Edit: RIP to Billy, Maruki’s English VA. He recently passed due to Stage 4 colon cancer at the very young age of 35. Billy's portrayal of Maruki will always be one of my favorites out of the English VA cast, with many of his scenes really hitting home for me. I hope the family can find peace in his passing, and the community can spread awareness to be on the lookout for symptoms of this horrible disease. Fuck cancer. ----------- Also, to add on the discoveries here in the video made by Neviutz and FurryWulfz, Shady also put in a lot of time and effort into the Royal OOB discoveries found before major skips happened from one of the accidental finds. In mid 2020, royal OOB was possible, but was much less understood than before the late 2020 and early 2021 finds. Please give all the runners and glitchhunters a sub/follow!
One of my favorite things to do with glitches is try and imagine how the characters in game would react. Here, I just imagine everyone having their minds blown as Joker tells them “this is the metaverse, guys! Who needs to obey dumb laws like gravity and… whatever law keeps you from fazing through things!”
There used to be similar sort of runkiller in FFIX runs (boss could completely wipe your party like nine hours in if I remember correctly.) I watch a LOT of these multi hour RPG speedruns as background noise and to learn new things and as it turns out, most of them have some sort of runkiller hours in and that, as you said in the video, makes me respect the runners who can just push through random bullcrap like that and persevere to continue to do runs. I definitely would not have patience for that! Persona/Megaten speedruns are some of my favourites, love to see you cover one of them! Great video, thanks for your hard work!
Deathguise is still like that but fairly in nearest save point... Digimon World 3's final boss can kill you and causing game over if you don't understand how his counter attack works. That's why I always remind new speedrunner to buff Defense and Heal before you deal damage to not die against the counter since you die in your turn then boss have his turn after that killing your low level Digimon and not letting them revive your main Digimon...
My favojrite trick(and the most famous I think) is the one where you can skip the fight with nyx just by starting the social link with Tanaka the day you fight with him.
As someone who follows the p5/p5r speedrun scene, I love that you went over these hilarious oob skips. It's like watching a history channel documentary on stuff you watched happen.
Nev and Shady where the ones looking for useful skips. I had to do that run about 20+ times before I beat the WR. But it could be better. It's just a matter of time until they come back and beat me again.
I can't think of another game where OOB antics are half as appropriate as they are in Persona 5. Thinking outside the box, breaking the rules and sneaking through areas thought to be inaccessible to find clever shortcuts is what being a Phantom Thief is all about!
Great, detailed video. Persona 5 / Persona 5 Royal are great RPG runs that usually go dismissed just because of their sheer length, even by RPG standards. A lot of technical aspects go into making the runs as fast as they are though, and even though the community for each game is very small the people involved with both games have put a lot of time and effort into optimizing these runs as best as possible. edit: Granted there are a few minor inaccurate pieces of info on P5R. After May 2020, the full method of going OOB properly in Royal was being discussed long before December 2020 and the mention of what Fetchgames randomly stumbled upon, and this can be seen reflected in several videos on Shady's channel around July of 2020. Where Shady recorded methods of him going OOB in Madarame's, Okumura's, Kaneshiro's, and Maruki's Palace. Albeit in spots that didn't turn out to be much use in the end, but the community was still well aware of how to achieve free movement OOB long before December 2020. Fetchgames discovery was a recorded method of being stuck in the ground post ambushing a shadow. Which seems to be a rarely occurring bug with still no known method of achieving consistently.
I found a glitch in a Flash RPG called _Crystal Story II_ that allows both bridge areas to pretty much be skipped--normally, avoiding enemies on the bridges is harder than normal due to the tight space, but changing the display mode to Follow or Full makes it possible to clip out of bounds in the first transition points. While there are no speedruns of this game (or the first one, for that matter) that I know of, discovering that glitch (at least for myself) did intrigue me about speedrunning this game...
If nobody has run it, you'll get the first world record for it easily. And you'll potentially bring up conversation about the game and get more people interested in running it. Go for it!
@@justaguy80 Same (at least, "old" being relative for me). I discovered it early into high school, and it's one of the first turn-based RPGs I remember playing to completion. It took me at least one failed attempt each at the main bosses of chapters I and IV (and some additional time) to notice the turn-order display on the left. Once I found that, I was able to learn how to better manage turn order and speed.
I think a video comparing the different versions of Persona 3’s speedruns would be interesting. Because the one thing I know about persona 3 speedruning is that in fes, there’s a glitch that let’s you skip the final boss entirely, meaning you theoretically have to do none of Tartarus(probably a bit of a boring speedrun at that point). It saves 5 hours over the category that bans this glitch. However for some reason, even though it doesn’t have this major skip, the Persona 3 portable run is half as long, and I can’t imagine what makes such a huge difference. Sure the loading times and mashing through the cutscenes is probably faster, and it has fast travel, but fes can skip all of Tartarus. Wtf is going on in p3p that makes it so much shorter? I’d watch the runs to find out, but it’s a 15 hour and 8 hour run.
Scenes play out more like a Visual Novel than the PS2 original where characters are walking around and visibly having their polygon models emoting. All of that not existing in P3P just makes it a lot faster to go through.
Portable has several things that make it way faster. The visual novel style means that instead of walking around and watching cutscenes you just need to mash. Persona 3 has a lot of cutscenes. The ability to quick travel anywhere means you can immediately go home in about 15 seconds compared to the minute or so it takes normally. On the topic of quick travel, you can leave Tartarus at any floor and go back to your highest floor instead of having to use the teleport. Combat is made less random and consistent due to a few key changes. Controllable party members makes planning and quick fixes to problems easier. The change to knocked down is another factor, p3p uses P4 knocked down where you only lose a turn if your dizzy. Skill cards mean you can have immunity and skills on personas that make bosses more consistent. Your party members are nearly always available in portable, which means you don’t need to plan around their availability. There’s a few more changes but they aren’t used to much in the speedrun e.g money easier to get.
You guys also forget in p3/fes you can’t really fast forward so you need to hold down triangle which takes some time since characters move around/ there’s a slight delay to show the next text, while in portable if you hold down triangle it’s super snappy and it’ll skip it really quick since it’s a visual novel. Where in fes a cutscene will take 3 minutes to fully skip it’ll take no more then 30 seconds on portable
Eyyy, 17:42, I wasn't expecting to see that clip resurface again. Let alone in a Speedrun-based video. But I still say that's one of my favourite moments from my old streams. Imagine me, an accidental glitch hunter, nice~!
Finally hearing someone say Pokemon Red Rescue Team is among their favourite games is amazing, plus the music from Red Rescue team early in the vid. Love it!
"Dear Atlus Games, sinners of sloth. You have overlooked some serious areas in your game. Thus we decided to go out of bounds to make you confess all your crimes with your own mouth. From, The Phantom Thieves. "
Ive done a couple of these a bunch of times as I was doing my final runs of the game to get all the valentines chocolate. My fav is either kaneshiros or okumuras as they skip the most. With these skips incorporated the fastest I got for a run was like 32 hours, that was with maxing out every confidant though.
I feel as though speedruns for games that last longer than 10 hours NEED to allow players the opportunity to take a break. Think about how popular P5 is, yet how few people speedrun it. The amount of people who love the game, but also have both the time and willingness to sit and play for so long is extremely small. If a break were allowed I am confident the game would start to be broken and people would probably start finding new routes and making it significantly faster.
The thought of Speedrunning Persona 5 or any Persona Game is pretty nutso. But it was incredibly interesting to see how the glitches worked and how the runners utilised it. I'd be curious to see how they balance the other half of the game in the daily life and which confidants are key, skills etc. Great Video though!
Not many games have grabbed my attention like P5 has. I haven't had a gaming expereince like that since I was teenager playing FFIX and FFX for the first time, and I've played many great games. It's mad that a game I've only playing within the past 5 years took one of my top 3 of all time spots. I had a similar feeling with the Trails series as well. Epic games. I even love watching speedruns of P5. I usually watch DK's runs, but I catch Nev's once in a while as well. God runners! Anyhow, enough rambling, great video, man.
I'm glad to see DK getting more notoriety for his Persona speedruns. He makes enjoyable content from Final Fantasy Top 10s to Let'sPlays, so it's nice to have other people learn about him.
Ahhh thank you for the breakdown of Speedrunning this fantastic game! I've always thought about doing this run but never imagined it'd be possible due to my human body's limitations. Still a marathon but definitely plausible!
I had a similar glitch in Royal. I tried to amblush a shadow from above in Kamoshida's palace. After the battle, I was stuck in the floor just like in the videos you showed.
I always loved all things out of bounds, because it lets me see everything. I still remember being curious about what's out there outside the underwater pipe in mkwii koopa cape back when i was a kid.
getting the platinum award on this game is not that hard in that it took me 3 games to actually get it and I still play it to complete all the achievements
I just watched the Persona 5 ESA Summer 2021 run, so this is good timing as it's incredible to see the notable OoBs in the Vanilla version (especially the Okumura Director skip). I think you forgot about the Royal-exclusive Palace OoB where you skip the 2nd-to-last miniboss fight in Royal. It's in the current Royal WR by FurryWulfz.
Hi i was recommended your video and on your final note i was inspired to comment. I found the arkham city room in arkham asylum on my launch day playthrough as a kid and had no idea what it was. I found it simply using the game mechanics… the bat vision. I got lost in a room and i would spam the abillity. I found the room beyond the wall and thought nothing of it until years later. Its known as something that took years to find.
There aren’t many games I consider perfect (the first Deus Ex) but I was in awe playing Persona 5. I had given up on JRPGs for many years but this series and Yakuza have really turned me back.
I once ran into a glitch in Made in Abyss: Binary Star Falling Into Darkness where a single time quest completed itself multiple times, maybe close to 10, and giving me experience each time. I was surprised when after all the cutscenes, it didn't correct itself and I kept all the rewards and exp. It would be nice if any glitches I ran into would help someone, but I can't really explain how or why that happened. 😅 At least it was recorded though.
Play the predecessors like SMT, and the older persona games, you'll see how good the elements are when it evolved, and even the novel-adaption game that started everything megami tensei which is cracked.
I have a combined 1000 hours in P5 and Royal, yet I could never quite see a way for anyone to speedrun the game. Quite obviously, this video opened my eyes. And now that I’ve learned how to skip the majority of Shido’s Palace, I’m doing it. No more Rrat Joker for me!
I was once playing through Dragon age origins and somehow skipped a minor section of the game that's usually boring and time consuming if you're playing casually. I have no idea how I set up the skip, I have no idea how to recreate it, and I have no idea if there is a dragon age origins speedrunning scene around and if they have discovered this skip. So a little bit what you said is true, I guess I am a glitch hunter in my own right.
@@willofthewinds3222 It's the part where you have to go into the fade near the end of the circle of magi. It was several years ago so the memories are a bit fuzzy, but I remember going into a cutscene for entering the fade, and at some point going into another cutscene that leads to the very end of the area. Pretty sure it's documented now though as I looked it up and found a forum post explaining how to replicate the glitch about 11 years ago
@@willofthewinds3222 I would say it might skip an hour or so in a casual playthrough if you knew what you were doing. The circle is also the shortest of the main quests I feel. It's a more memorable section of the game for sure, but in terms of the game as a whole I think it's more a detour than anything else.
"One of the least mechanically broken games I've looked into" >spends about 18 minutes talking about out of bounds glitches. I get that the point is probably "versus other games I've talked about," but it's kind of a funny sentiment anyway.
I wonder if there are any glitchless runs for P5/P5R, if not then I'm gonna go for it, as so far my platinum/full 100% run is at 63.08 (in game hours) on new game plus, which i think is pretty good
I’m surprised u can utilize OoB tricks in this game cuz I always thought that the areas would deload and load when entering a door that causes a loading screen
Imagine just how much time would be shaved from the run if Atlus just gave us proper scene skips rather than fast-forwards. You'd be cutting a minimum of 4-5+ hours off, possibly way more. I get that's not really an easy ask cause of dialogue choices sometimes being important, but what they could do is flag certain choices as important or unimportant, and the skip function either jumps you immediately to the next "important" dialogue that results in possible social stat, relationship values or choices that change what action you take like entering a dungeon or mementos; or if one of those isn't in line, it skips the scene completely. Or the more simple solution is having the skip function simply jump you instantly to any dialogue choices regardless of their import. This alone would still shave hours off of runs themselves.
Speedrunning most any Megaten game seems absolutely painful to me, especially the more Visual Novel-esc Persona games Also, do you plan on covering any other SMT games? Though I'm not sure how interesting a video they would make
Edit: RIP to Billy, Maruki’s English VA. He recently passed due to Stage 4 colon cancer at the very young age of 35.
Billy's portrayal of Maruki will always be one of my favorites out of the English VA cast, with many of his scenes really hitting home for me. I hope the family can find peace in his passing, and the community can spread awareness to be on the lookout for symptoms of this horrible disease.
Fuck cancer.
-----------
Also, to add on the discoveries here in the video made by Neviutz and FurryWulfz, Shady also put in a lot of time and effort into the Royal OOB discoveries found before major skips happened from one of the accidental finds. In mid 2020, royal OOB was possible, but was much less understood than before the late 2020 and early 2021 finds.
Please give all the runners and glitchhunters a sub/follow!
You deserve way more, keep it up!
fuck cancer
Rest in peace Billy Kametz ❤️🕊️
@@acestupidcow4836Indeed. Fuck Cancer.
*About to have the fastest speed run*
Morgana: “you must be tired after today. Let’s get some sleep.”
"For jokers neutral, he wields a *GUN*
go ahead morgana... say it
Looking good Joker!🐈
@@icehoof *Gets shot in the head*
"Damn! I'll back out and focus on support!"
Of course the run killer is in Okumura's palace...
God fears people who speedrun full length RPGs
especially full length jrpgs
@@saiyanfang1047 especially if it's glitchless
I have mad respect for mfs who run nocturne on hard
If I were Jaldabaoth, I'd fear this guy too.
God fears CalebHart42
How to speedrun Persona 5?
"BY THE MYRIAD TRUTHS!"
ALL WILL BE REVEALED
IZANAGI NO OKAMI PICARO 🗣🔥
One of my favorite things to do with glitches is try and imagine how the characters in game would react. Here, I just imagine everyone having their minds blown as Joker tells them “this is the metaverse, guys! Who needs to obey dumb laws like gravity and… whatever law keeps you from fazing through things!”
“Joker, this is crazy!”
“We’re thieves wielding our hearts in the mind of a mob boss, don’t tell me about cr-“ (falls into wall)
he's a high schooler he's heard of normal force before
Quantom physics?
Igor: "He bows down to no law, including those of reality itself. Truly the ultimate rebel."
There used to be similar sort of runkiller in FFIX runs (boss could completely wipe your party like nine hours in if I remember correctly.) I watch a LOT of these multi hour RPG speedruns as background noise and to learn new things and as it turns out, most of them have some sort of runkiller hours in and that, as you said in the video, makes me respect the runners who can just push through random bullcrap like that and persevere to continue to do runs. I definitely would not have patience for that!
Persona/Megaten speedruns are some of my favourites, love to see you cover one of them! Great video, thanks for your hard work!
Yeah, Necron is basically a coin flip on first try
Deathguise is still like that but fairly in nearest save point...
Digimon World 3's final boss can kill you and causing game over if you don't understand how his counter attack works. That's why I always remind new speedrunner to buff Defense and Heal before you deal damage to not die against the counter since you die in your turn then boss have his turn after that killing your low level Digimon and not letting them revive your main Digimon...
Persona 5 is probably the LAST game I’d ever want to try to speedrun
so youre saying you'd rather take your time?
what about p3r with long ass tartarus
@@nevxr_moreMementos?
Love the Persona series but I can't imagine ever trying to speedrun one. I didn't know there were any OoB tricks in these games! Good video Doc :)
The persona formula doesn't really work with speedruns considering you have to wait out the calendar.
My favojrite trick(and the most famous I think) is the one where you can skip the fight with nyx just by starting the social link with Tanaka the day you fight with him.
Jokes on you I might
It's painful. Very painful. Especially when you fail partway through or near the end
@@TurquoiseIcy We gotta take our time just like the game said.
Games from 2001:
Let objects push you out of bounds
Games from 2016:
Let objects push you out of bounds
Haven't we been here before?
As someone who follows the p5/p5r speedrun scene, I love that you went over these hilarious oob skips. It's like watching a history channel documentary on stuff you watched happen.
Just wait until we start getting documentaries about the 2010's as a decade
Nev and Shady where the ones looking for useful skips. I had to do that run about 20+ times before I beat the WR. But it could be better. It's just a matter of time until they come back and beat me again.
Hey man gj
you are a legend
I can't think of another game where OOB antics are half as appropriate as they are in Persona 5. Thinking outside the box, breaking the rules and sneaking through areas thought to be inaccessible to find clever shortcuts is what being a Phantom Thief is all about!
Great, detailed video.
Persona 5 / Persona 5 Royal are great RPG runs that usually go dismissed just because of their sheer length, even by RPG standards. A lot of technical aspects go into making the runs as fast as they are though, and even though the community for each game is very small the people involved with both games have put a lot of time and effort into optimizing these runs as best as possible.
edit: Granted there are a few minor inaccurate pieces of info on P5R.
After May 2020, the full method of going OOB properly in Royal was being discussed long before December 2020 and the mention of what Fetchgames randomly stumbled upon, and this can be seen reflected in several videos on Shady's channel around July of 2020. Where Shady recorded methods of him going OOB in Madarame's, Okumura's, Kaneshiro's, and Maruki's Palace. Albeit in spots that didn't turn out to be much use in the end, but the community was still well aware of how to achieve free movement OOB long before December 2020.
Fetchgames discovery was a recorded method of being stuck in the ground post ambushing a shadow. Which seems to be a rarely occurring bug with still no known method of achieving consistently.
I found a glitch in a Flash RPG called _Crystal Story II_ that allows both bridge areas to pretty much be skipped--normally, avoiding enemies on the bridges is harder than normal due to the tight space, but changing the display mode to Follow or Full makes it possible to clip out of bounds in the first transition points.
While there are no speedruns of this game (or the first one, for that matter) that I know of, discovering that glitch (at least for myself) did intrigue me about speedrunning this game...
If nobody has run it, you'll get the first world record for it easily. And you'll potentially bring up conversation about the game and get more people interested in running it. Go for it!
i'm surprised other people know about that game, it's honestly an old favorite of mine
@@justaguy80 Same (at least, "old" being relative for me).
I discovered it early into high school, and it's one of the first turn-based RPGs I remember playing to completion. It took me at least one failed attempt each at the main bosses of chapters I and IV (and some additional time) to notice the turn-order display on the left. Once I found that, I was able to learn how to better manage turn order and speed.
I wish i could save comments to look at this later and see if i like the game
I don't mind OoB skips, although my favourite one is portal where it's just a complete mindfuck to look at and probably is to learn.
Portal OoB is so funny like that, honestly it's what got me into portal in the first place
I think a video comparing the different versions of Persona 3’s speedruns would be interesting. Because the one thing I know about persona 3 speedruning is that in fes, there’s a glitch that let’s you skip the final boss entirely, meaning you theoretically have to do none of Tartarus(probably a bit of a boring speedrun at that point). It saves 5 hours over the category that bans this glitch. However for some reason, even though it doesn’t have this major skip, the Persona 3 portable run is half as long, and I can’t imagine what makes such a huge difference. Sure the loading times and mashing through the cutscenes is probably faster, and it has fast travel, but fes can skip all of Tartarus. Wtf is going on in p3p that makes it so much shorter? I’d watch the runs to find out, but it’s a 15 hour and 8 hour run.
I'd say a large part has to do with not having to walk anywhere as P3P uses a cursor for all of the over world navigation
Scenes play out more like a Visual Novel than the PS2 original where characters are walking around and visibly having their polygon models emoting. All of that not existing in P3P just makes it a lot faster to go through.
Portable has several things that make it way faster.
The visual novel style means that instead of walking around and watching cutscenes you just need to mash. Persona 3 has a lot of cutscenes. The ability to quick travel anywhere means you can immediately go home in about 15 seconds compared to the minute or so it takes normally. On the topic of quick travel, you can leave Tartarus at any floor and go back to your highest floor instead of having to use the teleport.
Combat is made less random and consistent due to a few key changes. Controllable party members makes planning and quick fixes to problems easier. The change to knocked down is another factor, p3p uses P4 knocked down where you only lose a turn if your dizzy. Skill cards mean you can have immunity and skills on personas that make bosses more consistent.
Your party members are nearly always available in portable, which means you don’t need to plan around their availability.
There’s a few more changes but they aren’t used to much in the speedrun e.g money easier to get.
You guys also forget in p3/fes you can’t really fast forward so you need to hold down triangle which takes some time since characters move around/ there’s a slight delay to show the next text, while in portable if you hold down triangle it’s super snappy and it’ll skip it really quick since it’s a visual novel. Where in fes a cutscene will take 3 minutes to fully skip it’ll take no more then 30 seconds on portable
@@butterflydreamer9649 completely forgot about that glaring change.
of course okumura's palast is the one that kills runs
Eyyy, 17:42, I wasn't expecting to see that clip resurface again. Let alone in a Speedrun-based video. But I still say that's one of my favourite moments from my old streams. Imagine me, an accidental glitch hunter, nice~!
This is one of my new favorite channels. Amazing content, have watched all your videos and enjoyed them all.
Finally hearing someone say Pokemon Red Rescue Team is among their favourite games is amazing, plus the music from Red Rescue team early in the vid. Love it!
"Dear Atlus Games, sinners of sloth. You have overlooked some serious areas in your game. Thus we decided to go out of bounds to make you confess all your crimes with your own mouth. From, The Phantom Thieves. "
Shadow Atlus Games: “They want to go out of bounds? Then we’ll make them go out of bounds in life!”
*Palace Security Level goes to 100%*
Great analysis video! Thanks for uploading!
Ive done a couple of these a bunch of times as I was doing my final runs of the game to get all the valentines chocolate. My fav is either kaneshiros or okumuras as they skip the most. With these skips incorporated the fastest I got for a run was like 32 hours, that was with maxing out every confidant though.
I honestly didn't believe it was possible to speedrun any Persona game
I feel as though speedruns for games that last longer than 10 hours NEED to allow players the opportunity to take a break. Think about how popular P5 is, yet how few people speedrun it. The amount of people who love the game, but also have both the time and willingness to sit and play for so long is extremely small. If a break were allowed I am confident the game would start to be broken and people would probably start finding new routes and making it significantly faster.
i just want to say you are a HERO for putting all of the music in the bio thank u
If you ever want to hear the story of glitch hunting in the MMO "The Secret World", I've got a few stories for you!
Well done again, my guy! Great content :)
This video popped up in my recommended and it was really cool! (Also, the video's link says "swag", so that's extra style points for the video)
Yo wtf it does, this is actually incredible
The thought of Speedrunning Persona 5 or any Persona Game is pretty nutso. But it was incredibly interesting to see how the glitches worked and how the runners utilised it. I'd be curious to see how they balance the other half of the game in the daily life and which confidants are key, skills etc. Great Video though!
actually insane to see the jump in quality of the recent vids. really good shit
Hot damn! Fantastic explainiation and video my guy!
Thank you famous Persona person
For me it’s interesting to see how badly a game can be broken, but I rarely use glitches since I would rather just play the game normally :3
Not many games have grabbed my attention like P5 has. I haven't had a gaming expereince like that since I was teenager playing FFIX and FFX for the first time, and I've played many great games. It's mad that a game I've only playing within the past 5 years took one of my top 3 of all time spots. I had a similar feeling with the Trails series as well. Epic games. I even love watching speedruns of P5. I usually watch DK's runs, but I catch Nev's once in a while as well. God runners! Anyhow, enough rambling, great video, man.
Got something like this exploit accidentally while getting a chest in the Ark. Had to soft reset since I did not spot a way to get out.
I don't use glitches for any of my games; but hearing how others use them is interesting.
I'm glad to see DK getting more notoriety for his Persona speedruns. He makes enjoyable content from Final Fantasy Top 10s to Let'sPlays, so it's nice to have other people learn about him.
Amazing music choices, particularly the wild arms track
Me opening this video: " *its okumuras palace isnt it* "
Man, people out here really finding out of bounds methods and here I am. Only finding out now that Joker can slide.
Doc Swell: "And for those of you who played the game recently. You know whats next!"
An AD: POrUfEsSoR!
Ahhh thank you for the breakdown of Speedrunning this fantastic game! I've always thought about doing this run but never imagined it'd be possible due to my human body's limitations. Still a marathon but definitely plausible!
I had a similar glitch in Royal. I tried to amblush a shadow from above in Kamoshida's palace. After the battle, I was stuck in the floor just like in the videos you showed.
I always loved all things out of bounds, because it lets me see everything. I still remember being curious about what's out there outside the underwater pipe in mkwii koopa cape back when i was a kid.
DoctorSwellman, I really enjoyed watching this, so I hit the like button!
"...my personal favorites like chrono trigger and pokemon mystery dungeon"
damn, youtube recommending some GOOD fucking taste tonight!
When I played the original version I didn’t use any of the debuffs and I had to restart from the archangels
Finally! A speadrun were you must play the game mostly as intended instead of playing what are essentially fever dreams.
Your videos are always great. Im a big persona fan and your making speedrunning it seem very interesting. Might try it soon
been following P5 runs for quite a few years now, so it was a welcome surprise to see a video covering it, great video
getting the platinum award on this game is not that hard in that it took me 3 games to actually get it and I still play it to complete all the achievements
Sick video dude
When the Phantom Thieves get so good that they steal voidspace.
Nice LOD music around the 15 min mark! Also great video over all
I'm glad to see that the best team is being used in the space station.
Boy, I love that niche pull with the water world ost.
In a few years they will skip so much that it will take less than one hour.
I was expecting sequence breaks, but this is way cooler.
It's funny seeing "speedrun" and "9 hours" in the same sentence
If you think that’s funny, imagine what went through my head trying to make it a title 😅
I just watched the Persona 5 ESA Summer 2021 run, so this is good timing as it's incredible to see the notable OoBs in the Vanilla version (especially the Okumura Director skip). I think you forgot about the Royal-exclusive Palace OoB where you skip the 2nd-to-last miniboss fight in Royal. It's in the current Royal WR by FurryWulfz.
God speedrunning this game it still clocks in longer than other games run times is wild. I think my first playthrough was about 102 hours
It has been a long time sense ive herd wild arms music thank you for the kick of nostalgia
I wouldn’t call spending the day with some else from the last play through a ‘different path’
Hi i was recommended your video and on your final note i was inspired to comment.
I found the arkham city room in arkham asylum on my launch day playthrough as a kid and had no idea what it was. I found it simply using the game mechanics… the bat vision. I got lost in a room and i would spam the abillity. I found the room beyond the wall and thought nothing of it until years later.
Its known as something that took years to find.
I can appreciate the Legend of Dragoon music. I see you are a man of culture.
There aren’t many games I consider perfect (the first Deus Ex) but I was in awe playing Persona 5.
I had given up on JRPGs for many years but this series and Yakuza have really turned me back.
this feels like a pannenkoek video. how nostalgic
Anyone know if this glitch is on the switch version as well? Don't see why it wouldn't but I couldn't find any info online.
9:40 Beast Eye Beast Eye
I remember darkkefka from when he uploaded top 10 final fantasy lists lol
Sorry i slacked off on that.. :(
I remember DarkKefka when he was uploading Dark Aeons/Penance battles from FFX in 2007. Those videos solidified my love for FFX!!!
"my favorite Pokemon mystery dungeon: red and blue rescue team" finally someone who understands...
I once ran into a glitch in Made in Abyss: Binary Star Falling Into Darkness where a single time quest completed itself multiple times, maybe close to 10, and giving me experience each time. I was surprised when after all the cutscenes, it didn't correct itself and I kept all the rewards and exp. It would be nice if any glitches I ran into would help someone, but I can't really explain how or why that happened. 😅 At least it was recorded though.
Play the predecessors like SMT, and the older persona games, you'll see how good the elements are when it evolved, and even the novel-adaption game that started everything megami tensei which is cracked.
failed 9 hours in? bet they never saw it coming
Imagine trying to speedrun persona 3 fes and have mitsuru kill your run using marin karin
I have a combined 1000 hours in P5 and Royal, yet I could never quite see a way for anyone to speedrun the game. Quite obviously, this video opened my eyes. And now that I’ve learned how to skip the majority of Shido’s Palace, I’m doing it. No more Rrat Joker for me!
Ayy, nice!
I was once playing through Dragon age origins and somehow skipped a minor section of the game that's usually boring and time consuming if you're playing casually. I have no idea how I set up the skip, I have no idea how to recreate it, and I have no idea if there is a dragon age origins speedrunning scene around and if they have discovered this skip. So a little bit what you said is true, I guess I am a glitch hunter in my own right.
What part are you talking about? I can think of one or two places you could be talking about.
@@willofthewinds3222 It's the part where you have to go into the fade near the end of the circle of magi. It was several years ago so the memories are a bit fuzzy, but I remember going into a cutscene for entering the fade, and at some point going into another cutscene that leads to the very end of the area.
Pretty sure it's documented now though as I looked it up and found a forum post explaining how to replicate the glitch about 11 years ago
@@dudenator3 Huh, I wouldn't have counted that as a minor section due to it being a majore part of one of the four big parts of the story
@@willofthewinds3222 I would say it might skip an hour or so in a casual playthrough if you knew what you were doing. The circle is also the shortest of the main quests I feel. It's a more memorable section of the game for sure, but in terms of the game as a whole I think it's more a detour than anything else.
18:16 it's so refreshing to see someone use Starfox64 ost
honestly would love to run this game, i just love every part of it but takes just way too long - always a joy to watch a run
I know persona is absolutely the most popular SMT series, but Soul Hackers is so slept on.
Yo shout out for using geothermal. One of my all time favorite tracks.
love glittchful soeedruns
imagine liking a game so much that you'll spend hours looking for intricate ways to not play it
I never really liked the normal Any% runs of games, and really prefere the Any% Glitchless/No Major Glitches sections of games...
The game on every charge screen:
"One of the least mechanically broken games I've looked into"
>spends about 18 minutes talking about out of bounds glitches.
I get that the point is probably "versus other games I've talked about," but it's kind of a funny sentiment anyway.
they have their perks, course I'm not skilled enough to pull them off the right way.
I noticed that Legend of Dragoon music! :D
I wonder if there are any glitchless runs for P5/P5R, if not then I'm gonna go for it, as so far my platinum/full 100% run is at 63.08 (in game hours) on new game plus, which i think is pretty good
There are no glitchless categories, and I don't know if there are any glitchless runs
@matthew-1710 heck yeah, I might actually have a chamce then lol
I’m surprised u can utilize OoB tricks in this game cuz I always thought that the areas would deload and load when entering a door that causes a loading screen
DUDE I THAT GLITCH ON RELEASE DAY , THAT'S SO FUCKING COOL!!! I wish I had documented!!
...how do you slide in P5R? I played the game for a good...200 hours and never knew that was a thing.
If you're dashing towards an object requiring you to go under it, such as the lazers in Madarame's palace, Joker will automatically slide!
@@averagechannelname9969 ....huh. Alrighty then.
AHHH YESSSSS NEW SWELLLLYYY
Imagine just how much time would be shaved from the run if Atlus just gave us proper scene skips rather than fast-forwards. You'd be cutting a minimum of 4-5+ hours off, possibly way more.
I get that's not really an easy ask cause of dialogue choices sometimes being important, but what they could do is flag certain choices as important or unimportant, and the skip function either jumps you immediately to the next "important" dialogue that results in possible social stat, relationship values or choices that change what action you take like entering a dungeon or mementos; or if one of those isn't in line, it skips the scene completely.
Or the more simple solution is having the skip function simply jump you instantly to any dialogue choices regardless of their import. This alone would still shave hours off of runs themselves.
adding a skip dialogue option in a game almost entirely about talking to people is just dumb
7:55 dat SOTN music 👀
It’s by having to look for the ginza line
My favorite palace skip is the one with all the water and guy dressed in green. :P
Riavals music
Speedrunning most any Megaten game seems absolutely painful to me, especially the more Visual Novel-esc Persona games
Also, do you plan on covering any other SMT games? Though I'm not sure how interesting a video they would make
I’ve got a few Megaten games on my list to cover in the future!