For Honor - The Truth About Reactions
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- Опубліковано 19 січ 2023
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React to this, react to that. Just react.
But can you?`I hope this video helped a little.
Thanks to Immortalem, Normie and Bean for participating.
Here are some links for their streams:
- / normieee_
- / ibeaniii
And here is the Reaction Test Survey: forms.gle/RiETFSbMbM3FHzxN7
My Links:
▸ Patreon: / freezett
▸ Or feel free to help out directly:
Donation Link - streamlabs.com/freeze2
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▸ Discord Server: / discord // / discord
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We really need cross-progression so people can move on to a better platform without having to lose everything
I feel like "reactable attacks, unreactable mixups" would be a far better state for this game then it is in now
Just a few of my own notes
i deflect on flash
As a console player since launch, For Honor has evolved and I feel it became less about genuine neural reactions and more about reads and mindgames. Especially to parry/deflect consistently. I’m on PS5 now and I do notice I can parry way more on reaction now rather than old gen however you also have to take into account ping, input delay etc which can even damage the new gen and make certain things unreactable.
This was awesome man. A very eye opening video. I’ve been working on a little project for a bit now where I try to improve my reaction times by spending the first 30 or so minutes of every play session in training with reflex guards trying to get at least 3-6 light parries in a row and then I go out into the game to see if it makes a difference and upload my experience!
Happy you said that reaction relys a good bit on genetics.
I haven't seen foxadmin for years, I remember he was talking shit one time and his excuse for performing badly was that he was Serbian, always makes me laugh thinking about it
If I’m honest, I can pretty easily block lights on old gen. The problem comes from parrying them. I feel like I have to input the heavy before the animation even starts or the indicator appears
Glad that you noted factors like set up, peripherals and especially whether or not someone is well rested and exercising. Mood as well I think is a factor here too, speaking for myself of course I find myself playing and enjoying the game more when I'm in better spirits rather than when overly stressed.
“Are you on a healthy diet?” Sitting here eating donuts watching this…
you can give the community definitive answers and unfortunately there are those who will still argue smh
So we’re just gonna ignore this interaction then 😂
i sued to play for honor alot when i was 16 and got really good and then i had a sudden onset of type 1 diabetes at age 17 and it was never the same afterwards
I didn't have too much trouble before but ever since it's gone to cross play I swear I'm getting flash banged by every indicator thrown at me in team fights
Has something changed with attacks in general? I could parry lights semi reliably on PS4 but now I play on PC and it's hard to even block lights now. For context last hero released when I played on PS4 was shaman and now been playing on PC for like 2 months and the strategy really seems to be is just light attack because even as raider people just can't even block his lights, not talking about stunning tap just basic lights.
Did one of the guys said Lawbringer's 100ms-startup is the same reaction-wise difficulty as a Legion type kick?
I see any amount of animation I throw a heavy and hope it’s a light, random direction too and it works sometimes
Without knowing the exact percentage i do like the current split between reactable/unreactable moves. Of course the higher the level of the player the more consistent will be the succesful reaction to fast but reactable moves and this is fully OK.