a 100ms difference. I guess movement is for me much easier to see than just the red indicator..
Im on old gen: I used to be a godly reaction person when I played nothing but For Honor. After I took a much needed break from For Honor (basically a 4 month break 😅) I had lost almost all reaction ability. Like, to compare the two, I could parry most neutral lights, and consistently able to parry Zanhu light finisher (dunno if that’s impressive though). After the break, I could only get as good as to parry SOME of the above inconsistently.
Same here bro. I wasn't a pro in terms of mixups and reading, but I could parry lights VERY easily. Took a break, and now I can barely block a light. I'm also old gen
I didn't have too much trouble before but ever since it's gone to cross play I swear I'm getting flash banged by every indicator thrown at me in team fights
I play on the a last gen console and I am having trouble even blocking, not because I can't react but because of latency and processing speeds. And yes many characters i can't react fast enough because they are either naturally fast or have a connection or latency thing that makes them blazing fast. I don't have bad internet so I no thats not the case. I'd like to here what you guys are experiencing tho.
When I was at my peak before moving and not being able to play for over a year now, I was able to """react""" to lights on old Gen. And by that I mean I was getting very consistent light parties on prediction
@@Wird97 I haven't. It's something I notice very time I play. Don't know if it's just a feeling or not (that's why I'm saying here, see if someone else notice)
I have a huge problem with For Honor. My ping on my closest server is 17-21. If I am ever above this, my connection is terrible. If I am playing with others who have a ping under 20, I see their animations late. If they are on an unstable wifi, I will get hit by invisible attacks. The game also shows animations past cancels. So, I will be seeing parry flash, but the enemy cancels. Also, when fighting console players of ANY ping, connection is terrible.
I still can’t understand why all FH UA-camrs have such smooth animations and attack indicators? All animations on my screen are torn and as a result, 20-30 percent faster. I tried to solve it by lowering the graphics and resolution. Maybe the problem is in the frequency of the monitor or in general is it a problem of the EU server? (i play at a stable 60 frames)
+100 fps video made into 60fps video will look smoother, also since you aren't actively trying to react and play the game you are more focused on the image and can see it's details better. When i play my 144+fps look like 60 and the youtube fh videos that are 60 feel as smooth as if i were to play
Since the last couple feintable bash heroes i just couldnt play on old gen anymore. You cant react to the direction but you can still dodge, full guard, hidden stance when you predict a light. Its ur best bet beside someone that abuses bash. Get yourself a ps5 soon man or xbox whatever it is. Theyre restocking them since like a month, you could get one for normal price. Took me a couple days of checking every now and than
Can someone help me with storm rush react. Of course I understand the red arrow is react-able by fast players but how does the animation play a part? I watched it slowly and couldn't distinguish anything in the animation early enough. By the time I could tell, the red arrow was already present.
the slightest little tell is enough to distinguish the side. it does take practice, much moreso on console (if you're on old gen, i wouldn't even recommend trying to react to it tbh). the easiest one to distinguish is the top one from the regular. look for anything i.e. foot placement, whether he spins sooner or later, if his arms move a certain way. anything at all and then just practice looking for those.
@@fkkfreeze frames contribute but only very very slighty to the point of it almost being negligible, its down to HZ input delay from consoles to PC etc my issue is the amount of PC players that claim there's no difference between the platforms when realistically there's a fair amount especially on the consistently front
Sharing what i filled in the form Platform : ps4 base Tv : newish 4k smart tv Block 5 times in a row : 0m50s Parry 5 times in a row : 0m50s Human benchmark test : 237ms Age : 24 Play time : 1.2k hours
@@fkkfreeze Hey, thank you but I do not wanna give up on my 4K graphics. The TV has 120gz and 8ms input delay so honestly it is not too bad but I appreciate the advise 🙏
I have a very good reaction but cant even react to lights. Since I tried to play lawbringer and warden (both more defensive) I constantly lose every single duel. Maybe 1 win in over 20 games
So can someone explain to me how the hell 400 ms lights is not reactable in most cases, but a 300-500 ms bash is somehow magically reactable? I don't get that. If the bash is faster than the 400 ms light, then how is it somehow more reactable than the slower light that wasn't? It makes no sense to me.
the 300-500 ms part is simply the input window. The part that maybe didn't get mentioned is that the actual bash in most cases is 500 ms. it also depends on whether or not the hero with the legion's kick bash has another move whose animation blends well with the bash, thus making it harder to react to (ex. Zhanhu bash/dodge forward heavy, Black Prior forward dodge bash/forward dodge have the same animation startup). 500ms bash with variable window vs. 400ms light that in some cases is multidirectional (ex. Nuxia, Shaolin, etc.), the 400ms light ends up being harder to react to
I bought a PS4 in 2017 and I still use it to play today, I can easily react to a lot of light, I mean, 50 percent is prediction and 50 percent reaction
For Honor Moves sets are so limited that top 1 % player can auto pilot 95 % of the player base ! Experience and reading animations and predictions are far more valuable than Reactions !
I hate when ppl say it’s based on reaction. It’s really not, 50% reaction, 25% luck, and 25% IQ, FH moves way faster now and heroes getting reworked into instant S+ tier
So we have an actual counter argument to Flash Claimers who aren't Top 1% "You're too broke to parry on flash timing." Also I can parry bot lights on reaction and after applying light hit stun. (PS5 + 177Hz 4K monitor setup)
On a really good day or when cracked on a Monster light parries become super easy to block and easy enough to parry on reaction. I'll be damned though if networking doesn't screw that up 7/10 matches.
I know this would take too long to ask the pros, but I'm also interested to see how these reactions change when you add in all mixup options. For example, most decent PC players can react to legion kick bashes if they practiced in training mode. But that number would go down a fair amount if they were in a real duel, trying to react to empty dodge+gb, light attacks, dodge forward heavy feint, etc.
Honestly it makes no difference for me at least. I have 130ms rt on average and all legion kick bashes are very easy reactions imo. My consistency doesn’t waver from training to real game on those
I just cant react to lights, in game i block lights on pattern of opponent, I did the survey i could only manage 2 light block streak no more than that
wierd iff 500 ms lights on PC are reactable to everyone as they said why do 500 ms lights land then? coz i can swear i saw 500 ms lights hitting people.
This is why I think the only reactable moves in the game should be heavies. 95% of the game should be read based given the impossibility that there are hardware, and genetic gaps that exist that literally keep everyone from being on the same playing field. If no one can react then everything is free game in terms of fairness. Unless of course balance isn’t actually something the community wants to achieve.
I am on new gen console and I can't react to almost anything. I am reading all the time. Sure I am almost 40 and probably just suck. A lot of the time I even get the read right but still mis the parry cause my fingers just dont move that fast. I am sure it makes a difference wether you play with controller vs keyboard and mouse.
@@fl4k_40 Maybe the game shouldn't have been released on and profited from the old gen consoles then. Instead of making a big deal of For Honor coming out at the tail end of the last generation then essentially redoing the balance around new gen/PC and a non-existent e-sports scene, Ubi should've just delayed the release and built For Honor up for the New Gen and PC audiences.
@@Anime-Doof The game is 6 years old, what in the good lord are you talking about? You'd rather they delay a game they already made for like 4 years for PS5 because you don't want to upgrade? When they game came out it was maybe halfway through the PS4's life span, it took 4 years for them to have to balance for new gen. Just buy a PC dude, the game isn't even hard to run.
@@XXLightningxFarron or if you can't afford a pc, at least don't complain. The game is still playable, we have MMR brackets just for that, if your console makes it impossible for you to react to some stuff, you'll play with ppl who can't react to it as well
@@rickplayzyt6277 tbf his opening tools while slightly lacking are pretty average, if not slightly above that. But yeah this is a nice change from the average lb main "gimme hyper armor and 100 ms bash" mindset
i disagree on the part of raider mixup i fighted top reaction players like Ranquis, legion, s1, tatee, azretah. when i did my few scrims session in raider miror against tatee and azretah, both are really good for react completely at the raider's UB mixup (UB feint or UB sf storming tap or UB not feint) especielly azretah, with a noticeable difference of consistency. i know he has a 240hz monitor, i even think, more player can do it with consistency with a top hardware setup (360hz or even more) i share one of his video for add some proves ua-cam.com/video/H9FE4NdHfzA/v-deo.html i bet if bean try really at reacto to the raider's ub mixup, he will success with a some consistency after few day of hard training ; he will change his opinion
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He commented in the future omg!
Thank you very much ;) very good work as usual. Happy to sponsorise your video
We really need cross-progression so people can move on to a better platform without having to lose everything
For real. I moved to pc and i had to re buy everyone but thats not even my issue its certain weapon sets i can never get again
@@kinroga yup. I was just talking to someone about this. I’m on ps5 and I’m content with how it functions on there, but I am building a pc and eventually when I can I’d like to play on there. But to fully make the switch the devs would have to do another Metal Trials event so I can get the sick black fashion again 😂
Correct platform, not just better
@@kinroga same
Yeah I came over to pc and had to restart all over. Got to rep 80 total now and still my highest rep character is rep 8 lmao. 4 different rep 7s but it’s tough bro
I feel like "reactable attacks, unreactable mixups" would be a far better state for this game then it is in now
Agreed.
kid named gladiator
i deflect on flash
I Alt + F4 on flash 😎
I parry on animation with 20fps
I parry without my monitor on.
I deflect into light parry with my Xbox 360
Lol
Just a few of my own notes
- I find that I get hit by a lot of 500ms lights from neutral when my mind is half-occupied with how to adapt my own offense to the opponent's defensive read preferences. If I'm just turtling, my "reaction speeds" improve massively, against both single stimulus and multiple choice reactions. But then my own offense is prone to be read and countered.
In a lot of cases, its not as simple as "enemy loves dodge attacking, so I'll always feint my UB heavy into parry" (which anyone can figure out in an instant, unless its like 2am lmao). Its like "the enemy has a probable pattern of letting my first finisher UB fly, then dodge attacking, then parrying, but only if I enter that UB heavy mixup via a 500ms light with its light hitstun, and the opponent has a different defensive pattern if I enter the same mixup but via a different hitstun (e.g., heavy attack after a light parry)". There's a lot of complexity in how an opponent's defensive pattern could be, and you have to think it through in real time while also defending against your opponent trying to do the same to you. And this is just in a duel. In a teamfight, especially if there's multiple of the same Hero on the enemy team, its almost impossible for me to adapt. I end up falling into my default offensive patterns.
Another thing I've noticed is that blocking lights is a lot easier than parrying them. I've never quite understood this, because I thought the guard switch for blocking and parrying is the same (at 100ms), but it seems that I always need to react earlier in order to get a parry off. Pre-CCU this wasn't an issue since there was plenty of time to block and parry, but post-CCU I can block 500ms lights on reaction consistently but only rarely parry 500ms lights on reaction. And this is even if I am anticipating a 500ms light. The only 500ms lights that are easy for me to parry are ones where I know they're going to come from a certain direction (e.g., BPs/Kyoshin's trying to Superior Block CC with their Opener Lights).
Maybe you have bad/insensitive triggers on your controller? Try switching the heavy and light attack buttons and going into practice mode and seeing if that makes any difference
@@EvermoreUnicorn That literally has nothing to do with any of the points he brought up.
@@theapproachingstorm2133 they have trouble parrying but are fine blocking, this could be result of the extra time it takes to press down on the trigger after switching guard
@@EvermoreUnicorn I've had this same issue for around the same amount of time, tried different control settings for triggers, making it a half pull for the heavy instead of the full, going into advanced settings and turning the pull sens up, it's still the same no matter what lmao. It's not like a game breaking issue, just makes it to where light parries from neutral are non-existent for me unless I know right when it's gonna be coming out and can read it.
@@theapproachingstorm2133 well, this advice was posted for the original commenter, we don’t know if they’ll be in the exact situation as you or not
This was awesome man. A very eye opening video. I’ve been working on a little project for a bit now where I try to improve my reaction times by spending the first 30 or so minutes of every play session in training with reflex guards trying to get at least 3-6 light parries in a row and then I go out into the game to see if it makes a difference and upload my experience!
So far I’ve noticed that no matter what I can’t usually start landing the lights in training right away and that it always takes a few tries to get in the reaction frame of mind.
Duel Modes: it has made a pretty solid difference, I would still say that about 80% of the light parries and deflects I get are read based, but that’s much better than the 100% of the past.
Dominion and other 4v4s: definitely less reliable, but like was said in your video I believe that is more due to the environment. It’s a lot more high stress and there are a lot more things on the screen pulling your attention away from indicators and animations. That being said I still have noticed a difference in the uptick of light parries, it’s just not as easy to gather consistent numbers there.
All in all so far just doing some training with a reflex guard bot isn’t going to make you a parry god, BUT it will improve your chances of landing them in my opinion. That in tandem with practicing making reads on opponents and paying more attention to what they do (if/then stuff. “If they do this then you do that”) will definitely give noticeable results when it comes to the consistency in your reaction times!
Edit: since I didn’t mention it: I play on Ps5 with a normal TV. Though I am upgrading to a nicer setup soon so I’m very curious if having a 4K tv that could really support a better frame rate will make a bigger difference!
As a console player since launch, For Honor has evolved and I feel it became less about genuine neural reactions and more about reads and mindgames. Especially to parry/deflect consistently. I’m on PS5 now and I do notice I can parry way more on reaction now rather than old gen however you also have to take into account ping, input delay etc which can even damage the new gen and make certain things unreactable.
I’m not sure what it’s like for you PC guys. Would be curious to hear.
We Love It Hereeee🔥💯
Not sure how consistent new gen can react to fast attacks but I think it's pretty well agreed that PC players can react at will smile.
again.. Love it here🙂
PC guy. 180ms reaction on human benchmark. Neutral lights (500ms) I can parry on reaction most of the time. I can block chain lights (400ms) most of the time. If I read that it's coming, I can parry chain lights, but it's not as often. Usually just block it.
@@teh_jibbler Agreed. Pretty much similar
I H8 READS
@@teh_jibbler yeah you can't block 400 ms follow up attacks, even the best comp players can only do it in a vacuum
Happy you said that reaction relys a good bit on genetics.
Some people out here think having an anime practice session for a few weeks on console will make them react like the top 0.3%.
If you are on new gen and you can't block lights consistently you arnt gonna. That's just the unfortunate truth. Research shows that reactions can only be improved by 20%. A limit many gamers have reached long before touching for honor.
Probably the smartest comment i saw on a for honor video for a long time.
@@Bugfield2042 thank you
Loser
Totally agree. I'm 30 and 15 years ago I could react to every low attack in soul calibur. Now my brain can't keep up.
There’s 60 year old tekken 7 players that are top 10 in tournaments, reactions is not as simple as you think
If I’m honest, I can pretty easily block lights on old gen. The problem comes from parrying them. I feel like I have to input the heavy before the animation even starts or the indicator appears
Input delay is the bigger issue than frames for sure
Yeah when I played on old gen I could definitely block lights consistently minus the 400ms ones. But parrying then required a full prediction which made parrying neutral lights almost impossible because I would have to stare at the enemy and predict the exact time he was going to throw a light rather than seeing the indicator
There was a 'study' conducted and they found on old gen you have about 100ms to perform a light parry
@@DMC_Motorsports damn really? I didn’t know it was that tight of a window. Thats pretty interesting tho
@@DMC_Motorsports isn’t that smaller than humanly possible?
I haven't seen foxadmin for years, I remember he was talking shit one time and his excuse for performing badly was that he was Serbian, always makes me laugh thinking about it
“Are you on a healthy diet?” Sitting here eating donuts watching this…
You needed those Carbs and Sugar for your macros!!! 💪😁
Glad that you noted factors like set up, peripherals and especially whether or not someone is well rested and exercising. Mood as well I think is a factor here too, speaking for myself of course I find myself playing and enjoying the game more when I'm in better spirits rather than when overly stressed.
I also want to point out that reactions, while important and obviously have benefits it's not the be all and end all of how good you are or can be at the game.
Game knowledge and moment to moment decision making, reviewing your own games and practicing with and against heroes you struggle against goes a very long way into improving your skill level far more than being able to consistently parry storm rush. That said, I would always advocate practising reacting to moves that are considered reactable by competitive players but don't feel discouraged if you find it to be difficult.
And get more sleep and hydrate. Look after yourself and you'll find your gaming experience much better win or lose.
you can give the community definitive answers and unfortunately there are those who will still argue smh
Switching from ps4 to ps5 increased my reaction times. Warming up in training practising parries and deflects also helps a lot. But in the end unless you're a monster with the best equipment money can buy you can't react to everything. And successful reading requires experience in the game.
my pc cost less than ps5 and i run the game at 240 fps with 20/30 ping ! you are so wrong here !
@@BloodyVeel I'm not saying that a ps5 is not expensive nor that For Honor doesn't run better in a pc, the thing is that i had a lot of games, including online games, on the ps4 and could continue to play them in a ps5, and that made it worth for me. ,
@@RafaelSantos-pi8py my point is for honor is really old game its close to 6 full years so optimization on such games and deleting files and boosting fps to max its easy as boiling eggs ! and if you never played on for honor at 240 fps you won't even know what i am talking about ! because you literally can see 400/500 ms animations and react to them !
Videogames were always a gateway for players who aren't as physically capable to compete with others on a stage where it doesn't matter as much. I support keeping the pushes to reduce reliance on reaction in favour of game sense. Keyword being reduce, not remove.
I like that the competitive scene has been pushing for parry flash removal. I think the best way is to make consistent reactions harder, not making reacting impossible which removing parry flash does well. Not sure what should be done about bashes.
So we’re just gonna ignore this interaction then 😂 13:26
People are nuts 😭
Old gen player here, been playing for honor since season 4, I find it very interesting that pc players say that feintable bashes aren't reactable. I think I make a good job of keeping my opponent guessing what I am going to do, I play centurion most of the time yet I find that people don't really fall for the charged jab into GB that often... Perhaps it is because I am predicable and I just don't know it, but anyways I stopped playing recently because I just can't keep up with new gen and pc players, as soon as they find out I can't block lights consistently I keep getting poked and eventually lose. So I guess I'll only return if I manage to save some money for a new console
filled survey - 1m32s to block 5 in a row (felt like could do it better with fixed guard, reflex screwed me up). ~293ms on human benchmark. could't do 5 parries in a row (maxed out at 2). PC 60hz monitor. 30years. 1k hrs in game. Additional info - in game block lights semiconsistently, forget about lightparry on reaction (read only) and sometimes i can get caught with medj staff bash in 1v1 (shamefull display), light DAs though are easy ones be it 500ms or slower, storm rush read only (yeah, oro can shut me down for good).
I really want to see UBI make the legion kick bashes 400ms, but chqnge the input to 400-500ms. See if that helps out heros at all with opening top players up. This also should help put heros like Orochi, if you delay storm rush input to line up with the kick.
That’s true, so the only thing people are reacting to are the forward dodge but not the bash itself, making bash openers viable in all levels
Personally, I've found that reacting is significantly easier when UI is all off or just fight UI is off. It becomes easier to read what is happening because the primary point of focus on your opponent is actually your opponent and their animations.
i sued to play for honor alot when i was 16 and got really good and then i had a sudden onset of type 1 diabetes at age 17 and it was never the same afterwards
I hope it'll improve for you!
Good luck man!
Damn I have the same stuff but it'll get better i promise
this video made a lot of for honor people upset today, especially some of the console mfs i see saying they react on parry flash.
Without knowing the exact percentage i do like the current split between reactable/unreactable moves. Of course the higher the level of the player the more consistent will be the succesful reaction to fast but reactable moves and this is fully OK.
Would have been nice to hear about Shamans side softfeints
And cent's and hito's heavies.
those are reactable
@@kahathedzaalkair5951 hitos heavies are reactable (on pc at least). On cents heavies its hard to tell, Blitss says its harder than reacting to hitos heavies and he doesnt know anyone who can do it. But he also said nobody picks cent in comp so it would be useless practising to react to his heavies. So might be possible, might not be.
@@Bugfield2042 It seems Blitss doesn't know Silencer because Antonio said that Silencer parried cent's heavies pretty constistently.
@@kahathedzaalkair5951 maybe, he answered on a comment about the exact same question 2 months (or so) ago. Cant tell you more.
I'm on PS5 and when I'm going "try hard" I can consistantly parry 500ms lights, dodge 500ms "dodge" bashes, and parry storm rush. Anything considered to be harder than that I can't. I don't practice for reactions though. I've just been playing since Open Beta, so I'm very use to the game.
I think you are making a read, not reacting. Like if they threw a heavy, you would parry a light and get hit.
Has something changed with attacks in general? I could parry lights semi reliably on PS4 but now I play on PC and it's hard to even block lights now. For context last hero released when I played on PS4 was shaman and now been playing on PC for like 2 months and the strategy really seems to be is just light attack because even as raider people just can't even block his lights, not talking about stunning tap just basic lights.
After some months (more than a year) with constant playing I've got ability to react to light attacks not with parry but even with deflects. My flex was deflecting everyone with shaman and give bleeding for opponents a lot. I was capable to do it just some periods of time and of course it's hard. But even with it on high-skill level plays a lot of players was manageable to defeat me because there are more mechanics than just "lol, react on everything". Bashes, feints, grabs, windows for moves.
That was before that rework that happened few years ago with changing "time to show a move with indicators".
This feels like a doctor examining a patient
Your participation request doesn't say whether you should have feedback timing on. Feedback timing makes you able to see the indicator faster (because there something moving).
Without timing feedback, I parry lights in frame 5 or frame 6 of the window. With feedback timing I parry as early as frame 2 or 3, so it can make a 100ms difference. I guess movement is for me much easier to see than just the red indicator..
I think timing feedback pops up as soon as an attack starts, which means it ignores the 100ms hidden indicator that lights normally have
The only way I can consistently react is on my ps5 with amazing wifi, and in training... were the lag is non existent
Im on old gen:
I used to be a godly reaction person when I played nothing but For Honor.
After I took a much needed break from For Honor (basically a 4 month break 😅) I had lost almost all reaction ability.
Like, to compare the two, I could parry most neutral lights, and consistently able to parry Zanhu light finisher (dunno if that’s impressive though).
After the break, I could only get as good as to parry SOME of the above inconsistently.
Same here bro.
I wasn't a pro in terms of mixups and reading, but I could parry lights VERY easily.
Took a break, and now I can barely block a light. I'm also old gen
Yes same was parrying 500 ms lights on reaction and blocking 400ms. Took a long break and now I'm ass. Years of for honor reaction training...gone
Thanks man, you consistently put out top tier content and make it enjoyable. Great work as always.
Thank you 😊
Lmao that "Medjay I hope you go back to being slave" chat had me laughing.
I didn't have too much trouble before but ever since it's gone to cross play I swear I'm getting flash banged by every indicator thrown at me in team fights
I see any amount of animation I throw a heavy and hope it’s a light, random direction too and it works sometimes
I play on the a last gen console and I am having trouble even blocking, not because I can't react but because of latency and processing speeds. And yes many characters i can't react fast enough because they are either naturally fast or have a connection or latency thing that makes them blazing fast. I don't have bad internet so I no thats not the case. I'd like to here what you guys are experiencing tho.
If you havnt already you can reduce the dead zone for the widget in for honor settings. It could make your guard switches more responsive.
When I was at my peak before moving and not being able to play for over a year now, I was able to """react""" to lights on old Gen. And by that I mean I was getting very consistent light parties on prediction
Same here
True Old gen is mostly reads
Damn only a minute and half into the video and freeze is roasting me for sleeping 6 hours a day.
That comment at 13:00 cracked me 😂 = “Again Medjay hope you end up slave”
Ngl going through that list sounded like a doctors appointment where they just ask if you have any symptoms or problems.
I filled out the survey, cant wait for the juicy data results.
you work out to get buff, i work out so I can have better reaction times in For Honor
Have you noticed that Shaolin chain finisher heavys have a slower chainlink in lock than out of lock?
Really cool find if true, have you tried measuring how much faster it is?
@@Wird97 I haven't. It's something I notice very time I play. Don't know if it's just a feeling or not (that's why I'm saying here, see if someone else notice)
You can’t deflect the emerald splash
I have a huge problem with For Honor. My ping on my closest server is 17-21. If I am ever above this, my connection is terrible. If I am playing with others who have a ping under 20, I see their animations late. If they are on an unstable wifi, I will get hit by invisible attacks. The game also shows animations past cancels. So, I will be seeing parry flash, but the enemy cancels. Also, when fighting console players of ANY ping, connection is terrible.
Maybe it's packet loss? So the ping seems stable, but packets get lost due to some reason?
Not if you have 60fps, it's unbelievable how people are willing to straight-up lie to new players to keep them hostage.
Im new to the game, whats a parry flash?
I still can’t understand why all FH UA-camrs have such smooth animations and attack indicators? All animations on my screen are torn and as a result, 20-30 percent faster. I tried to solve it by lowering the graphics and resolution. Maybe the problem is in the frequency of the monitor or in general is it a problem of the EU server? (i play at a stable 60 frames)
They always seem smoother in videos.
I'll read up why that is the case.
+100 fps video made into 60fps video will look smoother, also since you aren't actively trying to react and play the game you are more focused on the image and can see it's details better.
When i play my 144+fps look like 60 and the youtube fh videos that are 60 feel as smooth as if i were to play
@@johnyguacamole2878 Thanks for reply
Brb going to eat a healthy diet and excersise for a few months to get better at for honor
You should 😀
Wouldn't this reaction test be a little skewed because there's no latency between the player and the bot?
It's a reaction test, you NEED 0 latency on the opponent for the test to work out
Great vid man,I play on old gen so full block heroes are my best bet I think
Since the last couple feintable bash heroes i just couldnt play on old gen anymore.
You cant react to the direction but you can still dodge, full guard, hidden stance when you predict a light.
Its ur best bet beside someone that abuses bash.
Get yourself a ps5 soon man or xbox whatever it is.
Theyre restocking them since like a month, you could get one for normal price. Took me a couple days of checking every now and than
actually a great vid love it great job :)
Can someone help me with storm rush react. Of course I understand the red arrow is react-able by fast players but how does the animation play a part? I watched it slowly and couldn't distinguish anything in the animation early enough. By the time I could tell, the red arrow was already present.
the slightest little tell is enough to distinguish the side. it does take practice, much moreso on console (if you're on old gen, i wouldn't even recommend trying to react to it tbh). the easiest one to distinguish is the top one from the regular. look for anything i.e. foot placement, whether he spins sooner or later, if his arms move a certain way. anything at all and then just practice looking for those.
Will you go over the results of the survey?
What are legion bashes?
And from here on out I don't want to hear anyone say that the difference between console and PC is minimal
nobody says that.
what people say is that the frames aren't the problem.
@@fkkfreeze frames contribute but only very very slighty to the point of it almost being negligible, its down to HZ input delay from consoles to PC etc my issue is the amount of PC players that claim there's no difference between the platforms when realistically there's a fair amount especially on the consistently front
Sharing what i filled in the form
Platform : ps4 base
Tv : newish 4k smart tv
Block 5 times in a row : 0m50s
Parry 5 times in a row : 0m50s
Human benchmark test : 237ms
Age : 24
Play time : 1.2k hours
Plateform: oh like me
TV: nice
Block: believable
Parry: How? That impressive! Are you God?
Human Benchmark: 💀
@@MessiahOfSchleep Keep in mind that it's against bot in training, so there is no latency from internet.
wtf genderlocked vikang jewelry i hate ubisoft
I gaslighted myself into thinking I just needed 60fps but I got a PS5 last week and I still cannot react to fast attacks 😓
It might be your TV.
Try a monitor
@@fkkfreeze Hey, thank you but I do not wanna give up on my 4K graphics. The TV has 120gz and 8ms input delay so honestly it is not too bad but I appreciate the advise 🙏
I have a very good reaction but cant even react to lights. Since I tried to play lawbringer and warden (both more defensive) I constantly lose every single duel. Maybe 1 win in over 20 games
Then your reactions aren't good. I can consistently react to 500ms lights and on 6-9 ping I can catch some 400ms.
well reactions do matter, but if you can't react, it's better to improve your reads (which is a far better thing to have imo)
So can someone explain to me how the hell 400 ms lights is not reactable in most cases, but a 300-500 ms bash is somehow magically reactable? I don't get that. If the bash is faster than the 400 ms light, then how is it somehow more reactable than the slower light that wasn't? It makes no sense to me.
the 300-500 ms part is simply the input window. The part that maybe didn't get mentioned is that the actual bash in most cases is 500 ms. it also depends on whether or not the hero with the legion's kick bash has another move whose animation blends well with the bash, thus making it harder to react to (ex. Zhanhu bash/dodge forward heavy, Black Prior forward dodge bash/forward dodge have the same animation startup). 500ms bash with variable window vs. 400ms light that in some cases is multidirectional (ex. Nuxia, Shaolin, etc.), the 400ms light ends up being harder to react to
I bought a PS4 in 2017 and I still use it to play today, I can easily react to a lot of light, I mean, 50 percent is prediction and 50 percent reaction
Did one of the guys said Lawbringer's 100ms-startup is the same reaction-wise difficulty as a Legion type kick?
For Honor Moves sets are so limited that top 1 % player can auto pilot 95 % of the player base !
Experience and reading animations and predictions are far more valuable than Reactions !
Should have asked about 600ms neutral bashes, I would have been interested to hear about that on console old vs new gen
new gen yeah old gen prolly inconsistent
Completely reactable, old Gen might struggle a bit but with some time you’ll do it 100% of the time
Most of it is how you watch your enemy as well. Old gen is mostly watching just movement not indicators that's why most old gen fall for faints.
I hate when ppl say it’s based on reaction. It’s really not, 50% reaction, 25% luck, and 25% IQ, FH moves way faster now and heroes getting reworked into instant S+ tier
I also do feel like characters do play a big part to
I can parry 600ms inconsistent, ask your questions.
Sad how 80% of the game is un reactable for console players yet forced cross play is a thing
I haven’t heard owls voice in so long
I'm about 2 indicators behind myself
At this point I just rely on sheer prediction
I think a video should be made about how to train for reactions like what to look for. For example hitos kick her feet turn red if its gona be a kick
So we have an actual counter argument to Flash Claimers who aren't Top 1%
"You're too broke to parry on flash timing."
Also I can parry bot lights on reaction and after applying light hit stun. (PS5 + 177Hz 4K monitor setup)
On a really good day or when cracked on a Monster light parries become super easy to block and easy enough to parry on reaction. I'll be damned though if networking doesn't screw that up 7/10 matches.
thats how i practised light parrying
I know this would take too long to ask the pros, but I'm also interested to see how these reactions change when you add in all mixup options. For example, most decent PC players can react to legion kick bashes if they practiced in training mode. But that number would go down a fair amount if they were in a real duel, trying to react to empty dodge+gb, light attacks, dodge forward heavy feint, etc.
Honestly it makes no difference for me at least. I have 130ms rt on average and all legion kick bashes are very easy reactions imo. My consistency doesn’t waver from training to real game on those
I just cant react to lights, in game i block lights on pattern of opponent, I did the survey i could only manage 2 light block streak no more than that
wierd iff 500 ms lights on PC are reactable to everyone as they said why do 500 ms lights land then? coz i can swear i saw 500 ms lights hitting people.
Because not everyone practices. Not everyone cares
huh blocking 5 lights on first try with no issue but chainbashes I don't think I've ever reacted to one... maybe it it just about practice
This is why I think the only reactable moves in the game should be heavies. 95% of the game should be read based given the impossibility that there are hardware, and genetic gaps that exist that literally keep everyone from being on the same playing field. If no one can react then everything is free game in terms of fairness. Unless of course balance isn’t actually something the community wants to achieve.
11:46 LMAO 💀
I am on new gen console and I can't react to almost anything. I am reading all the time. Sure I am almost 40 and probably just suck. A lot of the time I even get the read right but still mis the parry cause my fingers just dont move that fast. I am sure it makes a difference wether you play with controller vs keyboard and mouse.
I play with a mix of reaction and prediction based on how they are playing lol
I would like to wish all PC and New Gen players a very unpleasant Old Gen experience.
Why tho ahaha
And we wish old gen guys to upgrade
@@fl4k_40 Maybe the game shouldn't have been released on and profited from the old gen consoles then.
Instead of making a big deal of For Honor coming out at the tail end of the last generation then essentially redoing the balance around new gen/PC and a non-existent e-sports scene, Ubi should've just delayed the release and built For Honor up for the New Gen and PC audiences.
@@Anime-Doof The game is 6 years old, what in the good lord are you talking about? You'd rather they delay a game they already made for like 4 years for PS5 because you don't want to upgrade? When they game came out it was maybe halfway through the PS4's life span, it took 4 years for them to have to balance for new gen. Just buy a PC dude, the game isn't even hard to run.
@@XXLightningxFarron or if you can't afford a pc, at least don't complain. The game is still playable, we have MMR brackets just for that, if your console makes it impossible for you to react to some stuff, you'll play with ppl who can't react to it as well
Top ten reacting moments
for honor and sleep schedule doesnt go together
i can barely block 500ms and dodge 600ms bash
Dude those racist rage talkings in chat 🤢
I'd love to play on PC so I can parry and react to everything lol. Speeding everything up was the worst thing they could do.
Valkyrie is getting carried by that damn Broken ass bash she got 😭😭
I like realistic mode event. I really think that indicators are bad for game.
In some cases they are better on in others they can be really distracting
Still waiting for Lawbringer Rework (Month 14 of waiting).
Hes great now
@@elysium6679 He's A Tier but his kit has stuff I want removed/changed.
Nerf the Punishes, Better Offense, An Identity in 4s and buff long arm.
@@jimmysimbs8705 it's not everyday that you see an lb main that knows what's wrong with lb
@@rickplayzyt6277 tbf his opening tools while slightly lacking are pretty average, if not slightly above that. But yeah this is a nice change from the average lb main "gimme hyper armor and 100 ms bash" mindset
I can hardly react to raw heavies half the time
How old are you? Just curious lol
@@reymondcrux3601 27
13:34 sell WHAT
Maybe I should stop smoking when I play😂
that first guy's voice is really cute
🍋
i disagree on the part of raider mixup
i fighted top reaction players like Ranquis, legion, s1, tatee, azretah.
when i did my few scrims session in raider miror against tatee and azretah, both are really good for react completely at the raider's UB mixup (UB feint or UB sf storming tap or UB not feint) especielly azretah, with a noticeable difference of consistency. i know he has a 240hz monitor, i even think, more player can do it with consistency with a top hardware setup (360hz or even more)
i share one of his video for add some proves
ua-cam.com/video/H9FE4NdHfzA/v-deo.html
i bet if bean try really at reacto to the raider's ub mixup, he will success with a some consistency after few day of hard training ; he will change his opinion
my boy foxadmin get reported at the end of that match?
I assume he gets reported 10 times a day.
he's always like that