As you guys have mentioned MANY times, yes, it's a strike aircraft. Performance and armament wise, it is hardly better than the Su-25K, which thrives at its BR. All I'm saying is that the ground RB capabilites of this aircraft shouldn't make it so that its BR in Air RB isn't over 11.0.
Bombers I can understand but bringing something that is only made for ground attack is just not ment to be there the missiles are only there for self defense not for aggression same with the a 10 if your dog fighting in these you screwed up
I disagree. I think this vehicle would be way too strong at 10.7 since it’s all IR missiles. It’s IRCM is pretty bullshit, and it gets hit by radar missiles.
Your strike aircraft or bomber doesn't need special treatment! You are at a disadvantage bringing this into a aircraft only pvp gamemode, the only time your not is if it's undertiered and has good missles. How is this so hard to understand
@@squigglycups5666 you realize that strike aircraft or bomber need to play those game modes in order for you to get the goodies that make them viable in ground rb?
If you can somehow avoid interception by enemy fighters, it can do some good work. But that is almost impossible currently due to the capability of enemy radar at that tier and the relatively small size of most EC maps considering average flight speed and engagement range of jets at 11.3-12.0. If your team is smoking the enemy, you can do well as you get relatively left alone but otherwise your pretty much just missile bait unfortunately - in practice it feels very similar to bringing out an A10/A7 or tram at 11.3-12 sim.
@@skilz2kil528on mountain maps it’s bassicaly a win cause nobody will spot you for a majority of the map cause they are just slowly cruising at the bottom of the mountains valley’s
I tried taking it out in Sim air, but man it still just sucks (Su-25T). Even in the BR bracket where you don't fight 11.7 and 12.0, you still fight jets with PD radars that will just instantly see you and kill you. The agility of the plane is far worse than the 25/K for whatever reason. It is so bad that 3km altitude is not enough to do a 180 down loop, you end up crashing. The lock-on targeting feature is really good, but it is just outclassed and worthless. I think they will give it the R-73 as a test to see if that makes it more competitive and to see how that missile behaves in game.
I also like how around the 9 minute mark of the video the SU-39 took a explosive to the front, and still flies completely fine. I dont think any plane should have an exception.
totally realistic bro. one time it landed back home with some damage, so gaijin said yep, sounds good to me, lets make a literal tank damage models... only helis are worse lol
@@biziluxgames8924 couldn't agree more but I'm curious which Heli Gaijin saw take 120mm APFDS through pilots chest into Heli body and out the Tail/rotor and flew home still lol.
When flying the MiG-29, when i see this thing i see free SL. Its hard to balance modern attackers because if they were lower BR they would be broken in GRB. Thats why i think they should have separated BRs for different modes.
It’s a strike aircraft. Attack ground targets. It only has the AA missiles as a last resort but the primary thing for this is to take out the ground targets while your team focuses on the air. Not every aircraft has to dominate in the air which is why they have different types for different jobs
Do you even try to fly this planes ? Because i do, and around 25% of battles i have 0 ground kills, cause battle ends before you reach ground units. I dont say it need to go lower in BR but ARB needs to be rebuilt to fit aircrafts like this.
Still annoyed they haven't fixed the A-10's survivability. I feel a measly 12,7mm round can rip my wing off. Meanwhile the SU-25 can take 20 Stinger missiles and still spend it's load and return to base. I feel no plane should be as amazing as the SU-25 is now, but the A-10 isn't as weak as we see it in the game now.
and i call bullshit on this. A-10 tank both 23mm and 30mm in most sections which it clearly not supposed to, and after 'merican mains whine it now tanks missiles which irl folded it like a paper plane. meanwhile SU-25 gets crippling damage with any and all rear missile hits while irl it tanked them.
@@Kurayami_13 I shot it with a 120mm tank sabot round in the hull and it said critical hit but it just kept flying turned around and killed me so no it's damage model is busted. And yeah I get hits on it with stinger missles.
A-10 in game is stronger than you think. Problem is that its so slow that its very easy to hit. You will often find that a whole burst of bullets hits your plane rather than just a few rounds like on faster aircraft. Plus the way the armor is laid out on the A-10 is to protect the pilot, not really to protect other important components necessary for flight.
@@kalumbailey5103 Not really, it's a Tornado IDS without any guided bombs. The only special thing it has is radar-guided anti-ship missiles, they are still useless. It was good when it was at 10.7.
Ah yes moving it down to 10.3, to face early supersonics with no flares, and often only aim-9bs. All aspect missiles around that br already ruin the matchmaker enough, it isn’t exactly fun having a pretty much guaranteed death the second someone fires one at you.
This feels less like a direct BR problem and more a knock on effect from the point in time Gaijin caved to the toxic fighter only players and increasingly made air RB just AB with no reloads. What I mean by that is just an arcadey team deathmatch only mode. There was a time attack aircraft and bombers had a role, but some very vocal players insisted anything that can possibly end the match besides kill all opposing players needs to go because they really wanted to do mindless dogfighting only but feel special for playing "realistic." I wish they'd have just made a different queue for that
nope. at that time their role was.. "slow juicy targets" just like now. and backlash from fighter pilots was due to unbalanced mix of very OP bombers (hello TU-4 AI gunners annihilating everything from 2km at that time) and idiotic stratosphere spawn which made intercepting them impossible which in turn resulted in 3 minutes long matches were bombers just erased bases and field while fighters tried to climb. No way of balancing this really - bombers are either easy frags or instant match enders. and attackers were always useless.
@@Kurayami_13that’s why, instead of appealing to the complaints of one side of the community, they should be adding new game modes so people can play the game however they want. For example, a bomber escort mode would literally fix all the problems you just mentioned. Nobody would bring bombers to Air RB TDM, instead choosing to bring them to Air RB EC (because they actually stand a chance with an escort)
@@calebjones3905 this would delay matchmaking and as such wont be implemented. apparently searching for battle for 1-2 minutes longer is that much of an issue.
Isn’t the purpose of buying the Su-39 to support your ground loadout? If you wanna grind air rb, then buy a plane centered towards that. Russia has quite a few of those. I can possibly see it going down to 11.0, but any lower, and it would make the br system even more convoluted. The only reason to lower it would be to make it better in air to air combat, which was not its intended role in the first place. I think a better solution than lowering it to BRs where it will dominate is to add more bombing targets in arb or something similar.
Those planes can carry 6 Laser missiles with 10km - 13km flight range. Those missiles turn like Aim9Gs at least, just need to hold optical lock + shine laser. Optical lock + laser missiles are 100% immune to all countermeasures, as long as you hold lock. This means if you find someone out of energy its a free kill !
I'm sorry but this isn't reliable in any way in air RB. The Kh-25's lose speed dramatically when maneuvering, and don't have a proximity fuse so you will basically miss any maneuvering target and with the recent nerf to Vihkers they will only hit something coming straight at you
only kh29t has 13km range , if ur talking about vikhrs they are pretty useless ur enemy is unaware n its a rear aspect shot or if ur enemy is legit stalling.
You hinted at it, but I've been trying to grind out the A-7K and it's impossible at 11.0. You get up-BRed to 12.0 constantly, and even at 10.0 you're missile bait.
@andonokusumajati1369 I hit every su25 in ground with at least 3 FIM92k’s Stingers (the one with a VT fuse), before they crash, and the most I’ve hit them with was 5 missiles before they crashed, go play against the OP su25 at 10.0/10:3 or so, you’ll see how broken they are, but remember, no bias comrade
Looks at A-10, looks at MiG-27M, looks at Su-39, confused screaming. The real Su-39 carries R-27 SARHs, why it doesnt in game at this BR (which is "justified" by the vikhrs which have a narrower firing arc than dumbfire weapons) i cannot comprehend
@@LawNeu R-73 would be enough already both Su-25T & TM are using them but even further gaijin didnt even gave them thermals, if you check out DCS the Su-25T has thermals & R-73 missiles.
@@hemendraravi4787 Gordon Yefim Su-25 book is mentioning the thermal pod for the Su-25T the problem is gaijin knows this they are often using his books for reference but when they say its not enough they dont want it balance wise, gaijin are true liars.
It should have a split BR to at least be playable. It's good in ground, but terrible in air. Obviously it's going to be terrible in air at this BR, but each vehicle should be competitive at any given BR, regardless of their specialization. 11.3 BR or so for ground is fair, but it should have a lower split BR for air to not fight F-16s and the like. The Plane is barely better than the Su-25K, but is over a full BR higher. Keep the BR the same for ground, but change it for air.
Yea honestly they could give it R-73s, but I don’t think it’d really change anything. R-73s are almost as flare hungry as R-60Ms, and shorter range. It isn’t until the late 90s that we start to see the R-73M, which is an exceptional missile with good IRCCM. I think a buff of either an extra set of R-60s or the R-73s would be fine to add, and a decrease to 11.0. Even in GroundRB this thing is pretty good, but not gamebreaking when you’re facing ADATS with their invisible missiles, or ITOs and Flaraks that can hit you off spawn.
objectives have to be shifted away from the center of the map to the edges or all around the map. otherwise planes like attackers are not grindable anymore. And gib back Air RB EC
i dont know if the game changed su-39 after patches or updates , i am a noob , started playing like 2 week ago probably regularly, i got the su-39 and i am now at the stage of getting 8 kills without dying with this thing and yes i am talking about Air Arcade . Unlike me with the mig 23ml that got at best 4 kills per spawn . And those 2 aircraft are my favourites as i sck with others that i tried .. I dont know really , probably got buffed ?? someone tell me
It's a symptom of the way WT is structured. If you like just playing planes bombers and attackers pretty much get shafted. All the ground targets tend to be clumped around the middle of the map so when you get there it's a massive fighter brawl overhead and you're dead meat at that point. If there was a permanent EC RB mode it would be much more interesting for them imo. Of course you could play sim EC but at that point IL2 and DCS are both much better games for it and don't have a horrific grind.
I would feel bad, but I've been smoked too many times in a plane that didn't have flares at 10.0 against the Premium Su-25s with all aspect R-60Ms. I would even like to see those planes moved up to 10.7 where they belong, before they bring these monstrosities down.
Try diff methods. Climb and dive. Most Su25's are unaware. I had a carrier cannon kill because the su didnt cares about the fact that i was 600m behind him.
I think the problem lies with the ircm. If you move it down to 10.7, it will only face planes with rear aspect ir missiles, so its basically invincible against that. Going into a head on with a su39/ Su 25 is basically a death sentence, so its really hard to balance.
I understand why ppl want split BR's but do understand youre going to have air to air high tier planes with very low br's in ground rb. I do think some planes just dont need to be good in air rb. And the su25t is probably one of them that should be at a disadvantage in air rb.
@terrariagames7188 ideally Air RB should just have a separate EC mode with respawns so planes like the su25t could still be useful without being good against air targets. But in the current game,, it should be a difficult plane in air rb because its not a fighter and was never meant to be.
Honestly if you're expecting the SU-25T/SU-39 to perform well in air battles you kinda deserve it, just like the SU-25/K & A-10 you're depend on having capable fighter players to achieve air superiority or at least keeping the enemy fighters occupied so you can ground pound. And when R-73 finally make it to the game its BR should also be raised to be top tier food to avoid what the SU-25/K did to 8.7-9.7.
Honestly, I think it's fine. It's not supposed to do good. You shouldn't have a 90s jet that was never made for air combat face 50s jets so it can do good. By that logic, should the f16 adf be at 10.0 for ground rb since it has no ground attack capability? The su25k and a10 should go up in br if anything. With the 39, if it goes down it's jammer makes it unkillable to rear aspect missiles, and radar missiles suck at lower tiers. When the r73 is added it will get them. Imagine facing that in a flareless plane. If you want Russian air to air top tier Just spend the 70$ on the mig23ml instead. The real solution is RB EC, with other objectives besides tdm so there is a reason to fly strike aircraft and a reason for fighters to fly cover.
So it is a normal attack aircraft? If you use it vs air targets you are making a mistake. So if you want to win battles by playing the objective in Airbattles, this is the plane to take for gound pounding, one of the best planes for it if you got a squad giving you ample escort.
@@hemendraravi4787 that is almost always a team trying to be top gun and dying before you get there or the enemy's attacker is god, killing everything while your team ignores them.
stuff like su25T and SU39 is the reason i want to see different BR's for GRB and ARB being implemented into the game, just because su25T cannot perform on top tier ground, it shouldnt play vs planes vs no CM
Just so yall know if you wanna get free points in the F-14, when searching for targets shoot a Phoenix at the farthest target, it's almost always a SU-25 and the missile motor burns out far before it reaches them so if you fire in TWS, free kills
Quite off topic, the camo on most of the aircrafts used in the vids are made by Czechs or is there something else with them? Idk just the roundels spark my interest somehow in this manner
or here is some idea, some nation got new Python which is best in game, why dont just give SU-25T/39 their R-73 i believe they can bring 4, but maybe for balancing they can get 2xR-60M + 2xR-73. and also the sole reason i didnt get Su-25T is because i know that it will be painful to grind the mod
Oh no he played it in air rb to its weakest attributes. Let’s watch some ground rb gameplay where it can just point and click multiple tanks in a single run and eat a few stingers along the way
Taking this thing and flying it in air rb is like taking a corvette zr1 and entering it into a soap box derby with all the wheels off. There is just no point. It shreds in ground rb and sim but air rb it has no place much like many of the other ground attack top tier jets.
I’m glad it’s sucks in air rb it absolutely shouldn’t be good for fighting other aircraft when it’s a striker, if people want fighters they need to play fighters if you can spend $70 on the su39 you can spend $70 on the mig23 ML which is literally the best rank 7 premium in the game at the same br as the su39
Honestly..I PRAY it satys at that br. Gaijin really needs to understand that planes with different roles might be better in some modes than others. Otherwise we keep encountering the problem that afflicts wt where ground attackers are so downtiered they are better fighters than actual fighters. Does the su-29 suck in air rb? Yes? Well, that's not a problem. It is not meant to fight fighters after all. Is it great in ground rb? Then perfect, that means its br is accurate, and that is important because that's the intended use of the plane.
- joins ARB in Su 39 - loadout with bombs, kinda what bomber is supposed to have - spawns - most planes in the team are F-4S and Tornados, all loaded with bombs - F-14 - most of the team goes supersonic leaving Su 39 far behind - all enemy bases destroyed before Su 39 even sees the frontline - gets Phoenixed by enemy F-14 beyond visual range I think it should have same BR as early A-10. I keep running into A-10s in my Mig 19 and Su-7 and I can say that they get their fair chance in that BR. No reason to treat all Su-25/39 variants any different.
I know its been a year but sadly they didn't lower its br nor gave it it's irl loadout meaning no r77 and no r27er only 2 r73 and even then it's not much of a upgrade
You seem to be doing well in your vids though. I play this in Air RB only when I’m given battle pass missions to destroy ground targets and lazy to switch to other aircraft. I can finish the mission after a few due the vikhrs. Also have you tried shooting down aircraft with vikhr. I know it’s hard not impossible, maybe in head on situations
I have heard that the su-39 is supposed to be able to carry better missles than just r-60s but Idk if they'll even give them to the su-39 since people were bitching about the missles when it was on the apex predators Dev server (even doh you just have to cut afterburner and flear)
Not sure why comparing a fighter in Air RB to a strike aircraft in Air RB is even a remotely valid argument. Obviously the jet designed for ground strike with only self defense in mind for AAC is gonna suffer in ARB. If you put the MiG-23ML and attempted ground strike, you wouldn’t be nearly as effective as the SU-25T/39 because it wasn’t designed for it. I’m not sure why this is such a radical concept. The SU-25T/39 gets a huge ground payload, 16x vikhrs, mercury targeting pod/kopyo radar (can detect ground targets too) and an array of LG munitions and thermal sights. That alone is enough for it’s rating.
It's not particularly good at CAS in ground RB either, at 10.3 the A-10A late get's 6 thermal mavericks and 4 AIM-9L, the Su-25T get's 2 fire and forget Kh-29T that don't work at night, and the rest of your weapons are semi active laser, but you don't have the performance of a MiG-27K so any SPAA will just kill you while you try to use those weapons. The 16 Vikhr's are awful currently unless the airspace is completely uncontested you are better off taking 2 Kh-25, you can't use terrain like a helicopter at all and you need to constantly guide it. It should be 10.7 in both ground and air, the IRCM and speed is nice but 4 AIM-9L and 6 AGM-65D with thermals are too good for an entire BR difference.
"i know gaijin would never split the br for fround and air" "ok so my solution is if they split the br..." just propose to give it more aa missiles and slightly lower the br, something more realistic then "if they do something they said they wouldn't do"
They are not? The only really bad british plane that i know and use is hurricane (this thing totally sucks, that why i love it). But i dont use most of planes because they are same. Spitfire, spitfire, another spitfire, few more spitfires, and again and again. I cant stand them anymore, the only things worth playing are low BR or seafire`s ones. And few planes that are not spitfire ofc.
You've forgotten about the main thing there, this plane is capable of carrying those R73s and R77s and with those it'd be a different story... I'd definitely be MUCH better
Well i use tv guided rockets to get air kills and they do pretty well it's not unplayable but it's a 180 degree turn in play style lets just say your match depends on your team if they die early you are dead if they can keep it up till you even reach the fight then you have a bit fair chance to get kills
I used to beat mig 29 as su25k in custom battles, but this one needs a br down. Also i feel like su39/25T should have be able to carry 2 R60KM's on 1 pod.
I feel like you might not have been aware of it - but you're wrong, at least in part, regarding the anti-air loadout. The SU-29 and Su-25T come with 2 R60's, true - but they also have 16 Vikhrs; which have a 10 KM range, good maneuverability, good tracking in the frontal sphere, and a proximity fuze. Consider taking your Vikhr pack instead of some of the gunpods, and try getting people with them.
Su-39 is a little better because of active IRCM for countering missiles from behind. Frontal attacks are a different story from what I can tell when fighting the thing. All it really teaches you is to master your aiming of the gun so that you can deal with it quickly and not get killed by a 3rd party if you were to try to remove it early on. I've only seen a few that use it tactically well however it sure is annoying to kill.
Radar missiles are too strong and IR missiles arn't strong enough. Notching and chaffing radar missiles doesn't work most of the time and flares fool IR missiles too easily. There has to be more skill in using countermeasures and missiles. And markers/nametags in air RB have to go. There are no markers/tags in ground RB and the mode is better for it. If these changes were implemented the problems with strike aircraft would stop.
The Corsair says hi. They have barely 8.7 worthy flight performance and they fight 11.3-11.7 planes all day, 12.0 if you're stupid enough to be playing the A-7K.
Radar pod and Kh-25L missiles… it’s dumb, it doesn’t always work and you can’t use TWS because it’ll lock the missile after launch, but it’s beyond funny when it works 😂 (side note the Kh-25L can go Mach 2 so it can actually chase down some targets)
My strategy with SU-25K and that goes for Su-39, fly to the left or right of the Bases with huge distance. About 10-15km. I fly as low as possible and use terrain to hide. In the meantime other players destroyed the bases and i wait for the spawn of the second bases. I bomb the 2 bases on my side and than kill ground targets with cannons. I fly towards our airfield and kill the AI Planes with rockets, sometimes one or to players with the R60K´s. Back to airfield, reload and same again but now straight to the enemy bases because much players are dead and the rest is flying on some spots and try to kill each other. I can bomb in peace or kill Ground Targets and the match is over.
@@fayne1 Not air to air fighters at 10.7 and above. 10.0 is good for the lil ones since even at 11.0 you can do something. At least this is my experience.
As you guys have mentioned MANY times, yes, it's a strike aircraft. Performance and armament wise, it is hardly better than the Su-25K, which thrives at its BR. All I'm saying is that the ground RB capabilites of this aircraft shouldn't make it so that its BR in Air RB isn't over 11.0.
overpowered at it's BR*
Bombers I can understand but bringing something that is only made for ground attack is just not ment to be there the missiles are only there for self defense not for aggression same with the a 10 if your dog fighting in these you screwed up
While we talk about split br for grb and Arb, i would like to add the tornados to this as well
They must be making bank on Russian premiums, why isn’t their top tier premium counterparts for any other country’s new vehicles…?
@@paulbrown3302 Eh you are wrong on that one, the US the other major aviation nation has premiums for cas and air superiority as well
This is why we need different brs for different gamemodes
there is but its normally for rb and ab though there is a few that change for ground and air but im just glad they didnt make it like 10.0
I disagree. I think this vehicle would be way too strong at 10.7 since it’s all IR missiles. It’s IRCM is pretty bullshit, and it gets hit by radar missiles.
Your strike aircraft or bomber doesn't need special treatment!
You are at a disadvantage bringing this into a aircraft only pvp gamemode, the only time your not is if it's undertiered and has good missles.
How is this so hard to understand
Entirely different BR system is needed
@@squigglycups5666 you realize that strike aircraft or bomber need to play those game modes in order for you to get the goodies that make them viable in ground rb?
Hoping Gaijin creates 12.3 and moves all the 12.0's to it, it would make 11.0 quite enjoyable.
It's a super easy fix to simply move things up by almost an entire BR bracket and just separate non-fit planes from each other
or 13.0
Would be better to add 0.3 per rank, so that decompression gets done all over the place
The compression between 1-3.0 is also Hugh.
It’s really only useful in some capacity in sim but still that is limited cause of its speed, but the SL multiplier is kinda insane.
If you can somehow avoid interception by enemy fighters, it can do some good work. But that is almost impossible currently due to the capability of enemy radar at that tier and the relatively small size of most EC maps considering average flight speed and engagement range of jets at 11.3-12.0. If your team is smoking the enemy, you can do well as you get relatively left alone but otherwise your pretty much just missile bait unfortunately - in practice it feels very similar to bringing out an A10/A7 or tram at 11.3-12 sim.
@@skilz2kil528on mountain maps it’s bassicaly a win cause nobody will spot you for a majority of the map cause they are just slowly cruising at the bottom of the mountains valley’s
I tried taking it out in Sim air, but man it still just sucks (Su-25T). Even in the BR bracket where you don't fight 11.7 and 12.0, you still fight jets with PD radars that will just instantly see you and kill you. The agility of the plane is far worse than the 25/K for whatever reason. It is so bad that 3km altitude is not enough to do a 180 down loop, you end up crashing. The lock-on targeting feature is really good, but it is just outclassed and worthless. I think they will give it the R-73 as a test to see if that makes it more competitive and to see how that missile behaves in game.
@@skilz2kil528 lol a7 against F16s be like :) then you try notch their missile and wing rip and then the enemy reports you for sui lol
Cries in long range radar
I also like how around the 9 minute mark of the video the SU-39 took a explosive to the front, and still flies completely fine. I dont think any plane should have an exception.
totally realistic bro.
one time it landed back home with some damage, so gaijin said yep, sounds good to me, lets make a literal tank damage models...
only helis are worse lol
@@biziluxgames8924 couldn't agree more but I'm curious which Heli Gaijin saw take 120mm APFDS through pilots chest into Heli body and out the Tail/rotor and flew home still lol.
I mean, there are literally videos of SU-25s taking MANPADs in Ukraine and continuing to fly.
@@19DESERTFOX91 i bet its classified info :P
@@biziluxgames8924 SIKRIT DOKUMINTS KOMRAD
This plane is the proof that the battle rating for planes should be separated for air and ground battles.
this might be an unpopular opinion but i believe that the a10 and su25 and other similar aircraft should unironically be in the helli tech tree
pby/bv238 in ship tech tree ?
But there still aircraft bud
We need a ground attack tree with strike aircraft and heli
When flying the MiG-29, when i see this thing i see free SL.
Its hard to balance modern attackers because if they were lower BR they would be broken in GRB. Thats why i think they should have separated BRs for different modes.
It’s a strike aircraft. Attack ground targets. It only has the AA missiles as a last resort but the primary thing for this is to take out the ground targets while your team focuses on the air. Not every aircraft has to dominate in the air which is why they have different types for different jobs
Do you even try to fly this planes ? Because i do, and around 25% of battles i have 0 ground kills, cause battle ends before you reach ground units. I dont say it need to go lower in BR but ARB needs to be rebuilt to fit aircrafts like this.
@@Geneve2295it would be a good thing if they put planes like this in heli trees like the a10 etc
@@Geneve2295 Air RB definitely needs a rebuild. I agree on that. How and what it should become? I don’t know but it needs work.
Doesn't A-10 has like four aim9Ls and it's on a lower br
@@leonidantoshkin273 its an A-10.. which is a free kill in air rb
Still annoyed they haven't fixed the A-10's survivability. I feel a measly 12,7mm round can rip my wing off. Meanwhile the SU-25 can take 20 Stinger missiles and still spend it's load and return to base. I feel no plane should be as amazing as the SU-25 is now, but the A-10 isn't as weak as we see it in the game now.
The su-25 has way more armor in real life than the a10
and i call bullshit on this. A-10 tank both 23mm and 30mm in most sections which it clearly not supposed to, and after 'merican mains whine it now tanks missiles which irl folded it like a paper plane. meanwhile SU-25 gets crippling damage with any and all rear missile hits while irl it tanked them.
@@Kurayami_13 I shot it with a 120mm tank sabot round in the hull and it said critical hit but it just kept flying turned around and killed me so no it's damage model is busted. And yeah I get hits on it with stinger missles.
@@iwalkmygoose7732(real)
A-10 in game is stronger than you think. Problem is that its so slow that its very easy to hit. You will often find that a whole burst of bullets hits your plane rather than just a few rounds like on faster aircraft.
Plus the way the armor is laid out on the A-10 is to protect the pilot, not really to protect other important components necessary for flight.
As long as they don't split the BRs between Air and Ground, this thing should not go down in BR. Tornado Marineflieger is still at 11.0 for no reason.
Damn you get a tornado at 11.0?! Bet it's op asf I clap at 11.3 in the gr.1 and f.3 aslong as I don't get full uptiered
@@kalumbailey5103 Not really, it's a Tornado IDS without any guided bombs. The only special thing it has is radar-guided anti-ship missiles, they are still useless.
It was good when it was at 10.7.
@@TigerJaeger131honestly so glad that thing got moved, so fucking annoying that no one could bomb bases because of a gag fuck of fast sim-9L carriers
Ah yes moving it down to 10.3, to face early supersonics with no flares, and often only aim-9bs. All aspect missiles around that br already ruin the matchmaker enough, it isn’t exactly fun having a pretty much guaranteed death the second someone fires one at you.
will probably get r73/r27 heck if gaijin is too greedy they can even give it r77 lol.
Planes already have all aspects at 10.0
Yak-38 with 4 R60 and Mig-21smt with 4 R60M 🗿
US F-8U could easily handle any su-25 variants tbh
@@haikalhadzik7744 imo su25t is worse than normal su25 in a dogfight.
This feels less like a direct BR problem and more a knock on effect from the point in time Gaijin caved to the toxic fighter only players and increasingly made air RB just AB with no reloads. What I mean by that is just an arcadey team deathmatch only mode. There was a time attack aircraft and bombers had a role, but some very vocal players insisted anything that can possibly end the match besides kill all opposing players needs to go because they really wanted to do mindless dogfighting only but feel special for playing "realistic." I wish they'd have just made a different queue for that
nope. at that time their role was.. "slow juicy targets" just like now. and backlash from fighter pilots was due to unbalanced mix of very OP bombers (hello TU-4 AI gunners annihilating everything from 2km at that time) and idiotic stratosphere spawn which made intercepting them impossible which in turn resulted in 3 minutes long matches were bombers just erased bases and field while fighters tried to climb. No way of balancing this really - bombers are either easy frags or instant match enders. and attackers were always useless.
@@Kurayami_13that’s why, instead of appealing to the complaints of one side of the community, they should be adding new game modes so people can play the game however they want. For example, a bomber escort mode would literally fix all the problems you just mentioned. Nobody would bring bombers to Air RB TDM, instead choosing to bring them to Air RB EC (because they actually stand a chance with an escort)
@@calebjones3905 this would delay matchmaking and as such wont be implemented. apparently searching for battle for 1-2 minutes longer is that much of an issue.
You are right and not only that, they also reduced mission times from 45 minuts to 25 minuts, this just makes the team deatmatch more arcady.
"mindless dogfighting" id say ground attacking and bombing are 10x more mindless than dogfighting
Isn’t the purpose of buying the Su-39 to support your ground loadout? If you wanna grind air rb, then buy a plane centered towards that. Russia has quite a few of those. I can possibly see it going down to 11.0, but any lower, and it would make the br system even more convoluted. The only reason to lower it would be to make it better in air to air combat, which was not its intended role in the first place. I think a better solution than lowering it to BRs where it will dominate is to add more bombing targets in arb or something similar.
mark my words it will get r73 or r27 maybe r77 if gaijin wants to farm $$$
Those planes can carry 6 Laser missiles with 10km - 13km flight range. Those missiles turn like Aim9Gs at least, just need to hold optical lock + shine laser. Optical lock + laser missiles are 100% immune to all countermeasures, as long as you hold lock. This means if you find someone out of energy its a free kill !
I'm sorry but this isn't reliable in any way in air RB. The Kh-25's lose speed dramatically when maneuvering, and don't have a proximity fuse so you will basically miss any maneuvering target and with the recent nerf to Vihkers they will only hit something coming straight at you
only kh29t has 13km range , if ur talking about vikhrs they are pretty useless ur enemy is unaware n its a rear aspect shot or if ur enemy is legit stalling.
@@hemendraravi4787the 29L got upgraded to 13km now too. But the T is still more useful vs AA imho.
@@themera8921 29L is still 10km in game , its only 13km in stat card , but it wont let u launch at 13km (still has 10km range).
You hinted at it, but I've been trying to grind out the A-7K and it's impossible at 11.0. You get up-BRed to 12.0 constantly, and even at 10.0 you're missile bait.
It’s a 200 mph faster A10, that can tank multiple missiles (stingers, etc) and it has the IR jammer on the back, making it even tankier
@andonokusumajati1369 I hit every su25 in ground with at least 3 FIM92k’s Stingers (the one with a VT fuse), before they crash, and the most I’ve hit them with was 5 missiles before they crashed, go play against the OP su25 at 10.0/10:3 or so, you’ll see how broken they are, but remember, no bias comrade
Looks at A-10, looks at MiG-27M, looks at Su-39, confused screaming.
The real Su-39 carries R-27 SARHs, why it doesnt in game at this BR (which is "justified" by the vikhrs which have a narrower firing arc than dumbfire weapons) i cannot comprehend
It needs the R77 or more advanced missiles that it was intended to carry
Yeah R73 pre buff would be good
@@LawNeu R-73 would be enough already both Su-25T & TM are using them but even further gaijin didnt even gave them thermals, if you check out DCS the Su-25T has thermals & R-73 missiles.
@@STRYKER1467 true , gaijin said they couldnt find much sources about the thermal pod so far.
@@hemendraravi4787 Gordon Yefim Su-25 book is mentioning the thermal pod for the Su-25T the problem is gaijin knows this they are often using his books for reference but when they say its not enough they dont want it balance wise, gaijin are true liars.
The 25T irl was an antitank variant so idk what you guys expected it’s a tank killer
If someone bought this to play it in air Rb then he certainly does not know shit about this game or plane
It should have a split BR to at least be playable. It's good in ground, but terrible in air. Obviously it's going to be terrible in air at this BR, but each vehicle should be competitive at any given BR, regardless of their specialization. 11.3 BR or so for ground is fair, but it should have a lower split BR for air to not fight F-16s and the like. The Plane is barely better than the Su-25K, but is over a full BR higher. Keep the BR the same for ground, but change it for air.
A7K: first time?
Same thing with A-1H it's 5.0 to 5.3 plane, but the crazy ground loadout it have make it work at any br
not only the vikhrs are extremely nerfed, they also excluded the neccessary R-73 missiles, without them its barly 10.7
Yea honestly they could give it R-73s, but I don’t think it’d really change anything. R-73s are almost as flare hungry as R-60Ms, and shorter range. It isn’t until the late 90s that we start to see the R-73M, which is an exceptional missile with good IRCCM. I think a buff of either an extra set of R-60s or the R-73s would be fine to add, and a decrease to 11.0. Even in GroundRB this thing is pretty good, but not gamebreaking when you’re facing ADATS with their invisible missiles, or ITOs and Flaraks that can hit you off spawn.
by nerfed you mean more realistic
@@einar8019 If you nerf only one missile and the rest keeps their arcade model its a nerf and not realistic.
objectives have to be shifted away from the center of the map to the edges or all around the map. otherwise planes like attackers are not grindable anymore. And gib back Air RB EC
Its a very confusing situation because plane is very 'weak' at this BR but still very strong to lower its BR.
i dont know if the game changed su-39 after patches or updates , i am a noob , started playing like 2 week ago probably regularly, i got the su-39 and i am now at the stage of getting 8 kills without dying with this thing and yes i am talking about Air Arcade . Unlike me with the mig 23ml that got at best 4 kills per spawn . And those 2 aircraft are my favourites as i sck with others that i tried .. I dont know really , probably got buffed ?? someone tell me
It got the r73 in a update. These are one of the best Russian missiles. So yes it got buffed.
They will be playable when the r73 gets added, and ofcurse the R77 in fwe years for the su-39 :)
It's a symptom of the way WT is structured. If you like just playing planes bombers and attackers pretty much get shafted. All the ground targets tend to be clumped around the middle of the map so when you get there it's a massive fighter brawl overhead and you're dead meat at that point.
If there was a permanent EC RB mode it would be much more interesting for them imo. Of course you could play sim EC but at that point IL2 and DCS are both much better games for it and don't have a horrific grind.
The tornado IDS sitting at 11.0 be like: -_-
I reckon its gonna get R-73 next patch
they should give it R-73s since its real life counter part carries them
No they shouldn’t
Lmfao
2:42 did blud just get flares out of thin air
Insane concept:
Air BR
Ground BR
:O
Ground SIM would use same as ground for Air.
I would feel bad, but I've been smoked too many times in a plane that didn't have flares at 10.0 against the Premium Su-25s with all aspect R-60Ms. I would even like to see those planes moved up to 10.7 where they belong, before they bring these monstrosities down.
Try diff methods. Climb and dive. Most Su25's are unaware. I had a carrier cannon kill because the su didnt cares about the fact that i was 600m behind him.
I skipped getting it bc I do air rb and that br was obviously too high for its performance. Pretty sure they missed out on bigger sales due to it.
I think it's because su-39 will get r-77 or some other advanced aa missiles
I think the problem lies with the ircm. If you move it down to 10.7, it will only face planes with rear aspect ir missiles, so its basically invincible against that. Going into a head on with a su39/ Su 25 is basically a death sentence, so its really hard to balance.
I understand why ppl want split BR's but do understand youre going to have air to air high tier planes with very low br's in ground rb. I do think some planes just dont need to be good in air rb. And the su25t is probably one of them that should be at a disadvantage in air rb.
Then how are you gonna get your SU25T from stock? Main way is to play air rb
@terrariagames7188 ideally Air RB should just have a separate EC mode with respawns so planes like the su25t could still be useful without being good against air targets. But in the current game,, it should be a difficult plane in air rb because its not a fighter and was never meant to be.
Honestly if you're expecting the SU-25T/SU-39 to perform well in air battles you kinda deserve it, just like the SU-25/K & A-10 you're depend on having capable fighter players to achieve air superiority or at least keeping the enemy fighters occupied so you can ground pound.
And when R-73 finally make it to the game its BR should also be raised to be top tier food to avoid what the SU-25/K did to 8.7-9.7.
Except A-10 performs extremely well in air rb if you know how to use missiles
Pre 9L nerf I'd agree, but now just like the su-25 it requires your target to be occupied.
I target them, They physically stop me from grinding 4 different nations. So when I see a su-39 I fire a BVR them
Honestly, I think it's fine. It's not supposed to do good. You shouldn't have a 90s jet that was never made for air combat face 50s jets so it can do good. By that logic, should the f16 adf be at 10.0 for ground rb since it has no ground attack capability? The su25k and a10 should go up in br if anything. With the 39, if it goes down it's jammer makes it unkillable to rear aspect missiles, and radar missiles suck at lower tiers. When the r73 is added it will get them. Imagine facing that in a flareless plane. If you want Russian air to air top tier Just spend the 70$ on the mig23ml instead. The real solution is RB EC, with other objectives besides tdm so there is a reason to fly strike aircraft and a reason for fighters to fly cover.
100% this
A ground attack aircraft being bad at air engagements and losing effectively in contested airspace: surprised pikachu face
So it is a normal attack aircraft? If you use it vs air targets you are making a mistake. So if you want to win battles by playing the objective in Airbattles, this is the plane to take for gound pounding, one of the best planes for it if you got a squad giving you ample escort.
then the match ends before u get to the objective cus it took u too much time to fly the safer route.
@@hemendraravi4787 that is almost always a team trying to be top gun and dying before you get there or the enemy's attacker is god, killing everything while your team ignores them.
stuff like su25T and SU39 is the reason i want to see different BR's for GRB and ARB being implemented into the game, just because su25T cannot perform on top tier ground, it shouldnt play vs planes vs no CM
Anyone else having a problem with the ircm on the su39/25t not turning on
it has to be at this br becuase of GRB
did you even watch the video where he talks about this plane needing different BRs for air and ground?
The Su-39 now can carry 2 R-60m's and 2 R-73's. Is it now more playable?
Just so yall know if you wanna get free points in the F-14, when searching for targets shoot a Phoenix at the farthest target, it's almost always a SU-25 and the missile motor burns out far before it reaches them so if you fire in TWS, free kills
grinding mods for top tier strike aircraft such as the harrier gr7 is so painful as you can only really do it in air but they perform so badly in air
Quite off topic, the camo on most of the aircrafts used in the vids are made by Czechs or is there something else with them? Idk just the roundels spark my interest somehow in this manner
or here is some idea, some nation got new Python which is best in game, why dont just give SU-25T/39 their R-73 i believe they can bring 4, but maybe for balancing they can get 2xR-60M + 2xR-73. and also the sole reason i didnt get Su-25T is because i know that it will be painful to grind the mod
The Su39/25T can't not carry 8 R60M?
@@AZ-dj1nihe didn’t say that they did
That might be the answer but we probably wont see r-73 any time soon
the base Su-25 can already use 4x R-60M giving the T & TM 2x R-60M and 2x R-73 would be kinda cool.
@@STRYKER1467 base Su-25 can only use 2x R-60M
Before patch: "oh no damned russians again got some OP unit". after patch: *insert cricket noise*
Oh no he played it in air rb to its weakest attributes. Let’s watch some ground rb gameplay where it can just point and click multiple tanks in a single run and eat a few stingers along the way
Taking this thing and flying it in air rb is like taking a corvette zr1 and entering it into a soap box derby with all the wheels off. There is just no point. It shreds in ground rb and sim but air rb it has no place much like many of the other ground attack top tier jets.
2:04 You are right thats why we need Ecm/ Eccm
gaijin is so smart that they balance air vehicles based on their peformance on ground battles
I’m glad it’s sucks in air rb it absolutely shouldn’t be good for fighting other aircraft when it’s a striker, if people want fighters they need to play fighters if you can spend $70 on the su39 you can spend $70 on the mig23 ML which is literally the best rank 7 premium in the game at the same br as the su39
its arguably better then tornado and then the position the tornado is in but nobody says anything about that
Reviews like this will get Gaijin to drop it down to BR 10.0 and make it OP.
Honestly..I PRAY it satys at that br. Gaijin really needs to understand that planes with different roles might be better in some modes than others. Otherwise we keep encountering the problem that afflicts wt where ground attackers are so downtiered they are better fighters than actual fighters. Does the su-29 suck in air rb? Yes? Well, that's not a problem. It is not meant to fight fighters after all. Is it great in ground rb? Then perfect, that means its br is accurate, and that is important because that's the intended use of the plane.
- joins ARB in Su 39
- loadout with bombs, kinda what bomber is supposed to have
- spawns
- most planes in the team are F-4S and Tornados, all loaded with bombs
- F-14
- most of the team goes supersonic leaving Su 39 far behind
- all enemy bases destroyed before Su 39 even sees the frontline
- gets Phoenixed by enemy F-14 beyond visual range
I think it should have same BR as early A-10. I keep running into A-10s in my Mig 19 and Su-7 and I can say that they get their fair chance in that BR. No reason to treat all Su-25/39 variants any different.
I know its been a year but sadly they didn't lower its br nor gave it it's irl loadout meaning no r77 and no r27er only 2 r73 and even then it's not much of a upgrade
I dont know if it should get lower br or if all the other planes should get higher brs
why not use the vikhr missile on that thing against air? In head on it pretty much a secure kill.
>Buys CAS plane
>Surprised it doesn't get AA kills
Skill issue :^)
the hunters when they get up tiered are much like this only maybe slightly more useable
Move it to 10.3, put flareless supersonics into 9.0-9.7
You seem to be doing well in your vids though. I play this in Air RB only when I’m given battle pass missions to destroy ground targets and lazy to switch to other aircraft. I can finish the mission after a few due the vikhrs. Also have you tried shooting down aircraft with vikhr. I know it’s hard not impossible, maybe in head on situations
Would you rather it be at 10.0? I dont understand the point here
I have heard that the su-39 is supposed to be able to carry better missles than just r-60s but Idk if they'll even give them to the su-39 since people were bitching about the missles when it was on the apex predators Dev server (even doh you just have to cut afterburner and flear)
updated harrier gr1 review video when?
Not sure why comparing a fighter in Air RB to a strike aircraft in Air RB is even a remotely valid argument.
Obviously the jet designed for ground strike with only self defense in mind for AAC is gonna suffer in ARB.
If you put the MiG-23ML and attempted ground strike, you wouldn’t be nearly as effective as the SU-25T/39 because it wasn’t designed for it. I’m not sure why this is such a radical concept.
The SU-25T/39 gets a huge ground payload, 16x vikhrs, mercury targeting pod/kopyo radar (can detect ground targets too) and an array of LG munitions and thermal sights. That alone is enough for it’s rating.
Excuse Me A7K wants to have a word with you
It's not particularly good at CAS in ground RB either, at 10.3 the A-10A late get's 6 thermal mavericks and 4 AIM-9L, the Su-25T get's 2 fire and forget Kh-29T that don't work at night, and the rest of your weapons are semi active laser, but you don't have the performance of a MiG-27K so any SPAA will just kill you while you try to use those weapons.
The 16 Vikhr's are awful currently unless the airspace is completely uncontested you are better off taking 2 Kh-25, you can't use terrain like a helicopter at all and you need to constantly guide it.
It should be 10.7 in both ground and air, the IRCM and speed is nice but 4 AIM-9L and 6 AGM-65D with thermals are too good for an entire BR difference.
This is why we need a no plane mode for ground
This plane is peak BR compression
"i know gaijin would never split the br for fround and air"
"ok so my solution is if they split the br..."
just propose to give it more aa missiles and slightly lower the br, something more realistic then "if they do something they said they wouldn't do"
the thing is the su 39 is capable of carring of better and more missiles, therefore it would be no problem to balance it this way
Would this plane be a better grinder than the MiG-23ML?
no
basically the entier british ground tree from 3.3 to 7.0:
*are we a joke to you?*
They are not? The only really bad british plane that i know and use is hurricane (this thing totally sucks, that why i love it). But i dont use most of planes because they are same. Spitfire, spitfire, another spitfire, few more spitfires, and again and again. I cant stand them anymore, the only things worth playing are low BR or seafire`s ones. And few planes that are not spitfire ofc.
@@alexturnbackthearmy1907 read the comment once again
It's unplayable because of airRB format is team deathmatch and everything is a furball in the center of the match. Space out objectives and add more.
You've forgotten about the main thing there, this plane is capable of carrying those R73s and R77s and with those it'd be a different story... I'd definitely be MUCH better
I agree
Well i use tv guided rockets to get air kills and they do pretty well it's not unplayable but it's a 180 degree turn in play style lets just say your match depends on your team if they die early you are dead if they can keep it up till you even reach the fight then you have a bit fair chance to get kills
i'd be interested in seeing a clip on this
@@lolbrother6886 Alright i will tag you if i put out the clip just for you
@@lolbrother6886
Here you go
ua-cam.com/video/Q0p1PMh5rDI/v-deo.html
hey look! second high br subsonic strike aircraft that sucks at its br! two in six months!
try using the vikir atgm as anti air no flaring that. and has huge range and you get tons of them
Now move the A10 and the Su25 up to the same br and we're golden
I used to beat mig 29 as su25k in custom battles, but this one needs a br down. Also i feel like su39/25T should have be able to carry 2 R60KM's on 1 pod.
I feel like you might not have been aware of it - but you're wrong, at least in part, regarding the anti-air loadout.
The SU-29 and Su-25T come with 2 R60's, true - but they also have 16 Vikhrs; which have a 10 KM range, good maneuverability, good tracking in the frontal sphere, and a proximity fuze.
Consider taking your Vikhr pack instead of some of the gunpods, and try getting people with them.
vikhrs is not that good after the missile nerf. its only good if ur enemy is stalling or is flying away from u(unaware of you)
Vatniks suffer? Well, I never!
Su-39 is a little better because of active IRCM for countering missiles from behind. Frontal attacks are a different story from what I can tell when fighting the thing. All it really teaches you is to master your aiming of the gun so that you can deal with it quickly and not get killed by a 3rd party if you were to try to remove it early on. I've only seen a few that use it tactically well however it sure is annoying to kill.
They shouldnt added this vehicle at all.
IRCM is gonna be at pretty op in lower BR's because of most of them dont have all aspect missiles.
I don’t care how bad it is. It should not go down at all
It's a ground attacker not a fighter oh my god
In 1990s Russia wanted to sell them to Poland as fighters. They got F16s instead.
I would rather broken vehicals suffer than to sacrifice and 9.3 or lower without flares, just move them all up to where the 25T
Radar missiles are too strong and IR missiles arn't strong enough. Notching and chaffing radar missiles doesn't work most of the time and flares fool IR missiles too easily. There has to be more skill in using countermeasures and missiles. And markers/nametags in air RB have to go. There are no markers/tags in ground RB and the mode is better for it. If these changes were implemented the problems with strike aircraft would stop.
The Corsair says hi. They have barely 8.7 worthy flight performance and they fight 11.3-11.7 planes all day, 12.0 if you're stupid enough to be playing the A-7K.
Apologies. I had not watched the video all the way through and you mentioned the A-7 further on.
It's subsonic with eccm/ircm and can eat missiles like nothing else. It's fine where it is.
Radar pod and Kh-25L missiles… it’s dumb, it doesn’t always work and you can’t use TWS because it’ll lock the missile after launch, but it’s beyond funny when it works 😂 (side note the Kh-25L can go Mach 2 so it can actually chase down some targets)
My strategy with SU-25K and that goes for Su-39, fly to the left or right of the Bases with huge distance. About 10-15km. I fly as low as possible and use terrain to hide. In the meantime other players destroyed the bases and i wait for the spawn of the second bases. I bomb the 2 bases on my side and than kill ground targets with cannons. I fly towards our airfield and kill the AI Planes with rockets, sometimes one or to players with the R60K´s. Back to airfield, reload and same again but now straight to the enemy bases because much players are dead and the rest is flying on some spots and try to kill each other. I can bomb in peace or kill Ground Targets and the match is over.
Did that with the AV8C when it was completely stock. After 5 match i had the Aim9G's and flares 😂 But yeah 1.6. Br diff
The Sukhois are not really for air to air fights. With the AV8 u can fight. I wish i had two more R60´s
@@fayne1 Not air to air fighters at 10.7 and above. 10.0 is good for the lil ones since even at 11.0 you can do something. At least this is my experience.