Visit the GitHub page for the most up to date source code: github.com/zigurous/unity-super-mario-tutorial View the FAQ for answers to common questions: github.com/zigurous/unity-super-mario-tutorial/wiki
Thanks you for your great tutorials. I learned a lot especially about how all the pieces of code are put together. Not only from this but your other tuts as well. It even inspired me to develop some retro remakes on my own ♥️
I don't usually bother leaving a comment to be buried in the sea of other comments, but this tutorial was great. You showed clearly both the process and the reasoning behind the design choices. Bravo and keep it up.
You make great game tutorials. I've already built a few of your projects and it's really helping my understanding of the code. If your crunching for classic game ideas after Mario would you be interested in doing a missile command or defender tutorial? I'm looking forward to your next one.
For anyone following I thing it's a good idea to set the sprite pivot on most things to be the bottom left so everything aligns with unity's grid and makes placed a repeated tile like the ground much easier!
This channel is amazing and the tutorials as well. Have never seen a channel that calmly explains everything in detail, providing many good lessons. I have 0 experience in Unity or C#, and i did it while having fun and getting the best support. I encourage everyone to try it and support his Chanel. Amazing Work
I enjoyed watching this tutorial. Always interesting to see how other devs work with Unity. One question: Is there any particular reason you chose not to use the tilemap system?
My first iteration of the game I did use a tilemap, but I found that it only made things far more difficult because Unity's tilemap system isn't very good frankly. Purely doing level design is great using the tilemap system, but as soon as you need to start scripting everything, it completely falls apart. For example, animating a block when you hit it was incredibly difficult using the tilemap system despite that being a simple interaction.
This is really in depth and very well explained! I'm just wondering, at 20:40 the origin is 0,0 when the parent object is selected, but for me it seems to be 10,-0.5. Any idea why? I did reset the origin of it beforehand.
Heyy.... So i know making a tutorial takes in a lotttt of work soo thank youuu sooo muchhhh.....it would be awesomeee if you could make a fighting game like street fighter 2 or mortal Kombat or something ❤️❤️
Well, I can tell you, having studied this game for many years, Mario and his enemies shouldn't be higher than the ground. They should be 1 pixel lower, 1 pixel overlapping the blocks they stand on.
GitHub provides gitignore templates for all kinds of projects and languages. Here's the one for Unity specifically: github.com/github/gitignore/blob/main/Unity.gitignore I would recommend looking up a tutorial video on how to use Git and GitHub. There's a lot of videos here on UA-cam.
Maybe you need to reposition the camera, and make sure the z-position is some negative value like -10 so the other sprites in your scene don't get clipped
Visit the GitHub page for the most up to date source code: github.com/zigurous/unity-super-mario-tutorial
View the FAQ for answers to common questions: github.com/zigurous/unity-super-mario-tutorial/wiki
The grid reference for stage 1-1 can be found here: github.com/zigurous/unity-super-mario-tutorial/blob/main/References/1-1%20Grid.png
THIS IS THE DEFINITION OF QUALITY CONTENT!
Jesus, how more accurate can you get to the original! Absolutely loving these tutorials! Looking forward to the next video in this series!
Thanks you for your great tutorials. I learned a lot especially about how all the pieces of code are put together. Not only from this but your other tuts as well. It even inspired me to develop some retro remakes on my own ♥️
I don't usually bother leaving a comment to be buried in the sea of other comments, but this tutorial was great. You showed clearly both the process and the reasoning behind the design choices. Bravo and keep it up.
You make great game tutorials. I've already built a few of your projects and it's really helping my understanding of the code. If your crunching for classic game ideas after Mario would you be interested in doing a missile command or defender tutorial? I'm looking forward to your next one.
i love your calm vibe
There are plenty of good tutorials out there, but I've learned by far the most from these
You're the best unity teacher on youtube in my opinion. Thank you for the tutorials.
You have been helping me understanding unity, thank you so much. I even started to add menu ui after your tutorial
For anyone following I thing it's a good idea to set the sprite pivot on most things to be the bottom left so everything aligns with unity's grid and makes placed a repeated tile like the ground much easier!
What an in depth knowledge you have on the subject !!!! Difficult things seem like a piece of cake for you!!! Hats off Sir Adam
I'll be very excited for this series!!
The best channel there is
Another great video. Easy to follow with good pace and everything very well explained. Thank you!
What no way!!? You're amazing! 🤩
Thanks for the really detailed and easy to understand tutorial about making a super mario game!
Thanks for the concise tutorials
This Channel is AMAZIIIIIIING
severely underrated
You can check Auto Tiling on the collider so it automatically matches the tiled size.
Very clear and quality video. Perfect for a noobie like me!
Dude, kudos the explanation in the video, you got my attention at the first 5 minutes, already subscribed.
OMG iam super excited for this project thank you so much
This channel is amazing and the tutorials as well. Have never seen a channel that calmly explains everything in detail, providing many good lessons. I have 0 experience in Unity or C#, and i did it while having fun and getting the best support. I encourage everyone to try it and support his Chanel. Amazing Work
I enjoyed watching this tutorial. Always interesting to see how other devs work with Unity. One question: Is there any particular reason you chose not to use the tilemap system?
My first iteration of the game I did use a tilemap, but I found that it only made things far more difficult because Unity's tilemap system isn't very good frankly. Purely doing level design is great using the tilemap system, but as soon as you need to start scripting everything, it completely falls apart. For example, animating a block when you hit it was incredibly difficult using the tilemap system despite that being a simple interaction.
your video helped me soooo much! I need to write a game from scratch and your tutorial is very clear and easy to understand thank you for that : )
27:37 when u done everything its kinda like Mario maker
When you´re to broke to buy Mario maker but you remember that you are a game dev:
Thats amazing😂
Deep shit bro
You are using Pivot and Global setting..Thanks for wonderful video
You are a legend. I wish you can reach more suscriber you deserve take care
To those facing problems in PipeConnection part, change Tool Handle Position from Center to Pivot.
This is really in depth and very well explained! I'm just wondering, at 20:40 the origin is 0,0 when the parent object is selected, but for me it seems to be 10,-0.5. Any idea why? I did reset the origin of it beforehand.
Great job thanks for all the tutorial 💞
Best channel ever!THis helpps so much
Thank you.
Good tutorial 👍
Really amazing video!
Thanks!
Thank you. Keep it up
Can you maybe remake this series using Tile Palette, and how to set it up to work identical? New to development would like to learn via Tile Palette.
Thanks man, ima gonna subscribe rn
Heyy.... So i know making a tutorial takes in a lotttt of work soo thank youuu sooo muchhhh.....it would be awesomeee if you could make a fighting game like street fighter 2 or mortal Kombat or something ❤️❤️
Thanks
Tks alot for this tutorial
Thanks!!!
great
thank you so much
Bring more tutorial series in fast way..
hey, your tutorials are incredible, could you do the same for sonic? keep up the absolute banger work ! :D
Cool
Thanks for your work. I've just started to follow your channel and your tutorials are definitely the best!!
Quality Content
🖤 If you want part 2
Curious why you didn't use Tilemaps for the levels instead of sprites?
How do you get the pivot point to be where you want it? (L pipe left and flag pole bottom) THANKS!!!
How did the underground black colour was added?
Hell ya !
Hello Zigurous, I'm planning to use this asset pack for other personal stuff, and maybe even for my thesis, is it copyrighted in any way?
Why not just use a PolygonCollider2D for the pipe junction instead of 2 separate box colliders?
A PolygonCollider2D would be easier in this case, I just didn't think of it
Well, I can tell you, having studied this game for many years, Mario and his enemies shouldn't be higher than the ground.
They should be 1 pixel lower, 1 pixel overlapping the blocks they stand on.
Would this be the same way to do it in 3D..I'm guessing the coding would be very different🥺?
Sir... marry me? LOL Thanks VERY VERY much by your content. The begginers are learning with you
Does anyone know why in the game window my stage can´t be seen? only shows the black box on the underground but the rest don't.
how did u gett dark blocks or sum i don't know
Why didnt u use tilemap?
sir can i publish make game using the given assests,can i face copyright challenges ?
Can you make a tutorial on how to make animal crossing: new horizons ? Don't want to pay 60 usd
i love your tutorial
plzzzzzzzzzzzzzzzzzzzzzzzz make a video on
how to create an 8-ball pool game in unity
How to upload our existing unity project to GitHub using the git commands? Please provide me unity . git ignore file?
GitHub provides gitignore templates for all kinds of projects and languages. Here's the one for Unity specifically: github.com/github/gitignore/blob/main/Unity.gitignore
I would recommend looking up a tutorial video on how to use Git and GitHub. There's a lot of videos here on UA-cam.
How do I select all the things I want
do a car game please
where is the discription'
When’s the next part coming out??
The next part is now available: ua-cam.com/video/SPe1xh4D7Wg/v-deo.html
I renamed my scene to 1-1 and everything I designed vanished. I spent atleast 45 mins on it, pls help...
did you manage to get it back
25:52 how to select the prefabs plz any one tell
Why won’t it let me drag the png files into assets?
why not use tile map editor?
github.com/zigurous/unity-super-mario-tutorial/wiki#why-not-use-a-tilemap
when i go to the main camera just the first 3 bricks appear
pls i need help
Maybe you need to reposition the camera, and make sure the z-position is some negative value like -10 so the other sprites in your scene don't get clipped
@@Zigurous thanks too much!!!!
new follower
where is the sprite?
Where are asset link?
@@koce017 no I need only the assest 🔗?
@@koce017 I need website link where we can find these kind of assest?
@@koce017 I need asset website link
The assets are available here: github.com/zigurous/unity-super-mario-tutorial. I show how to download them starting at 1:51 in the video
😙😘😀😃😇
First
اين ملفات العمل
github.com/zigurous/unity-super-mario-tutorial
super mario maker for poor: