For Honor - The Truth About Reactions

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  • Опубліковано 3 гру 2024
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КОМЕНТАРІ • 247

  • @fkkfreeze
    @fkkfreeze  Рік тому +13

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    • @ezatom7547
      @ezatom7547 Рік тому

      He commented in the future omg!

    • @v.k.n.g1148
      @v.k.n.g1148 Рік тому

      Thank you very much ;) very good work as usual. Happy to sponsorise your video

  • @pingouuiin
    @pingouuiin Рік тому +228

    We really need cross-progression so people can move on to a better platform without having to lose everything

    • @kinroga
      @kinroga Рік тому +31

      For real. I moved to pc and i had to re buy everyone but thats not even my issue its certain weapon sets i can never get again

    • @red_catharsis
      @red_catharsis Рік тому +10

      @@kinroga yup. I was just talking to someone about this. I’m on ps5 and I’m content with how it functions on there, but I am building a pc and eventually when I can I’d like to play on there. But to fully make the switch the devs would have to do another Metal Trials event so I can get the sick black fashion again 😂

    • @redtreatrick5265
      @redtreatrick5265 Рік тому +2

      Correct platform, not just better

    • @Neonorangesplash
      @Neonorangesplash Рік тому

      @@kinroga same

    • @MibuInMalibu
      @MibuInMalibu Рік тому +1

      Yeah I came over to pc and had to restart all over. Got to rep 80 total now and still my highest rep character is rep 8 lmao. 4 different rep 7s but it’s tough bro

  • @Lunaa64413
    @Lunaa64413 Рік тому +67

    I feel like "reactable attacks, unreactable mixups" would be a far better state for this game then it is in now

  • @daug3607
    @daug3607 Рік тому +142

    i deflect on flash

  • @AvalancheZ250
    @AvalancheZ250 Рік тому +20

    Just a few of my own notes
    - I find that I get hit by a lot of 500ms lights from neutral when my mind is half-occupied with how to adapt my own offense to the opponent's defensive read preferences. If I'm just turtling, my "reaction speeds" improve massively, against both single stimulus and multiple choice reactions. But then my own offense is prone to be read and countered.
    In a lot of cases, its not as simple as "enemy loves dodge attacking, so I'll always feint my UB heavy into parry" (which anyone can figure out in an instant, unless its like 2am lmao). Its like "the enemy has a probable pattern of letting my first finisher UB fly, then dodge attacking, then parrying, but only if I enter that UB heavy mixup via a 500ms light with its light hitstun, and the opponent has a different defensive pattern if I enter the same mixup but via a different hitstun (e.g., heavy attack after a light parry)". There's a lot of complexity in how an opponent's defensive pattern could be, and you have to think it through in real time while also defending against your opponent trying to do the same to you. And this is just in a duel. In a teamfight, especially if there's multiple of the same Hero on the enemy team, its almost impossible for me to adapt. I end up falling into my default offensive patterns.
    Another thing I've noticed is that blocking lights is a lot easier than parrying them. I've never quite understood this, because I thought the guard switch for blocking and parrying is the same (at 100ms), but it seems that I always need to react earlier in order to get a parry off. Pre-CCU this wasn't an issue since there was plenty of time to block and parry, but post-CCU I can block 500ms lights on reaction consistently but only rarely parry 500ms lights on reaction. And this is even if I am anticipating a 500ms light. The only 500ms lights that are easy for me to parry are ones where I know they're going to come from a certain direction (e.g., BPs/Kyoshin's trying to Superior Block CC with their Opener Lights).

    • @EvermoreUnicorn
      @EvermoreUnicorn Рік тому

      Maybe you have bad/insensitive triggers on your controller? Try switching the heavy and light attack buttons and going into practice mode and seeing if that makes any difference

    • @theapproachingstorm2133
      @theapproachingstorm2133 Рік тому

      @@EvermoreUnicorn That literally has nothing to do with any of the points he brought up.

    • @EvermoreUnicorn
      @EvermoreUnicorn Рік тому +1

      @@theapproachingstorm2133 they have trouble parrying but are fine blocking, this could be result of the extra time it takes to press down on the trigger after switching guard

    • @theapproachingstorm2133
      @theapproachingstorm2133 Рік тому

      @@EvermoreUnicorn I've had this same issue for around the same amount of time, tried different control settings for triggers, making it a half pull for the heavy instead of the full, going into advanced settings and turning the pull sens up, it's still the same no matter what lmao. It's not like a game breaking issue, just makes it to where light parries from neutral are non-existent for me unless I know right when it's gonna be coming out and can read it.

    • @EvermoreUnicorn
      @EvermoreUnicorn Рік тому +1

      @@theapproachingstorm2133 well, this advice was posted for the original commenter, we don’t know if they’ll be in the exact situation as you or not

  • @red_catharsis
    @red_catharsis Рік тому +19

    This was awesome man. A very eye opening video. I’ve been working on a little project for a bit now where I try to improve my reaction times by spending the first 30 or so minutes of every play session in training with reflex guards trying to get at least 3-6 light parries in a row and then I go out into the game to see if it makes a difference and upload my experience!
    So far I’ve noticed that no matter what I can’t usually start landing the lights in training right away and that it always takes a few tries to get in the reaction frame of mind.
    Duel Modes: it has made a pretty solid difference, I would still say that about 80% of the light parries and deflects I get are read based, but that’s much better than the 100% of the past.
    Dominion and other 4v4s: definitely less reliable, but like was said in your video I believe that is more due to the environment. It’s a lot more high stress and there are a lot more things on the screen pulling your attention away from indicators and animations. That being said I still have noticed a difference in the uptick of light parries, it’s just not as easy to gather consistent numbers there.
    All in all so far just doing some training with a reflex guard bot isn’t going to make you a parry god, BUT it will improve your chances of landing them in my opinion. That in tandem with practicing making reads on opponents and paying more attention to what they do (if/then stuff. “If they do this then you do that”) will definitely give noticeable results when it comes to the consistency in your reaction times!
    Edit: since I didn’t mention it: I play on Ps5 with a normal TV. Though I am upgrading to a nicer setup soon so I’m very curious if having a 4K tv that could really support a better frame rate will make a bigger difference!

  • @AdamIsInTheGulag
    @AdamIsInTheGulag Рік тому +41

    As a console player since launch, For Honor has evolved and I feel it became less about genuine neural reactions and more about reads and mindgames. Especially to parry/deflect consistently. I’m on PS5 now and I do notice I can parry way more on reaction now rather than old gen however you also have to take into account ping, input delay etc which can even damage the new gen and make certain things unreactable.
    I’m not sure what it’s like for you PC guys. Would be curious to hear.

    • @IAMJJayPlays
      @IAMJJayPlays Рік тому +6

      We Love It Hereeee🔥💯
      Not sure how consistent new gen can react to fast attacks but I think it's pretty well agreed that PC players can react at will smile.
      again.. Love it here🙂

    • @teh_jibbler
      @teh_jibbler Рік тому +8

      PC guy. 180ms reaction on human benchmark. Neutral lights (500ms) I can parry on reaction most of the time. I can block chain lights (400ms) most of the time. If I read that it's coming, I can parry chain lights, but it's not as often. Usually just block it.

    • @IAMJJayPlays
      @IAMJJayPlays Рік тому +3

      @@teh_jibbler Agreed. Pretty much similar

    • @elwiwi4638
      @elwiwi4638 Рік тому +1

      I H8 READS

    • @Wird97
      @Wird97 Рік тому +2

      @@teh_jibbler yeah you can't block 400 ms follow up attacks, even the best comp players can only do it in a vacuum

  • @In-Nihilum
    @In-Nihilum Рік тому +72

    Happy you said that reaction relys a good bit on genetics.
    Some people out here think having an anime practice session for a few weeks on console will make them react like the top 0.3%.
    If you are on new gen and you can't block lights consistently you arnt gonna. That's just the unfortunate truth. Research shows that reactions can only be improved by 20%. A limit many gamers have reached long before touching for honor.

    • @Bugfield2042
      @Bugfield2042 Рік тому +6

      Probably the smartest comment i saw on a for honor video for a long time.

    • @In-Nihilum
      @In-Nihilum Рік тому

      @@Bugfield2042 thank you

    • @Dudedragon69
      @Dudedragon69 Рік тому

      Loser

    • @Argeleth-
      @Argeleth- Рік тому +2

      Totally agree. I'm 30 and 15 years ago I could react to every low attack in soul calibur. Now my brain can't keep up.

    • @onlythemoon3273
      @onlythemoon3273 Рік тому +4

      There’s 60 year old tekken 7 players that are top 10 in tournaments, reactions is not as simple as you think

  • @El_Malanga02
    @El_Malanga02 Рік тому +27

    If I’m honest, I can pretty easily block lights on old gen. The problem comes from parrying them. I feel like I have to input the heavy before the animation even starts or the indicator appears

    • @tacticalweeb5625
      @tacticalweeb5625 Рік тому +17

      Input delay is the bigger issue than frames for sure

    • @DreyfusLagoon
      @DreyfusLagoon Рік тому +4

      Yeah when I played on old gen I could definitely block lights consistently minus the 400ms ones. But parrying then required a full prediction which made parrying neutral lights almost impossible because I would have to stare at the enemy and predict the exact time he was going to throw a light rather than seeing the indicator

    • @DMC_Motorsports
      @DMC_Motorsports Рік тому +4

      There was a 'study' conducted and they found on old gen you have about 100ms to perform a light parry

    • @El_Malanga02
      @El_Malanga02 Рік тому +1

      @@DMC_Motorsports damn really? I didn’t know it was that tight of a window. Thats pretty interesting tho

    • @DreyfusLagoon
      @DreyfusLagoon Рік тому +1

      @@DMC_Motorsports isn’t that smaller than humanly possible?

  • @jimmypints
    @jimmypints Рік тому +11

    I haven't seen foxadmin for years, I remember he was talking shit one time and his excuse for performing badly was that he was Serbian, always makes me laugh thinking about it

  • @connorivers9375
    @connorivers9375 Рік тому +3

    “Are you on a healthy diet?” Sitting here eating donuts watching this…

    • @fkkfreeze
      @fkkfreeze  Рік тому +2

      You needed those Carbs and Sugar for your macros!!! 💪😁

  • @Mattman_90
    @Mattman_90 Рік тому +3

    Glad that you noted factors like set up, peripherals and especially whether or not someone is well rested and exercising. Mood as well I think is a factor here too, speaking for myself of course I find myself playing and enjoying the game more when I'm in better spirits rather than when overly stressed.
    I also want to point out that reactions, while important and obviously have benefits it's not the be all and end all of how good you are or can be at the game.
    Game knowledge and moment to moment decision making, reviewing your own games and practicing with and against heroes you struggle against goes a very long way into improving your skill level far more than being able to consistently parry storm rush. That said, I would always advocate practising reacting to moves that are considered reactable by competitive players but don't feel discouraged if you find it to be difficult.
    And get more sleep and hydrate. Look after yourself and you'll find your gaming experience much better win or lose.

  • @Tsaooyoh
    @Tsaooyoh Рік тому +10

    you can give the community definitive answers and unfortunately there are those who will still argue smh

  • @RafaelSantos-pi8py
    @RafaelSantos-pi8py Рік тому +13

    Switching from ps4 to ps5 increased my reaction times. Warming up in training practising parries and deflects also helps a lot. But in the end unless you're a monster with the best equipment money can buy you can't react to everything. And successful reading requires experience in the game.

    • @BloodyVeel
      @BloodyVeel Рік тому

      my pc cost less than ps5 and i run the game at 240 fps with 20/30 ping ! you are so wrong here !

    • @RafaelSantos-pi8py
      @RafaelSantos-pi8py Рік тому +1

      @@BloodyVeel I'm not saying that a ps5 is not expensive nor that For Honor doesn't run better in a pc, the thing is that i had a lot of games, including online games, on the ps4 and could continue to play them in a ps5, and that made it worth for me. ,

    • @BloodyVeel
      @BloodyVeel Рік тому +1

      @@RafaelSantos-pi8py my point is for honor is really old game its close to 6 full years so optimization on such games and deleting files and boosting fps to max its easy as boiling eggs ! and if you never played on for honor at 240 fps you won't even know what i am talking about ! because you literally can see 400/500 ms animations and react to them !

  • @victornguyen1175
    @victornguyen1175 Рік тому +19

    Videogames were always a gateway for players who aren't as physically capable to compete with others on a stage where it doesn't matter as much. I support keeping the pushes to reduce reliance on reaction in favour of game sense. Keyword being reduce, not remove.
    I like that the competitive scene has been pushing for parry flash removal. I think the best way is to make consistent reactions harder, not making reacting impossible which removing parry flash does well. Not sure what should be done about bashes.

  • @the1andonly382
    @the1andonly382 Рік тому +11

    So we’re just gonna ignore this interaction then 😂 13:26

  • @willus2124
    @willus2124 Рік тому +2

    Old gen player here, been playing for honor since season 4, I find it very interesting that pc players say that feintable bashes aren't reactable. I think I make a good job of keeping my opponent guessing what I am going to do, I play centurion most of the time yet I find that people don't really fall for the charged jab into GB that often... Perhaps it is because I am predicable and I just don't know it, but anyways I stopped playing recently because I just can't keep up with new gen and pc players, as soon as they find out I can't block lights consistently I keep getting poked and eventually lose. So I guess I'll only return if I manage to save some money for a new console

  • @someonesomething6378
    @someonesomething6378 Рік тому +3

    filled survey - 1m32s to block 5 in a row (felt like could do it better with fixed guard, reflex screwed me up). ~293ms on human benchmark. could't do 5 parries in a row (maxed out at 2). PC 60hz monitor. 30years. 1k hrs in game. Additional info - in game block lights semiconsistently, forget about lightparry on reaction (read only) and sometimes i can get caught with medj staff bash in 1v1 (shamefull display), light DAs though are easy ones be it 500ms or slower, storm rush read only (yeah, oro can shut me down for good).

  • @spegwettie9053
    @spegwettie9053 Рік тому +10

    I really want to see UBI make the legion kick bashes 400ms, but chqnge the input to 400-500ms. See if that helps out heros at all with opening top players up. This also should help put heros like Orochi, if you delay storm rush input to line up with the kick.

    • @ahhhsothisishowyouchangean162
      @ahhhsothisishowyouchangean162 Рік тому

      That’s true, so the only thing people are reacting to are the forward dodge but not the bash itself, making bash openers viable in all levels

  • @CoCoKwispy
    @CoCoKwispy Рік тому +16

    Personally, I've found that reacting is significantly easier when UI is all off or just fight UI is off. It becomes easier to read what is happening because the primary point of focus on your opponent is actually your opponent and their animations.

  • @leofelker3239
    @leofelker3239 Рік тому +3

    i sued to play for honor alot when i was 16 and got really good and then i had a sudden onset of type 1 diabetes at age 17 and it was never the same afterwards

    • @fkkfreeze
      @fkkfreeze  Рік тому +4

      I hope it'll improve for you!
      Good luck man!

    • @ancientwizer1
      @ancientwizer1 Рік тому +1

      Damn I have the same stuff but it'll get better i promise

  • @shakerrn
    @shakerrn Рік тому +1

    this video made a lot of for honor people upset today, especially some of the console mfs i see saying they react on parry flash.

  • @Nev3rmorePJ
    @Nev3rmorePJ Рік тому +1

    Without knowing the exact percentage i do like the current split between reactable/unreactable moves. Of course the higher the level of the player the more consistent will be the succesful reaction to fast but reactable moves and this is fully OK.

  • @smrbult269
    @smrbult269 Рік тому +13

    Would have been nice to hear about Shamans side softfeints

    • @kahathedzaalkair5951
      @kahathedzaalkair5951 Рік тому +4

      And cent's and hito's heavies.

    • @fkkfreeze
      @fkkfreeze  Рік тому +7

      those are reactable

    • @Bugfield2042
      @Bugfield2042 Рік тому +5

      @@kahathedzaalkair5951 hitos heavies are reactable (on pc at least). On cents heavies its hard to tell, Blitss says its harder than reacting to hitos heavies and he doesnt know anyone who can do it. But he also said nobody picks cent in comp so it would be useless practising to react to his heavies. So might be possible, might not be.

    • @kahathedzaalkair5951
      @kahathedzaalkair5951 Рік тому

      @@Bugfield2042 It seems Blitss doesn't know Silencer because Antonio said that Silencer parried cent's heavies pretty constistently.

    • @Bugfield2042
      @Bugfield2042 Рік тому

      @@kahathedzaalkair5951 maybe, he answered on a comment about the exact same question 2 months (or so) ago. Cant tell you more.

  • @spegwettie9053
    @spegwettie9053 Рік тому +1

    I'm on PS5 and when I'm going "try hard" I can consistantly parry 500ms lights, dodge 500ms "dodge" bashes, and parry storm rush. Anything considered to be harder than that I can't. I don't practice for reactions though. I've just been playing since Open Beta, so I'm very use to the game.

    • @xDragonce
      @xDragonce Рік тому

      I think you are making a read, not reacting. Like if they threw a heavy, you would parry a light and get hit.

  • @N7Allfather
    @N7Allfather Рік тому +1

    Has something changed with attacks in general? I could parry lights semi reliably on PS4 but now I play on PC and it's hard to even block lights now. For context last hero released when I played on PS4 was shaman and now been playing on PC for like 2 months and the strategy really seems to be is just light attack because even as raider people just can't even block his lights, not talking about stunning tap just basic lights.

  • @MrAleksander59
    @MrAleksander59 Рік тому +4

    After some months (more than a year) with constant playing I've got ability to react to light attacks not with parry but even with deflects. My flex was deflecting everyone with shaman and give bleeding for opponents a lot. I was capable to do it just some periods of time and of course it's hard. But even with it on high-skill level plays a lot of players was manageable to defeat me because there are more mechanics than just "lol, react on everything". Bashes, feints, grabs, windows for moves.
    That was before that rework that happened few years ago with changing "time to show a move with indicators".

  • @1eukemi4
    @1eukemi4 Рік тому

    This feels like a doctor examining a patient

  • @benniebees
    @benniebees Рік тому +1

    Your participation request doesn't say whether you should have feedback timing on. Feedback timing makes you able to see the indicator faster (because there something moving).
    Without timing feedback, I parry lights in frame 5 or frame 6 of the window. With feedback timing I parry as early as frame 2 or 3, so it can make a 100ms difference. I guess movement is for me much easier to see than just the red indicator..

    • @EvermoreUnicorn
      @EvermoreUnicorn Рік тому

      I think timing feedback pops up as soon as an attack starts, which means it ignores the 100ms hidden indicator that lights normally have

  • @zackcook6635
    @zackcook6635 Рік тому +2

    The only way I can consistently react is on my ps5 with amazing wifi, and in training... were the lag is non existent

  • @sevensatori1249
    @sevensatori1249 Рік тому +3

    Im on old gen:
    I used to be a godly reaction person when I played nothing but For Honor.
    After I took a much needed break from For Honor (basically a 4 month break 😅) I had lost almost all reaction ability.
    Like, to compare the two, I could parry most neutral lights, and consistently able to parry Zanhu light finisher (dunno if that’s impressive though).
    After the break, I could only get as good as to parry SOME of the above inconsistently.

    • @church6134
      @church6134 Рік тому

      Same here bro.
      I wasn't a pro in terms of mixups and reading, but I could parry lights VERY easily.
      Took a break, and now I can barely block a light. I'm also old gen

    • @fred-d-boss
      @fred-d-boss Рік тому

      Yes same was parrying 500 ms lights on reaction and blocking 400ms. Took a long break and now I'm ass. Years of for honor reaction training...gone

  • @stevokrash3599
    @stevokrash3599 Рік тому +4

    Thanks man, you consistently put out top tier content and make it enjoyable. Great work as always.

  • @JagoShogun
    @JagoShogun Рік тому

    Lmao that "Medjay I hope you go back to being slave" chat had me laughing.

  • @Lumberjackman
    @Lumberjackman Рік тому +1

    I didn't have too much trouble before but ever since it's gone to cross play I swear I'm getting flash banged by every indicator thrown at me in team fights

  • @thearcher5824
    @thearcher5824 Рік тому

    I see any amount of animation I throw a heavy and hope it’s a light, random direction too and it works sometimes

  • @r.l8353
    @r.l8353 Рік тому +1

    I play on the a last gen console and I am having trouble even blocking, not because I can't react but because of latency and processing speeds. And yes many characters i can't react fast enough because they are either naturally fast or have a connection or latency thing that makes them blazing fast. I don't have bad internet so I no thats not the case. I'd like to here what you guys are experiencing tho.

    • @midole103
      @midole103 Рік тому +1

      If you havnt already you can reduce the dead zone for the widget in for honor settings. It could make your guard switches more responsive.

  • @thatkidfox
    @thatkidfox Рік тому +1

    When I was at my peak before moving and not being able to play for over a year now, I was able to """react""" to lights on old Gen. And by that I mean I was getting very consistent light parties on prediction

  • @stormychu5677
    @stormychu5677 Рік тому

    Damn only a minute and half into the video and freeze is roasting me for sleeping 6 hours a day.

  • @Sardaukar_7
    @Sardaukar_7 Рік тому

    That comment at 13:00 cracked me 😂 = “Again Medjay hope you end up slave”

  • @Str8shooter777
    @Str8shooter777 Рік тому

    Ngl going through that list sounded like a doctors appointment where they just ask if you have any symptoms or problems.

  • @Wespa64
    @Wespa64 Рік тому

    I filled out the survey, cant wait for the juicy data results.

  • @falseboi5513
    @falseboi5513 Рік тому +3

    you work out to get buff, i work out so I can have better reaction times in For Honor

  • @ericcomassento
    @ericcomassento Рік тому +1

    Have you noticed that Shaolin chain finisher heavys have a slower chainlink in lock than out of lock?

    • @Wird97
      @Wird97 Рік тому

      Really cool find if true, have you tried measuring how much faster it is?

    • @ericcomassento
      @ericcomassento Рік тому

      @@Wird97 I haven't. It's something I notice very time I play. Don't know if it's just a feeling or not (that's why I'm saying here, see if someone else notice)

  • @thunderbolt_gaming
    @thunderbolt_gaming Рік тому +1

    You can’t deflect the emerald splash

  • @NeoNaito
    @NeoNaito Рік тому +1

    I have a huge problem with For Honor. My ping on my closest server is 17-21. If I am ever above this, my connection is terrible. If I am playing with others who have a ping under 20, I see their animations late. If they are on an unstable wifi, I will get hit by invisible attacks. The game also shows animations past cancels. So, I will be seeing parry flash, but the enemy cancels. Also, when fighting console players of ANY ping, connection is terrible.

    • @xDragonce
      @xDragonce Рік тому

      Maybe it's packet loss? So the ping seems stable, but packets get lost due to some reason?

  • @ChaosRevealsOrder
    @ChaosRevealsOrder Рік тому +2

    Not if you have 60fps, it's unbelievable how people are willing to straight-up lie to new players to keep them hostage.

  • @reymondcrux3601
    @reymondcrux3601 Рік тому

    Im new to the game, whats a parry flash?

  • @pupa7755
    @pupa7755 Рік тому +1

    I still can’t understand why all FH UA-camrs have such smooth animations and attack indicators? All animations on my screen are torn and as a result, 20-30 percent faster. I tried to solve it by lowering the graphics and resolution. Maybe the problem is in the frequency of the monitor or in general is it a problem of the EU server? (i play at a stable 60 frames)

    • @fkkfreeze
      @fkkfreeze  Рік тому +2

      They always seem smoother in videos.
      I'll read up why that is the case.

    • @johnyguacamole2878
      @johnyguacamole2878 Рік тому +1

      +100 fps video made into 60fps video will look smoother, also since you aren't actively trying to react and play the game you are more focused on the image and can see it's details better.
      When i play my 144+fps look like 60 and the youtube fh videos that are 60 feel as smooth as if i were to play

    • @pupa7755
      @pupa7755 Рік тому +1

      @@johnyguacamole2878 Thanks for reply

  • @tonson5214
    @tonson5214 Рік тому +1

    Brb going to eat a healthy diet and excersise for a few months to get better at for honor

  • @ToughToughBlast
    @ToughToughBlast Рік тому +1

    Wouldn't this reaction test be a little skewed because there's no latency between the player and the bot?

    • @johnyguacamole2878
      @johnyguacamole2878 Рік тому +1

      It's a reaction test, you NEED 0 latency on the opponent for the test to work out

  • @Samson27654
    @Samson27654 Рік тому +2

    Great vid man,I play on old gen so full block heroes are my best bet I think

    • @mikebearpig7425
      @mikebearpig7425 Рік тому +1

      Since the last couple feintable bash heroes i just couldnt play on old gen anymore.
      You cant react to the direction but you can still dodge, full guard, hidden stance when you predict a light.
      Its ur best bet beside someone that abuses bash.
      Get yourself a ps5 soon man or xbox whatever it is.
      Theyre restocking them since like a month, you could get one for normal price. Took me a couple days of checking every now and than

  • @nick50prinCe
    @nick50prinCe Рік тому

    actually a great vid love it great job :)

  • @escanor790
    @escanor790 Рік тому

    Can someone help me with storm rush react. Of course I understand the red arrow is react-able by fast players but how does the animation play a part? I watched it slowly and couldn't distinguish anything in the animation early enough. By the time I could tell, the red arrow was already present.

    • @commodorekhan8602
      @commodorekhan8602 Рік тому

      the slightest little tell is enough to distinguish the side. it does take practice, much moreso on console (if you're on old gen, i wouldn't even recommend trying to react to it tbh). the easiest one to distinguish is the top one from the regular. look for anything i.e. foot placement, whether he spins sooner or later, if his arms move a certain way. anything at all and then just practice looking for those.

  • @AricHolmes
    @AricHolmes Рік тому

    Will you go over the results of the survey?

  • @xDragonce
    @xDragonce Рік тому

    What are legion bashes?

  • @DMC_Motorsports
    @DMC_Motorsports Рік тому +1

    And from here on out I don't want to hear anyone say that the difference between console and PC is minimal

    • @fkkfreeze
      @fkkfreeze  Рік тому +1

      nobody says that.
      what people say is that the frames aren't the problem.

    • @DMC_Motorsports
      @DMC_Motorsports Рік тому +1

      @@fkkfreeze frames contribute but only very very slighty to the point of it almost being negligible, its down to HZ input delay from consoles to PC etc my issue is the amount of PC players that claim there's no difference between the platforms when realistically there's a fair amount especially on the consistently front

  • @Infinite_Falcon
    @Infinite_Falcon Рік тому +2

    Sharing what i filled in the form
    Platform : ps4 base
    Tv : newish 4k smart tv
    Block 5 times in a row : 0m50s
    Parry 5 times in a row : 0m50s
    Human benchmark test : 237ms
    Age : 24
    Play time : 1.2k hours

    • @MessiahOfSchleep
      @MessiahOfSchleep Рік тому +1

      Plateform: oh like me
      TV: nice
      Block: believable
      Parry: How? That impressive! Are you God?
      Human Benchmark: 💀

    • @Infinite_Falcon
      @Infinite_Falcon Рік тому +1

      @@MessiahOfSchleep Keep in mind that it's against bot in training, so there is no latency from internet.

  • @ogmudbone9093
    @ogmudbone9093 Рік тому +6

    wtf genderlocked vikang jewelry i hate ubisoft

  • @envoyofrot7046
    @envoyofrot7046 Рік тому +1

    I gaslighted myself into thinking I just needed 60fps but I got a PS5 last week and I still cannot react to fast attacks 😓

    • @fkkfreeze
      @fkkfreeze  Рік тому +3

      It might be your TV.
      Try a monitor

    • @envoyofrot7046
      @envoyofrot7046 Рік тому +1

      @@fkkfreeze Hey, thank you but I do not wanna give up on my 4K graphics. The TV has 120gz and 8ms input delay so honestly it is not too bad but I appreciate the advise 🙏

  • @godmodecheater153
    @godmodecheater153 Рік тому +1

    I have a very good reaction but cant even react to lights. Since I tried to play lawbringer and warden (both more defensive) I constantly lose every single duel. Maybe 1 win in over 20 games

    • @tonson5214
      @tonson5214 Рік тому

      Then your reactions aren't good. I can consistently react to 500ms lights and on 6-9 ping I can catch some 400ms.

    • @commodorekhan8602
      @commodorekhan8602 Рік тому

      well reactions do matter, but if you can't react, it's better to improve your reads (which is a far better thing to have imo)

  • @shawnwolf5961
    @shawnwolf5961 Рік тому

    So can someone explain to me how the hell 400 ms lights is not reactable in most cases, but a 300-500 ms bash is somehow magically reactable? I don't get that. If the bash is faster than the 400 ms light, then how is it somehow more reactable than the slower light that wasn't? It makes no sense to me.

    • @commodorekhan8602
      @commodorekhan8602 Рік тому

      the 300-500 ms part is simply the input window. The part that maybe didn't get mentioned is that the actual bash in most cases is 500 ms. it also depends on whether or not the hero with the legion's kick bash has another move whose animation blends well with the bash, thus making it harder to react to (ex. Zhanhu bash/dodge forward heavy, Black Prior forward dodge bash/forward dodge have the same animation startup). 500ms bash with variable window vs. 400ms light that in some cases is multidirectional (ex. Nuxia, Shaolin, etc.), the 400ms light ends up being harder to react to

  • @adachi7060
    @adachi7060 7 місяців тому

    I bought a PS4 in 2017 and I still use it to play today, I can easily react to a lot of light, I mean, 50 percent is prediction and 50 percent reaction

  • @vrafter1280
    @vrafter1280 Рік тому

    Did one of the guys said Lawbringer's 100ms-startup is the same reaction-wise difficulty as a Legion type kick?

  • @BloodyVeel
    @BloodyVeel Рік тому +1

    For Honor Moves sets are so limited that top 1 % player can auto pilot 95 % of the player base !
    Experience and reading animations and predictions are far more valuable than Reactions !

  • @frogaroach
    @frogaroach Рік тому +1

    Should have asked about 600ms neutral bashes, I would have been interested to hear about that on console old vs new gen

    • @elysium6679
      @elysium6679 Рік тому +1

      new gen yeah old gen prolly inconsistent

    • @raime_likes_memes_too3624
      @raime_likes_memes_too3624 Рік тому

      Completely reactable, old Gen might struggle a bit but with some time you’ll do it 100% of the time

  • @mtv.j
    @mtv.j Рік тому

    Most of it is how you watch your enemy as well. Old gen is mostly watching just movement not indicators that's why most old gen fall for faints.

  • @lukeyezek2137
    @lukeyezek2137 Рік тому +1

    I hate when ppl say it’s based on reaction. It’s really not, 50% reaction, 25% luck, and 25% IQ, FH moves way faster now and heroes getting reworked into instant S+ tier

  • @sworme1
    @sworme1 Рік тому

    I also do feel like characters do play a big part to

  • @alexsoroka2171
    @alexsoroka2171 Рік тому

    I can parry 600ms inconsistent, ask your questions.

  • @thelastgambler5423
    @thelastgambler5423 Рік тому +1

    Sad how 80% of the game is un reactable for console players yet forced cross play is a thing

  • @U0rn
    @U0rn Рік тому

    I haven’t heard owls voice in so long

  • @mousester3851
    @mousester3851 Рік тому

    I'm about 2 indicators behind myself

  • @dimitrimus6979
    @dimitrimus6979 Рік тому

    At this point I just rely on sheer prediction

  • @idoomi6714
    @idoomi6714 Рік тому

    I think a video should be made about how to train for reactions like what to look for. For example hitos kick her feet turn red if its gona be a kick

  • @Blurgamer17
    @Blurgamer17 Рік тому

    So we have an actual counter argument to Flash Claimers who aren't Top 1%
    "You're too broke to parry on flash timing."
    Also I can parry bot lights on reaction and after applying light hit stun. (PS5 + 177Hz 4K monitor setup)

  • @sparkithepony9895
    @sparkithepony9895 Рік тому

    On a really good day or when cracked on a Monster light parries become super easy to block and easy enough to parry on reaction. I'll be damned though if networking doesn't screw that up 7/10 matches.

  • @lordslotty8943
    @lordslotty8943 Рік тому

    thats how i practised light parrying

  • @bournechupacabra
    @bournechupacabra Рік тому +1

    I know this would take too long to ask the pros, but I'm also interested to see how these reactions change when you add in all mixup options. For example, most decent PC players can react to legion kick bashes if they practiced in training mode. But that number would go down a fair amount if they were in a real duel, trying to react to empty dodge+gb, light attacks, dodge forward heavy feint, etc.

    • @ficedulamortis6434
      @ficedulamortis6434 Рік тому

      Honestly it makes no difference for me at least. I have 130ms rt on average and all legion kick bashes are very easy reactions imo. My consistency doesn’t waver from training to real game on those

  • @edrichvermaak724
    @edrichvermaak724 Рік тому

    I just cant react to lights, in game i block lights on pattern of opponent, I did the survey i could only manage 2 light block streak no more than that

  • @kazukihashimoto183
    @kazukihashimoto183 Рік тому

    wierd iff 500 ms lights on PC are reactable to everyone as they said why do 500 ms lights land then? coz i can swear i saw 500 ms lights hitting people.

  • @newtubevector
    @newtubevector Рік тому

    huh blocking 5 lights on first try with no issue but chainbashes I don't think I've ever reacted to one... maybe it it just about practice

  • @WebcasterProductions
    @WebcasterProductions Рік тому

    This is why I think the only reactable moves in the game should be heavies. 95% of the game should be read based given the impossibility that there are hardware, and genetic gaps that exist that literally keep everyone from being on the same playing field. If no one can react then everything is free game in terms of fairness. Unless of course balance isn’t actually something the community wants to achieve.

  • @EthNet34756
    @EthNet34756 Рік тому +1

    11:46 LMAO 💀

  • @hannesbornman1045
    @hannesbornman1045 Рік тому

    I am on new gen console and I can't react to almost anything. I am reading all the time. Sure I am almost 40 and probably just suck. A lot of the time I even get the read right but still mis the parry cause my fingers just dont move that fast. I am sure it makes a difference wether you play with controller vs keyboard and mouse.

  • @evilz_rain3599
    @evilz_rain3599 Рік тому

    I play with a mix of reaction and prediction based on how they are playing lol

  • @Anime-Doof
    @Anime-Doof Рік тому +6

    I would like to wish all PC and New Gen players a very unpleasant Old Gen experience.

    • @Wird97
      @Wird97 Рік тому +2

      Why tho ahaha

    • @undertaker9956
      @undertaker9956 Рік тому +2

      And we wish old gen guys to upgrade

    • @Anime-Doof
      @Anime-Doof Рік тому

      @@fl4k_40 Maybe the game shouldn't have been released on and profited from the old gen consoles then.
      Instead of making a big deal of For Honor coming out at the tail end of the last generation then essentially redoing the balance around new gen/PC and a non-existent e-sports scene, Ubi should've just delayed the release and built For Honor up for the New Gen and PC audiences.

    • @XXLightningxFarron
      @XXLightningxFarron Рік тому +2

      @@Anime-Doof The game is 6 years old, what in the good lord are you talking about? You'd rather they delay a game they already made for like 4 years for PS5 because you don't want to upgrade? When they game came out it was maybe halfway through the PS4's life span, it took 4 years for them to have to balance for new gen. Just buy a PC dude, the game isn't even hard to run.

    • @Wird97
      @Wird97 Рік тому

      @@XXLightningxFarron or if you can't afford a pc, at least don't complain. The game is still playable, we have MMR brackets just for that, if your console makes it impossible for you to react to some stuff, you'll play with ppl who can't react to it as well

  • @bingalations
    @bingalations Рік тому

    Top ten reacting moments

  • @Kazoed
    @Kazoed Рік тому

    for honor and sleep schedule doesnt go together

  • @Warden.2000
    @Warden.2000 Рік тому

    i can barely block 500ms and dodge 600ms bash

  • @serafimb2319
    @serafimb2319 Рік тому +3

    Dude those racist rage talkings in chat 🤢

  • @ChocolateEffigy
    @ChocolateEffigy Рік тому

    I'd love to play on PC so I can parry and react to everything lol. Speeding everything up was the worst thing they could do.

  • @haruhas7604
    @haruhas7604 Рік тому

    Valkyrie is getting carried by that damn Broken ass bash she got 😭😭

  • @tron0150
    @tron0150 Рік тому +3

    I like realistic mode event. I really think that indicators are bad for game.

    • @Zero-tk1hb
      @Zero-tk1hb Рік тому

      In some cases they are better on in others they can be really distracting

  • @jimmysimbs8705
    @jimmysimbs8705 Рік тому +5

    Still waiting for Lawbringer Rework (Month 14 of waiting).

    • @elysium6679
      @elysium6679 Рік тому +9

      Hes great now

    • @jimmysimbs8705
      @jimmysimbs8705 Рік тому +4

      @@elysium6679 He's A Tier but his kit has stuff I want removed/changed.
      Nerf the Punishes, Better Offense, An Identity in 4s and buff long arm.

    • @rickplayzyt6277
      @rickplayzyt6277 Рік тому +7

      @@jimmysimbs8705 it's not everyday that you see an lb main that knows what's wrong with lb

    • @Wird97
      @Wird97 Рік тому +1

      @@rickplayzyt6277 tbf his opening tools while slightly lacking are pretty average, if not slightly above that. But yeah this is a nice change from the average lb main "gimme hyper armor and 100 ms bash" mindset

  • @prosketch95
    @prosketch95 Рік тому +1

    I can hardly react to raw heavies half the time

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Рік тому

    13:34 sell WHAT

  • @thedarkprince6
    @thedarkprince6 Рік тому

    Maybe I should stop smoking when I play😂

  • @cyruscheng499
    @cyruscheng499 Рік тому

    that first guy's voice is really cute

  • @prone1277
    @prone1277 Рік тому

    i disagree on the part of raider mixup
    i fighted top reaction players like Ranquis, legion, s1, tatee, azretah.
    when i did my few scrims session in raider miror against tatee and azretah, both are really good for react completely at the raider's UB mixup (UB feint or UB sf storming tap or UB not feint) especielly azretah, with a noticeable difference of consistency. i know he has a 240hz monitor, i even think, more player can do it with consistency with a top hardware setup (360hz or even more)
    i share one of his video for add some proves
    ua-cam.com/video/H9FE4NdHfzA/v-deo.html
    i bet if bean try really at reacto to the raider's ub mixup, he will success with a some consistency after few day of hard training ; he will change his opinion

  • @AverageYTcomment
    @AverageYTcomment Рік тому

    my boy foxadmin get reported at the end of that match?

    • @fkkfreeze
      @fkkfreeze  Рік тому +1

      I assume he gets reported 10 times a day.
      he's always like that