Snow Test | Voxel Dev Showcase

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  • Опубліковано 24 лют 2024
  • This video was previously unlisted, but I made it public because I want to be able to show more content without the necessary effort that comes with making videos with commentary. I talked about this in this video: • What has changed in my... .
  • Наука та технологія

КОМЕНТАРІ • 6

  • @1234macro
    @1234macro 3 місяці тому +2

    Faking it is probably better. Small particles for the snow effect, and then slowly changing the color of the ground voxels to white. Add snow voxels off-screen only.

  • @The14Some1
    @The14Some1 3 місяці тому +5

    You can definitely make it much better by:
    1 making them semi-transparent while falling
    2 making them fall like two times slower
    3 making them deviate the straight line while falling using the same technique, as it often made with waving leaves or ocean waves
    4 removing bounce effect upon hitting the ground, cause now it looks more like a hailstorm :)
    5 applying per-voxel as opposed to per-face shading

    • @GabeRundlett
      @GabeRundlett  3 місяці тому +2

      You're totally right that they fall too fast and act like hail! There's no air resistance at all, so they fall as if they're in a vacuum 😅 and yeah they should stick to the ground like snow does. Thanks for the suggestions!

  • @triq0
    @triq0 3 місяці тому

    i saw another video of someone making a voxel engine and they had voxels cut off from the world become separate objects with physics. those objects, once off screen and they had been resting for a bit, get turned back into a voxel mesh and “re rasterized into the world”, i’m not sure if that’s the right terminology but basically they became part of the world and could be edited again. maybe you could do something like that for the snow particles. i think the other guy did it off screen since the process of merging into the world was visually odd, but if it’s just one voxel like for snow then it shouldn’t look weird on screen

    • @triq0
      @triq0 3 місяці тому

      i just saw YOUR other video where in the description it looks like you plan to do something like this anyway, very cool lol keep up the good work i’m loving these short videos btw 👍

    • @GabeRundlett
      @GabeRundlett  3 місяці тому

      @@triq0 Thanks! Also I am glad you like the short videos :))) I think you're thinking of Douglas Dwyer, he and I have worked together! I really want to figure out an efficient way to actualize the particles into the voxel grid - Douglas handles snow by just despawning the particles, and placing random snow voxels evenly across the chunk. I would prefer if the particles actually legitimately interacted with the voxels!