Since we're on the topic of Kullervo, I managed to reach a total of 532% ability strength with the new Arcane Bellicose, full umbrals, all power strength mods, and all tauforged strength shards. With no invigoration, and before Growing Power. Absolutely overkill, but the fact you can get that high at all is funny.
I reached 500m to 2b proc explosion with Kulervo, I can also do dmg cap with something else but need the mandatory purple shards on him. if you only put str you take away multiplicative damage.
See i used the bellicose combo just to save mod slots while upping hp and maintaining 300% str for those t6 crits. Slapped truculance on him and picked a certain puncture weapon completely kitted for melee doughty. Ended up with a stronger nuke and way more survivability.
Piercing roar is better than most people think. 5 puncture procs makes the enemies do 80% less damage for the time that those procs are there. Every time you roar, you now make everything in 30 meters not be able to hurt you pretty much.
Yeah! I like it a lot on frames that rely on Overguard tanking to give them some form of damage reduction. I put it on Nyx because I didn't like the Assimilate style and wanted to focus on Psychic Bolts tanking. Extra power for stacking the damage boost on Mind Control targets, the ability to immediately recast Roar afterwards for boosting the Mind Control target's damage even more and neutering the enemy's damage at the same time ^_^
@@NinjaSyao Warframes a game best suited when your enjoying it since its a game where you play the same few game modes over and over with the off few game modes when your farming very specific things.
I’m thinking secondary fortifier, then all frames could have a use for it good kit or not. Also frees up a companion if you aren’t trying to main panzer.
There is a secondary arcane that deals extra damage to enemy Overguard and gives you Overguard when doing so. It can trigger the arcane so easily since there are a fuck ton of eximus
Really good for endurance when you’re using fortifier, it removes the need for building viral, but we already have magnetic mods anyway so building is getting way too flexible
haven’t used this arcane yet, but im worried the overguard cap is gonna make it too inconsistent in cascade with secondary fortifier since 1 thrax will max it out as early as lvl1000
Most people don't run level cap, is just 5% of the community, if your case is contrary to that, then think that as the same you get high OG, they also take it easy away from you, the good news is that OG acts as a shield gating, so is not a big of a deal
For one, i don't think it will replace Nourish in most builds, or at least in hungry energy frames, but this arcane is good for for any frame that can generate OG by itself or if the secondary has the OG damage to eximus. In second, you can actually use both Nourish and the arcane if you wish too if you are a Grimoire user with energy Regen and strenght, first using the book, get strenght and regen, then Nourish, get OG in the meantime because it has fortifier and profit... You have lots of energy, lots of strenght, lots of viral damage , lots of OG and OG regen too In all honesty, this round of arcanes came to make the usage of certain subsumes, powers, mods and stats to give it a try because of what they offer and so far i am loving it
Ok listen to me . Styanax with this arcane will be big. He practically gains uncapped overguard with kills and his 4th could really use the aoe viral priming
"Kullervo bad with cc" haha my opinion the best cc is dead which my Kullervo does in spades I out damage and in alot of cases out kill alot of squads. And I have no energy issues with 45% efficiency oh and I currently only use 269 strength when augmented is maxed out which I'll be swapping with belicose once I have it at least at a rank 4
@@wellplayedninjas Ive taken kullervo to level cap a good number of times, I'd assume the issue falls more in what melee weapon you are taking in with you. Even in squads i tend to have the highest damage and kill count
Since we're on the topic of Kullervo, I managed to reach a total of 532% ability strength with the new Arcane Bellicose, full umbrals, all power strength mods, and all tauforged strength shards. With no invigoration, and before Growing Power.
Absolutely overkill, but the fact you can get that high at all is funny.
Mf wants no duration, no range, no efficiency, no energy
Bro is struggling 😭
@@inventor4279 and no crit damage
I reached 500m to 2b proc explosion with Kulervo, I can also do dmg cap with something else but need the mandatory purple shards on him. if you only put str you take away multiplicative damage.
See i used the bellicose combo just to save mod slots while upping hp and maintaining 300% str for those t6 crits. Slapped truculance on him and picked a certain puncture weapon completely kitted for melee doughty.
Ended up with a stronger nuke and way more survivability.
I did the same but using equilibrium and continuity. Range and efficiency no needed and that's it
Piercing roar is better than most people think. 5 puncture procs makes the enemies do 80% less damage for the time that those procs are there. Every time you roar, you now make everything in 30 meters not be able to hurt you pretty much.
Yeah! I like it a lot on frames that rely on Overguard tanking to give them some form of damage reduction.
I put it on Nyx because I didn't like the Assimilate style and wanted to focus on Psychic Bolts tanking. Extra power for stacking the damage boost on Mind Control targets, the ability to immediately recast Roar afterwards for boosting the Mind Control target's damage even more and neutering the enemy's damage at the same time ^_^
@@NinjaSyao Warframes a game best suited when your enjoying it since its a game where you play the same few game modes over and over with the off few game modes when your farming very specific things.
Seems a bit too niche for me, since i rarely have issues recasting his overgaurd ability to need it
try at level 6000 and above. you will then haha
@@wellplayedninjas lol maybe
this is probably gonna be crazy good on styanax with his overguard augment
Problem styanax wants nourish cause it and his rally gives infinity energy and shield to teams by count all attack buffed by nourish as assist
@@AMV_KINGDOM_mv I use it on my solo play build as you can still get enough energy to cast his 4th often enough from just the 3rd
I’m thinking secondary fortifier, then all frames could have a use for it good kit or not. Also frees up a companion if you aren’t trying to main panzer.
There is a secondary arcane that deals extra damage to enemy Overguard and gives you Overguard when doing so. It can trigger the arcane so easily since there are a fuck ton of eximus
Arcane Turbulence, Arcane Bellsprout, Melee Doughnut
Man I thought Secondary Cucumber was as crazy as it got
Oh lord imagine Dante with this :0
Really good for endurance when you’re using fortifier, it removes the need for building viral, but we already have magnetic mods anyway so building is getting way too flexible
haven’t used this arcane yet, but im worried the overguard cap is gonna make it too inconsistent in cascade with secondary fortifier since 1 thrax will max it out as early as lvl1000
Most people don't run level cap, is just 5% of the community, if your case is contrary to that, then think that as the same you get high OG, they also take it easy away from you, the good news is that OG acts as a shield gating, so is not a big of a deal
For one, i don't think it will replace Nourish in most builds, or at least in hungry energy frames, but this arcane is good for for any frame that can generate OG by itself or if the secondary has the OG damage to eximus.
In second, you can actually use both Nourish and the arcane if you wish too if you are a Grimoire user with energy Regen and strenght, first using the book, get strenght and regen, then Nourish, get OG in the meantime because it has fortifier and profit... You have lots of energy, lots of strenght, lots of viral damage , lots of OG and OG regen too
In all honesty, this round of arcanes came to make the usage of certain subsumes, powers, mods and stats to give it a try because of what they offer and so far i am loving it
It is kinda nice with secrondary fortifier, unless you get maxed out on overguard and don't take dmg
your kullervo looks awesome
yeah that was my firts tink OP fashion frame
ive been testing this with the secondary arcane that gives overguard and its inconclusive whether it procs this arcane
any frame can benefit if you're using weapon with secondary fortifier....
Could try it on Nyx
Ok listen to me .
Styanax with this arcane will be big.
He practically gains uncapped overguard with kills and his 4th could really use the aoe viral priming
@@ahmadal-said6387 i generally use nourish on him lol, but now that you mention it, im curious what other subsume i should put on him now
@@wellplayedninjasJade’s subsume could be an option on Styanax to armor strip while throwing your spears 🤔
Frost with wisp helmith sounds pretty crazy with this
> use secondary fortifier and you can use it on any Warframe
Just thinking this lol
I'm not sure you're playing the same game as me, what with you repeatedly talking down Kullervo while talking up Frost... 😓
nice kullervo fashion 🤩
Kullervo bad? Wut
Does it work with Secondary Fortifier?
@@IllusionistsBane yessir
"Kullervo bad with cc" haha my opinion the best cc is dead which my Kullervo does in spades I out damage and in alot of cases out kill alot of squads. And I have no energy issues with 45% efficiency oh and I currently only use 269 strength when augmented is maxed out which I'll be swapping with belicose once I have it at least at a rank 4
kullervo is fine up until the enemies are around level 6000, he really struggles up there. general use he is fine....i suppose
@@wellplayedninjas Ive taken kullervo to level cap a good number of times, I'd assume the issue falls more in what melee weapon you are taking in with you. Even in squads i tend to have the highest damage and kill count