The thing I love about your tutorials is all the little things you put in - using the control key with erase softens edges, did not know that. Thanks. These little things make life easier.
The double click on the 2nd, 3rd & 4th radii was worth the price of admission! Just had a sink-counter installed like the under-counter one, now I can draw it. Thanks!
Could you please make a series on putting everything together and build a house from a floor plan? The series can cover everything from the very basics and how they apply, and while the house is being built up, we can learn intermediate techniques such as groups, components, getting objects from the library, and finally advanced techniques in finishing the house.
Great video! Your *"double-click" on the undermount corner arcs & then the double click on PushPull was amazing! TYTY! So much time will be saved!* And so nice that it will copy the exact arc to other corners! I've been adding Tape measure markers on each leg just to make sure my corners are exactly the same, it sucks!! Doh! *Also, hold down modifier key with Eraser to remove lines at corners, TY!*
Man....I wish I had known about this recently when I was building a model with an undermount sink. I tried everything under the sun...align faces etc. it just wasn't happening. I had to contact Tammy Cody, I am one of her students, and she helped me out. Great video! I enjoy them all. Thank you.
A simpler solution comes from the component maker in which they include a cutting blank with the component like real sinks and tubs ... Include a 2 D shape a set distance off the component the shape needed to cut, place the shape where you want it, open the component and cntrl c, close the component, cntrl v onto the surface, and push pull the opening, then move the component the set distance. I know most component makers don't do this, but if you've imported a sink you like to use, you can take a minute and set it up and save it and it is super easy next time ...
I would love to see a tiny house build using 2 shipping containers. 40ft on bottom, with 30ft on top, leaving a 10ft walk out deck/patio on top of the 40ft. Full interior, with Murphy Beds so entire place could be used for entertainment. Also needs 15'x15' patio at the front door. Would be great to be able to open up entire front end of container at front door and upper deck. Would also like to be able to close the original steel container doors to protect home when gone on vacation or during tornado. TYVM!!
As always, there are several ways to do the same thing. I find it simpler to place the Sink (component) inside the Countertop Group and then Intersect with Model. Delete unneeded lines and push/pull as necessary. DONE. I think that is much faster than farting around with line tools and push/pull.
Thanks Aaron, to be honest I'm a little surprised that this is a thing, I've always cut a hole first and then manipulated the size to fit the sink. Mind you I do so many other things the long way in Sketchup (I'm learning a lot from your teachings though), that finding out I do it like the expert on this one feels like a big win for me 😊. I haven't ever needed high levels of accuracy and agree that if you do then spending the time to get it exactly right is well worth it, as it is with all things when required.
I've had a heck of a time with this! I've tried to do the "Intersect with Model" thing and I just can't get it right. So, psh! This is hella better!!! Thank you!!!!!!!!!!!!!!!!
Many of us create a group when we create a countertop. This is probably the biggest issue in that the countertop has to be ungrouped ( expoloded) prior to making a hole. It took me a while to catch on to that fundemental idea in Sketchup.
Can these type of sink models incorporate dynamic ‘cut-out’ components that can be incorporated into commercial furniture 3D catalogues and interior design software, such as 20-20 Design? That is, by dropping these sink models into dynamic cabinets and benchtop designs, the hole is automatically cut?
Agree... this is why the question is “complicated”. Yes, the method shown is a simple answer, but it truly is way more complicated then this. As a professional user of SketchUp (it’s my favorite “pencil” to draw with), the issue I’m always concerned with is not just creation of the model, but ease of making changes to the model. More specifically, what I believe people want, is what’s mentioned in ColliCub’s response, a “smart” component that automatically cuts the hole. Specific to sinks in counters, there could be 3+ planes that need to be cut. The counter (top and bottom planes) along with the cabinet it sits on; and if you model a true base cabinet it could be more. Yes, the method shown “works” but it’s far from an ideal solution, IMO. The only way I’ve come across creating a smart version (though it has its own limitations) is building a DynCo for counters, that houses a series of “moveable” and “adjustable” cutting components that creates all these cuts simultaneously. Works very well, but it’s far from ideal as well. Just my two cents! Thanks for the video series Aaron, always love seeing how different people attack and solve a problem!
I have a problem on sketchup scenes animation. When I am trying to play animation, it just show the first one and the others skip.I do not know how to do
In the Scenes panel, make sure Include in animation is checked for each scene. Also, look at Animation in Model Info and see that Enable scene transitions is checked as well.
When i draw the rectangle it automatically fills it up and makes a shape and i cant replicate what you do. How does your's just "break the surface" and doesnt fill up as a shape??
The thing I love about your tutorials is all the little things you put in - using the control key with erase softens edges, did not know that. Thanks. These little things make life easier.
The double click on the 2nd, 3rd & 4th radii was worth the price of admission! Just had a sink-counter installed like the under-counter one, now I can draw it. Thanks!
Could you please make a series on putting everything together and build a house from a floor plan? The series can cover everything from the very basics and how they apply, and while the house is being built up, we can learn intermediate techniques such as groups, components, getting objects from the library, and finally advanced techniques in finishing the house.
Great video! Your *"double-click" on the undermount corner arcs & then the double click on PushPull was amazing! TYTY! So much time will be saved!* And so nice that it will copy the exact arc to other corners! I've been adding Tape measure markers on each leg just to make sure my corners are exactly the same, it sucks!! Doh! *Also, hold down modifier key with Eraser to remove lines at corners, TY!*
Freakin simple! Awesome and straightforward as always. Thanks a lot!
Man....I wish I had known about this recently when I was building a model with an undermount sink. I tried everything under the sun...align faces etc. it just wasn't happening. I had to contact Tammy Cody, I am one of her students, and she helped me out.
Great video! I enjoy them all. Thank you.
Bless you! I have been messing around for about an hour trying to do this skill!
A simpler solution comes from the component maker in which they include a cutting blank with the component like real sinks and tubs ... Include a 2 D shape a set distance off the component the shape needed to cut, place the shape where you want it, open the component and cntrl c, close the component, cntrl v onto the surface, and push pull the opening, then move the component the set distance.
I know most component makers don't do this, but if you've imported a sink you like to use, you can take a minute and set it up and save it and it is super easy next time ...
I would love to see a tiny house build using 2 shipping containers. 40ft on bottom, with 30ft on top, leaving a 10ft walk out deck/patio on top of the 40ft. Full interior, with Murphy Beds so entire place could be used for entertainment. Also needs 15'x15' patio at the front door. Would be great to be able to open up entire front end of container at front door and upper deck. Would also like to be able to close the original steel container doors to protect home when gone on vacation or during tornado. TYVM!!
As always, there are several ways to do the same thing.
I find it simpler to place the Sink (component) inside the Countertop Group and then Intersect with Model. Delete unneeded lines and push/pull as necessary. DONE.
I think that is much faster than farting around with line tools and push/pull.
Being very, very old school - when Solid Tools won't work, I often just create an intersecting box, Intersect with Selected and Erase.
That was what I was going to say too, much faster and it gets the curves of the sink at the same time
Thanks Aaron, to be honest I'm a little surprised that this is a thing, I've always cut a hole first and then manipulated the size to fit the sink. Mind you I do so many other things the long way in Sketchup (I'm learning a lot from your teachings though), that finding out I do it like the expert on this one feels like a big win for me 😊. I haven't ever needed high levels of accuracy and agree that if you do then spending the time to get it exactly right is well worth it, as it is with all things when required.
We Always learning from Aaron ! thanks.
Aaron, simple comes with experience and learning from others😎🤙
Thanks for the shortcut.
So simple... As always usefull advice, thank you!
I've had a heck of a time with this!
I've tried to do the "Intersect with Model" thing and I just can't get it right. So, psh!
This is hella better!!!
Thank you!!!!!!!!!!!!!!!!
Nice one
This was very helpful! Thank you.
Cool. I wish I watched this two hours ago. 😔
And, I learnt somthing; thank-you Aaron.
Non solid sinks, put a diagonal line to make skin over to & drain=solid.
Break skins when completed
Could you go over why the Line tool sometimes terminates, and sometimes continues on to a new segment? Thanks!
Many of us create a group when we create a countertop. This is probably the biggest issue in that the countertop has to be ungrouped ( expoloded) prior to making a hole. It took me a while to catch on to that fundemental idea in Sketchup.
Good tip as always! It is a problem if modeling something lasts more time than building it in the real world.
Please do a video doing benchtops from point clouds on new cabinets
Can these type of sink models incorporate dynamic ‘cut-out’ components that can be incorporated into commercial furniture 3D catalogues and interior design software, such as 20-20 Design? That is, by dropping these sink models into dynamic cabinets and benchtop designs, the hole is automatically cut?
Agree... this is why the question is “complicated”. Yes, the method shown is a simple answer, but it truly is way more complicated then this. As a professional user of SketchUp (it’s my favorite “pencil” to draw with), the issue I’m always concerned with is not just creation of the model, but ease of making changes to the model. More specifically, what I believe people want, is what’s mentioned in ColliCub’s response, a “smart” component that automatically cuts the hole. Specific to sinks in counters, there could be 3+ planes that need to be cut. The counter (top and bottom planes) along with the cabinet it sits on; and if you model a true base cabinet it could be more. Yes, the method shown “works” but it’s far from an ideal solution, IMO. The only way I’ve come across creating a smart version (though it has its own limitations) is building a DynCo for counters, that houses a series of “moveable” and “adjustable” cutting components that creates all these cuts simultaneously. Works very well, but it’s far from ideal as well. Just my two cents! Thanks for the video series Aaron, always love seeing how different people attack and solve a problem!
Thank you so much!!!!!🥰
I did not know you could double click with the arc tool....
Faz um Sci fi Design no próximo vídeo...Uma arma de guerra ou uma máquina...Boa...um abraço de um fã aqui do Brasil.
same here
Só easy and fase. Usually i use intersect faces but it takes so much time
Super bro aroan
Drink!
@@jonomoles chug
I would use intersect faces with model, quick and dirty
I have a problem on sketchup scenes animation. When I am trying to play animation, it just show the first one and the others skip.I do not know how to do
In the Scenes panel, make sure Include in animation is checked for each scene. Also, look at Animation in Model Info and see that Enable scene transitions is checked as well.
When i draw the rectangle it automatically fills it up and makes a shape and i cant replicate what you do. How does your's just "break the surface" and doesnt fill up as a shape??
THENKU
I have this sinking feeling I'm working too hard.
perfect
Beautiful. I've tried this and given up in frustration.
AYO aesthetic warning??!!!>>!!>>!>
and what if you have an oval sink?
Draw a circle and use Scale to deform it to match the oval of the sink.
OMG...I'm the dumbest human alive! 🥱 Thank you for walking us through a common sense approach that apparently MANY of us have overcomplicated.