You cant blame battlefield. Battlefield is probably the best FPS game with destruction. If they had this kind of destruction on their massive maps the game would be way too big and you had to buy a rocket of a PC. +They cant just have everything destructable because of gameplay reasons, you just cant find cover...
lmao this is legit like a 2015 era game being marketed towards young adults thinking its next level hype, no wonder the gaming industry is a laughing stock.
Red Faction: Guerilla didn't live a legacy to be forgotten, I know this is just an indie game, but I hope Teardown helps inspire this type of mechanic into AAA Games
Gameplay, graphics, instructions what else would someone need. Some games have fancy trailers and until person gets the game, He doesn't know if it's a 2d platformer
@Square Sushi For justification. Watch far cry 3 trailer in 2012. Then, see gameplay. Or even watch watch dogs 1 E3 demo then gameplay. Companies did this many times like EA and Ubisoft The problem is many people didn't had gameplay of games years ago. They did ended up buying trash (Not just graphics)
Someone suggested adding a firefighter mode where a building is on fire and filling with smoke, in order to save survivors, you can maybe break hokes in walls, at the price of having fire burn larger from more oxygen.
What impresses me the most about this is how things are destroyed. Everything acts the way it should. It's fantastically realistic. The one issue: there's no way my laptop will be able to run this. Not in a million years.
-Even a semi-good pc gaming rig may struggle with it, your pc has to calculate the physics of a shit ton of voxels, volumetric smoke and iirc, raytracing- Read Below
@@M0D776 if u read through his blog though there he's actually been able to optimize it quite a bit. Since the world is voxel based, raytracing becomes a lot less computationally difficult since the rays are able to step through the voxel space, which is discrete, rather than a more 'continuous' 3D space where you need to worry about decimal precision. That means that making the rays that raytracing requires becomes a lot less expensive, and physics is easier to calculate. The main limitation is VRAM, since the voxels need to be cached there, so probably if you have a card with more than 2GB you should be fine. The developer uses a GTX 1080 Edit: 1080ti not 1080 I think, also the physics I'm pretty sure happens in continuous world space rather than voxel space. It's kind of like the grid system in Space Engineers, where you can have grids, each with their own voxel space and Voxels, and each grid is affected by physics in the decimal-precision world space :)
@@M0D776 no problem :) Given the quality of the lighting it would make sense for it to be harder to run but the voxel raytracing he's using seems to be actually quite incredible. There aren't many other mainstream games that use it but simpler algorithms have also been used for visualizing things like MRI scans for quite sometime, since you can get a crazy amount of details for a relatively low amount of power. If your interested, try searching "svo voxel raytracing" on UA-cam. Doesn't have to be used for just Voxels.
My only wish is that you release this also as a standalone “engine” I think with the core mechanics modders could make so many unique game modes that would be tons of fun
@@BluBeats I want him to do this, because that way it'll pay off his time and efforts when making the engine, and with that money he can develop more, or improve the current engine.
Agreed, for this destruction only to have this gamemode feels wrong. I mean I get he wants something different from everything else but I just know it will get boring after 5 levels
Me, understanding that it stopped being the dev's choice the second they released it: *changes the sky to purple and drops a massive bomb on the whole level*
Can't believe how far you came with this game, back when I saw the first video of this I thought it would be a really interesting niche indie game, but that's done after yesterday's Gamescom appearance I salute you, Sir, can't wait for the final release
Hmm... Game is still in development so it will be good to have a destructible road, leading you to the sewers, bunkers, caves, underground tunnels, etc.
He's right, screw the keycards. Imagine a payday, gta like or any other criminal rpg with this engine. It's perfect. You should make it a heist game with, a base, crew, inventory, money/loot, items, weapons, npc and rising storyline or costum sandbox mode.
Gastroesophageal Reflux exactly man I know theyve done that shit before but seriously this game would be amazing if it was online, lol still gonna cop probably anyways it looks sick
First game I saw at gamescom that actually did show gameplay, props for it. Trailers are boring, gameplay is how you get people interested. You guys are smart.
@@cdgonepotatoes4219 Maybe there could be cameras in the game so the player would have to think of a way around it? Award the player for completing the game under a certain time?
@@vanzyl2547 Cuz further purposes outside a small rusty complex? I don't see such unimportant places getting that premium 1 minute (presumably armed) security response time.
@@04F I've been closely following this through dev phases and it is lake any other game to build a map but each object depending on it's material breaks and bends depending on how it's hit
Thank You soooo much for this game! I love You Sweden, You made Minecraft, Battlefield and now Teardown! I love You guys! Much much love from Ukraine \^w^/
Guard 1: "What's he doing now?" Guard 2: "Not sure. Looks like he's laying down 2x4's out from the hole he bazooka'd into the Boss' office leading towards the lake where their getaway boat is parked." Guard 1: "And he's parked the stolen dump truck right outside the office?" Guard 2: "Yup." Guard 1: *"Oh that's clever."* Guard 2: "Should we stop him?" Guard 1: "Why? He hasn't grabbed any of the key cards yet." Guard 2: "Well, no, he hasn't *yet* , bu-" Guard 1: "So he's totally fine." Guard 2: "..." Guard 1: *":)"*
There is no reason for this game ever to be cancelled before release, he worked really hard on this game and if he just cancels it he wouldn't make money out of it.
Well would it be possible to make the voxel physics server sided? Cause it sounds like theyre only client sided But im not a programer so what do I know
@@bluewuppo well yeah you could simulate the physics on the server, and just synchronize it to the connected clients, but that would probably use a lot of bandwidth there's probably a way to reduce that with some prediction trickery tho
@@PossumMedic If he brought back local coop split screen mode :O :O :O Since through the web, each voxel neads a position and rotation so thats idk either x,y,z,a,b,c,d,e ? (abcde being quaternions if they are involved) that's probably impossible but I don't understand what "prediction trickery" means so who knows, I guess if you just transmitted the events that cause destruction the client could calculate the damage itself, but what happens when two events get triggered very closely in the same time in the same location :O :O :O
Dude I love how you take time to read the comments and actually answer the questions and consider the requests (unlike many big gaming companies) Props to you man, looking forward to the final game.
Teardown in 2020: 🗿 Teardown in 2021:🗿 Teardown in 2022:🗿 Teardown in 2023 before 1.5:🗿 Teardown after 1.5: 💀 Here's more, yes, *m o r e* Teardown in 2018: 👶 Teardown in 2019: 🗿 Teardown in 2020 before release: 🗿 Smash hit: 🐐
@@Osama-bin-Laden12yearsthe game is still technically the same, the only change i found is the ui and whatever and the… deluxe edition… god damn it saber
Watched this around when it came out last year and I'm glad to start seeing popular videos of it as you've clearly put the time and effort in! Good on you man!
He has other game modes that he's been on the hush hush about. Over time he's been teasing gameplay and there's been videos of him testing his AI characters, an attack helicopter chasing him and shooting down a building to get to him. Also he's made statements teasing multiple game modes.
@@pyroparagon8945 Do you really dare to compare this? Just by looking at those 2 minutes above you can see DRAMATICLY differences. Its like comparing COD with battlefield.
I remember watching this video way back when it came out and loved following this games journey. Bought it as soon as it released and it was worth every cent 10/10
You're right. Honestly, it is my little dream to play an AOS descendant. There were Block'n'Load, Blockstorm and others, but imho they're not the exact thing. Maybe we've found our hero
Oh wow. I remember you posting videos of early voxel destruction back in 2018. I thought "man, that's cool" back then but kinda forgot about the whole endeavor. Through sheer coincidence I got recommended a "Teardown" video today. I'm glad you were able to see the concept through! Gonna grab a copy later!
There should be different difficulties Easy: 1:30 timer after collecting one key card, 50-75 ammo, 20-30 planks Medium: 1:00 timer, 20-50 ammo, 10-20 planks Hard: 0:45 timer, 5-15 ammo, 5-10 planks
“You can pick up and rearrange anything in the environment” he says while throwing a table at a window destroying both the table and where a window once sat.
I just thought id come back here and just say, I hope when the game comes out tomorrow this game better be good, this video was the start of my journey with following development of the game and also the community, I cant wait to play the game, even the performance test was fun but that's just taking a scene where the camera moves for you and you just shoot, the sanbox element of the game especially the new maps that no one been allowed to make videos on is going to be insane, I've always wanted a game like this and I would like to thank the people at tuxedo labs for making this happen, I just cant wait to play and then see the further updating and development of the game.
"...where everything is interactive and destructible"
I like.
you see those mountains over there?
What battlefield was supposed to be
You cant blame battlefield. Battlefield is probably the best FPS game with destruction. If they had this kind of destruction on their massive maps the game would be way too big and you had to buy a rocket of a PC. +They cant just have everything destructable because of gameplay reasons, you just cant find cover...
lmao this is legit like a 2015 era game being marketed towards young adults thinking its next level hype, no wonder the gaming industry is a laughing stock.
Get hammer, break. Get hammer, break. The most simple yet probably most addictive game
Picks up chair: *sets down gently*
Picks up desk: _Vaults through the window_
The chair must have been from Ikea, homie can’t harm his people’s God.
YEET
I've seen the video idiot, no need to write that and cry for likes...
@@jdmnissan damn someone had a bad day
@@jdmnissan You need something to cheer you up
"no time limit" and "destroy everything you want" are the best things to hear in games
Why am I seeing you everywhere now since that "anime bad" thing
So true
@@idontfuckingknow11
I have no idea how so many people recognize me for that
Ikr
Actually that first one was major out of many reasons DR4 was garbage
*"shut up and take my money"*
*"But it's free!"*
*"I don't care just take my money"*
@@damncat2793 Do you take t-34 tanks as currency?
@@whatthehellisthisaccount8984 where did you get the tanks, aviator?
@@majomhaha5026 Towed them out of a lake well some of them others we're found along the countryside, non of them are operational
@@majomhaha5026 Here is the lake
ua-cam.com/video/dQw4w9WgXcQ/v-deo.html
man, i'm interested
environmental physics in games are sinfully underdeveloped
Rawhide Kobayashi I agree
W3IRD BUCKET not really
Red Faction: Guerilla didn't live a legacy to be forgotten, I know this is just an indie game, but I hope Teardown helps inspire this type of mechanic into AAA Games
@@shrewms5225 not really what
Lot gamer now just care about graphics
Now this is the correct way to advertise your game
Gameplay, graphics, instructions what else would someone need.
Some games have fancy trailers and until person gets the game, He doesn't know if it's a 2d platformer
Exactly, I usually skip the trailer and go on UA-cam to look at gameplay so I know what the actual is about.
Square Sushi ?
@Square Sushi For justification. Watch far cry 3 trailer in 2012. Then, see gameplay. Or even watch watch dogs 1 E3 demo then gameplay. Companies did this many times like EA and Ubisoft
The problem is many people didn't had gameplay of games years ago. They did ended up buying trash (Not just graphics)
Raid shadow legends
This is the game I've been dreaming of since I was a child
Fr dude
"Break everything"
Gimme early acess NOW
Yessssss
Give Me Now
Me too!
Ok
Shut up and take my money and my entire stock of Yak-1's
"you can move objects around"
*hurls computer desk through a wall and into the street below*
"Crickets"
yeah, like in half life 2
That comment made me seriously laugh, have a like !
*yeets
That’s some funny shit
You got me at “everything is interactive and destructible”
not everything but almost
Developer: "So you need to take your time to carefully plan and use..."
Speedrunner: "no"
And here we go. Another swede is about to move to Beverly Hills.
lmao
lmao haha minecraft 2
unrelated but speaking of swede i really want Joel to play this game when it comes out, it's basically his type
Well he made Smash Hit too, soooooooooooo
Destroying literally everything so there’s only key cards left
thats what i was thinking
Alarms will trigger you wont have enough time. smart dev.
The alarms will NEVER trigger until you take one of the keycards.
Ayoody wrong
as Gabe Newell said: "gamers will always find a way to optimize the fun out of the games"
There is 100% going to this one guy who tears the whole map down
Yeah me lol
That's definitely gonna be me when I fail a level more times than I can count.
Im abouta do that if it gets released lol
Ah , someone noticed me!
Just give me the game and all will be turned to dust
This: *about to exist*
Microsoft: hippity hoppity
Minecraft 2
I’m here to steal your property
Minecraft wasn't stolen it was sold and Microsoft made it way better than it was before
unite perry uuuuuum idk I liked Minecraft when it was basic yet I like the new version too
@@dsdsspp7130 you probably play roblox and post on reddit
Oh my god.
This needs multiplayer.
Multiplayer = More lag
yes
still waiting for it
this game is going to be a speed runner's best dream.
*wet dream*
or worse dream
I wonder what kind of hacks will let you swipe-up all the keycards in under 3 seconds.........
You had one job
Hell News I guess you’re not a very speed runner :/
This game is literally everything I want in a game.
Kinda missing a shooting aspect tho. If the game had a shooter inspired survival mode, it'd be absolutely perfect
@@ChainZGER MAYBE it'll be added as a gamemode
@@szubareg7485 Let's hope it will
Multyplayer?
Pvp
Pedestrians
Gta like map
I would like a sci fi game like this.
It has come a long way. Today, it has been fully released. And I love it.
Someone suggested adding a firefighter mode where a building is on fire and filling with smoke, in order to save survivors, you can maybe break hokes in walls, at the price of having fire burn larger from more oxygen.
Download a map with a custom quest
someone made that in the workshop
lol it feels like I made this comment not long ago
@@GoldballIndustries it do be like that
@@bingus9813 🥔 🐈
“Use them carefully as to not damage anything you’ll need later” *THROWS DESK OUT WINDOW*
Yeet
Ok boomers
My thoughts exactly😂
Is everything wheatley
Fgvcf0f
Swedish programer: makes a block game
Everybody: Ah shit, here we go again
Hahaha
Jäkla svenskar, de skapar alltid bra spel
Reeaaaally doubt a game like this can even compare to minecraft
@@TOXWORKS yeah, but its a start none the less
@@TOXWORKS it's a joke/meme
What impresses me the most about this is how things are destroyed.
Everything acts the way it should. It's fantastically realistic.
The one issue:
there's no way my laptop will be able to run this. Not in a million years.
-Even a semi-good pc gaming rig may struggle with it, your pc has to calculate the physics of a shit ton of voxels, volumetric smoke and iirc, raytracing-
Read Below
i have an rtx so idont have problem
probably
@@M0D776 if u read through his blog though there he's actually been able to optimize it quite a bit. Since the world is voxel based, raytracing becomes a lot less computationally difficult since the rays are able to step through the voxel space, which is discrete, rather than a more 'continuous' 3D space where you need to worry about decimal precision. That means that making the rays that raytracing requires becomes a lot less expensive, and physics is easier to calculate. The main limitation is VRAM, since the voxels need to be cached there, so probably if you have a card with more than 2GB you should be fine. The developer uses a GTX 1080
Edit: 1080ti not 1080 I think, also the physics I'm pretty sure happens in continuous world space rather than voxel space. It's kind of like the grid system in Space Engineers, where you can have grids, each with their own voxel space and Voxels, and each grid is affected by physics in the decimal-precision world space :)
@@firebrickfilmstv damn, that's pretty darn good, thanks for the information, I don't like spreading misinformation so this is perfect
@@M0D776 no problem :) Given the quality of the lighting it would make sense for it to be harder to run but the voxel raytracing he's using seems to be actually quite incredible. There aren't many other mainstream games that use it but simpler algorithms have also been used for visualizing things like MRI scans for quite sometime, since you can get a crazy amount of details for a relatively low amount of power. If your interested, try searching "svo voxel raytracing" on UA-cam. Doesn't have to be used for just Voxels.
This is what my life has been waiting for.
Everything is intractable and destructible
My Pc: Please no
Kelson McNamee your pc is also destructible
@@i.d.s.p649 xDDDD
Original comment dude.
@@cykablyat8862 E C K S D E E
me: *Oh yes...*
*Destroy everything*
Game: Thats fine
*Steals keycards*
Game: Now thats an avengers level threat
Still somewhat interesting gameplay.
@@QuckHead Imagine that i made i joke with ur joke
36
290
I want this to have a battlefield like mode
NateBit8 FBI open up
Imagine gta 6 with this engine
No.
You know everything is made of little blocks, right?
@@jojolafrite90 be quiet
@Mv shut up, wasn't even talking to you
@Supersquid who me? K
Andddd sold to the highest bidder! Can't wait for them to add a Battle Pass to accompany the Season Pass!
The only heist here is where this game takes all my money.
Our money*
USBEN 🎶Soiuz nerushimyj respublik svobodnykh
Splotila naveki Velikaia Rus!
Da zdravstvuet sozdannyj volej narodov
Edinyj, moguchij Sovetskij Soiuz!🎶
a successful heist.
If it's not free.
@@USBEN. hmm the sound of communism
My only wish is that you release this also as a standalone “engine” I think with the core mechanics modders could make so many unique game modes that would be tons of fun
kleophantos with this tech he could sell this and make a ton of money tbh
@@BluBeats I want him to do this, because that way it'll pay off his time and efforts when making the engine, and with that money he can develop more, or improve the current engine.
Vincent yea same he deserves a career at a triple a company and a big check from this
They could also release Maps n' sht
Agreed, for this destruction only to have this gamemode feels wrong. I mean I get he wants something different from everything else but I just know it will get boring after 5 levels
this seems like something I could have hours of fun in even after finishing the main goal. I love physics like this!
Demolish literally everything until the only things left are the keycards
😂😂😂😂😂
Game Developer: Wait that’s illegal...
Me, understanding that it stopped being the dev's choice the second they released it:
*changes the sky to purple and drops a massive bomb on the whole level*
Lol
I just thought the same. Just place explosives everywhere and blow up the whole place.
me"im finna get this shi-"
my 7 year old laptop: *_"oh god o h f u c k, n o t a g a i n"_*
I feel this on a spiritual level
Aw shit, here we go again
🔥
💻
Oh no
You're just a poor boy from a poor family
@@bigl6218 i can't believe you don't get the joke
It's a Swedish Man making a blocky sandbox. We know how far this can go
Ahhh... good times when we can destruct metal with sledge...
“Where everything is interactive and destructible.”
That one indestructible tree in every game: *chuckles* I’m in danger
He can do the impossible
Telephone poles, the 4 corners of a building
The goddamn road itself
Nothing seems safe from the structural carnage this game would unleash
"Act carefully and plan out"
And then I started blasting
Goes forth and levels out the entire map.
Alright...should be ready now
Finally.... October 29th
Can't believe how far you came with this game, back when I saw the first video of this I thought it would be a really interesting niche indie game, but that's done after yesterday's Gamescom appearance
I salute you, Sir, can't wait for the final release
"...where everything is interactive and destructible."
Alright im sold
Hmm... Game is still in development so it will be good to have a destructible road, leading you to the sewers, bunkers, caves, underground tunnels, etc.
Imagine all the possibilities if people starts modding this game, this is amazing
Logan would be better also with multiplayer, each player having a go at security, and getting away etc
He's right, screw the keycards.
Imagine a payday, gta like or any other criminal rpg with this engine.
It's perfect.
You should make it a heist game with, a base, crew, inventory, money/loot, items, weapons, npc and rising storyline or costum sandbox mode.
Gastroesophageal Reflux exactly man I know theyve done that shit before but seriously this game would be amazing if it was online, lol still gonna cop probably anyways it looks sick
Yeah, this should be a heist game. Fight the guards with friends, steal money and loot, etc..
Logan this game is booty just sell whatever assets make up the world
0:58 My dad when he got fired
lmao kkkkkkkkkkkk
lol
First game I saw at gamescom that actually did show gameplay, props for it. Trailers are boring, gameplay is how you get people interested. You guys are smart.
And it's actually appealing.
@@pierrelaroche1441 yeah some people were saying skip...
Destroying everything: i see nothing
Take a keycard: CALL THE ARMY
shoulda invested into cameras and window-door alarms, hell, car alarms as well.
@@cdgonepotatoes4219 Maybe there could be cameras in the game so the player would have to think of a way around it? Award the player for completing the game under a certain time?
@@charliekelly735 Saw some similar ideas rolling around on the creator's Twitter, man really wants to make this a full game
Why would you need a keycard if you can break through anything
@@vanzyl2547 Cuz further purposes outside a small rusty complex? I don't see such unimportant places getting that premium 1 minute (presumably armed) security response time.
I probably wont care about the keycards
I mean look at those physics
I say how much time did he take to make those little brick to make a wall
@@04F I've been closely following this through dev phases and it is lake any other game to build a map but each object depending on it's material breaks and bends depending on how it's hit
If you don’t collect them in time a helicopter will shoot the shit out of everything
@@ImNotFine44 that's only if you try collecting them
one year later and we finally have this masterpice
Thank You soooo much for this game! I love You Sweden, You made Minecraft, Battlefield and now Teardown! I love You guys! Much much love from Ukraine \^w^/
Really hope you're doing ok
this is how to make a proper ad that's interesting
Wait! Was this an ad?
@maxsonhaxOn there are a lot of terrible showcases of amazing games, though
@@carlbrenner7078 yeah, the dude says "hi this is the game I'm making" in the beginning
Guard 1: "What's he doing now?"
Guard 2: "Not sure. Looks like he's laying down 2x4's out from the hole he bazooka'd into the Boss' office leading towards the lake where their getaway boat is parked."
Guard 1: "And he's parked the stolen dump truck right outside the office?"
Guard 2: "Yup."
Guard 1: *"Oh that's clever."*
Guard 2: "Should we stop him?"
Guard 1: "Why? He hasn't grabbed any of the key cards yet."
Guard 2: "Well, no, he hasn't *yet* , bu-"
Guard 1: "So he's totally fine."
Guard 2: "..."
Guard 1: *":)"*
Yeah I'm a little lost on the logic of this game but it still looks cool
Basically Payday 2.
@@GalluZ But in minecraft world
(°ロ°)☝
("º _ º)
¯\_(ツ)_/¯
@@neonflavored7973The alarm goes out when you collect a keycard. Until then no living soul knows that some dude wrecks shit everywhere.
1:25 Sounds familiar...
5 B A L L
Korean Guy playing this game:
"Breaks everything in real life"
Nah bro, they'd find a way to arrange every brick into a bridge that goes around the whole board and then complete it in 12.083197 seconds
Is no one gonna talk about the end when it says „do me.com“
Bruh
I didnt see that XD
That was on purpose, I think.
It say's "Dow ume .com"
Why tho
0:56
"But don't damage anything you'll need later"
*Throws a table out of the window*
lol
I am so happy I bought this game! Great!
This is the future of gaming. Dennis’s work will no doubt be a staple in games to come
“Everything is interactive”
[Everyone liked that]
[Except buildings]
[Strong disliked that]
ok redditor
wheezing rn
Tupei games I was your thousandth like :)
He did the impossible
He distroyed a telephone pole
Saras Pawar no one else has been able to do such sorcery. WHAT IS HE!!
He's too dangerous to be left alive
Lol Forza Horizon 3 and Watch Dogs 2 also did this black magic.
Now beat the damn train, CJ!
in watch dogs 2 you can tear them down into tiny organized chunks with a car at 4 mph
Damn, we've really come a long way
its so weird to look at the past of this game and then looking at it now...
Itw literally the same
@@Nasurisu not
@@mrwatermelon5736 what
@@Nasurisu ...
@@Nasurisubro just didnt watch the video
Swedish guy that makes games with blocks
i mean,come on
lego is danish bro
@@swinny_ i think hes referring to Minecraft
Swinny bruh he’s talking about Minecraft
@@whiderboss What do you mean? Minecraft was made by Mojang and Microsoft
@@tharnstonewall2005 bruh?
This looks interesting! Let's hope this doesn't get cancelled last minute
This happens to me way too often... :(
Like silent hills
Kashyap Chonekar ua-cam.com/video/yr4RvdREwl8/v-deo.html this explains the cancel
this is not AAA game though, the only way this would be canceled is if some big game company bought the game
There is no reason for this game ever to be cancelled before release, he worked really hard on this game and if he just cancels it he wouldn't make money out of it.
i love how far this has come.
1:24 oh shit, that's the sound effect from smash hit!
he actually is the dev of smash hit, played the hell out of that game on my grandmas ipad all those years ago
We need a level editor.
I 2nd that
BitKovin I agree
I 3rd that
BitKovin i 5th that
I 69th that
nobody gonna comment on those volumetrics? smoke looks awesome.
yes! noted. This is an awesome base for lots of games!
RIGHT!
Im think the smoke might also be voxels tbh.
amazing game i know im 3 years late but still amazing game
"where everything is interactive end destructible"
shut up and take my money !
2006 memes. that's original
@@TOXWORKS you're so cool
@@TOXWORKS I know
I want to like but it's at 420 likes and I can't do that
@@pibex. you're lucky your name doesn't have a 'z' at the end.
Everyone: This should be multiplayer!
Programmers: *laughs in synchronized voxel physics*
as a small programmer just thinking of making something like this multiplayer gives me a migraine
Well would it be possible to make the voxel physics server sided? Cause it sounds like theyre only client sided
But im not a programer so what do I know
@@bluewuppo well yeah you could simulate the physics on the server, and just synchronize it to the connected clients, but that would probably use a lot of bandwidth
there's probably a way to reduce that with some prediction trickery tho
@@loafy8532 after seeing the stuff this guy has come up with I think he's just going to reinvent the internet to make his game work!
@@PossumMedic If he brought back local coop split screen mode :O :O :O Since through the web, each voxel neads a position and rotation so thats idk either x,y,z,a,b,c,d,e ? (abcde being quaternions if they are involved) that's probably impossible but I don't understand what "prediction trickery" means so who knows, I guess if you just transmitted the events that cause destruction the client could calculate the damage itself, but what happens when two events get triggered very closely in the same time in the same location :O :O :O
Dude I love how you take time to read the comments and actually answer the questions and consider the requests (unlike many big gaming companies)
Props to you man, looking forward to the final game.
3 years, a full release, workshop support, and an expansion later, this has become one of my all-time favorite games
"You can also pick up and rearrange anything"
*throws entire desk through a window*
0:55
@@EpicVoiceShitposting thanks
i suppose "rearrange" would be the right word to use.
The game looks very interesting. I hope it will be well optimized
Yea this is why battlefield is so good
On the game website it states that the voxel rendering and physics simulation is really resource intensive. It probably wont run too well on a laptop.
10 series graphics card. No rtx needed
They have recommended and min specs on the steam page and for min it wants a 1060 and recommended a 1080
@@juozasdomarkas848 RFG did it well..
from humble beginnings to a top game on steam. glad you and your team worked so hard on this
Teardown in 2020: 🗿
Teardown in 2021:🗿
Teardown in 2022:🗿
Teardown in 2023 before 1.5:🗿
Teardown after 1.5: 💀
Here's more, yes, *m o r e*
Teardown in 2018: 👶
Teardown in 2019: 🗿
Teardown in 2020 before release: 🗿
Smash hit: 🐐
😔😔
@@Osama-bin-Laden12yearsthe game is still technically the same, the only change i found is the ui and whatever and the… deluxe edition… god damn it saber
I really hope this gets a Garry's Mod treatment in the future. Imagine something like prop hunt in there.
Or Battle Royal....
@@humanman2358 NO NO NO NO NO NO NONO NO NONO NO NO NO NO NO!!!!!!!!!!!!!!!!!
HumanMan235 no... god please no
people would destroy the whole map??
Not a good gamemode
Finally someone thinks outside the box on a game in 2019
Joe Cone when you realize the whole consists of small cubes and boxes
do you ever open the game store?
There are tons of indie games that thinks outside of the box....
@@Softlol mostly of then, actually
Its like hl
I remember seeing this a long time ago. Finally played and finished the game, and I gotta say, you blew it out of the water man, congrats
Watched this around when it came out last year and I'm glad to start seeing popular videos of it as you've clearly put the time and effort in! Good on you man!
Started following this guy’s work and when he released that he was making a game based off his engine, I was so happy!
I started following him since BlueDrake made a video on him
This channel does not exist. Same!
Zues why you bully me
"You can rearrange anything to where you want"
*Throws entire desk out of a window*
2 years later and Teardown is at its 1.0 release.
Man... I’m so happy I’ve been here since around the beginning.
This is literally my dream game. I need this.
Not extremely excited about the specific gameplay, but my god this looks like a good engine to build games off of. Please allow for modding.
*Modding tools are also destructible*
@Adam J. Harper This is next level minecraft, with finer resolution blocks! Hopes he continues making games after the billion dollars he makes:]
He has other game modes that he's been on the hush hush about. Over time he's been teasing gameplay and there's been videos of him testing his AI characters, an attack helicopter chasing him and shooting down a building to get to him. Also he's made statements teasing multiple game modes.
@Adam J. Harper wow cowboy. You speakin some very big nonsense there. But i can not say that i didnt like it
I agree, I’m not really excited for the gameplay. But he’s going to add more game modes which might be great
I would LOVE to have a PvP shooter like this.
Ace of Spades?
@@pyroparagon8945 Space of Aids?
@@pyroparagon8945 Do you really dare to compare this? Just by looking at those 2 minutes above you can see DRAMATICLY differences. Its like comparing COD with battlefield.
@@jayleeschmidt I was just saying, a PvP shooter with voxel destruction and gravity is Ace of Spades
@@pyroparagon8945 Yes you are right, but those two games are really diffrent.
I remember watching this video way back when it came out and loved following this games journey. Bought it as soon as it released and it was worth every cent 10/10
Should move the restart mission button, worked so hard on perfecting my heist on villa then i suddenly hit restart instead of quick load
Now imagine any war game with this level of destructible environments.
*Level everything in your path.*
BF3 kinda
wound lag
Like Battlefield but the bombs and guns affect the environment
Post scriptum, *PLANES*
A war with muskets and cannons would be nice for this. Not too much destruction. Add ability for crater
”Where everything is interact-able and destructible”
My PC: *chuckles i am in danger
ok redditor
Actually the lowest they tested it on was 1060 6g and it ran fine.
Allan Schrillo a 1060.... boi i have a R9 280x 3GB .....
Red faction fans when everything is destructible:
I remember watching this a couple months ago when 3kiksphillip made a vid. Still hyped
"Everything is Interactive"
Instant Masterpiece
Imagine a multiplayer PvP version of this game, similar to ace of spades.
thats what i thought this was haha
one player for each keycard! :D
i would love that
You're right. Honestly, it is my little dream to play an AOS descendant. There were Block'n'Load, Blockstorm and others, but imho they're not the exact thing.
Maybe we've found our hero
Ahhh Ace of Spades... it’s been years since I’ve heard this name
Oh wow. I remember you posting videos of early voxel destruction back in 2018. I thought "man, that's cool" back then but kinda forgot about the whole endeavor. Through sheer coincidence I got recommended a "Teardown" video today. I'm glad you were able to see the concept through! Gonna grab a copy later!
There should be different difficulties
Easy: 1:30 timer after collecting one key card, 50-75 ammo, 20-30 planks
Medium: 1:00 timer, 20-50 ammo, 10-20 planks
Hard: 0:45 timer, 5-15 ammo, 5-10 planks
“You can pick up and rearrange anything in the environment” he says while throwing a table at a window destroying both the table and where a window once sat.
what the point of this comment
Brdwthacgr idk
Brdwthacgr just found it funny
Makes one think a second time about rearranging furniture at home...
Arrangement 100
Minecraft: Yes
Physics Enabled Minecraft: Y E S
Yesn'tn't
The more of this game I watch, the more excited I am for it.
I just thought id come back here and just say, I hope when the game comes out tomorrow this game better be good, this video was the start of my journey with following development of the game and also the community, I cant wait to play the game, even the performance test was fun but that's just taking a scene where the camera moves for you and you just shoot, the sanbox element of the game especially the new maps that no one been allowed to make videos on is going to be insane, I've always wanted a game like this and I would like to thank the people at tuxedo labs for making this happen, I just cant wait to play and then see the further updating and development of the game.
If this engine was to be available to anyone then a lot of people could make great games
Too bad it wont be.
@@calo-kg2cy voxel r6
@Rad Roach No results on google. As far as I can tell, he has never released any version of this engine to the public.
This the unreal engine i believe. And that is free and open to the public
@@sjaakieklok4163 This is an engine the dude made using OpenGL.
I'd honestly just play this to destroy everything as creative as possible.
I thought the same when he said everething is destructible