Thank you for your clarity in explaining each step! :) Easy to follow along and the result is spot on. We need more shader wizards out there so happy to have found a new channel!
@RigorMortisTortoise thank you for this little gem of a tutorial refresher in ShaderGraph. For those using LTS 2022.2.13f1 You must first create the the property.
Thank you very much, I am creating an RPG in the style of Final Fantasy 6 with Octopath Traveler graphics, and one of the cutscenes needed to make the world curved, but I didn't know how to do it.
After applying this shader, as the world is bending downwards, the horizon seems to be way too high. Do you know if there is a way that this could apply to the sky sphere also, or could the sphere be rotated to make the horizon align with the ground? Thanks
Amazing! did it on my project and it looks great. Question - i want that not only it negatively curves , but that during time it curves to the sides. so for example , a runner game , the game is looks straight down , over a few seconds it starts bending to the right , and than after a couple more to the left , smoothly how would you go around to achieve that?
Thank you for your clarity in explaining each step! :) Easy to follow along and the result is spot on. We need more shader wizards out there so happy to have found a new channel!
Wonderful tutorial, exactly what I was looking for. Thank you!
@RigorMortisTortoise thank you for this little gem of a tutorial refresher in ShaderGraph. For those using LTS 2022.2.13f1 You must first create the the property.
Thank you. The explanation helps a lot.
Brilliant explanation, thanks 🎉
Excellent! 💯
Thank you 🙌
Thank you very much, I am creating an RPG in the style of Final Fantasy 6 with Octopath Traveler graphics, and one of the cutscenes needed to make the world curved, but I didn't know how to do it.
that was really helpful tysm!!!
homie brought up desmos. god tier teaching.
how would someone do this on terrain? or would it have to be on an object?
After applying this shader, as the world is bending downwards, the horizon seems to be way too high. Do you know if there is a way that this could apply to the sky sphere also, or could the sphere be rotated to make the horizon align with the ground? Thanks
Amazing! did it on my project and it looks great.
Question - i want that not only it negatively curves , but that during time it curves to the sides.
so for example , a runner game , the game is looks straight down , over a few seconds it starts bending to the right , and than after a couple more to the left , smoothly
how would you go around to achieve that?
Her Subway Surfer video takes care of that. This woman is brilliant.