SUBWAY SURFER Curved World Shader Graph (Updated 2023)

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 41

  • @simonsobo4644
    @simonsobo4644 Рік тому +3

    I have been trying to learn this very subject for over a year. Thank you. Thank You! THANK YOU!!! Every other UA-cam video is either too old or expects more knowledge of shaders than I currently possess. You've gained yourself one loyal Patron. I still have a lot to learn before I can complete my app but this is the most important step. Again, THANK YOU!

    • @RigorMortisTortoise
      @RigorMortisTortoise  Рік тому

      I'm so glad I could help! That means so much to me, thank you!! 🥹

  • @ayakhaledeissa
    @ayakhaledeissa 9 місяців тому +3

    I love your video!!! One suggestion is to make sure to match the URP maps references to avoid reassigning texture maps again
    In case anyone don't know how, from the shadergraph click on the property and from the graph inspector change the reference
    Base map= _BaseMap
    Normal map = _BumpMap
    Metallic map = _MetallicGlossMap
    Occlusion map= _OcclusionMap
    Make sure to copy it with the underscore mark
    Note: you can find these references by clicking on the edit button in the material near the Universal rendering pipeline shader word when assigned as a shader to a materail

  • @Smile1oasis
    @Smile1oasis Місяць тому

    My queen you dropped this 👑

  • @EpikF1shy
    @EpikF1shy Рік тому

    Thank you so much for this video, I don’t need to move the world now and this shader actually works rather than certain objects floating in the air

  • @seanloughran6714
    @seanloughran6714 10 місяців тому

    That was awesome! Super informative, while easy to understand!

  • @MarcoValeKaz
    @MarcoValeKaz Рік тому +1

    amazing video!

  • @yeyoyeyoozz1593
    @yeyoyeyoozz1593 3 місяці тому +2

    the surface inputs doesn't show... what can i do?

  • @hernans10
    @hernans10 Рік тому

    Great video, saved my life with this, you just gained a new sub, thank you for sharing with the community

  • @_knightgames
    @_knightgames Рік тому

    great tutorial! I've made this graph for my simple car game. Watching this made me wanna learn shaders in detail. Thanks a lot!

  • @jonathansuarez7464
    @jonathansuarez7464 5 місяців тому

    YOU'RE SO AWESOME A GAMING DEVELOPERS!

  • @Zephyrs_Domain
    @Zephyrs_Domain Рік тому +1

    Cool tutorial, thought it was interesting. There’s so much that can be done with this it’s amazing.

  • @zamo8076
    @zamo8076 Рік тому

    Damn that was exactly what i needed, thank you :D

  • @kellyrodgers9326
    @kellyrodgers9326 Рік тому

    Amazing tutorial! You're my new favourite tutor Thanks heaps for this [and your other tutes]

  • @premedguy2378
    @premedguy2378 7 днів тому

    At 6:09 it stopped looking the same on my end. Instead of the "surface options" "surface inputs" and "advanced options", I'm getting "render queue", "enable GPU instancing", "double sided global illumination", and "emission". Apparently these are the default options so I don't really know what to do from here.

  • @futdook
    @futdook 8 місяців тому

    Thank You, so easy to follow.

  • @simonsobo4644
    @simonsobo4644 Рік тому +1

    Hi there, Simon, again. I haven’t heard back from you about a way I can keep my commitment to you without going through Patreon. The reason I don’t want to use Patreon is because they make it nearly impossible to quit. I always wind up having to call my bank and tell them to not accept any Patreon charges. That being said, I meant it when I said I’d be a loyal customer/supporter.

  • @harunakdogan41
    @harunakdogan41 10 місяців тому

    Very useful ❤

  • @VraveNewWorld
    @VraveNewWorld 9 місяців тому

    easy and very good tutorial. thanks

  • @VFFAME
    @VFFAME Рік тому +1

    Very helpful but i have a night scene and lights(pointlight/spotlight) since don’t have materials not curving along with mesh objects. Anyone can help me ?

  • @-moristan109
    @-moristan109 Рік тому

    Actually great job, you mentioned that shader graph isn't supported in built in RP in the version you are using (+2021) it's actually supported

  •  10 місяців тому

    Texture isn't be applied correctly when you give it to a blender model... 😢 idk why... Even using tile strenght...

  • @dirtyleon
    @dirtyleon 2 місяці тому

    I wonder if it works in VR?

  • @dailysewstatus926
    @dailysewstatus926 3 місяці тому

    so basically adding this effect will ruin my optimization, cant we do this without editing the models, like isn't there any camera setting?

  • @zamo8076
    @zamo8076 Рік тому

    Hey, thanks to your video I managed to have a properly working subway surfer-like shader. But when it comes to lightning the lights doesn't bend like the objects affected by the shader.
    For instance I placed a point light on a pillar and the pillar is bending backward and to the right but the attached light doesnt stick with the pillar, wich is normal since the light doesnt have the shader. Is there a way to add this shader to my light?

  • @kozmobotgames
    @kozmobotgames 5 місяців тому

    There is no free alternative? Why?

  • @moGalal87
    @moGalal87 Рік тому

    Great job, thank you, but how can i adjust textmeshpro to this effect, it is not working with it

    • @keshaviyer5627
      @keshaviyer5627 6 місяців тому

      I tried this out and it only works with meshes that have enough vertices and edge loops that allow it to bend. Maybe that's why it does not work well with the TextMeshPro object

  • @pixeldustinteractive
    @pixeldustinteractive Рік тому

    how does this work when it comes to collision?

    • @RigorMortisTortoise
      @RigorMortisTortoise  Рік тому +1

      That's a good question! From my knowledge, the shader doesn't actually change the vertex position on the CPU side, so if you wanted the colliders to be the exact same position as the shader you would have to write a script to do the same calculation that the shader does. That can be costly, depending on the complexity of the objects.
      My guess, since Subway Surfers is a mobile game, is that since the deformation is minimal when the objects actually come close to the player that subway surfers may not even mess with trying to correct the colliders position.

  • @derekjones4
    @derekjones4 Рік тому

    ❤❤❤

  • @bigfin20
    @bigfin20 3 місяці тому

    ah I see the material is simply applied to everything.. that makes a lot of sense lol

  • @wes1581
    @wes1581 Рік тому

    can this work in 2d?

    • @RigorMortisTortoise
      @RigorMortisTortoise  Рік тому

      Kinda depends on what you're going for, but in 2d since there's no z-axis there would be nothing for the plane/objects to bend over--however you could play around with the plane bending over the y-axis. Hope this helps!

    • @wes1581
      @wes1581 Рік тому

      @@RigorMortisTortoise Thanks for being back with me. You can get some funky x axis bending with post processing distortion, I might have to try em both together.

  • @thea.mgamer
    @thea.mgamer Рік тому

    Does this work on Terrains?

    • @keshaviyer5627
      @keshaviyer5627 6 місяців тому

      Nope. It requires meshes with enough vertices and edge loops that allow it to bend

  • @shaded4438
    @shaded4438 5 місяців тому

    This is cool, but god dam it hate visual scripting; can they just stop pls