Again Doffy not attacking into board at all and just running face giving them huge hand advantage. JP players really just play aggro with no a thought in their head.
i don't know if I'd say that exactly. We've had several people say that in the MU you continuously go face, but the BB really had a lot going for him on the removal side in the game to minimize swings
@atrocioustcg Yea I get that but idk maybe it's the control player in me so going face staring at a board that just removes mine makes me feel like im playing wrong. Even when I play doffy I don't play like this. I just like playing control over playing aggro.
Each card has a counter value currently 1k/2k, some cards do not have any counter on them. You have to be wise when to use them because they go to thrash and sometimes they are cards you need to play down. If you counter out too much your hand size runs low and it’s a bad spot to be in.
To go along with the previous comments, a card that has counter is located on the left side of the card! It’s the small “Counter +xxxx” number along the side.
Thanks for that guys! Sorry I think I wrote question wrong. I was referring to the red counters like blast breath in purple. Would I still need to pay one don or would it be a free cast
@@shanehorton4022 oh gotcha!! So the red counter cards do require you to pay don, as specified in the top left corner of the card! For the red counter cards, you just can only play them on the defense.
@@atrocioustcgit was the right play for him not to use his teach to swing into it early game. He was supposed to use leader swing into it. On his 3 don into it. The doffy needs the teach to stick around so he can keep doing a 7k swing for free. His main miss plays where not ever abusing a double body turn from hand and just trying to blind flip constantly. The doffy should have won this match if on ten don just play jozu jinbe and keeping sengoku in hand. He also had other turns earlier to do double body from hand.
@@cake4pigs That's a good point, I'd love to run this back & see how the gameplan and match evolves with swinging leader at it in mind, I feel like none of the games we watch people go for the Doc Q
@@cake4pigs You are absolutely right. And he throwing 3 cards to defend Law was very dumb as well. Instantly lost the game there by allowing Teach to KO his characters by simply attaching don to leader.
@@atrocioustcg it’s cause they are afraid of giving BB cards but in reality doffy will always have more cards because of BB leader effect which is why doffy is generally favored 60-40. It’s a resource heavy match up but the doffy are probably tired from long day and just not playing their best cause they both had free wins if they just played it correctly. But props to the BB for capitalizing on the doffy mistakes
Funny thing no one mentioned and that the judges completely missed: Teach gives your character or leader RESTED DON. At 8:06 there were no legal DON to attach. That was an illegal play.
actually wait, I thought more & talked to someone about it. They used Teach effect to stack the deck but in the "up to two rested don", just decided to put 0 rested don on, then attached active to lead. Nothing illegal, just looks funky in the sequence of actions LOL
The Doflamingo having 10 gold Don is INSANE
RIGHT???? I just need to buy gold don already LOL
Again Doffy not attacking into board at all and just running face giving them huge hand advantage. JP players really just play aggro with no a thought in their head.
i don't know if I'd say that exactly. We've had several people say that in the MU you continuously go face, but the BB really had a lot going for him on the removal side in the game to minimize swings
@atrocioustcg Yea I get that but idk maybe it's the control player in me so going face staring at a board that just removes mine makes me feel like im playing wrong. Even when I play doffy I don't play like this. I just like playing control over playing aggro.
Are counters completely free or are u required to pay/do anything.....sorry new player
Each card has a counter value currently 1k/2k, some cards do not have any counter on them. You have to be wise when to use them because they go to thrash and sometimes they are cards you need to play down. If you counter out too much your hand size runs low and it’s a bad spot to be in.
To go along with the previous comments, a card that has counter is located on the left side of the card! It’s the small “Counter +xxxx” number along the side.
Thanks for that guys! Sorry I think I wrote question wrong. I was referring to the red counters like blast breath in purple. Would I still need to pay one don or would it be a free cast
@@shanehorton4022 oh gotcha!! So the red counter cards do require you to pay don, as specified in the top left corner of the card! For the red counter cards, you just can only play them on the defense.
That doffy not attacking the doc q with his teach was so dumb
I really do believe it would have been in his best interest to do so
@@atrocioustcgit was the right play for him not to use his teach to swing into it early game. He was supposed to use leader swing into it. On his 3 don into it. The doffy needs the teach to stick around so he can keep doing a 7k swing for free. His main miss plays where not ever abusing a double body turn from hand and just trying to blind flip constantly. The doffy should have won this match if on ten don just play jozu jinbe and keeping sengoku in hand. He also had other turns earlier to do double body from hand.
@@cake4pigs That's a good point, I'd love to run this back & see how the gameplan and match evolves with swinging leader at it in mind, I feel like none of the games we watch people go for the Doc Q
@@cake4pigs You are absolutely right. And he throwing 3 cards to defend Law was very dumb as well. Instantly lost the game there by allowing Teach to KO his characters by simply attaching don to leader.
@@atrocioustcg it’s cause they are afraid of giving BB cards but in reality doffy will always have more cards because of BB leader effect which is why doffy is generally favored 60-40. It’s a resource heavy match up but the doffy are probably tired from long day and just not playing their best cause they both had free wins if they just played it correctly. But props to the BB for capitalizing on the doffy mistakes
no black yellow vs teach?
Nope, black yellow hasn’t really performed in top cut :/
Black yellow has a terrible match up into teach it’s pretty unwinable if the Blackbeard knows what they are doing
Funny thing no one mentioned and that the judges completely missed:
Teach gives your character or leader RESTED DON. At 8:06 there were no legal DON to attach. That was an illegal play.
actually wait, I thought more & talked to someone about it. They used Teach effect to stack the deck but in the "up to two rested don", just decided to put 0 rested don on, then attached active to lead. Nothing illegal, just looks funky in the sequence of actions LOL
I think he used the effect, didnt give the rested don since there were none then manually attached two don.
Ban Teach
nah I don't think we're there yet